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Daring Provocation ( Shadow Veil Academy 3)
By Heather Renee
⭐️⭐️⭐️

Sometimes patience isn't a virtue.

Facing off with Malina didn't go quite how Raegan hoped, but she isn't one to give up easily. Now, she's back at school and more than eager to do whatever is necessary in order to protect those she loves most.

When a team is assembled and training begins in class, Raegan and Enzo grow closer than ever, but their happily-ever-after isn't within their grasp just yet. As one obstacle after another appears in their path, it will take ever bit of patience Raegan doesn't have in order to make it through.

With the final showdown drawing near, their team travels to New Orleans in hopes of keeping the battle away from school, but even then, the collateral damage might be more than any of them could have ever predicted. With more than one life at risk, Raegan will be forced to make choices she might never be able to recover from.

I do think this was the weakest of the 3 and didn’t really get me excited until the end. Although I did enjoy it I found most of it quite predictable. The series on a whole was really good especially for those that like dragon shifters which are a weakness of mine 😂
  
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Merissa (13169 KP) rated Nya's Wolf in Books

May 20, 2023  
Nya's Wolf
Nya's Wolf
Roxy Wilson | 2015 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
Nya is a forest ranger, and happy being by herself surrounded by nature. The book starts with her facing off a grumbly bear, but just as she thinks that this is going to hurt, she is saved by a wolf, although she does fall down a small ravine. Upon trying to get out, she finds a body and the story really starts.

This is exceedingly well-written, with a different take on the usual shifter story, in that Reece is an 'out-of-towner' who has also become the Alpha of the pack. It is a settling down process which needs time that he, unfortunately, doesn't have as he becomes the prime suspect in the murder case. Not only are Nya and Reece trying to find the killer, but they are also trying to sort out the power plays that come into force with a pack. Intermingling a couple of storylines is not easy, but Roxy Wilson has done it with aplomb.

This is the first book by Roxy Wilson that I have read, but it certainly won't be the last. Well-written and thoroughly enjoyable, definitely recommended.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jan 27, 2016
  
Hydromancist (7 Forbidden Arts #4)
Hydromancist (7 Forbidden Arts #4)
Charmaine Pauls | 2015 | Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Maya, as we know from previous books, is one tough cookie. She doesn't have many friends, but those she does have, she holds close and gives her all. So when she finds herself alone on a mission, she isn't bothered because she knows how to take care of herself, and there are very good reasons why her teammates aren't there with her. So you can imagine the shock to her system when she finds herself falling for the very guy that she's there to investigate. Tim has many layers to him (why do I always think of Shrek when I say that!) and you don't find them all out at once. I have to say, that even by the end of the book, I don't think we know all there is to know about Ambassador Fardel!

This book does not pull any punches - it is hot, heartbreaking, poignant, and tender. With intrigue and mystery aplenty, it will keep you gripped from page to page. Well written, with no editing or grammatical errors that I found, and with a brilliant supporting cast, this makes an excellent addition to the 7 Forbidden Arts series. Definitely recommended.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jan 30, 2016
  
The Reapers (The Hunted #1)
The Reapers (The Hunted #1)
Ali Winters | 2015 | Romance, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
This is a fast-paced and enjoyable Young Adult Paranormal, with a splash of Romance in the shape of a love triangle (sort of) thrown in.

Nivian has been doing her job for years with no problems when she suddenly starts noticing a man there each time. What is worse is that he seems to notice her too, which should be impossible. Then Reapers start disappearing, and the common link is that man that Nivian keeps seeing. Following conversations with Caspian (her boss... sort of) she finds out just who and what he is. Things are not always black and white though, and both Kain and Nivian have choices to make.

There were parts to this story that I absolutely loved, and parts not so much. I am not a fan of the triangle, even a version like this one. It builds up to a climactic ending where you will need to keep your wits about you as you move swiftly from one scene to another.

If you want a clean Paranormal that has a brilliant take on reapers, old man time, scythes, etc, then I can recommend this.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Feb 15, 2016
  
    The Hunter

    The Hunter

    L.J. Shen

    (0 Ratings) Rate It

    Book

    From USA Today Bestselling author L.J. Shen comes a new, fun, steamy standalone about a notorious...

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Purple Phoenix Games (2266 KP) rated Nations: The Dice Game in Tabletop Games

Aug 16, 2019 (Updated Jul 17, 2021)  
Nations: The Dice Game
Nations: The Dice Game
2014 | Civilization, Dice Game
If you have been around board games over the past several years you will notice trends here and there. Some games came out with smaller, easier to digest, versions of themselves as card games, or roll-and-writes, or in this case: dice games. The goal is to get the same kind of feeling and experience as playing the older sibling in a much smaller and time-friendly spin-off. I have played Nations (the original big game) before, but does Nations: The Dice Game give a similar feel?

