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Heather Cranmer (2721 KP) rated If You Find Me in Books
Jun 6, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
I read about this book from a blog, and I was intrigued. I knew this was one book I had to read. When I found out I had won a copy through a blog competition, I was thrilled! Luckily, I wasn't disappointed with If You Find Me by Emily Murdoch. I absolutely loved the plot twists!!
Carey is a fifteen year old girl who lives in the middle of the woods. Her mother is a meth addict, so she's left Carey alone to fend for herself and to take care of her 6 year old sister Janessa. When Carey and her sister are taken from all they've ever known and thrust into "normal" life, Carey doesn't know if she'll be able to cope. However, the "normal" world will make her question everything she's ever known especially when it comes to her mother.
I just want to say that the title of this book is actually mentioned in the book! Aside from that, the title does suit the book very well. Carey seems lost all throughout the book so the title fits with the theme.
I like the cover for the most part although I would've preferred to see maybe a dirty Carey instead of a normal looking teenage girl. I do enjoy the woods in the background especially since that's where Carey was raised.
As for the world building, I think it was good, but it could've been more believable. The way Carey spoke was a little too polished for what I would imagine a girl who grew up away from civilization to speak. I know that it mentions how Carey taught her and her sister to read and such from books her mother brought home, but still. I also thought Carey started speaking "normally" all too soon. Perhaps that's just me since I've never grown up away from civilization.
The pacing was great in If You find Me. It did start off a bit slow, and I was wondering if I was just in for one big disappointment. I was lucky because the pacing picked up within the next couple of chapters, and I was in for one smooth ride. I couldn't put the book down after that.
The characters were very well developed, and I found myself relating to all of them as best as my experience would let me. I loved Carey and how strong she was after how much she had endured. I thought Janessa was just the sweetest little girl. I could feel how much she loved Carey and how much Carey loved her. Delaney was written as a great mean girl. I found myself wanting to slap her so many times throughout the book!! Ryan was adorable, and I loved how he treated Carey. My favorite character though was Pixie. She was the best friend I wished I had. I absolutely loved her dress sense as well!
As for the dialogue, I loved Carey's internal monologue the most. I loved reading about what she thought and felt about everything. The way the characters interacted with each other was never awkward at all. The whole dialogue ran smoothly. I don't really remember any swearing in this book either.
The only disappointing thing I found was the ending. It left me wanting to know what ever became of Carey after the big reveal. I don't want to go into details due to spoilers, but if you read it, you'll know what I mean.
If You Find Me by Emily Murdoch is an easy and enjoyable read that will leave readers thinking about it long after they've finished reading it. It is a very thought provoking piece of literature.
I'd recommend this book to everyone aged 13+ who wants to read something stimulating!
If You Find Me by Emily Murdoch gets a 4.5 out of 5.
I read about this book from a blog, and I was intrigued. I knew this was one book I had to read. When I found out I had won a copy through a blog competition, I was thrilled! Luckily, I wasn't disappointed with If You Find Me by Emily Murdoch. I absolutely loved the plot twists!!
Carey is a fifteen year old girl who lives in the middle of the woods. Her mother is a meth addict, so she's left Carey alone to fend for herself and to take care of her 6 year old sister Janessa. When Carey and her sister are taken from all they've ever known and thrust into "normal" life, Carey doesn't know if she'll be able to cope. However, the "normal" world will make her question everything she's ever known especially when it comes to her mother.
I just want to say that the title of this book is actually mentioned in the book! Aside from that, the title does suit the book very well. Carey seems lost all throughout the book so the title fits with the theme.
I like the cover for the most part although I would've preferred to see maybe a dirty Carey instead of a normal looking teenage girl. I do enjoy the woods in the background especially since that's where Carey was raised.
As for the world building, I think it was good, but it could've been more believable. The way Carey spoke was a little too polished for what I would imagine a girl who grew up away from civilization to speak. I know that it mentions how Carey taught her and her sister to read and such from books her mother brought home, but still. I also thought Carey started speaking "normally" all too soon. Perhaps that's just me since I've never grown up away from civilization.
The pacing was great in If You find Me. It did start off a bit slow, and I was wondering if I was just in for one big disappointment. I was lucky because the pacing picked up within the next couple of chapters, and I was in for one smooth ride. I couldn't put the book down after that.
The characters were very well developed, and I found myself relating to all of them as best as my experience would let me. I loved Carey and how strong she was after how much she had endured. I thought Janessa was just the sweetest little girl. I could feel how much she loved Carey and how much Carey loved her. Delaney was written as a great mean girl. I found myself wanting to slap her so many times throughout the book!! Ryan was adorable, and I loved how he treated Carey. My favorite character though was Pixie. She was the best friend I wished I had. I absolutely loved her dress sense as well!
As for the dialogue, I loved Carey's internal monologue the most. I loved reading about what she thought and felt about everything. The way the characters interacted with each other was never awkward at all. The whole dialogue ran smoothly. I don't really remember any swearing in this book either.
The only disappointing thing I found was the ending. It left me wanting to know what ever became of Carey after the big reveal. I don't want to go into details due to spoilers, but if you read it, you'll know what I mean.
If You Find Me by Emily Murdoch is an easy and enjoyable read that will leave readers thinking about it long after they've finished reading it. It is a very thought provoking piece of literature.
I'd recommend this book to everyone aged 13+ who wants to read something stimulating!
If You Find Me by Emily Murdoch gets a 4.5 out of 5.

Lucy Buglass (45 KP) rated Velvet Buzzsaw (2019) in Movies
Jun 20, 2019
Ever since Netflix have proven themselves as a fantastic streaming platform, everyone gets hyped about their ‘Originals’. Velvet Buzzsaw was no exception, and when the first trailer dropped I was so excited to watch it. Everything about it seemed great; it was written and directed by Dan Gilroy (the guy who gave us the fantastic Nightcrawler), and the cast was incredible. Who could say no to Jake Gyllenhaal, Rene Russo AND Toni Collette? Not me. Unfortunately, this wonderful mix didn’t live up to my expectations at all and left me feeling very disappointed.
The main issue I had with Velvet Buzzsaw is that the pacing is horrendously slow. The first 45 minutes felt like nothing but exposition, when it was a relatively simple concept for the audience to grasp. The film follows a bunch of art critics, artists and patrons of the arts as they uncover a series of paintings from an unknown artist. However, they’re not your normal paintings because a supernatural force lurks within them waiting to enact revenge. That’s it, that’s the synopsis. So why waste so much screen time dragging things out? The trailer made this look like a fast paced, intense thriller, but the reality is nothing like that.
