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Learn to Read : Mario Alphabet Apps Phonetic ABCD
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Best Learn to Read App ! … Kids learn to read all the letters in a game that encourages play,...
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Purple Phoenix Games (2266 KP) rated Marvel United in Tabletop Games
Sep 1, 2021
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
![40x40](/uploads/profile_image/eaf/78ccc884-30d4-471a-b635-0b78c7699eaf.jpg?m=1639134107)
Lee (2222 KP) rated Brightburn (2019) in Movies
Jun 11, 2019
What if Clark Kent grew up to be evil? What if, instead of growing up to be this all powerful protector of Earth and humanity, he decided he wanted to take the world, cruelly toying with and destroying humanity in the process? That's the premise behind Brightburn, a superhero horror movie from producer James Gunn, of Guardians of the Galaxy fame. Comic books are littered with plenty of 'what if' story-lines and alternate takes on popular superheroes, but up until now probably the most famous onscreen version of an evil Superman we've seen was in Superman III. And even then we only really got a drunk, unshaven, but still family friendly Superman, who felt a bit mischievous and blew out the Olympic torch for a bit of a laugh. Brightburn goes a lot darker, leaning heavily into horror with some wonderful, wince-inducing gory moments. If you're looking for Dark Phoenix levels of dark - moody, crying in the corner, that kind of thing - then you're going to be disappointed.
Brightburn begins by mirroring the origin story of Superman very closely - even the soundtrack reminded me of the music from 2013 movie Man of Steel on more than one occasion! Tori (Elizabeth Banks) and Kyle Bryer (David Denman) are a happily married couple, living on a farm and longing for a child of their own. And then one night, a meteor crash lands out in the nearby woods, bringing them a baby boy who they adopt as their own. We see home movies of a normal baby/toddler as he grows up as part of a normal, loving family. And then we move forward 10 years to present day.
As an adolescent, Brandon (Jackson A. Dunn) begins to experience some change in his life. His parents put it down to hormones, and attempt to give him the talk on girls and the facts of life, but it's a lot more than that. The rock shaped vessel which carried Brandon to Earth as a baby has been locked away in the family barn all these years, hidden from Brandon, but has now started glowing red. At the same time, something within Brandon appears to have been activated, and a number of small but disturbing incidents that follow leave his parents worried. They also realise that they've never actually seen their son bleed, or even hurt before. From there, the severity of these incidents increases greatly, and it becomes clear that there is definitely something very, very wrong with Brandon.
What I loved about Brightburn was the confined, low key setting of it all. The action is restricted primarily to the town of Brightburn, never really expanding into the worldwide, CGI heavy destruction of other superhero movies. We have an incredibly relatable mother who is out to love and protect her son until the bitter end, a father who becomes scared and horrified by everything that is unfolding, and then this powerful boy tearing the family apart - unpredictable and showing no sign of remorse or inner turmoil over everything that is happening. Outside of that, the action is confined to a relatively small cast - the local police, extended family and some other kids from school who we all follow throughout the movie - there's a lot of character depth to be found in Brightburn, which greatly adds to its overall enjoyment.
As is the norm these days though, the trailer does give away the majority of Brandon's targets and where he attacks them, meaning you kind of know what to expect for a lot of it. However, what the trailer doesn't give away is the atmosphere and the eeriness that builds to each of those shocking (and gory) moments and there are still plenty of jump scares and shocking scenes to keep you on your toes throughout. It builds to a climax which once again isn't a CGI overload, relying on shock and horror to deliver it's interesting conclusion. And, most importantly, it leaves the door open for what could be a very interesting sequel. I'm all up for that, and the direction that hints at, as I found Brightburn to be a very enjoyable and fresh take on the superhero genre.
Brightburn begins by mirroring the origin story of Superman very closely - even the soundtrack reminded me of the music from 2013 movie Man of Steel on more than one occasion! Tori (Elizabeth Banks) and Kyle Bryer (David Denman) are a happily married couple, living on a farm and longing for a child of their own. And then one night, a meteor crash lands out in the nearby woods, bringing them a baby boy who they adopt as their own. We see home movies of a normal baby/toddler as he grows up as part of a normal, loving family. And then we move forward 10 years to present day.
As an adolescent, Brandon (Jackson A. Dunn) begins to experience some change in his life. His parents put it down to hormones, and attempt to give him the talk on girls and the facts of life, but it's a lot more than that. The rock shaped vessel which carried Brandon to Earth as a baby has been locked away in the family barn all these years, hidden from Brandon, but has now started glowing red. At the same time, something within Brandon appears to have been activated, and a number of small but disturbing incidents that follow leave his parents worried. They also realise that they've never actually seen their son bleed, or even hurt before. From there, the severity of these incidents increases greatly, and it becomes clear that there is definitely something very, very wrong with Brandon.
What I loved about Brightburn was the confined, low key setting of it all. The action is restricted primarily to the town of Brightburn, never really expanding into the worldwide, CGI heavy destruction of other superhero movies. We have an incredibly relatable mother who is out to love and protect her son until the bitter end, a father who becomes scared and horrified by everything that is unfolding, and then this powerful boy tearing the family apart - unpredictable and showing no sign of remorse or inner turmoil over everything that is happening. Outside of that, the action is confined to a relatively small cast - the local police, extended family and some other kids from school who we all follow throughout the movie - there's a lot of character depth to be found in Brightburn, which greatly adds to its overall enjoyment.
