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Leanne Crabtree (480 KP) rated Hidden Power (Academy of Elemental Magic, #1) in Books
Jan 6, 2021
I got this as a freebie a few months ago as I hunted for books to finish my Paranormal Roman & Urban Fantasy A-Z challenge on Goodreads.
This starts with Avaline doing her job as a lifeguard at the lake when she is attacked with magic by two assailants who know her name. She wakes up a month later to learn she, too, has magic. A dangerous magic. She has two choices and decides to stay at the school to learn how to control her vox magic.
I can't decide whether I liked this or not.
Everything was happening so quickly in it. She meets the guys, she lusts after them, she sleeps with one of them very quickly. She gets to lessons and on her second try ever she manages to make fire. I just expected things to take time...for her to initially struggle considering she didn't even know she had magic until a day or two ago.
I struggled to connect with the characters and wasn't really convinced by their relationships. I didn't feel any real sort of chemistry going on between any of them. Once again, I feel like this bit was rushed. I get lust but... I wasn't a fan of how the author wrote the romance parts.
This story had a lot of promise but we don't really learn much of anything. Ava learns about magic in lessons but we don't get to hear it. To me it feels like a bit of paper that's been scrunched into a ball and then flattened causing creases and ripples that means some details in the story have been glossed over. It could do with expanding a little with more details on certain aspects.
At this point I don't believe I'll be reading more of this series.
This starts with Avaline doing her job as a lifeguard at the lake when she is attacked with magic by two assailants who know her name. She wakes up a month later to learn she, too, has magic. A dangerous magic. She has two choices and decides to stay at the school to learn how to control her vox magic.
I can't decide whether I liked this or not.
Everything was happening so quickly in it. She meets the guys, she lusts after them, she sleeps with one of them very quickly. She gets to lessons and on her second try ever she manages to make fire. I just expected things to take time...for her to initially struggle considering she didn't even know she had magic until a day or two ago.
I struggled to connect with the characters and wasn't really convinced by their relationships. I didn't feel any real sort of chemistry going on between any of them. Once again, I feel like this bit was rushed. I get lust but... I wasn't a fan of how the author wrote the romance parts.
This story had a lot of promise but we don't really learn much of anything. Ava learns about magic in lessons but we don't get to hear it. To me it feels like a bit of paper that's been scrunched into a ball and then flattened causing creases and ripples that means some details in the story have been glossed over. It could do with expanding a little with more details on certain aspects.
At this point I don't believe I'll be reading more of this series.
ClareR (6256 KP) rated A Net for Small Fishes in Books
Feb 17, 2021
I could end this review quickly and just say “I loved this book”, because I did. I loved it. I love well written, historical fiction with a foot firmly set in reality, and A Net for Small Fishes certainly fulfils that requirement for me. The attention to detail shows just how much research must have gone in to this - even down to the fastenings on the dresses, the makeup the women wore and the ‘simples’ they made up to ease ailments.
This is a story that I already knew a little about: I read The Poison Bed by E. C. Fremantle on The Pigeonhole about 3 years ago, where the story was told from Frances Howards point of view, and A Net for Small Fishes does nothing to contradict that story. They both illustrate really well how women were expected to conform and be perfect, docile, brood mares for their influential husbands, and in Frankie’s case, how political marriages weren’t always happy ones. It also illustrated how desperation to escape a loveless marriage made two women take desperate action. As so often happens throughout history, the women in this story are punished for the barefaced cheek they had to want better lives for themselves. It’s a frustrating conclusion - but I could see that it was inevitable. It showed that it didn’t matter if you were a woman in one of the most influential families in the country or a doctors widow, you toed the line or suffered the consequences. But what a journey they had!
This is such a good story, as real life often is, and it’s a book that’s going on the Keeper shelf (yes, I bought a copy after I read it on The Pigeonhole - that’s how much I liked it).
Many thanks to The Pigeonhole for serialising this, and to Lucy Jago for contributing to the conversation.
This is a story that I already knew a little about: I read The Poison Bed by E. C. Fremantle on The Pigeonhole about 3 years ago, where the story was told from Frances Howards point of view, and A Net for Small Fishes does nothing to contradict that story. They both illustrate really well how women were expected to conform and be perfect, docile, brood mares for their influential husbands, and in Frankie’s case, how political marriages weren’t always happy ones. It also illustrated how desperation to escape a loveless marriage made two women take desperate action. As so often happens throughout history, the women in this story are punished for the barefaced cheek they had to want better lives for themselves. It’s a frustrating conclusion - but I could see that it was inevitable. It showed that it didn’t matter if you were a woman in one of the most influential families in the country or a doctors widow, you toed the line or suffered the consequences. But what a journey they had!
