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Circe
Circe
Madeline Miller | 2018 | Science Fiction/Fantasy
10
8.9 (17 Ratings)
Book Rating
WHEN I WAS BORN, the name for what I was did not exist.


I was waiting for two whole months to get this book from the library. And I finally had a chance to read Circe from Madeline Miller. A book that everyone was talking about. The only thing you were gonna see on Instagram. Well, here I am – sitting with the cool kids now, I’ve read this book.

The reason I wanted to read this book wasn’t because I wanted to be part of the cool kids. Actually, it was because Greek Mythology has a special place in my heart. See, I was born in Macedonia, a country full of history, and so very close to Greece, where histories and cultures and traditions match and mix.

When I was in school, our teachers focused hard on history. Especially Roman and Greek Mythology. So yes, I grew up with Homer’s Iliad and Odyssey and yes, I know all the gods out there, what they do, who they married, who their children are.

I have read about Circe, but I have never given her any meaning, as she is not mentioned a lot in Homer’s works, as you might already know. And then suddenly, there is a book about her life. I had to read it!

AND I ABSOLUTELY LOVED IT! FROM THE BOTTOM OF MY HEART!

This might be my favorite book of 2018!


I enjoyed Madeline’s writing style. It was so explanatory and calm, and soothing, like swimming in nice calm waters. You would just gulp her words as you read, and before you know it, you have read 200 pages.

Circe, oh Circe! Her character was so well described – such a strong powerful woman. We start with her childhood, to her growing up, and we follow the process of how she learned things the hard way, how she is naive, and then suddenly isn’t, how she discovers the power she holds within, despite everyone else mocking her and saying otherwise. We see how she decides to say no, how she is not afraid to be a rebel, and how she suffers, and loves, and protects, and cares, and survives, and lives!

You will read a story about the love a mother has toward her child, the love a woman has toward her man, the love a son has towards her mother, the love for freedom, the love for glory…

If you love Greek Mythology, you will get the chance to say hi to some of your favourite gods, nymphs, titans, monsters – Zeus, Athena, Poseidon, Prometheus, Odysseus and many more which I will fail to reveal.

I hardly believe that this is a great book for introducing Greek Mythology to new young readers. I also hardly believe that this book will change the thoughts of many people, the way they see things, the way they live, the way they think.

It was one of my favorite things about him: how he always fought for his chance.

There are a lot of side characters that give their own meaning to the story as well, and there is also Odysseus, and at times it feels as this is his story, but in the end you realized that this story belongs to Circe only.

Do not listen to your enemy, Odysseus had once told me. Look at them. It will tell you everything.

I looked. Armed and armored, she was (Athena), from head to foot, helmet, spear, aegis, greaves. A terrifying vision: the goddess of war, ready for battle. But why had she assembled such a panoply against me, who knew nothing of combat? Unless there was something else she feared, something that made her feel somehow stripped and weak.

Instinct carried me forward, the thousand hours I had spent in my father’s halls, and with Odysseus polymetis, man of so many wiles.

To all of you out there – please take your time to read this book! It will leave you breathless, inspired, motivated and it will change your life forever. It changed my life – that’s for certain!
1 like
  
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lally (11 KP) Feb 4, 2019

Beautiful looking book

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Ivana A. | Diary of Difference (1171 KP) Feb 9, 2019

I completely agree!

The Meg (2018)
The Meg (2018)
2018 | Action, Horror, Sci-Fi
The long journey to bring “The Meg” to the big screen is finally over as Author Steve Alten’s classic book series has arrived.

The film stars Jason Statham as Jonas Taylor, an expert in underwater rescues who has to makes a very difficult choice when a rescue goes bad after suffering a very unexpected encounter mid-rescue.

Five years later Jonas is out of the rescue game as he has been labeled as unreliable and prone to PTSD so he drinks his time away in Thailand working on local boats.

200 miles off the coasts of China is an advanced research lab which is the pet project of a Billionaire named Morris (Rainn Wilson), who arrives in time to witness an attempt by the crew to go deeper than ever thought possible by going through a layer that was previously believed to be the ocean floor. The experiment works and the crew is amazed by their new discoveries until something violently attacks their ship leaving them stranded on the bottom of the ocean.

