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Purple Phoenix Games (2266 KP) rated Firefly: Shiny Dice in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
I really like Firefly. So when Travis told me he had Firefly: Shiny Dice, and was looking to get rid of it, I jumped on the chance to get my hands on something Firefly! I’d never played the game and had never even heard of it either. Having played it now, though, I can see why Travis wanted to off-load it on someone else.
In Firefly: Shiny Dice, over the course of three rounds, players are rolling dice to assemble a crew, complete missions, and defeat bad guys. All of the main characters of the show are represented by different die faces, each with a special power. Use those powers to help defeat bad guys and earn VPs on your turn each round! The player at the end of the game with the most points is the winner. Firefly: Shiny Dice is played the same way, regardless of player count – in solo play, you are still trying to amass the most points possible over three rounds.
At it’s core, Firefly: Shiny Dice is a dice-rolling game. And that’s where the simplicity ends. This game is bogged down an ambiguously confusing rulebook, complicated turn steps, and just way too much text overall. When I first got this game, I was psyched to play. I sat down, opened up the rulebook, read through it at least 3 times, and then put the game away. I was so confused by what I had read, I couldn’t even bring myself to try it at first. There is a lot of ambiguity in the rulebook that caused a lot of confusion and frustration for me. For example, the brown dice are Outlaw characters and the white dice are Passenger characters, but the rulebook and player aids use “Crew Dice” most of the time – so are they all Crew Dice, or just the Outlaws since, in the show, those are the characters who actually are the crew on Serenity? Are Passengers considered Crew? The same ambiguity goes for Mission Cards – if you draw one that you cannot complete, is it just discarded? Then what’s the point of the Mission Card? How about if you draw one and don’t want to complete it? Are you required to complete it if you can? Or can you choose to ignore it to negate the Mission Keyword? I felt like after I read the rulebook, I actually had more questions than before I started.
Regarding turn order, there is just way too much going on for me. There are 4 steps each turn, and some steps have several ‘phases.’ First you roll your dice, and then depending on what you rolled maybe you can re-roll some, and then you have to check to see if you got any bonuses/penalties after your re-roll, but then you stop and draw a Mission Card and possibly resolve it (?), and now you go and deal 1 damage to a foe but only if the current Mission says ‘Shiny,’ and then the foe dice resolve their effects, and now you can use your dice and character powers to fight the foes, and then depending on how many dice you have left/the Mission Keyword from your card this turn, you can decide to push your luck and take another turn immediately or just end your turn now. Whew. There are just way too many unnecessary steps, in my opinion. All you should need to do is to roll/re-roll your dice, resolve foe effects, and fight the foes. The Missions and die bonuses/penalties feel extraneous to me, and result in clunky gameplay.
In theory, this should be a cool game. In reality, it’s just frustrating. To me it feels like every single small idea made it into the end-game, but they were not executed well enough to justify including them. This game is way too wordy and ambiguous to make sense, and even though I keep the rulebook on hand every time I play, I feel like it doesn’t really help me at all. I think a more pared down/edited version of this game could be a hit.
As a fan of Firefly, I want to like this game. I really do. But I don’t. I think it is too complicated and far too confusing for what it is supposed to be, which is a relatively light dice-rolling game. Firefly: Shiny Dice is not on my short-list of games to play, nor is it on my long-list (is that a thing?). It’s kind of just in my collection at this point, though I don’t know if it’ll stay here for long.
https://purplephoenixgames.wordpress.com/2019/01/28/solo-chronicles-firefly-shiny-dice/
I really like Firefly. So when Travis told me he had Firefly: Shiny Dice, and was looking to get rid of it, I jumped on the chance to get my hands on something Firefly! I’d never played the game and had never even heard of it either. Having played it now, though, I can see why Travis wanted to off-load it on someone else.
