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Purple Phoenix Games (2266 KP) rated Tiny Epic Tactics in Tabletop Games
Jul 8, 2021
One of the neatest things about the Tiny Epic game series is how they manage to fit so much game into such a small box. But alas, boxes are not always just mere storage devices – in Tiny Epic Tactics, they are components of the game! These nesting boxes will create a 3D terrain on which players will be moving across, over, and through on their way to victory! But how does this game fit into the Tiny Epic series overall? Keep reading to find out!
Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L
Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!
Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.
The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.
Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!
Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?
Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L
Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!
Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.
The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.
Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!
Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?
Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
Purple Phoenix Games (2266 KP) rated Holi: Festival of Colors in Tabletop Games
Apr 16, 2022
I absolutely love a beautiful game. Being a gamer, I have seen and played many gorgeous games. However, the first time I set up Holi: Festival of Colors (just Holi from here), both my 5 year old son and my slightly older mother-in-law both commented on how awesome it looked setup on the table. It has been a while since I last was so impressed by the sheer glamour of a game – and I only have the base retail version! I HAVE to get my hands on an upgrade pack or something… Just checked. I’ll have to buy the Deluxe version. Okay, placing order.
Holi is an abstract, area control, card-driven action selection (akin to Onitama) game for two to four players. In it, players are attendees at the Holi Festival and the goal is spread their favorite color onto the plaza and other players in order to increase their joy (earn VP). The winner is the player who is best able to throw their color and score joy, all while enjoying the festival!
To setup, the game owner will assemble the three-tiered board and place the appropriate sweets tokens on their spaces. The score track and Rivalry cards are set nearby so all can see. Each player receives their color’s player markers (in four delightful animal shapes), color tokens, color cards, and a helper card. The first player receives the cool lotus flower (I think) marker and the game may begin!
Holi is played over a series of turns, and continues until every player has either run out of color tokens or color cards to play. Each turn, players will take one to three actions in any order, with only one action being absolutely mandatory. This is the Throw Color action. In order to Throw Color, the active player will choose a color card from their hand of three cards to play. On these cards are indications of where a player’s marker/piece/animeeple must be located and the spaces near it to throw color tokens on the board. These color cards are reminiscent of those found in Onitama, where players may only move to specific spaces based on card grid iconography. Players will be littering the squares of the play area with their color tokens as well as attempting to hit other players’ animeeples with their color.
Players may also optionally Move at any point during the turn. This is an easy one: players may Move to any space on the current level of the board they are on, except any space inhabited by an opponent’s animeeple. These spaces could already contain sweets tokens, which can be collected by the player, or even color tokens. When a player lands in a space with their own color token, they take it back to their supply to be used again. However, landing on an opponent’s color token causes the active player to also take it into their supply, thus scoring the opponent points at the end of the game.
Finally, a player, if in a space surrounded on four edges by color tokens, may Climb Up to the next higher level. Players on the middle level will score 2 joy (VP) at the end of the game for each color token placed, while tokens on the top level will score 3 joy. Care should be taken when throwing color on the upper levels, because should an empty space reside on the level below where the token has been placed, the token will fall through to the lower level! Therefore, only color tokens will only remain placed on higher levels when another token is blocking its fall below it.
Once all players have played their cards and thrown their color tokens, the game is over and the score is tallied. 1 point is earned for each color token on the bottom level, 2 points for the middle level, and 3 points for tokens on the upper level. Players score 2 more points for each of their color tokens that found their way into opponents’ supplies. Remember those sweets tokens that players were collecting? Players will score 5 points for every player that has less sweets tokens at the end of the game. If playing with the Rivalry cards, points are also scored for any of their special circumstances (ie color tokens scoring 4 instead of 3 on the top level, or hitting opponents with colors score 2 points immediately instead of the normal 1 point, or even 10 bonus points to the player with the most color tokens on the bottom level). The player with the most points at the end of this scoring phase wins the game!
Components. I kind of already made my point about this game being a flat out stunner on the table. I will sing its praises from here to India and then back again. I normally acknowledge the artist(s) on a game once I open it for the first time, but seeing that this is a total Vincent Dutrait masterpiece, I just had to see which other games of his I own. I have made my claims in the past for my favorite board game artists and I had not included Dutrait. No more. This is brilliant and just a wonderful experience throughout. The components are all great, and that multi-layered board? I mean, come on! The intricacies found throughout and within this box are immeasurable, and I will surely be adding the Deluxe version to my collection.
Holi is a game I can pull out with almost any person or group of people and feel confident that it will give an extremely satisfying experience. The rules are relatively simple, and games are very quick. This is not a filler, but runs so smoothly and briskly that one may miscategorize it as such. The options of movement are so unrestricted, and having the ability to craft spatial situations with the cards in your hand to allow only your animeeple to climb up to the next level is just delicious. Speaking of, the sweets tokens, and really ALL of the components, are just so cute and well-illustrated. I really am finding it difficult to point out any flaws in this game. Every time I have played it I have simply had the best time with my opponents. Yeah, there’s some minor take that, but it’s all in good fun, and if you know anything about the actual celebration of Holi, participants relish coming home just covered head to toe in paint, colored water, and other colorful materials. It’s a great theme that shines through, and I look forward to each of my coming plays.
Currently, eight games we have published reviews for have earned the Golden Feather Award. At the time of this writing, I know one other will be joining that list soon, and now Holi will as well. So that is 10 total games over the 495 we have published and are sitting in queue to be published. That said, it is no surprise, I’m sure, that Holi has earned its spot among the best we have played, and I am incredibly relieved that I was able to grab a copy when I did. This will remain a favorite of mine for many years, I know it. If you are like me and appreciate an amazing production value with a comparably wonderful game underneath, then you owe it to yourself to pick up a copy of Holi as soon as you can. Or come play my copy with me. I will always be up for a play.
Holi is an abstract, area control, card-driven action selection (akin to Onitama) game for two to four players. In it, players are attendees at the Holi Festival and the goal is spread their favorite color onto the plaza and other players in order to increase their joy (earn VP). The winner is the player who is best able to throw their color and score joy, all while enjoying the festival!
To setup, the game owner will assemble the three-tiered board and place the appropriate sweets tokens on their spaces. The score track and Rivalry cards are set nearby so all can see. Each player receives their color’s player markers (in four delightful animal shapes), color tokens, color cards, and a helper card. The first player receives the cool lotus flower (I think) marker and the game may begin!
Holi is played over a series of turns, and continues until every player has either run out of color tokens or color cards to play. Each turn, players will take one to three actions in any order, with only one action being absolutely mandatory. This is the Throw Color action. In order to Throw Color, the active player will choose a color card from their hand of three cards to play. On these cards are indications of where a player’s marker/piece/animeeple must be located and the spaces near it to throw color tokens on the board. These color cards are reminiscent of those found in Onitama, where players may only move to specific spaces based on card grid iconography. Players will be littering the squares of the play area with their color tokens as well as attempting to hit other players’ animeeples with their color.
Players may also optionally Move at any point during the turn. This is an easy one: players may Move to any space on the current level of the board they are on, except any space inhabited by an opponent’s animeeple. These spaces could already contain sweets tokens, which can be collected by the player, or even color tokens. When a player lands in a space with their own color token, they take it back to their supply to be used again. However, landing on an opponent’s color token causes the active player to also take it into their supply, thus scoring the opponent points at the end of the game.
Finally, a player, if in a space surrounded on four edges by color tokens, may Climb Up to the next higher level. Players on the middle level will score 2 joy (VP) at the end of the game for each color token placed, while tokens on the top level will score 3 joy. Care should be taken when throwing color on the upper levels, because should an empty space reside on the level below where the token has been placed, the token will fall through to the lower level! Therefore, only color tokens will only remain placed on higher levels when another token is blocking its fall below it.
