Search
Search results

Pucked Off (Pucked #5)
Book
I’m NHL defenseman Lance Romero, AKA Lance “Romance." I’m notorious for parties and excess....

Doctor Squish
YouTube Channel
Hey Everybody! Doctor Squish Here! The number 1 squishy Doc on YouTube! I love to get the best...

After Night Fall
Book
Dinner...Nathan, his daughter Anna, Marissa (whom gets engaged to Nathan at the dinner party),...

Blazing Minds (92 KP) rated The Way Back (2020) in Movies
Oct 29, 2021 (Updated Nov 3, 2021)
Jack Cunningham (Ben Affleck) was a High School basketball phenom who walked away from the game, forfeiting his future. Years later, when he reluctantly accepts a coaching job at his alma mater, he may get one last shot at redemption.
First of all I have to say that the thought of a film based around basketball wasn’t something that appealed to me on first hearing about Finding The Way Back, but I have to say that I was pleasantly surprised by the film and how powerful not only the performances were but the story and feel of the film.
This is a movie that is one that you can sit back with and take in the story and how Affleck’s character’s life took a turn after his Basketball career ended, but he has the chance to come back when he is asked to coach the school team which hasn’t won any games in such a long time.
First of all I have to say that the thought of a film based around basketball wasn’t something that appealed to me on first hearing about Finding The Way Back, but I have to say that I was pleasantly surprised by the film and how powerful not only the performances were but the story and feel of the film.
This is a movie that is one that you can sit back with and take in the story and how Affleck’s character’s life took a turn after his Basketball career ended, but he has the chance to come back when he is asked to coach the school team which hasn’t won any games in such a long time.

LeftSideCut (3776 KP) rated Metal lords (2022) in Movies
Apr 27, 2022
If you're into heavy metal then you will find something to enjoy with Metal Lords, a teen comedy/metal love letter from Peter Sollett.
It drags in a few places, and some of the humour doesn't quite land, but it did get a few genuine laughs out of me, and is pretty damn wholesome - there's surprisingly very little musical gate-keeping from any of the characters. The students who are into Ed Sheeran are mostly respectful towards the main characters metal leanings ("Post death metal") and even he appreciates the rival pop band by the time the credits roll. It's a refreshing take on a genre that is rife with elitism.
Other than that, Metal Lords has a banging soundtrack, and some great original music courtesy of the incredibly talented Ramin Djawadi (who is just everywhere these days, and deservedly so).
Metal Lords won't change your life, but it's a fun time. It's pretty much Deathgasm without the gore and demons.
It drags in a few places, and some of the humour doesn't quite land, but it did get a few genuine laughs out of me, and is pretty damn wholesome - there's surprisingly very little musical gate-keeping from any of the characters. The students who are into Ed Sheeran are mostly respectful towards the main characters metal leanings ("Post death metal") and even he appreciates the rival pop band by the time the credits roll. It's a refreshing take on a genre that is rife with elitism.
Other than that, Metal Lords has a banging soundtrack, and some great original music courtesy of the incredibly talented Ramin Djawadi (who is just everywhere these days, and deservedly so).
Metal Lords won't change your life, but it's a fun time. It's pretty much Deathgasm without the gore and demons.

Purple Phoenix Games (2266 KP) rated Top Pop in Tabletop Games
Jul 22, 2021
THANK YOU, TALON STRIKES STUDIOS! I recently moved from Illinois to Tennessee (where things are mostly “Coke”) and I have always grown up calling soft drinks “pop,” so when I saw a group was creating a game using the proper terminology, I jumped at the chance. Stackable bottlecaps AND a bidding mechanic? I’m so in. This may not be everyone’s jam, but it’s working for me!
Top Pop is a 2-5 player (well, I would say 3-5) card game of market penetration and territory influence. In it, players are representatives of rival pop manufacturers bent on skyrocketing their company’s popularity in various major cities across the country. The winning rep is they who can diversify their influence and hit influential cities hard and often.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup a game of Top Pop, refer to the rulebook to determine the starting resources per number of players. Each game is setup differently depending on how many players are involved. Shuffle the deck of city cards, and if using the optional City Power or Scenario variants, place these cards on the table for all to access as well. Each player chooses a color, receives the appropriate starting resources and the game is ready to begin!
