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Emma @ The Movies (1786 KP) rated Tolkien (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Tolkien shows us a snapshot of the author's younger years from orphan to student, from soldier to scholar. I don't know much about his history but I'm familiar with the estate and I was surprised that this went through without their blessing. Not knowing the background I can't say how much is true and how much is artistic license, and sadly in this instance, I'm really not too bothered about finding out. Other biopics have left me with a desire to find out more about the subject matter but this left me rather indifferent about it.
It's not a wildly exciting life story that's captured in the film, what I found more compelling was the way that the creative process was depicted. The way they used visuals to connect everything in his life to his stories was beautifully done. The war scenes are stunning in their simplicity, seeing the colours against the stark backgrounds was incredible and I love how they managed to weave his visions into them. The mist effect was particularly well done.
I love the idea that Tolkien saw all these ideas in what most people would dismiss as life or a trick of the light. At the beginning of the film we see his mother telling the brother a story with the use of a zoetrope. (I'm not sure it's technically a zoetrope, do let me know what it is if I'm wrong.) The way they managed to create the feeling of life in those projections was mesmerising.
I'm quite aware that I haven't mentioned a single member of the cast yet. To be honest, I think I was so engrossed in the visuals that the rest of it was just kind of... there.
I found it difficult to keep track of who was who in his fellowship. I couldn't have told you their names or their individual niches. In fact, near the end I realised I'd got one of their names wrong the entire way through my notes.
Nicholas Hoult isn't an actor I'm particularly excited for in films, he is a consistent performer but I don't think I've seen anything that's wowed me. As Tolkien thought he did bring some surprisingly emotional elements... I definitely hadn't expected to cry at this screening. If I'd have been Edith in the moment where she asks him to tell her a story I'd have fallen in love with him on the spot, it had me leaning in intrigued to see him working everything out.
Visually, the movie is stunning and the feeling it creates is perfect, but everything else in the film felt very non-descript, and a lot of it seemed like it just had a place to make you link it to his writings. Tolkien is more of a nostalgic trip down memory lane than a biopic.
What you should do
The visuals on the big screen were amazing, but I don't think there's enough going on in the rest of the film to warrant a trip to the cinema for it. Try and catch it when it's available on home release though.
Movie thing you wish you could take home
The ability to create a wall of ideas without getting annoyed that nothing was lined up straight.
It's not a wildly exciting life story that's captured in the film, what I found more compelling was the way that the creative process was depicted. The way they used visuals to connect everything in his life to his stories was beautifully done. The war scenes are stunning in their simplicity, seeing the colours against the stark backgrounds was incredible and I love how they managed to weave his visions into them. The mist effect was particularly well done.
I love the idea that Tolkien saw all these ideas in what most people would dismiss as life or a trick of the light. At the beginning of the film we see his mother telling the brother a story with the use of a zoetrope. (I'm not sure it's technically a zoetrope, do let me know what it is if I'm wrong.) The way they managed to create the feeling of life in those projections was mesmerising.
I'm quite aware that I haven't mentioned a single member of the cast yet. To be honest, I think I was so engrossed in the visuals that the rest of it was just kind of... there.
I found it difficult to keep track of who was who in his fellowship. I couldn't have told you their names or their individual niches. In fact, near the end I realised I'd got one of their names wrong the entire way through my notes.
Nicholas Hoult isn't an actor I'm particularly excited for in films, he is a consistent performer but I don't think I've seen anything that's wowed me. As Tolkien thought he did bring some surprisingly emotional elements... I definitely hadn't expected to cry at this screening. If I'd have been Edith in the moment where she asks him to tell her a story I'd have fallen in love with him on the spot, it had me leaning in intrigued to see him working everything out.
Visually, the movie is stunning and the feeling it creates is perfect, but everything else in the film felt very non-descript, and a lot of it seemed like it just had a place to make you link it to his writings. Tolkien is more of a nostalgic trip down memory lane than a biopic.
What you should do
The visuals on the big screen were amazing, but I don't think there's enough going on in the rest of the film to warrant a trip to the cinema for it. Try and catch it when it's available on home release though.
Movie thing you wish you could take home
The ability to create a wall of ideas without getting annoyed that nothing was lined up straight.

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BankofMarquis (1832 KP) rated Godzilla: King of the Monsters (2019) in Movies
Jun 5, 2019
Good Enough - Monsters Fighting Each Other
I grew up in the 1960's watching old monster movies on Saturday afternoons on an old black and white TV in the home I grew up in. A staple of these Saturday afternoon movies was the Godzilla monster movies from Japan, featuring such great monsters as Godzilla, Mothra, Rodan and Ghidorah. So, imagine my excitement when I realized that they all would be in the same film.
And...that film...GODZILLA - KING OF THE MONSTERS...delivers the goods just fine. Sometimes you go to the movie theater looking for laughs, sometimes you are looking to cry, sometimes you are looking to have your mind stimulated with interesting thoughts and ideas and sometimes you just want to watch giant monsters battling it out over the remnants of Fenway Park in Boston.
The 3rd in the "Monarch Series" of films from Warner Brothers (following the surprisingly good 2014 GODZILLA film and the fun KONG: SKULL ISLAND movie of 2017), GODZILLA - KING OF THE MONSTERS follows Monarch as they find (and in some instances, re-awaken) giant monsters - TITANS as they are called - the Titans attempt to take over the planet from the humans (there's a "save the planet" message that is being used as the excuse)...but here comes good ol' Godzilla to save the day.
Besides the monsters, there are quite a few humans along for the ride...Kyle Chandler and Vera Famiga as a dysfunctional couple (who also happen to be experts in Monsters) who are trying to keep in check their daughter, Millie Bobbie Brown (STRANGER THINGS). Ken Watanbe, Sally Hawkins and Jason Strahairn reprise their roles as members of MONARCH from the 2014 GODZILLA film, 2 veritable "that person" actors, Thomas Middleditch & Aisha Hinds as other members of Monarch along with Ziya Zhang and O'Shea Jackson, Jr. - all of these actors are "serviceable" to the plot and machinations, reacting appropriately to the green screen carnage and monsters that they are pretending to react to. Only Bradley Whitford (as a Monarch Scientist) rises above things with a goofy, "almost too over the top" performance that captures the spirit of the proceedings. Add into this good ol' Tywin Lannister himself (Charles Dance) as a shadowy, non-feeling bad guy that seems to have an inexhaustible supply of men and material - kind of like Tywinn Lannister - and the "human side" of this movie is fun...enough.