In Firefly: Shiny Dice, over the course of three rounds, players are rolling dice to assemble a crew, complete missions, and defeat bad guys. All of the main characters of the show are represented by different die faces, each with a special power. Use those powers to help defeat bad guys and earn VPs on your turn each round! The player at the end of the game with the most points is the winner. Firefly: Shiny Dice is played the same way, regardless of player count – in solo play, you are still trying to amass the most points possible over three rounds.
At it’s core, Firefly: Shiny Dice is a dice-rolling game. And that’s where the simplicity ends. This game is bogged down an ambiguously confusing rulebook, complicated turn steps, and just way too much text overall. When I first got this game, I was psyched to play. I sat down, opened up the rulebook, read through it at least 3 times, and then put the game away. I was so confused by what I had read, I couldn’t even bring myself to try it at first. There is a lot of ambiguity in the rulebook that caused a lot of confusion and frustration for me. For example, the brown dice are Outlaw characters and the white dice are Passenger characters, but the rulebook and player aids use “Crew Dice” most of the time – so are they all Crew Dice, or just the Outlaws since, in the show, those are the characters who actually are the crew on Serenity? Are Passengers considered Crew? The same ambiguity goes for Mission Cards – if you draw one that you cannot complete, is it just discarded? Then what’s the point of the Mission Card? How about if you draw one and don’t want to complete it? Are you required to complete it if you can? Or can you choose to ignore it to negate the Mission Keyword? I felt like after I read the rulebook, I actually had more questions than before I started.
Regarding turn order, there is just way too much going on for me. There are 4 steps each turn, and some steps have several ‘phases.’ First you roll your dice, and then depending on what you rolled maybe you can re-roll some, and then you have to check to see if you got any bonuses/penalties after your re-roll, but then you stop and draw a Mission Card and possibly resolve it (?), and now you go and deal 1 damage to a foe but only if the current Mission says ‘Shiny,’ and then the foe dice resolve their effects, and now you can use your dice and character powers to fight the foes, and then depending on how many dice you have left/the Mission Keyword from your card this turn, you can decide to push your luck and take another turn immediately or just end your turn now. Whew. There are just way too many unnecessary steps, in my opinion. All you should need to do is to roll/re-roll your dice, resolve foe effects, and fight the foes. The Missions and die bonuses/penalties feel extraneous to me, and result in clunky gameplay.
In theory, this should be a cool game. In reality, it’s just frustrating. To me it feels like every single small idea made it into the end-game, but they were not executed well enough to justify including them. This game is way too wordy and ambiguous to make sense, and even though I keep the rulebook on hand every time I play, I feel like it doesn’t really help me at all. I think a more pared down/edited version of this game could be a hit.
As a fan of Firefly, I want to like this game. I really do. But I don’t. I think it is too complicated and far too confusing for what it is supposed to be, which is a relatively light dice-rolling game. Firefly: Shiny Dice is not on my short-list of games to play, nor is it on my long-list (is that a thing?). It’s kind of just in my collection at this point, though I don’t know if it’ll stay here for long.
https://purplephoenixgames.wordpress.com/2019/01/28/solo-chronicles-firefly-shiny-dice/

Kristin (149 KP) rated Unfortunate Event in Books
Dec 7, 2018
Disclaimer: I received a copy from the author in exchange for an honest review.
This book, quite frankly, is one of the most honest looks into both the medical and legal professions I've read in a long time. Dr. Andrews is almost literally led around on a leash after a horrible tragedy, his reputation dragged through the mud while he's used as a scapegoat by not only his colleagues, but his malpractice insurer, the lawyer they appointed to him, and the divorce lawyers ultimately brought into the fray. One of my favorite quotes summarizing this issue is as follows:
As she watched the doctor exit her office, Jordan Davis found herself in a terrific mood. She'd lead this doctor through the legal system by the nose. She and the opposing attorney would take turns discovering controversies. The answers to those controversies would require long hours of expensive legal research. The attorneys, along with their teams of accountants and paralegals, were going to do very well.