Once all players have played their cards and thrown their color tokens, the game is over and the score is tallied. 1 point is earned for each color token on the bottom level, 2 points for the middle level, and 3 points for tokens on the upper level. Players score 2 more points for each of their color tokens that found their way into opponents’ supplies. Remember those sweets tokens that players were collecting? Players will score 5 points for every player that has less sweets tokens at the end of the game. If playing with the Rivalry cards, points are also scored for any of their special circumstances (ie color tokens scoring 4 instead of 3 on the top level, or hitting opponents with colors score 2 points immediately instead of the normal 1 point, or even 10 bonus points to the player with the most color tokens on the bottom level). The player with the most points at the end of this scoring phase wins the game!
Components. I kind of already made my point about this game being a flat out stunner on the table. I will sing its praises from here to India and then back again. I normally acknowledge the artist(s) on a game once I open it for the first time, but seeing that this is a total Vincent Dutrait masterpiece, I just had to see which other games of his I own. I have made my claims in the past for my favorite board game artists and I had not included Dutrait. No more. This is brilliant and just a wonderful experience throughout. The components are all great, and that multi-layered board? I mean, come on! The intricacies found throughout and within this box are immeasurable, and I will surely be adding the Deluxe version to my collection.
Holi is a game I can pull out with almost any person or group of people and feel confident that it will give an extremely satisfying experience. The rules are relatively simple, and games are very quick. This is not a filler, but runs so smoothly and briskly that one may miscategorize it as such. The options of movement are so unrestricted, and having the ability to craft spatial situations with the cards in your hand to allow only your animeeple to climb up to the next level is just delicious. Speaking of, the sweets tokens, and really ALL of the components, are just so cute and well-illustrated. I really am finding it difficult to point out any flaws in this game. Every time I have played it I have simply had the best time with my opponents. Yeah, there’s some minor take that, but it’s all in good fun, and if you know anything about the actual celebration of Holi, participants relish coming home just covered head to toe in paint, colored water, and other colorful materials. It’s a great theme that shines through, and I look forward to each of my coming plays.
Currently, eight games we have published reviews for have earned the Golden Feather Award. At the time of this writing, I know one other will be joining that list soon, and now Holi will as well. So that is 10 total games over the 495 we have published and are sitting in queue to be published. That said, it is no surprise, I’m sure, that Holi has earned its spot among the best we have played, and I am incredibly relieved that I was able to grab a copy when I did. This will remain a favorite of mine for many years, I know it. If you are like me and appreciate an amazing production value with a comparably wonderful game underneath, then you owe it to yourself to pick up a copy of Holi as soon as you can. Or come play my copy with me. I will always be up for a play.
Molly J (Cover To Cover Cafe) (106 KP) rated Mercy Triumphs (Side by Side #3) in Books
Feb 27, 2019
I am new to Jana Kelley’s work, but I can say that it won’t be the last one I read from her. While this is the third book in a series, it could easily be read as a stand alone. It was captivating and breath taking, and didn’t leave me confused with the beautiful characters or the plot lines.
I absolutely can not imagine what a Muslim who wishes to embrace Christianity has to go through. The judgement, the pain, the sacrifice, all of it has to take a toll on ones soul. But, through the beautiful words of Ms. Kelley, I can see what happens. I can see the pain, the sacrifices, the emotional transition. It’s all vividly portrayed among the pages of Mercy Triumphs. The characters that are chiseled for this story are life like and become a part of the reader. I loved that.
Ms. Kelley has true talent! An emotionally raw novel of mercy and grace, this story will leave you in awe long after you’ve closed the last page. The details that Ms. Kelley weaves into this story are beautiful. I could feel God with me as I read this stunning novel. It is definitely worthy of 4 stars and two thumbs up. I am looking forward to going back and reading book 1 and 2.
*Cafinated Reads received a complimentary copy of this book from LitFuse Blog Tours and was under no obligation to post a review, positive or negative.*
I absolutely can not imagine what a Muslim who wishes to embrace Christianity has to go through. The judgement, the pain, the sacrifice, all of it has to take a toll on ones soul. But, through the beautiful words of Ms. Kelley, I can see what happens. I can see the pain, the sacrifices, the emotional transition. It’s all vividly portrayed among the pages of Mercy Triumphs. The characters that are chiseled for this story are life like and become a part of the reader. I loved that.
