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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games
Aug 6, 2019 (Updated Sep 23, 2021)
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!

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Movie Metropolis (309 KP) rated Unfriended (2014) in Movies
Jun 11, 2019
Deeply Unnerving
When was the last time you watched a genuinely scary horror film? For me, Sinister, The Conjuring and You’re Next are three of the most terrifying movies to grace the silver screen in the last few years.
However, for every Sinister, there’s a One Missed Call. Bland, forgettable films litter the genre and we’re still waiting for a 90s-esque resurgence to kick-in. Here, Universal Pictures starts its summer movie campaign with Unfriended, but will it have you watching through your fingers?
Unfriended takes place in real-time on the laptop of a high-school student named Blaire (Shelley Hennig). Blaire, along with her boyfriend (Moses Jacob Storm) and a group of other conventional American teenagers gather together on Skype to have a chat.
However, a sinister account belonging to their deceased friend appears to join in the conversation on the anniversary of her suicide. The ensuing horror not only tests the limits of their friendship, but also their strength as human beings.
Levan Gabriadze directs the film brilliantly and in only using social media and webcam chat services, manages to create a horror movie that is genuinely unique and also impossible to predict, playing on our continuous use of modern technology as a plot device.
The result of this static camera work and point of view shooting is a hideously claustrophobic atmosphere that makes you feel like you’re also a part of the group’s terror – though take your glasses along if you have trouble reading from afar like I do.
Casting reasonably unknown actors in the roles was also a master stroke by the production team. In doing so, they have created a film that feels much more real, and in turn a lot more scary, with the characters coming across as just normal kids caught up in something truly awful.
Of course, the lack of feature film experience is evident in the whole of the cast. Some of the acting is decidedly dodgy and
to fully immerse yourself in what’s going on requires a slight suspension of disbelief in these sequences.
What Unfriended does have in its favour however is a plot featuring different tones. As it begins, it appears to be a typical teen-slasher movie like Scream or I Know What You Did Last Summer – but the clever editing and story that picks up pace from around 20 minutes in throws you off the scent of what is really at work here.
Unfortunately, this intriguing premise isn’t explored to its full extent and with a length just shy of 85 minutes there just isn’t enough time to flesh out the characters.
Much like 2013’s The Purge, Unfriended has a story that’s different to every other mass-market horror flick out there, but it feels like the creators chickened out a little before the end and hastily added in unnecessary violence to make it feel a little more conventional which is a real shame.
Overall, Unfriended is a genuinely scary, if slightly too brief horror film that manages to play on our fears of the unknown and what technology can really do if it gets into the wrong hands. If there was to be a sequel, and a look to the past tells me there may well be, let’s hope it’s more like The Purge: Anarchy than Piranha 3DD.
https://moviemetropolis.net/2015/05/03/deeply-unnerving-unfriended-review/
However, for every Sinister, there’s a One Missed Call. Bland, forgettable films litter the genre and we’re still waiting for a 90s-esque resurgence to kick-in. Here, Universal Pictures starts its summer movie campaign with Unfriended, but will it have you watching through your fingers?
Unfriended takes place in real-time on the laptop of a high-school student named Blaire (Shelley Hennig). Blaire, along with her boyfriend (Moses Jacob Storm) and a group of other conventional American teenagers gather together on Skype to have a chat.
However, a sinister account belonging to their deceased friend appears to join in the conversation on the anniversary of her suicide. The ensuing horror not only tests the limits of their friendship, but also their strength as human beings.
Levan Gabriadze directs the film brilliantly and in only using social media and webcam chat services, manages to create a horror movie that is genuinely unique and also impossible to predict, playing on our continuous use of modern technology as a plot device.
The result of this static camera work and point of view shooting is a hideously claustrophobic atmosphere that makes you feel like you’re also a part of the group’s terror – though take your glasses along if you have trouble reading from afar like I do.
