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Charlie Cobra Reviews (1840 KP) rated Train to Busan (2016) in Movies
Jul 7, 2020 (Updated Oct 22, 2020)
Thrillingly Unique and Entertaining Addition to the Zombie Film
Contains spoilers, click to show
This movie was great and the unique concept of having the survivors on a train was different from any zombie I've ever seen. Seok-woo is a divorced business man who never has time for his daughter, whose only wish for her birthday is to see her mother. After reluctantly agreeing to take her by train a zombie apocalypse occurs and they have to survive on the train. The scenes on the train were pretty amazing and really intense. Having to fight zombies in close quarters at times with no weapons made them incredibly tense, especially the ones where they had to sneak past them in the dark. As I said before a big thing that bothered me was that in certain scenes it appeared as if the zombies didn't actually attack the people to eat them but just bite them spreading the virus like World War Z. This was a serious let down for me in World War Z and the only reason I didn't make a bigger deal about it in this one is because there were scenes where a zombie was scene eating someone one that's already on the ground and also where they swarm someone who was already bitten, more than likely eating them. See to me the two greatest reasons why zombie are scary and so popular is because they combine two big fears that people have on a primal way. 1 is the fear of death and the dead, people don't want to die of course, but people are also afraid of dead things, dead people, animals etc.. And then 2 being eaten alive. That I think is something nobody would even wish on their worst enemy, so that's why zombies are such a scary movie monster. But when you change them to being infected instead of reanimated corpses and instead of eating the living they are trying to spread a disease by biting people and not eating them, it takes away from the horror part of it. I really liked the scene where the man with the pregnant wife, Seok-woo and the young baseball player gear up to make their way to the back cars to save their family members. I also liked the special effects used, everything except that deer in the beginning of the movie, which wasn't that terrible in the big scope of things but it reminded me of that prairie dog in the beginning of Crystal Skull (which was big red flag for that film). I have to say that this was really one of the better zombie films out there and I hear there is an animated prequel that was realized a month later and now talks about a sequel. I give this movie a 7/10.

Sophia (Bookwyrming Thoughts) (530 KP) rated The Guardian's Wyrd in Books
Jan 23, 2020
The Guardian's Wyrd didn't exactly hit the bull's eye with me, and half the time my mind was telling me to just click the DNF button because there wasn't much going on.
Or maybe I just need to lower down the chances of trying to catch my attention from 50% down to 25%. A quarter just seems a tad bit harsh, and 50 just seems like a nice number compared to 38. :p
The book focuses on a guy named Jason September, in which I actually thought he was a she and "her" name was September. Confused? Yeah... that was me for 10% of the book. Is it a girl, or is it a guy? It sounds like a guy, but is his name Jay (preferred nickname), or is it September? And if it's September, why does that sound like a girl's name? That's like my parents naming me Jace May (if you really fell for that, you must be a newcomer. Welcome. Please take a moment to look at who posted this if that is the case). I'm not exactly sure how that works, and that probably says I should remain a single pringle, in which I'm happy to oblige. Just be sure to buy me a pack of Pringles every Valentine's Day.
Said dude who isn't actually a girl in the long run apparently has a crush on his music teacher, lives in Cape Town (I'm sort of a fan for books that are well... set in not so major cities like LA or NYC), an oddball at school who gets picked on a lot and dreams of being a famous musician. The Guardian's Wyrd seems to focus a lot on Jay's dreams of being a musician. I think that probably shows how determined he is to go after his dreams, which isn't always a bad thing.
Problem is, when you're too busy daydreaming of being the next Harry Styles, it doesn't actually keep my attention forever. Oh, and he has a temper problem. LOTS of anger. >_<
<img border="0" src="http://3.bp.blogspot.com/-ISpQyM6f4zY/U3qB1NhQnYI/AAAAAAAADRA/wqRU0-4YX4s/s1600/giphy.gif" height="179" width="320">
It's not until around 34% of the book that things actually catch my attention, when View Spoiler » . Then it sort of gets ruined a bit a few moments later when Jay meets a birdy and ends up kissing her. Within 3 pages, actually. Fortunately it doesn't seem like it's instalove, so that's not exactly a problem (yush).
While I did get warned that the language may not be what I'm used to, what does larny or jawellnofine even mean? I don't think it's in the dictionary either, so if anyone knows, do tell me. And if any of the definitions are as bad as twerking or even remotely close to it, please. Don't even say a word. Because I do NOT want to know. o_o
------------
Advanced copy provided by the publisher for review
Original Rating: 3.5 out of 5
This review and more can be found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/05/arc-review-the-guardians-wyrd-by-nerine-dorman.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
Or maybe I just need to lower down the chances of trying to catch my attention from 50% down to 25%. A quarter just seems a tad bit harsh, and 50 just seems like a nice number compared to 38. :p
The book focuses on a guy named Jason September, in which I actually thought he was a she and "her" name was September. Confused? Yeah... that was me for 10% of the book. Is it a girl, or is it a guy? It sounds like a guy, but is his name Jay (preferred nickname), or is it September? And if it's September, why does that sound like a girl's name? That's like my parents naming me Jace May (if you really fell for that, you must be a newcomer. Welcome. Please take a moment to look at who posted this if that is the case). I'm not exactly sure how that works, and that probably says I should remain a single pringle, in which I'm happy to oblige. Just be sure to buy me a pack of Pringles every Valentine's Day.
