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No One is Here Except All of Us
8
8.0 (1 Ratings)
Book Rating
Wow! I've been on a bit of a WWII kick lately with my books. This one was not at all what I expected.
This book tells the story of Lena, a your Romanian Jewish girl living in an all but forgotten village in rural Romania as WWII rages around them. The town decides to reinvent the world in hopes of keeping the war at bay. It works for a time, until a newly forbidden radio is discovered under the floor boards of a barn turned temple. Once the radio is again brought to life, the war crashes in around them. Lena's husband is kidnapped & the people who are left behind struggle to make sense of what is going on.
Lena take matters into her own hands & decides to set out with her 2 young sons to escape the war. They walk & walk losing more than they gain along the way. The help they find turns out to be unexpected. They take from Lena, but also in the end give her much in return.
It is amazing that they were in the middle of the war yet were able to avoid much of what other Jews were not so lucky to miss. Lena's life is not without great loss however, its just not the kind I expected to experience when I picked up this book.
The thing that sticks out most to me is that despite the horrors & loss Lena went through, she was able to come out on the other side better. This is not to say that you will get a fairy tale ending with this story though. Lena is not exactly happy as the book closes, but she is hopeful. And to her that is all she can ask.
  
Inside The Kremlin by Ravi Shankar
Inside The Kremlin by Ravi Shankar
(0 Ratings)
Album Favorite

"I chose a live album because you can hear where East meets West. It's obvious Ravi's known for his traditional music with Indian instruments. But with Inside The Kremlin he has the strings going. He's got a very orchestrated formality to mix in with his own Indian-tempered scale melodies. You can also hear the giant strings very clearly, so for me this is heaven. You've got the Indian modality mixed in with classical music. It's part of where we learned to orchestrate - where you can hear the sitars, for instance. It didn't take long for us to think, hey, this is how you put a cool guitar, strings or oboe piece together! Before that - and the same happened on Ocean Rain by Echo & The Bunnymen - it was the first time in a long time that we began to suss out this orchestration thing; it's not rocket science! I know the composers seem like they're physicists but if we can just take the melodies we can already play on the guitar and we put them on these classical instruments, that's orchestration, isn't it? We didn't have to be Mozart to do this. But in my case, this is where I began to figure some of these things out, certainly with Ocean Rain and Ravi Shankar. When I was in The Flaming Lips making the In A Priest Driven Ambulance album, it was very similar in that there was a guitar melody, but there were also strings doing it. That led to the beginnings of the orchestration in Mercury Rev as well as Flaming Lips. Listen to Ravi Shankar, and then listen to modern Bollywood - that's the Western or Hollywood side of Eastern music."

Source
  
Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare
Shooter
The latest in the highly-popular Call of Duty series has arrived and with

it comes a bold new direction for the series that mixes the familiar with

the new.

 

Infinite Warfare is set in the future but unlike the recent Advanced

Warfare, this is a future where space travel has become the norm and the

people of Earth find themselves in an ongoing battle with a Mars based

faction who have amassed a very large and powerful fleet of warships.

Players take on the role of Lt. Reyes who finds himself forced into

command when a surprise attack devastates much of the Earth’s forces and

at the mercy of the ruthless leader of the opposing forces (Kit

Harrington).

 

Like with last years Black Ops 3 players have a staging area and the

ability to select their weapon configurations for each mission. There is

also a Captain’s room where players can view newsreels and other items

should they want to take a break from the combat and explore.

 

Players can also select which missions to take based on the recommended

story missions or they can select side missions. In my first run through I

stuck mainly to suggested missions and was amazed at how fast I got to the

final battle, so those looking to prolong their solo campaign will want to

select some of the additional missions.

 

Mission play is what you would expect from Call of Duty with missions

mixing stealth and waves of enemies for players to mow down. This time out

several missions involve space combat as players will take on fighters and

enemy ships in their fighter plane which also allows for some interesting

missions where players will leave their ship to battle in Zero-G before

resuming the attack on foot.

 

Players also will have access to energy and ballistic weapons and can pick

up weapons and ammunition along the way.

 

Using futuristic grenades that cause gravity to disrupt as well as spider

like seekers is a nice touch as is the protective shield players can

deploy when the action becomes heated.

 

Multiplayer has always been the strong point of the series and Infinite

Warfare is no exception to this trend. There are fewer modes than in the

past, but the customization and rankings that players expect are still in

place. There are also the popular kill streak rewards that can turn the

tide of any battle.

