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Stranger Things: Runaway Max
Stranger Things: Runaway Max
Brenna Yovanoff | 2019 | Horror, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
More of Max & Billy's relationship (1 more)
Max's life in California
Season Two in writing (0 more)
Brenna Yovanoff wrote this novel after season two of Stranger Things debuted on Netflix. And it reads exactly like season two, but from Max's point-of-view with some flashbacks of her life before Hawkins mixed in to make a pleasurable meal for the eyes.

Max Mayfield is a pre-teen that just moved to Hawkins, Indiana after her mother remarried and added an abusive step-father and step-brother to the family equation. She spends most of her time trying to not want to fit in with the kids at her new school, riding her trusty skateboard behind the building during recess and telling a group of boys who can't stop staring at her to leave her alone. Max's home life has become unbearable to the point that she debates running back to her real father in California. Fortunately, two of those boys that couldn't stop staring try to be friends with her, but when she begins to hang around them, she learns that things are not what they seem in Hawkins, Indiana. Merging with this group of boys, Max's life is forever changed, and probably for the better.

Runaway Max doesn't focus on the supernatural aspect that Stranger Things is known for. Instead, the focus is on a girl's life that gets turned upside down [pun intended] by the introduction of two abusive people that enter it with the intent of either destroying her or making her compliant, the struggle with who she is and who everyone else says she should be, to the desperation for just one real friend. Personally, I believe Yovanoff did an amazing job at telling Stranger Things fans the backstory of our Mad Max. As a result, I have no complaints about this novel whatsoever.

Yovanoff starts readers off with Max riding her skateboard through downtown Hawkins, with Max telling us how she was happy there was an arcade in this small town. Max wipes out on her skateboard, where a woman who will be very familiar to fans, runs out of a store to help her to her feet until the loud sound of engine comes pulling up; enter Billy and his Camaro. All throughout the story, readers get to see more of what was going on inside the Mayfield/Hargrove's household, which viewers of the series were only witness to one of the abuses happening to Billy by his father.

Runaway Max picks up the pace when a familiar scene happens with Max joining Stranger Things regulars: Lucas and Dustin, for Halloween around Hawkins. But with this story, we follow Max home after Will's encounter with a creature from the Upside Down. We learn that Billy never picked Max up, as he was suppose to, and that his father, Neil, is beyond angry when Billy comes home drunk and high:

" When Billy came slamming into the house, the smell came with him, rolling like the clouds of smoke and alcohol wafting out of a dive bar. Like bad weather. He was stumbling a little. His eyes were red-rimmed and heavier than ever, and he still had the leather jacket on, but he wasn't wearing a shirt. The light from the stained-glass lamp on the end table made him look deranged.
Neil breathed in through his nose and heaved himself out of his chair. 'And where the hell have you been?'
'Nowhere,' Billy muttered, and tried to brush past him, but Neil stepped in front of him and stopped him with a hand on his chest.
'What was that?'
Billy ducked his head and mumbled something about a flat tire. I couldn't tell if he was being honest or not - - - probably not - - - but as soon as he said it, it was pretty obvious that I had been lying. Whatever he'd been doing, it definitely hadn't been giving a school friend a ride home.
Neil had stayed ominously quiet, but now he drew himself up and took a step forward so he had Billy trapped against the wall. 'I'm curious to know where you learned to be so disobedient.'
Billy stared back at him. He was standing with his chin down and his jacket open, looking mutinous. He smelled like beer and the dry-skunk smell of Nate's brother, Silas, and all the other eighth-grade boys who got stoned behind the baseball diamond back home. It was the smell of not caring. 'Bite me, Neil. I'm not in the mood.'
For a second, they just stood looking at each other.
Then Neil spoke in a low, dangerous voice. The air was heavy and metallic, like right before a thunderstorm. 'I don't know where you've been or what you've been up to, but you will show me some respect!'
He shouted the last part. His voice sounded much too big in the smallness of the living room, and I winced, even though I was willing myself not to."

After Max quickly heads to her room to count her Halloween candy...