Said dude who isn't actually a girl in the long run apparently has a crush on his music teacher, lives in Cape Town (I'm sort of a fan for books that are well... set in not so major cities like LA or NYC), an oddball at school who gets picked on a lot and dreams of being a famous musician. The Guardian's Wyrd seems to focus a lot on Jay's dreams of being a musician. I think that probably shows how determined he is to go after his dreams, which isn't always a bad thing.
Problem is, when you're too busy daydreaming of being the next Harry Styles, it doesn't actually keep my attention forever. Oh, and he has a temper problem. LOTS of anger. >_<
<img border="0" src="http://3.bp.blogspot.com/-ISpQyM6f4zY/U3qB1NhQnYI/AAAAAAAADRA/wqRU0-4YX4s/s1600/giphy.gif" height="179" width="320">
It's not until around 34% of the book that things actually catch my attention, when View Spoiler » . Then it sort of gets ruined a bit a few moments later when Jay meets a birdy and ends up kissing her. Within 3 pages, actually. Fortunately it doesn't seem like it's instalove, so that's not exactly a problem (yush).
While I did get warned that the language may not be what I'm used to, what does larny or jawellnofine even mean? I don't think it's in the dictionary either, so if anyone knows, do tell me. And if any of the definitions are as bad as twerking or even remotely close to it, please. Don't even say a word. Because I do NOT want to know. o_o
------------
Advanced copy provided by the publisher for review
Original Rating: 3.5 out of 5
This review and more can be found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/05/arc-review-the-guardians-wyrd-by-nerine-dorman.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>

Emma @ The Movies (1786 KP) rated Green Book (2018) in Movies
Sep 25, 2019
It's always nice getting advanced screenings, but two months in advance has to be some sort of record. By the fact that the entire audience went "what?!" when the title card came up it was a very well kept secret screening.
I'm so pleased that this played to a packed screen. We lost maybe a dozen people within the first five minutes, which I think just goes to show how much of an unknown it was because normally people will leave immediately. I had seen it on the app, but not read the synopsis or seen a trailer so it was brilliant to be able to go into the film without any prejudgment.
Mahershala Ali and Viggo Mortensen make a wonderful duo. They bounce of each other really well throughout the whole film.
One of the things I was dying to know was who was playing the piano. I'm reliably informed by IMDb's trivia that Kris Bowers who is the film's composer is Ali's piano double. I have no idea how they do that considering that a fair amount of the shots show Ali playing. It was certainly well done.
The film shows yet another important story in a well thought out and sensitive way. Hidden Figures, Marshall and now Green Book. We're seeing sides of history that we hardly knew of before. The Green Book was a complete shock of a discovery to me and this certainly made me want to research more on the topic.
Ultimately this story is about friendship and acceptance in the face of adversity. It's good to see the circle of change in Tony, and the ending paints the hopeful picture of what would unfold in the future.
I feel a little bit harsh only giving this four and a half stars. While Mortensen and Cardellini were spot on, Ali left me a little disappointed. I have loved him ever since The 4400 and it's been great seeing him in so many shows and films since then. This role obviously has some very powerful moments, and while he delivered them with grace I couldn't help noticing that something was missing. There was one point where he delivers a poignant speech to Tony and I realised that is was lacking the emotional kicker. It felt detached. Whether it was script, acting or just the natural way of the character I'm not sure, it had the potential to bring me to tears and yet... dry eyes.
That is honestly the only glitch in this wonderful film. I got home and I couldn't sleep because I was still buzzing from the screening. (I'm paying for that now.) I read the comments on Twitter and I was really struck by how many people loved it. This deserves to win awards on a lot of counts, I just hope that it gets the recognition it deserves.
When I got my Unlimited card I wasn't convinced that I'd go and see a lot of films (yes I know, what a joke!), and certainly without the card I would never have seen this. At home I never used to pick films that I'd have to "think about". Unlimited has changed the way I watch movies and given me the opportunity to see incredible productions like this. That to me is well worth the money.
What you should do
You should absolutely see this. Not quite a child friendly as Hidden Figures was but it offers another great insight into the past.
Movie thing you wish you could take home
Just a fraction of that musical talent would be incredible.
I'm so pleased that this played to a packed screen. We lost maybe a dozen people within the first five minutes, which I think just goes to show how much of an unknown it was because normally people will leave immediately. I had seen it on the app, but not read the synopsis or seen a trailer so it was brilliant to be able to go into the film without any prejudgment.
Mahershala Ali and Viggo Mortensen make a wonderful duo. They bounce of each other really well throughout the whole film.
One of the things I was dying to know was who was playing the piano. I'm reliably informed by IMDb's trivia that Kris Bowers who is the film's composer is Ali's piano double. I have no idea how they do that considering that a fair amount of the shots show Ali playing. It was certainly well done.
The film shows yet another important story in a well thought out and sensitive way. Hidden Figures, Marshall and now Green Book. We're seeing sides of history that we hardly knew of before. The Green Book was a complete shock of a discovery to me and this certainly made me want to research more on the topic.
Ultimately this story is about friendship and acceptance in the face of adversity. It's good to see the circle of change in Tony, and the ending paints the hopeful picture of what would unfold in the future.
