Search

Sophia (Bookwyrming Thoughts) (530 KP) rated Gambit (The Prodigy Chronicles, #1) in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i>Gambit </i>is one of those books that are slow, but the slow feel of the book fits with the plot decently. Willow Kent, the main character, lives in a world where people with extraordinary powers live good lives in the Core (analogize it to the Capitol in the Hunger Games, if you will) and those without live in poverty. She doesn't really know much about her childhood aside from the fact she got left with a family and adopted by them at a really young age, and it remains that way until a Core officer discovers she is really a lost heiress and strives to bring her back to her original family.
Nearly half the book is located in a small village where Willow grows up in trading items is a thing, messengers traveling from the Core and back exist, and it's basically back to the old fashioned world where wearing a swimming suit is bad for ladies (because <em>perverts</em>). The characters in the villages have the <em>weirdest</em> character names I've ever seen, like Patchie and Temsik Temsik doesn't bother me as much as Patchie does. As for the Core... I'm not too sure about that one yet.
Every once in a while a name I've heard of actually pops up, like Willow, for instance. Willow has a fire in her that I like for some reason she's fierce, stubborn, and there's definitely some humor in her snark, especially towards Commander Reece (she's like a ball trying to bounce at the wall that won't budge).
The other half of the book is dedicated to a small portion of the Core where Willow was <em>supposed</em> to have grown up in. Although it's only one particular area and then some more, Denault gives enough information that gives a good idea on what the rest of the Core is really like. Blinds don't exist and it's the coolest technology ever. I personally think Willow will do perfectly fine harnessing the reins of the Core from the way she negotiates.
The first of the Prodigy Chronicles is a slow first book as Willow transitions from village life to Core life, but Denault is fantastic at not boring the readers with her writing <i>Gambit </i>has a lightheartedness to it that I really enjoyed and it seems to promise of better things and more action further in the sequels.
<a href="https://bookwyrmingthoughts.com/review-gambit-by-cl-denault/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<i>Gambit </i>is one of those books that are slow, but the slow feel of the book fits with the plot decently. Willow Kent, the main character, lives in a world where people with extraordinary powers live good lives in the Core (analogize it to the Capitol in the Hunger Games, if you will) and those without live in poverty. She doesn't really know much about her childhood aside from the fact she got left with a family and adopted by them at a really young age, and it remains that way until a Core officer discovers she is really a lost heiress and strives to bring her back to her original family.
Nearly half the book is located in a small village where Willow grows up in trading items is a thing, messengers traveling from the Core and back exist, and it's basically back to the old fashioned world where wearing a swimming suit is bad for ladies (because <em>perverts</em>). The characters in the villages have the <em>weirdest</em> character names I've ever seen, like Patchie and Temsik Temsik doesn't bother me as much as Patchie does. As for the Core... I'm not too sure about that one yet.
Every once in a while a name I've heard of actually pops up, like Willow, for instance. Willow has a fire in her that I like for some reason she's fierce, stubborn, and there's definitely some humor in her snark, especially towards Commander Reece (she's like a ball trying to bounce at the wall that won't budge).
The other half of the book is dedicated to a small portion of the Core where Willow was <em>supposed</em> to have grown up in. Although it's only one particular area and then some more, Denault gives enough information that gives a good idea on what the rest of the Core is really like. Blinds don't exist and it's the coolest technology ever. I personally think Willow will do perfectly fine harnessing the reins of the Core from the way she negotiates.
The first of the Prodigy Chronicles is a slow first book as Willow transitions from village life to Core life, but Denault is fantastic at not boring the readers with her writing <i>Gambit </i>has a lightheartedness to it that I really enjoyed and it seems to promise of better things and more action further in the sequels.
