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Dingo's Dreams
Dingo's Dreams
2016 | Animals, Fantasy, Puzzle
If you’re like us, you are always on the lookout for great deals on board games. Our FLGS has a Used Game Sale every year, and it is a saving grace for me (and my wallet). If I’m lucky, I’ll find an OOP game that’s been on my wishlist forever, or I’ll find a game that may be new to me even if it isn’t new to the market. And 2 years ago at that Used Game Sale is where I stumbled upon Dingo’s Dreams.

In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!

The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.

On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.

Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.
  
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Daniel Boyd (1066 KP) rated Hardcore Henry (2016) in Movies

Oct 24, 2017 (Updated Oct 24, 2017)  
Hardcore Henry (2016)
Hardcore Henry (2016)
2016 | Action
An Original Thrill
The trailers for this movie had me intrigued from the get go, then the reviews were released and they just made me want to see this movie even more, so going in my hype level was pretty high and Hardcore Henry still managed to exceed my expectations. I mean, its not going to win any Oscars, but if you are looking for a non stop over the top action thrill ride, then wade right in. There is no holds barred here, this is proper action done in a unique way. The method of shooting isn’t perfect, it uses a great deal of shaky cam, so much so that it ends up obscuring some of the fast paced fight scenes and stunt choreography, which is a shame as the stunts are really spectacular and they only ramp up as the movie progresses. I loved Sharlto Copley in District 9, but he hasn’t wowed me since then, until I saw his performance in this movie. This performance really shows how diverse he is and there is a certain musical number involving him that is definitely one of the highlights of the movie, but I won’t spoil it here. In fact I can’t really say anything about his character without spoiling him other than his name is Jimmy and he is awesome.

The villain in this movie is ripped straight out of a cheesy video game, but he is kind of so bad that he’s good. He looks like the Targaryan brother from Game Of Thrones, he sounds like someone doing a bad John Malkovich impression and he has telekinesis powers to boot. His powers are never explained, but he is basically a jedi without a lightsabre from an 80’s electronic music video. Actually, comparing this movie to a video game is probably the most accurate way to describe it. Think a modern sci fi game that plays like classic Doom and you aren’t far off, which in my opinion is one of the most epic concepts ever conceived. However the concept is only the starting blocks of a project like this one, the execution has to be great as well to stop the movie from only ever being remembered as a throwaway neat idea. Thankfully the execution is effective here both figuratively and literally. This is one of they movies where you feel like a kid again while you watch it and it is glorious to experience from start to finish. The special effects are actually pretty good for what is presumably a pretty low budget film, over the top and fantastically ridiculous, but they add to the madness of the piece and they are a feast for the eyes. The soundtrack is pretty spot on too, it perfectly melds with the insane, fast paced, badass tone that the filmmakers were aiming for and helps to keep that high octane feel going for the duration of the flick.

Hardcore Henry is not a perfect movie by any stretch, but for what it is it delivers in a big way. It is highly entertaining and whether you enjoy this style of movie or not, it is hard to take your eyes off of the screen for the hour and a half that it is on for, this movie is going to grip you and take you for a high stakes mental ride whether you like it or not. If you are into over the top action and ridiculous stunts and set pieces, then I could not recommend this movie more.
  
Nine Perfect Strangers
Nine Perfect Strangers
Liane Moriarty | 2018 | Contemporary, Fiction & Poetry
7
6.9 (10 Ratings)
Book Rating
Funny & heart-wrenching, but marred by an unbelievable plot!
Nine disparate strangers are gathering at Tranquillum House, a gated health resort. Each is seeking a form of peace and change: through meditation, losing weight, counseling, and more. For Frances Welty, a famous romance novelist, she needs a way to start over. Her back is in intense pain, and she's hurting from both a romantic misstep and a harsh review of her work. But once at Tranquillum House, Frances isn't exactly sure what to think. The owner, Masha, is both dynamic and odd. What exactly does she have in store for Frances and her fellow resort-goers?