As is the norm these days though, the trailer does give away the majority of Brandon's targets and where he attacks them, meaning you kind of know what to expect for a lot of it. However, what the trailer doesn't give away is the atmosphere and the eeriness that builds to each of those shocking (and gory) moments and there are still plenty of jump scares and shocking scenes to keep you on your toes throughout. It builds to a climax which once again isn't a CGI overload, relying on shock and horror to deliver it's interesting conclusion. And, most importantly, it leaves the door open for what could be a very interesting sequel. I'm all up for that, and the direction that hints at, as I found Brightburn to be a very enjoyable and fresh take on the superhero genre.
![40x40](/uploads/profile_image/065/f3aef920-a859-44ac-acf8-cb28a0c92065.jpg?m=1560959824)
Darren (1599 KP) rated The Amazing Spider-Man 2 (2014) in Movies
Jun 20, 2019
Story: This follows up from the first one so we have to remember unlike the Avengers and Dark Knight we are dealing with a teenage superhero. He has different problems like whether he wants a girlfriend or whether to go to college, you know the serious stuff. We have him putting out all the cheesy lines against the person he fights not taking anything seriously. While Peter is trying to figure out what his life holds next, the people against him start their own stories. We have the generic loner scientist who ends up having an accident, gaining powers and using them for evil, been there seen that in every Spider-man film. We also have the Harry Osborn who wants Spider-Man’s blood to cure his sickness and when he can’t have it he goes on a rampage against Spider-Man. It would be fair this is a slow moving film and it really is building up for the next chapter. (7/10)
Actor Review
Andrew Garfield: Spider-Man/Peter Parker while trying to figure out what to do with his life he carries on fighting crime, he has to decide whether to keep with his girlfriend when her father’s dying wish was to leave her so she couldn’t get caught up in trouble. He does ends up having to face the biggest battle of his life after his battles with Electro and Green Goblin. Good performance in a character that develops as the film unfolds. (8/10)
spide
Emma Stone: Gwen Stacy ambitious girlfriend of Peter, who wants to excel in her studies and gets that chance to but with Peter in her life she will always be in danger. Good supporting performance, but I always find relationships for superheroes only get in the way and annoy. (7/10)
emma
Jamie Foxx: Electro lonely scientist who has helped the city design a better power source. He feels like everyone is against him but when Spider-Man saves him he gets a boost of confidence. Just when things look good for Max he ends up having an accident at work and turning into Electro, who starts off just wanting help but when he feels betrayed by Spider-Man he wants to take out the web-slinger and the city. Good performance playing a very difficult character that really looks the part. (8/10)
eletrco
Dane DeHaan: Green Goblin/Harry Osborn an old friend of Peter who wants him to find Spider-Man so he can use his blood to cure his terminal illness. After both Peter and Spider-Man refuse for safety reason he finds out his company secretly has some stored away and he uses it and becomes the Green Goblin out to stop Spider-Man. Good performance from the always solid Dane. (8/10)
harry
Director Review: Marc Webb – Great direction creating a story that really is building to something bigger, creating some very memorable fight scenes and a villain in Electro like nothing we have seen before. (8/10)
Action: When the action happens it is all very good, with some great camera spinning shots of Spider-Man in battle. (8/10)
Superhero: A solid entry in the superhero genre. (8/10)
Settings: New York makes a great setting because without all the building Spider-Man couldn’t swing as much. (9/10)
Special Effects: Great special effects used throughout the film. (10/10)
Suggestion: This must be watch by all the superhero fans out there, it is creating a big picture without having to use separate films to add to one of franchise. (Superhero Fans Watch)
Best Part: Spider-Man battles Electro round two.
Worst Part: It does start slow, nearly an hour before we meet Electro.
Action Scene Of The Film: The final battles
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: Has one planned
Post Credits Scene: No
Oscar Chances: No
Box Office: $708 Million
Budget: $200 Million
Runtime: 2 Hours 22 Minutes
Tagline: His greatest battle begins
Overall: Solid Addition to Spider-Man Franchise
https://moviesreview101.com/2014/09/01/the-amazing-spider-man-2-2014/
Actor Review
Andrew Garfield: Spider-Man/Peter Parker while trying to figure out what to do with his life he carries on fighting crime, he has to decide whether to keep with his girlfriend when her father’s dying wish was to leave her so she couldn’t get caught up in trouble. He does ends up having to face the biggest battle of his life after his battles with Electro and Green Goblin. Good performance in a character that develops as the film unfolds. (8/10)
spide
Emma Stone: Gwen Stacy ambitious girlfriend of Peter, who wants to excel in her studies and gets that chance to but with Peter in her life she will always be in danger. Good supporting performance, but I always find relationships for superheroes only get in the way and annoy. (7/10)
emma
Jamie Foxx: Electro lonely scientist who has helped the city design a better power source. He feels like everyone is against him but when Spider-Man saves him he gets a boost of confidence. Just when things look good for Max he ends up having an accident at work and turning into Electro, who starts off just wanting help but when he feels betrayed by Spider-Man he wants to take out the web-slinger and the city. Good performance playing a very difficult character that really looks the part. (8/10)
eletrco
Dane DeHaan: Green Goblin/Harry Osborn an old friend of Peter who wants him to find Spider-Man so he can use his blood to cure his terminal illness. After both Peter and Spider-Man refuse for safety reason he finds out his company secretly has some stored away and he uses it and becomes the Green Goblin out to stop Spider-Man. Good performance from the always solid Dane. (8/10)
harry
Director Review: Marc Webb – Great direction creating a story that really is building to something bigger, creating some very memorable fight scenes and a villain in Electro like nothing we have seen before. (8/10)
Action: When the action happens it is all very good, with some great camera spinning shots of Spider-Man in battle. (8/10)
Superhero: A solid entry in the superhero genre. (8/10)
Settings: New York makes a great setting because without all the building Spider-Man couldn’t swing as much. (9/10)
Special Effects: Great special effects used throughout the film. (10/10)
Suggestion: This must be watch by all the superhero fans out there, it is creating a big picture without having to use separate films to add to one of franchise. (Superhero Fans Watch)
Best Part: Spider-Man battles Electro round two.