It’s a shame the pacing and screenplay is so weak, because Velvet Buzzsaw does have a few redeeming features. The quality of acting is very good, and visually it’s beautiful to look at, particularly the locations and the paintings that appear throughout. I especially enjoyed the characters Rhodora Haze (Rene Russo) and Gretchen (Toni Collette), as they embody the typically powerful, ruthless and bitchy personas one would expect from this industry. They satirise art lovers perfectly, which is partially why I haven’t rated this film lower. In all honesty, these actors deserved better than the script they were dealt, and it’s a shame such talent was wasted here. I’m having trouble understanding how you can take such an interesting concept and brilliant actors, and make it so boring.
Even the inevitable death scenes are pretty dull, and play like a straight to TV horror film that doesn’t quite hit the mark. Velvet Buzzsaw fails to execute any sort of suspense, or even terror, so when people eventually die you’re just sat there like “Huh, is that it?”. After such a slow first act, you expect some kind of payoff, but it never arrives. Again, the trailer had some pretty scary moments that made me expect a few jump scares or intense moments. I’m confused about why this was even marketed as a horror-thriller, when it lacks so many of the aspects that make both those genres great. I didn’t feel scared at all, and even when the characters we were supposed to hate met their demise, there was no morbid satisfaction in it. To be completely honest, I was apathetic towards the whole thing. I just wanted it to end.
If you are a fan of slow-burning films that take a while to get going, then you might enjoy Velvet Buzzsaw more than I did. I don’t necessarily have a problem with these types of films, but you still need to keep the audience gripped somehow. You need to give people a reason to keep watching.
Gilroy’s attempt to show the horrors of the art world falls flat, and certainly doesn’t live up to the expectations based on the success of Nightcrawler. Part of me even wondered how this was the same man, it felt so vastly different to his other work. Netflix Originals rarely let me down, but this time, they really did.
https://jumpcutonline.co.uk/review-velvet-buzzsaw-2019/
The main issue I had with Velvet Buzzsaw is that the pacing is horrendously slow. The first 45 minutes felt like nothing but exposition, when it was a relatively simple concept for the audience to grasp. The film follows a bunch of art critics, artists and patrons of the arts as they uncover a series of paintings from an unknown artist. However, they’re not your normal paintings because a supernatural force lurks within them waiting to enact revenge. That’s it, that’s the synopsis. So why waste so much screen time dragging things out? The trailer made this look like a fast paced, intense thriller, but the reality is nothing like that.
It’s a shame the pacing and screenplay is so weak, because Velvet Buzzsaw does have a few redeeming features. The quality of acting is very good, and visually it’s beautiful to look at, particularly the locations and the paintings that appear throughout. I especially enjoyed the characters Rhodora Haze (Rene Russo) and Gretchen (Toni Collette), as they embody the typically powerful, ruthless and bitchy personas one would expect from this industry. They satirise art lovers perfectly, which is partially why I haven’t rated this film lower. In all honesty, these actors deserved better than the script they were dealt, and it’s a shame such talent was wasted here. I’m having trouble understanding how you can take such an interesting concept and brilliant actors, and make it so boring.
Even the inevitable death scenes are pretty dull, and play like a straight to TV horror film that doesn’t quite hit the mark. Velvet Buzzsaw fails to execute any sort of suspense, or even terror, so when people eventually die you’re just sat there like “Huh, is that it?”. After such a slow first act, you expect some kind of payoff, but it never arrives. Again, the trailer had some pretty scary moments that made me expect a few jump scares or intense moments. I’m confused about why this was even marketed as a horror-thriller, when it lacks so many of the aspects that make both those genres great. I didn’t feel scared at all, and even when the characters we were supposed to hate met their demise, there was no morbid satisfaction in it. To be completely honest, I was apathetic towards the whole thing. I just wanted it to end.
If you are a fan of slow-burning films that take a while to get going, then you might enjoy Velvet Buzzsaw more than I did. I don’t necessarily have a problem with these types of films, but you still need to keep the audience gripped somehow. You need to give people a reason to keep watching.
Gilroy’s attempt to show the horrors of the art world falls flat, and certainly doesn’t live up to the expectations based on the success of Nightcrawler. Part of me even wondered how this was the same man, it felt so vastly different to his other work. Netflix Originals rarely let me down, but this time, they really did.
https://jumpcutonline.co.uk/review-velvet-buzzsaw-2019/

Kristy H (1252 KP) rated I'll Be Your Blue Sky in Books
Feb 26, 2018
Revisits former characters (3 more)
Features unexpected twists and turns
Beautiful characters that fit together well
Funny and touching
Lovely look at some favorite characters
The weekend of her wedding, Clare Hobbes meets an elderly woman, Edith Herron, at the venue. While they only have a few brief conversations, they provide Clare with the insight and courage she so badly needs. So much that she finds the strength to call off her wedding and return home alone. A few weeks later, Clare receives some sad and surprising news: Edith has passed away and left Clare a seaside home in Delaware. Desperately seeking a place to reevaluate her life, Clare decamps to the "Blue Sky House" and there begins to learn more about Edith and the remarkable life she led. This includes the discovery of two ledgers--one depicting a list of the guests who stayed at Edith's home when it was a beach guesthouse and another, "shadow" ledger, with mysterious notations. With the help of her former boyfriend, now best friend Dev Tremain, Clare starts to unravel Edith's brave and fascinating past. Along the way, she starts to get closer to working out more about herself as well.
I absolutely adore Marisa de los Santos and was really excited to see she had written another book picking up on the characters first introduced in Love Walked In: A Novel and Belong to Me. Both still hold a place of honor on the bookshelves of my home. Still, Goodreads told me it was nearly ten years since I'd read those gems. Considering I can forget a lot of what I've read a few months ago, it took a little remembering and time to get back into the characters. There's a lot to keep track of in the beginning. Still, once I got into the groove, it was like being back with old friends.
Getting to know more about Clare--all grown up now--is lovely. You find yourself drawn to her immediately. Her finance, Zach, made me nervous from the start, and in many ways, the novel can be a little stressful, between Clare navigating Zach, learning about what Edith was up to, and just some of the general topics of the novel. I always know a book is well-written when I find myself getting nervous on the characters' behalf.