But, make no mistake about it, this film - and the reason I came to see it - is to watch giant monsters fighting each other and destroying everything in their wake and this film delivers the goods. Director Micheal Dougherty ( KRAMPUS) does a "serviceable" job keeping the action moving and coherent while avoiding (for the most part) the headache-inducing "quick-cut" editing sequence. There's nothing much new or innovative in his approach to showing us monsters fighting and creating massive destruction, but he doesn't take away from the spectacle of the action on the screen so that's a good thing..
There are 2 more Godzilla films currently "on the books" to be produced - including next year's KONG vs. GODZILLA - which will keep me coming back to the IMAX in the multiplex for years to come...and that's just fine with me.
Letter Grade: a solid B
7 stars (out of 10) and you can take that to the Bank (ofMarquis)
And...that film...GODZILLA - KING OF THE MONSTERS...delivers the goods just fine. Sometimes you go to the movie theater looking for laughs, sometimes you are looking to cry, sometimes you are looking to have your mind stimulated with interesting thoughts and ideas and sometimes you just want to watch giant monsters battling it out over the remnants of Fenway Park in Boston.
The 3rd in the "Monarch Series" of films from Warner Brothers (following the surprisingly good 2014 GODZILLA film and the fun KONG: SKULL ISLAND movie of 2017), GODZILLA - KING OF THE MONSTERS follows Monarch as they find (and in some instances, re-awaken) giant monsters - TITANS as they are called - the Titans attempt to take over the planet from the humans (there's a "save the planet" message that is being used as the excuse)...but here comes good ol' Godzilla to save the day.
Besides the monsters, there are quite a few humans along for the ride...Kyle Chandler and Vera Famiga as a dysfunctional couple (who also happen to be experts in Monsters) who are trying to keep in check their daughter, Millie Bobbie Brown (STRANGER THINGS). Ken Watanbe, Sally Hawkins and Jason Strahairn reprise their roles as members of MONARCH from the 2014 GODZILLA film, 2 veritable "that person" actors, Thomas Middleditch & Aisha Hinds as other members of Monarch along with Ziya Zhang and O'Shea Jackson, Jr. - all of these actors are "serviceable" to the plot and machinations, reacting appropriately to the green screen carnage and monsters that they are pretending to react to. Only Bradley Whitford (as a Monarch Scientist) rises above things with a goofy, "almost too over the top" performance that captures the spirit of the proceedings. Add into this good ol' Tywin Lannister himself (Charles Dance) as a shadowy, non-feeling bad guy that seems to have an inexhaustible supply of men and material - kind of like Tywinn Lannister - and the "human side" of this movie is fun...enough.
But, make no mistake about it, this film - and the reason I came to see it - is to watch giant monsters fighting each other and destroying everything in their wake and this film delivers the goods. Director Micheal Dougherty ( KRAMPUS) does a "serviceable" job keeping the action moving and coherent while avoiding (for the most part) the headache-inducing "quick-cut" editing sequence. There's nothing much new or innovative in his approach to showing us monsters fighting and creating massive destruction, but he doesn't take away from the spectacle of the action on the screen so that's a good thing..
There are 2 more Godzilla films currently "on the books" to be produced - including next year's KONG vs. GODZILLA - which will keep me coming back to the IMAX in the multiplex for years to come...and that's just fine with me.
Letter Grade: a solid B
7 stars (out of 10) and you can take that to the Bank (ofMarquis)

Louise (64 KP) rated The Breakdown in Books
Jul 2, 2018
*I received a copy of this book from Netgalley and the publisher in exchange for an honest review*
Sometimes it’s hard to find a really good Thriller novel, what with there being absolutely thousands upon thousands of them, you will read some mediocre and some pretty bad ones, ‘The Breakdown’ was neither of these, it was fantastic.
Cass has just been to a house-warming and deciding to call it a night, gets into her car and makes her way home. The weather is horrendous, it’s raining heavily, wild wind and it’s pitch black. Before she leaves she rings her husband to let him know she is on her way home and he makes her promise to take the longer route home due to the weather and that it’s 1am in the morning. However, Cass decides to take the shortcut through the woods despite promising her husband she wouldn’t. Through the woods/forest is 20 minutes off her journey and she really just wants to get to bed, however halfway through she sees a car parked up and a glimpses and woman inside. Cass pulls up and waits to see if the woman will jump out of her car for help, after 5 minutes with no sight of the woman Cass decides to carry on home. In the local papers the next morning a woman has been found dead exactly where Cass had stopped, the guilt builds up and she wants to tell the police but what if they think it was her? and what would her husband say if he knew she was in the woods?
I am not going to lie, I flipping loved this book a lot. I loved the characters, I loved the plot and the twist too. It just has everything you want in a good thriller. What made it great for me was the unreliable narrator and that it was so realistic and believable.
I adored Cass,I felt that I could relate to her in so many ways. She drove off after no-one jumped out of the car but I would have done the exact same thing. A young woman on their own in the woods is a no-go but I might have done somethings differently, who knows until you are put in that situation. She has a great husband who adores her and is very understanding. She seems to be having memory issues and becoming rather forgetful which is causing her to get stressed, the guilt of not doing anything in the woods is eating away at her and everything starts to become too much. Also she is getting silent phone calls,I mean how much more can one woman take.
All the side characters were good, such as her friends and colleagues and felt they were all integral to the story.
This is the first B A Paris book that I have read and I absolutely adored it, it was fast paced and had you on the edge of your seat. I felt so much sympathy for Cass but also a lot of respect. I cannot wait to read ‘Behind Closed Doors’.
The only thing that let this book down for me that it was a little bit predictable but the joy I got reading this book out weighed that con.
I rated this 4.5 out of 5 stars
Sometimes it’s hard to find a really good Thriller novel, what with there being absolutely thousands upon thousands of them, you will read some mediocre and some pretty bad ones, ‘The Breakdown’ was neither of these, it was fantastic.
Cass has just been to a house-warming and deciding to call it a night, gets into her car and makes her way home. The weather is horrendous, it’s raining heavily, wild wind and it’s pitch black. Before she leaves she rings her husband to let him know she is on her way home and he makes her promise to take the longer route home due to the weather and that it’s 1am in the morning. However, Cass decides to take the shortcut through the woods despite promising her husband she wouldn’t. Through the woods/forest is 20 minutes off her journey and she really just wants to get to bed, however halfway through she sees a car parked up and a glimpses and woman inside. Cass pulls up and waits to see if the woman will jump out of her car for help, after 5 minutes with no sight of the woman Cass decides to carry on home. In the local papers the next morning a woman has been found dead exactly where Cass had stopped, the guilt builds up and she wants to tell the police but what if they think it was her? and what would her husband say if he knew she was in the woods?
I am not going to lie, I flipping loved this book a lot. I loved the characters, I loved the plot and the twist too. It just has everything you want in a good thriller. What made it great for me was the unreliable narrator and that it was so realistic and believable.
I adored Cass,I felt that I could relate to her in so many ways. She drove off after no-one jumped out of the car but I would have done the exact same thing. A young woman on their own in the woods is a no-go but I might have done somethings differently, who knows until you are put in that situation. She has a great husband who adores her and is very understanding. She seems to be having memory issues and becoming rather forgetful which is causing her to get stressed, the guilt of not doing anything in the woods is eating away at her and everything starts to become too much. Also she is getting silent phone calls,I mean how much more can one woman take.
All the side characters were good, such as her friends and colleagues and felt they were all integral to the story.
This is the first B A Paris book that I have read and I absolutely adored it, it was fast paced and had you on the edge of your seat. I felt so much sympathy for Cass but also a lot of respect. I cannot wait to read ‘Behind Closed Doors’.
The only thing that let this book down for me that it was a little bit predictable but the joy I got reading this book out weighed that con.
I rated this 4.5 out of 5 stars

Emma @ The Movies (1786 KP) rated Breakthrough (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
The fact that this film is based on a true story is incredible to think about. I haven't read the book that was written by the boy's mother or read about the actual incident and events online, I'm not sure I want to. I usually like finding out the differences to the actual stories but I wonder if in this instance it might make me change the way I feel about the film.
John is off with his friends having fun, and what's more fun than playing out on a frozen lake? By the time they hear the crack it's too late, the three boys go under. With the emergency services on their way it's a countdown to rescuing them. Two of them have their head above water, but John, knocked unconscious while trying to help his friend out of the water, is sinking. When water rescue appears it may already be too late. They take the search slowly, but John could be anywhere, it's almost certainly too late. Tommy is about to call an end to the search when he hears someone telling him to go back, and there he is.
Rushed to the hospital, the doctors and staff work on trying to bring him back, but as the time elapses there is nothing to do but continue until his family arrive. Joyce, his mother, is devastated and not willing to accept that it's the end... and she prays, asking god to save her son... the monitor beeps to life.
Everywhere I see descriptions of this it says "christian drama". I honestly don't see that the word "christian" needs to be in there. Sure, Joyce prays a fair bit, and their pastor is in it a lot too, but it's still just a drama about something miraculous happening.
By far the best performance for me was Chrissy Metz. Joyce comes across as a very determined woman in everything that she does, and Metz really makes that stand out. From the happiness to the heartbreak, it's all believeable, which sometimes doesn't happen with films that are based on true stories.
I enjoyed Mike Colter as Tommy too. As a non-religious man trying to deal with what happened to him, and what he sees happening to John, the thought process was clear on his face and I liked how he visually interacted with those around him in those moments.
By far the strongest scene for me was the one I mentioned above in the hospital. I think it's always quite challenging to create something that has an impact on the viewer when they already know what the outcome is going to be. In this instance we already know that John doesn't die, we just don't know how the situation is remedied. The hospital staff have left the room and Joyce is with her son, she doesn't want to accept what's before her eyes. We cut between her and the staff outside in the hall in what builds up to an incredible moment. The staff reacting to Joyce as she wails in pain is something that was just stuck in my chest, I could really feel it.
While some are saying that Breakthrough is a christian film, but personally it feels more like a film about community. It's about family, about friends, about everyone around us. It also captures some of the things you have to deal with in these situations. Although fleeting at the end of the film, we see John coming to terms with the fact he survived, his miracle is hard to take for other people and they feel like they need answers, but from where? Him?
Everything about the film felt thoughtful and real, even though some bits felt a little cramped at times. By that I mean they clearly wanted to show the "negativity" and realistic thinking of those around John, he didn't have good odds and everyone would be talking about that. But getting that in felt a little cluttered with everything else going on.
I enjoyed this "christian" film, or as I like to call it "film". I spent a significant amount of time with my sleeves pressed up under my eyes, and when the doctors on screen were telling people to breathe I was doing it to recover. It's not a pushy film, I didn't feel the urge to go and join a congregation after watching it, it's just a wonderful reminder that miracles can happen, and while you wait for them there will be people all around you for support even when you don't expect it.
What you should do
It may not be a film to watch for some, I imagine the content may bring back memories that are difficult, but if you're up to it then it's well worth a watch.
Movie thing you wish you could take home
Just a smidge of Joyce's determination would be good.
John is off with his friends having fun, and what's more fun than playing out on a frozen lake? By the time they hear the crack it's too late, the three boys go under. With the emergency services on their way it's a countdown to rescuing them. Two of them have their head above water, but John, knocked unconscious while trying to help his friend out of the water, is sinking. When water rescue appears it may already be too late. They take the search slowly, but John could be anywhere, it's almost certainly too late. Tommy is about to call an end to the search when he hears someone telling him to go back, and there he is.
Rushed to the hospital, the doctors and staff work on trying to bring him back, but as the time elapses there is nothing to do but continue until his family arrive. Joyce, his mother, is devastated and not willing to accept that it's the end... and she prays, asking god to save her son... the monitor beeps to life.
Everywhere I see descriptions of this it says "christian drama". I honestly don't see that the word "christian" needs to be in there. Sure, Joyce prays a fair bit, and their pastor is in it a lot too, but it's still just a drama about something miraculous happening.
By far the best performance for me was Chrissy Metz. Joyce comes across as a very determined woman in everything that she does, and Metz really makes that stand out. From the happiness to the heartbreak, it's all believeable, which sometimes doesn't happen with films that are based on true stories.
I enjoyed Mike Colter as Tommy too. As a non-religious man trying to deal with what happened to him, and what he sees happening to John, the thought process was clear on his face and I liked how he visually interacted with those around him in those moments.
By far the strongest scene for me was the one I mentioned above in the hospital. I think it's always quite challenging to create something that has an impact on the viewer when they already know what the outcome is going to be. In this instance we already know that John doesn't die, we just don't know how the situation is remedied. The hospital staff have left the room and Joyce is with her son, she doesn't want to accept what's before her eyes. We cut between her and the staff outside in the hall in what builds up to an incredible moment. The staff reacting to Joyce as she wails in pain is something that was just stuck in my chest, I could really feel it.
While some are saying that Breakthrough is a christian film, but personally it feels more like a film about community. It's about family, about friends, about everyone around us. It also captures some of the things you have to deal with in these situations. Although fleeting at the end of the film, we see John coming to terms with the fact he survived, his miracle is hard to take for other people and they feel like they need answers, but from where? Him?
Everything about the film felt thoughtful and real, even though some bits felt a little cramped at times. By that I mean they clearly wanted to show the "negativity" and realistic thinking of those around John, he didn't have good odds and everyone would be talking about that. But getting that in felt a little cluttered with everything else going on.
I enjoyed this "christian" film, or as I like to call it "film". I spent a significant amount of time with my sleeves pressed up under my eyes, and when the doctors on screen were telling people to breathe I was doing it to recover. It's not a pushy film, I didn't feel the urge to go and join a congregation after watching it, it's just a wonderful reminder that miracles can happen, and while you wait for them there will be people all around you for support even when you don't expect it.
What you should do
It may not be a film to watch for some, I imagine the content may bring back memories that are difficult, but if you're up to it then it's well worth a watch.
Movie thing you wish you could take home
Just a smidge of Joyce's determination would be good.

Gareth von Kallenbach (980 KP) rated Go Cam DVR 757HD in Tech
Oct 14, 2019
We’ve all heard the old adage that “Big things come in small packages”, and in today’s technological world it couldn’t be truer. Vivitar, a brand known for their incredible camera equipment are set out to prove that big things DO come in small packages, and with a price tag to match with it’s Vivitar Go Cam DVR 757HD.
The Vivitar Go Cam is packaged in a small clam-shell style plastic and contains everything one would need to make this one of the most versatile “go” style cameras on the market today. The camera itself is minuscule in size at only roughly 6” (W) X 4.5” (L) X 2” (D) you can easily slide it into your pocket and take it with you wherever you go. It offers a 12-megapixel picture and is advertised as being waterproof, dust proof, freeze proof and shock proof. Amazingly outside of getting just the camera itself you also get an assortment of mounts that come with it. Everything from a bicycle and helmet mount are here in addition to a car mount (to utilize the camera as a dash cam). The fact that all mounts that you could conceivably want come bundle with the camera is a huge plus.
The camera records it’s video on micro SD cards and includes a built-in rechargeable Lithium-ion battery that can be charged (or powered) via a micro USB port on the side. The charging cable and a silicon sleeve to place around the camera are also included.
I took the camera with me to San Diego Comic-con this year to wear it around and take live video footage of the crowds while shopping for my exclusives, and also took some still photos just to see how it compares to something that is far pricier like my iPhone. For a camera in its size and price-point (MSRP $29.99) it did surprisingly well capturing footage on the go (important for walking around but extremely important when in use as a dash cam). The picture, while certainly not as crisp as a much more pricey camera, was certainly serviceable and still enjoyable. The still shots were a little grainy, but far better than some more expensive cameras I’ve seen in the past. The portability is something that particularly comes in handy when you simply want to take a camera out of your pocket and take a quick shot of something.
The Vivitar Go Cam DVR 757HD is an incredible value for what you get with it. While it certainly can’t compete quality-wise with exponentially more expensive cameras, it comes with everything a budding videographer might want to use to start out with. If you are someone who is looking to casually record your bike rides or are looking for a lower cost option in dash cams, this is a camera worth trying out. I certainly would recommend buying this camera over a far more expensive one if you aren’t sure how often you will use it, and honestly with it’s 12MP and HD quality video you might just realize that you don’t need anything more than this. You certainly can do far worse for far more money and it’s inexpensive enough that the whole family could have one and embrace the trail together.
The Vivitar Go Cam is packaged in a small clam-shell style plastic and contains everything one would need to make this one of the most versatile “go” style cameras on the market today. The camera itself is minuscule in size at only roughly 6” (W) X 4.5” (L) X 2” (D) you can easily slide it into your pocket and take it with you wherever you go. It offers a 12-megapixel picture and is advertised as being waterproof, dust proof, freeze proof and shock proof. Amazingly outside of getting just the camera itself you also get an assortment of mounts that come with it. Everything from a bicycle and helmet mount are here in addition to a car mount (to utilize the camera as a dash cam). The fact that all mounts that you could conceivably want come bundle with the camera is a huge plus.
The camera records it’s video on micro SD cards and includes a built-in rechargeable Lithium-ion battery that can be charged (or powered) via a micro USB port on the side. The charging cable and a silicon sleeve to place around the camera are also included.
I took the camera with me to San Diego Comic-con this year to wear it around and take live video footage of the crowds while shopping for my exclusives, and also took some still photos just to see how it compares to something that is far pricier like my iPhone. For a camera in its size and price-point (MSRP $29.99) it did surprisingly well capturing footage on the go (important for walking around but extremely important when in use as a dash cam). The picture, while certainly not as crisp as a much more pricey camera, was certainly serviceable and still enjoyable. The still shots were a little grainy, but far better than some more expensive cameras I’ve seen in the past. The portability is something that particularly comes in handy when you simply want to take a camera out of your pocket and take a quick shot of something.
The Vivitar Go Cam DVR 757HD is an incredible value for what you get with it. While it certainly can’t compete quality-wise with exponentially more expensive cameras, it comes with everything a budding videographer might want to use to start out with. If you are someone who is looking to casually record your bike rides or are looking for a lower cost option in dash cams, this is a camera worth trying out. I certainly would recommend buying this camera over a far more expensive one if you aren’t sure how often you will use it, and honestly with it’s 12MP and HD quality video you might just realize that you don’t need anything more than this. You certainly can do far worse for far more money and it’s inexpensive enough that the whole family could have one and embrace the trail together.

Darren (1599 KP) rated Kinky Boots (2006) in Movies
Nov 29, 2019
Verdict: Enjoyable
Story: Kinky Boots starts as we meet two men Charlie (Edgerton) and Lola (Ejiofor) who have grown up under the shadows of their father’s that wanted them to follow in their footsteps. Charlie is forced to take over his family’s show making business, finding it about to go under unless he can find a new idea, which sees him making a chance meeting with the drag queen Lola, who has a full show in London.
Charlie sees a chance to grab his company into a new niche market, by producing shoes for drag queen, seeing how they are struggling to find heels that could support a man’s weight, Charlie risks his whole company on this, while needing to deal with the homophobia shown towards Lola in Northampton.
Thoughts on Kinky Boots
Characters – Charlie is the son of a show maker, the business has kept the community together for generations and despite his decision to leave the area, he is drawn back after his father’s death. He is facing the hardest decision of his life once he learns that the business will need to close, but risks everything to take a chance on a new niche market, where he has to put his uncertainties behind him. Lola is a drag queen in Soho, they take centre stage on a daily show, even if they deal with the haters in life, a chance meeting gives them a chance to design heels for drag queens, both characters have been struggling with father’s that are disapproving in their life choices. Lola has also been dealing with discrimination for years. Lauren is one of the employees that is being made redundant, but pushes Charlie into finding a niche market. Nicola is the fiancée of Charlie who is set for a move to London, who does try to support him through his decisions, but pushed to the limits when he puts their own home on the line.
Performances – Chiwetel Ejiofor gives us a brilliant performance committing to the character through the whole film. Joel Edgerton is great too, in a role that shows him looking a lot weaker than his normal tougher guy roles. Sarah-Jane Potts and Jemima Rooper complete the main supporting cast where everybody does a great job.
Story – The story here follows a struggling shoe company owner that makes a drastic design to turn his factor into a place where they make heels and shoes for drag queens after meeting with one on a trip in London. This is a story that is based on a true story, which showed an unlikely partnership saved a factory from closure even if Charlie had to risk everything to make sure his employees have a job and put aside his feelings towards drag queens. We do get the deeper story about how people will have their own desires and interests that people shouldn’t judge them on.
Comedy/Musical – The comedy in the film mostly comes from the different reactions to Lola, while some are positive, others are negative, but it is Lola’s respond that gets the laughs, with the musical side of the film coming from Lola’s performance.
Settings – The film uses the two main settings, first London where people are more accepting and Northampton where they aren’t used to seeing drag queens, the settings show the different mindsets.
Scene of the Movie – Milan.
That Moment That Annoyed Me – The factory workers mentality.
Final Thoughts – This is a fun musical that does put out the important messages about how to treat people in life because you never know how important they could be to your own future.
Overall: Important Comedy.
Story: Kinky Boots starts as we meet two men Charlie (Edgerton) and Lola (Ejiofor) who have grown up under the shadows of their father’s that wanted them to follow in their footsteps. Charlie is forced to take over his family’s show making business, finding it about to go under unless he can find a new idea, which sees him making a chance meeting with the drag queen Lola, who has a full show in London.
Charlie sees a chance to grab his company into a new niche market, by producing shoes for drag queen, seeing how they are struggling to find heels that could support a man’s weight, Charlie risks his whole company on this, while needing to deal with the homophobia shown towards Lola in Northampton.
Thoughts on Kinky Boots
Characters – Charlie is the son of a show maker, the business has kept the community together for generations and despite his decision to leave the area, he is drawn back after his father’s death. He is facing the hardest decision of his life once he learns that the business will need to close, but risks everything to take a chance on a new niche market, where he has to put his uncertainties behind him. Lola is a drag queen in Soho, they take centre stage on a daily show, even if they deal with the haters in life, a chance meeting gives them a chance to design heels for drag queens, both characters have been struggling with father’s that are disapproving in their life choices. Lola has also been dealing with discrimination for years. Lauren is one of the employees that is being made redundant, but pushes Charlie into finding a niche market. Nicola is the fiancée of Charlie who is set for a move to London, who does try to support him through his decisions, but pushed to the limits when he puts their own home on the line.
Performances – Chiwetel Ejiofor gives us a brilliant performance committing to the character through the whole film. Joel Edgerton is great too, in a role that shows him looking a lot weaker than his normal tougher guy roles. Sarah-Jane Potts and Jemima Rooper complete the main supporting cast where everybody does a great job.
Story – The story here follows a struggling shoe company owner that makes a drastic design to turn his factor into a place where they make heels and shoes for drag queens after meeting with one on a trip in London. This is a story that is based on a true story, which showed an unlikely partnership saved a factory from closure even if Charlie had to risk everything to make sure his employees have a job and put aside his feelings towards drag queens. We do get the deeper story about how people will have their own desires and interests that people shouldn’t judge them on.
Comedy/Musical – The comedy in the film mostly comes from the different reactions to Lola, while some are positive, others are negative, but it is Lola’s respond that gets the laughs, with the musical side of the film coming from Lola’s performance.
Settings – The film uses the two main settings, first London where people are more accepting and Northampton where they aren’t used to seeing drag queens, the settings show the different mindsets.
Scene of the Movie – Milan.
That Moment That Annoyed Me – The factory workers mentality.
Final Thoughts – This is a fun musical that does put out the important messages about how to treat people in life because you never know how important they could be to your own future.
Overall: Important Comedy.

Purple Phoenix Games (2266 KP) rated Arcane Arena in Tabletop Games
Jan 23, 2021
The Tournament of Champions is coming! The Tournament of Champions is coming! The bravest fighters must prepare themselves to face-off in a three-round arena match to determine the ultimate warrior. There is no time to waste learning finishing moves here. Combatants will only have three rounds to prove they are superior in this all-out brawl!
Arcane Arena is an arena-style fighting card game. In it players will take on the mantle of a warrior competing in this brutal last-man-standing battle royale. They will need to train and learn new techniques and then show their opponents all they have learned. The game takes place over three rounds of increasing actions and, truly, the last warrior standing will be crowned Champion!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, refer to the rules to deal each player their starting deck of Buy, Move, and Attack cards. Remove all Focus and Wound cards and make a stack for each on the side of the play area. Shuffle the remaining “Trainer” cards and create a market of six cards to be purchased. Set the arena board on the table and populate it with player tokens and Favor tokens (glass beads in this prototype). Each player shuffles their starting deck and draws four cards to create their starting hand. The tournament is now prepared for warriors.
Arcane Arena features three rounds of two phases each. The first round has players limited to three turns during the first training phase and 10 hit points for the second phase of the game.
The first phase of each round is the Training Phase. During this phase players are able to use their four cards “as a buy” for their purchasing power. The player lays a card, announces it is as a buy, tallies the currency to be spent, and then purchases a card from the collection of six cards in the offer or one Focus card from its stack. Once completed with their Training Phase, the player will restock the trainer pool of cards for purchase. It is then the next player’s turn to complete their Training Phase.
Once all players have had their Training Phase, the Combat Phase begins with the active player. The active player must play cards for either their Move, Effect, or Attack keywords. Each card will instruct the player the amount of Move they can use, which Effect can be used and how, and how many Attack points of damage they inflict on a target within range.
Play continues in this fashion with each player playing as many cards from their hand of four as they wish until only one player remains with hit points. If it is the third such round of Combat Phase (5 turns at the Training Phase and 20 HP during Combat) then the last player standing is the winner!
Components. Again, this is a prototype copy of the game, so some components will be different from the finished version. That said, this game has decent components planned and the art style is interesting, with hints of a more ancient style. The iconography on the cards is okay: I did find myself trying to figure out what the icon for “purchase” actually was, so it threw me off a couple times. Similarly, the effect bar on the card is very small and can easily be overlooked if the players are not constantly checking for that bar for information.
Gameplay for Arcane Arena is something with which I am struggling to describe. I have always been poor with arena-style games that have players moving around and attacking. It is so difficult for me to abandon my Barbarian-style of just blocking movement and wailing on a stationary enemy. Once movement is expected I am a fish out of water. That is not at all a knock on Arcane Arena, but on my style of play. However, if I belong to a group of gamers with similar style be warned: there’s a lot of opportunity for movement here and it may be uncomfortable at first.
I do like the theme of the game and its implementation. I can understand the premise and relate it to the gameplay. I like that it is split between two distinct phases and having cards with multiple usage is a positive for me. I also enjoy that every time a new phase begins all players combine their cards, shuffle, and draw a hand of four cards. This is new for me, as in typical deckbuilders the card just purchased usually goes directly into the discard pile only to be drawn on much later turns. Such is not with this one. A card just purchased may be drawn immediately in the next Combat Phase, depending on luck of the shuffle and draw.
So while I do not enjoy the moving around the arena aspect of the game, all else is good for me. If you are similar to me I would say give it a shot, but it may be difficult to be successful if, like me, you plan to be a stalwart rock instead of a nimble wisp. If Arcane Arena sounds like your cup of tea, do check it out when it comes available!
Arcane Arena is an arena-style fighting card game. In it players will take on the mantle of a warrior competing in this brutal last-man-standing battle royale. They will need to train and learn new techniques and then show their opponents all they have learned. The game takes place over three rounds of increasing actions and, truly, the last warrior standing will be crowned Champion!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, refer to the rules to deal each player their starting deck of Buy, Move, and Attack cards. Remove all Focus and Wound cards and make a stack for each on the side of the play area. Shuffle the remaining “Trainer” cards and create a market of six cards to be purchased. Set the arena board on the table and populate it with player tokens and Favor tokens (glass beads in this prototype). Each player shuffles their starting deck and draws four cards to create their starting hand. The tournament is now prepared for warriors.
Arcane Arena features three rounds of two phases each. The first round has players limited to three turns during the first training phase and 10 hit points for the second phase of the game.
The first phase of each round is the Training Phase. During this phase players are able to use their four cards “as a buy” for their purchasing power. The player lays a card, announces it is as a buy, tallies the currency to be spent, and then purchases a card from the collection of six cards in the offer or one Focus card from its stack. Once completed with their Training Phase, the player will restock the trainer pool of cards for purchase. It is then the next player’s turn to complete their Training Phase.
Once all players have had their Training Phase, the Combat Phase begins with the active player. The active player must play cards for either their Move, Effect, or Attack keywords. Each card will instruct the player the amount of Move they can use, which Effect can be used and how, and how many Attack points of damage they inflict on a target within range.
Play continues in this fashion with each player playing as many cards from their hand of four as they wish until only one player remains with hit points. If it is the third such round of Combat Phase (5 turns at the Training Phase and 20 HP during Combat) then the last player standing is the winner!
Components. Again, this is a prototype copy of the game, so some components will be different from the finished version. That said, this game has decent components planned and the art style is interesting, with hints of a more ancient style. The iconography on the cards is okay: I did find myself trying to figure out what the icon for “purchase” actually was, so it threw me off a couple times. Similarly, the effect bar on the card is very small and can easily be overlooked if the players are not constantly checking for that bar for information.
Gameplay for Arcane Arena is something with which I am struggling to describe. I have always been poor with arena-style games that have players moving around and attacking. It is so difficult for me to abandon my Barbarian-style of just blocking movement and wailing on a stationary enemy. Once movement is expected I am a fish out of water. That is not at all a knock on Arcane Arena, but on my style of play. However, if I belong to a group of gamers with similar style be warned: there’s a lot of opportunity for movement here and it may be uncomfortable at first.
I do like the theme of the game and its implementation. I can understand the premise and relate it to the gameplay. I like that it is split between two distinct phases and having cards with multiple usage is a positive for me. I also enjoy that every time a new phase begins all players combine their cards, shuffle, and draw a hand of four cards. This is new for me, as in typical deckbuilders the card just purchased usually goes directly into the discard pile only to be drawn on much later turns. Such is not with this one. A card just purchased may be drawn immediately in the next Combat Phase, depending on luck of the shuffle and draw.
So while I do not enjoy the moving around the arena aspect of the game, all else is good for me. If you are similar to me I would say give it a shot, but it may be difficult to be successful if, like me, you plan to be a stalwart rock instead of a nimble wisp. If Arcane Arena sounds like your cup of tea, do check it out when it comes available!

Purple Phoenix Games (2266 KP) rated Stellar Leap in Tabletop Games
Apr 23, 2020
You are the member of an alien species, and your mission is to explore the galaxy! Discover new solar systems, build colonies on new planets, and gather resources along the way to sustain your species. Some neighboring alien species have also decided to foray into exploration, and will likely cross your path at some point or another. Are you a friendly race, willing to cooperate and maybe even cohabit a new planet? Or are you more aggressive and less willing to share? Only time, the cards, and the dice, will tell. Put your strategy to the test as you race to become the most prestigious alien species in the galaxy. So suit up and get ready for blast off!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. We do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Stellar Leap is, at its core, a worker placement game with elements of dice rolling, variable powers, and a modular ‘board’ sprinkled in. To setup, each player receives an individual player board and components, while the Galaxy is set up for use by all players. Players then add their home planet, as well as 1 population marker, to the Galaxy, and the game is ready to begin! Stellar Leap is played over a series of rounds in which players take turns performing any or all actions available to them.
To begin a turn, players first recover any Population markers that may have been exhausted on their last turn (more on that in a bit). Next, the player rolls the two dice, manipulating them with Special Dice Powers if desired, and resources are collected. The Galaxy is set up in columns, each column numbered 1-6, to which these dice rolls will correspond. If you have a Population marker on a planet in one of the columns that corresponds to your die roll (you have a Population in column 4 and you rolled a 4), you collect the resources provided by that planet. It is important to note that any player can receive resources from a die roll, even if it is not their turn!
The next phase of play involves three elements: Movement, High Command Actions, and Division Actions. There is no limit to the amount of Movement you can take on your turn, as long as you have resources available to perform that action. You may take two High Command Actions: Populate (add a new Population marker to a planet), Tax (collect any two resources), Discover (add planets/asteroids to the Galaxy), or Attack (fight an opponent located on the same planet as yourself). The same High Command Action could be performed twice on your turn, but you can only perform two per turn. The Division Actions can each be taken once per turn. Those actions are: Intelligence (complete a Mission), Mining (mine an asteroid for resources), or Labor (exhaust one of your populations on a planet to receive additional resources). Movement, High Command Actions, and Division Actions can be taken in any order on your turn – turns are not ‘set’ in a specific order and actions can be taken at your discretion. You also are not required to take every available action on your turn if you do not want to – your turns could be as long or as brief as you want them to be, depending on which actions you want to take.
At certain points throughout play, Events will be triggered. When an Event is triggered, draw the top Event card and resolve its effect. Some are resolved immediately, and some remain in play for the rest of the game. The game ends once six Events have been triggered. Players then tally up their Prestige points (earned by completing Missions, discovering planets, winning combats, and fulfilling their secret objectives), and the player with the highest Prestige is declared the winner!
So as you can see, there is quite a bit going on in Stellar Leap. Admittedly, it seemed pretty daunting to me as I first read through the rules. But in all actuality, the game flows pretty efficiently and calmly. How? Player Reference cards! I absolutely looooove a game that includes good references cards for player turns because it makes it so much easier to check instead of digging through the entire rulebook for an answer. The Player Reference cards included in this game are well-written, clear, and concise, and that truly helps the game flow smoothly even though there are many elements to every turn. Another thing that I love about Stellar Leap is that you have so many strategic options. Everyone has their own secret objectives for end-game scoring to complete, but you also have to decide which Missions you’d like to accomplish to earn points as well. And do you want to risk many combats, or would you rather live harmoniously with your opponents? When adding planets/asteroids to the Galaxy, you also have to strategize where you should put them – do you want them close to you for easy access? Or do you want to keep them as far away from opponents as necessary? The modular board makes this a different game every time you play, so you can’t just pick a blanket strategy for every play.
The only thing that gives me pause with this game are the rules regarding Movement. You pay certain resources to move, but it depends on the ‘threat level’ of the destination as well as its location in your Solar System or a neighboring Solar System. It just was a little tricky to keep track of how many of each resource I had to pay to move, when moving more than just one planet away. That aspect takes a little bit more concentration, but other than that, the game gave me no issues.
Speaking of no issues, let’s touch on components. The player boards are dual-layered and they are awesome. The text is clear, the organization is logical, and they are just of a great quality. The cards are nice and sturdy, the ‘meeples’ are cute and chunky, and the cardboard chits are good too. The space theme is definitely translated well in this game, and that adds to the immersion.
Overall, I would say Stellar Leap is stellar. (Ha, see what I did there?) The gameplay is engaging and the strategy is adaptable. Some of the rules seem a little tedious in some aspects, but for the most part, they are logical and easy to remember. Weird Giraffe Games is a publisher that has made a blip on our radar, and we are excited to see what other games they will put out in the future – we’ve been impressed so far! Purple Phoenix Games gives Stellar Leap an other-worldly 9 / 12.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. We do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Stellar Leap is, at its core, a worker placement game with elements of dice rolling, variable powers, and a modular ‘board’ sprinkled in. To setup, each player receives an individual player board and components, while the Galaxy is set up for use by all players. Players then add their home planet, as well as 1 population marker, to the Galaxy, and the game is ready to begin! Stellar Leap is played over a series of rounds in which players take turns performing any or all actions available to them.
To begin a turn, players first recover any Population markers that may have been exhausted on their last turn (more on that in a bit). Next, the player rolls the two dice, manipulating them with Special Dice Powers if desired, and resources are collected. The Galaxy is set up in columns, each column numbered 1-6, to which these dice rolls will correspond. If you have a Population marker on a planet in one of the columns that corresponds to your die roll (you have a Population in column 4 and you rolled a 4), you collect the resources provided by that planet. It is important to note that any player can receive resources from a die roll, even if it is not their turn!