"Out in the living room, Neil was tuning up. For a while, it was just a rumble of voices, softer sometimes, then louder. There was a short, sharp cry and then a flat, meaty sound, like punching the pocket of a baseball glove. "

Runaway Max does a superb job of detailing abuse and the psychology that plays a role in it. Readers, also, get to see more of Billy's abuse towards Max. Focusing on the shift of personality Billy goes through (those who have watched season three of Stranger Things will have more of an understanding behind Billy, I recommend that if you haven't watched that season yet, that you do after reading this book). While all of this is going on, Yovanoff also retells season two, winding it within Max's story effortlessly and concisely:

"Dustin bent over the table, gazing at the creature in his hands like it was the sweetest, most adorable thing. He kept calling it a he, even though it was so weird and shapeless that how could you tell?
When he saw me staring, he asked if I wanted to hold it, and I shook my head, but he turned and tipped it out of his cupped palms and into mine.
It felt cool and squishy, heavier than it looked, and I passed it to Lucas fast. Lucas handed it off to Will, and it made its way around the circle. I was a little relieved to see that I wasn't the only one shrinking back from it. Will was looking at it like it had some kind of disease, and even Mike didn't exactly seem thrilled to touch it. He was the bravest, though, and held it up for a closer look. "

All-in-all, Runaway Max is season two of Stranger Things to-a-tee. But with Max's relationship with Billy being molded more by this novel, it can make even the most die-hard fans look at the two in a different way. There are even small splotches of scenes where Billy seems to want Max as a little sister, one such, when Max catches him in the garage of their California home, working on his car and smoking a cigarette:

" I leaned forward with my knees on my elbows and cupped my chin in my hands. 'At the health assembly in school, they told us that we're not supposed to smoke.'
Billy straightened and closed the hood, wiping his hands with a rag. 'And do you always do everything your teachers tell you?'
That idea was so wrong it was hilarious. My grades were usually okay, but my conduct cards were a mess. I was always in trouble for something- - - talking back, or drawing cartoon hot rods on my desk with a felt pen. I laughed and shook my head.
That seemed to make him happy. He smiled in a slow, lazy way, then pulled the pack of Parliaments out of his shirt pocket. He held it out to me and waited, watching my face until I took one." When readers get to see the small moments between the two, it hurts more to know that Billy is just an abused young man that is reflecting his father's behavior.

Overall, I really enjoyed Max's story, but was it needed? Before season three, I would have said yes, but with what we learned of Billy in season three, I don't think it was completely necessary. I think only die-hard fans of the show will enjoy this book, otherwise watching the series is the majority of the novel.
  
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Hadley (567 KP) rated The Collector in Books

May 4, 2019  
The Collector
The Collector
K.R. Alexander | 2018 | Horror, Paranormal, Young Adult (YA)
6
6.0 (1 Ratings)
Book Rating
Quick read (0 more)
Lack of character development (0 more)
Contains spoilers, click to show
Whenever you move to a small town, there is always a hidden secret. When one of those secrets is children going missing, it makes for a great horror story. But 'the Collector' makes for an okay one,with most of its twist and turns being highly predictable.

Josie, the main character of 'the Collector,' has just been uprooted from Chicago with her younger sister, Anna, after their single mother just lost her job. They move in with their ailing grandmother in a small town far away, where she warns the girls to never enter the woods that surround her house. Very early in the book (literally within the first ten pages), Josie and Anna hear a voice coming from the forbidden woods, calling out their names. This isn't the best horror book I've ever read, but it has its quirks.

The reader gets to follow Josie through the story, from her time at a new school to nightmare fueled dreams. She watches her mother take care of her grandmother, who has Alzheimer's, but the grandmother constantly speaks of someone named Beryl, and how this woman knows and wants Josie and Anna. Fortunately, Josie meets a girl at her new school named Vanessa, who becomes a quick friend. Josie speaks about the woods around her grandmother's house, and how she and her sister weren't allowed to enter them, but Vanessa believes there's nothing to worry about: " 'There's nothing to be scared of in the woods,' she said. Her voice sounded different. Flat. Like she was reciting a line from a story she'd read, but didn't believe. 'It's just trees and animals.' "

Josie and Anna soon go over to Vanessa's house, where she lives with her aunt. Little did they know that the house was the one in the forbidden woods that their grandmother warned them about. Josie ignores the rule and enters the home; inside, they are met with a hoarding collection of porcelain dolls, lining the walls and the floors of the entire house. Although Josie has had dreams about this house before even meeting Vanessa, including a life-size doll that answered the door(which she later states looked just like Vanessa), she didn't put the easily accessible puzzle pieces together.

Ignoring the obvious, Josie invites Vanessa over for a sleep-over, where we witness Josie's grandmother instantly recognizing her friend. Vanessa quickly leaves, taking off into the woods towards her home without giving an excuse or getting her overnight bag. When Josie asks her grandmother how she knew Vanessa, her grandmother replies: " 'Beryl is coming!'... 'You've brought her in here. I can't protect you. Not anymore.' "

Josie becomes angry and decides to confront her friend, Vanessa, and find out why she left the way that she did. When she reaches Vanessa's house in the woods, she can hear her crying,but there's another voice - a voice from Josie's dreams of none other than Beryl! Josie overhears Beryl demanding that Vanessa bring her another child for her collection.

Anyone who ever enjoyed R.L. Stine's 'Goosebumps' or 'Fear Street' series will enjoy this book. The story follows the basics of all young adult horror books: one pre-teen/teen experiences something supernatural, and no one believes them, so they are left to fend off the threat by themselves. But this one leaves out the teen drama of a blossoming romance with a boy-crazy girl, instead focusing on an older sister's love for her sibling. "I felt I should apologize to her before dinner. I should try and show her that I was sorry by offering to bring her food or something. I had to protect her, and that meant she had to trust me again."

One aspect that was needed was character development - there is such a lack of backstory that the reader can't bring themselves to care about any of the characters. Alexander keeps the story going with no lulls of teen life, but very little human interaction. Josie spends a lot of time with her younger sister, Anna, but the interactions are quick and seem unimportant.

'The Collector' is good for a quick read with a few scares here and there. I would recommend this book for pre-teens that are interested in horror genre books, but not wanting to deal with the nightmares that horror books for an older generation might bring. Although the ending of the book seemed rush, with a quick death of our villain by the hands of Josie, we are left with an opening for a possible sequel: "Slowly, I opened my eyes, tried to make my vision adjuts. I couldn't believe what I saw. There was a doll on my nightstand. A doll that looked an awful lot like Beryl. " It ends like most horror movies end, but was it good enough for a sequel? I don't think so.
  
House of Wax (2005)
House of Wax (2005)
2005 | Horror, Mystery
As sure as the winter season brings snow and rain, summer is sure to bring sequels and remakes to theaters across the land. With many classic horror films such as “The Amityville Horror:”, “The Texas Chainsaw Massacre” already released and with “The Fog”, pending, Hollywood is trying to find gold from the past.

The latest remake to make the screen is The House of Wax which shares precious little with the 1953 Vincent Price classic aside from the title house and an abundance of wax figures. The story follows Carly Jones, (Elisa Cuthbert), a young college graduate who is planning to move from her small town to take an internship in New York. Her boyfriend Wade (Jared Padalecki) is unsure if he will follow her to the big city which is a source of tension between the otherwise happy couple.

Carly and Wade decide to take a road trip to a big sporting event, and have their friends Paige (Paris Hilton), Blake (Robert Ri’chard), Dalton (John Abrahams), and Carly’s brother Nick (Chad Michael Murray), along for the ride. In a true horror film cliche, the road trip becomes and overnight campout in a remote backwoods area where drinking, sex, and other youthful merriment abounds.

Of course the merriment is interrupted when a strange encounter with a mysterious truck and an unexpectedly broken car fan belt in the morning forces Carly and wade to stay behind to locate the needed part in a nearby town while their friends continue on to the game.

The local town is mostly empty, and looks like something out of the 60’s aside from numerous signs that tout the local wax museum. While exploring the empty town, Carly and Wade stumble upon a church where a service is in session, and meet Bo, (Brian Van Holt), who is the local mechanic who tells them he can get the needed part as soon as the service has ended. With time on their hands, Carly and Wade visit the local wax museum which is equally deserted, but filled with life like figures.

When Carly suddenly sees a bizarre figure lurking in the shadows the events soon unfold leaving Carly and Wade trapped in a nightmare that is out of control. As if that was not bad enough, their friends have become stuck in traffic and decide to forgo the big game and return to pick up Carly and Wade not knowing bizarre nightmare they are about to encounter.

Despite some flaws, House generally works and as horror films go, is entertaining. Sure the characters and plot are paper thin and characters seem to have a severe lack of common sense, yet despite the flaws, there are some good moments. The film goes almost 50 minutes before the mayhem starts, but when it does, the killings are some of the most brutal in horror film history. On more than one occasion during my press screener did I see a member of the audience hiding their face in the shoulder of a significant other during some of the films more intense moments.