This is such a good story, as real life often is, and it’s a book that’s going on the Keeper shelf (yes, I bought a copy after I read it on The Pigeonhole - that’s how much I liked it).
Many thanks to The Pigeonhole for serialising this, and to Lucy Jago for contributing to the conversation.
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Haley Mathiot (9 KP) rated Battlemage in Books
Apr 27, 2018
Battlemage was so exciting. It held on tight and didn’t let go. I was hooked from the very first few sentences from the first chapter and from there it just got better. It was everything I’d hoped it would be. It had an exciting, well thought-out plot, complex and interesting characters, good writing, great humor, and amazing war-time magic. It had an interesting (subtle) religious and political commentary running through it that added dimension to the world. It made it more real. And it had a character that I had to really think about, really pay attention to, to figure out his true identity! I love that. I love a book that makes me think, and that surprises me.
I love good-guy/bad-guy magic. Magic that can take you to higher levels of selflessness and servant-hood and kindness, and that same magic can be used to pull you and everyone around you into filth and degradation. The Source is so powerful that, if used in the wrong hands, can completely break and ruin a person. And we see that in the battlemages. That’s my favorite kind of magic.
The narration was very good. Addis created a perfect voice for the personalities of the characters. He has superb accents and articulation, spoke clearly at a good pace, and took a book that was at 100% great and made it 200% great (which is exactly what the narrator should do! Add to the experience, not take away from it.)
The only thing about Battlemage I thought was slightly lacking was the very end. It was a little abrupt and open. Open in a good way, meaning it immediately demands a sequel. But I felt like the author was like “Hah! It’s over! bwahahahah!” rather than the kind of gentile ease away that leaves the reader feeling satisfied but still excited for what is to come. However I was still highly satisfied with the story, would totally read/listen to it again, and recommend it to anyone 18+.
I love good-guy/bad-guy magic. Magic that can take you to higher levels of selflessness and servant-hood and kindness, and that same magic can be used to pull you and everyone around you into filth and degradation. The Source is so powerful that, if used in the wrong hands, can completely break and ruin a person. And we see that in the battlemages. That’s my favorite kind of magic.
The narration was very good. Addis created a perfect voice for the personalities of the characters. He has superb accents and articulation, spoke clearly at a good pace, and took a book that was at 100% great and made it 200% great (which is exactly what the narrator should do! Add to the experience, not take away from it.)
The only thing about Battlemage I thought was slightly lacking was the very end. It was a little abrupt and open. Open in a good way, meaning it immediately demands a sequel. But I felt like the author was like “Hah! It’s over! bwahahahah!” rather than the kind of gentile ease away that leaves the reader feeling satisfied but still excited for what is to come. However I was still highly satisfied with the story, would totally read/listen to it again, and recommend it to anyone 18+.
Not to be taken at face value
This is one of those books that if you read it and then let it digest for a while, it becomes much more than it originally appears. Unfortunately, as this is quite a short story, I can’t go into much detail without giving the game away but I would suggest that if you want to get the most out of it, you don’t take it at face value.
The premise of the story is simple, two friends (Nate and AJ) spend their last night together in a “funhouse” before AJ gets shipped off to Afghanistan. The “funhouse” is not what you would find at Blackpool Pleasure Beach; there is no fun involved. From the entrance, Nate and AJ need to discard all their possessions in exchange for a pair of pyjamas and paper shoes and once inside, they are not allowed to go back - they become inmates/patients.
It doesn’t take long for the shenanigans to begin and we are “treated” to some pretty graphic descriptions of what befalls the participants. I’m quite a hardened horror reader but even some of the “treatments” made me squirm. There were a couple of “tutting” moments though as is usual with horror books (and films) whereby the characters do things that you really wouldn't do in real life but, on the whole, it’s pretty good.
I’m not sure that I can say that the main characters of Nate and AJ are particularly likeable as I didn’t feel myself warming to them at all or particularly caring about what happened to them but they are believable and well developed for such a short story.
