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Blade Runner 2049 (2017)
Blade Runner 2049 (2017)
2017 | Sci-Fi
Great Introspection On What it Means to Be Human
Thirty years after the events of the first movie, Blade Runner 2049 follows the story of replicant K (Ryan Gosling) who unearths a secret that could rock the world to its core. I remember watching this for the first time and scoring it high 90’s. While I still think it’s a damn good movie, I feel it falls just out of Masterpiece range.

Acting: 10
Gosling was stellar in his performance as K. Replicants walk the line of being human, but robotic at the same time. In some cases Gosling provides responses that are straight out of the mouth of a program while there are some scenes that require him to capture raw emotion, both unexpected and welcomed by me as a viewer. There were some other memorable performances as well, particularly by Sylvia Hoeks in her role as Luv. I’ll be honest, she frightened the hell out of me, but in a good way. She was calculated and controlled, but you could always sense a rage waiting to surface. I love what she did with this character.

Beginning: 10
The opening scene of this movie sees K tracking down a replicant that’s been trying to fly under the radar. The tension is built slowly before it bubbles over. In the climax of this scene, we get a taste of what is to come for the rest of the movie. That’s what beginnings are all about: Leave us wanting more!

Characters: 10

Cinematography/Visuals: 10
While the entire film as a whole may not qualify as a masterpiece, the visuals and cinematography most certainly are. Throughout the movie, you get a chique futuristic feel that’s also dreary and dank at the same time. It’s like you’re watching two worlds collide. I love their play on robotics and weaponry here as well, definitely a step up from the first film.

Conflict: 10
It’s not just about the action here, but also K unravelling a mystery before our eyes. You want him to get to the bottom of everything going on and you’re taken on a wild ride along the way. Between the shootouts with hi-tech guns and the hand-to-hand fights, there is more than enough to keep you entertained.

My favorite scene in particular occurs when K and Rick Deckard (Harrison Ford) meet for the first time and square off. They are in some kind of concert hall where holograms are performing. Both are relying on the singing of the holograms to improve their striking position. It really is fun to watch.

Entertainment Value: 9
It doesn’t take you long into this movie to realize you’re watching something special. The time and energy that went into the creation of this movie shows up on screen. Yes, it could have been shortened, but I still had a great experience.

Memorability: 10
There is a scene that sticks out in my head where replicant creator Niander Wallace (Jared Leto) is looking over one of his creations. It’s unsettling to put it lightly and you feel like it’s just an average monologue…until it’s not. There are a number of scenes just like this that press on my brain. I also loved the continued exploration from the last movie of what it means to be human.

Pace: 8
I do appreciate that the story took its time to unfold. However, I do feel like it could have been a smidge faster in spots. There were a few moments where I was thinking, “Man, I got things to do! Let’s go!” Mostly forgivable save for a few instances.

Plot: 10

Resolution: 1
Without giving anything away, I will just say that this is my least favorite part of the movie. To have started so strong only to end like this? Not impressed. I wanted more for K is all I will say.

Overall: 88
There’s nothing like good sci-fi when done well. Blade Runner 2049 will take you on highs and lows while giving you a visual feast in the process. I was not disappointed in the least and you won’t be either.
  
Hitman: Agent 47 (2015)
Hitman: Agent 47 (2015)
2015 | Action
Video game movies get an incredibly bad rep these days. I think it’s because people go into them expecting them to be something there not. The expectation of these films to follow the rules of our reality, instead of the reality of the game itself, which is not always the same. I think that it is for this reason that many reviewers out there, including some that I saw the film with, will lambaste this movie in their write-ups. Now full disclosure, I may be one of the few who actually enjoyed the first Timothy Olyphant Hitman from 2007. I own the DVD. But did Hitman: Agent 47 surpass it, or will it join it down at the very bottom of everyone’s list? Read on.