On the active player’s turn, they will complete the following steps: Collect City Cards, Play a City Card, Take Caps, Place Stacks, and then Draw a Card. The first turn of the game Collect City Cards is skipped, but after that, each card the active player owns the largest stack of tops on they will collect. Caps that were stacked on the card are redistributed depending on where the card was placed (in front of the active player or a rival player). Next, the player will Play a City Card from their hand either in front of themselves or in front of a rival player. This is an important step to consider because once a card has been claimed then caps are distributed according to card placement, as referenced in the first step. Also noteworthy here is that if a card is placed in front of a rival, the active player takes one of said rival’s caps (Take Caps) from the bank of caps in the middle of table as well as a cap of the active player’s choice.
Now that the active player presumably has some caps with which to play, they Place Stacks on any City Card(s) they wish. The stacks of caps need to be the tallest stack on the card, must include a cap of the same color of the player who currently owns the highest stack, and must also be topped with a cap of the active player’s color. Any amount of caps may be added to a City Card in order to achieve these requirements, and the active player may place stacks on any number of City Cards in play. Once the active player has placed all caps they wish, they must then Draw a Card and prepare for their next turn.
As City Cards are played, caps placed out in stacks, and players winning bids on cards, players are jockeying for endgame points. The game ends after a player collects their sixth City Card and every other player has a chance to spend their remaining caps to claim cards. At the end of the game, points are awarded for having simple majority in each city as well as points for collecting a more diversified set of City Cards. The player with the most points scored at the end of the game wins!
Components. Again, this is a prototype copy of the game, so components are in no way final. Most notably, the final copies of Top Pop will include nice plastic stackable bottlecaps that look way better than the painted wooden discs (which for a prototype, are actually quite nice). The City Cards look and feel complete to me, and are pretty impressive. I like the art quite a bit and the game’s style is spot on. I am very excited to see how this one ends up, and I think gamers will love handling the finished bottlecaps.
There is a lot going on here that is hard to put into words. I played this solely three-player and included the City Powers with a few Scenarios (Kickstarter exclusives, I understand). I found the base game to be very good, but adding in those optional rules really makes it pop for me (I know you saw what I did there). Every player is constantly engaged throughout, and the tactical play always has me considering tons of options. I would not necessarily want to play this with extremely AP-prone players, but it is quick enough to include them as well from time to time.
What I like most about Top Pop, in addition to the overall aesthetic (even in the prototype), is the tactics in watching what other players are collecting, where the cards are placed, and cross-referencing all that with your personal bottlecap economy. There are just so many things to consider on each turn that makes me hungry for more and more plays. I say this a lot, but when I think about a game and ways I would attack it differently outside of the game session, that is a mark of a great game to me. And this one is a great game to me.
If you are looking for a uniquely-themed bidding card game with (promised) excellent components, I urge you to check out the Kickstarter campaign, which ends August 7, 2021. And on a personal note, I’m so excited to have both Chicago and New Orleans in this game. Two of my favorite cities in the world!
Top Pop is a 2-5 player (well, I would say 3-5) card game of market penetration and territory influence. In it, players are representatives of rival pop manufacturers bent on skyrocketing their company’s popularity in various major cities across the country. The winning rep is they who can diversify their influence and hit influential cities hard and often.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup a game of Top Pop, refer to the rulebook to determine the starting resources per number of players. Each game is setup differently depending on how many players are involved. Shuffle the deck of city cards, and if using the optional City Power or Scenario variants, place these cards on the table for all to access as well. Each player chooses a color, receives the appropriate starting resources and the game is ready to begin!
On the active player’s turn, they will complete the following steps: Collect City Cards, Play a City Card, Take Caps, Place Stacks, and then Draw a Card. The first turn of the game Collect City Cards is skipped, but after that, each card the active player owns the largest stack of tops on they will collect. Caps that were stacked on the card are redistributed depending on where the card was placed (in front of the active player or a rival player). Next, the player will Play a City Card from their hand either in front of themselves or in front of a rival player. This is an important step to consider because once a card has been claimed then caps are distributed according to card placement, as referenced in the first step. Also noteworthy here is that if a card is placed in front of a rival, the active player takes one of said rival’s caps (Take Caps) from the bank of caps in the middle of table as well as a cap of the active player’s choice.