I feel a little bit harsh only giving this four and a half stars. While Mortensen and Cardellini were spot on, Ali left me a little disappointed. I have loved him ever since The 4400 and it's been great seeing him in so many shows and films since then. This role obviously has some very powerful moments, and while he delivered them with grace I couldn't help noticing that something was missing. There was one point where he delivers a poignant speech to Tony and I realised that is was lacking the emotional kicker. It felt detached. Whether it was script, acting or just the natural way of the character I'm not sure, it had the potential to bring me to tears and yet... dry eyes.
That is honestly the only glitch in this wonderful film. I got home and I couldn't sleep because I was still buzzing from the screening. (I'm paying for that now.) I read the comments on Twitter and I was really struck by how many people loved it. This deserves to win awards on a lot of counts, I just hope that it gets the recognition it deserves.
When I got my Unlimited card I wasn't convinced that I'd go and see a lot of films (yes I know, what a joke!), and certainly without the card I would never have seen this. At home I never used to pick films that I'd have to "think about". Unlimited has changed the way I watch movies and given me the opportunity to see incredible productions like this. That to me is well worth the money.
What you should do
You should absolutely see this. Not quite a child friendly as Hidden Figures was but it offers another great insight into the past.
Movie thing you wish you could take home
Just a fraction of that musical talent would be incredible.

Debbiereadsbook (1437 KP) rated Healing Her (Healing Duet #1) in Books
May 19, 2025
very little smexy times, for a shifter book!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
Calvin turns 21 in a week, and the weight of his pack will be on his shoulders. A week away before then, is just what he needs. But then he gets on the ferry and his wolf goes nuts. His mate is on the boat, and she is in danger. Paisleigh is sold to pay her family's debts, and the ferry ride will only take her deeper into the darkness. But a bright light shines in the young man who takes an interest. Can he rescue her, before her soul is broken?
Ok so, I can't say I loved this book, but for the most part I did enjoy it. I found myself nitpicking though and even now, as I'm typing, more springs to mind!
Paisleigh is on the same ferry to Aberdeen as Calvin, who lives on an island. Yet Calvin's Alpha and father didn't know her pack? There is a scene where they are holding hands, and the next bit, they touch for the first time. I also got a bit confused at times who was speaking, cos there is a huge supporting cast.
Lots of inconsistencies, that put me off a bit.
There is, for a shifter romance, very little smexy times. Now, part of that is on the back of what Paisleigh goes through before she gets rescued. Or, rather, what she MIGHT have gone through. While it's all laid out for you, on page, the world into which she has been sold, Paisleigh is fortunate to not actually get too far down the path.
And, it is first person, present tense and multi point of view, so you know :-p
But I did finish it, and I jumped straight into book 2, so it wasn't all bad.
3 good stars
* same worded review will appear elsewhere
Calvin turns 21 in a week, and the weight of his pack will be on his shoulders. A week away before then, is just what he needs. But then he gets on the ferry and his wolf goes nuts. His mate is on the boat, and she is in danger. Paisleigh is sold to pay her family's debts, and the ferry ride will only take her deeper into the darkness. But a bright light shines in the young man who takes an interest. Can he rescue her, before her soul is broken?
Ok so, I can't say I loved this book, but for the most part I did enjoy it. I found myself nitpicking though and even now, as I'm typing, more springs to mind!
Paisleigh is on the same ferry to Aberdeen as Calvin, who lives on an island. Yet Calvin's Alpha and father didn't know her pack? There is a scene where they are holding hands, and the next bit, they touch for the first time. I also got a bit confused at times who was speaking, cos there is a huge supporting cast.
Lots of inconsistencies, that put me off a bit.
There is, for a shifter romance, very little smexy times. Now, part of that is on the back of what Paisleigh goes through before she gets rescued. Or, rather, what she MIGHT have gone through. While it's all laid out for you, on page, the world into which she has been sold, Paisleigh is fortunate to not actually get too far down the path.
And, it is first person, present tense and multi point of view, so you know :-p
But I did finish it, and I jumped straight into book 2, so it wasn't all bad.
3 good stars
* same worded review will appear elsewhere

Kelly (279 KP) rated Year One: Chronicles of The One in Books
Jan 8, 2019
Interesting characters (1 more)
Use of fantasy mixed into the apocalypse
Post apocalyptic with a sprinkle of fairy dust!
Originally purchasing this based on my previous purchases, I have to honestly confess that I had never heard of Nora Roberts! How I have missed this author, I do not know. I have thoroughly enjoyed this book, and will definitely be reading the remainder of the series.
Year One is the first in the three novel series - The Chronicles of The One. The novel itself definitely has undertones of Stephen Kings ‘The Stand’, and follows a similar format with the bulk of the worlds population being wiped out by a mysterious infection, leaving behind the survivors, who quickly divide into a good/ light side or bad/dark side. Unlike The Stand, which to me had slight biblical undertones, the unique selling point of Year One, is the addition of the uncanny’s, magical beings who have been living amongst us, some knowingly different, others benign until the doom releases their powers. I felt this added a new twist to the common post apocalyptic format.
I felt that the characters were varied and relatable within the story. Nora Toberts clearly spent a lot of time creating a varied population for cast, which helped their reactions within the story become more believable.