 

Although some may not like the inclusion of jump packs in multiplayer, it

did not harm Advanced Warfare and the levels where fallen players float

away in Zero-G were also a very nice touch. I did briefly think I was

playing DOOM with some of the maps set on a planet exterior at first, but

soon found myself caught up in the action. Like with Black Ops 3, a

special weapon is on a timer and allows players to deploy a wide angle

machine gun called a “Claw” which mows down enemies with ease.

The maps like the solo portion of the game are highly detailed and

stunning to behold and the composition for the game has some very

compelling music. I played the game on an NVIDIA 960 then moved to a

NVIDIA 1060 Founders Edition card and found that the game looked and ran

amazingly well even on the highest settings.

 

The real treat of the game for me was the Zombie mode set at Spaceland, an

80s themed amusement park. The mode had plenty of 80s nostalgia as well as

an 80s soundtrack of hits from the era as well as a campy tone that

invoked the best of 80s horror films.

 

The detail level was so good that you can even take a ride on an

attraction, use some rides as weapons, and use tickets you gain to gain

power ups. For me it was simply the best initial Zombie offering of any

Call of Duty game ever.

 

In the end, Infinite Warfare offers one of the best campaigns in recent

years and blends old and new to create a Call of Duty experience that is

fresh yet familiar. Fans of the series should not be put off by the space

setting and should give the game a try as it is a very enjoyable and

winning combination that is as fun to play as it is great to look at.

http://sknr.net/2016/11/08/call-duty-infinite-warfare/
  
Game Of Thrones
Game Of Thrones
2011 | Adventure, Drama, Fantasy
Look on the bright side, we all said, without really believing it, when lockdown hit in March – time to watch those box sets we’ve been putting off. Well that was, of course, a great idea! For me that box set was possibly the biggest of all: the behemoth that is GOT.

Much like when a new band gets big quickly and you refuse to listen to the hype, I avoided watching the biggest show in the world, even when it was on in the same room as I tried to read a book in the other corner. It wasn’t that I thought I wouldn’t like it, but more that I didn’t believe it could be anywhere near as good as folk were making it out to be, especially as season one looked like only a slight step up on the swords and sandles exploitation-fests that had been going around. I labelled it “Tits and Dragons” and got on with my life for the next 8 years.

March 2020 will go down in history as the biggest spike in streaming TV services the globe will ever see. Literally millions of previously casual watchers, who had been busy having lives and jobs, turned to Netflix, Amazon Prime, Now TV and iPlayer etc, in search of endless hours of easy entertainment they could immerse their bored and twitchy minds inside of. Without internet at home, I had to go a bit more old school and rely on my daughter posting me the DVDs of GOT season by season.

I found season one enjoyable, with caveats, as it seemed to be one massive exposition (and sexposition) workshop. Obviously the main characters were being set up for big storylines down the road. In which sense it reminded me of a soap opera; in how it flitted between characters and relationships, never dwelling on one plot point for more than two minutes. I liked the way the production had set itself up though – the sets and costumes were of a much higher level than was usual for this kind of thing. Then there was those great opening credits, which become impossible not to hum along to as you get more into it.

Sadly, the first big shock moment didn’t shock me, as I’d heard so much about it on social media 9 years ago. But it was still very well done. Bold and brave; to take out a big name that early was a master stroke. By the end of S1E9 I was properly hooked. Although it helped I didn’t have anything else to do!

The next two weeks I had to wait for season two to be posted out, so I embarked on watching all the DVD commentaries too to kill some time in the evenings whilst I waited. This is almost certainly something I wouldn’t have done under normal circumstances and I believe it is what cemented my enjoyment of it as a whole. Listening to the cast and crew reminisce about what a great time they had, and how close they all were, really helped put it into context for me. I was already loving Peter Dinklage and Lena Headey, but their humour and irreverence in the commentaries made it feel like there were pals in the room watching it with me.

By season two and beyond, I was looking at maps, memorizing every minor character’s name, house and motto, and just immersing in it to the point of obsession. As, I guess, millions of people had already done over the years, but now I got what the fuss was all about. It is an addictive show; you have to know what happens next, you simply can’t leave it alone! Whether it is hissing and booing at Joffrey, or loving to hate Cersei, or siding with the bastards and broken things, there is always something engaging going on – and when a character you disliked dies horribly it is so satisfying!

