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Heather Cranmer (2721 KP) rated The Westing Game in Books
Dec 13, 2020
While looking for my next read, I came across The Westing Game by Ellen Raskin. I had never heard of it before, but the synopsis sounded interesting. I decided to give it a read, and I'm glad I did.
Sixteen people all move into Sam Westing's apartment building after receiving a letter inviting them to move in. They are the only tenants in the building. Little do they know that they were picked to play in a game where they could potentially win a lot of money. However, they must play hard to win if they want to inherit millions even if the game may be dangerous.
I didn't realize it while reading The Westing Game, but this book is considered middle grade fiction. The way it is written, I think every age group would enjoy it. It's a fun and easy read. The plot flows smoothly, and the story progresses with ease. Each page is filled with mystery. I found myself guessing who was the murderer and which person would figure out the clues to inherit Sam Westing's inheritance. I will say that The Westing Game's mystery had me stumped. I never could guess who was who which made me love this book even more. This book is chock full of mystery and intrigue. It will leave you scratching your head as you read it trying to figure out who killed Sam Westing. There's plenty of plot twists, and just when you think you have figured everything out, you will find out how wrong your guess was. I've never read a book that stumped me so much while trying to figure out everything! However, by the end of the book, everything is revealed. All questions are answered, and the author lets us know how each character got on in life. One minor annoyance (and I believe it's a personal thing) was that the writing seemed a little choppy to me in how it was written. Maybe it is just that style, but I found it a bit peculiar. However, that didn't take away my interest in the story that much.
I thoroughly enjoyed the characters in Ellen Raskin's The Westing Game. I enjoyed the diversity of the characters in the book. I do wish there was a bit more backstory for each of the characters though. It's not that they didn't feel fleshed out because they did, but I would have enjoyed learning more about each one of them a bit more before they moved in to Westing's apartment building. I enjoyed Turtle's character the most. Although she was often looked over, her determination to prove herself was admirable. I like how, despite her young age, she threw herself into Sam Westing's game. Sydelle was my least favorite character. It wasn't because she wasn't written well, quite the opposite. I just found her personality annoying. I kept hoping she was somehow be kicked out. Even though she wasn't mentioned as much, I really liked Madame Hoo. I enjoyed her scenes and her personality on the pages she was mentioned in.
Trigger warnings for The Westing Game include minor violence, death, suicide, drinking, and minor racism from one of the characters.
With it's mysterious plot and interesting cast of characters, The Westing Game is one of those books that you will love reading while trying to figure out its plot. It will keep you on your toes at all times! I would definitely recommend The Westing Game by Ellen Raskin to those aged 13+ who are after an unpredictable and well written mystery novel.
Sixteen people all move into Sam Westing's apartment building after receiving a letter inviting them to move in. They are the only tenants in the building. Little do they know that they were picked to play in a game where they could potentially win a lot of money. However, they must play hard to win if they want to inherit millions even if the game may be dangerous.
I didn't realize it while reading The Westing Game, but this book is considered middle grade fiction. The way it is written, I think every age group would enjoy it. It's a fun and easy read. The plot flows smoothly, and the story progresses with ease. Each page is filled with mystery. I found myself guessing who was the murderer and which person would figure out the clues to inherit Sam Westing's inheritance. I will say that The Westing Game's mystery had me stumped. I never could guess who was who which made me love this book even more. This book is chock full of mystery and intrigue. It will leave you scratching your head as you read it trying to figure out who killed Sam Westing. There's plenty of plot twists, and just when you think you have figured everything out, you will find out how wrong your guess was. I've never read a book that stumped me so much while trying to figure out everything! However, by the end of the book, everything is revealed. All questions are answered, and the author lets us know how each character got on in life. One minor annoyance (and I believe it's a personal thing) was that the writing seemed a little choppy to me in how it was written. Maybe it is just that style, but I found it a bit peculiar. However, that didn't take away my interest in the story that much.
I thoroughly enjoyed the characters in Ellen Raskin's The Westing Game. I enjoyed the diversity of the characters in the book. I do wish there was a bit more backstory for each of the characters though. It's not that they didn't feel fleshed out because they did, but I would have enjoyed learning more about each one of them a bit more before they moved in to Westing's apartment building. I enjoyed Turtle's character the most. Although she was often looked over, her determination to prove herself was admirable. I like how, despite her young age, she threw herself into Sam Westing's game. Sydelle was my least favorite character. It wasn't because she wasn't written well, quite the opposite. I just found her personality annoying. I kept hoping she was somehow be kicked out. Even though she wasn't mentioned as much, I really liked Madame Hoo. I enjoyed her scenes and her personality on the pages she was mentioned in.
Trigger warnings for The Westing Game include minor violence, death, suicide, drinking, and minor racism from one of the characters.
With it's mysterious plot and interesting cast of characters, The Westing Game is one of those books that you will love reading while trying to figure out its plot. It will keep you on your toes at all times! I would definitely recommend The Westing Game by Ellen Raskin to those aged 13+ who are after an unpredictable and well written mystery novel.

Emma @ The Movies (1786 KP) rated Stan & Ollie (2018) in Movies
Sep 25, 2019
I think that almost everyone has some knowledge of Laurel and Hardy. Certainly growing up with a love of black and white comedies meant that I saw a fair few myself. There's certainly a familiarity in what we see from Coogan and Reilly that brings a smile to your face. The main problem is that it's such a hard act to follow. I can't say that I'm left raving about what was presented. It's a charming film... I'm just not sure if that's a compliment or not.