 

Agent 47 begins by giving background on what the “Agent” program is: a research project to genetically enhance humans to make them the perfect weapons; however, Litvenko (Clarán Hinds), the man who unlocked the key to the genetics behind the program, morally disagreed with the direction the program was going in and went on the run with his young daughter. Fast forward to present day where we find Katia (Hannah Ware) search for Litvenko, but she doesn’t know that he is her father. She just know that she needs to find him. The problem is that Syndicate International, the corporation trying to restart the agent program, is searching for her believing that she knows where her father is. They send an agent of their own, John Smith (Zachary Quinto), to find her and protect her, though he is not exactly what he seems to be. Enter Agent 47 (Rupert Friend) who reveals the nefarious plans of Syndicate International, and begins to unlock the secrets to Katia’s past, and her own enhanced abilities.

 

Now remember, this is based on a very popular video game franchise. The rules of reality that we know do not necessarily apply. You already need to take into account the fact that “Agents” exist where they have been genetically altered to not feel fear, love, sadness… anything really. Genetically altered humans to be faster, smarter, instinctual, and emotionless. But people tend to forget this when we start to see what Syndicate International has done in their own attempts to create an agent. I do not want to give much away on that, as some of it plays big to the plot, but just keep an open mind.

 

So was it good? I believe so. I am a big fan of the highly successful game franchise. Even though I liked the 2007 film, it did bother me that it didn’t feel like the game I had come to love and play over and over. Agent 47 hits that feel right on the nose. The mission he is sent on is fraught with scenarios that would be right in the game, and the story line is similar enough to some of the plots we have seen, that the movie was really enjoyable. The action sequences were great, the story was decent, and Friend managed to portray the stoic agent well enough that I almost thought I was watching the game for a short time.

 

All in all, this is a good film if you are a fan of the game franchise. Also, if you can go into it with an open mind about some of the ideals and plotlines involved in the movie, you will love it. Some do not know this, but the late Paul Walker was originally set to star in the role as Agent 47. Knowing this going into the film, I could pinpoint certain lines of dialogue that may have been written with him in mind, and it made me wonder if the film would have been better, or worse, received than its current form. Sadly, we will never know.

 

If you want some good, if not over the top, action sequences, along with an interesting take on the Hitman universe, definitely check out this film. This is one that is going into my collection upon home release.
  
1917 (2020)
1917 (2020)
2020 | Drama, War
Tour-de-Force filmmaking
I have just viewed the film that WILL WIN the Oscars for Best Picture, Director and Cinematography (and probably many, many more).

Yes, 1917 is that good.

A tour-de-force presentation of a film, 1917 tells the tale of 2 soldiers in WW 1 that are tasked with bringing a message across "no man's land" to prevent a company of soldiers from walking into an ambush.

Director Sam Mendes (SKYFALL) chose to shoot this film in such a way as to give the impression that this film is just one long shot. While it is not (he shot it in about 8 minute bursts), the choreography of the action is staged in such a way that the cuts are seamless and unnoticeable. It is a master class in Directing from Mendes, for - though it is an interesting "gimmick" that puts us (literally) in the shoes (and steps) of the 2 young soldiers on their mission - this gimmick does not get in the way of the film. It helps and enhances the film, you can sit back in your chair and forget about "the gimmick" and just get wrapped up, emotionally, in the story that is being told.

And...getting wrapped up, emotionally, you will be. For the story, events, struggles and triumphs of these 2 soldiers are brilliantly brought to the screen from Director Mendes and Cinematograper-extraordinaire Roger Deakins (14 time Oscar nominee - from SHAWSHANK REDEMPTION to his win, finally, in BLADE RUNNER 2049). These 2 (and their crew) suck you into the action and tensions of the situation. You feel every step that these soldiers take.