Well, this was an interesting one, to say the least, and not really what I was expecting! So, at first, it drew me in immediately, with a quick introduction to Masha and her associate Yao, in the past, and then fast forwarding to Tranquillum House. You then meet all the various "strangers" at the resort. It's a pretty easy read; each character has their own unique voice, though it did take me some time to sort them all out and keep track of some of them.

However, once they are at the House, things sort of slow down (which you'll find especially ironic, as the book is filled with little insider jokes about books and writing, including a particularly apropos mention of pace from Frances). Everyone is there, they have to take a vow of silence (umm, ok?), they can't read (what?! I'd be out of there!), and you're wondering what on earth is happening as your characters just sort of sit around and ponder to themselves. Oh, but don't worry, dear Reader, it's going to get much weirder.

Because the thing with this book is that so many of the characters are great--I really liked Frances, for instance, and Zoe, and Tony, and well--a lot of them--but the plot they are dropped into becomes almost too preposterous. It felt as if Moriarty was trying to see how crazy she was allowed to go, but no one was brave enough to stop her, so she just kept going. It was odd, and hard to believe, and I just couldn't rationalize that everything that went on would really occur, could really occur, etc.

And, as I said, it's a shame, because so much of the book is funny, with these great characters, and some of it is gut-wrenching, and so well-done. There's a family whose son has committed suicide, and oh my goodness; their passages are just devastating. It's been nearly 15 years since I lost my loved one to suicide, and yet these parts of the story were so real and so well-done, they were almost too hard to read: they hit me right in the gut.

Also, as mentioned, Moriarty fits in a lot of fun little asides about reading and writing books--some about romances, due to Frances' occupation, but some just writing in general, and it's very meta and very cool. Big portions of the book are really humorous, real, and fun. So it's sad that I wasn't really sure of the overall point of the book and its insane plot.

The end of the book picks up too, which complicates my rating even more. Let's recap, shall we: oft funny and heart-wrenching story with realistic characters marred by an unbelievable plot that carries over for most of the book. What to do, what to do? It's quite a book, that's for sure!
  
Chernobyl Diaries (2012)
Chernobyl Diaries (2012)
2012 | Drama, Horror
The problem with the horror genre these days is its becoming far too predictable, you almost spend the majority of the film second guessing the writers as to what is going to happen next. This is exactly what happened to me when I watched Chernobyl Diaries.

The premise in itself sounded good, a group of tourists/friends travelling the globe decide upon a little bit of extreme tourism and take a venture out to the site of the Chernobyl disaster.

Finding a picnic spot wasn’t going to be a problem
In particular they head to the city of Pripyat which has become a desolate ghost town since its inhabitants had to drop everything and leave in a hurry, something about a nuclear disaster.

The location provides an eerie setting, empty desolate buildings are submerged by overgrown trees giving off a sinister mood. The group, after getting refused entry by the guards take a back road inside, and spend time wandering about. When the van they are travelling in fails to start they have to spend the night and try to locate a way back out.

Oren Peli wrote the screenplay, but still seems to be living off the success of his debut chiller Paranormal Activity as he reuses the same horror clichés that we have seen too often in the past. Children wandering about aimlessly and shadows in the dark are all present in this, as well as a group of humanoids who give off a similar feel to that in The Descent.

That isn’t too say the film doesn’t have its good points (although rare), and there are some brief moments of tension. But the resulting final act in which the remainder of the party run haplessly about being chased by some unwelcome guests is poor. Slamming doors here, screaming there does little to satisfy the imagination.

The ending falls flat but you could see it coming, if only more had been done to elaborate on the back story it might have given the overall plot a bit more credibility. This was Bradley Parker’s debut directorial role after cutting his teeth in visual effects through-out his career.

While he might have done a credible job with some aspects of this film visually, once again he becomes another director in a long line who fail to deliver on tension and suspense.
  