Casting reasonably unknown actors in the roles was also a master stroke by the production team. In doing so, they have created a film that feels much more real, and in turn a lot more scary, with the characters coming across as just normal kids caught up in something truly awful.
Of course, the lack of feature film experience is evident in the whole of the cast. Some of the acting is decidedly dodgy and
to fully immerse yourself in what’s going on requires a slight suspension of disbelief in these sequences.
What Unfriended does have in its favour however is a plot featuring different tones. As it begins, it appears to be a typical teen-slasher movie like Scream or I Know What You Did Last Summer – but the clever editing and story that picks up pace from around 20 minutes in throws you off the scent of what is really at work here.
Unfortunately, this intriguing premise isn’t explored to its full extent and with a length just shy of 85 minutes there just isn’t enough time to flesh out the characters.
Much like 2013’s The Purge, Unfriended has a story that’s different to every other mass-market horror flick out there, but it feels like the creators chickened out a little before the end and hastily added in unnecessary violence to make it feel a little more conventional which is a real shame.
Overall, Unfriended is a genuinely scary, if slightly too brief horror film that manages to play on our fears of the unknown and what technology can really do if it gets into the wrong hands. If there was to be a sequel, and a look to the past tells me there may well be, let’s hope it’s more like The Purge: Anarchy than Piranha 3DD.
https://moviemetropolis.net/2015/05/03/deeply-unnerving-unfriended-review/

Emma @ The Movies (1786 KP) rated Fast & Furious 9 (2021) in Movies
Jul 11, 2021
I might not be obsessed with this series but I can't argue with its ridiculous action. I had a catch up on the others as it had been a while, though I discovered I watched them in the wrong order... never mind! Here's a bit of a rundown.
The Fast and the Furious - good
2 Fast 2 Furious - meh
The Fast and the Furious: Tokyo Drift - too peoply, not enough cars
Fast & Furious - good
Fast Five - my favourite
Fast & Furious 6 - good
Furious 7 - good
The Fate of the Furious - good
F9...
Who really needs an extended synopsis on this one? Cars, family, Corona, space the final frontier. And does it even need any comments on the plot? At this point it's very much random bits of chaos and ridiculous things with cars. Quite honestly, that's the reason I enjoy the films more now they lean into it. Although this one may have become a little too self-aware... in an amusing way.
It wasn't until I did the rewatch that I noticed how much they ignore the concept of genetics when it comes to adding family members. Here we have John Cena playing Jakob, Dom and Mia's brother. It's not the most unbelievable thing in the movie, but it's well up there. Cena has grown on me as an actor, I enjoyed him in The Marine, Bumblebee, and his comedy stylings in Blockers... but we don't talk about Playing With Fire... we never talk about Playing With Fire. He can do funny and he can do serious, but I'm not convinced he was the best choice to combine the two here. His performance was okay, but his style didn't really fit with any of the others. I don't know who I might have put in this role instead, but I think they could have gone with recognisable but not quite as high profile/
As for the other cast members, well, same sh*t different day as they say! Gibson and Ludacris have the same fun dynamic and bring their comedic element to the proceedings. Vin Diesel says the requisite amount of "family" throughout the films, and everyone else does their thing.
Doing the rewatch made me surprisingly emotional when they did the Paul Walker send-off, and there was a nice out to keep the legacy intact. And while it's nice that they keep him in the films, maybe it should just be something that's accepted and not talked about. There's a moment in the film where they say Dom's son is with Brian, and my first thought was horror because I forgot Brian is alive in the franchise, and the look on Dom's face didn't help in that moment either.
F9 has some even whackier action, and it is entirely satisfying to watch. Though unsurprisingly it doesn't take them long to defy the laws of physics... spectacular destruction nevertheless. We know we're in for a tenth instalment, we can only hope for a musical or LEGO version... that last one would be my approved choice.
(I have so many spoiler comments t make about this, but I don't want to ruin the fun of discovering them all for yourself.)