Since you spend the entire movie with them, Mendes has done a tremendous job of casting 2 charismatic (but not overly so) actors as the 2 soldiers. Dean-Charles Chapman (Tommen Baratheon in GAME OF THRONES) is determined, focused and single-minded as the lead soldier on this trek - he has personal stakes in this mission - as his brother is in the invasion force that is going to be ambushed. Chapman does a nice job of finding the balance - and making a true person - out of a character that has a single, over-arching mission. It is strong subtle work.

But, to me, the standout in this film is George MacKay (CAPTAIN FANTASTIC) as the buddy who is "brought along". This could have been just another "reluctant war hero" character, but MacKay brings a sense of decency and vulnerability to the early scenes of his character (where he could have just as easily played the "reluctant companion"). These nuanced character dimensions take root later on in the film and elevate this actor - and this role - above the norm.

Mendes brings in a "who's who" of modern British acting stars to fill important extended cameo roles - Colin Firth, Andrew Scott, Mark Strong and Benedict Cumberbatch all bring gravitas and heft to their brief appearances on screen.

This is not the fastest paced film you will ever see - and I think that this serves the film well. It earns its pace and I was drawn in, emotionally, in a way that would not have worked had Mendes rushed the pace (especially early on).

But this film (and Mendes and Deakins) shines during the battle scenes. Even though we are following 2 foot soldiers, they set up the boundaries of these battles in such a way that you understand what is going on - and what is at stake - at least to the 2 soldiers we are following. It is in these scenes that this film really finds its footing. I was drawn even further into the intimate, emotional stakes of these characters at those moments.

A marvelous piece of film making that shows a Director and Cinematographer at the top of their games.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
The King of ZING
The King of ZING
2021 | Card Game
Board game design these days has taken quite an innovative turn – with the creation of new mechanics, combination of game styles, and unique themes being introduced. It seems that everywhere you look, there is something new! That doesn’t mean we have to give up on the classic mechanics and gameplay styles, though, and thats where The King of Zing comes into play.

The King of Zing is a card game of take-that and hand management in which players are trying to be the first to reach 100 points. Sounds simple enough, right? Well, throw some Specialty cards into the mix that allow opponents to manipulate your turn strategy, and even occasionally place their own tokens on your board, and you’ve got quite a strategic conundrum!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup for a game of The King of Zing, first place the board in the center of the table. Shuffle the deck of cards, dealing 5 to each player, and give players the 25 tokens in their chosen color. (Note: This prototype did not include tokens, so I improvised and borrowed some from another game. The final tokens will not look like the ones pictured below!). Place the remaining cards on the Deck space of the board, creating a draw deck, and flip over the top card to the Discard space. Choose a starting player, and the game is ready to begin!


Throughout the game, you will be drawing or playing cards. At the start of your turn, you will either draw the top card of the Draw deck, or take the top card of the Discard pile into your hand. If the card you drew matches your chosen color, you may immediately play it to your Grave (personal discard pile) and place one of your tokens onto your player board on the corresponding number, thus ending your turn. Otherwise, once you draw a card, you can do the following: select a card from your hand to go in the communal Discard pile, play a Specialty card, place a card from your hand face-up or face-down onto any player’s open Hold space, or play the face-down card from your own Hold space. **Important note** If there is ever a face-up card in your Hold at the start of your turn, you must play it and your turn ends. (This could be a strategic way to encumber opponents!). Play continues in this fashion until a player has collected 4 tokens in a row on their player board. Points are then scored (based on the number of tokens you played), and then the game resets – a series of games is played until one player reaches 100 points and is declared the ultimate winner!
The first thing I want to touch on is the rulebook for The King of Zing. As far as rulebooks go, it is not my favorite. There are some areas of ambiguity that left me confused, and it definitely took several read-throughs and a couple of false-starts at playing to figure out exactly how the gameplay flows. Being a prototype copy of the game, I imagine that editing/rewriting of the rulebook is something that will happen before final production.

