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Purple Phoenix Games (2266 KP) rated Tiny Epic Tactics in Tabletop Games
Jul 8, 2021
One of the neatest things about the Tiny Epic game series is how they manage to fit so much game into such a small box. But alas, boxes are not always just mere storage devices – in Tiny Epic Tactics, they are components of the game! These nesting boxes will create a 3D terrain on which players will be moving across, over, and through on their way to victory! But how does this game fit into the Tiny Epic series overall? Keep reading to find out!
Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L
Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!
Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.
The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.
Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!
Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?
Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L
Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!
Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.
The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.
Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!
Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?
Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
KatieLouCreate (162 KP) rated Nerve (2016) in Movies
Jan 3, 2018
Great Film
I watched this with my friend as a one off. We wasn't sure what to expect from it but we had already sat down to eat and thought why on earth not. At first, I thought it was going to be a cheesy stereotypical film about teenagers online. Especially with all the internet searching screens at the beginning. I restrained from rolling my eyes. But as the film developed I became hooked. It was a light thriller almost. The type where it has you on the edge of your seat because of the suspense and horrors of what is happening. It had just the right amount of love interest for me. It did not entirely dominate the film, nor did it take away from the story line, but it did happen fairly quickly. Another oddity I found was one of the characters, Tommy. I liked this character. He was interesting and funny. But I did not understand his passiveness in the film. It was clear he is interested in Vee (the protagonist) but does nothing to show his interest and stop her falling for Ian. As well as that, he just randomly knows these computer hacker internet websters? There is nothing to indicate why he knows them yet they become crucial towards the end of the film. It would be nice to have a little background on them.
Other than that, I enjoyed watching the film. I believe it raised awareness about the dangers of anonymity on the internet. It also shows that sometimes risks should be taken. We should do things that scare us and push us out of our comfort zones every-now-and-then. But do not go too far. It could be a very dangerous game.
Other than that, I enjoyed watching the film. I believe it raised awareness about the dangers of anonymity on the internet. It also shows that sometimes risks should be taken. We should do things that scare us and push us out of our comfort zones every-now-and-then. But do not go too far. It could be a very dangerous game.
Dean (6927 KP) rated the Xbox One version of Friday the 13th : The Game in Video Games
Feb 16, 2019 (Updated Feb 16, 2019)
Good graphics (2 more)
Shows the love for the films
Easy to play
So young, so pretty.... Kill them all Jason!
A very good game based on the film franchise that came about via the kickstarter website. You can tell this was created by fans of the franchise, one of the biggest backers is a playable character in the game. The attention to detail is great. I've watched the first 4 films again recently and the layouts for the maps are the same as the films. Little details like the look of the cabins and interiors are true to the films as well.
I've read that Kane Hodder did some motion capture for the Jason character and SFX expert Tom Savini had an input on some of the kills.
The game is simple survive and try to escape as a counsellor or kill them all as Jason. The graphics are good with the moonlight and thunderstorms at night looking realistic. As with the film the music adds great tension, even better on surround sound during the storm!
There are a few offline challenges, closely taken from the film scenarios. Also a virtual cabin which acts as a museum of sorts with details about the films.
There are a couple of flaws, wait times for a lobby can be annoying, quitters, time it takes to level up and unlock some items. Also sometimes getting stuck on scenery when shifting. All these are quite minor though.
Overall you can sense the love and detail that has gone into this game, a great achievement for a crowd funded venture. Time to go camping... Think I'll take this old hockey mask with me.
I've read that Kane Hodder did some motion capture for the Jason character and SFX expert Tom Savini had an input on some of the kills.
The game is simple survive and try to escape as a counsellor or kill them all as Jason. The graphics are good with the moonlight and thunderstorms at night looking realistic. As with the film the music adds great tension, even better on surround sound during the storm!
There are a few offline challenges, closely taken from the film scenarios. Also a virtual cabin which acts as a museum of sorts with details about the films.
There are a couple of flaws, wait times for a lobby can be annoying, quitters, time it takes to level up and unlock some items. Also sometimes getting stuck on scenery when shifting. All these are quite minor though.
Overall you can sense the love and detail that has gone into this game, a great achievement for a crowd funded venture. Time to go camping... Think I'll take this old hockey mask with me.