Nations: The Dice Game (can I please just call it Nations for this review as we know I am not talking about the original? Thanks.) is a civilization building, upgrade tile drafting, dice game for one to four players. Players will be upgrading their civilizations over four game rounds to compete for Books and VPs. The player with the most VP at the end of the game is the winner.


Disclaimer: The photos shown here is for a solo game, as I took them during my learning game using the solo rules. Normally the purple d4 is not used in multiplayer games. -T
To setup, each player will choose a starter civilization mat, receive five white dice, a gold chit, and a re-roll chit. Player order will be determined by cards and each player will receive their player order card which doubles as a reference card (great idea). The Progress Board will be set on the table and populated with randomized Age I Progress tiles according to the rule book. The Score Board will also be placed on the table to track Books, Events, and final VPs. The game begins with each player rolling their five dice.

Nations (TDG) is played over four ages with multiple rounds per age. At the beginning of each age old tiles will be removed from the Progress Board and new ones for the current age added. Also an Event tile will be drawn and placed on the Score Board to signify goals for Famine and War at the end of the age. On a player’s turn they will take one action from the following: Re-Roll (any or all unused dice by spending a re-roll chit), Buy tile (from the Progress Board to upgrade player mat spaces and dice), or Build Wonder (tile using Stone dice or chits for VP). When a player has taken as many turns/actions they wish for the age, they turn their player order card to the side to indicate they have passed for the remainder of the age.


Once all players have passed, they will tally their unused dice and any chits showing Books to be recorded on the Book track. Players will score points for Books based on how many opponents they have outscored for Books. Then players will consult the face-up Event tile that was revealed at the beginning of the round. The top portion displays VP earned when players discard unused dice and chits showing Famine leaf icons matching or exceeding what is on the Event tile. Similarly, for War players will consult the Event tile and use the sword icons on unused dice and chits to score any VPs for War. Play continues in this way across all four ages and once the fourth age has been scored the game ends and winner named victorious!
Components. I have mostly good news here. The dice in this dice game are wonderful. They are all easy to read and understand, and feel great when rolling nine or ten of them at once. The chits are fine, the Progress and Event tiles are nice and thick. The player mats, Score Board, and Progress Board are very thin though. I was going to give that a negative remark, but you know, players don’t really handle them during the game so there is no real need for them to be any thicker. The art is similar as in Nations, and while it does not resonate with me, it is fine. I won’t be playing Nations for the art.

All in all the game is fine. It didn’t blow me away or completely replace Nations (the big game) for me. It IS a pretty quick game to play, so there is one definite improvement over the big brother game; 10-15 minutes per player is pretty spot on. I usually do not prefer dice games to the originals (BANG! The Dice Game being the obvious improvement), and this one is really just on par with the big game. While it takes up less space on the shelf, I wouldn’t necessarily recommend it over its sibling. I feel the same way about each game, so my recommendation is get the version you feel would be played more often. Purple Phoenix Games gives Nations: The Dice Game a Montezuma-should-be-in-Age-IV 6 / 12. Give it a shot if you are into dice games, but grab the original if you want something meatier.
  
47 Meters Down: Uncaged (2019)
47 Meters Down: Uncaged (2019)
2019 | Adventure, Drama, Horror
I love a good shark movie. Since as far back as I can remember, I have been fascinated by sharks. I think they’re some of the most interesting creatures on our planet. Even when I was a kid, I used to wear shark tooth necklaces because I thought they were so cool. Basically any time you’ve got sharks in a movie, I’m all in for it. Amusingly enough, that same sentiment does not apply to video games where I think they’re terrifying! (Jaws on the original Nintendo freaked-me-out as a child.) Having said all that, I was excited to see 47 Meters Down: Uncaged, even though I missed out on the original film back in 2017. Johannes Roberts, the director of the minimalistic first film, 47 Meters Down, returns for this sequel and brings back the great white sharks, but shakes up for the formula a bit by adding an underwater maze to the mix.

The sequel focuses on teenaged loner Mia (Sophie Nélisse) who has recently relocated to Mexico with her father and step-family. Her father Grant (John Corbett) scouts and maps out underwater locations for a living, and has recently discovered an ancient sunken Mayan city. With the help of his two assistants, he’s currently in the process of mapping out its maze-like design. One day, Mia joins her sister Sasha (Corinne Foxx) whose two friends, Alexa (Brianne Tju) and Nicole (Sistine Stallone), take them to a hidden local cove for a day of fun. This location turns out to be one of the entrances to the historic labyrinth that Mia’s father Grant has been exploring. Alexa, who once dated one of Grant’s assistants, had gone diving with this former boyfriend into the submerged city before. Upon finding enough extra scuba gear for all of them on a floating dock in this isolated cove, Alexa pressures her friends into joining her on a brief underwater tour that ends up being anything but.