Extinction: Jurassic Predators (2014)
Extinction: Jurassic Predators (2014)
2014 |
5
5.0 (1 Ratings)
Movie Rating
Characters – Michelle is the presenter of the documentary and we barely see her do any presenting, we have a small moment early on but otherwise the camera spends a lot of time to following her ass on screen. Professor Howson is the expect in the field and meant to be the star alongside Michelle in the documentary, he must lead them to safety through the rainforest. Rob is the second in command being a lot more laid back when dealing with any danger believing in his own abilities. James is the cameraman that at one moment states the obvious, another moment does all the stupid things and somewhere along the lines becomes the bravest member of the crew.

Performance – The performances from the whole cast are fine, where the cast are not big-name actors which brings us into the found footage idea perfectly and nobody seems to overact through the film.

Story – Documentary crew heads into the rainforest to look for new species and they find some, but they are deadly, this is all we need from the film as a story, there are no major twists but it does take a while to get going as we must watch, walking, collecting moss, running and rocks for a lot of the time.

Adventure/Thriller – The adventure comes from the idea that we could be finding new species in the deepest darkest corners of the world and we are kept guess just who will make it out of the rainforest alive.

Settings – The rainforest is filled with species we might not have discovered yet, so this works for the settings needed for the film to take places.

Special Effects – The effects are a mixed bag, some parts of them are good while others feel like someone just stuck a dinosaur into the shot with CGI.

Scene of the Movie – Can’t sense us if we don’t move.

That Moment That Annoyed Me – Camera crew inside the tent ‘there is something out there, I can’t see anything’ this dialogue is why films get a bad name.

Final Thoughts – This does feel like a long-found footage film that could have been cut down by a good 20 minutes to fit the idea of a found footage concept that works, short sweat and plenty of fun.

 

Overall: Watchable found footage.
  
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Darren (1599 KP) rated Puzzle (2018) in Movies

Sep 13, 2019  
Puzzle (2018)
Puzzle (2018)
2018 | Drama
Characters – Michelle is the presenter of the documentary and we barely see her do any presenting, we have a small moment early on but otherwise the camera spends a lot of time to following her ass on screen. Professor Howson is the expect in the field and meant to be the star alongside Michelle in the documentary, he must lead them to safety through the rainforest. Rob is the second in command being a lot more laid back when dealing with any danger believing in his own abilities. James is the cameraman that at one moment states the obvious, another moment does all the stupid things and somewhere along the lines becomes the bravest member of the crew.

Performance – The performances from the whole cast are fine, where the cast are not big-name actors which brings us into the found footage idea perfectly and nobody seems to overact through the film.

Story – Documentary crew heads into the rainforest to look for new species and they find some, but they are deadly, this is all we need from the film as a story, there are no major twists but it does take a while to get going as we must watch, walking, collecting moss, running and rocks for a lot of the time.

Adventure/Thriller – The adventure comes from the idea that we could be finding new species in the deepest darkest corners of the world and we are kept guess just who will make it out of the rainforest alive.

Settings – The rainforest is filled with species we might not have discovered yet, so this works for the settings needed for the film to take places.

Special Effects – The effects are a mixed bag, some parts of them are good while others feel like someone just stuck a dinosaur into the shot with CGI.

Scene of the Movie – Can’t sense us if we don’t move.

That Moment That Annoyed Me – Camera crew inside the tent ‘there is something out there, I can’t see anything’ this dialogue is why films get a bad name.

Final Thoughts – This does feel like a long-found footage film that could have been cut down by a good 20 minutes to fit the idea of a found footage concept that works, short sweat and plenty of fun.

 

Overall: Watchable found footage.
  
Bad Boys II (2003)
Bad Boys II (2003)
2003 | Action, Comedy, Mystery
Decent but Definitely the Worst of the Trilogy
Narcotics detectives Mike Lowrey (Will Smith) and Marcus Burnett (Martin Lawrence) are back getting into a heap of shit as they try and take down an ecstasy ring.