Seeing the BBC Films logo come up at the beginning gave me some hope. Having never really enjoy either of the main actor's work this actually gave me some hope that this would be an amazing sort of production that I've come to love from the BBC. Sadly, again, I wasn't wowed by what I saw.
Coogan and Reilly do both manage to capture their part of the double act well, and seeing those trademark moves briefly gives you that spark of joy. Nostalgia is a very powerful thing and you get a great buzz but I'm not sure it's enough to make up for the overall feeling of the film.
Both Shirley Henderson and Nina Arianda make for a fiery support cast in the roles of Lucille Hardy and Ida Laurel, but I have to say that Ida was the character for me. Self promoting and yet fiercely loyal. Loving and yet tinged with a streak of harsh reality. It was pleasing to see how she evolved to show such heart and unite the pair at the end.
Capturing snippets of a lifetime is always difficult. There are so many things going on that you have to choose whether to feature or not and that inevitably leads to gaps and slight inconsistencies. Hardy's gambling made several appearances but at no point is it really shown as a severe problem , most of it was done in a very lighthearted manner which sort of defeated the point of it being mentioned at all.
The first half of the film is incredibly slow and dare I say dull. So much so that I did wonder whether it was anything like the film that the trailer had promised. While I did silently chuckle to myself it was by no means laugh out loud funny with it's comedy... although the woman across the aisle from me would probably disagree on that point.
Despite my rather bland feelings about the film it did have some excellent moments. The opening sequence of them walking through the studio lot is really well set up, but shots after that were all very traditional. My other stand out moment was right at the end where they're doing their last performance. In that moment I had a stream of tears running down my face. The fact that they managed to convey the end of Laurel and Hardy's career in such a relatively short sequence was amazing.
Ultimately I think some of the greats from history should probably be left in that iconic position. I'm really not sure that this added anything to their story.
What you should do
If you#re one for nostalgia then you should head on out to see this in January.
Movie thing you wish you could take home
I'd have to have just a little piece of Stan Laurel's creativity and dedication.
Seeing the BBC Films logo come up at the beginning gave me some hope. Having never really enjoy either of the main actor's work this actually gave me some hope that this would be an amazing sort of production that I've come to love from the BBC. Sadly, again, I wasn't wowed by what I saw.
Coogan and Reilly do both manage to capture their part of the double act well, and seeing those trademark moves briefly gives you that spark of joy. Nostalgia is a very powerful thing and you get a great buzz but I'm not sure it's enough to make up for the overall feeling of the film.
Both Shirley Henderson and Nina Arianda make for a fiery support cast in the roles of Lucille Hardy and Ida Laurel, but I have to say that Ida was the character for me. Self promoting and yet fiercely loyal. Loving and yet tinged with a streak of harsh reality. It was pleasing to see how she evolved to show such heart and unite the pair at the end.
Capturing snippets of a lifetime is always difficult. There are so many things going on that you have to choose whether to feature or not and that inevitably leads to gaps and slight inconsistencies. Hardy's gambling made several appearances but at no point is it really shown as a severe problem , most of it was done in a very lighthearted manner which sort of defeated the point of it being mentioned at all.
The first half of the film is incredibly slow and dare I say dull. So much so that I did wonder whether it was anything like the film that the trailer had promised. While I did silently chuckle to myself it was by no means laugh out loud funny with it's comedy... although the woman across the aisle from me would probably disagree on that point.
Despite my rather bland feelings about the film it did have some excellent moments. The opening sequence of them walking through the studio lot is really well set up, but shots after that were all very traditional. My other stand out moment was right at the end where they're doing their last performance. In that moment I had a stream of tears running down my face. The fact that they managed to convey the end of Laurel and Hardy's career in such a relatively short sequence was amazing.
Ultimately I think some of the greats from history should probably be left in that iconic position. I'm really not sure that this added anything to their story.
What you should do
If you#re one for nostalgia then you should head on out to see this in January.
Movie thing you wish you could take home
I'd have to have just a little piece of Stan Laurel's creativity and dedication.

Purple Phoenix Games (2266 KP) rated Dice Town in Tabletop Games
Aug 13, 2019 (Updated Jun 24, 2021)
Hoo doggie! That’s definitely what we say in the 1800s Wild West! Yeuuuup, it’s time to take over this here town and call it ours. What are you waitin’ fer? If you ain’t helpin’ me, then you ken giiiiiiit out. This here’s mine now, just gotta… convince the people. *whistles at a horse to giddyup*
Dice Town is a rootin’-tootin’ dice chuckin’ game relying heavily on poker and card majority. Each player is trying to gain the most money, gold nuggets, and property cards to beef up their VP totals once the game ends to become the baddest dude in the West.
To setup, place the town board in the middle of the table and populate its different areas with their components: the Gold Mine receives all the gold nuggets, the Bank receives $3 initially, the General Store receives all the cards of its deck with three property cards will be displayed next to Town Hall, and Doc Badluck will receive its deck with two cards displayed. Each player will receive a dice cup, five dice, and $8 to start. The youngest player received the Sheriff badge card and the game may begin!
Turns are taken simultaneously among all players. Players will roll their dice using the dice cup and choose one result to keep. They may keep more dice by paying $1 for each die kept, or they may pay $1 to keep zero dice and try again. Players are attempting to roll the best poker hand during these turns to set themselves up for the next phase of the game – actions.