There is a lot going on within the story,which jumps between places and people as well as over the course of months, but as a reader I found this was necessary for the plot to develop. Surprisingly, despite all of the jumps, the story is still a relatively easy read. Throughout the narrative, I also find that Roberts gives very clear clues as to the direction that the next books will take, through the dreams/ visions of the characters.
The weakest part of the novel for me was the start, which is why I have only scored this a 9, rather than 10. It is probably me being picky, but I would have preferred another 50-100 pages giving me a little bit more background to some of the characters prior to the doom. I felt the background for some of the characters was there, but for others was a little sketchy, although ultimately this did not stop me engaging with them in the long term.
Overall, I highly recommend this book for anyone who enjoys fantasy and, or post apocalyptic novels. It is an interesting, enjoyable and easy read.
Year One is the first in the three novel series - The Chronicles of The One. The novel itself definitely has undertones of Stephen Kings ‘The Stand’, and follows a similar format with the bulk of the worlds population being wiped out by a mysterious infection, leaving behind the survivors, who quickly divide into a good/ light side or bad/dark side. Unlike The Stand, which to me had slight biblical undertones, the unique selling point of Year One, is the addition of the uncanny’s, magical beings who have been living amongst us, some knowingly different, others benign until the doom releases their powers. I felt this added a new twist to the common post apocalyptic format.
I felt that the characters were varied and relatable within the story. Nora Toberts clearly spent a lot of time creating a varied population for cast, which helped their reactions within the story become more believable.
There is a lot going on within the story,which jumps between places and people as well as over the course of months, but as a reader I found this was necessary for the plot to develop. Surprisingly, despite all of the jumps, the story is still a relatively easy read. Throughout the narrative, I also find that Roberts gives very clear clues as to the direction that the next books will take, through the dreams/ visions of the characters.
The weakest part of the novel for me was the start, which is why I have only scored this a 9, rather than 10. It is probably me being picky, but I would have preferred another 50-100 pages giving me a little bit more background to some of the characters prior to the doom. I felt the background for some of the characters was there, but for others was a little sketchy, although ultimately this did not stop me engaging with them in the long term.
Overall, I highly recommend this book for anyone who enjoys fantasy and, or post apocalyptic novels. It is an interesting, enjoyable and easy read.

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Purple Phoenix Games (2266 KP) rated TEN in Tabletop Games
Nov 28, 2021
When it comes to game mechanics, set collection is my JAM. Auction/bidding and push your luck, not so much….. So when Alderac Entertainment Group brought TEN into my life, I was a bit wary at first. A game of collecting sequences/sets of numbers? Awesome!! Add in bidding for Wildcards or pushing your luck to not Bust each turn? A bit too risky, at least for my gaming tastes. After having had the opportunity to play TEN, were my initial feelings misplaced? Spoiler: Yes. For me, TEN was a prime example of “Don’t judge a game by its mechanics.” Keep reading to find out why.
Disclaimer: We were provided with a copy of TEN for the purposes of this review. This is a final production copy, so what you see pictured is what you would receive in a retail copy of the game. -L
TEN is a push-your-luck game of set collection and auction/bidding in which players are trying to amass the most points by the end of the game. Points are earned by collecting sets of numeric sequences in the 4 colors of the game: Blue, Green, Pink, and Orange. Played over a series of turns, players will be drawing/collecting cards from the tableau, buying cards from the Market, or Busting if they push their luck a bit too far. To setup for a game, assemble the deck of cards as dictated by the player count and set it in the play area. Each player gets 5 Currency tokens with which to start the game, and are all dealt a random reference card. The player who was dealt the reference card with the Starting Player symbol will begin the game. Before getting into the actual gameplay, I want to mention the different card types, as to provide a better understanding when reading this review. In each of the 4 colors, there are card values numbered 1-9, with more copies of the lower numbers and fewer of the higher numbers. There are also Wildcards that can be used to represent any #/color, depending on the card. Some cards in the deck are Currency cards and show a value of 1-5 Currency. Should you choose to take these from the tableau, you collect that amount of Currency to be used for auctions or buying cards in later turns.
On your turn, you will perform a series of actions, the first of which is Draw a Card. You will draw a card from the top of the deck and place it in the tableau. If the card is a # card or a Currency card, you will then decide if you wish to continue drawing cards. If you do, draw the next card, and so on, until either you decide to stop or you Bust (more on this in a bit). As long as you do not Bust, you can decide when to stop drawing cards to the tableau. You may then take one of the following rewards: take all the # cards to your play area, or take Currency tokens (equal to the amount shown on the Currency cards in the tableau). When you take the # cards, they go into your play area and all other players will collect Currency tokens. You then have the opportunity to Buy a card from the Market (by paying the numeric value of the card) and add it to your play area. If you instead choose to collect Currency, you will take Currency equal to the total value of Currency in the tableau, and all other players receive nothing from your turn. All # cards are moved to the Market, and your turn ends. In the picture below, if I choose to take the # cards, I would take the Orange 2 and Blue 6 to my play area, and all other players would collect 7 Currency. Conversely, I could choose to take 7 Currency, and the # cards are added to the Market (on the right-hand side of the picture).