<a href="https://bookwyrmingthoughts.com/review-gambit-by-cl-denault/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Kristy H (1252 KP) rated A Good Neighborhood in Books
Mar 26, 2020
Oak Knoll is a close-knit multiracial neighborhood in North Carolina where everyone looks out for one another. Valerie Alston-Holt, a professor and single mother, has raised her biracial son, Xavier, there since he was small. Their calm life changes, however, when the Whitman family moves in next door. First they raze the current house and build a "Mcmansion," whose very existence threatens the health of Valerie's beloved historic oak tree. Brad Whitman is a local celebrity, known for his charisma and commercials for his company, Whitman HVAC. His wife, Julia, has long escaped her trailer park days and is now raising her daughters Julia and Lily in a privilege she once dreamed of. But soon the Alston-Holts and Whitmans find them themselves fighting over the oak tree's well-being and then, the budding romance between Julia and Xavier.
"An upscale new house in a simple old neighborhood. A girl on a chaise beside a swimming pool, who wants to be left alone. We begin our story here, in the minutes before the small event that will change everything."
This book took my heart and spit it right out again. Oh my goodness. It's a different, beautiful, and absolutely heartbreaking read. We're told from the very beginning--by our omniscient third person narrator--that something bad is going to happen. And yet, I lived in denial that this was true. I devoured this book in two halves. It's utterly engrossing, and the characters just pop off the pages. The teens, especially. Oh Juniper and Xavier. I will not easily forget either of you.
A Good Neighborhood tackles a host of timely topics, and it handles all of them deftly. Race, religion, sexism, feminism--none of these are exempt in the pages of this novel. We see whiteness as a symbolism for purity, and we watch as Juniper struggles with the set of values being pushed upon her by her mother and stepfather, including a "purity vow" to remain both a virgin and loyal to her future husband. And then there's Xavier, a talented musician, who has been raised by his strong mother after his father's death. She wants so much for her son to do anything, but yet lives in fear because he is biracial. Juniper, Xavier, and Valerie were such powerful characters.
I do not want to give much of the plot away, but I can tell you that this book is heartbreaking and beautiful. It will get you to think about racism and sexism. The strong themes of good versus evil are presented in such a unique and compelling manner. Adding the third-person piece just gives an extra piece to the story. This book is incredibly well-written and will stay with you for quite some time. 4.5 stars.
"An upscale new house in a simple old neighborhood. A girl on a chaise beside a swimming pool, who wants to be left alone. We begin our story here, in the minutes before the small event that will change everything."
This book took my heart and spit it right out again. Oh my goodness. It's a different, beautiful, and absolutely heartbreaking read. We're told from the very beginning--by our omniscient third person narrator--that something bad is going to happen. And yet, I lived in denial that this was true. I devoured this book in two halves. It's utterly engrossing, and the characters just pop off the pages. The teens, especially. Oh Juniper and Xavier. I will not easily forget either of you.
A Good Neighborhood tackles a host of timely topics, and it handles all of them deftly. Race, religion, sexism, feminism--none of these are exempt in the pages of this novel. We see whiteness as a symbolism for purity, and we watch as Juniper struggles with the set of values being pushed upon her by her mother and stepfather, including a "purity vow" to remain both a virgin and loyal to her future husband. And then there's Xavier, a talented musician, who has been raised by his strong mother after his father's death. She wants so much for her son to do anything, but yet lives in fear because he is biracial. Juniper, Xavier, and Valerie were such powerful characters.
I do not want to give much of the plot away, but I can tell you that this book is heartbreaking and beautiful. It will get you to think about racism and sexism. The strong themes of good versus evil are presented in such a unique and compelling manner. Adding the third-person piece just gives an extra piece to the story. This book is incredibly well-written and will stay with you for quite some time. 4.5 stars.

Peter_mark84 (59 KP) rated Maneater in Video Games
Jul 7, 2020
Playing as a shark (4 more)
Nice open world
Funny characters
Location collection quest
Story
Bugs (3 more)
Lack of targeting
Bit repetitive
Similar to other open world RPG titles
A game with Bite
Let me start by saying any game where you play as a "monster/ animal" against evil people is fun. This game is really fun and addictive.
The controls are simple enough and work, never felt I had no control over my shark. Graphics are not AAA for this generation and sometimes takes few seconds to render the Shark or some environment.