Next, the overall gameplay. The different elements are reminiscent of other classic games – getting 4 tokens in a row a la Connect 4, the use of Specialty cards (Reverse, Skip, etc.) a la UNO. In their respective games, these mechanics work well, but how do they work together in The King of Zing? For the most part, I would say they work relatively well together. The mechanics compliment each other and feel logical in play. Probably the most unique aspect of Zing for me is the Hold space for each player. The ability to play cards to Hold spaces, either your own or of an opponent, gives you the opportunity to either plan a strategy/turn in advance, or potentially hinder an opponent. Playing a card face-up to a Hold guarantees that it will be played on the next turn, so not only are you planning ahead, but also broadcasting your move to your opponents. Conversely, a card played face-down could be resolved in any future turn, and can be a battle of risk/reward when played by opponents. A card played to my Hold face-down could just be a useless card for me, causing me to waste a turn to resolve it. BUT, what if an opponent gives you a card you actually need face-down – you don’t know that it is useful, but are you willing to risk a wasted turn to find out? The Hold space adds a new twist to the game that elevates the gameplay.


Components. Zing consists of a board and a big stack of cards. The board is nice and sturdy, the play areas clearly marked. The cards are colorful and thick, and the art is mostly minimal. The Specialty cards have a short description of their use printed on the card, but a more in-depth explanation can be found in the rulebook. As I stated above, this copy did not have any player tokens, so I cannot comment on how those will look in final production. All in all, a decent production quality.
All in all, The King of Zing feels like a take on an old classic. The gameplay incorporates several tried-and-true mechanics, and the flow of the game is pretty straightforward. The rulebook even suggests some gameplay variations, so The King of Zing can be played with gamers as young as 4 years old. Ultimately, the rulebook needs an overhaul, but the skeleton of the game seems to hold up. If you’re looking for something that brings back some nostalgia for older games, try The King of Zing.
  
Doctor Who: Time of the Daleks
Doctor Who: Time of the Daleks
2017 | Entertainment, Science Fiction
I cannot tell you what a big fan of Doctor Who I am. I have one sticker on my car, and it’s a DW TARDIS right there in the upper left. They say you’ll never forget your first Doctor, and I only started watching several years into the reboot, but started with 9. And then 10 stole my heart. 11 was also quite amazing and I always reference people who have never seen the show to please please please watch, “Vincent and the Doctor.” If you watch that episode and are not moved to tears by the sheer beauty of the story being told, you absolutely have no soul. And if after watching that episode you are not an immediately-converted Whovian, then it was never meant to be. So why then is my rating on this game so lackluster if I love the IP so?


Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.

On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.

Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.


This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).

Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.

Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.

While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.
  
Rhino Hero
Rhino Hero
2011 | Action, Animals, Kids Game, Party Game
What’s that on top of that building? It’s a…..rhino? Yes – you’re not hallucinating! Your neighborhood caped-crusader is indeed none other than Rhino Hero! Although not necessarily the most nimble of superheroes, he always gives 100% when it comes to protecting his people!

Rhino Hero is a dexterity-based game of literal hand management in which players are trying to use their cards to build the tallest tower possible. In simple terms, picture a ‘Jenga’ of sorts mixed with building a house of cards – instead of removing lower tiles and adding them to the top, though, you’re just adding cards to the narrow tower in an attempt to build the highest possible building for our superhero to traverse! The game is very easy to learn, simple to play, and entertaining for all involved! Here’s how it works: All players start with a hand of 5 roof cards. Each player, on their turn, will first place wall cards (as indicated) on the previously played roof card. Once that is done, the active player will then choose a roof card from their hand to play on top of the newly ‘built’ walls. Play continues until either one player has played all of their roof cards, or until a player causes the tower to fall over! Dexterity is important – how steady can you keep your hand as you build the tower? But strategy is key too – some roof tiles allow players to take special actions (play an additional roof card, reverse turn order, etc.), so timing your use of these powers is essential to success! Do you have the steadiness and strategy necessary to help our Hero on his quest for justice? Or will you end up as the clumsy sidekick who ruins the plan?