The film also has a good villain that while not well defined, is nevertheless chilling and projects menace very well. The cast works well with one another given the limitations of the genre, and the pacing of the film by first time director Jaume Serra is effective in adding a bit of tension yet keeping the adrenalin moving during key parts.

My biggest issue with the film would be the ending that I thought took the Hollywood way out, with a big effects spectacle instead of staying focused on the characters and their plight, That being said, as mindless Summer thrills The House of Wax is a decent if albeit at times lacking film.
  
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Louise (64 KP) rated Me Before You in Books

Jul 2, 2018  
Me Before You
Me Before You
Jojo Moyes | 2012 | Fiction & Poetry
10
8.3 (59 Ratings)
Book Rating
This book has all the feels and is just all round fantastic, in my eyes this book was faultless!

Lou Clark has recently just lost her job and is in desperate need to find an alternative to be able to pay rent and help support her sister, nephew and grandfather. Lou hasn’t got many skills listed on her CV after working at the ‘Buttered Bun’ so it’s difficult to find a job in the small village with decent pay. When her job seeker advises her a position has just come up for a carer/assistant for a paraplegic, Lou is hesitant, she hasn’t the faintest idea if she could do this job and concerned about having to help people to the toilet. Incredibly Lou manages to get the job, and is introduced to Will Traynor. Will is paralysed from the waist down with limited use of his hands and Lou’s job is to help him eat, drink and to just keep him company. With Will grieving for the life he used to have and Lou being a happy-go-lucky sort of gal, they begin to change each others lives in ways they did not expect.

I will start off with the characters, they were great, equally complex and just all round enjoyable to read about. Lou was just brilliant with her quirky dress code and very British humour. She made me laugh quite a lot during this book especially when she felt awkward and would say stupid things. I loved Will, yeah he was brooding and foreboding but who wouldn’t be if they were put in that situation. Will was very humourous, he was very witty and sarcastic and matched Lou, between them they had some amazing banter that just made me smile throughout this book. The one character who I didn’t particularly like was Patrick, Patrick is Lou’s boyfriend, they have been together for years and it seems they have settled into a somewhat comfortable relationship, maybe too comfortable. Patrick is obsessed with doing a triathlon/marathon, he is constantly training, Lou is always working so they don’t see much each other but what makes him unlikable is his jealousy and that he takes Lou for granted.

This book has one of the best family dynamics I have ever read and I really really loved it. Lou lives with her mum, Dad,Sister, Nephew and Grandad. The interactions between them all were so realistic and relatable and the reasons for them living the way they were is how a lot of families live nowadays. I will keep saying this but everything about the family was so British and I loved it.It made me feel proud to be British….. I dunno why but it just did.

The book is told mainly from Lou’s perspective, however you do get a chapter or two from alternative POV’s such as Camilla (Will’s mother) and I really appreciated it, however I enjoyed Lou so much that I didn’t want the other perspective. If Jojo hadn’t of done this I would probably be writing how much I would have liked an alternative POV. (Sometimes you just can’t win).

Jojo Moyes certainly opened my eyes to how people with spinal cord injuries live and how inadequate they must feel, especially as Will had such a fulfilling job and enjoyed life to the full before his accident.

The book is packed full of emotions, you had the whole awkwardness, the sarcasm and laughs. Banter between the characters and also there were sad moments and I never NEVER! cry at books. But Jojo Moyes broke me and she did the impossible…. she made me cry! It’s all down to her fantastic storytelling, character development and great writing. The book is quite big (pagewise) but due to Moyes writing style it’s a really fun, quick and easy read.

The Movie! Will I be seeing it? I am not sure! I don’t want it to be really crap and let me down. I watched the trailer and I am just not sure about the cast! When I look at Lou I will always be thinking Daenerys and I pictured Will being more attractive…..more like Patrick Dempsey (even though he is probably too old for the role) The other question that needs to be answered is, Will I be reading the sequel ‘After you’? Again I don’t know! I have heard that it’s not as good and also I don’t want anything to spoil my view of this book. Let me know if any of you have read after you and if it’s worth it. I will be looking into Jojo Moyes other books. I would give this book all the stars in the world I absolutely loved it.

I recommend this to anyone.

