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    NousDecor

    NousDecor

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    Beautiful professional interior design should be accessible to everyone, and NousDecor makes it that...

    Wubbzy's Pirate Treasure

    Wubbzy's Pirate Treasure

    Book and Education

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    *** Featured App on iTunes for Education - Preschool & Kindergarten Category for Books – Literacy...

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Kristy H (1252 KP) rated Hostage in Books

Jul 1, 2021  
Hostage
Hostage
Clare Mackintosh | 2021 | Crime, Thriller
8
8.5 (2 Ratings)
Book Rating
You'll never want to fly again! ;)
Mina is a flight attendant scheduled for the inaugural non-stop flight from London to Sydney. There is much press and fanfare for the big flight, but Mina is mostly relieved it gets her a few days away from Adam, her estranged husband. The two have been torn apart by his cheating and the difficulties of parenting their young daughter. However, once the plane takes off, Mina receives a note telling her that she must make a terrifying decision, one that forces her to choose between her job and her family.

"Everyone wants a piece of Flight 79. Everyone wants to make history."

Whew, what a tense and stressful thriller! It had a slow start to building up all the drama--it is a lie that it all takes place on a plane, as we get some backstory to Mina and Adam's relationship before Mina steps on said fateful plane. For me, that part dragged a bit. Once she's on the plane, things pick up and it's a fairly twisty and taut journey.

The book flips between Mina and Adam's perspectives, along with some of the plane's passengers. It's a little hard to keep everyone straight, though it's clear from the passenger's narration that something is not right with this flight. Mackintosh, as always, is great at building up the uneasiness. Adam is not the most sympathetic of characters, and I wanted to yell and scream at him during many of his chapters. Their poor child--what parents she has!

It's a unique idea here, and for the most part, it's executed well. Mackintosh gives us a lot to think about, between Mina's situation and some of her other plot points. The story is stressful and intense, leaving you to wonder what on earth will happen next (and perhaps question any desire to take a plane ever again). The ending, too, is excellent. 4 stars.
  
    Demi Lovato: Path to Fame

    Demi Lovato: Path to Fame

    Games and Entertainment

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    New Season! DEMI LOVATO: PATH TO FAME -- In Season 3: Confidently Me, you star in your very own...

Funkoverse Strategy Game: Harry Potter 100
Funkoverse Strategy Game: Harry Potter 100
2019 | Fighting, Miniatures
Because I haven’t given my readers enough insight into my nerdiness, here are a few more things I’m into: Harry Potter, the MCU, and Doctor Who. I also have several Funko Pops! characters somewhere here in this house: the Tenth Doctor, the Twelfth Doctor, Captain America, Ms. Marvel, Ant-Man, and Dr. Strange to name a few. So when I heard that a game was coming out where I could possibly use my Funkos for something other than sitting on my armoire, I got excited. Oh, also it’s Harry Potter themed? COUNT ME IN!

Funkoverse Strategy Game: Harry Potter (which I will now refer to as HP Funko) is a tactics-based strategy game where effectively using Action Points is the determining factor in victory. Each player will take charge of a 2- or 3-character team engaged in one of four included scenarios to gain VP (the awesome teal shards). This is done in different fashions, and for this review we used the “Territories” scenario.

DISCLAIMER: The Tenth Doctor and Dr. Strange are not included in the game, I supplied them. In the box are discs to represent a generic Auror (Ten) and Death Eater (Strange). If you choose to use a supplementary Funko Pop! please know that they may be much larger in size and difficult to maneuver on the board. Also, I will not be detailing every rule in the rulebook as there are just too many. For full rules, download the rulebook today or pick up a copy at your FLGS! -T


To setup follow the instructions in the rulebook and the chosen scenario. For Territories, it will look similar to the setup below, but the characters may not be facing a camera, as mine are. Once the players are satisfied with setup, the first player token is flipped coin-toss style to see which team will lead the first round. The game is now underway!
Turns are somewhat simple: each character can do two actions, which include: Move, Challenge, Interact, Assist, Rally, and Use Ability/Items. Movement is two squares, with diagonals allowed, but not through any part of an obstruction. In fact, obstructions and line-of-sight are big parts of the game, as several pages of the rulebook are devoted to them. To Challenge another character is the combat of the game. The attacker will typically throw two dice to initiate an attack and the defender will use as many dice as is printed on their character card. However, this is a Harry Potter game, so Challenges will also allow characters to use magic spells to augment their attacks or inflict other debilitations or statuses on their targets. Simple majority of successful results rolled wins the Challenge. Characters may be knocked down as a result of a Challenge, and if already knocked down and successfully attacked again, may also be knocked out of the game for a certain number of rounds (usually one).

To Interact with a token on the board a character will need to position themselves either directly on the token or one space adjacent. These tokens could be merely points on the board that earn points, as in the current scenario.

If adjacent to a downed ally, a player could use an Assist action to stand up the ally. However, a character may stand themselves up on their turn by using both actions to Rally. This is the character’s entire turn worth of actions, but may be necessary to avoid being knocked out and placed on the Cooldown Track.