Now that the active player presumably has some caps with which to play, they Place Stacks on any City Card(s) they wish. The stacks of caps need to be the tallest stack on the card, must include a cap of the same color of the player who currently owns the highest stack, and must also be topped with a cap of the active player’s color. Any amount of caps may be added to a City Card in order to achieve these requirements, and the active player may place stacks on any number of City Cards in play. Once the active player has placed all caps they wish, they must then Draw a Card and prepare for their next turn.
As City Cards are played, caps placed out in stacks, and players winning bids on cards, players are jockeying for endgame points. The game ends after a player collects their sixth City Card and every other player has a chance to spend their remaining caps to claim cards. At the end of the game, points are awarded for having simple majority in each city as well as points for collecting a more diversified set of City Cards. The player with the most points scored at the end of the game wins!
Components. Again, this is a prototype copy of the game, so components are in no way final. Most notably, the final copies of Top Pop will include nice plastic stackable bottlecaps that look way better than the painted wooden discs (which for a prototype, are actually quite nice). The City Cards look and feel complete to me, and are pretty impressive. I like the art quite a bit and the game’s style is spot on. I am very excited to see how this one ends up, and I think gamers will love handling the finished bottlecaps.
There is a lot going on here that is hard to put into words. I played this solely three-player and included the City Powers with a few Scenarios (Kickstarter exclusives, I understand). I found the base game to be very good, but adding in those optional rules really makes it pop for me (I know you saw what I did there). Every player is constantly engaged throughout, and the tactical play always has me considering tons of options. I would not necessarily want to play this with extremely AP-prone players, but it is quick enough to include them as well from time to time.
What I like most about Top Pop, in addition to the overall aesthetic (even in the prototype), is the tactics in watching what other players are collecting, where the cards are placed, and cross-referencing all that with your personal bottlecap economy. There are just so many things to consider on each turn that makes me hungry for more and more plays. I say this a lot, but when I think about a game and ways I would attack it differently outside of the game session, that is a mark of a great game to me. And this one is a great game to me.
If you are looking for a uniquely-themed bidding card game with (promised) excellent components, I urge you to check out the Kickstarter campaign, which ends August 7, 2021. And on a personal note, I’m so excited to have both Chicago and New Orleans in this game. Two of my favorite cities in the world!

Emma @ The Movies (1786 KP) rated All Is True (2018) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
I have reservations about anything that Kenneth Branagh is in on the big screen. I'm sorry but I'm going to say it... he needs to stop. Stay behind the camera or on stage. I'm already pre-disappointed for Death On The Nile.
Regardless of that feeling I was excited to see Judy Dench and Ian McKellen in action, it was also a nice surprise to see Ben Elton's name on it... I'm not sure how that had escaped my notice.
Even with those redeeming features I was left bored? Disappointed? No, definitely bored.
I know lots of different snippets about Shakespeare. Whether they're true or not always seems to be up for debate but there are plenty of facts out there. One of the things I had never heard before was this film's addition of the Shakespeare/Wriothesley friendship. By this point I was already feeling disengaged so adding it in pushed me even closer to the edge. I was actually annoyed to be presented with something completely unknown. I know that's mad.
The story as a whole wasn't going to be action-packed and therefore a little slower paced, but everything we were presented with didn't seem connected to anything else. One of the notes I made just said "nothing seems to have a real purpose" and I don't think that opinion changed by the time the film ended. I didn't understand the ultimate point of this film, I know it's about the end of his life and yet... *quizzical shrug*.
You say Ben Elton and you think Blackadder and The Thin Blue Line, at least I do. He's built for comedy and in this there just isn't any and it shows. Everything feels bland and is punctuated with silences that bring the awkwardness of the characters right out into the audience. Unfortunately a real awkwardness and not an "I identify with this character" one.
As for the star-studded cast, I enjoyed Judi Dench's performance the most but even that can't bring up the score on this for me. McKellen gave a fantastic performance but it didn't feel like it belonged in this film, it felt like he was acting in a Shakespeare play and not in a film about Shakespeare.
Had you taken Dench and McKellen out there would have been very little in this film to stop it from sliding into obscurity.