With a limited amount of air and time ticking away, Jonas is recruited despite his numerous refusals as not only is one of the stranded people his ex; but the last transmission sent by the sub mentions how Jonas had been right all along when he had years early claimed they were not alone during the rescue attempt gone bad.

Jonas is teamed with a spirited member of the team named Suyin (Bingbing Li), who has taken a sub down ahead of Jonas as she was not willing to wait for outside help to arrive. She locates her comrades and is attacked by a massive shark long thought extinct.

The harrowing rescue goes off but again Jonas is faced with a no-win situation and is blamed by a former colleague for the issues.

While Morris is eager to exploit the new find for the huge financial opportunity it presents, their plans change when the creature emerges from its contained area and threatens a level of carnage on the seas the likes of which society and the ecosystem are very unprepared for.

What follows is a frantic and often intense series of engagements as Jonas and the crew must battle the massive and deadly creature and find a way to survive.

The film has some very solid effects and the intensity at times had people in the press screening partially covering their eyes during some of the more harrowing moments.

The cast is solid and work well with one another as the film does what it can to keep some of the characters from being little more than generic victims for the Meg.

The movie does differ from the book in terms of being set off China versus California but this was largely due to the joint-production with Chinese owned Gravity Pictures. The film is also much less gory than the book as Director Jon Turteltaub was mandated to deliver a PG-13 film by the studio to improve the odds of returning on the $150.00 million invested in the film.

The dialogue is also a bit stilted and formulaic in parts but action films are not known for their complex plots or advanced dialogue and I attributed this largely to the challenges of a blended cast; many of whom do not speak English as their primary language.

Despite a delay from its planned 2017 release date, “The Meg” is a solid and fun action-thriller that gives audiences one of the best excuses not to go swimming since “Jaws”. While there have been numerous Shark films over the years, “The Meg” deftly weaves good sets and production values with a top-notch cast and lavish visuals to bring the film to life.

With several other books in the series already available, I hope we see the next film surface in a few years as I cannot wait to see what comes next.

http://sknr.net/2018/08/08/the-meg/
  
Draftosaurus
Draftosaurus
2019 | Animals
YESSSSS Let’s build a dinopark! I have been waiting for this for years! Yes, I know that Dinosaur Island exists. It’s a good game. In fact, I think it’s a great game. But I have been waiting for a quick game of building a dinopark that I can also share with my young kids. Have I found it with Draftosaurus, or is this just another in a long line of drafting games?

Draftosaurus is so appropriately named due to being a drafting game with a dinosaur theme. Instead of typically drafting cards, however, players are drafting adorable little dinomeeples to populate their theme park attractions. Each attraction, or pen in the game, offers different points for having different dinos in each, or the same, or just one, or exactly three, et al. The player with the most points from these pens at the end of the game is the winner!


To setup, every player receives a park board. Populate the draw bag with dinomeeples based on the number of players using the table in the rulebook. Give the wooden placement die to the youngest player and play can begin!
A game of Draftosaurus spans exactly two rounds. Each round is exactly the same: each player grabs six dinomeeples from the bag, active player rolls the die, players draft dinos, players pass the remaining dinos. Repeat these steps starting at die rolling, but the die is passed along with the dinos from the active player. This is repeated until all dinos have been drafted and placed in pens. Easy right?


The true nature of the game and the most fun part is in the placement die and placement of the dinos in the pens. When the die is rolled, this signifies specific placement rules for all players except the active player. So perhaps the die shows that dinos must be placed in the Grasslands, which are the pens on the bottom portion of the boards. Or maybe the die shows that new dinos may only be added to pens that currently have no dinos in them. Again, these rules do not apply to they that rolled the die, but rather every other player. Herein lies the scrumptious struggle: where does one place the dinos they currently possess in their hand from their neighbor? What pens will score the most points at endgame? Can a T.Rex really be appropriate in this pen? The choices can be maddening, or one can play the game with complete laissez-faire and still have a great time. After two rounds the game ends and players look upon their parks with pride as they count up their final scores.
Components. I really only know Ankama from the Krosmaster games, which though I am not really a fan of, the components are great. I believe Ankama has provided excellent components for Draftosaurus. The dinomeeples are all excellently colored and designed. The boards are good quality, though I question the “Grasslands” being brown and kinda devoid of grass. All in all, the components are great and I love handling them and playing with them.