This sunken Mayan labyrinth that the four girls go inside to explore is the setting for most of the film. They’re supposed to be following Alexa, who knows part of the maze well enough to navigate it without getting them lost, but their stubborn and defiant friend Nicole decides to venture off-course and winds up endangering them all. In the aftermath of Nicole’s senselessness, a pillar gets knocked over, creating a domino effect of destruction that causes the entrance they came in through to collapse and get sealed off. Now they’ll have to find another way out. With limited oxygen and even less light and visibility, the girls have to swim deeper into the maze to try to look for an exit.

Quickly the girls come to discover they’re not as alone in this labyrinth as they first thought, and they find themselves in the presence of great white sharks. These sharks, blind from living their whole lives in the darkness of this lost city, have their other senses heightened as a result, and they’re on the hunt for blood. The arrival of these sharks, however, opens up a big plot hole in the story. How is it that Mia’s father has never seen these deadly sharks nor made any reference to them when he’s already spent weeks, possibly even months, exploring this sunken city? I suppose it’s possible that in the collapse of the entrance, another passageway may have opened up that let the sharks in. However, that logic doesn’t hold up, because had they came in from outside, they wouldn’t be blind. These particular sharks evolved down here, so it’s hard to believe they were never noticed before, especially considering how violent and aggressive they are.

That’s far from being the only problem with these sharks, though. They also look flat out awful. The quality of their special effects in this film is simply pitiful. I’m not even exaggerating when I say they often reminded me of that infamously bad shark attack scene from Jaws 3D. They look so fake and unbelievable that instead of feeling any sense of fear when they randomly appeared, I couldn’t help but cringe. It literally looks almost as bad as the Sharknado movies, but the key difference is that unlike the intentionally campy Sharknado movies, 47 Meters Down: Uncaged is actually trying to take itself seriously. Plus it has even has double the budget to work with.

47 Meters Down: Uncaged takes a very lazy and bare-bones approach to filmmaking. The story lacks substance, the characters and dialogue lack depth, and the visuals throughout most of the film are muddied and unclear. It’s rough on the eyes because the visuals are so obscured and are shrouded in so much darkness that it’s hard to actually see what’s happening on screen. This is often exploited as a cheap tactic to create jump scares by having the sharks suddenly appear from literally out of nowhere, which seems especially hard to believe since it’s doubtful these large sharks could smoothly navigate most of these narrow passageways in the first place. Despite the restrictive maze design, the film fails to create a sense of claustrophobia, and instead just gave me a headache.
The story progression in the film mostly feels generic and expected. There are new complications that arise and circumstances that change, but it’s all pretty standard fare. The ending, however, sets up a decent scenario, but it ends up being ruined by how unrealistic it is. Besides, after wading through all of the garbage to get there, I couldn’t be bothered to care much at that point. The acting in the film is mostly poor, but truthfully they’re never given much to work with. It’s also difficult to keep track of who is who once they’re inside the maze anyway because the visuals are so muddled. The movie does feature its share of violence and death, but its light on the gore and to me it always felt unsatisfying.
In all, 47 Meters Down: Uncaged sinks right to the bottom of my rating list as the worst movie I’ve seen in 2019. It’s lazy and bland to the point of being exhausting. There’s ultimately not one single thing about it that I can sincerely commend. The only thing I’m probably going to remember this movie for is how dreadful it looks and the 90 minutes of boredom and disappointment it caused me.
  
Tiny Ninjas
Tiny Ninjas
2018 | Card Game, Dice Game, Fighting
We at Purple Phoenix Games love Kickstarting games. We probably do it more than we should, but I am sure we are not alone in this. I, myself, have backed 59 games or game-related products to date (as of February 2019). Not all of them have been that good (I’m looking at you Shadow Days, IncrediBrawl, and A Duel Betwixt Us!), but some have been simply amazing. Where does this game about dueling ninjas rate? Pretty dang good.

So this one is a riff off the old regular deck of cards game “War.” In War you simply blindly compare cards from your personal deck and the highest number wins… essentially. In Tiny Ninjas, however, that concept has expanded this very familiar game and made it really sexy. Well, as sexy as you can make a game with chibi-esque ninja artwork.

There is still comparison of strength, but you take turns being the attacker and the defender. As the attacker, you decide how many of your hand of 5 cards you wish to play this round, resolve their effects, and then you become the defender. On defense, you are able to use only the cards you didn’t use as the attacker, whereas the attacker refills their hand back to the hand limit of 5 cards. Uh oh. Did I plan well enough to have plenty of defense, or will my hit points be depleted?? This is essentially the game’s skeleton.