The book generally alternates chapters between Clare and the story of Edith, the woman she meets at her wedding venue. Edith's story mainly takes place in the 1940s and 1950s, and I found myself always wishing for more and more of her tale, as she's a fascinating character in her own right. As Clare moves into Edith's old home and starts to investigate the woman's past, we learn a little more about her through Clare and Dev's sleuthing. It's a very effective format, and I found the book surprisingly suspenseful, with several unexpected twists and turns thrown in along the way.
Indeed, I was never really sure where this one was going. It meanders a bit and kept surprising me as it did. There are points where the sadness can be really hard and heartbreaking (in a wow, this novel is incredibly well-written and I feel as if these characters are real way). All the characters fit together so well and come to life before you--no surprise to anyone who has read a Marisa de los Santos novel before. It's so easy to get lost in the world she creates for us. At other times, I just found myself laughing, as Clare and Dev, for instance, could just be so funny and real.
In the end, I just wound up really loving this one. I was along for the ride wherever Clare and her gang were going to take me. I loved her, I loved Edith, and now I'd wait ten years for another book without any issue whatsoever. It's a lovely book about connections and about the family we have and the family we make. It's about love (very appropriate that I finished it on Valentine's Day). Thanks for revisiting these characters, Ms. de los Santos. I didn't know I needed them again, but I'm glad you did. 4+ stars.
I I received a copy of this novel from the publisher and Edelweiss in return for a honest review. More at http://justacatandabookatherside.blogspot.com/
I absolutely adore Marisa de los Santos and was really excited to see she had written another book picking up on the characters first introduced in Love Walked In: A Novel and Belong to Me. Both still hold a place of honor on the bookshelves of my home. Still, Goodreads told me it was nearly ten years since I'd read those gems. Considering I can forget a lot of what I've read a few months ago, it took a little remembering and time to get back into the characters. There's a lot to keep track of in the beginning. Still, once I got into the groove, it was like being back with old friends.
Getting to know more about Clare--all grown up now--is lovely. You find yourself drawn to her immediately. Her finance, Zach, made me nervous from the start, and in many ways, the novel can be a little stressful, between Clare navigating Zach, learning about what Edith was up to, and just some of the general topics of the novel. I always know a book is well-written when I find myself getting nervous on the characters' behalf.
The book generally alternates chapters between Clare and the story of Edith, the woman she meets at her wedding venue. Edith's story mainly takes place in the 1940s and 1950s, and I found myself always wishing for more and more of her tale, as she's a fascinating character in her own right. As Clare moves into Edith's old home and starts to investigate the woman's past, we learn a little more about her through Clare and Dev's sleuthing. It's a very effective format, and I found the book surprisingly suspenseful, with several unexpected twists and turns thrown in along the way.
Indeed, I was never really sure where this one was going. It meanders a bit and kept surprising me as it did. There are points where the sadness can be really hard and heartbreaking (in a wow, this novel is incredibly well-written and I feel as if these characters are real way). All the characters fit together so well and come to life before you--no surprise to anyone who has read a Marisa de los Santos novel before. It's so easy to get lost in the world she creates for us. At other times, I just found myself laughing, as Clare and Dev, for instance, could just be so funny and real.
In the end, I just wound up really loving this one. I was along for the ride wherever Clare and her gang were going to take me. I loved her, I loved Edith, and now I'd wait ten years for another book without any issue whatsoever. It's a lovely book about connections and about the family we have and the family we make. It's about love (very appropriate that I finished it on Valentine's Day). Thanks for revisiting these characters, Ms. de los Santos. I didn't know I needed them again, but I'm glad you did. 4+ stars.
I I received a copy of this novel from the publisher and Edelweiss in return for a honest review. More at http://justacatandabookatherside.blogspot.com/

Daniel Boyd (1066 KP) rated BlacKkKlansman (2018) in Movies
Oct 1, 2018 (Updated Oct 2, 2018)
Brilliant performances by the entire cast (1 more)
Funny, while still being relevant and sending a serious message
Spike Lee's Best In Years
BlackkKlansman released while I was on holiday, so after playing a bit of catchup at my local cinema, I eventually got around to seeing this film that I was looking forward to ever since seeing the first trailer for it. It lived up to my expectations and I really enjoyed it. Also, just a heads up; I usually don't like to get political in movie reviews, but I feel that with a film as politically charged as this one, it makes it inevitable to get around, so there may be some stuff in here that you disagree with.
The movie worked in several different ways, it definitely worked as a comedy and had me laughing raucously at certain points and then it would drop an important and relevant point on you and suddenly things wouldn't seem so funny any more. All of a sudden, these laughably ignorant racists suddenly became a very real threat, which I don't think was an accident in paralleling how Lee feels about a good amount of modern day Americans like Donald Trump. Remember when he first announced that he was running for office and everybody, (including the current president at that time,) laughed at him? Now he is the most powerful man in the world and poses a very real threat to minorities in the US. I thought that this was a very clever, subtle way to take a shot without being too blatant.
Then there was a slightly more obvious shot at him when characters are discussing a man filled with hate potentially working his way into power and getting the majority of the American public on his side and how awful that would be. Although this particular dig is way more obvious, it still didn't bother me too much and I accepted it as a filmmaker using his platform to send a message to someone that he morally disagrees with.
The final dig was a step too far for me. During a phone conversation between David Duke and Ron Stallworth, Duke says something about getting rid of non-whites to "make America great again." It was so heavy handed that the characters onscreen might as well have turned around and winked at the camera. Please don't get me wrong, I think that Donald Trump is a scumbag and am totally fine with Lee taking a couple of shots at him, but I much preferred the more subtle undertones that he sent his way earlier in the film to this blatantly obvious, slightly cringey callout.
I did enjoy Lee's references to Blaxploitation films of the 70's and I liked the whole aesthetic that this movie had. The score was brilliant and the cast did a great job, the performance that stayed with me the most after the film, was Corey Hawkins monologue as Kwame Ture. He only appears in one scene in the film, but his speech, (in which I felt he strongly channelled Denzel,) was mesmerising and electrifying to watch.
