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Go Cam DVR 757HD
Go Cam DVR 757HD
Camera & Photo > Camcorders
7
7.5 (6 Ratings)
Tech Rating
We’ve all heard the old adage that “Big things come in small packages”, and in today’s technological world it couldn’t be truer. Vivitar, a brand known for their incredible camera equipment are set out to prove that big things DO come in small packages, and with a price tag to match with it’s Vivitar Go Cam DVR 757HD.

The Vivitar Go Cam is packaged in a small clam-shell style plastic and contains everything one would need to make this one of the most versatile “go” style cameras on the market today. The camera itself is minuscule in size at only roughly 6” (W) X 4.5” (L) X 2” (D) you can easily slide it into your pocket and take it with you wherever you go. It offers a 12-megapixel picture and is advertised as being waterproof, dust proof, freeze proof and shock proof. Amazingly outside of getting just the camera itself you also get an assortment of mounts that come with it. Everything from a bicycle and helmet mount are here in addition to a car mount (to utilize the camera as a dash cam). The fact that all mounts that you could conceivably want come bundle with the camera is a huge plus.

The camera records it’s video on micro SD cards and includes a built-in rechargeable Lithium-ion battery that can be charged (or powered) via a micro USB port on the side. The charging cable and a silicon sleeve to place around the camera are also included.

I took the camera with me to San Diego Comic-con this year to wear it around and take live video footage of the crowds while shopping for my exclusives, and also took some still photos just to see how it compares to something that is far pricier like my iPhone. For a camera in its size and price-point (MSRP $29.99) it did surprisingly well capturing footage on the go (important for walking around but extremely important when in use as a dash cam). The picture, while certainly not as crisp as a much more pricey camera, was certainly serviceable and still enjoyable. The still shots were a little grainy, but far better than some more expensive cameras I’ve seen in the past. The portability is something that particularly comes in handy when you simply want to take a camera out of your pocket and take a quick shot of something.

The Vivitar Go Cam DVR 757HD is an incredible value for what you get with it. While it certainly can’t compete quality-wise with exponentially more expensive cameras, it comes with everything a budding videographer might want to use to start out with. If you are someone who is looking to casually record your bike rides or are looking for a lower cost option in dash cams, this is a camera worth trying out. I certainly would recommend buying this camera over a far more expensive one if you aren’t sure how often you will use it, and honestly with it’s 12MP and HD quality video you might just realize that you don’t need anything more than this. You certainly can do far worse for far more money and it’s inexpensive enough that the whole family could have one and embrace the trail together.
  
Kinky Boots (2006)
Kinky Boots (2006)
2006 | Comedy, Drama
Verdict: Enjoyable

Story: Kinky Boots starts as we meet two men Charlie (Edgerton) and Lola (Ejiofor) who have grown up under the shadows of their father’s that wanted them to follow in their footsteps. Charlie is forced to take over his family’s show making business, finding it about to go under unless he can find a new idea, which sees him making a chance meeting with the drag queen Lola, who has a full show in London.
Charlie sees a chance to grab his company into a new niche market, by producing shoes for drag queen, seeing how they are struggling to find heels that could support a man’s weight, Charlie risks his whole company on this, while needing to deal with the homophobia shown towards Lola in Northampton.

Thoughts on Kinky Boots

Characters – Charlie is the son of a show maker, the business has kept the community together for generations and despite his decision to leave the area, he is drawn back after his father’s death. He is facing the hardest decision of his life once he learns that the business will need to close, but risks everything to take a chance on a new niche market, where he has to put his uncertainties behind him. Lola is a drag queen in Soho, they take centre stage on a daily show, even if they deal with the haters in life, a chance meeting gives them a chance to design heels for drag queens, both characters have been struggling with father’s that are disapproving in their life choices. Lola has also been dealing with discrimination for years. Lauren is one of the employees that is being made redundant, but pushes Charlie into finding a niche market. Nicola is the fiancée of Charlie who is set for a move to London, who does try to support him through his decisions, but pushed to the limits when he puts their own home on the line.
Performances – Chiwetel Ejiofor gives us a brilliant performance committing to the character through the whole film. Joel Edgerton is great too, in a role that shows him looking a lot weaker than his normal tougher guy roles. Sarah-Jane Potts and Jemima Rooper complete the main supporting cast where everybody does a great job.
Story – The story here follows a struggling shoe company owner that makes a drastic design to turn his factor into a place where they make heels and shoes for drag queens after meeting with one on a trip in London. This is a story that is based on a true story, which showed an unlikely partnership saved a factory from closure even if Charlie had to risk everything to make sure his employees have a job and put aside his feelings towards drag queens. We do get the deeper story about how people will have their own desires and interests that people shouldn’t judge them on.
Comedy/Musical – The comedy in the film mostly comes from the different reactions to Lola, while some are positive, others are negative, but it is Lola’s respond that gets the laughs, with the musical side of the film coming from Lola’s performance.
Settings – The film uses the two main settings, first London where people are more accepting and Northampton where they aren’t used to seeing drag queens, the settings show the different mindsets.