Yes, we always include our scores at the beginning of each review. So you all already know what I’m about to say here. I love this game! I love having so many options available to me, only to have the die roll tell me I can’t do exactly what I want, so I have to alter my strategy on a dime. I love being able to see my dinos filling up the park (or swimming in the River if there are no places for them) and watching them frolic… well, okay not frolic in tight spaced pens. No wonder they all went crazy and escaped in those movies. In any case, if you or your family/friends/playdates enjoy drafting games, but want something a little different, while respecting your playtime (something that many drafting games extend) take a look at Draftosaurus. Even children can get in on the action, as there is no need to be able to read, necessarily. I haven’t yet tried it with my 3-year-old, but I think I will this weekend now. That all said, Purple Phoenix Games gives this one an enthusiastically Triassic 19 / 24. Just keep Newman and Nick Fury away from your game table.
  
Circe
Circe
Madeline Miller | 2018 | Science Fiction/Fantasy
10
8.9 (17 Ratings)
Book Rating
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<b><i>WHEN I WAS BORN, the name for what I was did not exist.<i/></b>
 
<img src="https://gipostcards.files.wordpress.com/2018/07/maxresdefault.jpg?w=636"/>;

I was waiting for two whole months to get this book from the library. And I finally had a chance to read Circe from Madeline Miller. A book that everyone was talking about. The only thing you were gonna see on Instagram. Well, here I am – sitting with the cool kids now, I’ve read this book.

The reason I wanted to read this book wasn’t because I wanted to be part of the cool kids. Actually, it was because Greek Mythology has a special place in my heart. See, I was born in Macedonia, a country full of history, and so very close to Greece, where histories and cultures and traditions match and mix.

When I was in school, our teachers focused hard on history. Especially Roman and Greek Mythology. So yes, I grew up with Homer’s Iliad and Odyssey and yes, I know all the gods out there, what they do, who they married, who their children are.

I have read about Circe, but I have never given her any meaning, as she is not mentioned a lot in Homer’s works, as you might already know. And then suddenly, there is a book about her life. I had to read it!!!

<b><i>AND I ABSOLUTELY LOVED IT! FROM THE BOTTOM OF MY HEART!</i></b>
 
This might be my favorite book of 2018!
 
<img src="https://gipostcards.files.wordpress.com/2018/07/img_20180625_200755_238.jpg?w=636"/>;

I enjoyed Madeline’s writing style. It was so explanatory and calm, and soothing, like swimming in nice calm waters. You would just gulp her words as you read, and before you know it, you have read 200 pages.

Circe, oh Circe! Her character was so well described – such a strong powerful woman. We start with her childhood, to her growing up, and we follow the process of how she learned things the hard way, how she is naive, and then suddenly isn’t, how she discovers the power she holds within, despite everyone else mocking her and saying otherwise. We see how she decides to say no, how she is not afraid to be a rebel, and how she suffers, and loves, and protects, and cares, and survives, and lives!

You will read a story about the love a mother has toward her child, the love a woman has toward her man, the love a son has towards her mother, the love for freedom, the love for glory…

If you love Greek Mythology, you will get the chance to say hi to some of your favourite gods, nymphs, titans, monsters – Zeus, Athena, Poseidon, Prometheus, Odysseus and many more which I will fail to reveal.

I hardly believe that this is a great book for introducing Greek Mythology to new young readers. I also hardly believe that this book will change the thoughts of many people, the way they see things, the way they live, the way they think.

It was one of my favorite things about him: how he always fought for his chance.
 