What you should do
I can't recommend this one, I wouldn't even bother when it appears on TV. It does have its audience somewhere though, as I and several other people heaved a sigh of relief when it ended the little old lady across the aisle exclaimed "ooooh weren't that lovely!"
Movie thing you wish you could take home
I would like to take home the two hours of my life I spent on this film, if that's possible?
Regardless of that feeling I was excited to see Judy Dench and Ian McKellen in action, it was also a nice surprise to see Ben Elton's name on it... I'm not sure how that had escaped my notice.
Even with those redeeming features I was left bored? Disappointed? No, definitely bored.
I know lots of different snippets about Shakespeare. Whether they're true or not always seems to be up for debate but there are plenty of facts out there. One of the things I had never heard before was this film's addition of the Shakespeare/Wriothesley friendship. By this point I was already feeling disengaged so adding it in pushed me even closer to the edge. I was actually annoyed to be presented with something completely unknown. I know that's mad.
The story as a whole wasn't going to be action-packed and therefore a little slower paced, but everything we were presented with didn't seem connected to anything else. One of the notes I made just said "nothing seems to have a real purpose" and I don't think that opinion changed by the time the film ended. I didn't understand the ultimate point of this film, I know it's about the end of his life and yet... *quizzical shrug*.
You say Ben Elton and you think Blackadder and The Thin Blue Line, at least I do. He's built for comedy and in this there just isn't any and it shows. Everything feels bland and is punctuated with silences that bring the awkwardness of the characters right out into the audience. Unfortunately a real awkwardness and not an "I identify with this character" one.
As for the star-studded cast, I enjoyed Judi Dench's performance the most but even that can't bring up the score on this for me. McKellen gave a fantastic performance but it didn't feel like it belonged in this film, it felt like he was acting in a Shakespeare play and not in a film about Shakespeare.
Had you taken Dench and McKellen out there would have been very little in this film to stop it from sliding into obscurity.
What you should do
I can't recommend this one, I wouldn't even bother when it appears on TV. It does have its audience somewhere though, as I and several other people heaved a sigh of relief when it ended the little old lady across the aisle exclaimed "ooooh weren't that lovely!"
Movie thing you wish you could take home
I would like to take home the two hours of my life I spent on this film, if that's possible?

Debbiereadsbook (1444 KP) rated The Half Wolf in Books
Aug 9, 2021
a different take on shifters!
Independent reviewer for Archaeolibrarian, I was gifted the audio file of this book.
Quinn has lived in Wales his whole life. He knows of shifters and their nomadic lifestyle. He also knows that they suffer a lot of prejudice. Meeting Kellan, a wolf shifter who’s camped out in the valley, throws Quinn out of sorts: MORE out of sorts that he usually feels. Their attraction is obvious, but Kellan knows he can’t have Quinn. Quinn is human and wolves and humans do not mate, do they?
I usually write a bit about the book first, then the narration, but sometimes I can’t do that because my reviews often take a life of their own and this is one such time.
Hamish Long narrates. It's so nice to NOT have an American accent in your ear, you know? Long’s talent is only just coming to my attention, and I LOVED the narration of this book. His reading voice is deep and clear, and I had no trouble keeping up with the tale. His voices for the different characters were, I thought, spot on. With a mix of Welsh, non-descript English accents fitting for nomads and even an American accent thrown in, they were varied but accurate. The voice for the rogue wolf was major creepy, but very apt. Long gets across all of Quinn’s continuing changes and feelings, and all of Kellan’s need for Quinn, but knowing he can’t have him, and how much it breaks Kellan to realise that he might have to walk away.
My only niggle, and it’s a personal one, rather than a technical one, was that at first, I thought it was Quinn and Calum, not Kellan. But at some point, there was a marked difference in the name’s delivery, and I noticed Kellan more. Might just be me and my rubbish hearing though.
The story itself is well written and well delivered. Different enough to be interesting and to totally hold my attention from start to finish. And trust me on this, that’s a tricky thing right now! (major book funk!) While I twigged something was a little different in Quinn early on, how that all played out was not how I thought it would.
The rogue wolf was called an omega here, and that’s different to other wolf shifter books and I did like that some things were tipped on their head, I really did.
