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Bubblesreview (110 KP) rated The Language of Kindness: A Nurse's Story in Books
Mar 17, 2019
Pros:
• Daily insights into a nurses life
• Beautiful and emotional
• Insight into the NHS
• Promotes kindness
Cons:
• Bit to self-indulgent
• it's missing something, a flow
• Ended a bit abruptly for me
Christie Watson was a nurse for twenty years. Taking us from birth to death and from A&E to the mortuary, The Language of Kindness is an astounding account of a profession defined by acts of care, compassion and kindness.
@mooksterbooks bought me this book after I thoroughly enjoyed This is Going to Hurt by Adam Kay.
I absolutely LOVE reading memoirs of nurses and doctors and seeing inside the NHS system.
Watson wrote her memoir in more of an attempted flowed novel unlike Kays diary entries take. I won't compare the two books too much but I must say I did enjoy the presentation of Kay's diary entries.
Looking at other reviews on this book I found that there is mixed views and some not very nice comments on it. I don't agree with the ones who say this was hyped up too much as I feel it wasn't hyped up at all, but I do slightly agree on the ones who feel it was a little too self-indulged and didn't flow too great.
Aside from this, I can't say I didn't enjoy this book, I really did enjoy reading it and I was a little saddened when it ended. I loved all the beautiful stories and the emotional ones, it bought me joy, sadness and a passion to promote caring and kindness.
I would recommend this book to anyone who enjoys reading memoirs, to those who like to see the truth behind the masks of nurses and doctors but I wouldn't recommend this to people who have anxiety about hospitals as some parts were a bit too honest and gory.
• Daily insights into a nurses life
• Beautiful and emotional
• Insight into the NHS
• Promotes kindness
Cons:
• Bit to self-indulgent
• it's missing something, a flow
• Ended a bit abruptly for me
Christie Watson was a nurse for twenty years. Taking us from birth to death and from A&E to the mortuary, The Language of Kindness is an astounding account of a profession defined by acts of care, compassion and kindness.
@mooksterbooks bought me this book after I thoroughly enjoyed This is Going to Hurt by Adam Kay.
I absolutely LOVE reading memoirs of nurses and doctors and seeing inside the NHS system.
Watson wrote her memoir in more of an attempted flowed novel unlike Kays diary entries take. I won't compare the two books too much but I must say I did enjoy the presentation of Kay's diary entries.
Looking at other reviews on this book I found that there is mixed views and some not very nice comments on it. I don't agree with the ones who say this was hyped up too much as I feel it wasn't hyped up at all, but I do slightly agree on the ones who feel it was a little too self-indulged and didn't flow too great.
Aside from this, I can't say I didn't enjoy this book, I really did enjoy reading it and I was a little saddened when it ended. I loved all the beautiful stories and the emotional ones, it bought me joy, sadness and a passion to promote caring and kindness.
I would recommend this book to anyone who enjoys reading memoirs, to those who like to see the truth behind the masks of nurses and doctors but I wouldn't recommend this to people who have anxiety about hospitals as some parts were a bit too honest and gory.
Emma Tupper leads a busy life as a corporate lawyer. But after her mother passes away, she takes a month-long leave of absence (basically unheard of in her firm) to visit Africa -- the dream trip her mom never had the chance to take. But things go awry and Emma gets sick in Africa. Shortly after, an earthquake hits the region where she's recuperating, and her one-month trip becomes a six-month odyssey. Unable to communicate from her remote village, Emma finally returns home, only to find out that everyone thinks she died in Africa and that life has gone on without her.
This was an interesting novel. It's a fun and diversionary story, to say the least, even if not much of it seems too rooted in truth. Emma is so easily declared dead in a mere six months? When she returns back to find her apartment rented, the new tenant has no issue with her staying with him, and even wearing his clothes? Hmm. Okay. A romance triangle is thrown in, of course, with Emma's pre-Africa boyfriend having moved on (or has he?). So much of the book seemed downright silly to me, but I found it oddly addictive. Emma's a little irksome from time-to-time, but I'm not sure what I would do if I came back from vacation and everyone thought I was dead and had sold my life out from under me! It's a good exploration on how we often lead our lives out of habit and ease, versus truly going after what we truly want. Nothing earth-shattering here, but an enjoyable read.