Scene of the Movie – Milan.
That Moment That Annoyed Me – The factory workers mentality.
Final Thoughts – This is a fun musical that does put out the important messages about how to treat people in life because you never know how important they could be to your own future.

Overall: Important Comedy.
  
Arcane Arena
Arcane Arena
2020 | Card Game, Fantasy, Fighting
The Tournament of Champions is coming! The Tournament of Champions is coming! The bravest fighters must prepare themselves to face-off in a three-round arena match to determine the ultimate warrior. There is no time to waste learning finishing moves here. Combatants will only have three rounds to prove they are superior in this all-out brawl!

Arcane Arena is an arena-style fighting card game. In it players will take on the mantle of a warrior competing in this brutal last-man-standing battle royale. They will need to train and learn new techniques and then show their opponents all they have learned. The game takes place over three rounds of increasing actions and, truly, the last warrior standing will be crowned Champion!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, refer to the rules to deal each player their starting deck of Buy, Move, and Attack cards. Remove all Focus and Wound cards and make a stack for each on the side of the play area. Shuffle the remaining “Trainer” cards and create a market of six cards to be purchased. Set the arena board on the table and populate it with player tokens and Favor tokens (glass beads in this prototype). Each player shuffles their starting deck and draws four cards to create their starting hand. The tournament is now prepared for warriors.
Arcane Arena features three rounds of two phases each. The first round has players limited to three turns during the first training phase and 10 hit points for the second phase of the game.

The first phase of each round is the Training Phase. During this phase players are able to use their four cards “as a buy” for their purchasing power. The player lays a card, announces it is as a buy, tallies the currency to be spent, and then purchases a card from the collection of six cards in the offer or one Focus card from its stack. Once completed with their Training Phase, the player will restock the trainer pool of cards for purchase. It is then the next player’s turn to complete their Training Phase.

Once all players have had their Training Phase, the Combat Phase begins with the active player. The active player must play cards for either their Move, Effect, or Attack keywords. Each card will instruct the player the amount of Move they can use, which Effect can be used and how, and how many Attack points of damage they inflict on a target within range.


Play continues in this fashion with each player playing as many cards from their hand of four as they wish until only one player remains with hit points. If it is the third such round of Combat Phase (5 turns at the Training Phase and 20 HP during Combat) then the last player standing is the winner!
Components. Again, this is a prototype copy of the game, so some components will be different from the finished version. That said, this game has decent components planned and the art style is interesting, with hints of a more ancient style. The iconography on the cards is okay: I did find myself trying to figure out what the icon for “purchase” actually was, so it threw me off a couple times. Similarly, the effect bar on the card is very small and can easily be overlooked if the players are not constantly checking for that bar for information.

Gameplay for Arcane Arena is something with which I am struggling to describe. I have always been poor with arena-style games that have players moving around and attacking. It is so difficult for me to abandon my Barbarian-style of just blocking movement and wailing on a stationary enemy. Once movement is expected I am a fish out of water. That is not at all a knock on Arcane Arena, but on my style of play. However, if I belong to a group of gamers with similar style be warned: there’s a lot of opportunity for movement here and it may be uncomfortable at first.

I do like the theme of the game and its implementation. I can understand the premise and relate it to the gameplay. I like that it is split between two distinct phases and having cards with multiple usage is a positive for me. I also enjoy that every time a new phase begins all players combine their cards, shuffle, and draw a hand of four cards. This is new for me, as in typical deckbuilders the card just purchased usually goes directly into the discard pile only to be drawn on much later turns. Such is not with this one. A card just purchased may be drawn immediately in the next Combat Phase, depending on luck of the shuffle and draw.

So while I do not enjoy the moving around the arena aspect of the game, all else is good for me. If you are similar to me I would say give it a shot, but it may be difficult to be successful if, like me, you plan to be a stalwart rock instead of a nimble wisp. If Arcane Arena sounds like your cup of tea, do check it out when it comes available!
  