The way that Spike Lee chose to end this movie has stirred some controversy, but I found it to be incredibly powerful and moving. It really sent home the message that this kind of intense, despicable hatred isn't just something that was around in the 70's and 80's, it is something that is still sadly prevalent and happening in today's society and we have people in power, like Trump, who is willing to defend and stand by these people and their violent, hateful behaviour. It was also a fitting tribute to Heather Heyer who was killed when a car crashed into a crowd of people who had been peacefully protesting the Unite the Right rally in Charlottesville, Virginia one-year prior to this film's release.
Overall, this is a funny, entertaining, uncomfortable and anger-inducing film and all of these emotion are equally relevant. I also feel that this movie does exactly what it intends to on a moral level, whether you agree with the ideals portrayed or not, Lee does a terrific job in turning a period piece movie into a painfully relevant message for modern audiences.
The movie worked in several different ways, it definitely worked as a comedy and had me laughing raucously at certain points and then it would drop an important and relevant point on you and suddenly things wouldn't seem so funny any more. All of a sudden, these laughably ignorant racists suddenly became a very real threat, which I don't think was an accident in paralleling how Lee feels about a good amount of modern day Americans like Donald Trump. Remember when he first announced that he was running for office and everybody, (including the current president at that time,) laughed at him? Now he is the most powerful man in the world and poses a very real threat to minorities in the US. I thought that this was a very clever, subtle way to take a shot without being too blatant.
Then there was a slightly more obvious shot at him when characters are discussing a man filled with hate potentially working his way into power and getting the majority of the American public on his side and how awful that would be. Although this particular dig is way more obvious, it still didn't bother me too much and I accepted it as a filmmaker using his platform to send a message to someone that he morally disagrees with.
The final dig was a step too far for me. During a phone conversation between David Duke and Ron Stallworth, Duke says something about getting rid of non-whites to "make America great again." It was so heavy handed that the characters onscreen might as well have turned around and winked at the camera. Please don't get me wrong, I think that Donald Trump is a scumbag and am totally fine with Lee taking a couple of shots at him, but I much preferred the more subtle undertones that he sent his way earlier in the film to this blatantly obvious, slightly cringey callout.
I did enjoy Lee's references to Blaxploitation films of the 70's and I liked the whole aesthetic that this movie had. The score was brilliant and the cast did a great job, the performance that stayed with me the most after the film, was Corey Hawkins monologue as Kwame Ture. He only appears in one scene in the film, but his speech, (in which I felt he strongly channelled Denzel,) was mesmerising and electrifying to watch.
The way that Spike Lee chose to end this movie has stirred some controversy, but I found it to be incredibly powerful and moving. It really sent home the message that this kind of intense, despicable hatred isn't just something that was around in the 70's and 80's, it is something that is still sadly prevalent and happening in today's society and we have people in power, like Trump, who is willing to defend and stand by these people and their violent, hateful behaviour. It was also a fitting tribute to Heather Heyer who was killed when a car crashed into a crowd of people who had been peacefully protesting the Unite the Right rally in Charlottesville, Virginia one-year prior to this film's release.
Overall, this is a funny, entertaining, uncomfortable and anger-inducing film and all of these emotion are equally relevant. I also feel that this movie does exactly what it intends to on a moral level, whether you agree with the ideals portrayed or not, Lee does a terrific job in turning a period piece movie into a painfully relevant message for modern audiences.

Chris Sawin (602 KP) rated Bakjwi (Thirst) (2009) in Movies
Jun 22, 2019
Unique take on vampires. (1 more)
Beautiful cinematography.
Father Sang-hyeon is a priest with a bleeding heart. He cares for his patients and does what's in his power to do whatever they ask. EV, the Emmanuel Virus, covers its victims from the waist up with blisters, causes ulcers and hemorrhages in muscle tissue, and even causes victims to vomit blood and die from excessive bleeding if the virus spreads to the internal organs. Sang-hyeon volunteers at the Emmanuel Lab in hopes of finding a treatment for the disease, but winds up contracting the disease himself and dying in the process. The blood he receives during the transfusion, however, miraculously brings him back from the edge of death. While being the lone survivor of the ordeal, the story detailing Sang-hyeon's journey gets more and more spectacular. He comes to the realization that drinking blood makes the blisters that cover his body disappear and that he has superhuman abilities. The transfusion has made Sang-hyeon a vampire. He stays with a childhood friend while struggling with finding ways to quench his hunger for blood in addition to falling in love with Tae-Joo, his best friend's wife.
If anyone sits down with me and has a conversation with me about movies, it's only a matter of time before I reveal that Oldboy is quite possibly my favorite film of all time. So it should be no surprise that I'm willing to see anything the director, Chan-wook Park, or lead actors, Choi Min-sik and Ji-Tae Yu, are involved with. Mainly because of my love for Oldboy, but also because I'm rarely disappointed with anything they are a part of. So when I heard Chan-wook Park was tackling a vampire film, I was thrilled and even more thrilled that he managed to deliver another solid film to his already impressive filmography.
The cinematography is the film's shining feature. Park really knows his stuff when it comes to shooting memorable scenes from behind a camera. Every shot is filled with vibrant colors that leap off of the screen. Every frame of the film seems to tell a story all on its own. I hope there's a Blu-ray release of this film because it will look fantastic. It's rather intriguing to see which elements of the vampire mythology Park used for his vision. Sang-hyeon has to drink blood to survive and to stay looking flawless, has incredible strength, and is vulnerable to sunlight. He doesn't, however, have fangs and also has a reflection in the mirror.
Although I've never seen the film, I couldn't help but feel like this was Chan-wook Park's version of Twilight. The entire middle portion of the film is devoted to Sang-hyeon's and Tae-Joo's love for one another. It felt like the adult version of Twilight, really. There's a lot of blood, nudity, sex, and even a few obscenities thrown in for good measure. Maybe it's the Chan-Wook Park fanboy in me, but I honestly feel like I can guarantee that this is the better film of the two. The psychological aspect that I love about Park's previous films is in Thirst, as well. That's a major factor for me as any film that causes me to think or is unusual in any way winds up becoming a fan favorite. The soundtracks to Park's films always seem to fit its respective film like a glove. Thirst is no exception. While the soundtrack is a bit more subtle this time around, it fit the overall atmosphere of the film rather effortlessly.
The middle portion of the film did seem to drag on longer than everything else in the film. It's weird though as the scenes during that time are crucial to the storyline of the film and it's hard to imagine Thirst being the same film if any of those scenes were cut. Nevertheless, it is my one nitpick of the film.