I thoroughly enjoy playing Rhino Hero. It’s such a fun and lighthearted little game that I can’t help but smile every time I play! One reason it’s so great is that it is extremely simple to learn, teach, and play. Playing with new players? Try Rhino Hero. Playing with children? Try Rhino Hero. Need something short and light to play between big games? Try Rhino Hero. It’s just a nice breathe of fresh air and I am almost always down to give it a couple of plays!

Another reason why I like Rhino Hero is that it’s more than just a dexterity game. Yes, the brunt of this game is centered around carefully building the tallest tower possible, but the card abilities take it to the next level. It adds an element of strategy that keeps players engaged beyond just needing a steady hand. How can you use your cards to best benefit you, or best block your opponents? It all depends on your current roof cards, so every game can require a different strategy!

If you’re looking for a short, light game, I hope you’ll consider Rhino Hero. It’s not the most strategic or cut-throat game out there, but it will definitely keep you engaged until the end – with pumping adrenaline and shaky hands (for me, at least). Purple Phoenix Games gives Rhino Hero a rhinoriffic 16 / 24.

https://purplephoenixgames.wordpress.com/2019/05/09/rhino-hero-review/
  
Titanfall - Expedition
Titanfall - Expedition
Shooter
Fans of Titanfall can celebrate the release of three new maps in the brand-new Titanfall Expedition DLC. The collection retails for $9.99 but is available for $24.99 for those who wish to save some money and purchase all three of the planned content packs ahead of time at a reduced price.
While the collection does not offer anything new in terms of gameplay modes, weaponry, or significant upgrades, what it does offer is three new highly enjoyable and highly detailed maps which can be played in both attrition and variety pack modes.
Attrition is the classic Team Death Match where essentially if it moves, shoot it, while the variety pack is like having the game on iTunes shuffle as you could be playing Capture the Flag one moment and attrition the next.

Swamplands is the first pack that I played and this is an interesting mix of combat in the Temple as well as within a swamp as the name would suggest. With plenty of roots, trees, and various to hide it could be a sniper’s delight but for those stealthy enough to take advantage the cloaking abilities you can point your opponents and rack up some impressive streaks. I found that alternating between my Wingman side arm and machine gun work very well and I was not against using some up-close melee combat to finish enemies off.
For me setting my Titan in auto mode was the best option due to some tricky terrain that time could create bottlenecks and leave your Titan a sitting duck.

Wagames takes the best of Titanfall’s industrial maps and combines them into a combat simulator complete with holographic displays and environments. There were some Tron-esque elements to the landscaping and I love the elevated platforms it allowed me to take out enemies arriving via dropship below and pouncing down upon them and enemy Titans that passed by. With a nice mix of street combat as well as rooftop and building interiors this is ideal for run and gun gameplay enthusiasts such as myself.

Runoff is the final map and the least unique of the new offerings. That being said it is extremely well designed in that the feature of the map is that it is best suited for gamers who were on the move. Set in a water filtration plant, everything from Walks and towers, to ditches and drains make up this environment and the ability to leap from one environment into the water is very enjoyable.
There is a nice mix between close quarter and ranged combat and having a nice variety in your combat areas does allow for a welcome change of pace.

While none of the new maps are certain to be items that push you over the top if you’re already on the fence about purchasing the game, remember you are essentially paying $3.33 per map, less if you purchase a season pass. So in summary, while it is not necessary to have it certainly adds to the enjoyment level of the game in that you get three new diverse and enjoyable environments in which to test your skills at a very affordable price which makes it very easy for me to recommend.

The collection is available for the PC, Xbox One, and Xbox 360 versions of the game.

http://sknr.net/2014/06/02/titanfal-expedition/
  
Snowdonia
Snowdonia
2012 | Transportation
Great replayability (2 more)
Good solo mode
Plenty of expansions
Fiddly set up (1 more)
Worker placement suffers a bit at 5 players
It's a train game, isn't it.