I have read another book by Z Rider - Suckers: A Horror Novel - which was thoroughly engrossing and, like this book, has more to it than first meets the eye and I would recommend them both to anyone who enjoys this genre.
Thank you to the publisher, Dark Ride Publishing and NetGalley for providing me with an advance copy in return for an honest review.
The premise of the story is simple, two friends (Nate and AJ) spend their last night together in a “funhouse” before AJ gets shipped off to Afghanistan. The “funhouse” is not what you would find at Blackpool Pleasure Beach; there is no fun involved. From the entrance, Nate and AJ need to discard all their possessions in exchange for a pair of pyjamas and paper shoes and once inside, they are not allowed to go back - they become inmates/patients.
It doesn’t take long for the shenanigans to begin and we are “treated” to some pretty graphic descriptions of what befalls the participants. I’m quite a hardened horror reader but even some of the “treatments” made me squirm. There were a couple of “tutting” moments though as is usual with horror books (and films) whereby the characters do things that you really wouldn't do in real life but, on the whole, it’s pretty good.
I’m not sure that I can say that the main characters of Nate and AJ are particularly likeable as I didn’t feel myself warming to them at all or particularly caring about what happened to them but they are believable and well developed for such a short story.
I have read another book by Z Rider - Suckers: A Horror Novel - which was thoroughly engrossing and, like this book, has more to it than first meets the eye and I would recommend them both to anyone who enjoys this genre.
Thank you to the publisher, Dark Ride Publishing and NetGalley for providing me with an advance copy in return for an honest review.
Gail (4 KP) rated All Tyed Up in Books
Jun 4, 2018
All Tyed Up by Julia Harlow
The story follows Isabella Beachwood and Ty Griffin. Their Journey Begins a little bit shaky. Isabella has this attitude and it’s just like no he might be a player, he’s hot, he’s sexy and he’s got this charisma that she knows women are all over him. Then there’s Ty he’s just like wow this voluptuous woman is just too hot I need her. I got the feeling that he was just going to take over and commander her.
Ok I enjoyed this book. I laughed and even got a little teary eyed. At first I was in love with Isabella. She is a independent woman doing her thing. But as the book progressed she became snobbish to me. For instance the part where she misjudged him and thought that he was married and had a baby. How in the world did he end up apologizing to her when she jumped to conclusions? Then she had the nerve to say that she needed to think about it for a couple days. I was like girl get over yourself this man did nothing wrong and yet you're punishing him. And then there’s Tiberius Griffin( AKA Ty). Man he is delicious sounding everything about him just sounded so perfect. Until he let her basically boss him around I mean what alpha male let’s the woman boss him around? I understand let her take control every now and then but you know he basically gave in to her every demand. I like that she wrote about body image because so many women have body image issues and it’s something that affects us everyday. But anyways on a good note I really love the authors writing. I thought she wrote the characters well and from her perspective they were perfect the way they are. I really enjoyed the funny parts and don’t let me forget the sex. It was hot! hot! hot! So if you’re looking for a book that’s sweet, tempting and fun this is definitely for you.
The story follows Isabella Beachwood and Ty Griffin. Their Journey Begins a little bit shaky. Isabella has this attitude and it’s just like no he might be a player, he’s hot, he’s sexy and he’s got this charisma that she knows women are all over him. Then there’s Ty he’s just like wow this voluptuous woman is just too hot I need her. I got the feeling that he was just going to take over and commander her.
Ok I enjoyed this book. I laughed and even got a little teary eyed. At first I was in love with Isabella. She is a independent woman doing her thing. But as the book progressed she became snobbish to me. For instance the part where she misjudged him and thought that he was married and had a baby. How in the world did he end up apologizing to her when she jumped to conclusions? Then she had the nerve to say that she needed to think about it for a couple days. I was like girl get over yourself this man did nothing wrong and yet you're punishing him. And then there’s Tiberius Griffin( AKA Ty). Man he is delicious sounding everything about him just sounded so perfect. Until he let her basically boss him around I mean what alpha male let’s the woman boss him around? I understand let her take control every now and then but you know he basically gave in to her every demand. I like that she wrote about body image because so many women have body image issues and it’s something that affects us everyday. But anyways on a good note I really love the authors writing. I thought she wrote the characters well and from her perspective they were perfect the way they are. I really enjoyed the funny parts and don’t let me forget the sex. It was hot! hot! hot! So if you’re looking for a book that’s sweet, tempting and fun this is definitely for you.