It's horrifying to think about it, but our society is only focused on one thing, and that is money -- who has it, who doesn't, and the easiest ways to get it. This novel showcases that almost from the jump, and I think it is an excellent representation. In our country especially, the medical profession is a multi-billion-dollar business which continues to thrive on the backs of the less fortunate. Makes me happy I decided against med school.
5 stars, and I plan to recommend it to anyone in the medical and legal professions.
This book, quite frankly, is one of the most honest looks into both the medical and legal professions I've read in a long time. Dr. Andrews is almost literally led around on a leash after a horrible tragedy, his reputation dragged through the mud while he's used as a scapegoat by not only his colleagues, but his malpractice insurer, the lawyer they appointed to him, and the divorce lawyers ultimately brought into the fray. One of my favorite quotes summarizing this issue is as follows:
As she watched the doctor exit her office, Jordan Davis found herself in a terrific mood. She'd lead this doctor through the legal system by the nose. She and the opposing attorney would take turns discovering controversies. The answers to those controversies would require long hours of expensive legal research. The attorneys, along with their teams of accountants and paralegals, were going to do very well.
It's horrifying to think about it, but our society is only focused on one thing, and that is money -- who has it, who doesn't, and the easiest ways to get it. This novel showcases that almost from the jump, and I think it is an excellent representation. In our country especially, the medical profession is a multi-billion-dollar business which continues to thrive on the backs of the less fortunate. Makes me happy I decided against med school.
5 stars, and I plan to recommend it to anyone in the medical and legal professions.
The Boomerang app is great for fans of classic cartoons. Their content includes the entirety of The Flintstones and The Jetsons as well as other Hanna-Barbera classics. They also have plenty of Looney Tunes and WB content. I'm hoping they continue to add to the catalog because no other streaming service carries much of this kind of content. They also stream some modern cartoons which some may be interested in.
I've tried the app on both my Android phone and my Fire Stick. I've had no issue with the streaming and it seems to run very smoothly. I also think the app looks great. The design is clean and colorful. I only have a couple of minor complaints about the app. First, it has a startup screen that has sound that you cannot turn off. This can be somewhat annoying. Second, when selecting a cartoon it automatically starts playing the first episode, or whichever episode you're on rather than taking you to a screen that shows all episodes. If you want to see all of the episodes you have to hit a tiny information button very precisely. I'd rather it just take me to the episode screen immediately.
At only $4.99 a month, I'm really happy with this service. It's pretty inexpensive and I've probably watched more on it than a lot of my other streaming subscriptions (which, as an adult with no children, I probably should be embarrassed by). They also have a 7-day free trial, so I recommend giving it a try!
I've tried the app on both my Android phone and my Fire Stick. I've had no issue with the streaming and it seems to run very smoothly. I also think the app looks great. The design is clean and colorful. I only have a couple of minor complaints about the app. First, it has a startup screen that has sound that you cannot turn off. This can be somewhat annoying. Second, when selecting a cartoon it automatically starts playing the first episode, or whichever episode you're on rather than taking you to a screen that shows all episodes. If you want to see all of the episodes you have to hit a tiny information button very precisely. I'd rather it just take me to the episode screen immediately.
At only $4.99 a month, I'm really happy with this service. It's pretty inexpensive and I've probably watched more on it than a lot of my other streaming subscriptions (which, as an adult with no children, I probably should be embarrassed by). They also have a 7-day free trial, so I recommend giving it a try!

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Lyndsey Gollogly (2893 KP) rated The Travelers in Books
Sep 8, 2021
147 of 250
Book
The Travelers
By Chris Pavone
Once read a review will be written via Smashbomb and link posted in comments
It’s 3:00am. Do you know where your husband is?