Whatchareadin (174 KP) rated A Man Called Ove in Books
Apr 10, 2019
Ove is a cranky old man who has recently lost his wife. He would like nothing more than to join her in the afterlife. He has made all of the arrangements, paid all of the bills, now he just has to find the best way to off himself. But when the neighbors seem to take a new interest in Ove, his plans keep getting thwarted. Will he be able to go through with his plans or will the neighbors have other plans?
I listened to this book and at first I wasn't sure if I was going to like it. But slowly Ove started to grow on me. He's the kind of guy who you know is stuck in his ways and there is nothing that you can say or do that will change that. But eventually you see a change, not one that is at first noticeable, but a slight softening.
Even though Ove is ready to leave this world, his neighbors, have a different idea. It starts with Parvana and her family. When they move into the neighborhood, they need help backing their trailer up on the street in order to move in. Then Parvana needs a ride to the hospital when her husband, Patrick has fallen off a ladder. Then another resident has to go to the hospital, then another neighbor needs help with their radiator and so on and so on. My favorite part of the book is toward the end **SPOILER ALERT** when Ove himself ends up going to the hospital and when Parvana goes to see him, the doctor tells her that one of Ove's problems is that his heart is too big. That makes Parvana bust out laughing.
At the end of this book, I cried like a baby and I highly recommend this book.
I listened to this book and at first I wasn't sure if I was going to like it. But slowly Ove started to grow on me. He's the kind of guy who you know is stuck in his ways and there is nothing that you can say or do that will change that. But eventually you see a change, not one that is at first noticeable, but a slight softening.
Even though Ove is ready to leave this world, his neighbors, have a different idea. It starts with Parvana and her family. When they move into the neighborhood, they need help backing their trailer up on the street in order to move in. Then Parvana needs a ride to the hospital when her husband, Patrick has fallen off a ladder. Then another resident has to go to the hospital, then another neighbor needs help with their radiator and so on and so on. My favorite part of the book is toward the end **SPOILER ALERT** when Ove himself ends up going to the hospital and when Parvana goes to see him, the doctor tells her that one of Ove's problems is that his heart is too big. That makes Parvana bust out laughing.
At the end of this book, I cried like a baby and I highly recommend this book.
Louise (64 KP) rated The Actual One: How I Tried, and Failed, to Remain Twenty-Something for Ever in Books
Jul 2, 2018
So Isy Suttie is the Comedian who plays Dobby in the peep show alongside David Mitchell and Robert Webb, Which is a pretty popular show. Before appearing as Dobby, Isy has been a live stand up, comedy musician and writer.
This book is Isy in her thirties trying to live like a twenty something year old and not grow up and become responsible, whilst her friends around her are settling down into relationships and starting a family. She goes through a list of her partners and why they wasn't the 'actual one'. There is also a lot of Isy reminiscing about the old days, when she started up as a stand up and how difficult it can be.
The book was very easy to read, humorous as expected and a lot of rambling. There were on slight occasions when I did get a bit bored and put this book down and then came back to it. This woman though get's herself into some really crazy situations and I would think that some of it may not be believable until I met someone exactly like this and understand that some people are clumsy and bad shit just happens to them all the time.
The funniest moment for me was when she went skiing with friends and practically rolled down (Laughing as remembering) and when she went down the slopes on a table....drunk obviously. Who on earth would use parcel tape to hold their breasts up in a dress? Crazy but very funny lady.
I found this book to be very nostalgic, as Isy was reminiscing her younger days with, Mix-tapes, New Kids on the Block, Take That, Crystal Maze and more
I recommend to anyone that is a fan of Isy Suttie, comedy or even just Dobby.
Overall I rated this 3.5 stars out of 5.
This book is Isy in her thirties trying to live like a twenty something year old and not grow up and become responsible, whilst her friends around her are settling down into relationships and starting a family. She goes through a list of her partners and why they wasn't the 'actual one'. There is also a lot of Isy reminiscing about the old days, when she started up as a stand up and how difficult it can be.
The book was very easy to read, humorous as expected and a lot of rambling. There were on slight occasions when I did get a bit bored and put this book down and then came back to it. This woman though get's herself into some really crazy situations and I would think that some of it may not be believable until I met someone exactly like this and understand that some people are clumsy and bad shit just happens to them all the time.