Stellar Leap
Stellar Leap
2018 | Exploration, Science Fiction, Space
You are the member of an alien species, and your mission is to explore the galaxy! Discover new solar systems, build colonies on new planets, and gather resources along the way to sustain your species. Some neighboring alien species have also decided to foray into exploration, and will likely cross your path at some point or another. Are you a friendly race, willing to cooperate and maybe even cohabit a new planet? Or are you more aggressive and less willing to share? Only time, the cards, and the dice, will tell. Put your strategy to the test as you race to become the most prestigious alien species in the galaxy. So suit up and get ready for blast off!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. We do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Stellar Leap is, at its core, a worker placement game with elements of dice rolling, variable powers, and a modular ‘board’ sprinkled in. To setup, each player receives an individual player board and components, while the Galaxy is set up for use by all players. Players then add their home planet, as well as 1 population marker, to the Galaxy, and the game is ready to begin! Stellar Leap is played over a series of rounds in which players take turns performing any or all actions available to them.

To begin a turn, players first recover any Population markers that may have been exhausted on their last turn (more on that in a bit). Next, the player rolls the two dice, manipulating them with Special Dice Powers if desired, and resources are collected. The Galaxy is set up in columns, each column numbered 1-6, to which these dice rolls will correspond. If you have a Population marker on a planet in one of the columns that corresponds to your die roll (you have a Population in column 4 and you rolled a 4), you collect the resources provided by that planet. It is important to note that any player can receive resources from a die roll, even if it is not their turn!

The next phase of play involves three elements: Movement, High Command Actions, and Division Actions. There is no limit to the amount of Movement you can take on your turn, as long as you have resources available to perform that action. You may take two High Command Actions: Populate (add a new Population marker to a planet), Tax (collect any two resources), Discover (add planets/asteroids to the Galaxy), or Attack (fight an opponent located on the same planet as yourself). The same High Command Action could be performed twice on your turn, but you can only perform two per turn. The Division Actions can each be taken once per turn. Those actions are: Intelligence (complete a Mission), Mining (mine an asteroid for resources), or Labor (exhaust one of your populations on a planet to receive additional resources). Movement, High Command Actions, and Division Actions can be taken in any order on your turn – turns are not ‘set’ in a specific order and actions can be taken at your discretion. You also are not required to take every available action on your turn if you do not want to – your turns could be as long or as brief as you want them to be, depending on which actions you want to take.

At certain points throughout play, Events will be triggered. When an Event is triggered, draw the top Event card and resolve its effect. Some are resolved immediately, and some remain in play for the rest of the game. The game ends once six Events have been triggered. Players then tally up their Prestige points (earned by completing Missions, discovering planets, winning combats, and fulfilling their secret objectives), and the player with the highest Prestige is declared the winner!

So as you can see, there is quite a bit going on in Stellar Leap. Admittedly, it seemed pretty daunting to me as I first read through the rules. But in all actuality, the game flows pretty efficiently and calmly. How? Player Reference cards! I absolutely looooove a game that includes good references cards for player turns because it makes it so much easier to check instead of digging through the entire rulebook for an answer. The Player Reference cards included in this game are well-written, clear, and concise, and that truly helps the game flow smoothly even though there are many elements to every turn. Another thing that I love about Stellar Leap is that you have so many strategic options. Everyone has their own secret objectives for end-game scoring to complete, but you also have to decide which Missions you’d like to accomplish to earn points as well. And do you want to risk many combats, or would you rather live harmoniously with your opponents? When adding planets/asteroids to the Galaxy, you also have to strategize where you should put them – do you want them close to you for easy access? Or do you want to keep them as far away from opponents as necessary? The modular board makes this a different game every time you play, so you can’t just pick a blanket strategy for every play.

The only thing that gives me pause with this game are the rules regarding Movement. You pay certain resources to move, but it depends on the ‘threat level’ of the destination as well as its location in your Solar System or a neighboring Solar System. It just was a little tricky to keep track of how many of each resource I had to pay to move, when moving more than just one planet away. That aspect takes a little bit more concentration, but other than that, the game gave me no issues.

Speaking of no issues, let’s touch on components. The player boards are dual-layered and they are awesome. The text is clear, the organization is logical, and they are just of a great quality. The cards are nice and sturdy, the ‘meeples’ are cute and chunky, and the cardboard chits are good too. The space theme is definitely translated well in this game, and that adds to the immersion.

