Filmed in Canada, and starring New Zealand actors Karl Urban and American Gothic’s Antony Starr, this violent and very adult take on the costumed hero mythology is enough removed from standard American sensibilities to allow it to explore itself boldly and largely uncensored. It is definitely not a show for kids!
From the opening scenes it is evident that The Boys is not afraid to use gallons of blood and gore, nudity and colourful language to emphasise its point of a world corrupt, corporate and cruel, where the falacy of the powerful being there to protect you is shown up as pure money-spinning political and media manipulation.
We follow Jack Quaid’s naive victim Hughie Cambell, as he comes to realise the true nature of the self-centred and entirely flawed “heroes” that make up The Seven – an elite collection of super-powered “freaks”, led by Starr’s superbly vain and ego-maniachal Homelander; yet ultimately controlled by the Vought corporation and its unethical CEO Madelyn Stillwell, played with nervy relish by Elizabeth Shue.
There is Translucent, who can turn his skin invisible, but has to be naked to do so, and uses it largely to lurk in women’s bathrooms… The Deep, who can speak to sea creatures, but manifests a poisonous macho air, driven by massive insecurity… and A-Train, the world’s fastest man, who is a self-serving junkie with big issues.
Into the mix comes, the newest member of The Seven, Erin Moriaty, as Annie January, aka Starlight. Who may or may not have what it takes to join the ranks of well publicised fame, if she can turn a blind eye to the sinister workings of Vought and fit in.
Meanwhile, Hughie, looking for justice and perhaps revenge, meets Will Butcher (Urban), a man with a shady past, a terrible London accent (hilariously brought to attention whenever possible), and a reason to despise and hunt The Seven to extinction. The narrative progresses through this hunt, and the revelation of many secrets, into a cat and mouse game between the powerful “heroes” and the mere mortals determined to stop them.
Arch humour presides; nothing is handled with any sense of realism, favouring spectacle over believability. The tongue is firmly in cheek throughout, and the fun comes from the inventive ways the “Supes” use and misuse their powers, versus the resourcefulness of the essentially powerless methods employed by The Boys to chase them down and bring them to justice.
There are moments when the idea overshadows the actual script, for sure. Other times when the density of characters becomes confusing and unfocused. Without spoilers, it does all go in some very interesting directions, and by the end of episode 8 and the season finale it reaches a point suggesting a tactic many new shows seem to favour. Namely, to leaves things open enough, and on a cliff edge enough, to lead it anywhere it wants to go in a second series.
I have to admit, I wasn’t always comfortable with the tone of it… but, perhaps, that is the point. I did, however, find it very entertaining, fascinatingly post-modern and allegorical. As with many of the “Supes” it could have the ability to fly… but isn’t quite there yet!
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Kingdom Rush Origins
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Peter Bogdanovich recommended Marriage Story (2019) in Movies (curated)
Candy Crush Saga
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Candy Crush Saga, from the makers of Candy Crush Soda Saga & Farm Heroes Saga! Join Tiffi and...
Purple Phoenix Games (2266 KP) rated Slip Strike in Tabletop Games
Jan 28, 2020
Slip Strike is a card game of bluffing, running, and managing your resources. The goal of the game is to get one hit on your opponent: the final strike. This could come from a bullet, a knife wound, or several other injuries that lead to your opponent’s demise. You each have ways of “slipping” out of trouble, but they are limited and certainly give your opponent the upper hand.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook, you may purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player chooses a color (in this edition either blue or black) and receives the cards and spy-eeple (speeple?) of that color. Randomly place the location cards in a circle, or pentagon shape, to mark the map. Each player will select a location card at which they would like to begin the game, and reveal these simultaneously. Players will place their speeples on those locations and the game is setup and ready to play! For a more hardcore game, you may include one or two special Asset cards. We did that.
Slip Strike has no “turns” in the traditional sense. Instead, players will be choosing two cards to be played in succession. These cards are all from their hands and can include movement, teleportation, and weapon cards. Once the players have set their two cards in front of themselves, the cards in the first slot will be revealed simultaneously and resolved. Movement happens first, then any teleportations, then weapon effects.
If a player chose to play a movement card (left or right), simply move the speeple one space in that direction. Teleportation cards have the speeples moving directly to the location specified on the card. Weapon cards will have text on them referring to which spaces will be affected by the weapon – same space, one space away, or two spaces away usually. Should an enemy speeple reside in a space and is to be hit, the attacking player either wins with a successful strike or the defending player will need to “slip” to another location by playing (and therefore also discarding) a location card. This location card is now out of play and essentially is used as a countdown to their end, as players only have one card per location to use for a future slip.
Each card will also feature a cooldown number on it. This number reflects how many game rounds this card will need to sit on the table before it can be shuffled back into the player’s hand. I believe this to be the greatest aspect of this game: utilizing the cool downs effectively in order to exact the most damaging tactics for victory. Some more powerful cards will also show an asterisk in place of a cool down number. This means that the card must remain out of play for three or more rounds before entering the player’s hand (see photo below for the Flamethrower Asset).