Gameplay by far is what I love about this game even when it is a bit repetitive. In fairness Sharks can only do so much. Nothing more fun than swimming around eating other predators and humans.
Game starts you of as a "pup" meaning you need to avoid alligators and eat as much as possible to level up to a "teen". Even then alligators will kill you 90% of the time. Once you get to around level 10 you grow to an "adult" then you can take it to the gators and pretty much anything in your first few areas.
Yes this game is open world, however it uses a trope seen in Witcher 3 and Assassin's Creed. Where by the story keeps you in areas to allow you enjoy the increase in difficulty. Letting you level up and evolve your shark before heading out into the ocean.
The games story is fun, full of over the top characters, like a throw back to GTA3 etc. Only just getting started. But the main Villain Scaly Pete is fair flushed out. Based on a sort of Ahab type character seeking revenge against sharks.
Gameplay is a mix of kill so many humans/prey, kill this predator/ human, collection quests and starting trouble to kill hunters which increases you infamy rating.
The ideas are not original, but they work really well. Knowing when to pick a fight with a rival predator is key. This is based on their and your level. As seen in AC Origns/ Odyssey and Witcher 3. Evolving reminds me of upgrading Max's car in Mad Max and feels fun. The story has elements of GTA or Saints Row with its OTT characters.
Sadly it can be a bit repetitive and sometimes feels bit of a slog having to swim somewhere to kill so many of something. But sometimes this is good as it is easy to drop in and out off. If you like Jaws, Deep Blue Sea, The Meg and any SyFy B Movie with killer sharks. Then this is the game for you.
It's a good game kept from greatest by few bugs and the limitations of being a Shark.
The controls are simple enough and work, never felt I had no control over my shark. Graphics are not AAA for this generation and sometimes takes few seconds to render the Shark or some environment.
Gameplay by far is what I love about this game even when it is a bit repetitive. In fairness Sharks can only do so much. Nothing more fun than swimming around eating other predators and humans.
Game starts you of as a "pup" meaning you need to avoid alligators and eat as much as possible to level up to a "teen". Even then alligators will kill you 90% of the time. Once you get to around level 10 you grow to an "adult" then you can take it to the gators and pretty much anything in your first few areas.
Yes this game is open world, however it uses a trope seen in Witcher 3 and Assassin's Creed. Where by the story keeps you in areas to allow you enjoy the increase in difficulty. Letting you level up and evolve your shark before heading out into the ocean.
The games story is fun, full of over the top characters, like a throw back to GTA3 etc. Only just getting started. But the main Villain Scaly Pete is fair flushed out. Based on a sort of Ahab type character seeking revenge against sharks.
Gameplay is a mix of kill so many humans/prey, kill this predator/ human, collection quests and starting trouble to kill hunters which increases you infamy rating.
The ideas are not original, but they work really well. Knowing when to pick a fight with a rival predator is key. This is based on their and your level. As seen in AC Origns/ Odyssey and Witcher 3. Evolving reminds me of upgrading Max's car in Mad Max and feels fun. The story has elements of GTA or Saints Row with its OTT characters.
Sadly it can be a bit repetitive and sometimes feels bit of a slog having to swim somewhere to kill so many of something. But sometimes this is good as it is easy to drop in and out off. If you like Jaws, Deep Blue Sea, The Meg and any SyFy B Movie with killer sharks. Then this is the game for you.
It's a good game kept from greatest by few bugs and the limitations of being a Shark.

Darren (1599 KP) rated Drag Me to Hell (2009) in Movies
Oct 14, 2019
“I beg you and you shame me? ” – Mrs. Ganush
Number of Times Seen – Twice (28 Jun 2009 and 2 Oct 2019)
Brief Synopsis – A young ambitious loan officer rejects an extension on a loan form an old woman and has a demonic curse placed on her.
My Take on it – As a film lover who is not a big fan of horror films, this was a hard month for me to choose what movies to watch for this series.
This is actually a movie that I recalled going to see on a date over a decade ago because the girl was a horror fan and I decided to indulge her wishes to see it.
