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Love, Hate, and Other Filters
Love, Hate, and Other Filters
Samira Ahmed | 2017 | Romance, Young Adult (YA)
8
8.3 (8 Ratings)
Book Rating
Love Hate & Other Filters is a book that I was really looking forward to read, it got great hype and the fact that Ahmed is a debut author was just the icing on the cake for me. I loved the premise of the story and learning more about Indian culture through the characters in this book. Ahmed definitely delivered in that area. Her writing was descriptive and her exploration of feelings was on point. It was a quick moving story that left me turning the pages well into the night. I fell in love with Maya and Phil. I especially loved Violet, she has some real MC potential but Ahmed did a great job of not letting her take over the story. I’d love to see a companion book with Violet as the MC, I digress.
The story of Maya and Phil was a cute love story centered in the midst of something so much greater. Their story is derailed by a terrorist attack that hits close to home for Maya and as a result everything she wanted for herself, for her life is flipped upside down. See, the supposed terrorist shares her last name, and as a result Maya and her family have to deal with the insecurities and the intolerance of the people in their community. Islamophobia is a growing problem in our world, and this book is just the tip of the iceberg. The story was haunting and emotional. I personally can’t believe that people treat other people the way they do in this book. It makes me weep for humanity.
I had two problems with this book, which is why I only gave it a 4 star rating… I know Maya is 17 and she would have been just a baby when September 11th happened; however, I would have thought that Islamophobia would have been part of her life from the word go. I’m not saying that it should be that way or that I wish that on anyone because I would never do that. But, I think it’s something that has been so prevalent in our society since September 11th that I find it hard to swallow that she doesn’t mention encountering Islamophobia prior to the terrorist attack when she’s 17. Not only that but her parents don’t mention it either, which I find hard to believe.
The other problem I have with this book is the ending… To be honest it felt rushed to me. I would have loved to see the way it played out in more detail. I would also have preferred the epilogue to flash a little farther into the future. But, that’s just my opinion.
Overall, Ahmed has a great ability to manipulate the written word and weave together a story that will embed itself in your heart. I highly recommend this book, it’s a quick read that is both eye opening and a reminder of what people in this country and world are dealing with. I will gladly pick up any book that Ahmed writes in the future, and I encourage you to pick up this one.
  
Knives Out (2019)
Knives Out (2019)
2019 | Comedy, Crime, Drama
Knives Out was probably my most anticipated film of the festival, so much so that I brought a ticket to see it rather than deal with the hassle of the press screening.

If you take Clue, add some Agatha Christie and maybe a large helping of A-list cast you'll find yourself at the feet of Knives Out. I don't have a problem with any of that at all, the problem I had is that what we got was predictable. That can work, predictable is comforting, but here I watched and felt like I'd seen it before. It felt like I was watching a remake of something. It was Clue without being as fun and Agatha Christie without being as intriguing. Would it have been better had I not been so excited to see it? Potentially, though we'll never know now.

There are definitely things to like though.

We get the classic interview phase with each family member questioned alone, the whole scene has a wonderful flow to it. With the script, the actors and the clips of each character edited together so well you get the perfect comedic timing on everything.

Marta was an interesting character but Ana de Armas (Blade Runner 2049 and No Time To Die) gave what I felt was an almost forgettable performance, which is incredible considering Marta has a severe problem with lying that leads to hilarious situations. It's a solid performance, I don't want to say she did a bad job, but the other characters are larger than life and it would have been nice to see a little more of that in her. I know she's supposed to be the meek and mild help but you see little glimmers of it in there yet it doesn't come to anything.

Benoit Blanc is Knives Out's Poirot, though he's much more of a crossbreed of Poirot and Hastings. Excellent with the deductions and yet just a little oblivious. Daniel Craig plays him just slightly frustrating, which again is something you'd expect in this sort of thing but I wasn't entirely convinced. I did like Blanc's interactions with Marta, though only from his side of things, it did something interesting to his character but somehow made no impact on Marta's.

A brief special mention should go to Lakeith Stanfield and Noah Segan, their appearances felt fleeting but they were always amusing.

I thought the rest of the cast was good, as you'd expect, that might seems rather dismissive but how am I supposed to feel about it? A-listers in main roles... fantastic, A-listers in cameos... fantastic, but the rest of the characters in this was filled with powerful actors all in bit parts. When that went through my head all I could think was "please sir, I want some more." Toni Collette, Chris Evans, Jamie Lee Curtis, Michael Shannon... great performances but I'd happily have had an encore.