There are a lot of side characters that give their own meaning to the story as well, and there is also Odysseus, and at times it feels as this is his story, but in the end you realized that this story belongs to Circe only.

<b><i>Do not listen to your enemy, Odysseus had once told me. Look at them. It will tell you everything.

I looked. Armed and armored, she was (Athena), from head to foot, helmet, spear, aegis, greaves. A terrifying vision: the goddess of war, ready for battle. But why had she assembled such a panoply against me, who knew nothing of combat? Unless there was something else she feared, something that made her feel somehow stripped and weak.

Instinct carried me forward, the thousand hours I had spent in my father’s halls, and with Odysseus polymetis, man of so many wiles.</i></b>
 
To all of you out there – please take your time to read this book! It will leave you breathless, inspired, motivated and it will change your life forever. It changed my life – that’s for certain!
  
Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
 
What is the background and setting for the game?
 
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
 
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
 
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
 
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
 
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
 
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
 
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
 
Will the game offer multiplayer or DLC?
 
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
 
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
 
 
 
What can you tell us about the music and sound effects in the game?
 
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
 
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
  
Colette (2018)
Colette (2018)
2018 | Drama, History
“The hand that holds the pen writes history”.
Colette is yet another tale of female empowerment: a woman with real talent trying to break out of the gilded cage she finds herself trapped in.

The plot
This is a true story, set in Paris in the late 19th Century. Colette (Keira Knightley), a beautiful country girl living in Burgundy is seduced by and then married to the much older Parisian ‘literary entrepreneur’ Willy (Dominic West). Willy is a “brand” in Paris: a well-known critic turned author. The only problem being that he does virtually no writing of his own but ghosts work out to his team. Colette exhibits a gift for writing slightly lascivious tales of her life (under the pseudonym Claudine) at her girl’s school, where clearly nighttime swimming lessons taught more than back stroke! As a result, Willy fills a financial hole by publishing Colette’s work in his name. The books fly off the shelves faster than the publishers can print them. But Willy has expensive habits and Colette gets locked into writing an ever-popular series but without a voice of her own.

Bohemian Rhapsodies
If the swinging 60’s started anywhere, it was probably in Paris during this time period! While Victorian England was staid and conservative, Paris – home of the Moulin Rouge – was a hot-bed of liberation. As a result, Colette and Willy’s marital affairs are – erm – sexually ‘fluid’. While Colette has to learn to live with her philandering ‘Free Willy’, he positively encourages the bi-sexual Colette to explore the other camp, as it were.

The turns
Keira Knightley turns in a truly cracking performance in the titular lead. No-one does ‘brooding’ better than Knightley, and she gets ample chance here to exercise that look, most notably in a train scene near the end of the film: if looks could kill.

Dominic West delivers as reliably a solid performance as you would expect from him, but he is such a despicable and loathsome character that it is difficult to warm to him.

Driving me mad (not sexually you understand…. although…) was the girl playing the American double-dip love interest Georgie: I knew her so well but just couldn’t place her. It was the American accent that threw me: she is of course Eleanor Tomlinson, Demelza from TV’s “Poldark”, here showing a lot more flesh than she can get away with on a Sunday night on BBC1!

An interesting choice of language
The film is obviously in English about one of France’s literary greats (although curiously Colette writes in French). My guess is that the film will go down like a lead balloon in France as a result. A part of me would have liked this to be French language with subtitles, but maybe that’s just me.

When you look at it objectively, Colette’s story is quite remarkable: what a clever and determined woman.

Gorgeous to look at
Aside from Knightley, the other star turn in the film comes from cinematographer Giles Nuttgens (who also did “Hell or High Water“). The scenes, particularly the bucolic ones set in the French countryside, are simply gorgeously photographed. The framing of the shots is also exquisite with an impressive shot of the slog up a spiral staircase to the couple’s flat being repeatedly used.