Lastly, characters may need to spend actions to use an ability or an item in their possession. Each ability and item will have its own instructions written on their respective cards. These will be instantly recognizable to fans of the HP universe and will use Ability Tokens or require the user to place the Item Card on the Cooldown Track to be used on a future turn.


After alternating characters on each team has exhausted every character, the round ends. Players will refresh their characters and move all tokens or cards down a space on the Cooldown Track. Should end of turn activities score teams VPs, they will claim the shards for their collection. Once the scenario’s objective has been met a player will be crowned victor and forced to cast Riddikulus on their opponent(s).
Components. This game does not ship with a ton of components, but the bits and pieces contained in the box are wonderful. The cardboard map and pieces are nice, the cards are good quality, and all the tokens are great as well. I really enjoy the VP shards and of course the smaller Pops! that are the main characters. They are a bit smaller than all the Pops! I have, but I’m not really a huge Pops! collector, so that may be the norm nowadays. The art throughout is really well-done and evocative of the theme. Overall the components are brilliant.

I am no fan of Mage Wars style games, as I typically find those types of tactical games tiresome. I usually end up just moving around and casting a spell every once in a while, but then it’s just a tedious game of cat and mouse that I just don’t feel like ever playing. However, with the scenarios provided with HP Funko I feel like I have a mission other than knocking out my opponents. Yes, I could still do that during a scenario, but that’s not the main focus. I like that quite a bit. In fact, there are generic tokens in the game that would even allow players to create their own scenarios. I might be interested in creating my own to play with a younger crowd even.

Moving those big heads around is fun and makes me giggle a bit, especially when they knock into each other and fall down because of the elephantitis of the noggin. I also like being able to send in my Tenth Doctor to use his Sonic Screwdriver to take out he-who-must-not-be-named whilst Dr. Strange looks on in amusement. Being able to use your own Pops! is a great twist and I am definitely a fan.

I guess I DO like tactical move-around-the-board-and-do-stuff games after all! I just needed a little direction and a good theme to pull me into the genre. I also have the expandalone for the HP version of this that includes Malfoy and Ron, and can’t wait to add those in as well. And let me tell you how much I need the next expandalone that includes Dumbledore, Hagrid, Snape, and Umbridge. I need, like, I NEED to deal some damage to that pink witch SO MUCH. In any case, Purple Phoenix Games gives this one a patronus-fueled 10 / 12. If you are on the fence about this gimmicky-looking game, then let me help you – get it. Play it a lot and play it with lots of other people (when possible). Extra points to Hufflegriffinsnake if you yell out the spell names a la Harold Potter in the movies.
  
The Disaster Artist (2017)
The Disaster Artist (2017)
2017 | Comedy
James Franco (1 more)
The tone
Seems unsure of its message (0 more)
Far from a disaster
If you haven't seen The Room, then I urge you to do so at once. It's a bemusing, confusing, unintentionally hilarious 90 odd minutes that fully deserves all the cult screenings and bewildered wonder that it has garnered over the years. It's without question a perfect awful movie. And here with The Disaster Artist, based on the book of the same name, we get to see the story of just went on to get this film made.

To start with, James Franco is perfect as the mysterious and downright bonkers Tommy Wiseau. His voice, his mannerisms, his almost childlike tantrum throwing approach to life, he manages to make an almost unbelievable man fully believable. He's backed up by a cast that commit to the roles, but other than Dave Franco, don't get a huge amount of time in the spotlight. That's not a criticism as such, by design the two central figures in this are Tommy and Greg Sistero- his friend and fellow budding actor.


I suspect if you are a "fan" of The Room, you'll likely get a lot more out of this than if you had little to know knowledge of the film it depicts the making of. It's a blast getting to see certain iconic scenes recreated for this and to hear the origin stories behind key lines- "you're tearing me apart, Lisa" being one such moment that took me by surprise. The original film is a messy nonsensical experience and it's fun to see that almost everyone working on it viewed it as such even when it was being made. Everyone except Tommy that is.


Where things get a little murky for me is with how you are supposed to feel by the time the brilliant end credits roll (there's exact recreations of certain moments played side by side that are great fun.) It seems as though we are meant to be inspired by Tommy and what he has achieved, like in the end this is supposed to be a feel-good movie about never giving up on your dreams. That's all well and good, but Tommy Wiseau doesn't come across particularly well in this. He's a temper tantrum throwing and at times scary man to be around. One scene in particular during the shooting of the 'belly button sex scene' portrays him as a pretty horrible man, one that gets his way by being somewhat of a bully. This isn't addressed again fully and it's hard to feel like cheering him on by the time the big premiere screening rolls round. There's also his about face when it comes to claiming the movie was meant to be a comedy- something nobody believes. On the one hand, it's a smart move to take what he has and run with it, but there's also something sad about him not having something he cared so passionately about be received in the way it was intended. This is something else that is glossed over, but then Wiseau would never speak so candidly to give the writers anything to work with.


Overall this is a great movie and a fascinating watch. Would highly recommend.