Worst Part: It does start slow, nearly an hour before we meet Electro.
Action Scene Of The Film: The final battles
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: Has one planned
Post Credits Scene: No
Oscar Chances: No
Box Office: $708 Million
Budget: $200 Million
Runtime: 2 Hours 22 Minutes
Tagline: His greatest battle begins
Overall: Solid Addition to Spider-Man Franchise
https://moviesreview101.com/2014/09/01/the-amazing-spider-man-2-2014/
![40x40](/uploads/profile_image/88a/ec659838-b58f-443a-9e9d-82e0c9edc88a.jpg?m=1579718839)
Sophia (Bookwyrming Thoughts) (530 KP) rated The Ambrose Beacon (The Solas Prophecy, #1) in Books
Jan 23, 2020
Original Review posted at <a title="The Ambrose Beacon by Alena Gouveia" href="http://bookwyrming-thoughts.blogspot.com/2013/11/review-the-ambrose-beacon-by-alena-gouveia.html">Bookwyrming Thoughts<a/>
Note: Formatting is lost due to copy and paste, along with pictures and captions
<i><b>Disclaimer:</b> Review copy provided by author for review</i>
Let me blunt about The Ambrose Beacon: it was boring. It also became the third unfortunate book that lands into my DNF list and the first fantasy book oh wait. Not exactly the first... does the Caster Chronicles count as Fantasy, or does it count as Paranormal? If it counts as paranormal, then The Ambrose Beacon became the unfortunate first fantasy book I didn't finish.
So essentially, I give fair warning: I rated and reviewed it based on what I could manage to read so far. Which, I think I was being a bit lenient about, but I didn't throw the book against the wall, so it certainly didn't deserve a lower rating.
Now allow me to tell why I found it boring, and my general thoughts on it:
Larry and Jerry. They sound so similar (they rhyme as well), that I was befuddled and mistakenly read Jerry as Larry and vice-versa when it was really the other way around. They're best friends and one of them is the main character. How confusing can that get?
The characters don't seem to be in depth. While I get the why for Harper and Arianna, the other characters simply seem virtually pancake-like (no offense). Add to the fact that it suddenly switches POVs without some sort of sign. One minute it's Cole, the next? Dinah, Jerry, Harper, Vaughn, etc. >_<
Fairies. Probably one of my favorite things to read about, and it's not because they're sparkly and pretty and whatnot. But I was actually interested in Gouveia's take on fairies when the word was
mentioned in the earliest parts of the book.
Unfortunately, it doesn't seem to be well written, nor realistic. I mean, doing magic in public. In front of human eyewitnesses. That doesn't sound like the typical faery to me that tries to not let the human world find out about them because then it's all, "IT'S THE APOCALYPSE. I must be seeing things," or maybe, "HOLY MONKEYS. FAIRIES EXIST" *rubs eyes to make sure it's not an illusion.* But the fairies here seem like a bounce off of Fantastic Four (even though I haven't watched the movie). More like superheroes than the sidhe.
The same thing is repeated, but in different variations. Oh hooray. Demons, demons and more demons. Same kind of demon, which isn't a problem for me, but the very fact that they tend to be doing the same thing over and over and over again throughout the entire book, which is the main reason why I stopped (I really did stop at exactly 50%). There's not a lot going on, although maybe if I had the time and gave the book further chances, there might be other things going on rather than "OMG, THERE'S A DEMON THAT WANTS MY HEAD ON A PLATTER. RUN." (or in the case here, it's fight to the death.)
Generally I like fantasy. I love the creative worlds and character and creatures made up that gives me a free ticket to travel okay, that applies to any book really without having to move a single inch, and the very fact that you can't exactly buy a plane ticket to the area in the first place. Someone tell me if we can really buy a plane ticket to the Faery Realms if you so disagree on that fact. Of course... I wouldn't exactly try and mess with fairies in the first place.
I tried liking the story. I thought first thought it was because of reading The Jungle, which is dreadfully boring, and it may have influenced my thoughts on this one. Then I read Allegiant for awhile and came back to it. It didn't work out well either (and Allegiant didn't bore me).
So simply put, The Ambrose Beacon is not really my cup of tea.
*eats a biscuit and avoids unsweetened tea*
I really hate giving bad reviews. Especially DNFs.
Note: Formatting is lost due to copy and paste, along with pictures and captions
<i><b>Disclaimer:</b> Review copy provided by author for review</i>
Let me blunt about The Ambrose Beacon: it was boring. It also became the third unfortunate book that lands into my DNF list and the first fantasy book oh wait. Not exactly the first... does the Caster Chronicles count as Fantasy, or does it count as Paranormal? If it counts as paranormal, then The Ambrose Beacon became the unfortunate first fantasy book I didn't finish.
So essentially, I give fair warning: I rated and reviewed it based on what I could manage to read so far. Which, I think I was being a bit lenient about, but I didn't throw the book against the wall, so it certainly didn't deserve a lower rating.
Now allow me to tell why I found it boring, and my general thoughts on it:
Larry and Jerry. They sound so similar (they rhyme as well), that I was befuddled and mistakenly read Jerry as Larry and vice-versa when it was really the other way around. They're best friends and one of them is the main character. How confusing can that get?