Not especially heavy on the smexy stuff, but plenty of steam! It’s not really needed here, I don’t think. Quinn and Kellan have passion and attraction and that comes across well enough. It is violent though, when dealing with the rogue and I think that was needed.
Long seems to have narrated a fair few of Northcote’s books, I might have a few more hours listening on my audio list now!
4 stars for the book
5 stars for the narration
4.5 overall but rounded UP for the blog.
**same worded review will appear elsewhere**
Quinn has lived in Wales his whole life. He knows of shifters and their nomadic lifestyle. He also knows that they suffer a lot of prejudice. Meeting Kellan, a wolf shifter who’s camped out in the valley, throws Quinn out of sorts: MORE out of sorts that he usually feels. Their attraction is obvious, but Kellan knows he can’t have Quinn. Quinn is human and wolves and humans do not mate, do they?
I usually write a bit about the book first, then the narration, but sometimes I can’t do that because my reviews often take a life of their own and this is one such time.
Hamish Long narrates. It's so nice to NOT have an American accent in your ear, you know? Long’s talent is only just coming to my attention, and I LOVED the narration of this book. His reading voice is deep and clear, and I had no trouble keeping up with the tale. His voices for the different characters were, I thought, spot on. With a mix of Welsh, non-descript English accents fitting for nomads and even an American accent thrown in, they were varied but accurate. The voice for the rogue wolf was major creepy, but very apt. Long gets across all of Quinn’s continuing changes and feelings, and all of Kellan’s need for Quinn, but knowing he can’t have him, and how much it breaks Kellan to realise that he might have to walk away.
My only niggle, and it’s a personal one, rather than a technical one, was that at first, I thought it was Quinn and Calum, not Kellan. But at some point, there was a marked difference in the name’s delivery, and I noticed Kellan more. Might just be me and my rubbish hearing though.
The story itself is well written and well delivered. Different enough to be interesting and to totally hold my attention from start to finish. And trust me on this, that’s a tricky thing right now! (major book funk!) While I twigged something was a little different in Quinn early on, how that all played out was not how I thought it would.
The rogue wolf was called an omega here, and that’s different to other wolf shifter books and I did like that some things were tipped on their head, I really did.
Not especially heavy on the smexy stuff, but plenty of steam! It’s not really needed here, I don’t think. Quinn and Kellan have passion and attraction and that comes across well enough. It is violent though, when dealing with the rogue and I think that was needed.
Long seems to have narrated a fair few of Northcote’s books, I might have a few more hours listening on my audio list now!
4 stars for the book
5 stars for the narration
4.5 overall but rounded UP for the blog.
**same worded review will appear elsewhere**

Cat Me If You Can
Book
Charlie Harris and his feline companion Diesel take a bookish vacation but discover that murder...

Beckie Shelton (40 KP) rated The Art of Hiding in Books
Oct 6, 2017
Right, I'm going, to be honest here and say that I really struggled with this book and it was only the last few chapters that bumped this up to a three star for me.
Until then It was a two all the way, so sorry.
I'm obviously in a minority here in regards to how The art Of Hiding was perceived by myself as I've seen many positive reviews singing its praises and this is a well-written story it just personally wasn't really my cup of tea.
So I'm going to try and pinpoint what wasn't working for me as there was never one major thing that stood out specifically and also what was actually floating my boat.
So first things first I've never read anything by Amanda Prowse before, so was going in blind here.
Well, my initial impression was that The Art Of Hiding was really well written, the words flowed easily and the writing style was one that was easy to get lost in.
But here comes my main problem, the actual story itself, I found it a bit boring and somewhat one-dimensional.
I also wondered whether the author herself has ever lived on the breadline or was this her portrayal of what she thinks it would be like to be in that scenario.
I thought to myself why wasn't Nina McCarrick with no income not down the job centre and putting in an application, dare I say it for housing benefit.
She was meant to be on her arse after all.
It also annoyed me how living on the breadline was initially portrayed all doom and gloom and shitty childhoods, I didn't find it a realistic portrayal of how the other half lives it was very stereotypical in the way it depicted the rich and the poor.
I found it so hard to connect with the characters especially Nina who I found very whiny and almost childlike in some of her reactions.
Thank god for Tiggy, she was a breath of fresh air and also very forgiving considering the way she has been treated by her sister over the past few years.