Chan-wook Park bites into the vampire mythology with Thirst and puts his own dark, psychological twist on it. Park's films always seem to have a specific formula or include most of the following: great writing, beautiful cinematography, a solid cast, some sort of psychological twist that'll mess with your head, and a memorable ending.
If anyone sits down with me and has a conversation with me about movies, it's only a matter of time before I reveal that Oldboy is quite possibly my favorite film of all time. So it should be no surprise that I'm willing to see anything the director, Chan-wook Park, or lead actors, Choi Min-sik and Ji-Tae Yu, are involved with. Mainly because of my love for Oldboy, but also because I'm rarely disappointed with anything they are a part of. So when I heard Chan-wook Park was tackling a vampire film, I was thrilled and even more thrilled that he managed to deliver another solid film to his already impressive filmography.
The cinematography is the film's shining feature. Park really knows his stuff when it comes to shooting memorable scenes from behind a camera. Every shot is filled with vibrant colors that leap off of the screen. Every frame of the film seems to tell a story all on its own. I hope there's a Blu-ray release of this film because it will look fantastic. It's rather intriguing to see which elements of the vampire mythology Park used for his vision. Sang-hyeon has to drink blood to survive and to stay looking flawless, has incredible strength, and is vulnerable to sunlight. He doesn't, however, have fangs and also has a reflection in the mirror.
Although I've never seen the film, I couldn't help but feel like this was Chan-wook Park's version of Twilight. The entire middle portion of the film is devoted to Sang-hyeon's and Tae-Joo's love for one another. It felt like the adult version of Twilight, really. There's a lot of blood, nudity, sex, and even a few obscenities thrown in for good measure. Maybe it's the Chan-Wook Park fanboy in me, but I honestly feel like I can guarantee that this is the better film of the two. The psychological aspect that I love about Park's previous films is in Thirst, as well. That's a major factor for me as any film that causes me to think or is unusual in any way winds up becoming a fan favorite. The soundtracks to Park's films always seem to fit its respective film like a glove. Thirst is no exception. While the soundtrack is a bit more subtle this time around, it fit the overall atmosphere of the film rather effortlessly.
The middle portion of the film did seem to drag on longer than everything else in the film. It's weird though as the scenes during that time are crucial to the storyline of the film and it's hard to imagine Thirst being the same film if any of those scenes were cut. Nevertheless, it is my one nitpick of the film.
Chan-wook Park bites into the vampire mythology with Thirst and puts his own dark, psychological twist on it. Park's films always seem to have a specific formula or include most of the following: great writing, beautiful cinematography, a solid cast, some sort of psychological twist that'll mess with your head, and a memorable ending.

Purple Phoenix Games (2266 KP) rated Deckscape: Crew vs Crew - The Pirate's Island in Tabletop Games
May 20, 2021
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and having played two other Deckscape games, how did this one fare for me? Much better. Read on.
These one-shot escape room style games are difficult to explain without major spoilers, so I will try to explain what I can as best I can. Please don’t flame me for being vague. I am protecting you.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup, open the box and take out the cards. Done. Read Card 1.
This one is quite a bit different from previous Deckscape games I have played in several ways. First, this is a head-to-head game where two players (or teams of players) will be taking sides of two pirate captains and attempting to figure out the answers to puzzles offered on cards in the game. Each side will have equal time and opportunity to solve the puzzles, but the first side to claim that they have solved it will be able to flip over the puzzle card to check for accurate answers. If they have succeeded, they earn the booty. If they fail, the other team has a chance to complete the puzzle successfully.
Play continues through the deck of cards with each side engaging in battles of wits until the end of the game draws near. The side with the most booty earned will be the winner and the game can then be passed along to another group of players to enjoy.
Components. This is a box of cards. The cards are all bigger than normal playing cards and feature pretty great art and vivid colors. I totally dig the pirate theme, so I was already destined to enjoy to aesthetic, but I do believe this is the better-looking game of the ones I have tried in its family.
Gameplay is also so different from the other two games in the Deckscape system and that’s a great thing. Having this head-to-head style really suited my situation when I played it: my 10-year-old niece was bored while her twin brother was at baseball practice, so I invited her to play this with me. Long story short, she ended up beating me by one point in the end, so that made her incredibly happy. I also highly enjoyed my playthrough of it, even in defeat.
I wish I could speak more on the specifics why I liked this, but again, as River Song would say, “Spoilers.” Do know that of the three Deckscape games I have played, I believe this is the best of the group. The puzzles are all fantastic, and I feel like I had a good handle on the solutions, but my niece obviously beat me to them more often than I would have liked to have admitted. That said, I can recommend this one to anyone interested in the Deckscape system with one caveat: this is head-to-head instead of the typical cooperative experience in the series. So you have been warned. It’s very good, though, so do check it out. Purple Phoenix Games (with guest score from my niece Keira) gives this one a puzzly 10 / 12, If you are wanting a little different flavor in your bottle of rum, grab a copy of this and enjoy. Just play it with someone your own age, or prepare to BE owned.
These one-shot escape room style games are difficult to explain without major spoilers, so I will try to explain what I can as best I can. Please don’t flame me for being vague. I am protecting you.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup, open the box and take out the cards. Done. Read Card 1.
This one is quite a bit different from previous Deckscape games I have played in several ways. First, this is a head-to-head game where two players (or teams of players) will be taking sides of two pirate captains and attempting to figure out the answers to puzzles offered on cards in the game. Each side will have equal time and opportunity to solve the puzzles, but the first side to claim that they have solved it will be able to flip over the puzzle card to check for accurate answers. If they have succeeded, they earn the booty. If they fail, the other team has a chance to complete the puzzle successfully.
Play continues through the deck of cards with each side engaging in battles of wits until the end of the game draws near. The side with the most booty earned will be the winner and the game can then be passed along to another group of players to enjoy.
Components. This is a box of cards. The cards are all bigger than normal playing cards and feature pretty great art and vivid colors. I totally dig the pirate theme, so I was already destined to enjoy to aesthetic, but I do believe this is the better-looking game of the ones I have tried in its family.
Gameplay is also so different from the other two games in the Deckscape system and that’s a great thing. Having this head-to-head style really suited my situation when I played it: my 10-year-old niece was bored while her twin brother was at baseball practice, so I invited her to play this with me. Long story short, she ended up beating me by one point in the end, so that made her incredibly happy. I also highly enjoyed my playthrough of it, even in defeat.