The characters don't seem to be in depth. While I get the why for Harper and Arianna, the other characters simply seem virtually pancake-like (no offense). Add to the fact that it suddenly switches POVs without some sort of sign. One minute it's Cole, the next? Dinah, Jerry, Harper, Vaughn, etc. >_<
Fairies. Probably one of my favorite things to read about, and it's not because they're sparkly and pretty and whatnot. But I was actually interested in Gouveia's take on fairies when the word was
mentioned in the earliest parts of the book.
Unfortunately, it doesn't seem to be well written, nor realistic. I mean, doing magic in public. In front of human eyewitnesses. That doesn't sound like the typical faery to me that tries to not let the human world find out about them because then it's all, "IT'S THE APOCALYPSE. I must be seeing things," or maybe, "HOLY MONKEYS. FAIRIES EXIST" *rubs eyes to make sure it's not an illusion.* But the fairies here seem like a bounce off of Fantastic Four (even though I haven't watched the movie). More like superheroes than the sidhe.
The same thing is repeated, but in different variations. Oh hooray. Demons, demons and more demons. Same kind of demon, which isn't a problem for me, but the very fact that they tend to be doing the same thing over and over and over again throughout the entire book, which is the main reason why I stopped (I really did stop at exactly 50%). There's not a lot going on, although maybe if I had the time and gave the book further chances, there might be other things going on rather than "OMG, THERE'S A DEMON THAT WANTS MY HEAD ON A PLATTER. RUN." (or in the case here, it's fight to the death.)
Generally I like fantasy. I love the creative worlds and character and creatures made up that gives me a free ticket to travel okay, that applies to any book really without having to move a single inch, and the very fact that you can't exactly buy a plane ticket to the area in the first place. Someone tell me if we can really buy a plane ticket to the Faery Realms if you so disagree on that fact. Of course... I wouldn't exactly try and mess with fairies in the first place.
I tried liking the story. I thought first thought it was because of reading The Jungle, which is dreadfully boring, and it may have influenced my thoughts on this one. Then I read Allegiant for awhile and came back to it. It didn't work out well either (and Allegiant didn't bore me).
So simply put, The Ambrose Beacon is not really my cup of tea.
*eats a biscuit and avoids unsweetened tea*
I really hate giving bad reviews. Especially DNFs.
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Benedick Lewis (3001 KP) rated the PlayStation 4 version of Marvel's Avengers in Video Games
Sep 21, 2020 (Updated Sep 21, 2020)
Great introduction to Ms Marvel (3 more)
Voice acting is great
Certain moments are very exciting to play as certain characters
DLC could be promising
Combat is very shoddy (3 more)
Lot of bugs
Upgrade system confusing
Campaign very short
Hidden under a cash grab is a good story
Unfortunately nothing new is going to be added here that game critic sites haven’t already covered but here is the review anyway.
It will come as no surprise that Marvel Avengers is nothing special. It is in fact a pretty poor game at launch - full of bugs and essentially a very short story. The story is good as is the voice acting (except for one major niggle which will be gotten to later) but the game promised the Avengers and what was given was perhaps maybe the Av part of the name - essentially a small part.
It’s difficult to envision how a Avengers game could work and what genre it would fall into. What is presented is probably the best way to portray an array of Marvel characters but it is dangerously close to mimicking the LEGO videogames. Certain parts can only be played by certain heroes, areas can only be accessed by certain heroes, etc etc.
You build up the Avengers one by one and unfortunately, this won’t give anything away, when you have established your roster of superheroes, the game essentially is finished. There is the endgame content, which personally hasn’t been explored yet, but overall it felt a little underwhelming.
The upgrade system was initially comparable to Assassin’s Creed Odyssey but what is actually is is just loot crates and different resources that you just boost to power up four different tiers. This system barely scratches the surface before the campaign is over so this may improve in the endgame but it is disappointing to see little needs to be done to tweak your hero the way you want him/her to be tweaked.
The combat system is ok. Kamala/ms Marvel, hulk, black widow and Thor feel good to handle as you smash through wave after wave of enemies but Captain America and in particular Iron Man both feel a little clunky. Cappy is way too weak initially to play with and you heavily rely on defending rather than attacking to survive. Iron Man’s flight controls and the way he ‘sprints’ are laughable. It doesn’t feel as badass as it should to play Iron Man and all his technological capabilities.
The voice acting is fantastic. The only issue is that veterans like Troy Baker (Bruce Banner) and Nolan North (Iron Man) are a little too recognisable now. Baker and North worked on the Uncharted series together as well as The Last of Us (the latter is really commendable as they really were unrecognisable in their roles). They have individually worked on a plethora of voice acting jobs yet here, because they are so well known, it takes you out of the moment from time to time. Is that Tony Stark or Nathan Drake? Banner or Joel? This observation is not a discredit to their talent but a mere unfortunate side effect to being so well known.
The biggest disappointment is, while micro transactions won’t involve power up capabilities- because of how clumsy the upgrade system is, it is more desirable to get outfits for your hero and in some cases it can be £15.99/$20.72 for one outfit. Given it is an aesthetic that seems pretty pathetic but there must be some people out there who just have the money to spare.
The prospect of DLC which will be free when it becomes available is attractive. With the likes of Hawkeye and Spider-Man already confirmed, it is with hope, the campaign story gets more fleshed out and gameplay will improve, certainly with regards to the upgrade system and making that properly work.
This game could have been more but it sadly falls into the cash cow category for now
Play this if you can get it on the cheap and wouldn’t mind playing one of the Avengers. It’s nothing special but it could have potential to grow.
It will come as no surprise that Marvel Avengers is nothing special. It is in fact a pretty poor game at launch - full of bugs and essentially a very short story. The story is good as is the voice acting (except for one major niggle which will be gotten to later) but the game promised the Avengers and what was given was perhaps maybe the Av part of the name - essentially a small part.