Once all players are finished keeping dice and building poker hands, they move to the actions phase. Beginning with the Gold Mine and moving left to right, each area of town will be resolved based on the players’ results. The player with the most 9s rolled will take nuggets from the Gold Mine equal to the number of 9s rolled. The player with the most 10s will take the money at the bank. Most Jacks will draw General Store cards (that can mess with other players or help the holder) equal to the number of Jacks rolled and choose one card to keep. The most Queens will summon a lady at the Saloon to help steal any General Store or property card from another player. Most Kings will be the new Sheriff in town and will break all ties (and also can be bribed). Whomever was able to build the best poker hand will be able to claim the property card at the bottom of the display and one additional property for each Ace rolled. Finally, if a player was not able to win anything up to this point, they will be able to claim a card from Doc Badluck which can be very powerful.
Play continues in this fashion until either the supply of gold nuggets has run dry or all of the property cards have been doled out. Players will score VPs for nuggets, certain General Store cards, one VP per $2 cash, $5 from being Sheriff at the game end, and VP printed on property cards owned. Once the winner is determined, that player must now challenge the losing players to a duel at high noon. Or just gloat a lot.
Components. As you can see in the photos, the component quality is excellent, as with most Matagot titles. The dice cups are sturdy plastic, the embossed poker dice are awesome, the gold nuggets are great as well! I like the quirky cartoony art style. What I do not like about Dice Town components are the cards. They are super glossy, and that’s heck for taking photos and I just don’t enjoy the feel of them as much as the nice linen-finishes. It doesn’t break the game for me or make me enjoy playing it less, I just prefer other types of finishes on cards.
I really like Dice Town. I have always had a great time when playing, and I have even acquired it twice now. I sold my first edition copy via a BGG auction (I was addicted to auctions several years back) and missed it, so I was able to grab a second edition copy last year. I haven’t regretted reacquiring it and though I rated it a 4 I don’t see this ever leaving my collection again. I love the American West theme, and I love the way the dice cups feel and sound as players are slamming them on the table. But also I hate the way the dice cups sound as players are slamming them on the table when my children are trying to sleep or without some type of buffer material between the cups and a hard table top.
The second edition printing is definitely the way to go when deciding whether to purchase Dice Town. Everything is upgraded, and the rules have been tweaked a bit for the better. I don’t really know why I like American West in my board games so much because I can’t stand Western style movies or books, but I can’t get enough of them in my games. If you and I share preferences on games and themes and components, try to grab a copy of Dice Town. You will certain like it quite a bit. We do. Purple Phoenix Games give this one a 12 / 18. While that doesn’t seem like a great score, we would rather have access to it than not. And with so many games out there, earning a place on my shelf is a big deal for a game. So enjoy!
Dice Town is a rootin’-tootin’ dice chuckin’ game relying heavily on poker and card majority. Each player is trying to gain the most money, gold nuggets, and property cards to beef up their VP totals once the game ends to become the baddest dude in the West.
To setup, place the town board in the middle of the table and populate its different areas with their components: the Gold Mine receives all the gold nuggets, the Bank receives $3 initially, the General Store receives all the cards of its deck with three property cards will be displayed next to Town Hall, and Doc Badluck will receive its deck with two cards displayed. Each player will receive a dice cup, five dice, and $8 to start. The youngest player received the Sheriff badge card and the game may begin!
Turns are taken simultaneously among all players. Players will roll their dice using the dice cup and choose one result to keep. They may keep more dice by paying $1 for each die kept, or they may pay $1 to keep zero dice and try again. Players are attempting to roll the best poker hand during these turns to set themselves up for the next phase of the game – actions.
Once all players are finished keeping dice and building poker hands, they move to the actions phase. Beginning with the Gold Mine and moving left to right, each area of town will be resolved based on the players’ results. The player with the most 9s rolled will take nuggets from the Gold Mine equal to the number of 9s rolled. The player with the most 10s will take the money at the bank. Most Jacks will draw General Store cards (that can mess with other players or help the holder) equal to the number of Jacks rolled and choose one card to keep. The most Queens will summon a lady at the Saloon to help steal any General Store or property card from another player. Most Kings will be the new Sheriff in town and will break all ties (and also can be bribed). Whomever was able to build the best poker hand will be able to claim the property card at the bottom of the display and one additional property for each Ace rolled. Finally, if a player was not able to win anything up to this point, they will be able to claim a card from Doc Badluck which can be very powerful.
Play continues in this fashion until either the supply of gold nuggets has run dry or all of the property cards have been doled out. Players will score VPs for nuggets, certain General Store cards, one VP per $2 cash, $5 from being Sheriff at the game end, and VP printed on property cards owned. Once the winner is determined, that player must now challenge the losing players to a duel at high noon. Or just gloat a lot.
Components. As you can see in the photos, the component quality is excellent, as with most Matagot titles. The dice cups are sturdy plastic, the embossed poker dice are awesome, the gold nuggets are great as well! I like the quirky cartoony art style. What I do not like about Dice Town components are the cards. They are super glossy, and that’s heck for taking photos and I just don’t enjoy the feel of them as much as the nice linen-finishes. It doesn’t break the game for me or make me enjoy playing it less, I just prefer other types of finishes on cards.
I really like Dice Town. I have always had a great time when playing, and I have even acquired it twice now. I sold my first edition copy via a BGG auction (I was addicted to auctions several years back) and missed it, so I was able to grab a second edition copy last year. I haven’t regretted reacquiring it and though I rated it a 4 I don’t see this ever leaving my collection again. I love the American West theme, and I love the way the dice cups feel and sound as players are slamming them on the table. But also I hate the way the dice cups sound as players are slamming them on the table when my children are trying to sleep or without some type of buffer material between the cups and a hard table top.