Thanks to Goodreads for giving me a copy of this book through their First Reads/Giveaway program.
This was an interesting novel. It's a fun and diversionary story, to say the least, even if not much of it seems too rooted in truth. Emma is so easily declared dead in a mere six months? When she returns back to find her apartment rented, the new tenant has no issue with her staying with him, and even wearing his clothes? Hmm. Okay. A romance triangle is thrown in, of course, with Emma's pre-Africa boyfriend having moved on (or has he?). So much of the book seemed downright silly to me, but I found it oddly addictive. Emma's a little irksome from time-to-time, but I'm not sure what I would do if I came back from vacation and everyone thought I was dead and had sold my life out from under me! It's a good exploration on how we often lead our lives out of habit and ease, versus truly going after what we truly want. Nothing earth-shattering here, but an enjoyable read.
Thanks to Goodreads for giving me a copy of this book through their First Reads/Giveaway program.

Cori June (3033 KP) rated The Last Unicorn (The Last Unicorn, #1) in Books
Dec 11, 2018
harpy scene (2 more)
the characters
The timelessness and that it grows with you
As a child l loved this movie. And I cannot write a review with out chiming in with the movie. Both the book and screenplay was written by Peter S. Beagle. So they are very similar the book expands most of the scenes. And the only thing that is omitted is basically chapter 10(?). I had watched the movie the first time when I was around 5 or 6 and first read the book while I was a college student 17 or 18 and loved it too. The book and movie is for all ages (although that harpy scene...) and it does and doesn’t change as you grow older. It’s about love and duty, innocence and aging, loss and sorrow and many many things in between. Smendrick is still my favorite character although know I’m older I realize the importance of Molly Grue. A very well written story. Good on a lazy day when you don’t want to rush through a book.
I will leave with this one quote:
“It’s a rare man who is taken for what he truly is,...there is much misjudgment in the world. Now, I knew you for a unicorn when I first saw you, and I know I am your friend. Yet you take me for a clown, or a clod, or a betrayer, and so must I be if you see me so. The magic on you is only magic and will vanish as soon as you are free, but the enchantment of error that you put on me I must wear forever in your eyes. We are not always what we seem, and hardly what we dream.”
I will leave with this one quote:
“It’s a rare man who is taken for what he truly is,...there is much misjudgment in the world. Now, I knew you for a unicorn when I first saw you, and I know I am your friend. Yet you take me for a clown, or a clod, or a betrayer, and so must I be if you see me so. The magic on you is only magic and will vanish as soon as you are free, but the enchantment of error that you put on me I must wear forever in your eyes. We are not always what we seem, and hardly what we dream.”

Merissa (12894 KP) rated Midnight Exposure (Midnight, #1) in Books
Dec 17, 2018
Don't you just love it when you read a book and it is so much more than what you expected? This is what happened to me when I read Midnight Exposure. I thought it would the usual story of hero meets heroine, they don't get on, big calamity, insta-love, everything's fine. That is so NOT what you get with this. You get a well thought out, full of plot, suspenseful story. Yes, there are overtures of romance to the book but they are brilliantly done.
Our main female and male leads both come with baggage and flaws. Jayne is no weeping wallflower mind you. One of my favourite parts of the book was when she used her black belt karate on someone. She is not just going to sit there and be a victim. The supporting characters are all well rounded and develop really well throughout the book.