So how does Busting work? The tableau may never have a value of more than 10. Every # card you draw adds to your total value, and any Currency card drawn subtracts from the total. If you were to draw a # card that would give you a total value of more than 10, you Bust! OR if you ever have Currency cards that total more than 10, you Bust as well. So there’s a bit of math involved, with addition and subtraction, but you have to make sure you never get more than 10! For example, in the picture below, the net total value of the tableau is 1. (8 from # cards, -7 from Currency cards) If I were to draw a Currency card of 4-5, I would Bust, because that totals more than 10. In this pictured instance, any # card I draw would not make me Bust, as the highest total would only be a 10, given the current cards in play. If you ever push your luck too far and end up Busting, all # cards in the tableau are moved to the Market, and you gain a Bust token (worth 3 Currency). If you Busted with # cards, then all other players will collect Currency tokens, but if you Bust with Currency cards, nobody receives anything. After resolving a Bust, your turn ends and the game continues to the next player.
If, on your turn, you ever draw a Wildcard, your turn pauses and the Wildcard is auctioned. Each player will have one chance to either bid (increasing the bid from the previous) or pass. Whomever wins the auction must pay their bid, and they collect the Wildcard to their play area. Once the auction has been resolved, your turn continues as normal. It is possible to have multiple auctions on your turn – it all depends on the cards. The game continues in this fashion, players taking turns drawing cards, collecting cards/Currency, buying from the Market, bidding in auctions, etc., until the draw deck has been depleted. The active player finishes their turn as normal, but may not draw any more cards. Points are then tallied. All players will arrange their cards to create consecutive sequences of numbers in the 4 different colors. You receive 1 point per card in your longest sequence of each color. If you have a complete set of numbers 1-9 in a color, you get a bonus point. Players count up all their points, and the player with the highest value is the winner!
That kind of seems like a lot, but I promise it’s actually pretty intuitive when you get playing. Also, huge shoutout to AEG for providing such a well-done reference card – it includes a little flowchart to help you with how the turns flow. The gameplay itself is essentially pretty straightforward. You draw a card, and then react based on what it is. Bust? Collect a Bust token and your turn ends. No Bust? Decide if you want to keep drawing. Done pushing your luck? Collect either the # cards or Currency. Try to make sequential runs of numbers in the different colors – the more cards you get in sequence, the more points you’ll get at the end of the game. The thing that elevates TEN beyond a simple push-your-luck game to me is that it requires more strategy than just luck. You can see what cards are available in the Market – is there something you need to buy? You can see everyone else’s playing area – do they need any of the numbers you just revealed? You know how much Currency every player has – do you bid high on this Wildcard because your neighbor can’t outbid you? There is so much more than just luck in this game, and that is what takes it to the next level for me. I know that Travis has reviewed No, Thanks! in the past, and I would say that this gives me similar vibes, but way better in my opinion.
When it comes to playing games, I am generally not a huge risk-taker. I like making logical choices based on known information and end-game strategy. But something about this game just gets me. I think one element that makes me love this game is the different types of cards – # cards and Currency cards. When you’re pushing your luck and drawing cards, there’s an added element of excitement, because the two different types of cards affect the net total differently. It doesn’t all positively add to the net total, which makes me more likely to keep drawing in hopes that things will cancel out and I can maximize the turn. If everything all added together, and you just couldn’t get more than 10, I would probably only ever draw 2 cards per turn, max., just to make sure I didn’t Bust. But the fact that Currency cards subtract from the net total encourages players to keep pushing their luck, and either earning a big payoff or a big Bust. This game is exciting, engaging, and entertaining to play, and that makes it fun!
To touch on components, AEG always hits it out of the park – and TEN is no exception. The game is mostly just a bunch of cards, and some white/black Currency tokens. The tokens themselves are nice plastic, and are smooth and chunky in hand. The cards are thick and sturdy, and hold up to shuffling pretty well. The colors of the game are bright and vibrant, and they are very clear to differentiate between. It’s a nice pop of color on the table, and that adds to the overall enjoyment of the game. Each of the 4 colors, and the Wildcards for that matter, have a unique background design – which can help our colorblind friends who may not necessarily be able to differentiate between the colors. Just an added plus to help the gamers tell what cards belong to what colors! The game box is equally as colorful, and is eye-catching on the shelf. All in all, I’d say AEG gets a 10 for their production quality here. (Get it?)
I spoke earlier about judging a game by its mechanics, and how TEN really challenged me on that. I was expecting a game that I would like, but would be kind of just ok overall for me. What I got is a game that is highly strategic, yet also unpredictable at times. I am definitely a planner when it comes to strategy, but the unpredictability of this game is light, fun, and engaging for all players at all times. It just is fun to play. This is a game that I see staying in my collection for a long time, and hopefully getting to the table quite often when I need a quick filler that isn’t so light that it’s mindless, but not heavy enough that it’s a brain-burner. If you’re in the market for a fun little game that challenges all players, I would definitely recommend checking out TEN. Purple Phoenix Games rates our games on a scale of 1-6 (not 10 unfortunately in this case), and we give this one a solid 5 / 6.