Sex vs violence – still not on a par in 2019
It remains curious to me how prudish both the UK and the US are still about sex on screen. In the UK the film is a 15 certificate; in the US the film is R-rated! Yes, there are some breasts on show, and a few mixed- and same-sex couplings (particularly during a frenetic 5 minute period in the middle of the film!), but they are artfully done and you don’t get to see much more than the breasts. In comparison, the violence that would get meted out during a 15/R action thriller would typically makes my eyes water.

But is it any good?
This is one of those films that is worthy, beautifully done, well acted but for some reason it felt to me like a bit of a slog. At 111 minutes it certainly felt a lot longer than it was. The middle reel of the film in particular is rather pedestrian (and yes, I recognise the irony of the fact that I just said there was the frenetic 5 minutes of sex during that part!). Maybe on the night I was just not in the mood for this type of film.

The director is Englishman Wash Westmoreland, whose last film back in 2014 was the impressive “Still Alice”.

I’m glad I’ve seen it, and it is a lot better than many films I saw last year. But in terms of my “re-watchability” quotient, its not going to rate that highly.
  
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Mothergamer (1514 KP) rated the PC version of Dead Island in Video Games

Apr 3, 2019  
Dead Island
Dead Island
2011 | Action/Adventure
I really wanted to love Dead Island. After seeing many fantastic pictures and reading up about the game months before it came out, I was excited. Friends and family know I am very much a zombie fan. Ever since that Halloween night when I was 12, and watched Romero's Night Of The Living Dead, I have genuinely enjoyed all forms of zombie multimedia. Some of it has been great, some of it filled with schlock, and some of it just plain fun. So I was excited about Dead Island and had high hopes for it. Some of my expectations were met, but others not so much. This included the discovery that the game is in the first person view (I have issues with vertigo and first person view games), but I found that I could play the game for short periods of time because the camera did not bounce around the way it does for so many other first person games I've experienced. There are good things about this game, but there are bad things as well.

Welcome To Paradise!

 You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.

Just a girl and her axe, waiting for some zombies.

The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.


Hungry Tourists.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
 The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
 Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.
  
Spencer (2021)
Spencer (2021)
2021 |
Diana hits rock bottom… as does the script.
Discordant strings sound as the royal party arrives at Sandringham for Christmas. “Is she here yet” intones the Queen. “No ma’am” her major domo replies. “Then she’s late”. Cut to a soulful choral version of “Perfect Day” as Diana Princess of Wales (née Spencer) arrives via a dramatic aerial shot. Hugs go to her sons William and Harry before she unhappily stalks through the corridors like a hunted animal.

This is the second movie in a row that I’ve intro’d via a positive emotional response to a great trailer. In the last case – for “Last Night in Soho” – the movie more than lived up to my high expectations from the trailer. But here – oh dear! It comes to something where the very best thing about the film is the trailer.

For, unfortunately for me, this came across as pretentious, vaguely insulting and with a dreadful script.

Plot Summary:
It’s Christmas 1991 at the Sandringham estate. Diana (Kristen Stewart) is the black sheep of the royal family, flouting tradition and always late for every formal event. She sees conspiracies at every turn, suspecting the household coordinator Major Gregory (Timothy Spall) of plotting against her. Her only allies that she can talk to are head chef Darren (Sean Harris) and her dresser Maggie (Sally Hawkins).

Mentally unstable, bulimic and self-harming, Diana must survive a tumultuous three days without destroying the Christmas spirit for her two sons and irreparably damaging her relationship with the wider royal family.

Certification:
US: R. UK: 12A.

Talent:
Starring: Kristen Stewart, Timothy Spall, Sally Hawkins, Jack Farthing, Sean Harris.

Directed by: Pablo Larraín.

Written by: Steven Knight.

“Spencer” Review: Positives:
Kristen Stewart does a simply fabulous job of impersonating Diana. She’s clearly studied a lot of video of the lady in getting to mimic the way she looks, walks and dances. Although I didn’t rate the film, the performance is a cut-above.
It’s an ironic touch that in all of her driving scenes, Diana never wears a seat-belt.