Overall I rated this 5 out of 5 stars
  
Dragon Quest XI: Echoes of an Elusive Age
Dragon Quest XI: Echoes of an Elusive Age
2018 | Action/Adventure
I have loved the Dragon Quest games since I was a kid and have played many of them. I was quite thrilled that a new Dragon Quest game was coming out so as soon as I got my hands on Dragon Quest XI: Echoes Of An Elusive Age, I started playing immediately. Right from the start the game starts off with a fantastic introduction with music played by the Tokyo Symphonic Orchestra and beautiful scenes from the game. The story starts with an interesting beginning showing the hero who is known as the Luminary a hero of light who is the only one that can fight the powers of darkness and a villain known as Mordegon.

Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.



The hero exploring a cave in his village.


Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.

Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.



Use the pep powers to defeat enemies in battle.

There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.



Horse racing is just one of the mini games you can play in the game.

Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.



Craft a variety of items with the fun sized forge.

Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.



Just one of the many costumes you can get in the game.

Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.

Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.

I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.

Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
  
Mrs. Everything
Mrs. Everything
9
9.0 (1 Ratings)
Book Rating
Jo and Bethie, sisters growing up in 1950s Detroit, are leading rather rigid lives. Jo is the troubled and angry older sister--the "different" one, while Bethie is the adored, perfect younger sister. Jo feels completely misunderstood by their mother, Sarah, but at least she has their father to act as a go-between. But, as the sisters grow up and move out, they somehow find their roles and lives changing. Bethie becomes the free spirit: the one unable to settle down and please their mother. Meanwhile, Jo marries and leads a picture-perfect life with her husband and children. Yet, deep down, neither sister is truly happy. Is it too late for either Jo or Bethie to find the life they really want?

This is a really wonderful novel from Jennifer Weiner. In the beginning, she states that she always wanted to write about a woman like her mom, who was born in the 40s, came of age in the 60s, married and had children, but then divorced and ended up falling in love with a woman. By then, times had changed and she could live a very different life than when she was born. Framing the story in this way makes perfect sense, and I think Weiner has more than fulfilled her goal. She's written a gorgeous and sweeping epic novel, starting with Jo and Bethie as children and continuing throughout the majority of their lives.

The novel, as mentioned, starts with Jo and Bethie as kids, moving into a new house in Michigan. Each is hopeful for a new start to their small kid-sized lives. Already Jo is feeling different. The book is told from both Jo and Bethie's perspectives, and Weiner does a wonderful job of not only capturing each of their own unique voices, but telling the story from their perspective at that particular time period.


"But maybe, in this new place, she could make a fresh start. Maybe here, she could be a good girl."


From the beginning, we clearly see how much trouble Jo is to her mother, and how she struggles with her feelings of being different. She's a tomboy who hates dresses and loves sports. She doesn't want to date the boys that her other classmates fawn over. I had no idea that the book was going to cover Jo's sexuality in this way, and it was such a pleasant surprise. It's so well-done. I loved the unexpected storyline about this intelligent and strong girl/woman struggling with her sexual orientation during a time period where it not at all accepted: it was very poignant and touching.


"I am going to leave here, she thought. I am going to read, and I am going to write. I am going to find a girl who is brave enough to love me, and I am going to have the kind of life I want."


So this book touches on a lot of tough subjects--racism, immigration, feminism, sexual orientation, religion, sexual assault, and more. It offers a discussion on womanhood, motherhood, marriage, and the options available to women (or not). Perhaps in the hands of a lesser author, this would all be too much, but through Weiner's deft writing, it's really truly beautifully done. The book spans a huge time period, but it never feels rushed or as if too much is crammed in. Once you get into Jo and Bethie's story, you're there: you are part of the family. And truly, this is a story of family at its core. A bitter family, perhaps, at times. It's a story of how certain moments can change the course of your life. But it's also a story of love and sisterhood, in all its many forms.


"'You think I ruined your life? Well I think you ruined mine.'"


Overall, this is a really lovely book. It's heartbreaking at times, for sure, and I cried at the end, but it's a testament to how much I fell for these two sisters. Its story of strength and love is a wonderful theme. It's a book for and about women, with some excellent messaging about women and society. (Wow, so much has changed and yet so little, it seems.) I certainly recommend this one. 4.5 stars.
  
Drive My Car (2021)
Drive My Car (2021)
2021 | Drama
9
9.0 (1 Ratings)
Movie Rating
Raw, Pure and Honest
If I’m being honest, I purposely pushed my Oscar “homework assignment” of viewing DRIVE MY CAR to the end of the list for I saw that it was a 3 Hour Japanese Film that is a meditation on loss, grief, anger and regret set against the backdrop of a production of Chekov’s Uncle Vanya. I was ready to buckle-in for an arty “Art House” film that is not as good as the “artists” recommending it would have you believe.