It’s difficult to envision how a Avengers game could work and what genre it would fall into. What is presented is probably the best way to portray an array of Marvel characters but it is dangerously close to mimicking the LEGO videogames. Certain parts can only be played by certain heroes, areas can only be accessed by certain heroes, etc etc.
You build up the Avengers one by one and unfortunately, this won’t give anything away, when you have established your roster of superheroes, the game essentially is finished. There is the endgame content, which personally hasn’t been explored yet, but overall it felt a little underwhelming.
The upgrade system was initially comparable to Assassin’s Creed Odyssey but what is actually is is just loot crates and different resources that you just boost to power up four different tiers. This system barely scratches the surface before the campaign is over so this may improve in the endgame but it is disappointing to see little needs to be done to tweak your hero the way you want him/her to be tweaked.
The combat system is ok. Kamala/ms Marvel, hulk, black widow and Thor feel good to handle as you smash through wave after wave of enemies but Captain America and in particular Iron Man both feel a little clunky. Cappy is way too weak initially to play with and you heavily rely on defending rather than attacking to survive. Iron Man’s flight controls and the way he ‘sprints’ are laughable. It doesn’t feel as badass as it should to play Iron Man and all his technological capabilities.
The voice acting is fantastic. The only issue is that veterans like Troy Baker (Bruce Banner) and Nolan North (Iron Man) are a little too recognisable now. Baker and North worked on the Uncharted series together as well as The Last of Us (the latter is really commendable as they really were unrecognisable in their roles). They have individually worked on a plethora of voice acting jobs yet here, because they are so well known, it takes you out of the moment from time to time. Is that Tony Stark or Nathan Drake? Banner or Joel? This observation is not a discredit to their talent but a mere unfortunate side effect to being so well known.
The biggest disappointment is, while micro transactions won’t involve power up capabilities- because of how clumsy the upgrade system is, it is more desirable to get outfits for your hero and in some cases it can be £15.99/$20.72 for one outfit. Given it is an aesthetic that seems pretty pathetic but there must be some people out there who just have the money to spare.
The prospect of DLC which will be free when it becomes available is attractive. With the likes of Hawkeye and Spider-Man already confirmed, it is with hope, the campaign story gets more fleshed out and gameplay will improve, certainly with regards to the upgrade system and making that properly work.
This game could have been more but it sadly falls into the cash cow category for now
Play this if you can get it on the cheap and wouldn’t mind playing one of the Avengers. It’s nothing special but it could have potential to grow.
![Fit Men Cook - Healthy Recipes](/uploads/profile_image/a08/375b92f8-23b0-4a60-ab1c-5476f51bea08.jpg?m=1522325139)
Fit Men Cook - Healthy Recipes
Food & Drink and Health & Fitness
App
Struggle free, healthy and practical recipes that are easy on the wallet. It’s as simple as that,...
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Gareth von Kallenbach (980 KP) rated The Flash (2023) in Movies
Jun 7, 2023
Amidst numerous delays and offscreen speculations about the fate of the movie, Director Andy Muschietti has finally seen his big-screen adaptation of DC Comics "The Flash" arrive.
We first saw the film in late April at Cinemacon and now that we have seen the final cut with additional footage and a noticing credits, I can finally give you my impressions.
The movie opens with Barry Allen (Ezra Miller), called into action to help with an issue in Gotham City which offers a chance for an extended action scene as well as some cameo appearances that should delight fans.
Like most superheroes, Barry has to contend with work and personal issues and his time as the Flash often makes him late for work and even more of a social outcast than he already is. And the arrival of an old school friend reminds him that his father is scheduled to have a court appearance on appeal of his conviction for murdering his wife many years earlier. Barry is obsessed with proving his father's innocence however there is little evidence that can support his appeal.
Despite warnings not to alter time, Barry travels to the past to make a slight adjustment which results in his mother living and growing up in a two-parent household for himself.
His euphoria becomes short-lived when Barry runs into a younger version of himself and realizes that if he does not enable his younger self with his powers, then he will never exist to create the alternate reality where his parents are safe and happy.
The younger Barry is extremely immature and annoying and when he becomes confused with powers while the other loses them, there are numerous opportunities for comic mayhem which the film briefly touches upon before returning to the more serious aspects of the story.
As he was warned, Barry has created fractions in reality, and the one that he finds himself in has several changes from the one that knows including a world free of superpowered beings. This becomes a serious problem when General Zod (Michael Shannon) arrives and there is no Superman or Justice League to save the day.
In an act of desperation, Barry seeks out Batman (Michael Keaton), and is shocked to discover that he is different than the one that he knows in his reality. Both Barrys and Batman hatch a plan of desperation that sees them desperately mounting a rescue and offensive to save humanity.
The film has some fantastic visual effects but like most hero films becomes heavily bogged down on them in a final act that in many ways seems at times anticlimactic to the potential that the story has been building to. Miller is solid as the two Barrys although the younger version of them becomes very annoying and at times and some segments drag on.
Keaton absolutely steals the film and brings a much-needed presence to the action as he seems to really be enjoying his return to the role and his segments are often the most compelling parts of the film as he provides a stabilizing and grounding presence to the Barrys.
There are numerous cameos throughout the film that I will not spoil but suffice it to say they should delight fans and do offer some intriguing questions.
The biggest issue now is the future of the character as Gunn and Saffron are busy building their DC universe while outside projects currently are in the works. It is not a secret that legal issues and outside distractions have been associated with Miller to the point where some question whether the film could be released despite its lavish budget.