Overall, I would say Stellar Leap is stellar. (Ha, see what I did there?) The gameplay is engaging and the strategy is adaptable. Some of the rules seem a little tedious in some aspects, but for the most part, they are logical and easy to remember. Weird Giraffe Games is a publisher that has made a blip on our radar, and we are excited to see what other games they will put out in the future – we’ve been impressed so far! Purple Phoenix Games gives Stellar Leap an other-worldly 9 / 12.
  
Out of the Dark (Orphan X #4)
Out of the Dark (Orphan X #4)
Gregg Hurwitz | 2019 | Mystery, Thriller
9
9.0 (2 Ratings)
Book Rating
Target: The President
Evan Smoak’s first mission as a nineteen-year-old in 1997 sent him to an Eastern European country to take out a general who was going to make the region unstable. Well, more unstable than it already was. At the time, current President Bennett was just an undersecretary at the Department of Defense who was secretly in charge of the Orphan program. At the time, Evan thought the mission went off without a hitch, but now he finds himself directly in President Bennett’s crosshairs. What about that mission is so dangerous to President Bennett now?

This conflict is personal, and Evan knows that it will only end with one of the two men dead. Therefore, Evan has to find a way to take out the most protected man in the world. With President Blank sending Orphan A after Evan, he must gather information quickly and quietly. Meanwhile, someone has called Evan’s phone requesting his help. And that help is on a deadline as well. Will Evan be able to juggle both missions and come out alive?

Even though President Bennett is obviously not any President in US history, I still had to overcome my issues with the premise when I picked up this book. Fortunately, that didn’t take me too long as I was soon hanging on. Yes, once again we have a fast-paced thrill ride as Evan faces one complication after another in an effort to save his life and protect his newest client. I loved his ingenuity in solving these problems against overwhelming odds. Evan continues to struggle with his humanity as he deals with real life, and I love the depth it brings to his character. The rest of the cast, whether new or returning, as just as strong. Naturally, this book does feature more language and violence than my normal cozies, but as long as you know that going in, you’ll be fine. While the book is an outgrowth of what has happened in the series so far, it really can be read as a standalone. We get the background we need without spoiling the twists and turns of the previous books. So pick up this thriller today and set aside enough time to read it. Once you start, you won’t want to put it down.
  
TP
The Possibility of Everything
8
9.0 (2 Ratings)
Book Rating
I wanted to read this book mainly because I have been to Belize - not the touristy cruise ship parts of Belize, but the tiny towns with 100 foot long air strips and as authentic in culture as it gets. And I love to read about anyone's experiences in this beautiful country with such rich culture. I am also well aware and intrigued by the Mayan healing that goes on deep in some of the rainforests there.

Hope writes a lot of Mommy books.. which I unfortunately do not relate to - so there is push and pull of my interests here.. but I find that it just brings my curiosity out when that happens. She writes in this one, a memoir, about a journey, to take her 3-year-old daughter Maya on a “journey of faith” because she is convinced her daughters imaginary friend “Dodo” is evil. Already I’m wanting to know more.

Her and her husband take her to a shaman in Belize who practices Mayan healing arts. Her journey is rich with Belizean culture and I imagine myself back in the beautiful surroundings with nostalgia. The beautiful people, the rich history - it’s all described so colorfully.
Her book is mostly nostalgia as well, as it’s written about 10 years after the fact. “In Belize, there is a greater sense of connection to other people. It was a tremendous relief to be in a culture where people treat the spiritual dimension quite practically. This gave me the clarity I felt lacking in my life.” I love this quote, and the strength behind it. Belize just has that effect on your soul.

I wonder what I would have done in this situation. I don’t know if I would have ever taken it to this extreme, but again, not a mother. And I imagine the family structure can suffer under such circumstances as hers does with Uzi. She’s doing the best she can, but it’s hard to read the of struggles families got though when a child is “ill.”

I’m glad I read this - it was interesting, and colorful, and I found myself enthralled just waiting to find out what would happen, and if Maya would get “better."
  
Twenty-One Truths About Love
Twenty-One Truths About Love
Matthew Dicks | 2019 | Fiction & Poetry
4
6.5 (2 Ratings)
Book Rating
Dan Mayrock is an obsessive list maker who has quit his job as a teacher and opened a bookstore. But now he's in financial trouble and afraid to tell his wife, Jill. Jill was previously married and Dan feels he can never quite live up to Jill's late husband. And then, Jill gets pregnant. Now Dan feels even more pressure to be the best he can be for Jill.