And I would be wrong with that assumption as DRIVE MY CAR is the BEST FILM of 2021 with raw, pure and honest performances that draws you in and touches your heart.

Directed by Ryusuke Hamaguchi (who was Oscar Nominated for his work), DRIVE MY CAR follows a renowned Actor/Director who heads to Hiroshima to Direct a production of Uncle Vanya while grappling with the consequences of the unexpected death of his wife - and the unresolved issues of their marriage. While in Hiroshima, he is forced to accept a chauffeur for his duration there and the relationship between the two begins to unlock long dormant emotions.

Sounds like it could end up being a modern version of DRIVING MISS DAISY, right? Wrong. In the hands of Hamaguchi, from an Oscar Nominated screenplay that Hamaguchi wrote with Takamasa Oe (based on the short story by Haruki Murakami), Drive My Car becomes a character-driven drama that peels the layers of the onion back at a deliberate pace (in this case, that’s a compliment) to reveal what is at the core of the main characters.

What drew me into this film (a movie who’s 3 hour run-time seemed short to me), was the performances that Hamaguchi was able to draw out of his talented cast, they are - top to bottom - raw, honest and real. Starting with Hidetoshi Nishijima as Actor/Director Yusuke Kafuku. He plays this character with a stoic pragmatism, but it is played in such a way that you understand that there are emotions broiling underneath this façade and they, eventually, will need to find their way out. But the brilliance of this film is that when this character finally opens up, it is not a showy, “yelly” performance, it is subtle, small - and effective.

Matching Nishijima’s stoicism (at least early on) is Toko Miura as the chauffer. She is enigmatic in the early goings of the film, listening much more than talking but as Kafuku opens up, she does as well, and it is this part of the film that really drew me in.

Also, surprisingly to me, was the rehearsal/performance scenes of Uncle Vanya that are sprinkled throughout this film. I am NOT a scholar (or fan) of Chekov’s works (I find them to be too introspective) but the scenes that are shown are a mirror to what is happening to these characters outside of the theater and were affecting (particularly a scene that the company does in the park between two female characters). I’m sure a Chekov scholar could comment on the parallel themes at work here - but I am not that scholar and that did not diminish my love of this film. It does do one surprising thing - it makes me (almost) want to see a full production of Vanya…almost.

And therein lies another layer to this film - the eclectic group of performers that populate the company of actors that perform Vanya - they perform in Japanese, Mandarin, English and (in one case) sign language. I was reading the subtitles anyway (yes, please view this film in it’s original language with subtitles - you’ll feel the emotions of the actors’ performances) and this disparity between the performers enhanced what was already an intriguing film.

Not for everyone, the pace and themes of this film will turn many off early on, but if you click into the feel of this film, you will be rewarded with a very rich experience.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Hiding Hitler
Hiding Hitler
2021 | Card Game
Adolf Hitler was an abomination of a person, can we all agree? Now that THAT is out of the way, let’s talk card games based on a character from history named Hitler. This game is based on a historical figure, but once translated to cardstock becomes simply the target of victory. When I heard the pitch (I paraphrased by quite a bit) for Hiding Hitler I immediately winced, as the subject matter makes me wince. But I took a chance on the game, and I am here to let you know that it will be okay, this is merely a card game, but if you are offended by the subject matter, please check out any of our other reviews that contain zero references to horrible people.

Hiding Hitler is a hand management, take that card game for four to six players. In it, players are trying to end the game with either the Hitler card in their hand or the Death token in their possession. The game is played over a series of turns and ends once the final turn has been taken, following the draw of the final card from the draw deck.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, shuffle the deck of cards and deal six cards to each player. Set the draw deck in the middle of the table, along with the other components. The left of the deck is considered the “Graveyard” and the right side of the deck is the “Action Pile.” Depending on the game mode chosen to play, the Hitler card may be in one of the players’ hands (Blitzkrieg mode – faster because Hitler is already in one player’s hand) or possibly in the draw deck (Strategic mode – slower if Hitler starts in the draw deck). The first player is now able to begin taking their turn and the hunt (or hiding) of Hitler may begin!
On a turn a player may play any amount of Action, Attack, or Instant cards from their hand, resolved one at a time. Action cards are just that: cards that allow for some type of action, be it drawing more cards, or having the entire table draw more cards. Attacks are targeted at a specific player and that player will need to roll the die in order to achieve the Attack card’s victory condition. For example, the Attack card may instruct the attacked to roll higher than value 2 on the die. If they beat that number nothing happens. However, should they roll a 1 (or simply not meet the number on the card) the failing player will need to discard Hitler to the Graveyard if they have it, or discard any other card to the Action Pile. Finally, Instant cards can be played AT ANY TIME, even if not on the player’s turn. These can negate actions or modify die/roll results. Once a player has no more cards to play (or cards they wish to play), the turn ends by drawing one card from the draw deck. It is now the next player’s turn.