The second edition printing is definitely the way to go when deciding whether to purchase Dice Town. Everything is upgraded, and the rules have been tweaked a bit for the better. I don’t really know why I like American West in my board games so much because I can’t stand Western style movies or books, but I can’t get enough of them in my games. If you and I share preferences on games and themes and components, try to grab a copy of Dice Town. You will certain like it quite a bit. We do. Purple Phoenix Games give this one a 12 / 18. While that doesn’t seem like a great score, we would rather have access to it than not. And with so many games out there, earning a place on my shelf is a big deal for a game. So enjoy!

Purple Phoenix Games (2266 KP) rated Talisman: Kingdom Hearts in Tabletop Games
Dec 10, 2020
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.

Phillip McSween (751 KP) rated McLintock! (1963) in Movies
Jun 10, 2019
Solid Visuals but Nothing Else
A cattle baron’s wife returns after a two-year separation wanting a divorce.
Acting: 10
It’s a tough task to ask someone not to like John Wayne and the things he brings to the big screen. He has a distinct way of capturing your attention and holding it with his no-nonsense demeanor and sheer bad-assery. I enjoyed the other performances as well, but, for me, it always goes back to Wayne and your sheer desire as a viewer to see what he’s going to do or say next.
Beginning: 2
Not a strong start in the least. Even past the first ten minutes, I spent a considerable amount of time trying to figure out just what the hell the plot was. A beginning that is mired in confusion is not a very good beginning at all.
Characters: 7
I’ll admit, George Washington McLintock is probably someone I would like to have a glass of whiskey with. He’s charming and doesn’t take any guff from anyone. Other fun characters included the Native American guy (whose name slips me right now) and Drago. If it weren’t for McLintock’s wife who was just a horrible character to deal with the entire movie, this category would have scored higher.
Cinematography/Visuals: 9
Conflict: 6
It’s hard to really appreciate conflict when you don’t know fully what the story is about. Throughout the movie, I was never really grabbed as there wasn’t enough action to keep me fully entertained. It’s like watching two dudes square up a bar, but all they do is push each other the whole time. I wanted more and damned if McLintock! wanted to give it to me.
Genre: 6
Memorability: 6
One of the reasons I will review a movie well after having seen it is to gauge how memorable it is. How many scenes stick out in my head days, weeks, sometimes months later? The answer as it relates to McLintock!: Not a whole damn lot. I remember one scene where they were fighting in a mud slide. I also remember a spanking. Outside of that…nothing. Mind you, I just watched this movie two months ago.
Pace: 7
Once the movie picks up, it holds on pretty consistently. Outside of a couple small lulls, it managed to hold my attention and keep me entertained enough to want to see what would happen next. I love movies and pacing is extremely important to me. It’s too bad the pacing here wasn’t enough to alter the overall strength of the movie.
Plot: 7
Yes, I finally figured out what the story was about. Once I had a better sense, it made the overall movie a bit more enjoyable. Pretty straightforward, we are looking at something that was good, not great.
Resolution: 2
Overall: 62
So why did I dislike this movie so much? Outside of a terrible beginning and ending, I think a lot of it has to do with Mrs. McLintock’s character. She was just a ghastly person, plain and simple, with not a redeeming characteristic in her body. And I don’t think she was even meant to be a villain, yet that’s how she came across. Probably won’t be watching McLintock! again anytime soon.
Acting: 10
It’s a tough task to ask someone not to like John Wayne and the things he brings to the big screen. He has a distinct way of capturing your attention and holding it with his no-nonsense demeanor and sheer bad-assery. I enjoyed the other performances as well, but, for me, it always goes back to Wayne and your sheer desire as a viewer to see what he’s going to do or say next.
Beginning: 2
Not a strong start in the least. Even past the first ten minutes, I spent a considerable amount of time trying to figure out just what the hell the plot was. A beginning that is mired in confusion is not a very good beginning at all.
Characters: 7
I’ll admit, George Washington McLintock is probably someone I would like to have a glass of whiskey with. He’s charming and doesn’t take any guff from anyone. Other fun characters included the Native American guy (whose name slips me right now) and Drago. If it weren’t for McLintock’s wife who was just a horrible character to deal with the entire movie, this category would have scored higher.
Cinematography/Visuals: 9
Conflict: 6
It’s hard to really appreciate conflict when you don’t know fully what the story is about. Throughout the movie, I was never really grabbed as there wasn’t enough action to keep me fully entertained. It’s like watching two dudes square up a bar, but all they do is push each other the whole time. I wanted more and damned if McLintock! wanted to give it to me.
Genre: 6
Memorability: 6
One of the reasons I will review a movie well after having seen it is to gauge how memorable it is. How many scenes stick out in my head days, weeks, sometimes months later? The answer as it relates to McLintock!: Not a whole damn lot. I remember one scene where they were fighting in a mud slide. I also remember a spanking. Outside of that…nothing. Mind you, I just watched this movie two months ago.
Pace: 7
Once the movie picks up, it holds on pretty consistently. Outside of a couple small lulls, it managed to hold my attention and keep me entertained enough to want to see what would happen next. I love movies and pacing is extremely important to me. It’s too bad the pacing here wasn’t enough to alter the overall strength of the movie.
Plot: 7
Yes, I finally figured out what the story was about. Once I had a better sense, it made the overall movie a bit more enjoyable. Pretty straightforward, we are looking at something that was good, not great.