I did enjoy it, but as I sat in the audience and everyone around me roared with laughter at things I thought were just okay I had to wonder what I'd missed. Was it because I was so hyped for it in the first place? Was it festival fatigue? Or have I just seen so much of this that I just couldn't appreciate their take on the classic? I wish I knew.

Cineworld are putting on an Unlimited Screening of this a few days before it goes on general release, I'll definitely be checking it out again and I'm hoping that a second viewing will make me feel differently about it. In the meantime though it's nice to see so many people rating this one highly.

Full review originally posted on: https://emmaatthemovies.blogspot.com/2019/11/knives-out-movie-review.html
  
Stand by Me (1986)
Stand by Me (1986)
1986 | Drama
A Modern Classic
Remember the days of your youth, when Summer was just one long vacation - where you and your buddies would take off and let the day unfold as it presents itself - no schedules, no meetings and the only clock was the rising and setting of the sun?

Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.

Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.

But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.

Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.

What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.

The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.

Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.

But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).

This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".

Letter Grade: A
  
Drive My Car (2021)
Drive My Car (2021)
2021 | Drama
9
9.0 (1 Ratings)
Movie Rating
Raw, Pure and Honest
If I’m being honest, I purposely pushed my Oscar “homework assignment” of viewing DRIVE MY CAR to the end of the list for I saw that it was a 3 Hour Japanese Film that is a meditation on loss, grief, anger and regret set against the backdrop of a production of Chekov’s Uncle Vanya. I was ready to buckle-in for an arty “Art House” film that is not as good as the “artists” recommending it would have you believe.

And I would be wrong with that assumption as DRIVE MY CAR is the BEST FILM of 2021 with raw, pure and honest performances that draws you in and touches your heart.

Directed by Ryusuke Hamaguchi (who was Oscar Nominated for his work), DRIVE MY CAR follows a renowned Actor/Director who heads to Hiroshima to Direct a production of Uncle Vanya while grappling with the consequences of the unexpected death of his wife - and the unresolved issues of their marriage. While in Hiroshima, he is forced to accept a chauffeur for his duration there and the relationship between the two begins to unlock long dormant emotions.

Sounds like it could end up being a modern version of DRIVING MISS DAISY, right? Wrong. In the hands of Hamaguchi, from an Oscar Nominated screenplay that Hamaguchi wrote with Takamasa Oe (based on the short story by Haruki Murakami), Drive My Car becomes a character-driven drama that peels the layers of the onion back at a deliberate pace (in this case, that’s a compliment) to reveal what is at the core of the main characters.

What drew me into this film (a movie who’s 3 hour run-time seemed short to me), was the performances that Hamaguchi was able to draw out of his talented cast, they are - top to bottom - raw, honest and real. Starting with Hidetoshi Nishijima as Actor/Director Yusuke Kafuku. He plays this character with a stoic pragmatism, but it is played in such a way that you understand that there are emotions broiling underneath this façade and they, eventually, will need to find their way out. But the brilliance of this film is that when this character finally opens up, it is not a showy, “yelly” performance, it is subtle, small - and effective.

Matching Nishijima’s stoicism (at least early on) is Toko Miura as the chauffer. She is enigmatic in the early goings of the film, listening much more than talking but as Kafuku opens up, she does as well, and it is this part of the film that really drew me in.

Also, surprisingly to me, was the rehearsal/performance scenes of Uncle Vanya that are sprinkled throughout this film. I am NOT a scholar (or fan) of Chekov’s works (I find them to be too introspective) but the scenes that are shown are a mirror to what is happening to these characters outside of the theater and were affecting (particularly a scene that the company does in the park between two female characters). I’m sure a Chekov scholar could comment on the parallel themes at work here - but I am not that scholar and that did not diminish my love of this film. It does do one surprising thing - it makes me (almost) want to see a full production of Vanya…almost.

And therein lies another layer to this film - the eclectic group of performers that populate the company of actors that perform Vanya - they perform in Japanese, Mandarin, English and (in one case) sign language. I was reading the subtitles anyway (yes, please view this film in it’s original language with subtitles - you’ll feel the emotions of the actors’ performances) and this disparity between the performers enhanced what was already an intriguing film.