Originally posted on: https://emmaatthemovies.blogspot.com/2021/07/f9-fast-saga-movie-review.html
The Fast and the Furious - good
2 Fast 2 Furious - meh
The Fast and the Furious: Tokyo Drift - too peoply, not enough cars
Fast & Furious - good
Fast Five - my favourite
Fast & Furious 6 - good
Furious 7 - good
The Fate of the Furious - good
F9...
Who really needs an extended synopsis on this one? Cars, family, Corona, space the final frontier. And does it even need any comments on the plot? At this point it's very much random bits of chaos and ridiculous things with cars. Quite honestly, that's the reason I enjoy the films more now they lean into it. Although this one may have become a little too self-aware... in an amusing way.
It wasn't until I did the rewatch that I noticed how much they ignore the concept of genetics when it comes to adding family members. Here we have John Cena playing Jakob, Dom and Mia's brother. It's not the most unbelievable thing in the movie, but it's well up there. Cena has grown on me as an actor, I enjoyed him in The Marine, Bumblebee, and his comedy stylings in Blockers... but we don't talk about Playing With Fire... we never talk about Playing With Fire. He can do funny and he can do serious, but I'm not convinced he was the best choice to combine the two here. His performance was okay, but his style didn't really fit with any of the others. I don't know who I might have put in this role instead, but I think they could have gone with recognisable but not quite as high profile/
As for the other cast members, well, same sh*t different day as they say! Gibson and Ludacris have the same fun dynamic and bring their comedic element to the proceedings. Vin Diesel says the requisite amount of "family" throughout the films, and everyone else does their thing.
Doing the rewatch made me surprisingly emotional when they did the Paul Walker send-off, and there was a nice out to keep the legacy intact. And while it's nice that they keep him in the films, maybe it should just be something that's accepted and not talked about. There's a moment in the film where they say Dom's son is with Brian, and my first thought was horror because I forgot Brian is alive in the franchise, and the look on Dom's face didn't help in that moment either.
F9 has some even whackier action, and it is entirely satisfying to watch. Though unsurprisingly it doesn't take them long to defy the laws of physics... spectacular destruction nevertheless. We know we're in for a tenth instalment, we can only hope for a musical or LEGO version... that last one would be my approved choice.
(I have so many spoiler comments t make about this, but I don't want to ruin the fun of discovering them all for yourself.)
Originally posted on: https://emmaatthemovies.blogspot.com/2021/07/f9-fast-saga-movie-review.html
Character development (2 more)
Background
Story and plot = top notch
Amazing and will leave you on the edge of your seat!
As many of you know, I've struggled at getting into audio books but I think I've finally started to come around to the idea of them. I was given two free months of Scribd to try out and this is the second audio book that I've listened too.
At first, I wasn't too big of a fan of the narrator. She just sounded like she didn't give any care in the world and to be honest, her voice was very high pitched and rather annoying. Well, once we got into a little bit deeper into the story, the narrator actually grew on me. Don't judge a book by it's cover, I know I know. I'm rather bad at that haha.
“You have to learn to look at the whole of something, not just the parts.”
One thing that I rather liked about Warcross was that it delved into depression and loss a tad bit. Authors that can work that angle along with including a mass amount of diversity into their stories really are amazing human beings.
I absolutely love reading YA that includes diversity such as different ethnicity and LGBTQ+. Warcross has it both, and even has the main character, Emika, as a POC. This really brought the novel together and created this colorful novel that left me on the edge of my seat.
“It is hard to describe loss to someone who has never experienced it, impossible to explain all the ways it changes you. But for those who have, not a single word is needed.”
Warcross begins by following Emika in her journey of catching someone who has been illegally gambling within the game Warcross. She works as a bounty hunter and is rather good at her job. But, the main problem that she has is there are so many bounty hunters out there, so jobs are not quite an easy thing to get. This doesn't help Emika's debt problem at all. She's on the verge of losing her apartment and being put on the side of the street.