Well, there are trains (many, many wonderful (and stupid) trains), and there are tracks, but Snowdonia is not your typical stuffy old train game.

Snowdonia is a worker placement Euro game (one of the best in My opinion) which has players working to complete the railway up to the top of Mount Snowdon.

While you are all working on the same track, this is a competitive game in which you score points for laying tracks, building stations and completing contracts.

The Dai is Cast

The game is set up by choosing which scenario you wish to play, and there are a good number, and laying out the track & station cards around the edge of the board. This is one of the great things about Snowdonia - each expansion is just a deck of cards which replace the original station & track cards, add a few additional rules and make a completely different experience.

The main board has a number of actions you can take like gathering resources, digging out rubble to clear the way for laying tracks (another action) or building stations to name a few. Each action location is further split into worker slots and in true worker placement fashion, these are limited so not everyone can do what they might want to.

There is a deck of contract cards, 3 of which are drawn at the start and replenished each round. If no-one has taken a contract, then the leftmost one is discarded and the other cards shift across with a new contract appearing on the right.

These contract cards are in two sections - the main part is a one time action that can give you a bonus to specific actions and is then spent. You keep the card though as the top part shows a game end bonus. If you satisfy the contract (by having laid a certain number of rails, built a number of stations, or dug enough rubble (and usually a combination of these things)) then you can get a decent bunch of points at the end of the game. Going after these can be rewarding but also quite tricky.

The backs of the contract cards also have a weather icon on them and this can be sunny, raining, foggy or, depending on the scenario, snowy. There is a weather track on the board which indicated the current weather as well as the forecast for the next 2 days so you can try to plan what you are going to do. The weather affects what actions you can take and how efficient you will be at doing them. Sunny days increase the amount of rubble you can dig and the number of tracks you can lay while rainy days decrease this and foggy days restrict the number of action spaces available. These work rates are marked on a track so if you get a run of 2 or 3 sunny days, you can get a good amount of work done.

The way this weather mechanic works really changes how each game feels. You can have games where it's very sunny and you can fair fly up the mountain or you could trudge through the fog gloomily laying the odd track and wishing you were in the pub.

It's warm in here, boyo, leave me to my pint will you

Ah, the pub. You have three workers, but only two are always available. The third one is found in the pub and will only come out if you get a train to take him up the mountain. Firstly, this involves buying a train when it becomes available and then paying a coal cube (not a cola cube, he's not that easily bought) to fuel the train. You only get him for that round after which he goes straight back to the pub.

This brings me on to resources. There are three types - Iron, Stone and Coal. Iron is needed to make tracks and build some station spots while Stone is used to build stations. Coal, as said, get's your man out of the pub.

Resources are restocked at the end of every turn and drawn blindly from a bag. The bag has finite resources determined by the player count but also contains 5 white cubes. These white cubes are the game's timer and represent "the company" coming in and doing work while you are messing about so keeping an eye on what resources are out is vital if you want to get a decent score.

When white cubes are drawn, they get placed on the AI track and will make the company dig, build or lay tracks so if you are not careful, the company will bring the game to a swift end.

Very Chuffed

The base game comes with 6 trains and each expansion adds more. Each train has it's own different special ability like granting you a bonus to your dig rate, letting you convert more Iron into Rail tracks or giving you a free build action.

All these really change how you can play and combined with the weather and the variety of contracts available really give a ton of replayability to Snowdonia.

Not only do the expansions come with trains, but the designer, Mr. Boydell has been creating additional trains for many a year, both as physical promo cards given away at conventions and with other games in his stable and as print and play cards posted up on his blog on BGG. Many of these trains are funny, silly or rude, often being inspired by events on the news and in the gaming world and there are A LOT of them. Check out www.snowdoniacentral.com to see the full list.