Not for everyone, the pace and themes of this film will turn many off early on, but if you click into the feel of this film, you will be rewarded with a very rich experience.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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Rachel King (13 KP) rated On Writing in Books

Feb 11, 2019  
On Writing
On Writing
Stephen King | 2012 | Biography
10
9.2 (23 Ratings)
Book Rating
I have not now nor ever been a fan of Stephen King's fiction, nor do I intend to change that pattern. His personal brand of fiction is simply not for me. But since this book is non-fiction, curiosity got the better of me. I am glad that I read this book very much, for both the memoir of his writing life, as well as the writing skills he attempts to impart.
The first half of the book is largely a memoir of King's life, with a focus on his writing career. The reader learns things such as what inspired him, what he liked in fiction, his initial forays into getting published, as well as his many rejections and criticisms. I found it both interesting and ironic that his first big book, Carrie, was accomplished largely thanks to his wife's encouragement, as he never really cared for the main character. He could take the simplest ideas, put two random thoughts together, and make them into these successful stories. All of this is woven into the more mundane aspects of his life, from schooling, to various jobs, to meeting his future wife.
The second part of the book is all about what King considers good writing practices, as well some of the advice that King has received over the years, such as when writing a second draft, subtract 10% from the original. He even goes into the details of good grammar and repeatedly refers to Strunk and White's The Elements of Style. He finishes off this section by showing a section of a first draft he wrote, and then the edited second draft of it to give the reader an idea of how to approach the editing process.
A final section in the book goes into the details of when King was hit and nearly killed by a "blue van" and the effect that it had on his life and his writing. The accident actually occurs before he begins the second part of this book, giving the manuscript the possibility of never being completed. This was probably the most intriguing part of the book for me, as he was able to remember in vivid detail what happened to him, and yet he seemed to be oddly emotionally-detached from its long-term consequences for his life. There is only one short paragraph in which I actually pick up on some emotion, when he discusses how quickly the driver of the blue van will likely be returning to the road. At one point he also made the observation that the driver could have stepped from the pages of one of his novels. What I do love is that his passion for writing helped him to overcome his injuries and regenerate that need to keep putting words to the page.
  
Wojtek: War Hero Bear
Wojtek: War Hero Bear
Jenny Robertson | 2014 | Children, Contemporary, Fiction & Poetry, History & Politics
6
6.0 (1 Ratings)
Book Rating
More reviews at https://bbookinspector.wordpress.com

Well, I think this book is classified as a children’s read, but I noticed, that you should have pretty good knowledge in history, in order to understand what is going on in here. I picked up this book after reading a Holocaust memoir, so it was a very nice continuation to my reading theme. 😀

When Piotr, a polish soldier, discovers an abandoned bear cub, he decides to take him along on his journey to Palestine. But he discovers, that after losing his family to the Soviet regimen, Piotr feels very lonely, and Wojtek’s presence comforts not only him but other soldiers as well. I really liked the characters in this book, I found them charming, warm and pleasant personalities. I really enjoyed that author used multiple perspectives in this novel, I really loved reading Wojtek’s parts, I found them cute and funny. I loved the parts, were author shared Piotr’s story with the readers. It is a very sad story involving concentration camps and betrayal, but these parts made the whole book more complex and more interesting for me. (as an adult with some knowledge of history…)

The narrative follows the army squad accompanied by Wojtek, through their journeys in the middle east, and is very fun to read. I have to agree, Wojtek is a very funny and smart bear, and I loved all his mishaps. The author has done a great research for this novel, however, sometimes it felt like reading a history book, filled with war terminology and facts. Another aspect I really enjoyed was the pictures, Tim Archbold did a great job on them. I am glad that every chapter had a picture, and I was curious to find out, which scene from that chapter he decided to illustrate. 🙂

The writing style of this book was pretty straightforward, and it was quite easy and enjoyable for me. The chapters were a decent length and the pictures helped to make it more entertaining and playful. I did enjoy the setting of this book, it changes continuously, bringing in different scenery and atmosphere. I think that the ending was very realistic and believable for this novel, but some aspects left me a little bit upset with Piotr. So, to conclude, It is a great read for children as well as adults, especially if your child is learning about WWII, I think it would widen up their knowledge and you would have great fun reading it as well. Win-win situation. 😀 This novel has amusing characters as well as lots of serious and fun moments, and I do recommend to give this book a try. Enjoy 🙂
  
Xenohunters
Xenohunters
2021 | Horror, Science Fiction
What do you find absolutely terrifying? A great many things are on my list, and one of them happens to be the main theme for Xenohunters – heroes attempting to blow up a space station that has been overrun by hostile alien threats, but said aliens are adept at sneaking and can rise up just before you and deliver a deadly blow. I know I can’t be the only one shuddering at THAT thought. So when my friends over at Half-Monster Games contacted me about previewing their new game I knew I was in for one crazy ride.