Gareth von Kallenbach (980 KP) rated Orphan (2009) in Movies
Aug 9, 2019
For the Coleman family the idea of adopting a beautiful little Russian orphan girl is no easy task, having overcome a number of heart breaking obstacles from alcoholism to the loss of a child. But Ester (Isabelle Fuhrman) seems to be a perfect fit for the family; she is independent, clever, and interested in the arts. When a series of dangerous yet untraceable events begin to occur whenever Ester is around, the Coleman’s wonder if their bad luck is over.
When I entered the theater I expected a creepy female version of Damien adorned in a lacey Victorian dress. But “Orphan” was surprising and interesting in ways than I ever could have expected. More like the 2002 film “He Loves Me… He Loves Me Not” than part of the “Omen” series, “Orphan” packs a punch… and a stab and a gunshot or two.
The full-bodied story starts straight from the films shocking beginning. Yes at times the plot does take some significant suspended belief, a recently recovering alcoholic adopting a child, for instance.
But “Orphan” is an emotional roller coaster splicing unexpected comedic moments with stabbing suspense.
The mix of hauntingly familiar music and color filled imagery make this not just another suspense film but a more artistic take on the genre. Film themes range from love, trust, and childhood, to the ongoing questions of good and evil.
Additionally reoccurring use of color, sex, and connection to family are well woven into the film. Not to mention the use of classic horror elements such as the creepy tree house used in conjunction with newer style choices such as some subtitling and scare turned laughter moments.
A thrilling and full-bodied story “Orphan” is a chilling tale with an interesting while not entirely believable plotline. People will talk about this one.
The DVD release offers sharp sound and picture quality and numerous bonus features including an alternate ending to the film.
When I entered the theater I expected a creepy female version of Damien adorned in a lacey Victorian dress. But “Orphan” was surprising and interesting in ways than I ever could have expected. More like the 2002 film “He Loves Me… He Loves Me Not” than part of the “Omen” series, “Orphan” packs a punch… and a stab and a gunshot or two.
The full-bodied story starts straight from the films shocking beginning. Yes at times the plot does take some significant suspended belief, a recently recovering alcoholic adopting a child, for instance.
But “Orphan” is an emotional roller coaster splicing unexpected comedic moments with stabbing suspense.
The mix of hauntingly familiar music and color filled imagery make this not just another suspense film but a more artistic take on the genre. Film themes range from love, trust, and childhood, to the ongoing questions of good and evil.
Additionally reoccurring use of color, sex, and connection to family are well woven into the film. Not to mention the use of classic horror elements such as the creepy tree house used in conjunction with newer style choices such as some subtitling and scare turned laughter moments.
A thrilling and full-bodied story “Orphan” is a chilling tale with an interesting while not entirely believable plotline. People will talk about this one.
The DVD release offers sharp sound and picture quality and numerous bonus features including an alternate ending to the film.
Lyndsey Gollogly (2893 KP) rated Digging Up the Dead (The Gravedigger #3) in Books
Dec 1, 2020
200 of 200
Kindle
Digging up the Dead ( The Gravedigger book 2)
By Willie E. Dalton
Reapers, vampires, and… zombies?”
I wasn’t sure just how much more emotional upheaval I was capable of handling. I never knew this would still be an issue after death. I was still coping with the latest trauma, when my best friend, Grace came to me with startling news. Boude, her boyfriend, was missing.
Vampire affairs is something I try to avoid, after all, the vampire Rasputin had tried to kill me more than once, and had been the one to take Grace’s eye and disfigure the side of her lovely face. I had a sneaking suspicion he was also the one behind our missing friend.
Not one to sit idly by while my friend suffered, I started investigating the inner workings of the Vampire Quarter; a breathtaking and sinister area of the underworld.
In the fields of the dead, bodies were disappearing as fast as the other reapers and I could dig them up, and things at the Assignment Hall were profoundly more strange as all of the employees suddenly had fangs.
The deeper we kept digging into the bizarre events, a terrifying plot unfolded that could bring down the underworld as we knew it. And when the bodies in the field started clawing their way out of the graves, I realized we were up against something more powerful than we could ever have imagined.