Opening ceremony night comes for the Warcross championships and Emika accidentally hacks into it. The creator of Warcross, Hideo Tanaka, ends up contacting her and hiring Emika as a bounty hunter to catch Zero. But what Emika doesn't realize is that she will be joining the championship as well to act as a spy. She is thrown in and immediately picked as a wildcard. But the journey she's about to take isn't what it's all put out to be.
Danger lurks behind every corner and people are not who they truly say they are. For Emika's in a life and death battle that could drastically change the future.
“Everyone has a different way of escaping the dark stillness of their mind.”
Characters:
Emika Chen - bounty hunter, hacker, the main character who has rainbow dyed hair and is an absolute rockin' badass.
Hideo Tanaka - billionaire creator of Warcross and eventually a love interest to Emika
Sasuke Tanaka - brother to Hideo, he was kidnapped at a young age and nobody knows if he's even alive.
Zero - the antagonist, or so we thought. Emika is trying to catch him.
Hammie, Roshan, DJ Ren, & Asher - members of the Phoenix Riders
Reasons why I rated it 5 stars:
1. The plot was top notch, absolutely amazing, and one of the best I've seen in awhile!
2. I will be rereading this once I get my hands on a physical copy. I may even re-listen to the audio book. It was just that good!
3. There is so much character and story development within the story and Marie Lu is a breath of fresh air. Not only did she include development, but there was background and representation!
4. Grammar and spelling isn't being counted against because I have no idea. It sounded good, but the narrator could have fixed stuff. Like I literally have no idea what the writing is like since I listened to Warcross on audio book.
5. The overall story left me wanting more of Warcross, more of Emika, more of what's in store for Emika. I just NEED MORE!
"Everything's science fiction until someone makes it science fact.”
At first, I wasn't too big of a fan of the narrator. She just sounded like she didn't give any care in the world and to be honest, her voice was very high pitched and rather annoying. Well, once we got into a little bit deeper into the story, the narrator actually grew on me. Don't judge a book by it's cover, I know I know. I'm rather bad at that haha.
“You have to learn to look at the whole of something, not just the parts.”
One thing that I rather liked about Warcross was that it delved into depression and loss a tad bit. Authors that can work that angle along with including a mass amount of diversity into their stories really are amazing human beings.
I absolutely love reading YA that includes diversity such as different ethnicity and LGBTQ+. Warcross has it both, and even has the main character, Emika, as a POC. This really brought the novel together and created this colorful novel that left me on the edge of my seat.
“It is hard to describe loss to someone who has never experienced it, impossible to explain all the ways it changes you. But for those who have, not a single word is needed.”
Warcross begins by following Emika in her journey of catching someone who has been illegally gambling within the game Warcross. She works as a bounty hunter and is rather good at her job. But, the main problem that she has is there are so many bounty hunters out there, so jobs are not quite an easy thing to get. This doesn't help Emika's debt problem at all. She's on the verge of losing her apartment and being put on the side of the street.
Opening ceremony night comes for the Warcross championships and Emika accidentally hacks into it. The creator of Warcross, Hideo Tanaka, ends up contacting her and hiring Emika as a bounty hunter to catch Zero. But what Emika doesn't realize is that she will be joining the championship as well to act as a spy. She is thrown in and immediately picked as a wildcard. But the journey she's about to take isn't what it's all put out to be.
Danger lurks behind every corner and people are not who they truly say they are. For Emika's in a life and death battle that could drastically change the future.
“Everyone has a different way of escaping the dark stillness of their mind.”
Characters:
Emika Chen - bounty hunter, hacker, the main character who has rainbow dyed hair and is an absolute rockin' badass.
Hideo Tanaka - billionaire creator of Warcross and eventually a love interest to Emika
Sasuke Tanaka - brother to Hideo, he was kidnapped at a young age and nobody knows if he's even alive.