In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.

Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.


Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.

Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.

Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.

So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.

I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.

I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.
  
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Purple Phoenix Games (2266 KP) rated Sea of Clouds in Tabletop Games

Sep 5, 2019 (Updated Jul 1, 2020)  
Sea of Clouds
Sea of Clouds
2016 | Card Game, Pirates
When it comes to game themes, I think that we at Purple Phoenix Games are pretty good at trying just about anything. That being said, for some reason we keep finding ourselves back at pirates! So how does Sea of Clouds compare to our other pirate-themed games? Is it a good First Mate, or does it need to walk the plank? Keep reading to find out!

In Sea of Clouds, players are Captains of mighty air pirate ships. That’s right – flying pirate ships! Just like the pirate days of yore, your goal is to recruit the best crew, plunder for treasure and relics, and find the best rum along the way. But be careful because your rival pirate Captains have their eyes on the same prize – so make sure you’ve got a way to outsmart them and sail your way to victory!

Sea of Clouds is a game of card drafting, set collection, and push your luck in which players are trying to amass the most end-game victory points. Played over a series of rounds, players take turns drafting cards, performing bonus actions, and engaging in combat with their neighboring Captains. To setup, each player takes their chosen Captain board, the central board is placed in the middle of all players, and 1 loot card is placed face-down on each of the 3 loot spaces on the central board. The remaining cards are shuffled and create a draw pile. Now you are ready to play!


Each round consists of divvying up shares of loot between all players. On your turn, you will take the face-down card(s) in the #1 loot spot and look at them secretly. Decide whether you want to take the share, or leave it and look at the next one. If you decide to keep the card(s), add them directly around your Captain board in their corresponding spaces. If you decided to leave the share, add 1 card from the top of the draw pile to that share, and then look secretly at the cards in the #2 loot spot. Proceed in the same manner as before with the cards in the #2 and #3 loot spots, if necessary. If none of the shares catch your fancy, draw 1 card from the top of the draw deck to add to your ship. Play continues to the left, and once everyone has had their turn, move the round marker ahead on the central board, and continue on to the next round in the same fashion. At the end of certain rounds of the game, following the divvying of shares, there will be a boarding/combat turn – players will compare the combat strength of their crew (recruited during the divvying of shares) to that of their neighboring Captains. If your crew’s strength is greater than your neighbor, resolve any rewards/effects on your pirate cards. If your strength is less than your neighbor, you lose the combat and do not collect any rewards. Once all combats have been resolved, everyone discards all their crew cards, and the next round begins. At the end of the game, players count up their victory points, and the player who has amassed the most is the winner!

I’m going to get right to the spoilers and say that I love Sea of Clouds. It has some of my favorite mechanics (set collection and card drafting) and it is easy to teach, learn, and play. Do not let the simplicity of play fool you, however, because strategy is definitely a key to victory. One thing that takes this strategy to the next level for me is that there will be times when all players know what cards are in each share of loot. You’ve got to pay attention to which shares your opponents are taking, and figure out a way to stop them from collecting complete sets, or try to force them to collect a share they may not necessarily want. Also, as shares go unclaimed, they get more cards (and eventually money) added to them, so you have to weigh the risks of collecting a share because of one specific card, even though there may be a ‘bad’ card in that share for you. You always have to be adjusting your strategy based on what cards show up in each share, so there is no idle time for any player in this game.

Another neat thing I like about the strategy of this game is that all the cards have backs based on their card type. So all Relic cards have the same back, all Crew cards have the same back, etc. Even though you may not know what is on the other side of the card, you might just take a chance on a share of loot because it has the card types you are trying to get. That’s where the push your luck comes in, because until you look at a share of loot, you aren’t sure if that card is the one you need. Maybe share #1 has a couple cards you could use, but share #2 has a relic card that could be the final one in your set! Are you willing to risk passing up a decent share of loot to see if the next share has what you need? Or maybe the top of the draw deck has the card type you want – would you pass up all 3 shares of loot for one blindly draw card in hopes that it is to your benefit? There is no single ‘right’ way to play, and that is what makes this fun.