It is a weird mix, however, of moments so horribly signposted, with some dubious acting, and moments of real surprise and emotion delivered with great acting. Many of the characters really grow into their skins as the actors get more familiar and comfortable being them. The writers too get better at putting the right words in their mouths, and learn to minimise the exposition moments. The young ones in particular really grow impressively as it goes on into seasons 3 and 4. Maisie Williams as the slightly sadistic loner Arya Stark especially. I loved how none stereotypical that character was, and have to say her relationship with The Hound was my favourite thing in the whole show.

At the climax of season four, which I believe was the peak of it artistically, the story arc of Dinklage as Tyrion Lannister, aka The Imp, becomes so compellingly good you can’t take your eyes off him. I had already come to the conclusion that his scenes were the best ones, but this went to 11 on the dial. And it gets better thinking back on it too. Which can’t truly be said of where they go with John Snow and Daenarys, who are ostensibly the main draw by this point, as all storylines seem to mirror their journeys on opposite sides of the world; a song of ice and fire, indeed.

Seasons 5 and 6 continued to be great, even though the dramatic peaks were hard to top. What did improve was the big set pieces, as episodes such as Hardhome and Battle of the Bastards upper the bar on huge battles, staged masterfully. There were things happening that I had never seen in a TV show before, both creatively and budget spent. Watching some of the making of documentaries was fascinating in this regard. The props department alone was astonishingly detailed, to Lord of the Rings degrees, properly impressive!

To go into story and scene details here is pointless, and I don’t want to include any more spoilers than I already have, just in case there is anyone else like me, that hasn’t done the whole journey yet. Obviously, there was some controversy in where seasons 7 and especially 8 went with some storylines and characters. I thought it was mostly fine, to be honest, I just went with it. But it did become a little stretched and hurried, as it raced towards its conclusion. It’s hard for me to get a proper impression of how tense and then annoying it would be to wait a long time for a new season and then have it not go where you imagined it would. Not a problem for me, as I blitzed the final 4 seasons in about a week.

As the episode ratings of season 8 on IMDb indicate, folk were not happy. There was an element of anti-climax, to be fair, but what else could it have been, now so many people claim it as their own? The end isn’t perfect, and that may have a lot to do with the fact they stopped following the books, because they hadn’t been written. In all honestly, I didn’t care. It was spectacular and diverting enough to keep my attention, and my investment in the characters not brutally killed off was not teenage enough to take it personally. I do have sympathy for fans that felt their loyalty betrayed, but come on… it’s just a TV show.

Watching the same fictional world for more than 70 actual hours can do things to you brain. In conclusion I would say I loved going there! The good things always outweighed the annoying things, and it is an experience I would recommend to anyone who hasn’t done it. Whatever age you are, it is a must see phenomenon, like The Sopranos – oh wait, I haven’t seen that yet either…
  
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Unleashing Sin (Revive #0.5)
Unleashing Sin (Revive #0.5)
A.M. Wilson | 2020 | Contemporary, Romance
10
10.0 (1 Ratings)
Book Rating
Unleashing Sin is the prequel novel in the Revive series and I loved every word. Now, as with Redesigning Fate, it's dark and nasty in places but it needs to be, it really does. A.M. Wilson gives you a view that is sometimes skipped over or ignored in favour of the light and fluffy story. Trust me, if you want light and fluffy you need to grab yourself a different book. However, if you are prepared to take a walk on the dark side, then you are in for one helluva ride.

Sin has to be one of the most anti-heroes I've ever read about and he was simply perfect. His life hasn't been easy, in any way but things go horribly wrong when his father is murdered before his eyes. This leads him to having a break down and things only get worse when he thinks he has 'miraculously' found Molly when he actually hasn't. His reactions and grief are horrible to read about as they tore me up inside.

Shelby has been through what no person should ever go through. Although she sees herself as weak, she is incredibly strong and has the willpower to move forward. She is there for Sin as much as he is there for her, but make no mistake, she isn't prepared to take his sh*t either!

A slow-burner as it wouldn't be right any other way. So much here that I loved, so much so that as soon as I finished this book, I simply had to re-read Redesigning Fate!

If you like darkness in with your romance, then I simply can't recommend this one highly enough!

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
On The Ice ( Stick Side '#1)
On The Ice ( Stick Side '#1)
Amy Aislin | 2018 | LGBTQ+, Romance, Sport & Leisure
10
10.0 (1 Ratings)
Book Rating
kinda creeps up on ya!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

Mitch is working two jobs to put himself through college, and get himself in the NHL league. He puts on a front for everyone and anyone who pays him any attention. But Alex sees Mitch, like SEES him, as he really is and Alex wants more. But both young men are fully aware that coming out might jeopardize both the positions in the league.