The final box office numbers will be very interesting because I found the film quite enjoyable and a pleasant surprise in one of the better DC cinematic efforts notwithstanding the final act which became a bit formulaic and anticlimactic for my liking. While it doesn't approach the level of several of the Marvel films, it does show that there is plenty of potential to make solid stories within the DC universe.
4 stars out of 5
We first saw the film in late April at Cinemacon and now that we have seen the final cut with additional footage and a noticing credits, I can finally give you my impressions.
The movie opens with Barry Allen (Ezra Miller), called into action to help with an issue in Gotham City which offers a chance for an extended action scene as well as some cameo appearances that should delight fans.
Like most superheroes, Barry has to contend with work and personal issues and his time as the Flash often makes him late for work and even more of a social outcast than he already is. And the arrival of an old school friend reminds him that his father is scheduled to have a court appearance on appeal of his conviction for murdering his wife many years earlier. Barry is obsessed with proving his father's innocence however there is little evidence that can support his appeal.
Despite warnings not to alter time, Barry travels to the past to make a slight adjustment which results in his mother living and growing up in a two-parent household for himself.
His euphoria becomes short-lived when Barry runs into a younger version of himself and realizes that if he does not enable his younger self with his powers, then he will never exist to create the alternate reality where his parents are safe and happy.
The younger Barry is extremely immature and annoying and when he becomes confused with powers while the other loses them, there are numerous opportunities for comic mayhem which the film briefly touches upon before returning to the more serious aspects of the story.
As he was warned, Barry has created fractions in reality, and the one that he finds himself in has several changes from the one that knows including a world free of superpowered beings. This becomes a serious problem when General Zod (Michael Shannon) arrives and there is no Superman or Justice League to save the day.
In an act of desperation, Barry seeks out Batman (Michael Keaton), and is shocked to discover that he is different than the one that he knows in his reality. Both Barrys and Batman hatch a plan of desperation that sees them desperately mounting a rescue and offensive to save humanity.
The film has some fantastic visual effects but like most hero films becomes heavily bogged down on them in a final act that in many ways seems at times anticlimactic to the potential that the story has been building to. Miller is solid as the two Barrys although the younger version of them becomes very annoying and at times and some segments drag on.
Keaton absolutely steals the film and brings a much-needed presence to the action as he seems to really be enjoying his return to the role and his segments are often the most compelling parts of the film as he provides a stabilizing and grounding presence to the Barrys.
There are numerous cameos throughout the film that I will not spoil but suffice it to say they should delight fans and do offer some intriguing questions.
The biggest issue now is the future of the character as Gunn and Saffron are busy building their DC universe while outside projects currently are in the works. It is not a secret that legal issues and outside distractions have been associated with Miller to the point where some question whether the film could be released despite its lavish budget.
The final box office numbers will be very interesting because I found the film quite enjoyable and a pleasant surprise in one of the better DC cinematic efforts notwithstanding the final act which became a bit formulaic and anticlimactic for my liking. While it doesn't approach the level of several of the Marvel films, it does show that there is plenty of potential to make solid stories within the DC universe.
4 stars out of 5
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Movie Metropolis (309 KP) rated Justice League (2017) in Movies
Jun 10, 2019
Hoorah, it's not a total dud
The entire production of Justice League has been enveloped in the tragedy surrounding director Zack Snyder’s sudden departure from the project in March this year.
After losing his daughter, Autumn, to suicide, the DC regular decided to hand over the reins of his passion project to Avengers director Joss Whedon so that he could spend time with his family. Whedon came on board and decided to undertake costly reshoots in order to get the film finished on time.
In that respect, it’s a miracle we’ve even got a Justice League movie in the first place. What’s even more of a miracle is that it turns out to be not rubbish – unfortunately that’s probably the biggest compliment I can give this frequently entertaining but messy outing for our favourite selection of DC Comic superheroes.
Fuelled by his restored faith in humanity and inspired by Superman’s (Henry Cavill) act of selflessness, Bruce Wayne (Ben Affleck) enlists newfound ally Diana Prince (Gal Gadot) to face an even greater threat. Together, Batman and Wonder Woman work quickly to recruit a team to stand against their newly awakened enemy, Steppenwolf. Despite the formation of an unprecedented league of heroes — Batman, Wonder Woman, Aquaman (Jason Momoa), Cyborg (Ray Fisher) and the Flash (Ezra Miller) – it may be too late to save the planet from an assault of catastrophic proportions.
This year’s Wonder Woman proved that the DC Universe can be at least a passable alternative to the might of Marvel and Batman v Superman: Dawn of Justice was an entertaining, if entirely forgettable mash up of the two titular heroes. Justice League sits somewhere in between – it’s not as much of an ordeal as BvS, but it’s also not as interesting as Wonder Woman. The less said about Suicide Squad, the better.
Acting wise, it’s a good start for the League. Ben Affleck is a cracking Bruce Wayne, but his Batman is lacking the gritty humanity of Christian Bale’s turn as the caped crusader. Ezra Miller, Jason Momoa and Ray Fisher all perform well with the former in particular being a highlight, but their rushed introductions do them no favours. However, the standout once again is the wonderful Gal Gadot. Her selfless Diana Prince really is magnificent and her increased screen-time in Justice League when compared to Batman v Superman is more than welcome.
Justice League is a film with a bit of an identity crisis as it frequently feels like a mishmash of scenes put together to make a film.
The main villain, Steppenwolf, voiced well by Ciarán Hinds is less successful. Masked behind walls of at-times poor CGI, his threat never feels truly realised and poor Hinds is wasted in a role reminiscent of the dreadful work 20th Century Fox did on Oscar Issac in X-Men: Apocalypse. He gets some good lines however, and makes for a decent, if unremarkable antagonist.