The only drawbacks of this game for me are the boarding/combat turns. I like the idea of this player interaction, but it doesn’t always work fairly in my opinion. At the end of each boarding/combat turn, all players discard all of their Crew cards, and you have until the next boarding phase to recruit a new crew. And sometimes, just based on the luck of the draw, you just never get the opportunity to hire anybody. Maybe your opponent takes the share with a Crew member before you get a chance to, or maybe the deck just isn’t evenly shuffled enough to get enough Crew cards out into the playing field. So if you have no Crew, you automatically lose the combat, and that can be detrimental to your strategy – opponents could steal or discard some of your cards, and cause you to lose end-game points. Maybe if there was a draw pile where you could pay a certain amount of gold to hire a Crew member, that would make the game feel a little more fair in the combat department. But ultimately, you’re at the mercy of the luck of the shuffle/draw, and sometimes it just doesn’t balance out.

All in all, I think Sea of Clouds is a great game. It’s a relatively simple game, but one that still requires strategic thought. The push your luck element feels unique in this game because you don’t really lose anything if your luck runs out, you just don’t necessarily get as far as you wanted. The game itself is pretty to look at – the artwork is very well-done and the colors really pop and draw the eye to the cards. This may not be in my Top 10 of favorite games, but it’s one that I will definitely be keeping in my collection. Take a chance on this one if you haven’t so far – it might surprise you. Purple Phoenix Games gives Sea of Clouds a high-flying 12 / 18.
  
Antichrist (2009)
Antichrist (2009)
2009 | Drama, Horror
6
5.4 (11 Ratings)
Movie Rating
A married couple suffers one of the greatest losses any couple could endure, but the wife seems to be taking it harder than the husband. She's enrolled in a hospital until he, a therapist, thinks the doctors aren't doing a good enough job with her and that she'd do better at home under his care. She blames herself for their suffering while he thinks he can help her. They decide to depart to a cabin in the woods in hopes of relaxing a bit and to undergo his therapy. Things start out a bit rough, but it seems like progress is being made. That is until nature steps in, who has other plans for them, and the situation begins to quickly deteriorate.

This is quite possibly the most disturbing film I've ever sat through. Inside made me feel incredibly uneasy and Jack Ketchum's The Girl Next Door made me feel uncomfortable and a little nauseous, but Antichrist seems to take it to another level (I haven't seen Irreversible, however, which I hear Antichrist being compared to quite a bit). While Antichrist doesn't show absolutely everything and it's usually rather brief when it comes to showing disturbing material, it shows enough to make your stomach drop.

Throughout the film, everything that takes place just doesn't feel right. From the very first scene, the viewer knows that the film probably isn't going to be an easy watch. The character's actions and the setting being rather isolated leads one to believe a series of unfortunate events will eventually be taking place. Antichrist doesn't swerve the viewer into thinking it's going to be something else. The foundation is set right from the get-go. The film slowly builds towards the last thirty minutes or so and you're kind of left thinking, "I've got a bad feeling about this," up until that point. However, once things start taking a turn for the worst, your reaction will be something along the lines of, "Oh no, what is she going to do with...WHAT THE F---?! Now she's taking a...what is that?! OH S---!"

Everything else leading to the last half of the film is done incredibly well. The cinematography is rather incredible, especially while they're in Eden. Everything is so lush and green while certain shots alone say more than the characters in the film ever could. The score is haunting and successfully establishes putting its viewers on edge. The song used at the beginning and end of the film is beautiful yet heartbreaking at the same time. The entire film is spent with this married couple and their performances are top notch. It's just those last thirty to forty five minutes take such an abrupt turn. The film hints at things going downhill, but everything hits the fan so suddenly. Nothing can really prepare you for how unrelenting and horrifying the finale is. The events that unfold in this film will haunt you and stick with you for an incredibly long time.

The less you know about Antichrist, the more surprising that first viewing will be. That's the main reason this review is so vague. Don't read up on it and don't watch anything other than the trailer before seeing the film. Just be warned, the film shows enough for a gut-wrenching reaction. It's no In the Realm of the Senses, but it's definitely along those lines. Antichrist's strongest asset is the atmosphere it builds throughout the film. The air just seems to be constantly thick with the fact that something terrible is going to happen at any moment. While the film is disturbing, shocking, and was able to make me feel things most horror films aren't capable of, I wouldn't say the film was enjoyable. It's not to say the film isn't done well because it is in almost every aspect, but I could hardly see myself popping the movie in to entertain me on a Saturday night. The film takes its toll on you and I don't think it's a film I'd really enjoy sitting through again.