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Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood
Action/Adventure
just got done playing Assassin's Creed Brotherhood and I'll level with you, the ending did cause me to have a what the heck is going on moment. The ending is abrupt and leaves you with a cliffhanger, only drawing forth more questions, and leaves one feeling a bit disappointed and frustrated. However, it does open up many possibilities for the story and for another Assassin's Creed game.
 Cliffhanger ending aside, Brotherhood does not disappoint. You get to play as Ezio Auditore once again fighting against the Borgia clan. Ezio is now a leader and you can recruit assassins throughout the city of Rome and build up assassin signals to take out guards, enemies, and even send them out on contract missions. There are many great side quests, including one with Ezio's old friend Leonardo Da Vinci. Leonardo's Machines was one of my favorite side quests because not only was it fun to play, but it was interesting to see all the great designs spring to life for the various missions. The tank was my favorite by far! The rebuilding quest is back, only this time you rebuild Rome and there are many great rewards with it.
 Brotherhood isn't completely perfect as there are a few bugs that the developers seem to have missed. One frustrating bug was if you went through one of the hidden tunnels before you were formally introduced to it in the game, you would spawn in front of it and desynchronize repeatedly. There was nothing to do about it, except start a new game. Another bug was a design graphic error with the cinematic of when you recruit an assassin to your cause. The new recruit was just a floating head with a body following it, and their neck was missing. There is also a bug where the game will freeze during game play for no reason at all and the only thing you can do is reboot everything. I only had this happen to me once, but a couple of my friends had it freeze up on them two or three times during missions.
 Overall, the game was a blast to play and I did love that all you had to do was whistle or make a hand motion to call on several assassins to take out all your enemies. The historical notes are informative as well and the artwork and music enhance the experience of playing the main missions and the side ones. There's great downloadable content also to add to the fun. I will definitely be playing through it again and have a great time doing it. If you haven't picked up Assassin's Creed Brotherhood yet, I suggest you do so because it is a game that definitely entertains.
  
Note to Self
Note to Self
7
7.0 (1 Ratings)
Book Rating
Genre: Contemporary, LGBTQ

Goodreads rating: 3.73 out of 5 stars

My rating: 3.5 out of 5 stars

Anna never considered herself bisexual or a lesbian. She’s totally in love with her husband and happy with her life as a wife, mother, and cop. But that all changes when she meets Susan, a pretty, feminine doctor, who turns Anna’s world upside down. Confused and full of guilt from thinking erotic thoughts about Susan while married to Nick, Anna turns to her journal to sort it all out.

Okay, once this story gets going, it’s great. But in the beginning it is so damn boring. Journal or not, Anna does not get to the frigging point for like four or five pages! I was tempted to go wash the dishes at least twice in the beginning of the book. When the dishes are pulling me away from a book, and not the other way around, something is very wrong.

However, it does read like a real diary, so kudos on that.


Once Anna gets her shit together and actually starts telling what happened, the story gets a lot better. Her inner turmoil is relatable and realistic and makes me like her alot. Susan’s character is also great. Being very girly, Susan has a nice contrast with Anna, and that makes their time together that much sweeter. I always love it when characters are developed, even for short erotica pieces like this one.

I do have a problem with Anna being married, though. Her husband is a great guy who is very supportive of her and their son. He showed up to their son’s kindergarten barbecue, doesn’t mind his wife being “one of the guys”, and doesn’t even get jealous from other men’s stares at her.

It’s really clear that they are still very much in love and unless it becomes clear in the sequel that he’s a serial cheater or hiding huge secrets, (like, “I killed my boss and embezzled five million dollars” type of secret. Not “that purple dress really did make you look like Barney and I didn’t tell you even though I knew pictures were going on Facebook” type of secret) then I’m never going to like Anna’s and Susan’s relationship as much as I could.

Lesbian relationship? No problem. More power to ya. Cheating on a very sweet person? Huge problem. Shouldn’t happen. Burn in hell.

You can read Note to Self on Smashwords for free. I recommend you check it out if it sounds like your cup of tea. Speaking of tea, take some time to read with a cup of it. The holidays are coming up, and you need some relaxation before your life dissolves into chaos. Take care!
  
Tiny Epic Tactics
Tiny Epic Tactics
2019 | Fantasy, Fighting, Medieval
One of the neatest things about the Tiny Epic game series is how they manage to fit so much game into such a small box. But alas, boxes are not always just mere storage devices – in Tiny Epic Tactics, they are components of the game! These nesting boxes will create a 3D terrain on which players will be moving across, over, and through on their way to victory! But how does this game fit into the Tiny Epic series overall? Keep reading to find out!

Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L

Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!

Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.


The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.

Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!

Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?


Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
  
Holi: Festival of Colors
Holi: Festival of Colors
2020 | Abstract Strategy, Puzzle
I absolutely love a beautiful game. Being a gamer, I have seen and played many gorgeous games. However, the first time I set up Holi: Festival of Colors (just Holi from here), both my 5 year old son and my slightly older mother-in-law both commented on how awesome it looked setup on the table. It has been a while since I last was so impressed by the sheer glamour of a game – and I only have the base retail version! I HAVE to get my hands on an upgrade pack or something… Just checked. I’ll have to buy the Deluxe version. Okay, placing order.

Holi is an abstract, area control, card-driven action selection (akin to Onitama) game for two to four players. In it, players are attendees at the Holi Festival and the goal is spread their favorite color onto the plaza and other players in order to increase their joy (earn VP). The winner is the player who is best able to throw their color and score joy, all while enjoying the festival!


To setup, the game owner will assemble the three-tiered board and place the appropriate sweets tokens on their spaces. The score track and Rivalry cards are set nearby so all can see. Each player receives their color’s player markers (in four delightful animal shapes), color tokens, color cards, and a helper card. The first player receives the cool lotus flower (I think) marker and the game may begin!
Holi is played over a series of turns, and continues until every player has either run out of color tokens or color cards to play. Each turn, players will take one to three actions in any order, with only one action being absolutely mandatory. This is the Throw Color action. In order to Throw Color, the active player will choose a color card from their hand of three cards to play. On these cards are indications of where a player’s marker/piece/animeeple must be located and the spaces near it to throw color tokens on the board. These color cards are reminiscent of those found in Onitama, where players may only move to specific spaces based on card grid iconography. Players will be littering the squares of the play area with their color tokens as well as attempting to hit other players’ animeeples with their color.

Players may also optionally Move at any point during the turn. This is an easy one: players may Move to any space on the current level of the board they are on, except any space inhabited by an opponent’s animeeple. These spaces could already contain sweets tokens, which can be collected by the player, or even color tokens. When a player lands in a space with their own color token, they take it back to their supply to be used again. However, landing on an opponent’s color token causes the active player to also take it into their supply, thus scoring the opponent points at the end of the game.

Finally, a player, if in a space surrounded on four edges by color tokens, may Climb Up to the next higher level. Players on the middle level will score 2 joy (VP) at the end of the game for each color token placed, while tokens on the top level will score 3 joy. Care should be taken when throwing color on the upper levels, because should an empty space reside on the level below where the token has been placed, the token will fall through to the lower level! Therefore, only color tokens will only remain placed on higher levels when another token is blocking its fall below it.


Once all players have played their cards and thrown their color tokens, the game is over and the score is tallied. 1 point is earned for each color token on the bottom level, 2 points for the middle level, and 3 points for tokens on the upper level. Players score 2 more points for each of their color tokens that found their way into opponents’ supplies. Remember those sweets tokens that players were collecting? Players will score 5 points for every player that has less sweets tokens at the end of the game. If playing with the Rivalry cards, points are also scored for any of their special circumstances (ie color tokens scoring 4 instead of 3 on the top level, or hitting opponents with colors score 2 points immediately instead of the normal 1 point, or even 10 bonus points to the player with the most color tokens on the bottom level). The player with the most points at the end of this scoring phase wins the game!
Components. I kind of already made my point about this game being a flat out stunner on the table. I will sing its praises from here to India and then back again. I normally acknowledge the artist(s) on a game once I open it for the first time, but seeing that this is a total Vincent Dutrait masterpiece, I just had to see which other games of his I own. I have made my claims in the past for my favorite board game artists and I had not included Dutrait. No more. This is brilliant and just a wonderful experience throughout. The components are all great, and that multi-layered board? I mean, come on! The intricacies found throughout and within this box are immeasurable, and I will surely be adding the Deluxe version to my collection.