I even recall inquiring why she loves horror genre so much and her response was “because it is so unpredictable and anything can happen at any point in time.”
This film actually has an intriguing plot that works most of the time and stays entertaining.
Unfortunately, it probably could have been a bit more impactful, but still manages to get across what it attempts to.
The story remains unpredictable throughout and finds ways to keep surprising as things move along and the story unfolds.
Allison Lohman is an interesting choice as the lead especially since she feels so miscast in the role yet excels in every scene she is given.
As expected from a Sam Raimi horror film, this movie has a fair amount of blood and gore that might seem a bit excessive yet helps make this even more horrific along the way.
The film has lost of twists and turns along the way that helps keep it feeling fresh and interesting as the story gets more and more intriguing especially given the fact that we never truly know where things are heading.
Bottom Line – Interesting idea that works most of the time, but fails to really be more impactful. The way that the story remains unpredictable is done quite well and keeps things surprising as the story unfolds. Lohman is quite good in the lead because she seems so miscast and that helps keep things intriguing as the plot thickens. The amount of blood and gore is on par with what one should expect from Raimi even if at some points if feels excessive. The story stays full of twists and turns that helps keep it enjoyable throughout. Recommended!
MovieRob’s Favorite Trivia – In the movie, Shaun San Dena (Adriana Barraza) mentions her late husband Sander, a reference to both Sam Raimi’s older sibling, Sander Raimi, who died in a swimming accident at age fifteen while on a trip to Israel, and his oldest nephew, Sander Rubin. (From IMDB)
Rating – Globe Worthy (7/10)
Number of Times Seen – Twice (28 Jun 2009 and 2 Oct 2019)
Brief Synopsis – A young ambitious loan officer rejects an extension on a loan form an old woman and has a demonic curse placed on her.
My Take on it – As a film lover who is not a big fan of horror films, this was a hard month for me to choose what movies to watch for this series.
This is actually a movie that I recalled going to see on a date over a decade ago because the girl was a horror fan and I decided to indulge her wishes to see it.
I even recall inquiring why she loves horror genre so much and her response was “because it is so unpredictable and anything can happen at any point in time.”
This film actually has an intriguing plot that works most of the time and stays entertaining.
Unfortunately, it probably could have been a bit more impactful, but still manages to get across what it attempts to.
The story remains unpredictable throughout and finds ways to keep surprising as things move along and the story unfolds.
Allison Lohman is an interesting choice as the lead especially since she feels so miscast in the role yet excels in every scene she is given.
As expected from a Sam Raimi horror film, this movie has a fair amount of blood and gore that might seem a bit excessive yet helps make this even more horrific along the way.
The film has lost of twists and turns along the way that helps keep it feeling fresh and interesting as the story gets more and more intriguing especially given the fact that we never truly know where things are heading.
Bottom Line – Interesting idea that works most of the time, but fails to really be more impactful. The way that the story remains unpredictable is done quite well and keeps things surprising as the story unfolds. Lohman is quite good in the lead because she seems so miscast and that helps keep things intriguing as the plot thickens. The amount of blood and gore is on par with what one should expect from Raimi even if at some points if feels excessive. The story stays full of twists and turns that helps keep it enjoyable throughout. Recommended!
MovieRob’s Favorite Trivia – In the movie, Shaun San Dena (Adriana Barraza) mentions her late husband Sander, a reference to both Sam Raimi’s older sibling, Sander Raimi, who died in a swimming accident at age fifteen while on a trip to Israel, and his oldest nephew, Sander Rubin. (From IMDB)
Rating – Globe Worthy (7/10)

GymTraining Personal Trainer
Health & Fitness and Sports
App
GymTraining is like having a Personal Trainer in your pocket. Access our ground breaking gym...

Emma @ The Movies (1786 KP) rated Zombie Tidal Wave (2019) in Movies
Jun 3, 2020
A zombie film made for the SyFy Channel starring Ian Ziering you say? Sign me up.