The funniest moment for me was when she went skiing with friends and practically rolled down (Laughing as remembering) and when she went down the slopes on a table....drunk obviously. Who on earth would use parcel tape to hold their breasts up in a dress? Crazy but very funny lady.
I found this book to be very nostalgic, as Isy was reminiscing her younger days with, Mix-tapes, New Kids on the Block, Take That, Crystal Maze and more
I recommend to anyone that is a fan of Isy Suttie, comedy or even just Dobby.
Overall I rated this 3.5 stars out of 5.
Phillip McSween (751 KP) rated A Dog's Way Home (2019) in Movies
Mar 3, 2020
There's a Dog...She's Finding Her Way Home
Just like the title indicates, a dog tries to find her way home after being separated 400 miles apart.
Acting: 4
Beginning: 8
I wasn’t completely sold after watching the beginning of A Dog’s Way Home, but it was at least a solid enough ten minutes to keep me interested. You quickly learn what’s happening, who to hate, and who to root for. It also tries to set expectations for just how cheesy and kiddy it’s going to be.
Characters: 3
Cinematography/Visuals: 10
Conflict: 7
The pup star of the show Bella does go on quite a bit of an adventure that produces some interesting bouts of conflict. Bella is on her own and has to do what she needs to do to survive, including finding food and staying warm. Even when she does manage to get to a safe place, there’s always the question of how she’s going to get back to her owner. Some of the occurrences are a little on the farfetched side, but I’ve seen worse.
Entertainment Value: 5
Memorability: 4
Pace: 10
Plot: 5
Resolution: 9
Even if you don’t like the movie as a whole, you can’t help but appreciate the ending. It’s full of cheese and sap, but I can be a sucker for those things even when I see them coming a mile away. I mean, come on, you really think a movie that’s titled A Dog’s Way Home won’t see the dog actually make it home? Sorry, SPOILER ALERT!
Overall: 65
My biggest issue with this movie is the gimmicky voiceover for Bella. It’s been done so many times before and it’s totally distracting and unnecessary. You take out the voiceover and the movie at least becomes bearable. As it stands, I can’t recommend it.
Acting: 4
Beginning: 8
I wasn’t completely sold after watching the beginning of A Dog’s Way Home, but it was at least a solid enough ten minutes to keep me interested. You quickly learn what’s happening, who to hate, and who to root for. It also tries to set expectations for just how cheesy and kiddy it’s going to be.
Characters: 3
Cinematography/Visuals: 10
Conflict: 7
The pup star of the show Bella does go on quite a bit of an adventure that produces some interesting bouts of conflict. Bella is on her own and has to do what she needs to do to survive, including finding food and staying warm. Even when she does manage to get to a safe place, there’s always the question of how she’s going to get back to her owner. Some of the occurrences are a little on the farfetched side, but I’ve seen worse.
Entertainment Value: 5
Memorability: 4
Pace: 10
Plot: 5
Resolution: 9
Even if you don’t like the movie as a whole, you can’t help but appreciate the ending. It’s full of cheese and sap, but I can be a sucker for those things even when I see them coming a mile away. I mean, come on, you really think a movie that’s titled A Dog’s Way Home won’t see the dog actually make it home? Sorry, SPOILER ALERT!
Overall: 65
My biggest issue with this movie is the gimmicky voiceover for Bella. It’s been done so many times before and it’s totally distracting and unnecessary. You take out the voiceover and the movie at least becomes bearable. As it stands, I can’t recommend it.
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Leanne Crabtree (480 KP) rated Hidden Power (Academy of Elemental Magic, #1) in Books
Jan 6, 2021
I got this as a freebie a few months ago as I hunted for books to finish my Paranormal Roman & Urban Fantasy A-Z challenge on Goodreads.
This starts with Avaline doing her job as a lifeguard at the lake when she is attacked with magic by two assailants who know her name. She wakes up a month later to learn she, too, has magic. A dangerous magic. She has two choices and decides to stay at the school to learn how to control her vox magic.
I can't decide whether I liked this or not.
Everything was happening so quickly in it. She meets the guys, she lusts after them, she sleeps with one of them very quickly. She gets to lessons and on her second try ever she manages to make fire. I just expected things to take time...for her to initially struggle considering she didn't even know she had magic until a day or two ago.