As for the 'occult' side of things - I thought this was remarkably well written and that's coming from a pagan. Too often in books, knowledge is mis-used or only given in part and the result can be something that makes me cringe as it dumps every earth and nature based religion in with satanism. The parts of this book that were revealing more about the villain and his motives etc, never painted the actual symbolism as black, instead just showing how it was being used for his purposes. I know I haven't explained it very well but trust me, Melinda Leigh did a great job. As for the reviewer who said "we get no clue what kind of religion this is", I suggest you take a re-read as it is written plain as day.
Loved this book and have started on book 2, Midnight Sacrifice. Recommended!
Our main female and male leads both come with baggage and flaws. Jayne is no weeping wallflower mind you. One of my favourite parts of the book was when she used her black belt karate on someone. She is not just going to sit there and be a victim. The supporting characters are all well rounded and develop really well throughout the book.
As for the 'occult' side of things - I thought this was remarkably well written and that's coming from a pagan. Too often in books, knowledge is mis-used or only given in part and the result can be something that makes me cringe as it dumps every earth and nature based religion in with satanism. The parts of this book that were revealing more about the villain and his motives etc, never painted the actual symbolism as black, instead just showing how it was being used for his purposes. I know I haven't explained it very well but trust me, Melinda Leigh did a great job. As for the reviewer who said "we get no clue what kind of religion this is", I suggest you take a re-read as it is written plain as day.
Loved this book and have started on book 2, Midnight Sacrifice. Recommended!

Caribou recommended Karma by Pharoah Sanders in Music (curated)

Nick Rhodes recommended Fresh by Sly & The Family Stone in Music (curated)

BookInspector (124 KP) rated A Nearly Normal Family in Books
Sep 24, 2020
As it is said in the blurb, this book is told from three different perspectives: father, daughter, and mother, all three are sharing their sides to this story. The father’s part was the least interesting to me, he sounds quite boring and not very eventful. We do find out some interesting aspects of their life, but otherwise, he mainly seems lost and confused. The daughter’s part was the most interesting to me, we have the chance to see what the accused murderer is actually thinking, and what was her take on the life she is living. This part shines a different light on her father and other very important events. The mother’s part was the most logical one, I believe. She is a lawyer, so she knows how to deal with evidence. I liked her side of the story and the thoughts she shared from her life. The characters are well developed and intriguing, but sometimes some of their thoughts about “I need to save my daughter, it wasn’t her” felt repetitive and overused.
The narrative of this book keeps changing, depending on the characters views, and that was what got me going throughout the book. We do find out some spicy and interesting details throughout each part, that makes this book deeper and more personal. If you ever have read Nordic Noir, most probably you noticed, that this genre has a specific feeling about it. It normally involves exotic names, woods and coldness. This book for some reason managed to avoid that feeling. It is a Scandi Noir and it does have those exotic names of the places, but this book feels modern and doesn’t have this gloominess surrounding it.
The narrative of this book keeps changing, depending on the characters views, and that was what got me going throughout the book. We do find out some spicy and interesting details throughout each part, that makes this book deeper and more personal. If you ever have read Nordic Noir, most probably you noticed, that this genre has a specific feeling about it. It normally involves exotic names, woods and coldness. This book for some reason managed to avoid that feeling. It is a Scandi Noir and it does have those exotic names of the places, but this book feels modern and doesn’t have this gloominess surrounding it.

Cardiograph Classic
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Cardiograph is an application which measures your heart rate. You can save your results for future...

Purple Phoenix Games (2266 KP) rated Beasty Bar in Tabletop Games
Jun 12, 2019
When I say ‘nightclub,’ I know what you’re thinking – strobe lights, loud music, and dancing. What you DON’T think of is the fact that getting into the club in the first place probably means you had to wait in line outside. Some people take their clubbing very seriously, and the entrance line can become a cut-throat battlefield of subtle tricks or blatant line-jumping to get you ahead (literally) of the other patrons!
Welcome to Beasty Bar – the hottest nightclub in the animal kingdom! The house is jumpin’ and the line is out the door! All of the animals are dressed to the nines and are vying for an opportunity to get into the club. But unfortunately, only a certain number of animals will be granted access. So, naturally, it’s time to get sly! Each animal has a different tactic, but if they’re not careful, they could get booted out of the line completely!