Amy Adams and Diane Lane are once again side-lined in their roles as Lois Lane and Martha Kent respectively. These incredible actresses really are wasted in roles that have little-to-no outcome to the plot. And this is a problem that has blighted the DCEU from the get-go. The calibre of actors used in these films is frankly, astounding and each one of them deserves better than the overly expositional and cringe worthy dialogue they continue to be lumped with.
The final act, like so many films before it, is a mess of ugly CGI that spoils a very decent middle section that has some truly poignant moments. The return of Superman (that isn’t a spoiler if you’ve been following the marketing for Justice League) is handled well and the moment he is reunited with his mother is touching and well-acted.
Justice League is a film with a bit of an identity crisis as it frequently feels like a mishmash of scenes put together to make a film. It’s also painfully obvious where Snyder’s very ‘operatic’ filming style is replaced with Joss Whedon’s trademark wit and this doesn’t sit well all of the time. It’s clear that a turbulent production has created a film that’s biggest merit is that it even managed to exist in the first place, and that’s a real shame. Entertaining? Yes. But entertainment can’t mask a film that reeks of mediocrity.
https://moviemetropolis.net/2017/11/19/justice-league-review/
After losing his daughter, Autumn, to suicide, the DC regular decided to hand over the reins of his passion project to Avengers director Joss Whedon so that he could spend time with his family. Whedon came on board and decided to undertake costly reshoots in order to get the film finished on time.
In that respect, it’s a miracle we’ve even got a Justice League movie in the first place. What’s even more of a miracle is that it turns out to be not rubbish – unfortunately that’s probably the biggest compliment I can give this frequently entertaining but messy outing for our favourite selection of DC Comic superheroes.
Fuelled by his restored faith in humanity and inspired by Superman’s (Henry Cavill) act of selflessness, Bruce Wayne (Ben Affleck) enlists newfound ally Diana Prince (Gal Gadot) to face an even greater threat. Together, Batman and Wonder Woman work quickly to recruit a team to stand against their newly awakened enemy, Steppenwolf. Despite the formation of an unprecedented league of heroes — Batman, Wonder Woman, Aquaman (Jason Momoa), Cyborg (Ray Fisher) and the Flash (Ezra Miller) – it may be too late to save the planet from an assault of catastrophic proportions.
This year’s Wonder Woman proved that the DC Universe can be at least a passable alternative to the might of Marvel and Batman v Superman: Dawn of Justice was an entertaining, if entirely forgettable mash up of the two titular heroes. Justice League sits somewhere in between – it’s not as much of an ordeal as BvS, but it’s also not as interesting as Wonder Woman. The less said about Suicide Squad, the better.
Acting wise, it’s a good start for the League. Ben Affleck is a cracking Bruce Wayne, but his Batman is lacking the gritty humanity of Christian Bale’s turn as the caped crusader. Ezra Miller, Jason Momoa and Ray Fisher all perform well with the former in particular being a highlight, but their rushed introductions do them no favours. However, the standout once again is the wonderful Gal Gadot. Her selfless Diana Prince really is magnificent and her increased screen-time in Justice League when compared to Batman v Superman is more than welcome.
Justice League is a film with a bit of an identity crisis as it frequently feels like a mishmash of scenes put together to make a film.
The main villain, Steppenwolf, voiced well by Ciarán Hinds is less successful. Masked behind walls of at-times poor CGI, his threat never feels truly realised and poor Hinds is wasted in a role reminiscent of the dreadful work 20th Century Fox did on Oscar Issac in X-Men: Apocalypse. He gets some good lines however, and makes for a decent, if unremarkable antagonist.
Amy Adams and Diane Lane are once again side-lined in their roles as Lois Lane and Martha Kent respectively. These incredible actresses really are wasted in roles that have little-to-no outcome to the plot. And this is a problem that has blighted the DCEU from the get-go. The calibre of actors used in these films is frankly, astounding and each one of them deserves better than the overly expositional and cringe worthy dialogue they continue to be lumped with.
The final act, like so many films before it, is a mess of ugly CGI that spoils a very decent middle section that has some truly poignant moments. The return of Superman (that isn’t a spoiler if you’ve been following the marketing for Justice League) is handled well and the moment he is reunited with his mother is touching and well-acted.
Justice League is a film with a bit of an identity crisis as it frequently feels like a mishmash of scenes put together to make a film. It’s also painfully obvious where Snyder’s very ‘operatic’ filming style is replaced with Joss Whedon’s trademark wit and this doesn’t sit well all of the time. It’s clear that a turbulent production has created a film that’s biggest merit is that it even managed to exist in the first place, and that’s a real shame. Entertaining? Yes. But entertainment can’t mask a film that reeks of mediocrity.
https://moviemetropolis.net/2017/11/19/justice-league-review/
![40x40](/uploads/profile_image/065/f3aef920-a859-44ac-acf8-cb28a0c92065.jpg?m=1560959824)
Darren (1599 KP) rated Brightburn (2019) in Movies
Jun 19, 2019
Darkness Superhero Style
Thoughts on Brightburn
Characters – Tori is adopted mother of Brandon, she sees him as a blessing and will defending him through any troubles he finds himself in. she does enjoy painting which does seem to be her way to unwind and through the 12th year of Brandon, she is left wondering if he is like her or it is something else controlling him. Kyle is the husband a farmer, he does have to give his son ‘the talk’ which is one of the funniest scenes of the film, he has taught Brandon responsibility and does become the overreacting parent through the situations, a nice spin on the normal. Brandon is the young boy/alien that has bee raised like a normal child, he is social awkward, a loner at school, even his 12th birthday party is in a diner with his family, no friends. Once he starts hearing noises he gets drawn to his craft, which will be the beginning of his newly discovered powers. The powers his has will make him a danger not just to his town, but to the world because they are limitless. We do have other characters including the Aunt and her husband, the fellow students that see Brandon as an outsider and the sheriff trying to figure out the crimes that have been happening around the town.