Acting: 9
You have to love the performances of Lawrence and Smith as they know how to carry a movie between the two of them. Their chemistry is amazing and they do a wonderful job of balancing each other out, particularly in this film were Smith is more of a shoot-first type while Lawrence’s role is about finding peace and zen. Joe Pantoliano makes a return as Captain Howard, making me crack up everytime he opens his mouth to yell at Lowrey and Burnett for screwing up yet again.

The one role I just couldn’t let sneak past was Jordi Molla playing Johnny Tapia. Terrible doesn’t even begin to describe his performance. It feels too cliche and way overdone, detracting from important scenes at times. Wasn’t a fan in the slightest.

Beginning: 7
While I did appreciate the action at the beginning of the movie, there was just too much going on for me to really settle in and get into it. It’s hard to really understand up from down in the first ten minutes which carries on as the movie progresses as well. Less can be more sometimes, but it feels like in this instance, director Michael Bay called for more of everything.

Characters: 9

Cinematography/Visuals: 6
Bad Boys II has its moments cinematically. The mortuary scene and the scene in the abandoned house are two that really stand out for me. They were shot in such a way that they are hard to forget. From an overall standpoint, I am not a fan of the overdose of slowmo that Bay loves to do. It becomes tedious to the brain and drags the movie out longer than it needs to be. And this movie already has enough time constraints as it is.

Conflict: 10
Action abounds in this second installment from shootouts to car chases to explosions on top of explosions. If you are an action junky, this movie will not disappoint. As much as I rag on Bay (and, no he’s not my favorite director), he knows how to make a scene pop and make traditional action sets feel extremely original. Even as I’m typing this, I can’t forget the highway scene where the bad guys have hijacked a car-carrying truck and they start to release the cars as they speed down the highway. It’s absolute calamity.

Entertainment Value: 7

Memorability: 8

Pace: 7
Bay does his best to keep things fresh, but it’s hard to hide from the fact that this is all about action then dialogue then right back to action. It gets a bit repetitive at times, but I will also admit that it may have something to do with the fact that I’ve watched a shit ton of movies recently (what else is new?). When Cuba gets mentioned and you realize the movie is only two thirds of the way over when it should be finished, that’s when things really slowed down for me even more. You can absolutely cut thirty minutes from this movie and it would be phenomenal, possibly a classic.

Plot: 6
Decent enough story, but nothing that’s going to win an Oscar. I felt corners were cut in spots as there were times where I was trying to figure out, “Why the hell is this happening now?” I also didn’t appreciate some of the cheats, which is a term I use to refer to spots in the movie that conveniently happen for the sake of it being a good scene. Again, cut a half hour of this movie and I might be feeling differently overall.

Resolution: 4
The end was not only mad corny, but it didn’t feel like a real resolution. Not sure what they were going for here, but it didn’t work. The end didn’t really justify the length of what it took to get there.

Overall: 73
I know I know. You read through this review and it almost sounds like I hated Bad Boys II. Truth is, it wasn’t terrible. Would it be the first action movie I recommend? Absolutely not. On the flipside, I can definitely think of many that were worse. At the risk of losing all credibility (as if I had any to begin with), I actually enjoyed this movie more than I did The French Connection. Fight me.
  
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
2018 | Adventure, Animation, Comedy
This is an entertaining film. I definitely came out of it with a smile on my face. At the same time though, as an adult, it surprisingly gave me several pauses for thought. It's about change and friendship, jealousy and insecurity... things as a grown-up that you perhaps push to the back of your mind so that you can carry on. I was in danger of thinking a bit too deep at one point, but luckily something funny happened to distract me (much like real life).

But enough of that deep sigh moment.