In Beasty Bar, a game of hand management with a sprinkle of ‘take that,’ players are trying to get the most animals from their hand into the club. All players receive an identical deck of cards, which are then shuffled, and draw 4 cards into their hand. On their turn, players will play one card from their hand into the line, perform the corresponding action, address any on-going abilities, and draw another card from their deck. Each animal card has a special ability, either immediate or on-going, that can be used to alter its place in the line. Choose your cards wisely – all players have the same pool of cards, and a power you used to your benefit could later be used against you! Once all cards have been played, the game ends – the player with the most animals in the club is the winner!
I generally do not like ‘Take That’ games – I can be pretty competitive and this mechanic can sometimes turn confrontational for me. That being said, I actually like Beasty Bar. Since it has such a small play area (only 5 cards at a time), the line-up is always changing. And that requires some fast and strategic thinking that negates the ‘Take That’ aspect for me – I am more focused on getting my animals ahead in line than I am in booting my opponents out of the way out of spite. You really have to think about what animal abilities you want to use and when, depending on the current line-up. Yes, cards will inevitably be kicked out of the line, but for me it doesn’t feel as vengeful in this game.
I really like that this game is easy to learn and fast to play. The concept and gameplay are simple enough, they only need to be explained once. And the game plays relatively quickly, so you can either play it multiple times in a row or use it as a filler between some heavier/longer games. All of the animal abilities are outlined in the rulebook, but if you’re ever unsure of an animal’s power, it is illustrated right at the bottom of the card for you! Gone are the days of referring back to the rulebook every turn to double-check, or having to reveal a card in your hand because you have to ask for clarification again.
Is Beasty Bar my favorite game? Absolutely not. But it’s one that I don’t mind playing when I am crunched for time or need to take a breather from a more complicated game. It’s made its way into my collection, and I think it’s going to stay. Purple Phoenix Games gives Beasty Bar a 7 / 12 (Bryan and Josh have not played it yet).
https://purplephoenixgames.wordpress.com/2019/01/18/beasty-bar-review/
Welcome to Beasty Bar – the hottest nightclub in the animal kingdom! The house is jumpin’ and the line is out the door! All of the animals are dressed to the nines and are vying for an opportunity to get into the club. But unfortunately, only a certain number of animals will be granted access. So, naturally, it’s time to get sly! Each animal has a different tactic, but if they’re not careful, they could get booted out of the line completely!
In Beasty Bar, a game of hand management with a sprinkle of ‘take that,’ players are trying to get the most animals from their hand into the club. All players receive an identical deck of cards, which are then shuffled, and draw 4 cards into their hand. On their turn, players will play one card from their hand into the line, perform the corresponding action, address any on-going abilities, and draw another card from their deck. Each animal card has a special ability, either immediate or on-going, that can be used to alter its place in the line. Choose your cards wisely – all players have the same pool of cards, and a power you used to your benefit could later be used against you! Once all cards have been played, the game ends – the player with the most animals in the club is the winner!
I generally do not like ‘Take That’ games – I can be pretty competitive and this mechanic can sometimes turn confrontational for me. That being said, I actually like Beasty Bar. Since it has such a small play area (only 5 cards at a time), the line-up is always changing. And that requires some fast and strategic thinking that negates the ‘Take That’ aspect for me – I am more focused on getting my animals ahead in line than I am in booting my opponents out of the way out of spite. You really have to think about what animal abilities you want to use and when, depending on the current line-up. Yes, cards will inevitably be kicked out of the line, but for me it doesn’t feel as vengeful in this game.
I really like that this game is easy to learn and fast to play. The concept and gameplay are simple enough, they only need to be explained once. And the game plays relatively quickly, so you can either play it multiple times in a row or use it as a filler between some heavier/longer games. All of the animal abilities are outlined in the rulebook, but if you’re ever unsure of an animal’s power, it is illustrated right at the bottom of the card for you! Gone are the days of referring back to the rulebook every turn to double-check, or having to reveal a card in your hand because you have to ask for clarification again.