Holi is a game I can pull out with almost any person or group of people and feel confident that it will give an extremely satisfying experience. The rules are relatively simple, and games are very quick. This is not a filler, but runs so smoothly and briskly that one may miscategorize it as such. The options of movement are so unrestricted, and having the ability to craft spatial situations with the cards in your hand to allow only your animeeple to climb up to the next level is just delicious. Speaking of, the sweets tokens, and really ALL of the components, are just so cute and well-illustrated. I really am finding it difficult to point out any flaws in this game. Every time I have played it I have simply had the best time with my opponents. Yeah, there’s some minor take that, but it’s all in good fun, and if you know anything about the actual celebration of Holi, participants relish coming home just covered head to toe in paint, colored water, and other colorful materials. It’s a great theme that shines through, and I look forward to each of my coming plays.

Currently, eight games we have published reviews for have earned the Golden Feather Award. At the time of this writing, I know one other will be joining that list soon, and now Holi will as well. So that is 10 total games over the 495 we have published and are sitting in queue to be published. That said, it is no surprise, I’m sure, that Holi has earned its spot among the best we have played, and I am incredibly relieved that I was able to grab a copy when I did. This will remain a favorite of mine for many years, I know it. If you are like me and appreciate an amazing production value with a comparably wonderful game underneath, then you owe it to yourself to pick up a copy of Holi as soon as you can. Or come play my copy with me. I will always be up for a play.
  
Nerve (2016)
Nerve (2016)
2016 | Adventure, Mystery, Thriller
Great Film
I watched this with my friend as a one off. We wasn't sure what to expect from it but we had already sat down to eat and thought why on earth not. At first, I thought it was going to be a cheesy stereotypical film about teenagers online. Especially with all the internet searching screens at the beginning. I restrained from rolling my eyes. But as the film developed I became hooked. It was a light thriller almost. The type where it has you on the edge of your seat because of the suspense and horrors of what is happening. It had just the right amount of love interest for me. It did not entirely dominate the film, nor did it take away from the story line, but it did happen fairly quickly. Another oddity I found was one of the characters, Tommy. I liked this character. He was interesting and funny. But I did not understand his passiveness in the film. It was clear he is interested in Vee (the protagonist) but does nothing to show his interest and stop her falling for Ian. As well as that, he just randomly knows these computer hacker internet websters? There is nothing to indicate why he knows them yet they become crucial towards the end of the film. It would be nice to have a little background on them.

Other than that, I enjoyed watching the film. I believe it raised awareness about the dangers of anonymity on the internet. It also shows that sometimes risks should be taken. We should do things that scare us and push us out of our comfort zones every-now-and-then. But do not go too far. It could be a very dangerous game.
  
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Dean (6925 KP) rated the Xbox One version of Friday the 13th : The Game in Video Games

Feb 16, 2019 (Updated Feb 16, 2019)  
Friday the 13th : The Game
Friday the 13th : The Game
2017 | Action
Good graphics (2 more)
Shows the love for the films
Easy to play
Some minor flaws (0 more)
So young, so pretty.... Kill them all Jason!
A very good game based on the film franchise that came about via the kickstarter website. You can tell this was created by fans of the franchise, one of the biggest backers is a playable character in the game. The attention to detail is great. I've watched the first 4 films again recently and the layouts for the maps are the same as the films. Little details like the look of the cabins and interiors are true to the films as well.
I've read that Kane Hodder did some motion capture for the Jason character and SFX expert Tom Savini had an input on some of the kills.
The game is simple survive and try to escape as a counsellor or kill them all as Jason. The graphics are good with the moonlight and thunderstorms at night looking realistic. As with the film the music adds great tension, even better on surround sound during the storm!
There are a few offline challenges, closely taken from the film scenarios. Also a virtual cabin which acts as a museum of sorts with details about the films.
There are a couple of flaws, wait times for a lobby can be annoying, quitters, time it takes to level up and unlock some items. Also sometimes getting stuck on scenery when shifting. All these are quite minor though.
Overall you can sense the love and detail that has gone into this game, a great achievement for a crowd funded venture. Time to go camping... Think I'll take this old hockey mask with me.
  
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p3anut (62 KP) Feb 20, 2019

Good review. I.myself was very disappointed with how the game ended, all because of that stupid lawsuit. I was really looking forward to more characters and a single player story mode. I was an early adopter of this game so playing it through all the glitches and bugs and server issues (more than there are now) Was well worth the wait for where it is now. But I'm still left wanting more.

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Dean (6925 KP) Feb 20, 2019

Yes it's a shame, there was a recent update to fix some bugs. Hopefully fixed wait times for games. Still good fun to play.

