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Awix (3310 KP) rated Mutants & Masterminds (3rd Edition) in Tabletop Games

Mar 7, 2018 (Updated Mar 7, 2018)  
Mutants & Masterminds (3rd Edition)
Mutants & Masterminds (3rd Edition)
2018 | Fantasy, Roleplaying
Green Ronin's supers RPG is probably the best ever published; owes a lot to some of its illustrious predecessors in the genre but is definitely its own thing. D20 mechanic keeps things mostly simple, although people used to dealing with hit point may find the damage resolution system tough to get their heads around.

This is a game which really demands that everyone is on the same page in terms of the tone and style of game they want to play: the character creation system is point-based and it's potentially very easy to create unbalanced, unstoppable combat monsters. Character advancement can also be a little tricky over an extended (20+ session) campaign. Getting to grips with the finer points of the creation system can also be difficult; using a character-building app is an extremely sensible idea.

That said, when a group is sympatico and the GM knows his comic book tropes, this game allows you to play through superhero adventures with an ease and sense of fun like few others. I played in a group running this system on pretty much a weekly basis for 15 months and the individual sessions were almost all great fun; it was long-term problems with the campaign rules that caused the whole thing to grind to a halt.