Her Guardian Angel (Her Angel: Eternal Warriors #1)
Book
A love so strong it will shake Heaven and Hell. A guardian angel dedicated to his duty, Marcus...
Paranormal Romance
Merissa (13834 KP) rated Brittle Bonds (Guadel Chronicles #3) in Books
Apr 7, 2023 (Updated Apr 10, 2023)
Va'del and Jain find themselves in a world unknown to them and have to learn how to fit in quickly as their survival depends on it.
The layers upon layers of this story make it at once intricate, rich and detailed whilst still being an easy read. This story will draw you into it and take you along for the ride. Highly recommended for all Fantasy fans. Brittle Bonds reaches a natural conclusion that will still leave you wanting more. Luckily for me, I have Shattered Ties ready to go (review to follow).
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
July 20, 2016
Even though Aina and Whitney are on an island, surrounded by the sea, there was such a claustrophobic atmosphere. They have only had one another’s company for 12 years, with past times linked solely with their survival, what has been left in the croft by previous inhabitants, or what has washed up on the beach.
I don’t know how they have managed to stay sane, and indeed there did seem to be an underlying madness to them both. How could there not be?
And their crime? To have had a baby without permission. Aina is sterilised, their 9 year old son is taken from them, and she and Whitney are sent to the island. Punishment upon punishment.
I loved the ending to this - whilst I do like a nice rounded off ending to a novel, somehow I think the ambiguity to the end of Metronome suits it so well. I would have been disappointed with anything else.
Many thanks to The Pigeonhole for serialising this - another great read!
The Daughter of Auschwitz
Tova Friedman and Malcolm Brabant
Book
A powerful memoir by one of the youngest ever survivors of Auschwitz, Tova Friedman, following her...
Kiss of Darkness (Curse of the Guardians #1) by Taylor Aston White
Book
He despises her… almost as much as his beast craves her. Kyra’s seen and survived the worst...
Adult Paranormal Romance
Hazel (2934 KP) rated The Storyteller of Auschwitz in Books
Jul 16, 2023
Let's be honest, books about the Holocaust are always difficult to read and although this is a work of fiction, the story is inspired by a mix of real authors from that time and real events that actually happened which are taken from the witness statements from the people who were there and survived that horrendous period. It has been said before many times but we can never let something like this happen again ... we just can't!
I fell in love with all the main characters in this book but admit to Solly and Danielle being my favourites apart from Etty of course and became totally immersed in their stories and I am not ashamed to say that I cried on more than one occasion and had to actually put the book down and stop reading as I couldn't read the words for the tears in my eyes but there were also parts that made me smile.
The Storyteller of Auschwitz is a powerful story of hope and friendship, bravery and survival and how powerful stories can be.
Many, many thanks to Bookouture and NetGalley for enabling me to read and share my thoughts of this fantastic book that is a must-read.
Midnight Eclipse (Bonded By Blood Vampire Chronicles #4)
Book
Broderick MacDougal follows the familiar yearning of his soul to a fierce warrior who is as...
Historical Paranormal Romance
Echoes on the Wind (Maggie O'Shea Mystery #4)
Book
TWO STRONG WOMEN, GENERATIONS APART, CONNECTED BY MUSIC… In 1943 war-torn France, a young woman...
Historical Mystery Romance Suspense
Paul Kellett (118 KP) rated Fallen Land: A Post Apocalyptic Board Game in Tabletop Games
May 9, 2019
On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.
After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.
The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.
The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.
The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.
While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.
So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.
You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.
You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.
Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.
Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.
On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.
There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.
This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.
All in all a great so experience and a fantastic, brutal multiplayer game.
Gareth von Kallenbach (980 KP) rated Arctic (2019) in Movies
Jul 2, 2019
A lone man identified only as Overgård (Mads Mikkelsen) has crashed his cargo plane somewhere in the arctic. We don’t know how long he has been stranded there, but long enough for him to have carved out a giant S.O.S in the snow. He has converted his downed plane into his new home and goes about the same routine every day. He sets his watch alarm to keep his schedule, which involves catching fish through the ice, and setting out in a different direction each day to manually wind his transponder in the hopes that a rescue will finally come.
One day, a day like countless days before it, Overgård’s transponder turns from red to green and in the distance a helicopter appears. His lucky day soon turns into tragedy as the harsh winds of the Arctic toss the helicopter around like a kite in a hurricane, crashing it to the ground. Overgård quickly runs to the crash site only to find that one of the pilots has died in the crash, and the other (Maria Thelma Smáradôttir) is barely conscious and has a gaping wound in her side. In a scene that could almost be described as humorous (if it wasn’t for the dire situation itself), Overgård crafts a sled out of the helicopter’s sliding door to carry the woman back to the safety of his plane, only to find out the next day that inside the helicopter was an actual rescue sled.
Sadly, it isn’t long before the young pilot’s wound begins to fester that Overgård must make a choice. Stay in the little slice of heaven that he has carved up for himself or risk the forces of nature in an effort to save the woman’s life. With a map he recovered from the downed helicopter, Overgård is able to identify an outpost and carefully plots out the journey that will take them there. The journey he plans for will take several days and has numerous obstacles to overcome. Yet, with a heart that clearly is as large as the vastness of the arctic itself, he realizes he has no choice.
Arctic is a movie with very little dialog, other than an occasional comment to himself or an attempt to rouse his unconscious guest. For a movie that says so little it’s the atmosphere that says so much. The film attempts to capture the harsh conditions that Overgård faces along his journey and does it so brilliantly that you can almost feel the icy weight as it bears down. The audience struggles with every wintery step as if they are not only spectators, but active participants in the journey. The scenery is as awe inspiring as it is deadly. The music seamlessly blends into the environment to a point where you are aware it’s there but doesn’t break the immersion.
Arctic could almost be mistaken as a documentary, a film about one mans survival in one of the most inhospitable places on the planet. Its pacing is deliberate, even if it is a bit slow at times. There is little need to add extra flair or danger into the mix, because nature alone provides it in spades. Arctic is not a movie that will appeal to those looking for non-stop action. At its heart it is really a movie about man vs nature, and nature can be a beast all its own. Arctic is certainly a movie for those looking for something a bit different. For those who are looking for a survival movie that doesn’t take place on a deserted isle, then this is right up your alley. Arctic shows that sometimes realism is far more interesting than fiction.