Negatives:
Oh man, Steven Knight’s dialogue here I found to be simply atrocious. Head-in-the-hands bad. I decided about half way through this monstrosity that “The Room” had had its day as a cult student classic, and that “Spencer” should take over in that role.
These things evolve organically over time, but I came up with the following basic rules for a student showing:
Every time Kristen Stewart does a ‘simp’ look to camera, down a shot;
When Darren utters the line “What are you going to do with wirecutters?” the audience yells as one “CUT WIRE!” **;
When Diana intones “Beauty is useless. Beauty is clothing”** the audience should strip to their underwear;
Every time a member of the hunt shouts “PULL!” you throw a stuffed pheasant in the air. Otherwise you keep the stuffed pheasant next to you, and engage in studious conversation with it as the film progresses;
Whenever Anne Boleyn appears, shout “OFF WITH HER HEAD”;
When a character says to Diana “I love you. And yes, in that way”**, the audience must shout “Aye aye” and every female audience member needs to passionately kiss another female audience member; and finally…
When Diana says “Leave Me. I want to masturbate”**, the audience throws dildos at the screen.
** I’d really like to pretend that I made these lines up. They might be paraphrased a bit, but honestly, that’s the gist!
Oh yes. It’s a sure-fire student classic of the future. You read it here first folks! I can see the filmmakers lauding me with praise for turning their movie into a post-release sleeper hit. “WHAT A CULT” they shout at me. “WHAT A CULT”!
The rest of the cast do a good enough job with what they have, but have the general vibe of being embarrassed to deliver the dialogue they’ve been given. Sean Harris – a fine actor – inexplicably spouts Shakespeare like Christopher Plummer in “Star Trek VI”! And one can only assume that Timothy Spall was given direction to act as if he had a whole lemon stuck inside his mouth for the whole movie.
I’ve been a fan of Jonny Greenwood’s music in other movies like “Phantom Thread“. I’ve seen Mark Kermode describe this soundtrack as “fantastic”. But, for me, the intrusive atonal strings and laid-back jazz vibe just didn’t work for me at all.


Summary Thoughts on “Spencer”
As you can probably tell, I hated this one. And the illustrious Mrs Movie Man 100% agrees with me in this assessment. The trailer promised a lot, but the movie delivered very little for me. It just all felt to me like an affront to the memory of Diana. Making a highly fictitious “fable based on a real life tragedy” just feels wrong. This seems particularly the case when the Queen, Prince Charles and (particularly) William and Harry are alive to watch it. What must they think if and when they get to view this?

I was a big fan of Larrain’s 2017 biopic on Jackie Kennedy – “Jackie” – which really covered the very similar ground, of a lady in the focus of publicity struggling with mental illness. But at least that had the benefit of historical distance.

I seem to be swimming against the critical tide here, since the movie currently has an IMDB rating of 7.4/10. But frankly, for me, I thought the recent series of “The Crown” did this so much better.
  
The Amazing Spider-Man 2
The Amazing Spider-Man 2
2014 | Action/Adventure
Web Slinging (0 more)
Poor Graphics (3 more)
Awkward Animation
Glitches Galore
Rushed Ending
Can He Swing From A Web? Yeah, But That’s About All He Can Do…
You may be thinking Dan, why the hell are you reviewing a low rated movie tie in game that came out three years ago? Well, I would say, that is a very valid question. I am reviewing this game because I actually believe it is one of the most relevant games I’ve played so far this year in terms of the wider gaming landscape, so yeah you have me rumbled, this won’t be so much a review of The Amazing Spiderman 2 for PS4 as it will be a commentary on bad games in general and their place in the modern gaming landscape.