Performances – Elizabeth Banks does bring us a great performance, we see the undying love of a mother against the shadows of what her child’s true nature is, constantly conflicted through the film. David Denman brings us the father figure, he plays this opposite to the normal because usually we don’t see the weakness or fear in a father and David brings this requirement to the role. Jackson A Dunn is the true star of the show here, he makes young Brandon feel both terrifying and welcoming, as in needing help or a friend, he has moments of being creepy, while moments of pure calmness.
Story – The story here follows a couple that adopt a young boy who feel from space, it seems like everything is going well, until he reaches 12 and his true powers start to come out, leaving the parents in the difficult position of loving their son or turning over a monster that could destroy the world. This story does take the superhero genre in a new direction, we can clearly see how the origin or Brandon place the same as Superman, coming from space adopted and learning about powers, while this time we take a dramatic turn towards the darker side of powers. We do go through the learning process like new superheroes would go through, this is important. The only downside with the story, comes from the ideas that Brandon could be in the pivotal position on which side of good or evil he falls on, only we don’t get to see any hint that he could ever be good. Away from this minor negative, we do see a horror story unfold that becomes bigger and more devasting as the powers become clearer.
Horror/Sci-Fi – The horror in this film comes from the power that Brandon is having, we see what he does to people, with each injury becomes more graphic and shocking as the rampage goes on. The sci-fi elements of the film focus on the idea that Brandon has come from space, we simply don’t know what he could be capable off.
Settings – Th film is set in a small town of Brightburn, it is a close community which is left in shock after the first incident, Brandon however is raised on a small farm which shows that his isolation isn’t just school, but home too.
Special Effects – When we look at the effects, we have some brilliant injury effects, that are front and centre and will make you want to look away, a few of the flying moments are not the best, but they are not what the scenes are focused on at the time.
Scene of the Movie – Uncle Noah’s car trip.
That Moment That Annoyed Me – It would have been nice to see him have a chance to be good.
Final Thoughts – This is a dark superhero movie, unlike anything we have seen before, it feels original, while playing opposite to what we know and isn’t afraid to spill a little blood.
Overall: The Dark Universe has Started.
Rating
Characters – Tori is adopted mother of Brandon, she sees him as a blessing and will defending him through any troubles he finds himself in. she does enjoy painting which does seem to be her way to unwind and through the 12th year of Brandon, she is left wondering if he is like her or it is something else controlling him. Kyle is the husband a farmer, he does have to give his son ‘the talk’ which is one of the funniest scenes of the film, he has taught Brandon responsibility and does become the overreacting parent through the situations, a nice spin on the normal. Brandon is the young boy/alien that has bee raised like a normal child, he is social awkward, a loner at school, even his 12th birthday party is in a diner with his family, no friends. Once he starts hearing noises he gets drawn to his craft, which will be the beginning of his newly discovered powers. The powers his has will make him a danger not just to his town, but to the world because they are limitless. We do have other characters including the Aunt and her husband, the fellow students that see Brandon as an outsider and the sheriff trying to figure out the crimes that have been happening around the town.
Performances – Elizabeth Banks does bring us a great performance, we see the undying love of a mother against the shadows of what her child’s true nature is, constantly conflicted through the film. David Denman brings us the father figure, he plays this opposite to the normal because usually we don’t see the weakness or fear in a father and David brings this requirement to the role. Jackson A Dunn is the true star of the show here, he makes young Brandon feel both terrifying and welcoming, as in needing help or a friend, he has moments of being creepy, while moments of pure calmness.
Story – The story here follows a couple that adopt a young boy who feel from space, it seems like everything is going well, until he reaches 12 and his true powers start to come out, leaving the parents in the difficult position of loving their son or turning over a monster that could destroy the world. This story does take the superhero genre in a new direction, we can clearly see how the origin or Brandon place the same as Superman, coming from space adopted and learning about powers, while this time we take a dramatic turn towards the darker side of powers. We do go through the learning process like new superheroes would go through, this is important. The only downside with the story, comes from the ideas that Brandon could be in the pivotal position on which side of good or evil he falls on, only we don’t get to see any hint that he could ever be good. Away from this minor negative, we do see a horror story unfold that becomes bigger and more devasting as the powers become clearer.
Horror/Sci-Fi – The horror in this film comes from the power that Brandon is having, we see what he does to people, with each injury becomes more graphic and shocking as the rampage goes on. The sci-fi elements of the film focus on the idea that Brandon has come from space, we simply don’t know what he could be capable off.
Settings – Th film is set in a small town of Brightburn, it is a close community which is left in shock after the first incident, Brandon however is raised on a small farm which shows that his isolation isn’t just school, but home too.
Special Effects – When we look at the effects, we have some brilliant injury effects, that are front and centre and will make you want to look away, a few of the flying moments are not the best, but they are not what the scenes are focused on at the time.
Scene of the Movie – Uncle Noah’s car trip.
That Moment That Annoyed Me – It would have been nice to see him have a chance to be good.
Final Thoughts – This is a dark superhero movie, unlike anything we have seen before, it feels original, while playing opposite to what we know and isn’t afraid to spill a little blood.
Overall: The Dark Universe has Started.
Rating