I struggled to connect with the characters and wasn't really convinced by their relationships. I didn't feel any real sort of chemistry going on between any of them. Once again, I feel like this bit was rushed. I get lust but... I wasn't a fan of how the author wrote the romance parts.
This story had a lot of promise but we don't really learn much of anything. Ava learns about magic in lessons but we don't get to hear it. To me it feels like a bit of paper that's been scrunched into a ball and then flattened causing creases and ripples that means some details in the story have been glossed over. It could do with expanding a little with more details on certain aspects.
At this point I don't believe I'll be reading more of this series.
This starts with Avaline doing her job as a lifeguard at the lake when she is attacked with magic by two assailants who know her name. She wakes up a month later to learn she, too, has magic. A dangerous magic. She has two choices and decides to stay at the school to learn how to control her vox magic.
I can't decide whether I liked this or not.
Everything was happening so quickly in it. She meets the guys, she lusts after them, she sleeps with one of them very quickly. She gets to lessons and on her second try ever she manages to make fire. I just expected things to take time...for her to initially struggle considering she didn't even know she had magic until a day or two ago.
I struggled to connect with the characters and wasn't really convinced by their relationships. I didn't feel any real sort of chemistry going on between any of them. Once again, I feel like this bit was rushed. I get lust but... I wasn't a fan of how the author wrote the romance parts.
This story had a lot of promise but we don't really learn much of anything. Ava learns about magic in lessons but we don't get to hear it. To me it feels like a bit of paper that's been scrunched into a ball and then flattened causing creases and ripples that means some details in the story have been glossed over. It could do with expanding a little with more details on certain aspects.
At this point I don't believe I'll be reading more of this series.
ClareR (6081 KP) rated A Net for Small Fishes in Books
Feb 17, 2021
I could end this review quickly and just say “I loved this book”, because I did. I loved it. I love well written, historical fiction with a foot firmly set in reality, and A Net for Small Fishes certainly fulfils that requirement for me. The attention to detail shows just how much research must have gone in to this - even down to the fastenings on the dresses, the makeup the women wore and the ‘simples’ they made up to ease ailments.
This is a story that I already knew a little about: I read The Poison Bed by E. C. Fremantle on The Pigeonhole about 3 years ago, where the story was told from Frances Howards point of view, and A Net for Small Fishes does nothing to contradict that story. They both illustrate really well how women were expected to conform and be perfect, docile, brood mares for their influential husbands, and in Frankie’s case, how political marriages weren’t always happy ones. It also illustrated how desperation to escape a loveless marriage made two women take desperate action. As so often happens throughout history, the women in this story are punished for the barefaced cheek they had to want better lives for themselves. It’s a frustrating conclusion - but I could see that it was inevitable. It showed that it didn’t matter if you were a woman in one of the most influential families in the country or a doctors widow, you toed the line or suffered the consequences. But what a journey they had!
This is such a good story, as real life often is, and it’s a book that’s going on the Keeper shelf (yes, I bought a copy after I read it on The Pigeonhole - that’s how much I liked it).
Many thanks to The Pigeonhole for serialising this, and to Lucy Jago for contributing to the conversation.
This is a story that I already knew a little about: I read The Poison Bed by E. C. Fremantle on The Pigeonhole about 3 years ago, where the story was told from Frances Howards point of view, and A Net for Small Fishes does nothing to contradict that story. They both illustrate really well how women were expected to conform and be perfect, docile, brood mares for their influential husbands, and in Frankie’s case, how political marriages weren’t always happy ones. It also illustrated how desperation to escape a loveless marriage made two women take desperate action. As so often happens throughout history, the women in this story are punished for the barefaced cheek they had to want better lives for themselves. It’s a frustrating conclusion - but I could see that it was inevitable. It showed that it didn’t matter if you were a woman in one of the most influential families in the country or a doctors widow, you toed the line or suffered the consequences. But what a journey they had!
This is such a good story, as real life often is, and it’s a book that’s going on the Keeper shelf (yes, I bought a copy after I read it on The Pigeonhole - that’s how much I liked it).
Many thanks to The Pigeonhole for serialising this, and to Lucy Jago for contributing to the conversation.