Disclaimer: We were provided with a copy of TEN for the purposes of this review. This is a final production copy, so what you see pictured is what you would receive in a retail copy of the game. -L
TEN is a push-your-luck game of set collection and auction/bidding in which players are trying to amass the most points by the end of the game. Points are earned by collecting sets of numeric sequences in the 4 colors of the game: Blue, Green, Pink, and Orange. Played over a series of turns, players will be drawing/collecting cards from the tableau, buying cards from the Market, or Busting if they push their luck a bit too far. To setup for a game, assemble the deck of cards as dictated by the player count and set it in the play area. Each player gets 5 Currency tokens with which to start the game, and are all dealt a random reference card. The player who was dealt the reference card with the Starting Player symbol will begin the game. Before getting into the actual gameplay, I want to mention the different card types, as to provide a better understanding when reading this review. In each of the 4 colors, there are card values numbered 1-9, with more copies of the lower numbers and fewer of the higher numbers. There are also Wildcards that can be used to represent any #/color, depending on the card. Some cards in the deck are Currency cards and show a value of 1-5 Currency. Should you choose to take these from the tableau, you collect that amount of Currency to be used for auctions or buying cards in later turns.
On your turn, you will perform a series of actions, the first of which is Draw a Card. You will draw a card from the top of the deck and place it in the tableau. If the card is a # card or a Currency card, you will then decide if you wish to continue drawing cards. If you do, draw the next card, and so on, until either you decide to stop or you Bust (more on this in a bit). As long as you do not Bust, you can decide when to stop drawing cards to the tableau. You may then take one of the following rewards: take all the # cards to your play area, or take Currency tokens (equal to the amount shown on the Currency cards in the tableau). When you take the # cards, they go into your play area and all other players will collect Currency tokens. You then have the opportunity to Buy a card from the Market (by paying the numeric value of the card) and add it to your play area. If you instead choose to collect Currency, you will take Currency equal to the total value of Currency in the tableau, and all other players receive nothing from your turn. All # cards are moved to the Market, and your turn ends. In the picture below, if I choose to take the # cards, I would take the Orange 2 and Blue 6 to my play area, and all other players would collect 7 Currency. Conversely, I could choose to take 7 Currency, and the # cards are added to the Market (on the right-hand side of the picture).
So how does Busting work? The tableau may never have a value of more than 10. Every # card you draw adds to your total value, and any Currency card drawn subtracts from the total. If you were to draw a # card that would give you a total value of more than 10, you Bust! OR if you ever have Currency cards that total more than 10, you Bust as well. So there’s a bit of math involved, with addition and subtraction, but you have to make sure you never get more than 10! For example, in the picture below, the net total value of the tableau is 1. (8 from # cards, -7 from Currency cards) If I were to draw a Currency card of 4-5, I would Bust, because that totals more than 10. In this pictured instance, any # card I draw would not make me Bust, as the highest total would only be a 10, given the current cards in play. If you ever push your luck too far and end up Busting, all # cards in the tableau are moved to the Market, and you gain a Bust token (worth 3 Currency). If you Busted with # cards, then all other players will collect Currency tokens, but if you Bust with Currency cards, nobody receives anything. After resolving a Bust, your turn ends and the game continues to the next player.
If, on your turn, you ever draw a Wildcard, your turn pauses and the Wildcard is auctioned. Each player will have one chance to either bid (increasing the bid from the previous) or pass. Whomever wins the auction must pay their bid, and they collect the Wildcard to their play area. Once the auction has been resolved, your turn continues as normal. It is possible to have multiple auctions on your turn – it all depends on the cards. The game continues in this fashion, players taking turns drawing cards, collecting cards/Currency, buying from the Market, bidding in auctions, etc., until the draw deck has been depleted. The active player finishes their turn as normal, but may not draw any more cards. Points are then tallied. All players will arrange their cards to create consecutive sequences of numbers in the 4 different colors. You receive 1 point per card in your longest sequence of each color. If you have a complete set of numbers 1-9 in a color, you get a bonus point. Players count up all their points, and the player with the highest value is the winner!
That kind of seems like a lot, but I promise it’s actually pretty intuitive when you get playing. Also, huge shoutout to AEG for providing such a well-done reference card – it includes a little flowchart to help you with how the turns flow. The gameplay itself is essentially pretty straightforward. You draw a card, and then react based on what it is. Bust? Collect a Bust token and your turn ends. No Bust? Decide if you want to keep drawing. Done pushing your luck? Collect either the # cards or Currency. Try to make sequential runs of numbers in the different colors – the more cards you get in sequence, the more points you’ll get at the end of the game. The thing that elevates TEN beyond a simple push-your-luck game to me is that it requires more strategy than just luck. You can see what cards are available in the Market – is there something you need to buy? You can see everyone else’s playing area – do they need any of the numbers you just revealed? You know how much Currency every player has – do you bid high on this Wildcard because your neighbor can’t outbid you? There is so much more than just luck in this game, and that is what takes it to the next level for me. I know that Travis has reviewed No, Thanks! in the past, and I would say that this gives me similar vibes, but way better in my opinion.