I wish I could speak more on the specifics why I liked this, but again, as River Song would say, “Spoilers.” Do know that of the three Deckscape games I have played, I believe this is the best of the group. The puzzles are all fantastic, and I feel like I had a good handle on the solutions, but my niece obviously beat me to them more often than I would have liked to have admitted. That said, I can recommend this one to anyone interested in the Deckscape system with one caveat: this is head-to-head instead of the typical cooperative experience in the series. So you have been warned. It’s very good, though, so do check it out. Purple Phoenix Games (with guest score from my niece Keira) gives this one a puzzly 10 / 12, If you are wanting a little different flavor in your bottle of rum, grab a copy of this and enjoy. Just play it with someone your own age, or prepare to BE owned.

Purple Phoenix Games (2266 KP) rated Dungeon Drop in Tabletop Games
Feb 15, 2022
Replayability is always something I consider when deciding whether or not to purchase a game. And as much as I like Unlock! puzzles or Exit games, the fact that they are a one-and-done play is a bummer. So when I was perusing the game store and saw a game that boasted essentially infinite possibilities, I was intrigued. The box was small, the artwork was cute, and the gameplay sounded unique, so I bought it. Is Dungeon Drop really infinitely replayable? Keep reading to decide for yourself.
Dungeon Drop is a game of set collection, area enclosure, and dexterity (to a degree) in which players take on the roles of dungeon-delving adventurers trying to gather treasure, defeat monsters, and complete quests. To setup for a game, each player is randomly dealt a Race card and a Class card – each with a special ability for use during the game. Turn Order tokens are distributed based on the Initiative on your Race card, starting with the lowest number. All players are dealt a Quest card that will dictate some end-game scoring for the player, and Quests are kept secret from opponents. Now it’s time to setup the dungeon. Separate all the Small cubes from the Larger ones – purely based on size, the color of the cube does not matter. All the Larger cubes are placed into the game box, for use later. The starting player will gather all of the Small cubes (plus the giant Dragon cube) and literally drop them onto the center of the table. The rulebook suggests dropping the cubes from a height of 6-12 inches, to ensure the cubes spread evenly across the table. And bam – there’s your dungeon.
The game is played over 3 rounds during which each player will take a turn. Turns are broken down into 3 steps: Explore, Act, and Loot. To Explore, the active player will take a set number of the Larger cubes from the game box (at random, without looking), and will add them to the dungeon by dropping them onto the table. The next step is to Act. Each Race and Class card has a special ability, and during this step you will choose to activate one of those abilities to use this turn. The final step is Loot, and this is where the crux of the gameplay is. The cubes of the dungeon consist of Treasure cubes, Monster cubes, and Pillar cubes. Pillar cubes are what form the ‘rooms’ of the dungeon. When it is your time to Loot, you will form a room by selecting 3 Pillar cubes. These cubes will essentially form a triangle, and the inside area of that triangle represents the room in which you are in. Once you form a room, you will collect all cubes from within that space – whether they be Treasure or Monster cubes. Treasure cubes go into your Stash and are saved for end-game scoring, and Monster cubes will deal Damage to your Hero. All Heroes have a finite amount of Health, and you can never collect a Monster cube that would cause you to lose your last Health point.
When you are done Looting, flip over your Turn Order token to indicate that your turn is done. When all players have completed their turns in the round, Turn Order tokens are redistributed based on Weight – the number of Treasure cubes each player possesses. The player with the least Treasure is considered the ‘lightest’ and receives the 1st Turn Order token for the new round, and the rest are distributed likewise. A new round will then begin, and the game continues until 3 complete rounds have been played. At that point, players will add up their points earned from Treasure cubes and their secret Quests. The player with the highest score is declared the winner!
In theory, this game is really awesome. Players can create unique rooms by selecting specific Pillars, and collect different combinations of cubes each turn. AND since each player drops more cubes into play each turn, the dungeon is constantly changing, with new cubes, and because the cubes may knock others around. In actual practice, though, this game is kind of frustrating to me. For starters, when dropping all the Small cubes to form the initial dungeon, be prepared for them to go everywhere. The rules say to drop from 6-12 inches, but that means that you’re going to get quite a huge play area going on. And for me, that means cubes flying off the table, knocking into player components, and just wreaking havoc in general. Phase Shift Games does sell a set of Dungeon Walls for use during this game – to help define the play area and keep the cubes from going rogue – but I just wonder why they aren’t included in every copy of the base game.
Another problem I have had in my plays of Dungeon Drop is that the layout of the dungeon is usually very limiting. For some reason, all my Pillar cubes will end up clumped together and severely affects what you can do on your turn. Yes, more cubes are being added by each player every turn, but the Pillars are what you use to create rooms – if they’re all too close together, you get small rooms, or basically all Treasure lays outside of any possible room configurations. The solution that I’ve come up with for this issue is to drop all Treasure and Monster cubes as described in the rules, but then ‘sprinkle’ the Pillar cubes across the play area. It just helps even things out and create a bigger playing field.
When it comes to components, I have to say that Dungeon Drop is pretty nice. The cards are oversized, sturdy, and easy to read. The artwork itself is cute and I just enjoy looking at it! The cubes are nice and chunky, and easily identifiable as to what type of cube they are. Again, I wish the Dungeon Walls were included in the base game, instead of being an up-sell, but overall the production quality of the game itself is pretty decent.
You can probably tell by my comments that I’m not really a huge fan of this game. The concept is cool, but in all actuality, it’s what makes this game frustrating for me. This game isn’t supposed to be a super serious game, and is supposed to be more lighthearted and silly. I think it hits the mark in that regard, but overall as a complete game, it falls a little flat for me. I might pull this one out if I need a filler/small party-type game during a game night, but it’s one that probably won’t be making it to my table too often. I wanted to like this game so badly, but it just doesn’t quite reach that level for me. Purple Phoenix Games gives this one a stagnant 3 / 6.