Been a while since I read book 2 but was able to pick it up and remember exactly where it left off! I enjoy this series it’s a totally different take on how life in the afterlife is. I kinda wished they made more of the big bars death though. Also separating Hell and Soren hoping they find a way back to each other! I like the idea of Hell covering for Persephone as queen too!
Kindle
Digging up the Dead ( The Gravedigger book 2)
By Willie E. Dalton
Reapers, vampires, and… zombies?”
I wasn’t sure just how much more emotional upheaval I was capable of handling. I never knew this would still be an issue after death. I was still coping with the latest trauma, when my best friend, Grace came to me with startling news. Boude, her boyfriend, was missing.
Vampire affairs is something I try to avoid, after all, the vampire Rasputin had tried to kill me more than once, and had been the one to take Grace’s eye and disfigure the side of her lovely face. I had a sneaking suspicion he was also the one behind our missing friend.
Not one to sit idly by while my friend suffered, I started investigating the inner workings of the Vampire Quarter; a breathtaking and sinister area of the underworld.
In the fields of the dead, bodies were disappearing as fast as the other reapers and I could dig them up, and things at the Assignment Hall were profoundly more strange as all of the employees suddenly had fangs.
The deeper we kept digging into the bizarre events, a terrifying plot unfolded that could bring down the underworld as we knew it. And when the bodies in the field started clawing their way out of the graves, I realized we were up against something more powerful than we could ever have imagined.
Been a while since I read book 2 but was able to pick it up and remember exactly where it left off! I enjoy this series it’s a totally different take on how life in the afterlife is. I kinda wished they made more of the big bars death though. Also separating Hell and Soren hoping they find a way back to each other! I like the idea of Hell covering for Persephone as queen too!
Purple Phoenix Games (2266 KP) rated Tiny Epic Tactics in Tabletop Games
Jul 8, 2021
One of the neatest things about the Tiny Epic game series is how they manage to fit so much game into such a small box. But alas, boxes are not always just mere storage devices – in Tiny Epic Tactics, they are components of the game! These nesting boxes will create a 3D terrain on which players will be moving across, over, and through on their way to victory! But how does this game fit into the Tiny Epic series overall? Keep reading to find out!
Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L
Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!
Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.
The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.
Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!
Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?
Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L
Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!
Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.
The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.
Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!
Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?
Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
Sophia (Bookwyrming Thoughts) (530 KP) rated Chandrea: The Return of the Avatar Queen (Averill, #1) in Books
Jan 23, 2020
I was overly excited to review Marlene Wynn's The Return of the Avatar Queen when I heard what genre it fell in the New Adult world: fantasy. NOT Contemporary or Romance (or both!) like most seem to be these days. Really, the only New Adult book I've come across that's something other than Contemporary is the Everlast Trilogy by Juliana Haygert (among a few others).
The first in the Averill series is just another step towards some more diversity in the ever growing pool of New Adult books. But here are a few reasons why you should take a moment and read Marlene Wynn's debut novel:
Character Development and World Building Here's what is probably one of the most difficult things in fantasy and paranormal novels: developing the world the entire world, because in a fantasy book, most worlds are fictional and completely made up! Wynn has it patted down nicely enough within the book that it's not necessary to have a separate dictionary. I definitely feel as though I know enough about the world of Itova as Chandrea does, and the characters don't feel as though they're miles away from me.
<img border="0" src="http://4.bp.blogspot.com/-NQ6pA2Tm_Sk/VIi50dboa_I/AAAAAAAAEEg/IQqffnS_y1w/s1600/awesome.gif" height="180" width="320">
It's Funny I had the highlight of my book week while reading Wynn's novel, but whenever there are flying raccoons, I can't really help but find it hilarious. It definitely helps when Shawn becomes a major character and lightens things up. He's just a fantastic edition to the book and he seems to make the lighter side of Chandrea come out as well I certainly hope the author won't kill him off anytime soon. Not that I actually have a say, of course.
<blockquote>If you dont, I wont bathe, and Ill sleep curled up right next to you, in all my stinky glory.</blockquote>
Of course, it's definitely not as hilarious as something I saw in a NCRA magazine about a month ago, or finding out what "bae" really means in another language.
No Surprises This is more of something I really disliked about The Return of the Avatar Queen rather than something I liked. As much as I love knowing all the side characters' history, I really think I would have enjoyed my reading experience more if there were less views. With the amount of views (which, by the way, is quite a lot), I feel as though I'm one step ahead and the author loses the element of surprise. Whatever seems likely to happen in the future to a character or two is already expected by the reader.