Ralph is still the bumbling bad guy and inadvertently causes the mayhem that sets off the main storyline in the film. That coupled with the new whiffy... wifey...? in the arcade means that they get to meet a whole new world on the internet.

It's a fun way to think about going online, everyone milling around like it's a shopping centre. And I'm sure that we've all been in Ralph's position too, shopping on the internet and forgotten to be prepared with our credit card to checkout. Of course I don't think we've ever thought to do what he does to fix the problem.

Vanellope makes a few new friends in the form of Shank and her crew from GTA style game, Slaughter Race. Just like the first movie all the different styles went well together. But my favourite bit about their first outing in Slaughter Race were the player avatars. Those slightly stunted turns and limb movements were perfect and took me back to my days of game play. I've also got to give the shark an honourable mention, his next staring role should be "The Meg: The Musical".

I can't do a review for this and not mention the Princesses. I'm not sure they're as good as I'd hoped they'd be. Pocahontas gets the biggest praise for her constantly fluttering hair but they were all just kind of... there, and there wasn't much else. They do at least teach V that she can channel her inner Princess by staring into some water, but gazing at her reflection doesn't quite have the desired effect.

When the story goes back to Ralph it's a little sad to see that he can't let it go and see how Vanellope has found a new home. They do at least give him some redemption and he realises that she's a girl worth fighting for and goes about fixing all of the drama that he's caused.

As well as the fun there's some truths about the internet in there too. First rule of the internet, don't read the comments, and the troll at the Q&A. Good luck explaining those things to your kids... "When people grow up, some of them become dickhead and upset other people because they have nothing better to do with their spare time."

Watching this I did at least find an answer to the age old question of why I occasionally lose my internet connection! Watching all those poor unfortunate souls losing theirs... well it'll probably make me less stressed to imagine that happening when the whiffy box says no next time.

Honestly, this waffle will end soon...

Ralph Breaks The Internet is like the kids version of Ready Player One. I spent so much of the movie looking around for all the little hidden tidbits. What websites can you spot? Which characters? Dial-up Express amused me, and it's certainly one for the adults to laugh at. I also took a pause at Stan Lee, I nearly had my own Princess moment in a puddle of tears.

Lastly we obviously have to mention the credit scenes. Two of them. I got super annoyed when the credits started to roll, as you may well do, but scene one really turned that around. You have to stay right until the end for the second one, it will reeeeeally annoy you, so enjoy that!

What you should do

You should watch it. The kids will love it because of all the characters and daft antics, and you'll love it because of those two things and all the hidden references.

Movie thing you wish you could take home

So many choices. I wouldn't mind having my own amusement arcade... oooooooh or Princess hair... ooooooooooh or animals that sew clothes... ooooooooh or... I could be here a while, why don't you click on a pop up ad and go heart some videos instead of waiting around.

[I'd like to apologise for more waffle than usual, but when I accidentally put one Disney song title in a sentence I couldn't pass up the chance to try for more!]
  
Ghoulash
Ghoulash
2001 | Exploration, Fantasy, Horror, Maze, Print & Play
Beef, elbow macaroni, tomato sauce, onions, garlic, many other spices. Combine. This is goulash.

Wait, this is Ghoulash? Ok so ditch the food and add Ghoul meat, dashes of Ghoo, some falling debris, and holes. Also add an opponent to play against and you have a recipe for a really great game. Intrigued by my recipe? Read on. This is Ghoulash.

When you name a game (and game company) using a pun for a delicious meal you just KNOW everyone is going to be making these jokes. I am not below this. However, Ghoulash pits two players against each other in a race to defeat eight Ghouls first – or die trying. This is a pencil and paper game contained on one double-sided sheet of paper (with the rules printed on the other side). With such little in components, this game CAN’T be very good, right?