Zero - the antagonist, or so we thought. Emika is trying to catch him.
Hammie, Roshan, DJ Ren, & Asher - members of the Phoenix Riders
Reasons why I rated it 5 stars:
1. The plot was top notch, absolutely amazing, and one of the best I've seen in awhile!
2. I will be rereading this once I get my hands on a physical copy. I may even re-listen to the audio book. It was just that good!
3. There is so much character and story development within the story and Marie Lu is a breath of fresh air. Not only did she include development, but there was background and representation!
4. Grammar and spelling isn't being counted against because I have no idea. It sounded good, but the narrator could have fixed stuff. Like I literally have no idea what the writing is like since I listened to Warcross on audio book.
5. The overall story left me wanting more of Warcross, more of Emika, more of what's in store for Emika. I just NEED MORE!
"Everything's science fiction until someone makes it science fact.”

Lucy Buglass (45 KP) rated A Star Is Born (2018) in Movies
Jun 20, 2019
A haunting look at fame, love and addiction
As a fan of both Lady Gaga and Bradley Cooper, I was intrigued when a new remake of A Star Is Born was announced. Despite not having seen either of its predecessors, I vaguely knew what the story was about and was interested by the chosen pairing, especially since this is Cooper’s directorial debut. I went into this film with an open heart and mind.
Whilst I rate both of their performances highly, it was Gaga who really stood out to me. Despite the fact she’s a very famous, very well-respected artist in real life, when I watched the film, I saw her character, Ally, and not Lady Gaga. She truly brought Ally to life on-screen, showing us the highs and lows of a former ‘average girl’ turned superstar. She was absolutely fantastic. I could really feel everything Ally was feeling, from elation to pain. I adored her performance and it kept me hooked throughout. Unsurprisingly, her vocals were stunning too, and listening to her performances on the big screen was a real treat. She is so utterly talented and has proven she can go far beyond her singing career, and into new territories.
A Star Is Born features some great cameos too; mainly RuPaul’s Drag Race stars Willam Belli and Shangela. It was really cool to see them in a feature film, and I loved what they brought to the story. Their relationship with Ally, especially, was really lovely and highlights the inclusivity most of us strive to achieve in modern society. Their characters meant a lot to me.
In terms of Cooper’s portrayal of Jackson, he was also very convincing as an aging star battling addiction. What I loved most about his character was the sheer complexity of it, and how you didn’t know whether to feel sorry for him or berate him. The opinion of Jackson is left entirely up to the viewer, and I really respected that about the film. It has opened a lot of debates about his character’s behaviour, and it’s wonderful when a film causes audiences to do that. He is clearly very troubled but that doesn’t always excuse some of his appalling behaviour, which is presented to us in a very raw and honest way. Because of this, the film is not an easy watch, but I believe it’s an important one all the same. It was also wonderful to hear him sing, as he has a stunning voice that complements Gaga’s throughout. Together, they’ve really made something special. I’ve been listening to the soundtrack a lot since seeing the film.
I also loved the contrast in visual style throughout A Star Is Born. The choice of set design, lighting and colours perfectly reflect what the characters are feeling in that moment in time. We go from glamorous performances on stage, to grittier, intense territories. I was certainly impressed by Cooper’s first film and look forward to seeing where his journey towards directing will take him next. He’s put so much work into this and it really has paid off, giving us an emotional, heartfelt and honest story. If you’re wondering if I cried at any point, the answer is yes. That final song though…
A Star Is Born gives us an honest look into the darker side of fame, the highs and lows, what goes on behind the scenes, all of it. Whilst most of us aren’t ignorant about the fact these issues go on, this film really presents them to us in a brilliant way. The songs themselves are a huge part of this, telling their own stories and adding to the characters’ mindset. The lyrics are fantastic, and bring so much to the film. Listen closely and it’ll be easy to see why. I would definitely recommend it even if you’re not usually a lover of musical film, based on the story alone. It’s a rollercoaster of emotions from start to finish.