Resolution: 2
Overall: 62
So why did I dislike this movie so much? Outside of a terrible beginning and ending, I think a lot of it has to do with Mrs. McLintock’s character. She was just a ghastly person, plain and simple, with not a redeeming characteristic in her body. And I don’t think she was even meant to be a villain, yet that’s how she came across. Probably won’t be watching McLintock! again anytime soon.

Katarzyna Krasuska (81 KP) rated Behind Closed Doors in Books
Aug 10, 2018
The book that made me angry
Contains spoilers, click to show
So, where do i start?
It took me one and a half day to read it, purely because I wanted to get it over with...
I must warn you, there might be some spoilers here, so unless you're not interested in reading the book I wouldn't continue with the review.
I just found the entire story so unrealistic and badly written, that it really makes me angry when I see all these five star reviews. For what, I'm asking?
Let me take you through some of my biggest issues with the story:
Issue number 1.:
Imagine you're 32 years old Grace, single, with the most amazing job as a buyer for Harrods with constant trips to South America. You're also about to become a legal guardian to your little sister with Down Syndrome. You meet this gorgeous man named Jack, whom you immediately fall in love with due to a lovely act of kindness towards your sister. This man within no time at all proposes to you and with that asks you to quit your job, sell your house and let him be the legal guardian as well. Any alarm bells yet??
He then says he wants the wedding to happen straight away. He's very manipulative, he makes all the decisions about the ceremony by himself; he decides the date, the venue, he even picks your dress.
Now the biggest giveaway that the fella is bad news is when he disappears on your wedding night and doesn't answer his phone, then in the morning texts you saying: Stop being so dramatic! I'll see you in front of the hotel at 11.
Wouldn't this be enough? Wouldn't you start thinking, that maybe you don't know enough about your husband, that you rushed into things?
What responsible woman would ever do that? I mean, seriously?! Ok, maybe if she didn't have Millie(her sister) and thought, that this might be the last chance to be with someone, than maybe she would agree for that quick a wedding. Or if she didn't have that good a job... Not like that though, I just don't see it. I think this could only happen if Grace herself had some sort of personality disorder or at least a very, very low self esteem.
Issue number 2.:
The constant threats about sending Millie to asylum...what asylum? This isn't Batman and Gotham city, asylums like that don't exist anymore. And since when people with Down Syndrome are held in Psychiatric Hospitals (as that's what they're called!). Not just that, you can't just admit someone to one of them. There are assessments and number of tests done with the patient, which means that only good things could come out that, as Millie would have told doctors what's really happening and the police would be called...simple.
Issue number 3.:
Grace had so many chances to escape, that it's actually funny. She could scream in the restaurant, shout for help, refuse to leave, do something!!
Issue number 4.:
Then there's the ending...
Grace in some miraculous way gets away with murder... In this fantasy world filled with lawyers, psychopaths & wealth, the author didn't think about forensics...hmm, or is it just me?
Even though I can honestly say I've read worse (Husband's secret, Sister's secret etc), this was a very painful and frustrating read...
It took me one and a half day to read it, purely because I wanted to get it over with...
I must warn you, there might be some spoilers here, so unless you're not interested in reading the book I wouldn't continue with the review.
I just found the entire story so unrealistic and badly written, that it really makes me angry when I see all these five star reviews. For what, I'm asking?
Let me take you through some of my biggest issues with the story:
Issue number 1.:
Imagine you're 32 years old Grace, single, with the most amazing job as a buyer for Harrods with constant trips to South America. You're also about to become a legal guardian to your little sister with Down Syndrome. You meet this gorgeous man named Jack, whom you immediately fall in love with due to a lovely act of kindness towards your sister. This man within no time at all proposes to you and with that asks you to quit your job, sell your house and let him be the legal guardian as well. Any alarm bells yet??
He then says he wants the wedding to happen straight away. He's very manipulative, he makes all the decisions about the ceremony by himself; he decides the date, the venue, he even picks your dress.
Now the biggest giveaway that the fella is bad news is when he disappears on your wedding night and doesn't answer his phone, then in the morning texts you saying: Stop being so dramatic! I'll see you in front of the hotel at 11.
Wouldn't this be enough? Wouldn't you start thinking, that maybe you don't know enough about your husband, that you rushed into things?
What responsible woman would ever do that? I mean, seriously?! Ok, maybe if she didn't have Millie(her sister) and thought, that this might be the last chance to be with someone, than maybe she would agree for that quick a wedding. Or if she didn't have that good a job... Not like that though, I just don't see it. I think this could only happen if Grace herself had some sort of personality disorder or at least a very, very low self esteem.
Issue number 2.:
The constant threats about sending Millie to asylum...what asylum? This isn't Batman and Gotham city, asylums like that don't exist anymore. And since when people with Down Syndrome are held in Psychiatric Hospitals (as that's what they're called!). Not just that, you can't just admit someone to one of them. There are assessments and number of tests done with the patient, which means that only good things could come out that, as Millie would have told doctors what's really happening and the police would be called...simple.
Issue number 3.:
Grace had so many chances to escape, that it's actually funny. She could scream in the restaurant, shout for help, refuse to leave, do something!!
Issue number 4.:
Then there's the ending...
Grace in some miraculous way gets away with murder... In this fantasy world filled with lawyers, psychopaths & wealth, the author didn't think about forensics...hmm, or is it just me?
Even though I can honestly say I've read worse (Husband's secret, Sister's secret etc), this was a very painful and frustrating read...