DISCLAIMER: We were provided with a link to print off the game, so technically it’s a PNP for us. We printed off several copies to play our review games. I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup a game of Ghoulash: The Game of Pen and Paper Peril (which I will be calling simply Ghoulash for the remainder of this review) grab two copies of the game sheet and two writing utensils. Though the game’s title suggests using a pen, I recommend a pencil. From here, you will need to decide which map grid you want to use for your play map and which will be your DM map. For those who have not played table top RPG’s before, a DM is a Dungeon Master – the person who ultimately runs the game and is typically in charge of placing and playing the monsters, traps, and NPCs of a game. In this case, each player will be each other’s DM. You will see the number of items that must be placed on the map on the main page. You must place (anywhere you want on the map) eight Ghouls, five Holes, five Debris, and three First-Aid Kits. Seriously. Anywhere you want. These are the items and encounters your opponent will be interacting with as you play. You are now ready to begin!

On your turn you will be moving through the map attempting to encounter and kill Ghouls – blobby monsters that want to eat you. You do this by moving onto a square that your opponent has placed a Ghoul and fighting it. Fighting Ghouls is easy: your DM opponent will circle any number on the Ghoul you are fighting. You need to guess this number in order to exploit its weak spot and vanquish it. For every incorrect guess YOU will take a wound from it bashing you. Mark your wounds on the Wound Meters area below the Ghouls. If you happen to take 12 wounds before finding a First-Aid Kit, then you die and you lose the game. Finding a First-Aid Kit, however, will relieve you of all your wounds you have suffered. In this scenario, you will begin tracking your wounds anew on the next Wound Meter on the tracker.

Like I mentioned earlier, other traps will be awaiting you in your personal hell dungeon. When you fall into a Hole you will forfeit the rest of your turn and you will skip your next turn entirely. Should you move onto a square containing Debris, you will be hit for one wound from falling bits of the rickety dungeon. Or perhaps it’s guano. You never know.

The player to defeat all eight ghouls or remain living the longest will be the winner (unless you play hardcore rules and have to defeat all Ghouls to win)!

Usually at this point in my reviews I evaluate the game components. In this case I am going to evaluate how the game art and graphic design work with and for the game. As the entire game is played on one side of one sheet of paper and everything you really need is located on that page, this is really genius to me. Everything is right there, and it’s very clear what to place on the map, how many of each thing to place, and where you can track the Ghouls, wounds, and your Ghoul trophies. It’s really great! The only negative here is we wished the letters and numbers on the x and y axes were darker. It was a little difficult for some people to read the coordinates. This would be an easy fix for me, but it may not be within the designer’s vision for the layout. Many times we were describing our movement with Battleship coordinates: I am moving south to B-1 then east to P-1 then north to P-2, etc. I didn’t have much difficulty with this, but I did hear that others did.

I believe that the intent of the future of Ghoulash is to offer pre-printed charts for sale and possibly have different themed charts to play. The eagle-eyed among you may have noticed that we were playing The City map. I have not seen any other maps, so I cannot comment on them, but even if I only had The City to play forever, I think that I would be happy enough.

That said, I believe this is a really really great game. I enjoyed being able to place out my encounter elements, and being able to freely roam around the map until I ran into something – even if it was a hole in the middle of an intersection that I had to fall through several times (sneaky, sneaky, my brilliant little brother!). The guessing game of fighting Ghouls can be quick and fun, or it can give you five wounds in one encounter. Overall, I think that anyone can enjoy it, but I will give a caveat. Both players MUST be able to read the map and coordinates to follow along with where each player is moving or else you may have some bickering. Oh, just my family? Maybe.

Purple Phoenix Games gives this one a sticky-yet-pleasing 10 / 12. You really should give it a shot. It could work with couples, friends, co-workers, strangers, pets, anyone!
  