When it comes to playing games, I am generally not a huge risk-taker. I like making logical choices based on known information and end-game strategy. But something about this game just gets me. I think one element that makes me love this game is the different types of cards – # cards and Currency cards. When you’re pushing your luck and drawing cards, there’s an added element of excitement, because the two different types of cards affect the net total differently. It doesn’t all positively add to the net total, which makes me more likely to keep drawing in hopes that things will cancel out and I can maximize the turn. If everything all added together, and you just couldn’t get more than 10, I would probably only ever draw 2 cards per turn, max., just to make sure I didn’t Bust. But the fact that Currency cards subtract from the net total encourages players to keep pushing their luck, and either earning a big payoff or a big Bust. This game is exciting, engaging, and entertaining to play, and that makes it fun!
To touch on components, AEG always hits it out of the park – and TEN is no exception. The game is mostly just a bunch of cards, and some white/black Currency tokens. The tokens themselves are nice plastic, and are smooth and chunky in hand. The cards are thick and sturdy, and hold up to shuffling pretty well. The colors of the game are bright and vibrant, and they are very clear to differentiate between. It’s a nice pop of color on the table, and that adds to the overall enjoyment of the game. Each of the 4 colors, and the Wildcards for that matter, have a unique background design – which can help our colorblind friends who may not necessarily be able to differentiate between the colors. Just an added plus to help the gamers tell what cards belong to what colors! The game box is equally as colorful, and is eye-catching on the shelf. All in all, I’d say AEG gets a 10 for their production quality here. (Get it?)
I spoke earlier about judging a game by its mechanics, and how TEN really challenged me on that. I was expecting a game that I would like, but would be kind of just ok overall for me. What I got is a game that is highly strategic, yet also unpredictable at times. I am definitely a planner when it comes to strategy, but the unpredictability of this game is light, fun, and engaging for all players at all times. It just is fun to play. This is a game that I see staying in my collection for a long time, and hopefully getting to the table quite often when I need a quick filler that isn’t so light that it’s mindless, but not heavy enough that it’s a brain-burner. If you’re in the market for a fun little game that challenges all players, I would definitely recommend checking out TEN. Purple Phoenix Games rates our games on a scale of 1-6 (not 10 unfortunately in this case), and we give this one a solid 5 / 6.

Sophia (Bookwyrming Thoughts) (530 KP) rated Indigo Incite (Indigo Trilogy, #1) in Books
Jan 23, 2020
Well, in a few words, Indigo Incite was quite the snooze fest. It has an interesting premise, yes, but quite DULL. There's nothing much going on. Nothing!
It started out interesting, of course, with all those seriously cool powers but over the course of the book, there really was nothing going on. I was really just hoping it would slowly build up and end with a good pow.
It honestly didn't. It was like Nikita in walking through very deep snow motion, and I actually like Nikita. It's certainly not as interesting as Grimm though. I'm not even surprised by the end. It's obvious and doesn't exactly take brains to figure out the most logical answer.
Then again, I could be surprised by the second book, but I'm pretty sure I won't be surprised. I probably won't be surprised on what may happen at the end of the trilogy either, but that's yet to be seen. *doesn't really plan on reading further on the series unless things spice up a notch in action*
<blockquote>A few different people some good, some not so good. Do you have time to talk? My name is Sarah, by the way.</blockquote>
Essentially it's a repeat of "Hi, I'm so and so. Can we talk?" in a different style. I stress SLOW. Too much talking. Less talking, more action. I have a semi-short attention span and I have other books on my review queue to read that are most likely more interesting than a bunch of dialogue. >_<
Let me backtrack a little. Indigo Incite isn't full of dialogue, but it simply felt like it's all talk and no action, if you know what I mean?
Maybe it's the random commas that just felt really out of place. I really thought that was the main reason for the slow going of things. I eventually ignored them, but still... nothing interesting going on. Zzzzz. *yawns*
<blockquote>Come on, boys. Henry waved the gun toward the door. Lets walk. First, Ill take that disc off your hands.</blockquote>
What happens next? ATTENTION: SPOILER ALERT! Hellooo, the police barge in. -_-
Typical bad guy gets caught by the authorities and real life stuffy. -_-
I thought Tyler and Toby would go all Jackie Chan on Henry and things will finally have some SPICE. I adore spices. Particularly cinnamon and does gingerbread marshmallows count? It contains ginger and they're delicious. Quite cheap right after Christmas too. I don't mean those Asian herbs that look like alien fingers, though for all I know they're the same thing. :D
--------------------
Review copy provided by author for review on the blog tour
Original Rating: 2.5 out of 5 Owls
Formatting has been removed due to copy and paste
This review and more can be found at <a href="http://bookwyrming-thoughts.blogspot.com/2014/01/review-indigo-incite-by-jacinda-buchmann.html">Bookwyrming Thoughts</a>
<img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" />
It started out interesting, of course, with all those seriously cool powers but over the course of the book, there really was nothing going on. I was really just hoping it would slowly build up and end with a good pow.
It honestly didn't. It was like Nikita in walking through very deep snow motion, and I actually like Nikita. It's certainly not as interesting as Grimm though. I'm not even surprised by the end. It's obvious and doesn't exactly take brains to figure out the most logical answer.
Then again, I could be surprised by the second book, but I'm pretty sure I won't be surprised. I probably won't be surprised on what may happen at the end of the trilogy either, but that's yet to be seen. *doesn't really plan on reading further on the series unless things spice up a notch in action*
<blockquote>A few different people some good, some not so good. Do you have time to talk? My name is Sarah, by the way.</blockquote>
Essentially it's a repeat of "Hi, I'm so and so. Can we talk?" in a different style. I stress SLOW. Too much talking. Less talking, more action. I have a semi-short attention span and I have other books on my review queue to read that are most likely more interesting than a bunch of dialogue. >_<
Let me backtrack a little. Indigo Incite isn't full of dialogue, but it simply felt like it's all talk and no action, if you know what I mean?