BankofMarquis (1832 KP) rated Creed II (2018) in Movies
Dec 7, 2018
Good Enough
By my count, this is the 8th time that Sylvester Stallone has put on the character of Rocky Balboa. This time it comes after the resurgence of this character (and franchise) with the introduction of Adonis Creed (Michael B. Jordan) and a script that allowed Stallone to explore the character in a way that he had not previously been able to - and garnered him a well-deserved Oscar nomination for his efforts.
In CREED II we are back to an above average by-the-numbers boxing picture with Jordan's Adonis Creed character starting the picture on top, losing it all when he loses himself (and stops listening to Rocky) in his success only to go on a journey of redemption (by following Rocky's advice) at the end. This is, in essence, a regurgitation of ROCKY III and I was somewhat bored by it.
That is, until the final bout, then (gosh darnnit) I was drawn right into the melodrama, pomp and pageantry of the fight and was cheering along with the rest of the audience at all the appropriate moments.
In Creed II, Apollo Creed's son battles Ivan Drago's son. For those of you not up on your Rocky history, Drago (Dolph Lundgren, reprising his role) was the boxer that killed Apollo Creed (Adonis' father) in the ring all those years ago.
Jordan is properly cocky, arrogant, stubborn, shell-shocked, morose, repentant and cocky (again) as the script would indicate. Tessa Thompson (as his wife) deserves better material than what she is given as does Stallone, who falls back to "being Rocky" without anything really new here. Surprisingly, Dolph Lundgren does a nice job as the washed-up boxer who's life was "ruined" when he lost to Rocky at the end of Rocky IV (not a spoiler). Finally, Russel Horsnby (as the "I just want to earn money" promoter of the fight) and Phylicia Rashad (as Adonis' mother/Apollo's wife) are both really good in roles that deserved to be much bigger - and more fleshed out - than they were.
My biggest disappointment from this film is the ommision of Director Ryan Coogler. He brought a visceral attitude to the series in the first CREED film and I felt that this spark of energy was just missing throughout this film with Steven Caple, Jr at the helm. It seemed, to me, that this series is quickly devolving into "paycheck" movies for Stallone and that really saddens me.
All-in-all a rather above average "by-the-numbers" boxing flick with a really good fight at the end of the film that is well worth sticking around for.
Letter Grade: B
7 (out of 10) stars and you can take that to the Bank(ofMarquis)
In CREED II we are back to an above average by-the-numbers boxing picture with Jordan's Adonis Creed character starting the picture on top, losing it all when he loses himself (and stops listening to Rocky) in his success only to go on a journey of redemption (by following Rocky's advice) at the end. This is, in essence, a regurgitation of ROCKY III and I was somewhat bored by it.
That is, until the final bout, then (gosh darnnit) I was drawn right into the melodrama, pomp and pageantry of the fight and was cheering along with the rest of the audience at all the appropriate moments.
In Creed II, Apollo Creed's son battles Ivan Drago's son. For those of you not up on your Rocky history, Drago (Dolph Lundgren, reprising his role) was the boxer that killed Apollo Creed (Adonis' father) in the ring all those years ago.
Jordan is properly cocky, arrogant, stubborn, shell-shocked, morose, repentant and cocky (again) as the script would indicate. Tessa Thompson (as his wife) deserves better material than what she is given as does Stallone, who falls back to "being Rocky" without anything really new here. Surprisingly, Dolph Lundgren does a nice job as the washed-up boxer who's life was "ruined" when he lost to Rocky at the end of Rocky IV (not a spoiler). Finally, Russel Horsnby (as the "I just want to earn money" promoter of the fight) and Phylicia Rashad (as Adonis' mother/Apollo's wife) are both really good in roles that deserved to be much bigger - and more fleshed out - than they were.
My biggest disappointment from this film is the ommision of Director Ryan Coogler. He brought a visceral attitude to the series in the first CREED film and I felt that this spark of energy was just missing throughout this film with Steven Caple, Jr at the helm. It seemed, to me, that this series is quickly devolving into "paycheck" movies for Stallone and that really saddens me.
All-in-all a rather above average "by-the-numbers" boxing flick with a really good fight at the end of the film that is well worth sticking around for.
Letter Grade: B
7 (out of 10) stars and you can take that to the Bank(ofMarquis)

Phillip McSween (751 KP) rated Harlem Nights (1989) in Movies
Feb 1, 2020
A Movie Packed With Entertainment
Harlem Nights getting a 21% on Rotten Tomatoes really leaves me scratching my head. Apparently I’m not the only one as the Audience Score is an overwhelming 80%. Critics (and I include myself in this) don’t always get it right and this is definitely one of those instances. The Story: Two black clubowners in 1930’s Harlem have to outsmart gangsters and corrupt police officers when they try to muscle in on their business.
Acting: 10
Eddie Murphy and Richard Pryor are comedic legends and they work so well together in this movie. Murphy plays Quick, a flashy hot-head who carries scenes with sheer charm. Pryor’s role as Sugar Ray sees him take more of a fatherly approach. His voice of reason provides a sweet balance to all the chaos going on. Outside of these two, the supporting cast is filled with amazing performances from the likes of actors like Redd Foxx and Della Reese.
Beginning: 10
The first ten minutes are not only hilarious but get you quickly involved in the story. We get to see how Quick and Sugar Ray meet and the crazy circumstance that brought them together. Great setup that perfectly tees up the rest of the movie.