https://lucygoestohollywood.com/2018/10/14/a-haunting-look-at-fame-love-and-addiction-my-thoughts-on-a-star-is-born/
Whilst I rate both of their performances highly, it was Gaga who really stood out to me. Despite the fact she’s a very famous, very well-respected artist in real life, when I watched the film, I saw her character, Ally, and not Lady Gaga. She truly brought Ally to life on-screen, showing us the highs and lows of a former ‘average girl’ turned superstar. She was absolutely fantastic. I could really feel everything Ally was feeling, from elation to pain. I adored her performance and it kept me hooked throughout. Unsurprisingly, her vocals were stunning too, and listening to her performances on the big screen was a real treat. She is so utterly talented and has proven she can go far beyond her singing career, and into new territories.
A Star Is Born features some great cameos too; mainly RuPaul’s Drag Race stars Willam Belli and Shangela. It was really cool to see them in a feature film, and I loved what they brought to the story. Their relationship with Ally, especially, was really lovely and highlights the inclusivity most of us strive to achieve in modern society. Their characters meant a lot to me.
In terms of Cooper’s portrayal of Jackson, he was also very convincing as an aging star battling addiction. What I loved most about his character was the sheer complexity of it, and how you didn’t know whether to feel sorry for him or berate him. The opinion of Jackson is left entirely up to the viewer, and I really respected that about the film. It has opened a lot of debates about his character’s behaviour, and it’s wonderful when a film causes audiences to do that. He is clearly very troubled but that doesn’t always excuse some of his appalling behaviour, which is presented to us in a very raw and honest way. Because of this, the film is not an easy watch, but I believe it’s an important one all the same. It was also wonderful to hear him sing, as he has a stunning voice that complements Gaga’s throughout. Together, they’ve really made something special. I’ve been listening to the soundtrack a lot since seeing the film.
I also loved the contrast in visual style throughout A Star Is Born. The choice of set design, lighting and colours perfectly reflect what the characters are feeling in that moment in time. We go from glamorous performances on stage, to grittier, intense territories. I was certainly impressed by Cooper’s first film and look forward to seeing where his journey towards directing will take him next. He’s put so much work into this and it really has paid off, giving us an emotional, heartfelt and honest story. If you’re wondering if I cried at any point, the answer is yes. That final song though…
A Star Is Born gives us an honest look into the darker side of fame, the highs and lows, what goes on behind the scenes, all of it. Whilst most of us aren’t ignorant about the fact these issues go on, this film really presents them to us in a brilliant way. The songs themselves are a huge part of this, telling their own stories and adding to the characters’ mindset. The lyrics are fantastic, and bring so much to the film. Listen closely and it’ll be easy to see why. I would definitely recommend it even if you’re not usually a lover of musical film, based on the story alone. It’s a rollercoaster of emotions from start to finish.
https://lucygoestohollywood.com/2018/10/14/a-haunting-look-at-fame-love-and-addiction-my-thoughts-on-a-star-is-born/

Purple Phoenix Games (2266 KP) rated Dingo's Dreams in Tabletop Games
Mar 25, 2020
If you’re like us, you are always on the lookout for great deals on board games. Our FLGS has a Used Game Sale every year, and it is a saving grace for me (and my wallet). If I’m lucky, I’ll find an OOP game that’s been on my wishlist forever, or I’ll find a game that may be new to me even if it isn’t new to the market. And 2 years ago at that Used Game Sale is where I stumbled upon Dingo’s Dreams.
In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!
The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.
On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.
Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.
In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!
The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.
On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.
Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.

Daniel Boyd (1066 KP) rated Hardcore Henry (2016) in Movies
Oct 24, 2017 (Updated Oct 24, 2017)
An Original Thrill
The trailers for this movie had me intrigued from the get go, then the reviews were released and they just made me want to see this movie even more, so going in my hype level was pretty high and Hardcore Henry still managed to exceed my expectations. I mean, its not going to win any Oscars, but if you are looking for a non stop over the top action thrill ride, then wade right in. There is no holds barred here, this is proper action done in a unique way. The method of shooting isn’t perfect, it uses a great deal of shaky cam, so much so that it ends up obscuring some of the fast paced fight scenes and stunt choreography, which is a shame as the stunts are really spectacular and they only ramp up as the movie progresses. I loved Sharlto Copley in District 9, but he hasn’t wowed me since then, until I saw his performance in this movie. This performance really shows how diverse he is and there is a certain musical number involving him that is definitely one of the highlights of the movie, but I won’t spoil it here. In fact I can’t really say anything about his character without spoiling him other than his name is Jimmy and he is awesome.
The villain in this movie is ripped straight out of a cheesy video game, but he is kind of so bad that he’s good. He looks like the Targaryan brother from Game Of Thrones, he sounds like someone doing a bad John Malkovich impression and he has telekinesis powers to boot. His powers are never explained, but he is basically a jedi without a lightsabre from an 80’s electronic music video. Actually, comparing this movie to a video game is probably the most accurate way to describe it. Think a modern sci fi game that plays like classic Doom and you aren’t far off, which in my opinion is one of the most epic concepts ever conceived. However the concept is only the starting blocks of a project like this one, the execution has to be great as well to stop the movie from only ever being remembered as a throwaway neat idea. Thankfully the execution is effective here both figuratively and literally. This is one of they movies where you feel like a kid again while you watch it and it is glorious to experience from start to finish. The special effects are actually pretty good for what is presumably a pretty low budget film, over the top and fantastically ridiculous, but they add to the madness of the piece and they are a feast for the eyes. The soundtrack is pretty spot on too, it perfectly melds with the insane, fast paced, badass tone that the filmmakers were aiming for and helps to keep that high octane feel going for the duration of the flick.
Hardcore Henry is not a perfect movie by any stretch, but for what it is it delivers in a big way. It is highly entertaining and whether you enjoy this style of movie or not, it is hard to take your eyes off of the screen for the hour and a half that it is on for, this movie is going to grip you and take you for a high stakes mental ride whether you like it or not. If you are into over the top action and ridiculous stunts and set pieces, then I could not recommend this movie more.
The villain in this movie is ripped straight out of a cheesy video game, but he is kind of so bad that he’s good. He looks like the Targaryan brother from Game Of Thrones, he sounds like someone doing a bad John Malkovich impression and he has telekinesis powers to boot. His powers are never explained, but he is basically a jedi without a lightsabre from an 80’s electronic music video. Actually, comparing this movie to a video game is probably the most accurate way to describe it. Think a modern sci fi game that plays like classic Doom and you aren’t far off, which in my opinion is one of the most epic concepts ever conceived. However the concept is only the starting blocks of a project like this one, the execution has to be great as well to stop the movie from only ever being remembered as a throwaway neat idea. Thankfully the execution is effective here both figuratively and literally. This is one of they movies where you feel like a kid again while you watch it and it is glorious to experience from start to finish. The special effects are actually pretty good for what is presumably a pretty low budget film, over the top and fantastically ridiculous, but they add to the madness of the piece and they are a feast for the eyes. The soundtrack is pretty spot on too, it perfectly melds with the insane, fast paced, badass tone that the filmmakers were aiming for and helps to keep that high octane feel going for the duration of the flick.
Hardcore Henry is not a perfect movie by any stretch, but for what it is it delivers in a big way. It is highly entertaining and whether you enjoy this style of movie or not, it is hard to take your eyes off of the screen for the hour and a half that it is on for, this movie is going to grip you and take you for a high stakes mental ride whether you like it or not. If you are into over the top action and ridiculous stunts and set pieces, then I could not recommend this movie more.