I was so glad we had tiggy to add a bit of realism to this tale, I needed her as She was the one character I actually liked completely.
So a brief description of The Art Of Hiding is Nina McCarrick has the perfect life.
Until that is her husband Finn dies in a car crash leaving Nina and their Two sons in a mountain of debt and their whole lives unravelling.
Nina moves her boys back to the streets of Southampton where she grew up and The Art Of Hiding is really the story of how Nina and her children cope and grow as individuals as their world implodes.
As I said earlier I couldn't initially connect, but then a bit before the end I felt it and this is mainly what made me bump this up a star, I had a lump in my throat as Nina and her kids visit their former home with Tiggy, it was very poignant and sentimental and after pages of just reading, I actually started to feel the words written.
Overall though this book didn't make me feel good, On finishing, I felt rather sad and deflated and I like my fiction to leave me feeling rejuvenated, an emotional wreck, happy even sad, but not deflated and down that's a no-no.
I really do think I would enjoy other works of Amanda Prowse's as I really did like the writing style It was just the Art Of Hiding just didn't quite hit the mark for me.
So, In conclusion, this is a well-written story hence the three stars, It just personally wasn't quite for me, yourself well we are all diverse in our likes and dislikes so give it a go, I would so love to hear your take on this.
I would like to thank Netgalley, the publisher and the author for providing me with an arc of The Art Of Hiding By Amanda Prowse, this is my own voluntary, honest opinion.
Arc Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
Until then It was a two all the way, so sorry.
I'm obviously in a minority here in regards to how The art Of Hiding was perceived by myself as I've seen many positive reviews singing its praises and this is a well-written story it just personally wasn't really my cup of tea.
So I'm going to try and pinpoint what wasn't working for me as there was never one major thing that stood out specifically and also what was actually floating my boat.
So first things first I've never read anything by Amanda Prowse before, so was going in blind here.
Well, my initial impression was that The Art Of Hiding was really well written, the words flowed easily and the writing style was one that was easy to get lost in.
But here comes my main problem, the actual story itself, I found it a bit boring and somewhat one-dimensional.
I also wondered whether the author herself has ever lived on the breadline or was this her portrayal of what she thinks it would be like to be in that scenario.
I thought to myself why wasn't Nina McCarrick with no income not down the job centre and putting in an application, dare I say it for housing benefit.
She was meant to be on her arse after all.
It also annoyed me how living on the breadline was initially portrayed all doom and gloom and shitty childhoods, I didn't find it a realistic portrayal of how the other half lives it was very stereotypical in the way it depicted the rich and the poor.
I found it so hard to connect with the characters especially Nina who I found very whiny and almost childlike in some of her reactions.
Thank god for Tiggy, she was a breath of fresh air and also very forgiving considering the way she has been treated by her sister over the past few years.
I was so glad we had tiggy to add a bit of realism to this tale, I needed her as She was the one character I actually liked completely.
So a brief description of The Art Of Hiding is Nina McCarrick has the perfect life.
Until that is her husband Finn dies in a car crash leaving Nina and their Two sons in a mountain of debt and their whole lives unravelling.
Nina moves her boys back to the streets of Southampton where she grew up and The Art Of Hiding is really the story of how Nina and her children cope and grow as individuals as their world implodes.
As I said earlier I couldn't initially connect, but then a bit before the end I felt it and this is mainly what made me bump this up a star, I had a lump in my throat as Nina and her kids visit their former home with Tiggy, it was very poignant and sentimental and after pages of just reading, I actually started to feel the words written.
Overall though this book didn't make me feel good, On finishing, I felt rather sad and deflated and I like my fiction to leave me feeling rejuvenated, an emotional wreck, happy even sad, but not deflated and down that's a no-no.
I really do think I would enjoy other works of Amanda Prowse's as I really did like the writing style It was just the Art Of Hiding just didn't quite hit the mark for me.
So, In conclusion, this is a well-written story hence the three stars, It just personally wasn't quite for me, yourself well we are all diverse in our likes and dislikes so give it a go, I would so love to hear your take on this.
I would like to thank Netgalley, the publisher and the author for providing me with an arc of The Art Of Hiding By Amanda Prowse, this is my own voluntary, honest opinion.
Arc Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm