
Rachel King (13 KP) rated Mockingjay in Books
Feb 11, 2019
I felt that the second and third books revolved largely around what it would take to break Katniss. The reader can guess the answer quite easily, but Katniss is haunted by not being certain of this answer. She is only a young adult after all, not even experiencing all of the atrocities that the Capital visited on the other Hunger Games victors before her. She is naive in many ways, though her inner strength and determination to survive are great personal motivators.
There is maybe one part of the book that I really wish would have happened differently, and that is what happens to Finnick, especially given his reunion with Annie. I could not understand how it was so necessary to the continuance of the main plot, and I felt sad for Annie.
I don't want to give away the ending for Katniss's personal story, but in the grand scheme of things, even this was necessary for Katniss's personal survival, as well as the betterment of the remaining districts of Panem. While that statement is appropriately confusing, the way I described the ending to my husband, who still needs to read the second and third books, is the ending was bittersweet - heavy on the bitter and light on the sweet.

BobbiesDustyPages (1259 KP) rated Werewolf: A Party Game for Devious People in Tabletop Games
Dec 6, 2018
Thanks again for giving me the chance to win and play this game.

MetroMart - Online Grocery Shopping And Delivery
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MetroMart delivers anything from the local store to your door! CONVENIENCE IS JUST A TAP AWAY: Shop...

Wubbzy's Pirate Treasure
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*** Featured App on iTunes for Education - Preschool & Kindergarten Category for Books – Literacy...

Mark Steel's in Town
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On the way to a show in Skipton, in North Yorkshire, I noticed a road sign to a town called...
"Everyone wants a piece of Flight 79. Everyone wants to make history."
Whew, what a tense and stressful thriller! It had a slow start to building up all the drama--it is a lie that it all takes place on a plane, as we get some backstory to Mina and Adam's relationship before Mina steps on said fateful plane. For me, that part dragged a bit. Once she's on the plane, things pick up and it's a fairly twisty and taut journey.
The book flips between Mina and Adam's perspectives, along with some of the plane's passengers. It's a little hard to keep everyone straight, though it's clear from the passenger's narration that something is not right with this flight. Mackintosh, as always, is great at building up the uneasiness. Adam is not the most sympathetic of characters, and I wanted to yell and scream at him during many of his chapters. Their poor child--what parents she has!
It's a unique idea here, and for the most part, it's executed well. Mackintosh gives us a lot to think about, between Mina's situation and some of her other plot points. The story is stressful and intense, leaving you to wonder what on earth will happen next (and perhaps question any desire to take a plane ever again). The ending, too, is excellent. 4 stars.

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The parrot is back from the dead bringing countless new insults for your disposal, Sir! Remember...

Demi Lovato: Path to Fame
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Purple Phoenix Games (2266 KP) rated Funkoverse Strategy Game: Harry Potter 100 in Tabletop Games
Aug 30, 2021
Funkoverse Strategy Game: Harry Potter (which I will now refer to as HP Funko) is a tactics-based strategy game where effectively using Action Points is the determining factor in victory. Each player will take charge of a 2- or 3-character team engaged in one of four included scenarios to gain VP (the awesome teal shards). This is done in different fashions, and for this review we used the “Territories” scenario.
DISCLAIMER: The Tenth Doctor and Dr. Strange are not included in the game, I supplied them. In the box are discs to represent a generic Auror (Ten) and Death Eater (Strange). If you choose to use a supplementary Funko Pop! please know that they may be much larger in size and difficult to maneuver on the board. Also, I will not be detailing every rule in the rulebook as there are just too many. For full rules, download the rulebook today or pick up a copy at your FLGS! -T
To setup follow the instructions in the rulebook and the chosen scenario. For Territories, it will look similar to the setup below, but the characters may not be facing a camera, as mine are. Once the players are satisfied with setup, the first player token is flipped coin-toss style to see which team will lead the first round. The game is now underway!
Turns are somewhat simple: each character can do two actions, which include: Move, Challenge, Interact, Assist, Rally, and Use Ability/Items. Movement is two squares, with diagonals allowed, but not through any part of an obstruction. In fact, obstructions and line-of-sight are big parts of the game, as several pages of the rulebook are devoted to them. To Challenge another character is the combat of the game. The attacker will typically throw two dice to initiate an attack and the defender will use as many dice as is printed on their character card. However, this is a Harry Potter game, so Challenges will also allow characters to use magic spells to augment their attacks or inflict other debilitations or statuses on their targets. Simple majority of successful results rolled wins the Challenge. Characters may be knocked down as a result of a Challenge, and if already knocked down and successfully attacked again, may also be knocked out of the game for a certain number of rounds (usually one).
To Interact with a token on the board a character will need to position themselves either directly on the token or one space adjacent. These tokens could be merely points on the board that earn points, as in the current scenario.
If adjacent to a downed ally, a player could use an Assist action to stand up the ally. However, a character may stand themselves up on their turn by using both actions to Rally. This is the character’s entire turn worth of actions, but may be necessary to avoid being knocked out and placed on the Cooldown Track.
Lastly, characters may need to spend actions to use an ability or an item in their possession. Each ability and item will have its own instructions written on their respective cards. These will be instantly recognizable to fans of the HP universe and will use Ability Tokens or require the user to place the Item Card on the Cooldown Track to be used on a future turn.
After alternating characters on each team has exhausted every character, the round ends. Players will refresh their characters and move all tokens or cards down a space on the Cooldown Track. Should end of turn activities score teams VPs, they will claim the shards for their collection. Once the scenario’s objective has been met a player will be crowned victor and forced to cast Riddikulus on their opponent(s).
Components. This game does not ship with a ton of components, but the bits and pieces contained in the box are wonderful. The cardboard map and pieces are nice, the cards are good quality, and all the tokens are great as well. I really enjoy the VP shards and of course the smaller Pops! that are the main characters. They are a bit smaller than all the Pops! I have, but I’m not really a huge Pops! collector, so that may be the norm nowadays. The art throughout is really well-done and evocative of the theme. Overall the components are brilliant.
I am no fan of Mage Wars style games, as I typically find those types of tactical games tiresome. I usually end up just moving around and casting a spell every once in a while, but then it’s just a tedious game of cat and mouse that I just don’t feel like ever playing. However, with the scenarios provided with HP Funko I feel like I have a mission other than knocking out my opponents. Yes, I could still do that during a scenario, but that’s not the main focus. I like that quite a bit. In fact, there are generic tokens in the game that would even allow players to create their own scenarios. I might be interested in creating my own to play with a younger crowd even.
Moving those big heads around is fun and makes me giggle a bit, especially when they knock into each other and fall down because of the elephantitis of the noggin. I also like being able to send in my Tenth Doctor to use his Sonic Screwdriver to take out he-who-must-not-be-named whilst Dr. Strange looks on in amusement. Being able to use your own Pops! is a great twist and I am definitely a fan.
I guess I DO like tactical move-around-the-board-and-do-stuff games after all! I just needed a little direction and a good theme to pull me into the genre. I also have the expandalone for the HP version of this that includes Malfoy and Ron, and can’t wait to add those in as well. And let me tell you how much I need the next expandalone that includes Dumbledore, Hagrid, Snape, and Umbridge. I need, like, I NEED to deal some damage to that pink witch SO MUCH. In any case, Purple Phoenix Games gives this one a patronus-fueled 10 / 12. If you are on the fence about this gimmicky-looking game, then let me help you – get it. Play it a lot and play it with lots of other people (when possible). Extra points to Hufflegriffinsnake if you yell out the spell names a la Harold Potter in the movies.