Ms. Kelley has true talent! An emotionally raw novel of mercy and grace, this story will leave you in awe long after you’ve closed the last page. The details that Ms. Kelley weaves into this story are beautiful. I could feel God with me as I read this stunning novel. It is definitely worthy of 4 stars and two thumbs up. I am looking forward to going back and reading book 1 and 2.
*Cafinated Reads received a complimentary copy of this book from LitFuse Blog Tours and was under no obligation to post a review, positive or negative.*
Jcadden76 (64 KP) rated Black Panther (2018) in Movies
Jun 15, 2018
Everything (1 more)
Literally everything!
I wanted a Black Panther 2 to watch the next day!
I almost don't know where to start. This movie hit all of my good feels. The storyline, the cast, the production quality, the attention to detail - all of it is perfect.
Let's start with the storyline: The way they worked all of Wakanda and the Black Panther into their own world was superb. We got to know Black Panther in Civil War and then we take him straight to his own movie. We get this glorious reveal of Wakanda and all of the characters very quickly. From that point forward, it is a huge tie in to the MCU and Civil War along with introducing all of the rest of the new characters.
The cast was astounding. From TChalla to Killmonger, Makia to Okoye and in particular Shuri. There was this blending of established, well-known actors and actresses and some new faces that are going to go on my permanent watch list.
The attention to detail was maybe the part that sucked me in the most. The merging together of various African cultures into one to represent the people of Wakanda was a stroke of genius. The use of language, costuming, and even set dressing from those cultures along with linguistic choices just made me fall in love with the entire movie.
I wanted a Black Panther 2 to watch the next day!
Let's start with the storyline: The way they worked all of Wakanda and the Black Panther into their own world was superb. We got to know Black Panther in Civil War and then we take him straight to his own movie. We get this glorious reveal of Wakanda and all of the characters very quickly. From that point forward, it is a huge tie in to the MCU and Civil War along with introducing all of the rest of the new characters.
The cast was astounding. From TChalla to Killmonger, Makia to Okoye and in particular Shuri. There was this blending of established, well-known actors and actresses and some new faces that are going to go on my permanent watch list.
The attention to detail was maybe the part that sucked me in the most. The merging together of various African cultures into one to represent the people of Wakanda was a stroke of genius. The use of language, costuming, and even set dressing from those cultures along with linguistic choices just made me fall in love with the entire movie.
I wanted a Black Panther 2 to watch the next day!
Bookapotamus (289 KP) rated The Philosopher's Flight in Books
May 29, 2018
For anyone who has been suffering withdrawal from the end of a certain magical boy wizard series, The Philosopher's Flight by Tom Miller is the perfect antidote! It's clever, and sharp, but also a quick read based on alternative history where special "powers" can do different things, and one boys journey to"fit in" this world where girls rule! The opposite sexism is interesting (women typically have the most refined powers and go to war, do the dangerous stuff, etc.) and Robert wants to do everything the women do - and we see if he attains that goal, while facing some pretty crazy "roadblocks" along the way.
I love stories that take me away to another place - get me out of reality and imagine what life would be like if things were "different". And this book does just that. It's very clever how it's pretty historically accurate, just with this twist of Sigilry, these signs and symbols drawn to move energy and ultimately produce some sort of effect (hovering/flying, restoring health, moving an object, sending messages). There are great stories of friendship, interesting characters, and stories of love as well. All wrapped up in a creative story of action, adventure and social-awareness.
There are a few "racy" scenes...so I'd recommend a more mature audience, but its fantastic all-around in general. I'm excited to see if the Philosopher Flies Again! Thanks NetGalley!