The Solo Game

Technically, the solo game is played exactly as the multiplayer game and is a "beat your best score" but that is really doing it a disservice. Like in the multiplayer game, the vastly different ways the weather, contracts and trains can interact makes each game feel totally different and the AI is unforgiving if you linger too long hoarding resources. This makes for a very challenging puzzle of resource optimisation and action efficiency that is very satisfying when you nail it.

There is a campaign of sorts where you play through a number of games using each train in order and there have been various challenges posted on Boardgame Geek.

Ooh, It's Big and Shiny

The Deluxe Edition (currently on Kickstarter) has collected all the expansions, many of them incredibly hard to find, (almost) all of the trains (even the print & play ones) and every other promo over released for Snowdonia and put them together in a lovely big box with a myriad up upgraded wooden pieces, all screen printed, as well as a larger board (with spaces to lay the track cards), more trains and some exclusive new scenarios. There is also the hint of a dedicated solo Automa to be added, but we will have to see, I wouldn't be bothered if it doesn't as the game is a superb solo experience as it is. Oh yeah, they have also added a set of cards that have each space on the board printed on each one so that you can use those to play the game if you are tight on space or want to take the game travelling. These were originally uploaded to BGG by a fan and I have used these many times when I have been working away as you can take them plus just enough pieces and cards to play solo and fit them all in a tiny box.

Snowdonia is My top Euro game and has been for a number of years, and I highly recommend going and checking it out.
  
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Bob Mann (459 KP) rated Jojo Rabbit (2019) in Movies

Jan 16, 2020 (Updated Jan 16, 2020)  
Jojo Rabbit (2019)
Jojo Rabbit (2019)
2019 | Comedy, Drama, War
Cutting satire (1 more)
Great ensemble cast
Rather too much slapstick lessens the impact (0 more)
Don't be stupid, be a smarty
Taika Waititi's much discussed movie is an odd beast. Set in a small German town towards the end of the war, Jojo (Roman Griffith Davis), is a young boy indoctrinated with Nazi fervour as a member of the Hitler youth. Together with his rotund and bespectacled friend Yorki (Archie Yates), they are not likely to spread fear into the approaching Allied forces: they are a pair that would be likely to get picked last for 'sides' in a school football match.

Perhaps to bolster his flagging self-esteem, Jojo has an imaginary friend - - Adolf Hitler (played by director Taika Waititi). Hitler provides him with sage - and sometimes foolish - advice. His mother (Scarlett Johansson), as well as obviously being hot and thus obtaining lustful looks from returning troops, is also kindly. She makes up for the absence of Jojo's father, due to the war, with the help of some play-acting and a sooty beard.

But, when alone in the house, Jojo hears noises from upstairs, his world - and his whole belief system - begins to unravel.

Comedies have tip-toed around the sensibilities of World War II in the past, most famously with Mel Brook's "The Producers". I don't think anyone's previously been brave enough to introduce the holocaust into the comedy mix. And - to a degree... we are NOT talking excessive bad taste here - the movie goes there. There's an underlying sharpness to some of the dialogue that - despite not being Jewish myself - nevertheless put my sensibilities on edge: the pit in hell 'set aside for Jews', for example, is filled with not only piranhas... but also bacon.

As a satire lampooning Antisemitism, much of the comedy is slapstick and the anti-Jewish sentiments expressed are deliberately ludicrous. And it's one of my issues I guess with the film. There are some good lines (Rebel Wilson's fanatical Nazi screaming "Let's burn some books" at the students) but some of the slapstick farce just didn't work for me. Sam Rockwell is great as a one-eyed ex-war hero looking for new challenges and exuberant costumes! But a lame gag from him about German Shepherds made me go "What? Really?". And this lessens the impact for me of the satire.

The second half of the film for me was far better, taking a much darker and edgier tone. There's a sudden turn in the film - brilliantly executed - that is truly shocking. This scene is somewhat reminiscent of one in that other great Holocaust comedy, "Schindler's List". It's understated, yet devastating. (Now, before seeing the film I'd heard from other reviews that the film "turned darker" and - based on the trailer - I'd kind of set in my mind what that would be. But I was wrong! So take this comment not as a spoiler, but as an anti-spoiler!).