The shtick of this book is that it's told entirely in list form. No dialogue, no narrative, nothing. Just lists. It did wear a little thin at times, but it was an interesting way to learn about someone's life. You learn about Dan's finances, feelings, and amazingly, a lot about his past.

For me, what really got me about this book is that I just couldn't warm to Dan. I think most people find this book heartwarming and cute, but I found him--and it--annoying and whiny. He doesn't want to tell his wife about his financial problems with the store, so he concocts some ridiculous scheme to "help" the family instead. It was just too much for me. Man up, tell your wife, and take responsibility for your actions. I didn't find it cute, and if I was his wife, I would have kicked him to the curb.

It's a shame, because a lot of the book was filled with really funny and spot-on observations about life. I especially loved Dan's ruminations on teaching and meetings. They were incredibly true to life. There are a lot of humorous and touching moments in this book, but I could never really push past the fact that he was a spineless liar.


"'Let's start off with an icebreaker' are words no human being has ever wanted to hear."


Overall, I enjoyed pieces of this book, but found myself skimming others. I liked the idea of it, but could never warm to Dan and since the whole book was his lists and life, it was hard to enjoy without liking him. I need a book from the POV of his older Bingo buddy, Bill. Now he was a cool dude.
  
The Walking Dead - Season 10
The Walking Dead - Season 10
2019 | Drama, Horror
The latest season of The Walking Dead is why I have trust issues. I was all but done with this show during season 8, and now, I'm genuinely sad that we only have one more season left. Stop playing with my emotions!

Seriously though, season 10 is a proper return to form in my opinion. The show continues to prove that the time jump introduced last season was a positive direction to take.
Finally, I care about almost every character again. Negan is a huge highlight this time around. The contrast between the bonafide maniac he once once, and the humble guy genuinely looking for acceptance now is massive, buts it's pulled off in a way that is 100% believable. Big props to Jeffrey Dean Morgan.
This is the first full season not to feature Rick Grimes, so the position of lead character is shared out between Daryl (Norman Reedus), Carol (Melissa McBride) and Michonne (Danai Gurira). I like all three characters so this wasn't an issue for me. With Daryl and Carol in particular being season 1 veterans, it's easy to be on their side.

The villains are once again The Whisperers. I can acknowledge that TWD has delved into antagonist back stories before, but the amount of time spent with Alpha and Beta is commendable. The more screentime they get, the more unhinged they seem. They feel dangerous. There's a trio of mid season episodes here (Stalker, Morning Star, Walk With Us) that are hugely tense and high stakes, and reminded me of some of The Governor episodes from way back that had me on a seats edge.
Samantha Morton and Ryan Hurst sell these characters so so well, and are some of the best villains this show has seen.

TWD is never going to be the same show it was when it started, and it's taken the show runners a hell of a long time to figure out how it's going to look going forward. With the movies and various spin offs approaching, I feel they've finally found their footing again. Here's hoping for a rager of a final season.
  
Fix Up (Patch Up #2)
Fix Up (Patch Up #2)
Stephanie Witter | 2014 | Contemporary, Romance
10
10.0 (1 Ratings)
Book Rating
I really can't put into words how much I love this book! I thought book 1, Patch Up, was brilliant and the second could never top that. I was wrong, so wrong. This is an emotionally packed wallop of a book that once you pick it up, you won't be able to put down.

Skye is recovering from her ordeal and has agreed to see a psychologist. It turns out though that her psychologist is a lot younger than she was expecting although he was chosen specifically by the practice as they thought it might help Skye more. She feels uncomfortable telling anyone how young he is so keeps it to herself. She does start to recover but as with anything, it is one step forward and two back.

As she recovers, Duke is slowly coming apart. He needs his own recovery from what happened to Skye and things in his past. He is trying to give her space, which he also needs, but at the same time wants her more than anything. I personally thought that Duke should have gone for counselling too but maybe he did and I missed it with my tears!

How these two work it through, hurting each other in the process, had me in tears on more than one occasion. I honestly didn't think they would get a HEA which about killed me as I really wanted them to. The heartbreak that comes through every word will punch you in the chest. Seriously, if you want a fluffy romance, read a Disney book. This is the real stuff - heartache, terror, jealousy, insecurity - it's all here and it takes you every step of the way.

This is a perfect duet and one that I will be keeping and re-reading! I really can't recommend this highly enough. Book 3, Change Up, is on my wishlist and I'm hoping Santa will take a hint!
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

July 23, 2016