I made a new shelf, just for books like this! It's title?? Kinda-creeps-up-on-ya!

Because that is just what this book did! It creeps along, slow, slow, fast, fast, slow. The emotions build along the same, and then, THEN?? I ran out of book!

You get sucked in so far, you can't see a way out, except to keep on going and see how it all turns out!

I loved Mitch, with all his fronts and faces he presents to everyone else. I loved that Alex saw, immediately, past those fronts and faces. Loved that Alex makes it clear to Mitch, while he finds him attractive, there can be nothing between them without the EMOTIONAL connection. And Mitch would rather take the nothing, and have Alex in his life, than just the sex, and lose Alex along the way.

I find myself: me, a middle aged English woman, connecting with Alex on a much deeper level than I expected to. Alex is demisexual: he loves people, not genders. But he won't have sex with just anyone, he needs that emotion connection that Mitch is chasing with Alex. And I think THATS what I connected to, the fact he needs that emotional connection.

I did love the epilogue! Loved that, even though these guys could have lost their league places, they followed their hearts!

There is a little bit in the front of this book, that tells you Mitch and Alex pop up in another book by Aislin. They are already married for 6 years in that book, and this is the story of how they got together. I'd like to read that one too.

From what I can see, the first I have read of Aislin, another new to me author who blew me away.

5 stars, that creep up ya!!

**same worded review will appear elsewhere**
  
What You Wish For
What You Wish For
Katherine Center | 2020 | Fiction & Poetry, Romance
6
6.0 (1 Ratings)
Book Rating
I feel bad, but I think I'm somehow immune to Katherine Center's charms, which seem to make everyone swoon over her books. With the exception of How To Walk Away, which I really enjoyed, I like her books, but never really love them. And that's definitely what happened here. In fact, I often found WISH to be utterly frustrating.

Maybe it's because I'm the child of educators, but I just kept shaking my head at the idea of a principal who could come in and unilaterally make decisions without any resistance. It made it impossible for me to focus on the rest of the story. Apparently Duncan is hired by the school founders' son-in-law--essentially a school board of one. What private school has one person on their board? What sort of private school has parents who just quietly allow someone to paint the halls gray and put bars on the windows??! None of this made any sense to me. All the resistance came down to the teachers?? I've seen parents riot over far less.

I couldn't handle it--could you tell? I also couldn't handle Sam for most of the book. I just get frustrated with Center's heroines. Sam was so whiny about nearly everything. She was more than happy to judge everyone else, yet completely resistant to owning her own life, making any changes, and opening up. Ugh. I wanted to shake her sometimes.

The book was very slow to start. Much rehashing of Sam's own problems, Duncan's arrival and the fact that--can you believe it--he is different than he was before. Hey, did you know Duncan used to be cool and funny, but now he's not?! I didn't! Oh wait, let me tell you again 15 times. Also, let's go into the fact that Sam has some issues and can never ever love again. Did I mention ever?

Also, later, without giving too much away, we completely gloss over how serious PTSD is and whitewash over the severity of things like depression, because focusing on happy things will just take away those issues completely, right? Also most plot points are telegraphed a mile away.

Sigh, I'm probably being too harsh here. The book gets a bit better as things go on. And there's a really cute kid whom I enjoyed. But still. Repetitive, predictable, and not the best at presenting mental health issues. 2.5 stars, rounding to 3 here.
  
Shadow Hunters
Shadow Hunters
2005 | Adventure, Bluff, Card Game, Deduction, Horror
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.


Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!

On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).


As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.

This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.

I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
  
Zoom in Barcelona
Zoom in Barcelona
2019 | Travel
Barcelona! One of my favorite cities I have ever visited. I have sweet memories and also sour memories of this wonderful place. I have walked the streets, tipped the street performers, performed at the Universitat de Barcelona, but I also have mistakenly happened upon a brothel at night and had my debit card stolen by the hotel maintenance staff while visiting. So there’s a wide range of experiences I’ve had in Spain. That said, as this game is set in Barcelona, I knew I just had to get it to the table ASAP, and I found a gem for my collection.

In Zoom in Barcelona, players are photographers competing in a local photography contest. Judges will dictate the preferred sites, and the contest will have an over-arching theme, while players also race to take shots at the most opportune moment with the sunlight over the city. There are multiple ways to score points, and collecting a diverse portfolio of shots from the day will win a prize for the best photographer!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, follow the instructions in the rulebook; there are just too many to list here. However, the starting state of the board should look something similar to the photo below. The major components are the board, the Landmark photo cards, the Transport cards, Natural Light track, Themes tokens, and of course: the Dragon token.