A Man Called Ove
A Man Called Ove
Fredrik Backman | 2015 | Fiction & Poetry
10
8.8 (28 Ratings)
Book Rating
Ove is a cranky old man who has recently lost his wife. He would like nothing more than to join her in the afterlife. He has made all of the arrangements, paid all of the bills, now he just has to find the best way to off himself. But when the neighbors seem to take a new interest in Ove, his plans keep getting thwarted. Will he be able to go through with his plans or will the neighbors have other plans?

I listened to this book and at first I wasn't sure if I was going to like it. But slowly Ove started to grow on me. He's the kind of guy who you know is stuck in his ways and there is nothing that you can say or do that will change that. But eventually you see a change, not one that is at first noticeable, but a slight softening.

Even though Ove is ready to leave this world, his neighbors, have a different idea. It starts with Parvana and her family. When they move into the neighborhood, they need help backing their trailer up on the street in order to move in. Then Parvana needs a ride to the hospital when her husband, Patrick has fallen off a ladder. Then another resident has to go to the hospital, then another neighbor needs help with their radiator and so on and so on. My favorite part of the book is toward the end **SPOILER ALERT** when Ove himself ends up going to the hospital and when Parvana goes to see him, the doctor tells her that one of Ove's problems is that his heart is too big. That makes Parvana bust out laughing.

At the end of this book, I cried like a baby and I highly recommend this book.
  
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Caffeinated Fae (464 KP) Apr 10, 2019

I watched the movie that was based on this book and absolutely loved it! I didn't even realize I was reading subtitles because it was just that good!

So Isy Suttie is the Comedian who plays Dobby in the peep show alongside David Mitchell and Robert Webb, Which is a pretty popular show. Before appearing as Dobby, Isy has been a live stand up, comedy musician and writer.

This book is Isy in her thirties trying to live like a twenty something year old and not grow up and become responsible, whilst her friends around her are settling down into relationships and starting a family. She goes through a list of her partners and why they wasn't the 'actual one'. There is also a lot of Isy reminiscing about the old days, when she started up as a stand up and how difficult it can be.

The book was very easy to read, humorous as expected and a lot of rambling. There were on slight occasions when I did get a bit bored and put this book down and then came back to it. This woman though get's herself into some really crazy situations and I would think that some of it may not be believable until I met someone exactly like this and understand that some people are clumsy and bad shit just happens to them all the time.

The funniest moment for me was when she went skiing with friends and practically rolled down (Laughing as remembering) and when she went down the slopes on a table....drunk obviously. Who on earth would use parcel tape to hold their breasts up in a dress? Crazy but very funny lady.

I found this book to be very nostalgic, as Isy was reminiscing her younger days with, Mix-tapes, New Kids on the Block, Take That, Crystal Maze and more

I recommend to anyone that is a fan of Isy Suttie, comedy or even just Dobby.

Overall I rated this 3.5 stars out of 5.
  
A Dog's Way Home (2019)
A Dog's Way Home (2019)
2019 | Adventure, Drama, Family
There's a Dog...She's Finding Her Way Home
Just like the title indicates, a dog tries to find her way home after being separated 400 miles apart.

Acting: 4

Beginning: 8
I wasn’t completely sold after watching the beginning of A Dog’s Way Home, but it was at least a solid enough ten minutes to keep me interested. You quickly learn what’s happening, who to hate, and who to root for. It also tries to set expectations for just how cheesy and kiddy it’s going to be.

Characters: 3

Cinematography/Visuals: 10

Conflict: 7
The pup star of the show Bella does go on quite a bit of an adventure that produces some interesting bouts of conflict. Bella is on her own and has to do what she needs to do to survive, including finding food and staying warm. Even when she does manage to get to a safe place, there’s always the question of how she’s going to get back to her owner. Some of the occurrences are a little on the farfetched side, but I’ve seen worse.

Entertainment Value: 5

Memorability: 4

Pace: 10

Plot: 5

Resolution: 9
Even if you don’t like the movie as a whole, you can’t help but appreciate the ending. It’s full of cheese and sap, but I can be a sucker for those things even when I see them coming a mile away. I mean, come on, you really think a movie that’s titled A Dog’s Way Home won’t see the dog actually make it home? Sorry, SPOILER ALERT!

Overall: 65
My biggest issue with this movie is the gimmicky voiceover for Bella. It’s been done so many times before and it’s totally distracting and unnecessary. You take out the voiceover and the movie at least becomes bearable. As it stands, I can’t recommend it.