Maybe it's the random commas that just felt really out of place. I really thought that was the main reason for the slow going of things. I eventually ignored them, but still... nothing interesting going on. Zzzzz. *yawns*
<blockquote>Come on, boys. Henry waved the gun toward the door. Lets walk. First, Ill take that disc off your hands.</blockquote>
What happens next? ATTENTION: SPOILER ALERT! Hellooo, the police barge in. -_-
Typical bad guy gets caught by the authorities and real life stuffy. -_-
I thought Tyler and Toby would go all Jackie Chan on Henry and things will finally have some SPICE. I adore spices. Particularly cinnamon and does gingerbread marshmallows count? It contains ginger and they're delicious. Quite cheap right after Christmas too. I don't mean those Asian herbs that look like alien fingers, though for all I know they're the same thing. :D
--------------------
Review copy provided by author for review on the blog tour
Original Rating: 2.5 out of 5 Owls
Formatting has been removed due to copy and paste
This review and more can be found at <a href="http://bookwyrming-thoughts.blogspot.com/2014/01/review-indigo-incite-by-jacinda-buchmann.html">Bookwyrming Thoughts</a>
<img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" />

Alison Pink (7 KP) rated Fifty Shades of Grey in Books
Jan 15, 2018
So I debated for quite awhile about reading this book. All the reviews are so mixed...you love it or you hate it. It is all over the place from internet to radio to CNN, but it was both of my former college roommates & best friends that finally talked me into it, through Facebook no less!
In an interview on CNN with some female members of a book club, I heard 50 Shades described as a Disney prince fairy tale for grown-ups. I couldn't agree more...of course I can't see old Walt even fantasizing about some of the things that take place in this tale!
I am by no means a fan of erotic literature. Hell, I don't even like trashy romance novels, but this one, DAMN! I was hooked from the get. Now don't get me wrong, it was not the steamy, unbelievable, hot sex scenes that got to me(yes, I am human!) Mr. Grey & Miss Steele are intriguing characters. They are so well developed & in some strange way easy to relate to...not that I know much about bondage or billionaires!
I found myself HATING Christian with a passion & in the next sentence wishing I knew him. He is such a conundrum. I found myself identifying with Ana, yet at the same time not getting her motivation at all. It was a heady mix of confusing & normal all at the same time.
I very much look forward to finding out what happens in the next part!!
In an interview on CNN with some female members of a book club, I heard 50 Shades described as a Disney prince fairy tale for grown-ups. I couldn't agree more...of course I can't see old Walt even fantasizing about some of the things that take place in this tale!
I am by no means a fan of erotic literature. Hell, I don't even like trashy romance novels, but this one, DAMN! I was hooked from the get. Now don't get me wrong, it was not the steamy, unbelievable, hot sex scenes that got to me(yes, I am human!) Mr. Grey & Miss Steele are intriguing characters. They are so well developed & in some strange way easy to relate to...not that I know much about bondage or billionaires!
I found myself HATING Christian with a passion & in the next sentence wishing I knew him. He is such a conundrum. I found myself identifying with Ana, yet at the same time not getting her motivation at all. It was a heady mix of confusing & normal all at the same time.
I very much look forward to finding out what happens in the next part!!

Lou Grande (148 KP) rated Her Body and Other Parties: Stories in Books
Jul 17, 2018
Short fiction is hit or miss for me. I think it's actually a harder genre to write than long, sprawling novels. You have to be concise and hard-hitting, and Machado certainly achieves that in her collection here. Her stories are lush with description, beautifully vague and precise at the same time. These stories hit me on a visceral level. And they really span run the gamut: from a retelling of an urban legend ("The Husband Stitch," which plays off of the story about the little girl with a green ribbon around her neck--you know the one), to the centerpiece of the collection, an offbeat, surreal "parody" of Law & Order: SVU entitled "Especially Heinous: 272 Views of Law & Order: SVU"). Each one had me stopping after I finished, rereading certain passages, and pouring over the text again. I never do that! I'm a speed reader! But these stories demand that you take your time.
At its heart, Her Body and Other Parties is about women--especially queer women. Machado brings something of herself into each of these stories, or so she has said. The storytellers are often unreliable, but never in a degrading or dismissive way. We see stories overlapped with stories, creating intricate layers of narrative. This is not a book for a casual experience. It demands your attention, and it's good enough to deserve it. A masterful blending of prose, horror, comedy, and magic realism, Her Body and Other Parties will be read in universities for years to come. Mark my words!
At its heart, Her Body and Other Parties is about women--especially queer women. Machado brings something of herself into each of these stories, or so she has said. The storytellers are often unreliable, but never in a degrading or dismissive way. We see stories overlapped with stories, creating intricate layers of narrative. This is not a book for a casual experience. It demands your attention, and it's good enough to deserve it. A masterful blending of prose, horror, comedy, and magic realism, Her Body and Other Parties will be read in universities for years to come. Mark my words!