As the war unravels for Germany, a late re-appearance by the imaginary Hitler is also memorable.

As the young star, Welsh kid Roman Griffith Davis - with no previous acting experience - turns in a star performance. Though to say that the performance ranks alongside the top 5 male performances of 2019 is, I think, overstepping the mark. Scarlett Johansson got a Best Supporting Actress nomination for her role. And I think this is deserved.

Elsewhere in the cast, few seemed to have recognized Thomasin McKenzie's role playing Elsa. The 19 year-old New Zealander really delivered for me. A strong female character, she's vulnerable yet with a will of iron under the surface. She made me really care about the outcome of the story.

Less positive for me is Rebel Wilson. Here she is marginally less annoying than I normally find her in that she's playing a deliberately annoying and unhinged character. But the role seemed largely redundant to me: it didn't add anything to the overall story (unlike Rockwell's - surprising - character arc).

If there was an Oscar for originality - and that WOULD be a good new award category - then this film would be a contender. It's certainly novel: amusing in places; disturbing in others. If you like your comedies on the edge and bit whacky - like "Death of Stalin" - then you will probably enjoy this. I'm not sure it's the best film of the year - and there are probably others I would swap into that Oscars nomination list - but it's still a well-made movie and a recommended watch.

(For the full graphical review, please check out One Mann's Movies at https://bob-the-movie-man.com/2020/01/16/one-manns-movies-film-review-jojo-rabbit-2020/ )
  
Abraham Lincoln: Vampire Hunter (2012)
Abraham Lincoln: Vampire Hunter (2012)
2012 | Action, Horror, Mystery
4
5.9 (15 Ratings)
Movie Rating
Of all the absurd film titles this has to be right up there. Abraham Lincoln: Vampire Hunter is a film that you can tune into and lose yourself with – nothing more than that.

Directed by Timur Bekmambetov (Wanted) the film initially focuses on the early life of one Abraham Lincoln (Benjamin Walker) whose mother is killed at the hands of a vampire.

Fueled by revenge he goes out and tries to avenge her death, unsuccessfully at first. He is then taken under the wing of Henry Sturges (Dominic Cooper) who shows him the proper ways to fight back, in a training montage that makes Rocky’s wood chopping skills look pathetic.

Sturges leaves Lincoln to go off on his own but sends him the names of undead that he has to go out and kill on a regular basis, while trying to hide his nocturnal hobby from those closest to him. First thing to note with this film is many of the techniques that made Wanted a unique action flick are used considerably throughout, a bit too much for me.

CGI in film should be used sparingly as far as I’m concerned, but when faced with a scene where there is no feasible way you could shoot for real then it’s a perfect solution. When Lincoln is giving chase to Jack Barts (Marton Csokas) across a stampede of wild horses it provides a great action sequence for which CGI comes into its own.

In-fact pretty much all the action sequences use this, and with the climactic train sequence proving a highlight to the end of the film it’s not anywhere near enough to make it a standout, you can only hide behind special effects for so long before you’re going to get found out.

There is a pause in proceedings, a chance to catch breath from all that over the top action, as Lincoln puts down his silver coated axe and follows a career in politics looking to abolish slavery as well as vampires. His lifelong friend Will Johnson (Anthony Mackie) also joins him on this quest as his personal Presidential aide.

Of course it turns out that vampires are unable to kill their own as we see from a brief flash back where Dominic Cooper is mindlessly attacked and his beloved taken from him, so he clearly has a motive as well.

It’s all harmless fun, and while the late Abe Lincoln provides some small resemblance to Liam Neeson with a beard (was it only me that thought that) it’s a far fetched and totally ludicrous story that you cannot take too seriously for a minute.