NOTE: This review includes all rules found in the rulebook. For lighter games, players may omit certain rule options.
Turns are very simple in Zoom in Barcelona and consist of two phases – Move and Perform One Action. Players may move up to two connected spaces by walking, or more spaces by playing and discarding one of their Transport cards (shown above in hand). Players will be moving around the board like crazy attempting to arrive at certain locations so that they may take one action from the following: take one photo, visit an Information Point, or take the Metro.

Should the active player choose to take one photo, they must be currently at a location that matches one of the Landmark cards currently residing in the Judges’ Picks area (northeast corner of the board). To take a photo here, the player simply collects the card from the board and replaces it with another from the deck. Collecting Judges’ Picks cards is nice, but if players neglect to advance themselves along the Natural Light Track (southeast corner of the board), these cards will not score. Players will need to take photos at the leftmost location to be able to score two Landmark cards, with each subsequent Natural Light card allowing an additional two cards to be scored, up to a maximum of eight total cards scored. Players may also take photos of portions of the Barcelona Skyline by arriving at the corresponding Skyline Viewpoint spots on the board and collecting the token present (in a two player game, there is only one token at each spot, so the race is on!). These Skyline tokens can be combined at the end of the game for bonus points if combined in a specific order per the individual City Skyline Tokens dealt at the beginning of the game. Finally, players may take a photo of the Dragon in its current Lair by arriving on the Dragon’s location and choosing this action. By taking its photo, the Dragon allows players to freely take one of the Judges’ Picks Landmark cards from those on display, collect any Skyline building token from the board, advance the player’s token on the Natural Light Tracker, OR refresh all the Landmark cards on the Judges’ Pick area. In all of my plays, I abuse the Dragon to advance my token on the Natural Light Track primarily.

The player may instead visit an Information Point on the board in order to draw more or completely refresh their hand of Transport cards. Perhaps the player has a value 3 card, discards it, and draws three more cards offering higher value transports.

Finally, a player may instead choose to Take the Metro by visiting a red M spot and virtually teleporting to any other red M Metro spot on the board. This makes for quick travel across the city.


Play continues in this fashion until one player collects their eighth Landmark photo. The game then immediately ends and scores are counted per the rulebook. The photographer with the highest score wins the competition!

Components. This game has a lot of different types of components; the box is stuffed! All of the cards are nice, the cardboard components are great, and the wooden tokens are just okay. I would prefer more custom wooden components, as the game ships with just entry level pawn tokens and matching colored cubes. Something a bit more jazzed up would be appreciated here. Otherwise, the art is wonderful, the board is beautiful, and everything just looks really interesting when all setup. Per usual, Blue Orange has given us a beautiful game. (*Just bling out the wooden bits in your copy – I plan to with mine)

So wow, there are so many choices to be made in this game. Firstly, it’s a mad dash to collect that eighth Landmark card, but you just can’t ignore the Natural Light Track (if you play with it), because having eight cards but only able to score two or four is just like shooting yourself in the foot for no good reason. Zooming around town (I know, I had to) is so satisfying, like a board game treasure hunt, and snapping all these photos of memorable places just hits the spot for me. Yes, I am probably biased because of the setting and my fondness for it, but even if this were set in another location where I had no experience, I would still very much enjoy it.

I’ll tell you one thing. I feel bad every time I play this because I feel like a lazy one-trick pony chasing around the Dragon to exploit its power, and MAYBE grabbing a shot along the way. The Dragon is very powerful and allows players to do really helpful things throughout.

Yes, there are some minor rules I left out, but I think you all get the idea behind this game. I am absolutely in love with this one, and I am so glad it was suggested to me to try, and even more lucky that Blue Orange sent me a copy to review! Officially, Purple Phoenix Games gives this one a 5 / 6 for its beauty, fun mechanics, and incredible array of choices to be made along the way. I can see this one inching its way toward my Top 10 Games of All Time, but I suppose time will tell. If you are a fan of ours, and your tastes typically line up with mine, then please do yourself a solid and grab a copy of this one right away. It may be daunting to learn at first, but once it all clicks, I can guarantee you will see the cohesiveness and beauty of Zoom in Barcelona.

Oh, and if anyone finds my debit card, please return it. I “lost” it there in the Summer of 2000. Thanks.