I love stories that take me away to another place - get me out of reality and imagine what life would be like if things were "different". And this book does just that. It's very clever how it's pretty historically accurate, just with this twist of Sigilry, these signs and symbols drawn to move energy and ultimately produce some sort of effect (hovering/flying, restoring health, moving an object, sending messages). There are great stories of friendship, interesting characters, and stories of love as well. All wrapped up in a creative story of action, adventure and social-awareness.
There are a few "racy" scenes...so I'd recommend a more mature audience, but its fantastic all-around in general. I'm excited to see if the Philosopher Flies Again! Thanks NetGalley!
I was very apprehensive going in to this book as I have heard hit and miss reviews. There were parts of this book that I really enjoyed and some that let it down. I think all fantasy books should come with a map! I don’t care if this book was set in a valley – I would still like a map to help me visualise the land and follow the characters on journeys. It took me a little while to get used to the writing style in this book.It was written in such a way that you had to take your time and not miss a word – if you have read Laini Taylor’s writing then you will probably like the style. The magic system was not very well explained and just seemed to happen conveniently. The Dragon was supposed to be this brooding handsome wizard that looks like he is in his 20’s but actually like a 150 years old and just annoying. The romance was blah, there was no tension and I didn’t feel any connection between the characters. There is a great friendship in this book between Agnieszka and Kasia which was one of the strongest parts. I did like the woods that were corrupted and how clever it was. This could have been an amazing book it was just underdeveloped. It would have been better as a series rather than a standalone.
Merissa (14222 KP) rated Wintersfall (Gen-Heirs: The Guardians of Sziveria #1) in Books
Aug 5, 2021
WINTERSFALL is the first book in the Gen-Heirs: The Guardians of Sziveria series and the reader is introduced to a complex world where ranks are important, as well as limiting.
Following the murder of her mother and sister, Katria joins a government team on the understanding that an investigation will take place to find out who killed them. Fast forward three years and Katria has grown into a more than capable agent. With one fail to their name, the team is called back to Haven City and the intrigue really starts!
This was a great, twisted story with an amazing cast of characters, both main and supporting. I found it slightly difficult to get my head around the hierarchy and hated having to keep switching back and forth to the explanation given at the beginning of the book. In the end, I gave up and just read it as was.
The story isn't completed, by any stretch of the imagination. The focus may be moving from Katria and Sean but, make no mistake, there is so much more to come. I don't think we've even scratched the surface yet.
A great story that I thoroughly enjoyed and can't wait to read more. Absolutely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Following the murder of her mother and sister, Katria joins a government team on the understanding that an investigation will take place to find out who killed them. Fast forward three years and Katria has grown into a more than capable agent. With one fail to their name, the team is called back to Haven City and the intrigue really starts!
This was a great, twisted story with an amazing cast of characters, both main and supporting. I found it slightly difficult to get my head around the hierarchy and hated having to keep switching back and forth to the explanation given at the beginning of the book. In the end, I gave up and just read it as was.
The story isn't completed, by any stretch of the imagination. The focus may be moving from Katria and Sean but, make no mistake, there is so much more to come. I don't think we've even scratched the surface yet.
A great story that I thoroughly enjoyed and can't wait to read more. Absolutely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Russ Troutt (291 KP) rated Split (2016) in Movies
Jan 22, 2021
This is Russ. I went and saw the new M. Night Shyamalan movie Split today, and let me tell you...Hey, this is Stephen. I'm in the light now. So, we saw Split today. It's the best movie of 2017 I've seen. It's also the only movie of 2017 I've seen so far. Sit down Stephen! This is Arnie, and yeah, Split was amazing! It was as thrilling as climbing a water tower. Damn it Arnie, sit back down! Don't make me release the beast! Sorry about that, this is Russ again, back in the light. Split is one of M. Night Shyamalan's best movies to date. There have been movies about people with split personalites in the past, but this is definitely one of the most original takes on the subject matter. This is happening, you don't need a sixth sense to see it, just follow the signs, leave your village, and take a visit to your local theater and see this movie. James McAvoy gives a great performance, or performances I should say, and the 'survivor girl' Anya Taylor-Joy is unbreakable. A solid thriller that deserves to be in the light right now. Oh, and make sure you don't leave the theater before the credits roll, because the last scene ties the movie into another of Shyamalan's. I won't say which, but I was grinning ear to ear with the tie-in.