Each card has a special attack or defense ability and sometimes it requires you to roll one of the two dice that comes with the game to determine strength or proc abilities. We all know that once dice are invited to the game a certain amount of luck is also introduced. That isn’t necessarily a bad thing here. I like a small amount of luck in my games. For me, it’s just another little wrinkle to be applied to my perfect strategy.

But let’s talk about those dice. The dice themselves are really great quality, and the stamping is great, and the icons on the dice are really really good. But I have problems with the card iconography that corresponds with the dice. On the cards, icons are printed in a variation of a circle. The circle looks a certain way if you are to use the white die. And then the circle looks differently to indicate usage of the red die. But then there are circles that correspond to the ink colors of the white and red dice that are also different but the same. That irks me just a bit because I think there could be other ways to do that. I found myself constantly looking at the reference card (which, THANK YOU SO MUCH FOR INCLUDING THIS) but maybe that’s just me and my preferences. After a while I caught on and it didn’t impede my enjoyment of the game any longer, but it was annoying at first.

I have not mentioned any of the other components because, frankly, they are really really great. The ingenious box-becomes-the-game-board idea is wonderful, the life trackers that hang out on the sides of the dice tray are great, the dojo sensei trackers, the cards and art on them are all top notch. For such an affordable package, you really do get quite a production.

I have no other qualms about the components, or the game play. It’s truly a fun experience. That said, Purple Phoenix Games gives Tiny Ninjas a stealthy 15 / 18. Don’t let this one sneak under your radar!

https://purplephoenixgames.wordpress.com/2019/02/22/tiny-ninjas-review/
  
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Marylegs (44 KP) rated Graceling in Books

Aug 14, 2019  
Graceling
Graceling
Kristin Cashore | 2008 | Young Adult (YA)
8
8.6 (16 Ratings)
Book Rating
Finally got round to reviewing my most recent read. Graceling is the first book in the Graceling Realm Trilogy, it is also my first experience of Kirstin Cashore. I must say that when I started this book I definitely felt like the author had very little imagination, at least in regards to the naming of the Kingdoms (Nander, Estill, Sunder, Wester and Middluns). I literally rolled my eyes at this poor attempt to rename north, south, east, etc. Personally I found it hard to take seriously and nearly made me put the book down. Luckily this is one of the only things that bothered me. The rest of the book, the concept, characters and plot were all really good and I easily found myself routing for the characters.

This is a fantasy world were Gracelings are known by their differently coloured eyes. Their Graces can show themselves in any number of ways some could be graced with cooking skills, numeracy whilst others have graces for fighting. Enter the main character Katsa, who is being used by her Uncle Randa the King of the Middluns. All Gracelings are owned by their kings and are used by them unless their graces are not that important or useful. Katsa is unfortunate that her Grace is exceptional. She is almost unbeatable in a fight, is skilled at archery and sword fighting and can kill a man before he realises what is happening. But Katsa is unwilling to be just a hired hand, used to deal out Randa’s often unfair idea of justice. So she has formed a secret council, a network of people who aim to help those who cannot help themselves and deal out a better form of justice where they can. All under the noses of the kings from all the kingdoms. It is on one of these very missions that Katsa rescues a Lienid, Prince Tealiff, and runs into another Graceling with exceptional skills. After knocking him out, and leaving him at the castle she has rescued Prince Tealiff from Katsa is surprised when he turns up at her home and turns out to be Prince Tealiffs grandson, known to everyone as Po. After the Po tree of lienid whose leaves grown silver and gold to match Prince Po’s eyes. Together to two embark on a mission which changes who Katsa believes she can be.

I completely loved the character of Po. Personally, I wish the author didn’t have so much against marriage, because I just feel like their love story was lacking something. Some sort of final closure, especially since I have found out these characters are not even to be used in the other books. I loved the way Po was able to bring out the best in Katsa and but I would have liked to have seen more of Po developing from Katsa influence. Because she most definitely had an influence on him. This is a very fine YA fantasy with the only negative being some odd and awkward naming of places and characters was a very enjoyable read. The views of the author on marriage and women’s independence does come through pretty strongly, with no wavering of the opinion. This for me was too strong for the story, I am not saying it needed to turn into an all mighty lovey dovey fest, but, there may have been some value in creating a symbiotic relationship were they are both equal in the relationship and committed without getting married. It sort of felt, if not said, that one day she would just pack up and move on and he needed to be ready to except that. Taken at face value I did enjoy this book just felt some of the themes came on a little strong for my liking.