Dungeon Drop is a game of set collection, area enclosure, and dexterity (to a degree) in which players take on the roles of dungeon-delving adventurers trying to gather treasure, defeat monsters, and complete quests. To setup for a game, each player is randomly dealt a Race card and a Class card – each with a special ability for use during the game. Turn Order tokens are distributed based on the Initiative on your Race card, starting with the lowest number. All players are dealt a Quest card that will dictate some end-game scoring for the player, and Quests are kept secret from opponents. Now it’s time to setup the dungeon. Separate all the Small cubes from the Larger ones – purely based on size, the color of the cube does not matter. All the Larger cubes are placed into the game box, for use later. The starting player will gather all of the Small cubes (plus the giant Dragon cube) and literally drop them onto the center of the table. The rulebook suggests dropping the cubes from a height of 6-12 inches, to ensure the cubes spread evenly across the table. And bam – there’s your dungeon.
The game is played over 3 rounds during which each player will take a turn. Turns are broken down into 3 steps: Explore, Act, and Loot. To Explore, the active player will take a set number of the Larger cubes from the game box (at random, without looking), and will add them to the dungeon by dropping them onto the table. The next step is to Act. Each Race and Class card has a special ability, and during this step you will choose to activate one of those abilities to use this turn. The final step is Loot, and this is where the crux of the gameplay is. The cubes of the dungeon consist of Treasure cubes, Monster cubes, and Pillar cubes. Pillar cubes are what form the ‘rooms’ of the dungeon. When it is your time to Loot, you will form a room by selecting 3 Pillar cubes. These cubes will essentially form a triangle, and the inside area of that triangle represents the room in which you are in. Once you form a room, you will collect all cubes from within that space – whether they be Treasure or Monster cubes. Treasure cubes go into your Stash and are saved for end-game scoring, and Monster cubes will deal Damage to your Hero. All Heroes have a finite amount of Health, and you can never collect a Monster cube that would cause you to lose your last Health point.
When you are done Looting, flip over your Turn Order token to indicate that your turn is done. When all players have completed their turns in the round, Turn Order tokens are redistributed based on Weight – the number of Treasure cubes each player possesses. The player with the least Treasure is considered the ‘lightest’ and receives the 1st Turn Order token for the new round, and the rest are distributed likewise. A new round will then begin, and the game continues until 3 complete rounds have been played. At that point, players will add up their points earned from Treasure cubes and their secret Quests. The player with the highest score is declared the winner!
In theory, this game is really awesome. Players can create unique rooms by selecting specific Pillars, and collect different combinations of cubes each turn. AND since each player drops more cubes into play each turn, the dungeon is constantly changing, with new cubes, and because the cubes may knock others around. In actual practice, though, this game is kind of frustrating to me. For starters, when dropping all the Small cubes to form the initial dungeon, be prepared for them to go everywhere. The rules say to drop from 6-12 inches, but that means that you’re going to get quite a huge play area going on. And for me, that means cubes flying off the table, knocking into player components, and just wreaking havoc in general. Phase Shift Games does sell a set of Dungeon Walls for use during this game – to help define the play area and keep the cubes from going rogue – but I just wonder why they aren’t included in every copy of the base game.
Another problem I have had in my plays of Dungeon Drop is that the layout of the dungeon is usually very limiting. For some reason, all my Pillar cubes will end up clumped together and severely affects what you can do on your turn. Yes, more cubes are being added by each player every turn, but the Pillars are what you use to create rooms – if they’re all too close together, you get small rooms, or basically all Treasure lays outside of any possible room configurations. The solution that I’ve come up with for this issue is to drop all Treasure and Monster cubes as described in the rules, but then ‘sprinkle’ the Pillar cubes across the play area. It just helps even things out and create a bigger playing field.
When it comes to components, I have to say that Dungeon Drop is pretty nice. The cards are oversized, sturdy, and easy to read. The artwork itself is cute and I just enjoy looking at it! The cubes are nice and chunky, and easily identifiable as to what type of cube they are. Again, I wish the Dungeon Walls were included in the base game, instead of being an up-sell, but overall the production quality of the game itself is pretty decent.
You can probably tell by my comments that I’m not really a huge fan of this game. The concept is cool, but in all actuality, it’s what makes this game frustrating for me. This game isn’t supposed to be a super serious game, and is supposed to be more lighthearted and silly. I think it hits the mark in that regard, but overall as a complete game, it falls a little flat for me. I might pull this one out if I need a filler/small party-type game during a game night, but it’s one that probably won’t be making it to my table too often. I wanted to like this game so badly, but it just doesn’t quite reach that level for me. Purple Phoenix Games gives this one a stagnant 3 / 6.

JT (287 KP) rated The Intouchables (2012) in Movies
Mar 17, 2020
Beautifully acted (2 more)
Well-directed
Heart warming
A foreign film that everyone should watch
I don’t think there has been one foreign film that I have watched that I have not liked or one that has not moved me in some way. It’s good to be able to pull away from mainstream Hollywood films and delve into another language.
This time I went for a heartwarming tale about a French aristocrat and a man from the projects who form an unlikely bond. Driss (Omar Sy) struggles in life, he lives at home with a large extended family and does his best to make ends meet.
Looking to show the benefits office that he is trying to find work so he can claim is not the easiest way to make money. On the other side, Philippe (François Cluzet) is dependent on everyone in his life, since a paragliding accident left him paralyzed from the neck down.
During an interview process to find his next carer in which Driss applies for the pair seemingly hit it off, and so begins a wonderful and awe-inspiring story. Driss who has never really needed to take responsibility after being pushed out on the street by his Aunt finds a new companion in Philippe.
Philippe too has found someone to share a smile with again, a laugh and most importantly someone that does not pity him which he feels is the most important. There is no particular story in this to adhere to, it’s about the growing relationship between two different people from opposite ends of the financial spectrum and how important they realise they are to each other.
Driss has to come to grips with the lifestyle that Philippe leads, how he has to be on call at every hour of the day, but living inside the large Parisian mansion he gets a taste of what his life is like to be wealthy and to seemingly have it all.
When Driss discovers that Philippe has an epistolary relationship with a woman he forces him to speak to her on the phone as opposed to the continual writing of letters, even going so far as to set him up on a date. Dris and Philippe force each other to step out of their comfort zones and to realize there is so much more in life.
The film’s serious nature is broken in parts by some beautiful light-hearted comedy, Driss realizing what the rubber gloves are for, and that foot cream is not shampoo. It’s been a while since I genuinely laughed out loud at any film.
When Philippe and Driss decide it is time to part ways there is a deflating sense of sadness that their relationship is over, but both men soon discover that they need each other in their life more than ever. Based on a true story it’s a brilliantly written and well-directed film that tugs at the heartstrings but will have you smiling all the way through.