Play continues in this fashion of players taking turns playing cards from their hands to attack each other, bolster their hands, and affect each other in various ways until the last card is drawn from the deck. This signifies one final turn for all players. When the final turns are over the winning player is they who either have the Hitler card in hand, or was the last player to send Hitler to the Graveyard, thus collecting the Death token. This winner may now awkwardly congratulate themselves on winning a card game based on eliminating or Hiding Hitler. Yay?
Components. Again, this is a prototype version of the game, so the components may be different as a result of a successful Kickstarter campaign. That said, this game is a bunch of cards, a small die, and a plastic token with Hitler stickers. The cards are all fine, the die is a smaller size than your typical RPG set, and the plastic standee token is fine as well. I do need to address the art style on the cards. It is quite cartoony and really isn’t my style, but for this type of game it works just fine. I am not really excited by it at all, but there is nothing gruesome or triggery in the artwork. FOR ME. I do not speak for everyone though, so if you have issues with it, you are more than entitled to your opinions.

It is difficult to review, or even play for that matter, a game with such an emotionally charged central character. However, this is meant to be a lighthearted card game with a wonky theme. And it most certainly is that. Players are playing as many cards as they dare trying to find out where that Hitler card is residing so they may Attack and send it to the Graveyard. This earns the Death token. But can you hold onto that token until the end of the game? Depending on how far through the deck the game currently is, other players still may have chances to bring the Hitler card back to life. When this happens that Death token is surrendered and available to be earned again. I like that. Now, obviously, the whole zombie thing is weird, but the game is weird in itself, so that fits. Want to throw some achievements into your game? See how many times a player can send Hitler to the Graveyard. You can do that, and it would be a fun way to spice up the game for everyone.

At the end of the day, again, this is a card game with a Hitler theme. In it, Hitler really doesn’t DO anything. He just hangs out in players’ hands, gets sent to the Graveyard, possibly is resurrected, and the cycle continues until the end of the game. The theme may be off-putting for some, but I have no problems with it after having played it several times now. I cannot stress this enough: if you or any of your playmates MAY be offended by the theme, please do not pull this out at game night. It works best with players who can see it and appreciate it for what it is.

Now that the disclaimers are hopefully done, I can explain what this reminds me of, and give you some thoughts. Have you played Munchkin before? You know the part of the game (which we lovingly refer to as “the second half”) where one player is on 9th level attempting to win the game and everyone is ganging up on them to prevent the victory? Hiding Hitler feels a little like that scenario, but throughout the entire game. So many cards can be played on one turn and some cards are played out of turn to increase or decrease the die rolls, and when all players know exactly who has Hitler and they gang up on that player, it’s just Munchkin all over. Now, I feel like here in Hiding Hitler it doesn’t seem to be SO hurtful toward other players as it is in Munchkin, but I get that same vibe. It should be restated that I like Munchkin, so comping this to that game doesn’t necessarily mean it is at all a bad thing. It just gives me that same feeling.

So if you are looking for a possibly quicker and smaller card game to replace your copy of Munchkin, then check out Hiding Hitler. Yes, this is SUPER niche with the gameplay and theme, but with the right crowd I do believe it would be a hit. It has its flaws, but does also offer a rewarding gaming experience that I think about for hours after the game is over. When games can create lasting fond memories of the experience, then it has graduated into a good game. And I think Hiding Hitler is a good game. If you like the sounds of this one, I invite you to consider backing it on Kickstarter when the campaign launches. Find some friends ahead of time that may be into the theme, or can look past it, and prepare them for what is about to come: a game about keeping Hitler safe. Or murdering him. Either way.