While out fishing a group of friends catch something sinister. They haul a putrid looking dead body out of the water and very quickly realise that it isn't quite as dead as they'd have hoped. That body is the first in an army of the undead that takes over the town as an unexpected tidal wave gives them a helping hand.
Is this film bad? Yes. Is it an entertaining watch? Also yes, but on that SyFy Original movie level of yes.
Bless Ian Ziering and his movie decision. In Zombie Tidal Wave (I really love saying the whole title) he plays Hunter, a fisherman who's about to leave town for a fresh start. Hunter is everything you hope he will be. I also noticed on IMDb that Ziering has a story credit... well colour me surprised... it's a super-duper amazing tale about zombies by the sea.
I'm not going to insult you by saying that this would win any awards, we all know it wouldn't even without watching it. It wouldn't even win a Razzie, that's how good it is! Everything about this is in fact distinctly average, apart from the following...
That story... it's got a great idea with twists and turns that "make sense". It could almost have been a serious zombie film if someone at some point hadn't gone "You know what? We need more." "More what?" "Everything."
Those special effects... are terrible. I have never seen such badly CGId water, and that's something you should take seriously coming from someone who has seen as many made for TV movies as I have.
The consistency... there are facts about locations and objects that the film just throws out the window, there are some continuity errors as well... but while that sounds like a bad thing it's really an essential part of the enjoyment/
This couldn't be a typical review so to complete it I just want to share with you some of my notes/interactions with the film, I'll include some cryptic highlights to look out for too.
- The zombie that must have unnaturally long legs or be standing on a zombie pyramid.
- Synchronised swimming zombies.
- I snort laughed so hard at a big reveal point that I nearly choked on my breakfast.
- A stunning Bond girl moment that might have been the best shot of the film.
- The different densities of glass.
- The Sharknado reference.
- ... and the result of that reference.
- Douchebag and his girlfriend.
- Family banter with a zombie.
- "Reinforcements".
- Zombie's styling flip flops.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/zombie-tidal-wave-movie-review.html
While out fishing a group of friends catch something sinister. They haul a putrid looking dead body out of the water and very quickly realise that it isn't quite as dead as they'd have hoped. That body is the first in an army of the undead that takes over the town as an unexpected tidal wave gives them a helping hand.
Is this film bad? Yes. Is it an entertaining watch? Also yes, but on that SyFy Original movie level of yes.
Bless Ian Ziering and his movie decision. In Zombie Tidal Wave (I really love saying the whole title) he plays Hunter, a fisherman who's about to leave town for a fresh start. Hunter is everything you hope he will be. I also noticed on IMDb that Ziering has a story credit... well colour me surprised... it's a super-duper amazing tale about zombies by the sea.
I'm not going to insult you by saying that this would win any awards, we all know it wouldn't even without watching it. It wouldn't even win a Razzie, that's how good it is! Everything about this is in fact distinctly average, apart from the following...
That story... it's got a great idea with twists and turns that "make sense". It could almost have been a serious zombie film if someone at some point hadn't gone "You know what? We need more." "More what?" "Everything."
Those special effects... are terrible. I have never seen such badly CGId water, and that's something you should take seriously coming from someone who has seen as many made for TV movies as I have.
The consistency... there are facts about locations and objects that the film just throws out the window, there are some continuity errors as well... but while that sounds like a bad thing it's really an essential part of the enjoyment/
This couldn't be a typical review so to complete it I just want to share with you some of my notes/interactions with the film, I'll include some cryptic highlights to look out for too.
- The zombie that must have unnaturally long legs or be standing on a zombie pyramid.
- Synchronised swimming zombies.
- I snort laughed so hard at a big reveal point that I nearly choked on my breakfast.
- A stunning Bond girl moment that might have been the best shot of the film.
- The different densities of glass.
- The Sharknado reference.
- ... and the result of that reference.
- Douchebag and his girlfriend.
- Family banter with a zombie.
- "Reinforcements".