Characters: 10
Cinematography/Visuals: 7
Conflict: 10
Entertainment Value: 7
While I can’t put it in the category of All-Time Great, it’s still damn good. It’s the kind of movie with serious replay value. It gives you something to cheer for and plenty of things to laugh about.
Memorability: 8
One of my favorite all-time scenes for film happens in this movie when Quick faces off against Della Reese’s character Vera in an alley. All hell breaks loose when a big toe gets shot. It’s moments like this that adds a magic to this movie you just can’t get anywhere else. It reminds me why I love movies.
Pace: 10
Plot: 7
The story has some holes and relies on a couple of shortcuts to get through, but nothing too damning to impact the overall solidity of the movie. For the most part it works. I appreciated its originality, specifically with putting black characters in such a prominent position during that time period. Nice touch.
Resolution: 7
Not a perfect wrapping of the story, but feels complete nonetheless. I was definitely satisfied. A little bit more closure and I probably would have scored higher.
Overall: 86
If I’m being honest, I think critics sometimes suffer with trying to fit in. Desperately seeking approval from their peers, they produce like reviews that are not a fair indication of a movie’s actual quality.Damn the critics, Harlem Nights is an awesome movie and, if you haven’t checked it out, give it a shot!
Acting: 10
Eddie Murphy and Richard Pryor are comedic legends and they work so well together in this movie. Murphy plays Quick, a flashy hot-head who carries scenes with sheer charm. Pryor’s role as Sugar Ray sees him take more of a fatherly approach. His voice of reason provides a sweet balance to all the chaos going on. Outside of these two, the supporting cast is filled with amazing performances from the likes of actors like Redd Foxx and Della Reese.
Beginning: 10
The first ten minutes are not only hilarious but get you quickly involved in the story. We get to see how Quick and Sugar Ray meet and the crazy circumstance that brought them together. Great setup that perfectly tees up the rest of the movie.
Characters: 10
Cinematography/Visuals: 7
Conflict: 10
Entertainment Value: 7
While I can’t put it in the category of All-Time Great, it’s still damn good. It’s the kind of movie with serious replay value. It gives you something to cheer for and plenty of things to laugh about.
Memorability: 8
One of my favorite all-time scenes for film happens in this movie when Quick faces off against Della Reese’s character Vera in an alley. All hell breaks loose when a big toe gets shot. It’s moments like this that adds a magic to this movie you just can’t get anywhere else. It reminds me why I love movies.
Pace: 10
Plot: 7
The story has some holes and relies on a couple of shortcuts to get through, but nothing too damning to impact the overall solidity of the movie. For the most part it works. I appreciated its originality, specifically with putting black characters in such a prominent position during that time period. Nice touch.
Resolution: 7
Not a perfect wrapping of the story, but feels complete nonetheless. I was definitely satisfied. A little bit more closure and I probably would have scored higher.
Overall: 86
If I’m being honest, I think critics sometimes suffer with trying to fit in. Desperately seeking approval from their peers, they produce like reviews that are not a fair indication of a movie’s actual quality.Damn the critics, Harlem Nights is an awesome movie and, if you haven’t checked it out, give it a shot!

Ross (3284 KP) rated The Eleven in Books
Apr 23, 2020
Fantastic characters and original story
* I received an advance reader copy from the author and netgalley in exchange for an honest review *
Quite simply: this is a fantastic book.
The characters involved are all well-crafted and unique. They have their own back-stories that we learn over time, appreciating who they are, what they have been through and why they are how they are.
The main character is Keira, a human who spent a large part of her late childhood imprisoned, tortured and raped by the upper echelons of the government. She escapes and seeks revenge on her abusers, but needs Courage to achieve this. We first meet her as she begins her attack on the first such abuser.
She teams up with Rowan, an assassin, though the circumstances of their meeting don't become clear until later, and travels to a magical realm to track down more of her tormentors. The details of Rowan's current assignment are somewhat mysterious and only revealed later.
They eventually meet Dess, who we have started to get to know, an elf-like magical scholar who has had his own issues in adolescence and is seeking revenge on the people involved in the murder of the love of his life.
And finally we have Sirris, a funny little slave creature who seeks escape from his life of misery, abuse and servitude.
Those back-stories are gradually woven together over the course of the book in a very ambitious, and flawlessly executed, series of split timelines. Fans of Mark Lawrence's knack for splitting a story into separate timelines will love the way Gaskill has done this and more here. We have the "present" story, told from a number of different viewpoints and places, as well as each of the main characters' backstories. Over time we learn to understand how people met, what tensions there are (or could be lurking under the surface) and what each is trying to achieve. These interactions, conflicts and tensions are masterfully written and revealed.
The action throughout the book is fairly gruesome and gritty, and some of the sexual scenes of torture and rape are a little hard to take. Rather than being gratuitous on the whole though they do serve to give the reader a better appreciation for the terrors the characters have been through.
Over the course of the book we see Keira ticking the names off her list of the eleven, albeit out of sync due to the split timelines.
This really was a wonderful book that got me out of something of a slump, keeping me engaged and guessing the next revelation all the way through.
I sincerely hope Gaskill writes the hinted at follow-up book, as there certainly is scope for it in the world he has masterfully created and the cast of (surviving) characters.
Quite simply: this is a fantastic book.
The characters involved are all well-crafted and unique. They have their own back-stories that we learn over time, appreciating who they are, what they have been through and why they are how they are.
The main character is Keira, a human who spent a large part of her late childhood imprisoned, tortured and raped by the upper echelons of the government. She escapes and seeks revenge on her abusers, but needs Courage to achieve this. We first meet her as she begins her attack on the first such abuser.