Pirates of the Caribbean: Dead Man's Chest (2006)
Pirates of the Caribbean: Dead Man's Chest (2006)
2006 | Action, Comedy, Sci-Fi
8
7.2 (50 Ratings)
Movie Rating
The creations of the pirate lore brought to life (3 more)
Original Cast return for the sequel
The addition of new incredible casting choices such as Bill Nighy
It maintains the franchises humour in new ways
Not quite as charming as the first one (0 more)
Giving Pirate Lore a new image
Since I have reviewed the first, fourth and fifth films of this franchise, I thought it to be necessary for me to review the second and third installments as well.

Disney created something truly entertaining when they brought to us 'The Pirates of the Caribbean: The Curse of the Black Pearl', and I know that i personally could not wait to see what journeys these characters would take us on. Jack Sparrow should probably be, and probably is, the highlight of all the films, because let's face it, Johnny Depp is ridiculously talented and this role helps us see him as something other than a Tim Burton creation. (Not saying I dislike Tim Burton or Johnny's roles in his films, but he is obviously in a lot of Tim Burton films, and he seems very typecasted in my opinion.)

But the later installments brought us talent that drives our attention away from the drunken idiot pirate captain, and draws us in by bringing to life the one name that all pirates fear; Davey Jones!

Davey Jones, to my knowledge, was never really given a true figure in the minds of pirates. He was always just a name to be feared, more so for the fact that the famous Davey Jones' Locker represented the bottom of the sea, and is used as a euphemism for drowning. When ships were wrecked in battle, or a sailor could not be retrieved after being thrown overboard, resulting in drowning, they would say that these sailors were now in Davey Jones' Locker. However, one thing that crossed my mind when I heard that they were bringing Davey Jones is as a villain (of sorts) to the film, was the bewilderment of who might play such a devilish character. Since there was never a figure before now, anyone could be cast. So the choices were almost endless. When the news came that Bill Nighy would be portraying him, I thought back to his role of Victor in the Underworld franchise, and I couldn't have chosen a better actor myself if I'm honest. His voice is different to many others and has a certain threatening spark to it, but one which didn't have to shout or change fully in tone to express anger or disgust. His voice, just is what it is and it's one that sticks in your head, and one you'll not forget anytime soon.

Two other famous lore based aspects, brought to life in this film are the Kraken, and of course the thing that the film is named after, the Dead Man's Chest. The Kraken would have been easier to come up with, because everyone knows the tale of the fearsome Kraken, the giant squid that can drag and entire ship down in one and make many a fierce pirate cower at the warning sign, known as the black spot, most often told to be placed upon the hand of the one it hunts.

However, I was really intrigued at the creators take on the famous Dead Man's Chest, and before I continue, here's a fun fact that'll give you a clue as to why it intrigues me so.

Fun Fact: Dead Man's Chest is actually an island called Dead Chest Island. The reason it is called Dead Chest Island, is because it is uninhabited, has no fresh water or trees and only sparse vegetation. However it is not entirely certain if this is the same island that the original Pirates of the golden age spoke of, but since there is no other island with a name that even closely resembles Dead Man's Chest, then this would seem to be the legendary island where it was told that Blackbeard used as punishment. Leaving his men stranded on the island with nothing but a cutlass and a bottle of rum each. When he returned after a month, there would be less men alive on the island than when he left. This inspired Robert Louis Stevenson's fictional sea shanty "15 Men on the dead man's chest, yo ho ho and a bottle of rum..".

So, the aspect that intrigues me is making this legend, and actual chest and connecting it to Davey Jones himself. In the film the chest contains the still beating heart of Davey Jones, and whoever pierced the heart becomes the next Captain of the Flying Dutchman, Davey Jone's famous ship. The look of Davey Jones himself is incredible, and the choice of giving him a squid face really adds to the fantasy of these films, and actually makes him terrifying, though not as much so if you were to read this. "Squid for a head...sounds silly" some people have said, yet when I show them a picture, they respond with something like "That's actually terrifying but awesome"

Overall, this installment has great casting choices and great visual effects, as well as an entertaining take on Pirate lore and as always, it is brilliantly funny.