This time I went for a heartwarming tale about a French aristocrat and a man from the projects who form an unlikely bond. Driss (Omar Sy) struggles in life, he lives at home with a large extended family and does his best to make ends meet.
Looking to show the benefits office that he is trying to find work so he can claim is not the easiest way to make money. On the other side, Philippe (François Cluzet) is dependent on everyone in his life, since a paragliding accident left him paralyzed from the neck down.
During an interview process to find his next carer in which Driss applies for the pair seemingly hit it off, and so begins a wonderful and awe-inspiring story. Driss who has never really needed to take responsibility after being pushed out on the street by his Aunt finds a new companion in Philippe.
Philippe too has found someone to share a smile with again, a laugh and most importantly someone that does not pity him which he feels is the most important. There is no particular story in this to adhere to, it’s about the growing relationship between two different people from opposite ends of the financial spectrum and how important they realise they are to each other.
Driss has to come to grips with the lifestyle that Philippe leads, how he has to be on call at every hour of the day, but living inside the large Parisian mansion he gets a taste of what his life is like to be wealthy and to seemingly have it all.
When Driss discovers that Philippe has an epistolary relationship with a woman he forces him to speak to her on the phone as opposed to the continual writing of letters, even going so far as to set him up on a date. Dris and Philippe force each other to step out of their comfort zones and to realize there is so much more in life.
The film’s serious nature is broken in parts by some beautiful light-hearted comedy, Driss realizing what the rubber gloves are for, and that foot cream is not shampoo. It’s been a while since I genuinely laughed out loud at any film.
When Philippe and Driss decide it is time to part ways there is a deflating sense of sadness that their relationship is over, but both men soon discover that they need each other in their life more than ever. Based on a true story it’s a brilliantly written and well-directed film that tugs at the heartstrings but will have you smiling all the way through.

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Purple Phoenix Games (2266 KP) rated Loopin' Chewie in Tabletop Games
Aug 21, 2019 (Updated Mar 31, 2021)
Cue the opening crawl! Chewbacca is attempting to take out the entire army of Storm Troopers on his own! Will he succeed, or can you fend him off in this unpredictable family game for 2-3 Storm Troopers?
Loopin’ Chewie is a re-theming of an older game titled Loopin’ Louie. I never played Loopin’ Louie, and I am a fan of Star Wars (not a super duper fan, but I like the series), so when I saw this at Wal-Mart (of all places) I picked it up. For $13. I knew my son would love it, so that’s why I bought it. Yeah, that’s why.
In Loopin’ Chewie the players are supposed to be protecting the Death Star from Chewbacca flying in the Millennium Falcon. Chewie flies around the play area and dives at the players’ Storm Trooper discs trying to cut them down. The players are readied at their own personal station to swat Chewie away and rein terror on their opponents using colorful levers.
To setup the game, assemble the components as instructed in the rule sheet to build a teetering tower of unpredictable Chewbacca Falcon dives. Give each player three Storm Trooper discs to be loaded in their play area, turn on the central motor and the game is off!
Players will be tapping their lever when Chewie dives close to their area in attempts to shoo him away to opponents. Players are eliminated from the round when all three of their Storm Trooper discs have been flattened by Chewbacca. Play continues as players swat Chewie this way and that until one player remains with discs in their area. This player is the victor and will need to accept challenges from their opponents to play just one more round. Again and again.
Components. For a $13 family game from Hasbro found at Wal-Mart, the components here are actually quite stellar. The Chewbacca riding the Millennium Falcon is great, the overall design of the player areas and Storm Trooper discs is wonderful, and I have not had one problem with the motorized components presented. A+ from me on components here.
This is obviously not a gamer’s game, but it certainly is fun when you are playing with other people, especially with children. The sheer joy on their faces is worth everything as Chewie comes attacking and they are able to fend him off and send him your way as you (maybe purposefully) are too slow on the swat and your Storm Troopers are defeated. It is quick, super light, and can effectively work as a filler game, or just something to pull out when you need to entertain the littles for a few minutes. It won’t last throughout an entire nap period, but it will certainly do well to bond with your children (or drinking buddies I guess) over a silly game of Chewbacca pouncing on your Storm Troopers.
If you find this one out in the wild, pick it up. Your kids will thank you.
Loopin’ Chewie is a re-theming of an older game titled Loopin’ Louie. I never played Loopin’ Louie, and I am a fan of Star Wars (not a super duper fan, but I like the series), so when I saw this at Wal-Mart (of all places) I picked it up. For $13. I knew my son would love it, so that’s why I bought it. Yeah, that’s why.
In Loopin’ Chewie the players are supposed to be protecting the Death Star from Chewbacca flying in the Millennium Falcon. Chewie flies around the play area and dives at the players’ Storm Trooper discs trying to cut them down. The players are readied at their own personal station to swat Chewie away and rein terror on their opponents using colorful levers.
To setup the game, assemble the components as instructed in the rule sheet to build a teetering tower of unpredictable Chewbacca Falcon dives. Give each player three Storm Trooper discs to be loaded in their play area, turn on the central motor and the game is off!
Players will be tapping their lever when Chewie dives close to their area in attempts to shoo him away to opponents. Players are eliminated from the round when all three of their Storm Trooper discs have been flattened by Chewbacca. Play continues as players swat Chewie this way and that until one player remains with discs in their area. This player is the victor and will need to accept challenges from their opponents to play just one more round. Again and again.
Components. For a $13 family game from Hasbro found at Wal-Mart, the components here are actually quite stellar. The Chewbacca riding the Millennium Falcon is great, the overall design of the player areas and Storm Trooper discs is wonderful, and I have not had one problem with the motorized components presented. A+ from me on components here.
This is obviously not a gamer’s game, but it certainly is fun when you are playing with other people, especially with children. The sheer joy on their faces is worth everything as Chewie comes attacking and they are able to fend him off and send him your way as you (maybe purposefully) are too slow on the swat and your Storm Troopers are defeated. It is quick, super light, and can effectively work as a filler game, or just something to pull out when you need to entertain the littles for a few minutes. It won’t last throughout an entire nap period, but it will certainly do well to bond with your children (or drinking buddies I guess) over a silly game of Chewbacca pouncing on your Storm Troopers.
If you find this one out in the wild, pick it up. Your kids will thank you.