She teams up with Rowan, an assassin, though the circumstances of their meeting don't become clear until later, and travels to a magical realm to track down more of her tormentors. The details of Rowan's current assignment are somewhat mysterious and only revealed later.
They eventually meet Dess, who we have started to get to know, an elf-like magical scholar who has had his own issues in adolescence and is seeking revenge on the people involved in the murder of the love of his life.
And finally we have Sirris, a funny little slave creature who seeks escape from his life of misery, abuse and servitude.
Those back-stories are gradually woven together over the course of the book in a very ambitious, and flawlessly executed, series of split timelines. Fans of Mark Lawrence's knack for splitting a story into separate timelines will love the way Gaskill has done this and more here. We have the "present" story, told from a number of different viewpoints and places, as well as each of the main characters' backstories. Over time we learn to understand how people met, what tensions there are (or could be lurking under the surface) and what each is trying to achieve. These interactions, conflicts and tensions are masterfully written and revealed.
The action throughout the book is fairly gruesome and gritty, and some of the sexual scenes of torture and rape are a little hard to take. Rather than being gratuitous on the whole though they do serve to give the reader a better appreciation for the terrors the characters have been through.
Over the course of the book we see Keira ticking the names off her list of the eleven, albeit out of sync due to the split timelines.
This really was a wonderful book that got me out of something of a slump, keeping me engaged and guessing the next revelation all the way through.
I sincerely hope Gaskill writes the hinted at follow-up book, as there certainly is scope for it in the world he has masterfully created and the cast of (surviving) characters.

Sarah (7800 KP) rated Tenet (2020) in Movies
Aug 28, 2020 (Updated Aug 28, 2020)
Confusingly brilliant
When it comes to Christopher Nolan, I may be a little biased. I’ve loved every film he’s ever made, and most of his films feature in my list of favourite films of all time. So unsurprisingly, I loved Tenet even if it did completely mess up my head.
This film is a complete mind f**k. Excuse the language, but there’s no better way to describe it. Right from the opening scene, you can appreciate the sheer brilliance of this whilst being totally confused at the same time. And I’ll admit I spent the majority of this film wondering what on earth was going on, but that doesn’t make it any less of an enjoyable thrill ride. As with all of Nolan’s films, the cinematography is top notch and you really can’t fault it. The action scenes are epic and hugely impressive, especially when you consider that they’ve been done without CGI. I wish other filmmakers would take not when it comes to their over reliance on CGI! The score and soundtrack are fantastic too, so dramatic and really help with the increasing the suspense and tension.
Cast-wise, I had been concerned about John David Washington mainly because I haven’t seen him in much, but my concerns were unwarranted. He makes for a likeable lead and action hero and can definitely hold the weight of this film. Robert Pattinson, who I’ve never really liked thanks to Twilight, is also rather good and I actually wish his character had been in this more. And I spent the last part of the film debating if Aaron Taylor-Johnson was Ives (he was) who also should’ve been in this a lot more.
Despite my gushing, this film isn’t perfect, I found Elizabeth Debicki’s character Kat rather irritating at times and felt like her character could have been made into someone better. I also felt when there were dips in the action and the film ran into some quieter moments, my mind tended to wander to try and dissect and understand everything I’d already seen so far which probably made me miss more! The science behind the inversion is pretty deep and confusing, especially if you try and overthink it like I did.
That said, how this film unfolds and it’s ending are brilliantly done. There are a lot of lightbulb moments in this towards the end that made me go “ohhh” when I realised it explained or referred to an earlier moment in the film. And the ending itself was both unpredicted, genius, and also tugged on the old heartstrings a little. I loved this film a lot, but I definitely need to watch it again to really appreciate it fully.
This film is a complete mind f**k. Excuse the language, but there’s no better way to describe it. Right from the opening scene, you can appreciate the sheer brilliance of this whilst being totally confused at the same time. And I’ll admit I spent the majority of this film wondering what on earth was going on, but that doesn’t make it any less of an enjoyable thrill ride. As with all of Nolan’s films, the cinematography is top notch and you really can’t fault it. The action scenes are epic and hugely impressive, especially when you consider that they’ve been done without CGI. I wish other filmmakers would take not when it comes to their over reliance on CGI! The score and soundtrack are fantastic too, so dramatic and really help with the increasing the suspense and tension.
Cast-wise, I had been concerned about John David Washington mainly because I haven’t seen him in much, but my concerns were unwarranted. He makes for a likeable lead and action hero and can definitely hold the weight of this film. Robert Pattinson, who I’ve never really liked thanks to Twilight, is also rather good and I actually wish his character had been in this more. And I spent the last part of the film debating if Aaron Taylor-Johnson was Ives (he was) who also should’ve been in this a lot more.
Despite my gushing, this film isn’t perfect, I found Elizabeth Debicki’s character Kat rather irritating at times and felt like her character could have been made into someone better. I also felt when there were dips in the action and the film ran into some quieter moments, my mind tended to wander to try and dissect and understand everything I’d already seen so far which probably made me miss more! The science behind the inversion is pretty deep and confusing, especially if you try and overthink it like I did.
That said, how this film unfolds and it’s ending are brilliantly done. There are a lot of lightbulb moments in this towards the end that made me go “ohhh” when I realised it explained or referred to an earlier moment in the film. And the ending itself was both unpredicted, genius, and also tugged on the old heartstrings a little. I loved this film a lot, but I definitely need to watch it again to really appreciate it fully.