The next phase of play involves three elements: Movement, High Command Actions, and Division Actions. There is no limit to the amount of Movement you can take on your turn, as long as you have resources available to perform that action. You may take two High Command Actions: Populate (add a new Population marker to a planet), Tax (collect any two resources), Discover (add planets/asteroids to the Galaxy), or Attack (fight an opponent located on the same planet as yourself). The same High Command Action could be performed twice on your turn, but you can only perform two per turn. The Division Actions can each be taken once per turn. Those actions are: Intelligence (complete a Mission), Mining (mine an asteroid for resources), or Labor (exhaust one of your populations on a planet to receive additional resources). Movement, High Command Actions, and Division Actions can be taken in any order on your turn – turns are not ‘set’ in a specific order and actions can be taken at your discretion. You also are not required to take every available action on your turn if you do not want to – your turns could be as long or as brief as you want them to be, depending on which actions you want to take.
At certain points throughout play, Events will be triggered. When an Event is triggered, draw the top Event card and resolve its effect. Some are resolved immediately, and some remain in play for the rest of the game. The game ends once six Events have been triggered. Players then tally up their Prestige points (earned by completing Missions, discovering planets, winning combats, and fulfilling their secret objectives), and the player with the highest Prestige is declared the winner!
So as you can see, there is quite a bit going on in Stellar Leap. Admittedly, it seemed pretty daunting to me as I first read through the rules. But in all actuality, the game flows pretty efficiently and calmly. How? Player Reference cards! I absolutely looooove a game that includes good references cards for player turns because it makes it so much easier to check instead of digging through the entire rulebook for an answer. The Player Reference cards included in this game are well-written, clear, and concise, and that truly helps the game flow smoothly even though there are many elements to every turn. Another thing that I love about Stellar Leap is that you have so many strategic options. Everyone has their own secret objectives for end-game scoring to complete, but you also have to decide which Missions you’d like to accomplish to earn points as well. And do you want to risk many combats, or would you rather live harmoniously with your opponents? When adding planets/asteroids to the Galaxy, you also have to strategize where you should put them – do you want them close to you for easy access? Or do you want to keep them as far away from opponents as necessary? The modular board makes this a different game every time you play, so you can’t just pick a blanket strategy for every play.
The only thing that gives me pause with this game are the rules regarding Movement. You pay certain resources to move, but it depends on the ‘threat level’ of the destination as well as its location in your Solar System or a neighboring Solar System. It just was a little tricky to keep track of how many of each resource I had to pay to move, when moving more than just one planet away. That aspect takes a little bit more concentration, but other than that, the game gave me no issues.
Speaking of no issues, let’s touch on components. The player boards are dual-layered and they are awesome. The text is clear, the organization is logical, and they are just of a great quality. The cards are nice and sturdy, the ‘meeples’ are cute and chunky, and the cardboard chits are good too. The space theme is definitely translated well in this game, and that adds to the immersion.
Overall, I would say Stellar Leap is stellar. (Ha, see what I did there?) The gameplay is engaging and the strategy is adaptable. Some of the rules seem a little tedious in some aspects, but for the most part, they are logical and easy to remember. Weird Giraffe Games is a publisher that has made a blip on our radar, and we are excited to see what other games they will put out in the future – we’ve been impressed so far! Purple Phoenix Games gives Stellar Leap an other-worldly 9 / 12.

Mark @ Carstairs Considers (2346 KP) rated Out of the Dark (Orphan X #4) in Books
Mar 22, 2019
Target: The President
Evan Smoak’s first mission as a nineteen-year-old in 1997 sent him to an Eastern European country to take out a general who was going to make the region unstable. Well, more unstable than it already was. At the time, current President Bennett was just an undersecretary at the Department of Defense who was secretly in charge of the Orphan program. At the time, Evan thought the mission went off without a hitch, but now he finds himself directly in President Bennett’s crosshairs. What about that mission is so dangerous to President Bennett now?
This conflict is personal, and Evan knows that it will only end with one of the two men dead. Therefore, Evan has to find a way to take out the most protected man in the world. With President Blank sending Orphan A after Evan, he must gather information quickly and quietly. Meanwhile, someone has called Evan’s phone requesting his help. And that help is on a deadline as well. Will Evan be able to juggle both missions and come out alive?
Even though President Bennett is obviously not any President in US history, I still had to overcome my issues with the premise when I picked up this book. Fortunately, that didn’t take me too long as I was soon hanging on. Yes, once again we have a fast-paced thrill ride as Evan faces one complication after another in an effort to save his life and protect his newest client. I loved his ingenuity in solving these problems against overwhelming odds. Evan continues to struggle with his humanity as he deals with real life, and I love the depth it brings to his character. The rest of the cast, whether new or returning, as just as strong. Naturally, this book does feature more language and violence than my normal cozies, but as long as you know that going in, you’ll be fine. While the book is an outgrowth of what has happened in the series so far, it really can be read as a standalone. We get the background we need without spoiling the twists and turns of the previous books. So pick up this thriller today and set aside enough time to read it. Once you start, you won’t want to put it down.
This conflict is personal, and Evan knows that it will only end with one of the two men dead. Therefore, Evan has to find a way to take out the most protected man in the world. With President Blank sending Orphan A after Evan, he must gather information quickly and quietly. Meanwhile, someone has called Evan’s phone requesting his help. And that help is on a deadline as well. Will Evan be able to juggle both missions and come out alive?
Even though President Bennett is obviously not any President in US history, I still had to overcome my issues with the premise when I picked up this book. Fortunately, that didn’t take me too long as I was soon hanging on. Yes, once again we have a fast-paced thrill ride as Evan faces one complication after another in an effort to save his life and protect his newest client. I loved his ingenuity in solving these problems against overwhelming odds. Evan continues to struggle with his humanity as he deals with real life, and I love the depth it brings to his character. The rest of the cast, whether new or returning, as just as strong. Naturally, this book does feature more language and violence than my normal cozies, but as long as you know that going in, you’ll be fine. While the book is an outgrowth of what has happened in the series so far, it really can be read as a standalone. We get the background we need without spoiling the twists and turns of the previous books. So pick up this thriller today and set aside enough time to read it. Once you start, you won’t want to put it down.