ClareR (6256 KP) rated The Story Spinner in Books
Jan 18, 2025
This is only the second Barbara Erskine book I’ve read, and the combination of history and magic connecting characters across hundreds of years really appeals to me. I don’t know whether this is a narrative device that Erskine uses often, but I love it.
This novel is set in a period of history that I know nothing about. Everything was new, interesting and exciting. I know little of the Romans in Britain era. I wasn’t aware that Welsh princesses were married off to Roman generals - like Elen, from the land of the Silures, in 382AD. She has quite some story, stretching from Wales to the Roman Empire.
Cadi is a writer in 2024, and when she hears marching feet in the lane outside her cottage but sees nothing there, she finds she’s able to see the story of Elen as she writes it down. There’s something in the meadow behind her house that connects the two times - but time is running out. Someone is trying to take Cadi’s peace and sell the land to build on. And the story will be lost.
I loved the historical detail in Elen’s time, and the excitement in Cadi’s. Elen’s story is pretty exciting too, to be fair. It amazed me just how much she was able to travel around Europe and further afield. This book is pure escapism, and I loved it. History, magic - what more do you need!
This novel is set in a period of history that I know nothing about. Everything was new, interesting and exciting. I know little of the Romans in Britain era. I wasn’t aware that Welsh princesses were married off to Roman generals - like Elen, from the land of the Silures, in 382AD. She has quite some story, stretching from Wales to the Roman Empire.
Cadi is a writer in 2024, and when she hears marching feet in the lane outside her cottage but sees nothing there, she finds she’s able to see the story of Elen as she writes it down. There’s something in the meadow behind her house that connects the two times - but time is running out. Someone is trying to take Cadi’s peace and sell the land to build on. And the story will be lost.
I loved the historical detail in Elen’s time, and the excitement in Cadi’s. Elen’s story is pretty exciting too, to be fair. It amazed me just how much she was able to travel around Europe and further afield. This book is pure escapism, and I loved it. History, magic - what more do you need!
Merissa (14222 KP) rated The Enemy to the Living (The Wild Hunt #2) in Books
Sep 26, 2025
THE ENEMY TO THE LIVING is the second book in The Wild Hunt series, a spin-off from the Monsters of London series. I really recommend you read that series before embarking on this one, as the characters here are dealing with the consequences of what happened there.
This is Quinn and Asher's story. Quinn, we know quite well, but Asher has been a character of mystery up until now. Quinn is dealing with some heavy-duty emotions, which in turn lead to his wolf going AWOL. Asher is doing his job with the Hunt when he spots Quinn in a fighting cage. This seems to wake up all kinds of protective instincts in Asher. Will he be able to help Quinn before the fae take what they feel they are owed?
This was a great addition to the series, with emotions running high from beginning to end. I loved the way both Quinn and Asher provided what the other needed almost instinctively, with no fanfare, but just by being there. The little insights they had about each other were also good to read.
Told from both perspectives, this was a medium-paced, smooth read that I thoroughly enjoyed. Definitely recommended by me.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 26, 2025
This is Quinn and Asher's story. Quinn, we know quite well, but Asher has been a character of mystery up until now. Quinn is dealing with some heavy-duty emotions, which in turn lead to his wolf going AWOL. Asher is doing his job with the Hunt when he spots Quinn in a fighting cage. This seems to wake up all kinds of protective instincts in Asher. Will he be able to help Quinn before the fae take what they feel they are owed?
This was a great addition to the series, with emotions running high from beginning to end. I loved the way both Quinn and Asher provided what the other needed almost instinctively, with no fanfare, but just by being there. The little insights they had about each other were also good to read.
Told from both perspectives, this was a medium-paced, smooth read that I thoroughly enjoyed. Definitely recommended by me.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 26, 2025