Is Beasty Bar my favorite game? Absolutely not. But it’s one that I don’t mind playing when I am crunched for time or need to take a breather from a more complicated game. It’s made its way into my collection, and I think it’s going to stay. Purple Phoenix Games gives Beasty Bar a 7 / 12 (Bryan and Josh have not played it yet).
https://purplephoenixgames.wordpress.com/2019/01/18/beasty-bar-review/

Purple Phoenix Games (2266 KP) rated Ticket to Ride in Tabletop Games
Jan 9, 2020
I am one of the remaining few who reviewers who haven’t put in their two cents on Ticket to Ride. Why? Is it bad? No. Am I lazy? No. It’s really because I don’t think I have anything new to say about it that hasn’t already been said a hundred times. So this review on this game will be a little different from me. Instead of going over the rules and such (however truncated they typically are from me) I will question how well this game has aged for me.
Ticket to Ride is one of those games that has really hit it big in the mass market. You can find it all over in big box stores, in FLGS, online, secondary market, just everywhere. But why? And for this long? Ticket to Ride (TTR) came out in 2004. A mere 15 years ago. While that doesn’t really sound like a long time, in contrast to today’s game industry it is an eternity. With thousands upon thousands of games being released into the market through direct publish, Kickstarter/crowd funding, and big releases at conventions it’s hard to believe that you can still find this hanging with the exciting, fresh new games.
What I truly believe is magical about this game is its simplicity. “You have two main options: take some cards or play some cards.” When you can start a teach of a game by saying that, your players are invested right away because they know you aren’t going to bog them down with rules upon rules. “If you decide to take cards you can take these colored train cards or you can take new route ticket cards.” So now players have two choices from gaining cards. “If you decide to play cards you need to play cards of a color and number matching whichever route between two connecting cities on the map you like.” Done. The game is explained. Yeah, you can fight me about the endgame scoring stuff like longest route and whatnot, but for new gamers, you have explained this classic in three sentences. It’s so beautiful when a game allows you to teach it so quickly.
But that surely means that this is an easy game, right? With so few rules and such. Well, no. It’s not really “easy” at all. While your main rules are light, the strategy and tactics during play can cause feelings of joy and delight as well as frustration and concern as you see someone claim the route you need to connect to two cities on the map. Of course, you can’t explain that to your new players right away. You want them to experience these feelings organically and fully. It’s what makes TTR a really great game: having your well-laid plans just shot to smithereens by the guy who can’t tell the difference between the white train cars and the wild rainbow train cars.
DISCLAIMER: I play with the 1910 expansion, which is a MUST. The larger cards are way easier to play with. See photo below with comparisons from base game on bottom with the larger 1910 cards above. YMMV, but I will always play using this expansion. -T
Components. Let’s compare components to some current or newer games. The game board is laid out really well, and the artwork is sparse and not over-busy on the board. This is a HUGE plus for me. I like nothing more than for the board to offer thematic elements and feeling without pelting my eyes with too much distraction. The cards were a bad choice. Not because the art or the quality on them is bad – because that’s not what I am saying. The size of the cards was a poor choice. I did purchase the 1910 expansion and simply will not play my copy without it. I recently played TTR for GenCan’t 2019 at my FLGS with OG base cards and found myself dreaming of the 1910 cards. The score tracker discs are of industry-standard quality for scoring discs. The plastic train car pieces are still just as wonderful to handle and play with as are many other more modern components. Seriously just as good. TTR components (and really, most of the time Days of Wonder components in general) are really great.
So do I still enjoy playing it? You betcha, don’tcha know. I still love seeing the board in front of me, agonizing over the route tickets I am dealt, and trying to decide if I should go for the New York to Los Angeles, or keep it simple with multiple routes along the Mississippi River. I still love the panic that ensues when I see people hoarding train cards, just knowing that they will soon be on the attack and their train car collection will dwindle to almost endgame levels in too few rounds for me to complete my masterpiece. I guess I still really love it.