I had just come off of finally getting around to playing Until Dawn at the start of January. A well made, well written, well acted, well executed teen horror story that had atmosphere and intrigue in spades. I then went on to play a game that I thought was mediocre by comparison, DMC Definitive Edition. When playing through the story I was so underwhelmed and disappointed in what they had turned this once great franchise into, an angsty, melodramatic, arcade slash ‘em up with as much depth as the shallow end of the kiddies swimming pool. I thought what a waste of cash and time. What a piece of garbage. Oh how naive I was, I had no idea how much worse it could get. After beating DMC and the attached story DLC that came with the Definitive Edition, I popped out the game and slid in The Amazing Spiderman 2. The first thing that I noticed was that the game graphically is at the same level if not worse than the first Amazing Spiderman game on PS3, but I thought hey, games with under par graphics can still be fun, UI’s and poly counts aren’t everything so I began working my way through the main story. Let’s start with the only positive that this game has going for it, the web slinging. Traversal feels and looks great in the game, zipping around NYC is a treat and when everything works correctly, you can pull off some truly spectacular acrobatics while shooting around in mid air. The shoulder buttons on the controller are matched to Spidey’s arms, left trigger for left swing, right trigger for right swing, and unlike the last game, in this one the web shooters have to be aimed at a building in order to perform a successful swing. The important phrase here, is ‘when it works.’ There were several times when I would be right next to a building and press the trigger to swing, only to hear Spidey say, ‘Hey, this just in, web slingers need something to stick to.’ No shit Spidey, that’s why I’m pressing the trigger on the side where the huge fucking skyscraper is. Also, there would be times when I had a decent amount of momentum going, swing left, right, left, right consecutively and as I pressed the left trigger again to attach to the building on my left, for some odd reason, Spidey would fire his right hand web shooter, attaching to a distant building on the right, turning me away from the direction I was swinging and totally ruining my momentum, this was particularly frustrating during boss fights and chase sequences or when swinging against the clock. Overall though traversal is fun, okay now that the positive is out of the way, let’s rip this thing apart. Animations are stiff, glitches are common and every cutscene in the game ends abruptly with an awkward animation that resembles the look of a news anchor when they run out of words to read off the teleprompter, but the camera is still rolling. Why they decided to add a dialogue system, I have no idea, it is so unnecessary and out of place and has absolutely no effect on the outcome of the game’s narrative, it’s simply there for the sake of having a dialogue option. The plot is fairly standard, but is bearable for the first two thirds of the game, however the point that the publishers told the development team to get a move on and meet the deadline to coincide with the release of the movie becomes instantly clear. The last 5 or so chapters in the game are so rushed it’s like going through a checklist. The first bossfight in the last third of the game is pretty mundane, but at least there is an attempt at a build up to it. However after that fight you are teleported to the top of a skyscraper to battle Electro in a boss fight with the least build up ever. So you do that and then you are corrected, this next boss fight with the Green Goblin is the least build up to a boss fight ever. You don’t see the transformation of either Electro or the Goblin and honestly, if I hadn’t seen the movie that goes with this game, I would not have had a clue about what was going on. Then it’s as if the game remembers that they made a half arsed attempt at introducing Carnage away back at the beginning of the story and so they throw in another out of the blue boss fight to end the game. Wow, this lack of story build up and context wouldn’t have been acceptable in a PS1 game, it certainly isn’t acceptable here. Also the game again (just like the first one,) tries to copy the Arkham games in terms of the stealth and combat systems and miserably fails.

In my opinion, games like this; lazy, half arsed cash grabs, just aren’t acceptable in today’s modern landscape of video games. I thought DMC was a slog, but after playing this piece of dogshit, DMC is game of the year material. So please, please stop. Until you have a dedicated team who genuinely want to make a good game for fans of a franchise, don’t bother. Signed by everyone.
  
Strangers: Prey at Night (2018)
Strangers: Prey at Night (2018)
2018 | Horror
Real-feeling Characters (2 more)
Escalating Tension
Some Excellent Scenes
Some Naff Shots (1 more)
Hammy Acting
Contains spoilers, click to show
I’ve heard a lot of trash about this movie, and only some of it is right. Don’t get me wrong - it has its downfalls. We’ll get to those. But it’s a genuinely fun horror movie and, considering the predictability of the slasher genre, it’s fairly terrifying: the suspense doesn’t let up from damn near the beginning. For full disclosure, I haven’t seen the original Strangers movie, and I’ve heard it’s a whole lot better than this 2018 sequel. But the fact that Prey at Night stands successfully alone as a movie means it doesn’t matter which order you watch them in - all I’d say is that it’s probably best not to pay much attention to the reviews on this one (as sefl-destructive as a comment like that might be). It’s impressive in its own right, and if this apparently-subpar sequel is anything to go by, the original must be worthwhile. I’ll let you know once I’ve actually seen it.