The player that can guess their opponent’s next moves, play their corresponding cards, and whittle down the location slips the fastest will become the ultimate spy and someone I definitely do NOT want to play against.
Components. As previously mentioned, we were provided a prototype copy of Slip Strike, and the components may change during the Kickstarter campaign. That said, this game is a bunch of cards and two speeples. The cards look incredible and the art is spot-in with the theme. I quite enjoy the art style and it stays out of the way while playing, but is also interesting enough that you can spend lots of time inspecting it when playing against AP-prone opponents. The speeples are cool, and I am excited to see where they end up as a result of a successful Kickstarter campaign. All thumbs up from us on components!
The game play is super solid. We had no questions on how to play the game after reading the rules (which are super short – thank you!), and we were off to murder each other in seconds flat. What I really appreciate about this game is that anyone can be successful with it and really get into the theme. Do you want to play as Agent Smith from The Matrix? Go for it! Want to play as Hiro Nakamura from Heroes (when he could control his powers, that is)? Do it! Slip Strike is quick, super engaging, and gives me the feeling of high-stakes, adrenaline rushing, globetrotting secret agents that I have been looking for. If you are interested in picking this one up, consider backing it on Kickstarter, purchasing from the publisher directly, from your FLGS, or your favorite online retailer once this one hits market. You won’t regret it.
BookInspector (124 KP) rated Grim Ambition (A Grim Trilogy #1) in Books
Sep 24, 2020
This book is full of diverse characters, and any reader will have a variety to choose from as their favourites. In this case my most favourite was Alex, the cruel and vicious right hand of Mafia’s head Vance. Let me explain you why. From all of the characters, he was the most interesting one. He had everything what great villain would need: cruel, ruthless, smart, cunning, good looking and a little bit psychotic. I personally think he was the best rounded character from all of them. I believe that Shawn needed to be a little bit more extraordinary, so knowing how to drive a car and how to shoot, when you are blind would’ve been something “wow”. Emma, was my least favourite one. She was not smart, and her way up was literary though bed, her way into infiltration through seduction and bed. She chose the easiest ways which made her really boring to me. Jaxon was quite interesting as well. It was visible that he knows more than he gives away, and he has plenty of secrets to share with the readers in upcoming books. I was really glad, that author wrote this book including more than one character. More voices in the book helps to understand the characters better, and made it more interesting for me, as a reader.
There was a whole short story about Henry, the lawyer, but in the book he disappears quite quickly. It was quite strange to me. The characters have quite a short life span in this book, that’s why I’m interested to see what author has “up her sleeve”. This story has some great twists and turns, which keeps the interest going. I really liked the flashbacks from Shawn’s past, and I think, that in another parts of this sequel, it will unfold even more. As I mentioned before, this book is not typical super hero book, Grim has his flaws and his strengths, the girl who was devoted mafia’s poppet got confused in what she is going to do further, so that’s quite unusual and at the same time refreshing. I really loved, that at the end of the book, author put the portraits of the main characters that was absolutely awesome. I loved, that I could compare them with the ones of my imagination.
The writing style of this book is easy to understand, but it contains some erotic scenes, so it is not suitable for younger readers. The chapters are not long in this book, so it doesn’t drag along. There is quite a lot of action going on in the book, so it is fun to read it. The ending of the book is quite well thought through, and it leaves that cliff hanger to keep you guessing of what will happen next. So to conclude, if you looking for some super hero action, which is different and refreshing, give it a go and you might be surprised. I am really interested to see, what other parts of this series will bring.
HyruleBalverine (16 KP) rated Justice League (2017) in Movies
Jun 9, 2018
With no offense intended towards Zack Snyder, who is good at what he does, I found his gritty take on the DC universe to be too dark. Whether the original intent had always been to start off dark and depressing and lead into a more light and hopeful tone with Justice League, or if it was Joss Whedon's influence once he stepped in when Snyder had to leave, or just WB/DC trying to keep up with Marvel, the shift in tone was the right choice.
While they are clearly still trying to play catch up with the MCU in setting up their cinematic universe, the build up in this movie did not feel quite as rushed as Dawn of Justice. Personally, I would have liked to see the other characters getting their own movies in order to set this up, but they're introductions in this movie seemed to have been done well. Also, while DC is certainly trying to match Marvel by using their big baddie Darkseid (the Thanos of the DC Universe), they didn't throw him into this movie in an attempt to jump into their own Infinity War type movie; rather, they used another character, tied to Darkseid, to build up to the massive enemy that Darkseid will be.
It is my hope that after the amazing film that Wonder Woman was and the great change in tone of Justice League, the DCEU will continue with this current trend of hopefulness and quippy Super Heroes.
Jim Shooter: Conversations
Jason Sacks, Eric Hoffman and Dominick Grace
Book
As an American comic book writer, editor, and businessman, Jim Shooter (b. 1952) remains among the...