Is Ticket to Ride my favorite game? No. But I’ll tell you what. I hadn’t played it in a couple years, and after this weekend’s play, it has moved up on my list by several spaces. It still holds a special place in my heart, and also the hearts of my team. That’s why Purple Phoenix Games gives Ticket to Ride a retrospective 20 / 24. It’s still great!
Ticket to Ride is one of those games that has really hit it big in the mass market. You can find it all over in big box stores, in FLGS, online, secondary market, just everywhere. But why? And for this long? Ticket to Ride (TTR) came out in 2004. A mere 15 years ago. While that doesn’t really sound like a long time, in contrast to today’s game industry it is an eternity. With thousands upon thousands of games being released into the market through direct publish, Kickstarter/crowd funding, and big releases at conventions it’s hard to believe that you can still find this hanging with the exciting, fresh new games.
What I truly believe is magical about this game is its simplicity. “You have two main options: take some cards or play some cards.” When you can start a teach of a game by saying that, your players are invested right away because they know you aren’t going to bog them down with rules upon rules. “If you decide to take cards you can take these colored train cards or you can take new route ticket cards.” So now players have two choices from gaining cards. “If you decide to play cards you need to play cards of a color and number matching whichever route between two connecting cities on the map you like.” Done. The game is explained. Yeah, you can fight me about the endgame scoring stuff like longest route and whatnot, but for new gamers, you have explained this classic in three sentences. It’s so beautiful when a game allows you to teach it so quickly.
But that surely means that this is an easy game, right? With so few rules and such. Well, no. It’s not really “easy” at all. While your main rules are light, the strategy and tactics during play can cause feelings of joy and delight as well as frustration and concern as you see someone claim the route you need to connect to two cities on the map. Of course, you can’t explain that to your new players right away. You want them to experience these feelings organically and fully. It’s what makes TTR a really great game: having your well-laid plans just shot to smithereens by the guy who can’t tell the difference between the white train cars and the wild rainbow train cars.
DISCLAIMER: I play with the 1910 expansion, which is a MUST. The larger cards are way easier to play with. See photo below with comparisons from base game on bottom with the larger 1910 cards above. YMMV, but I will always play using this expansion. -T
Components. Let’s compare components to some current or newer games. The game board is laid out really well, and the artwork is sparse and not over-busy on the board. This is a HUGE plus for me. I like nothing more than for the board to offer thematic elements and feeling without pelting my eyes with too much distraction. The cards were a bad choice. Not because the art or the quality on them is bad – because that’s not what I am saying. The size of the cards was a poor choice. I did purchase the 1910 expansion and simply will not play my copy without it. I recently played TTR for GenCan’t 2019 at my FLGS with OG base cards and found myself dreaming of the 1910 cards. The score tracker discs are of industry-standard quality for scoring discs. The plastic train car pieces are still just as wonderful to handle and play with as are many other more modern components. Seriously just as good. TTR components (and really, most of the time Days of Wonder components in general) are really great.
So do I still enjoy playing it? You betcha, don’tcha know. I still love seeing the board in front of me, agonizing over the route tickets I am dealt, and trying to decide if I should go for the New York to Los Angeles, or keep it simple with multiple routes along the Mississippi River. I still love the panic that ensues when I see people hoarding train cards, just knowing that they will soon be on the attack and their train car collection will dwindle to almost endgame levels in too few rounds for me to complete my masterpiece. I guess I still really love it.
Is Ticket to Ride my favorite game? No. But I’ll tell you what. I hadn’t played it in a couple years, and after this weekend’s play, it has moved up on my list by several spaces. It still holds a special place in my heart, and also the hearts of my team. That’s why Purple Phoenix Games gives Ticket to Ride a retrospective 20 / 24. It’s still great!