Now, onto the juicy stuff. There really isn’t a whole lot of bad to this movie, and what there is is fairly standard for modern horror movies. The plot is fairly predictable: people with knives hunt down people without (the good guys do have a single gun between them, and in a display that makes you genuinely shout at your television it never gets used); a dysfunctional American family gets torn completely apart; every single time you think the evil nasty villain man is dead, he stands up, just a little out of our good guy’s eyeline. It’s fairly repetitive - how much story can you get out of some knives and masks and a little bit of running? - and while it nicely strays from the standard twisty ending, there’s a hint of danger at the end that a) doesn’t make sense, b) doesn’t mean anything, and c) isn’t explored or explained so falls very short of what it’s trying to do. And that’s nearly all the bad out of the way, but I’d like to give an honourable mention to some very corny Raimi-esque camera zooms that, momentarily, take the viewer completely out of the film and just look terrible.

Having said that, most of the camerawork is good - shaky where it needs to be, dead straight when it works. There are some claustrophobic close-ups that leave you wondering just what the director’s hiding out of frame. And while watching a creepily-masked figure loom silently into frame can get a little less scary every time, it’s certainly well-shot. Despite the pitfalls, most of which are just so easy to slip into, the good parts to this movie mostly fall into the categories of character work and nice, understated gore. The bloody parts are suitably bloody, but they don’t become unrealistic. In fact, there are gory moments that seem meticulously well-crafted and you can almost feel the pain. The characters are annoying at times, they all have their own quirks and tightly-wound baggage, and there are places where their obviously set-up arcs just don’t get the resolution they need - hang on, why do I think this is a good film?

Here’s why. Because it’s real. People don’t always get resolution (okay, it isn’t always because one of the conflicting characters dies about five minutes into the experience, but we don’t always get closure, we don’t always get to fix relationships before it’s too late). The characters in this film are, despite everything, quite likeable once you get to know them, and there’s a truly heartbreaking moment fairly early on that can’t be shunned. The injuries these characters sustain throughout don’t just go away - they stick around, for the most part, slow them down, make them vulnerable. The setting is unassuming until you realise this family are literally the only characters in the film that aren’t dead (and quite beautifully mutilated) or wielding a knife/axe/pickup truck - and if you dare make the connection between a spooky trailer park and a certain Camp Crystal Lake, it makes sense. The slashers themselves are fairly unoriginal (I’m really trying not to stray into the negatives again) but they’re human. They can die. Their motives are revealed in a simple, nicely-put “Why not?” and it’s clear they don’t need a reason, this is just fun for them. The masks, obviously, add a little layer of creep, and there’s a swimming pool scene that really is quite beautifully done. Watching people get murdered to a corny, cheerful eighties soundtrack might get irritating, if it wasn’t established that that’s just a chilling preference of the primary slasher character. The popping-up-out-of-nowhere gimmick might get a little annoying if it wasn’t established that really, this is just that kind of movie. The fact that we never find out what Kenzie did to get her shipped off to boarding school, or who Tamara was (should I have seen the first movie? I’ll have to watch it soon or I just might be lambasted for my ignorance) didn't put us too out-of-place, because there are enough wonderful gore and inventive set-piece-driven slasher moments to remind you that, hang on, you don't really need to know. The tension builds, and it builds, and oh it keeps on building right until the end, and it’s the one thing about this film that's masterfully done.

At the end of the day, this isn’t a great movie. It’s certainly not perfect. But it’s good. It feels real, and it feels, in places, genuinely terrifying. It’s a fun watch and it hasn’t been ridiculously drawn-out like some recent films (I’m looking at you, Chapter Two) so it’s quick, it’s choppy, and there’s a half-decent scare every now and then. Will it scar you for life? Depends how you feel about Kim Wilde.