Last time I checked, not being surprised does not dwell well. But credit to Wynn for not making me feel like Hansel and Gretel with bread baked by Peeta, to which I turn into crumbs (the bread, not Peeta). Two facts: 1) I like surprises in books. 2) I don't necessarily like surprises in real life.
Here's a little elaboration on #2: A good friend of mine I call him Mr. Pokey and yes, he's probably related to Lupe. AKA Miss. Pokey. volunteered to take me to chess tournaments. A few days later, his mom said she could take both of us, but said friend told our coach that I could go without telling me about it first. As a result, I'm have been plotting his demise. Would I really do it? No, but sometimes I want to throw something at his infuriatingly overconfident face.
So here's a word of advice: Don't try to make decisions for others without telling them about it first. At least, don't make decisions for me unless you're my mom. You could regret it dearly.
Basically, you won't really regret reading The Return of the Avatar Queen. Marlene Wynn's debut novel shows a lot of promise in the future and I'm curious as to where the storyline goes from here on out.
-------------------
Review copy provided by the author for the blog tour
Original Rating: 3.5
Original review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2014/12/blog-tour-chandrea-the-return-of-the-avatar-queen-by-marlene-wynn-review-and-giveaway.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>
The first in the Averill series is just another step towards some more diversity in the ever growing pool of New Adult books. But here are a few reasons why you should take a moment and read Marlene Wynn's debut novel:
Character Development and World Building Here's what is probably one of the most difficult things in fantasy and paranormal novels: developing the world the entire world, because in a fantasy book, most worlds are fictional and completely made up! Wynn has it patted down nicely enough within the book that it's not necessary to have a separate dictionary. I definitely feel as though I know enough about the world of Itova as Chandrea does, and the characters don't feel as though they're miles away from me.
<img border="0" src="http://4.bp.blogspot.com/-NQ6pA2Tm_Sk/VIi50dboa_I/AAAAAAAAEEg/IQqffnS_y1w/s1600/awesome.gif" height="180" width="320">
It's Funny I had the highlight of my book week while reading Wynn's novel, but whenever there are flying raccoons, I can't really help but find it hilarious. It definitely helps when Shawn becomes a major character and lightens things up. He's just a fantastic edition to the book and he seems to make the lighter side of Chandrea come out as well I certainly hope the author won't kill him off anytime soon. Not that I actually have a say, of course.
<blockquote>If you dont, I wont bathe, and Ill sleep curled up right next to you, in all my stinky glory.</blockquote>
Of course, it's definitely not as hilarious as something I saw in a NCRA magazine about a month ago, or finding out what "bae" really means in another language.
No Surprises This is more of something I really disliked about The Return of the Avatar Queen rather than something I liked. As much as I love knowing all the side characters' history, I really think I would have enjoyed my reading experience more if there were less views. With the amount of views (which, by the way, is quite a lot), I feel as though I'm one step ahead and the author loses the element of surprise. Whatever seems likely to happen in the future to a character or two is already expected by the reader.
Last time I checked, not being surprised does not dwell well. But credit to Wynn for not making me feel like Hansel and Gretel with bread baked by Peeta, to which I turn into crumbs (the bread, not Peeta). Two facts: 1) I like surprises in books. 2) I don't necessarily like surprises in real life.
Here's a little elaboration on #2: A good friend of mine I call him Mr. Pokey and yes, he's probably related to Lupe. AKA Miss. Pokey. volunteered to take me to chess tournaments. A few days later, his mom said she could take both of us, but said friend told our coach that I could go without telling me about it first. As a result, I'm have been plotting his demise. Would I really do it? No, but sometimes I want to throw something at his infuriatingly overconfident face.
So here's a word of advice: Don't try to make decisions for others without telling them about it first. At least, don't make decisions for me unless you're my mom. You could regret it dearly.
Basically, you won't really regret reading The Return of the Avatar Queen. Marlene Wynn's debut novel shows a lot of promise in the future and I'm curious as to where the storyline goes from here on out.
-------------------
Review copy provided by the author for the blog tour
Original Rating: 3.5
Original review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2014/12/blog-tour-chandrea-the-return-of-the-avatar-queen-by-marlene-wynn-review-and-giveaway.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>