Meet Will Rhodes: travel writer, recently married, barely solvent, his idealism rapidly giving way to disillusionment and the worry that he’s living the wrong life. Then one night, on assignment for the award-winning Travelers magazine in the wine region of Argentina, a beautiful woman makes him an offer he can’t refuse. Soon Will’s bad choices—and dark secrets—take him across Europe, from a chateau in Bordeaux to a midnight raid on a Paris mansion, from a dive bar in Dublin to a mega-yacht in the Mediterranean and an isolated cabin perched on the rugged cliffs of Iceland. As he’s drawn further into a tangled web of international intrigue, it becomes clear that nothing about Will Rhodes was ever ordinary, that the network of deception ensnaring him is part of an immense and deadly conspiracy with terrifying global implications—and that the people closest to him may pose the greatest threat of all.
It’s 3:00am. Your husband has just become a spy.
I can appreciate where and what the author was trying to do but this just didn’t grab me at all! It was a hard slog through. Two stars may seem a bit mean and I would encourage people to at least give it a go especially if you enjoy spy novels.
Book
The Travelers
By Chris Pavone
Once read a review will be written via Smashbomb and link posted in comments
It’s 3:00am. Do you know where your husband is?
Meet Will Rhodes: travel writer, recently married, barely solvent, his idealism rapidly giving way to disillusionment and the worry that he’s living the wrong life. Then one night, on assignment for the award-winning Travelers magazine in the wine region of Argentina, a beautiful woman makes him an offer he can’t refuse. Soon Will’s bad choices—and dark secrets—take him across Europe, from a chateau in Bordeaux to a midnight raid on a Paris mansion, from a dive bar in Dublin to a mega-yacht in the Mediterranean and an isolated cabin perched on the rugged cliffs of Iceland. As he’s drawn further into a tangled web of international intrigue, it becomes clear that nothing about Will Rhodes was ever ordinary, that the network of deception ensnaring him is part of an immense and deadly conspiracy with terrifying global implications—and that the people closest to him may pose the greatest threat of all.
It’s 3:00am. Your husband has just become a spy.
I can appreciate where and what the author was trying to do but this just didn’t grab me at all! It was a hard slog through. Two stars may seem a bit mean and I would encourage people to at least give it a go especially if you enjoy spy novels.

ClareR (5955 KP) rated The Promise in Books
Oct 12, 2021
The Promise is on the Booker Prize 2021 shortlist, and I can see why. I enjoyed this book immensely - I love the idea of being a fly on the wall of a white South Africans house during and after Apartheid, and this pretty much sold the book to me before I even started reading it. The fact that we only drop in to the lives of this family during times of death and the subsequent funerals was a really interesting angle to take. These were people under a great deal of stress due to the fact that someone in their close family had died - even though they weren’t a close family at all. There are four funerals, each completely different in style, religion (or not) and ways in which they died.
As time moves on, Apartheid ends, Nelson Mandela becomes President. But does life change that much for the Swarts? Do they uphold the promise made at the beginning of the book, as overheard by the youngest daughter when her mother was dying? Laws may change, but do people’s attitudes?
This is a disjointed family: there doesn’t seem to be a single close relationship between any of them. They all seem to be selfish people who resent the new South Africa, as they lose social standing, money, and are directly affected by the rise in crime.
It was a thoroughly engrossing book, and I lost myself in it every time I sat down to read. It’s a really good, character-driven novel. Now to wait and see if it wins!!
As time moves on, Apartheid ends, Nelson Mandela becomes President. But does life change that much for the Swarts? Do they uphold the promise made at the beginning of the book, as overheard by the youngest daughter when her mother was dying? Laws may change, but do people’s attitudes?
This is a disjointed family: there doesn’t seem to be a single close relationship between any of them. They all seem to be selfish people who resent the new South Africa, as they lose social standing, money, and are directly affected by the rise in crime.
It was a thoroughly engrossing book, and I lost myself in it every time I sat down to read. It’s a really good, character-driven novel. Now to wait and see if it wins!!