- Zombie's styling flip flops.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/zombie-tidal-wave-movie-review.html

Ctrip - Hotels, Flights, Train
Travel and Lifestyle
App
Ctrip Mobile. Wherever you go, take us with you. China’s leading online travel agent: over 250...

SwimHero RA
Sports and Health & Fitness
App
Capture a wealth of data from your swims and cut your swim times with SwimHero RA. Our simple,...

Gareth von Kallenbach (980 KP) rated the PC version of Shadow Of The Tomb Raider in Video Games
Aug 14, 2019
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next

Kristy H (1252 KP) rated The Elizas in Books
Apr 12, 2018
Fun book-within-a-book psychological thriller
Eliza Fontaine heads to Palm Springs and finds herself at the bottom of the hotel pool. Eliza can't swim, and her family assumes this was yet another one of Eliza's failed suicide attempts, as she has a history of winding up at the bottom of swimming pools. But Eliza swears this time was different; yes, she was drinking that evening, but she's sure someone pushed her, even if she can't remember exactly how she wound up at the pool or even the hotel bar. The sole witness is the man who rescued her, so Eliza tracks him down. But as they attempt to figure out what happened, Eliza only grows more confused. She's about to get her first novel published, and it seems as if events from the novel are intertwining with her life. She thought her novel was fiction, but now she's bewildered, feeling followed, and wondering if she's finally losing her mind for good.
This was an odd little book and not at all what I was expecting. That's not necessarily a bad thing, though, and the more I think about it, the more I should have realized that Sara Shepard is quite masterful at playing with our minds. This is actually almost two books in one: we get the novel itself; as well excerpts from The Dots, Eliza's debut novel, which is set to be published a few weeks after she's found in the pool. As we get deeper and deeper into The Dots, we're left to wonder how much its protagonist, Dot, is like Eliza--where does Eliza end and Dot begin?
It's really quite an ingenious setup and it's quite fun. I actually really liked the excerpts more at times. The novel revolves around the confusing question of identity, as Eliza struggles to figure out who she is and what she remembers about her life and past. My only struggle was that Eliza does a lot of thinking (aka talking or narrating) and I lost interest at some points when she talked on a bit. Still, most of the time, this was a pretty suspenseful book; it's certainly "trippy" and often confusing, as you work to puzzle out things alongside Eliza. I definitely didn't have everything figured out immediately, though I worked most things out as I went along.
Overall, this is a quick read (I read the entire thing during during two consecutive plane rides), and the book-within-a-book setup is fun and adds to the suspense. This isn't a read for those who love intricate, deeply plotted thrillers, but it's enjoyable and compelling and perfect for YA fans looking for a psychological thriller. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review; more at https://justacatandabookatherside.blogspot.com/.
This was an odd little book and not at all what I was expecting. That's not necessarily a bad thing, though, and the more I think about it, the more I should have realized that Sara Shepard is quite masterful at playing with our minds. This is actually almost two books in one: we get the novel itself; as well excerpts from The Dots, Eliza's debut novel, which is set to be published a few weeks after she's found in the pool. As we get deeper and deeper into The Dots, we're left to wonder how much its protagonist, Dot, is like Eliza--where does Eliza end and Dot begin?
It's really quite an ingenious setup and it's quite fun. I actually really liked the excerpts more at times. The novel revolves around the confusing question of identity, as Eliza struggles to figure out who she is and what she remembers about her life and past. My only struggle was that Eliza does a lot of thinking (aka talking or narrating) and I lost interest at some points when she talked on a bit. Still, most of the time, this was a pretty suspenseful book; it's certainly "trippy" and often confusing, as you work to puzzle out things alongside Eliza. I definitely didn't have everything figured out immediately, though I worked most things out as I went along.
Overall, this is a quick read (I read the entire thing during during two consecutive plane rides), and the book-within-a-book setup is fun and adds to the suspense. This isn't a read for those who love intricate, deeply plotted thrillers, but it's enjoyable and compelling and perfect for YA fans looking for a psychological thriller. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review; more at https://justacatandabookatherside.blogspot.com/.