Kristy H (1252 KP) rated Nine Perfect Strangers in Books
Mar 18, 2019
Funny & heart-wrenching, but marred by an unbelievable plot!
Nine disparate strangers are gathering at Tranquillum House, a gated health resort. Each is seeking a form of peace and change: through meditation, losing weight, counseling, and more. For Frances Welty, a famous romance novelist, she needs a way to start over. Her back is in intense pain, and she's hurting from both a romantic misstep and a harsh review of her work. But once at Tranquillum House, Frances isn't exactly sure what to think. The owner, Masha, is both dynamic and odd. What exactly does she have in store for Frances and her fellow resort-goers?
Well, this was an interesting one, to say the least, and not really what I was expecting! So, at first, it drew me in immediately, with a quick introduction to Masha and her associate Yao, in the past, and then fast forwarding to Tranquillum House. You then meet all the various "strangers" at the resort. It's a pretty easy read; each character has their own unique voice, though it did take me some time to sort them all out and keep track of some of them.
However, once they are at the House, things sort of slow down (which you'll find especially ironic, as the book is filled with little insider jokes about books and writing, including a particularly apropos mention of pace from Frances). Everyone is there, they have to take a vow of silence (umm, ok?), they can't read (what?! I'd be out of there!), and you're wondering what on earth is happening as your characters just sort of sit around and ponder to themselves. Oh, but don't worry, dear Reader, it's going to get much weirder.
Because the thing with this book is that so many of the characters are great--I really liked Frances, for instance, and Zoe, and Tony, and well--a lot of them--but the plot they are dropped into becomes almost too preposterous. It felt as if Moriarty was trying to see how crazy she was allowed to go, but no one was brave enough to stop her, so she just kept going. It was odd, and hard to believe, and I just couldn't rationalize that everything that went on would really occur, could really occur, etc.
And, as I said, it's a shame, because so much of the book is funny, with these great characters, and some of it is gut-wrenching, and so well-done. There's a family whose son has committed suicide, and oh my goodness; their passages are just devastating. It's been nearly 15 years since I lost my loved one to suicide, and yet these parts of the story were so real and so well-done, they were almost too hard to read: they hit me right in the gut.
Also, as mentioned, Moriarty fits in a lot of fun little asides about reading and writing books--some about romances, due to Frances' occupation, but some just writing in general, and it's very meta and very cool. Big portions of the book are really humorous, real, and fun. So it's sad that I wasn't really sure of the overall point of the book and its insane plot.
The end of the book picks up too, which complicates my rating even more. Let's recap, shall we: oft funny and heart-wrenching story with realistic characters marred by an unbelievable plot that carries over for most of the book. What to do, what to do? It's quite a book, that's for sure!
Well, this was an interesting one, to say the least, and not really what I was expecting! So, at first, it drew me in immediately, with a quick introduction to Masha and her associate Yao, in the past, and then fast forwarding to Tranquillum House. You then meet all the various "strangers" at the resort. It's a pretty easy read; each character has their own unique voice, though it did take me some time to sort them all out and keep track of some of them.
However, once they are at the House, things sort of slow down (which you'll find especially ironic, as the book is filled with little insider jokes about books and writing, including a particularly apropos mention of pace from Frances). Everyone is there, they have to take a vow of silence (umm, ok?), they can't read (what?! I'd be out of there!), and you're wondering what on earth is happening as your characters just sort of sit around and ponder to themselves. Oh, but don't worry, dear Reader, it's going to get much weirder.
Because the thing with this book is that so many of the characters are great--I really liked Frances, for instance, and Zoe, and Tony, and well--a lot of them--but the plot they are dropped into becomes almost too preposterous. It felt as if Moriarty was trying to see how crazy she was allowed to go, but no one was brave enough to stop her, so she just kept going. It was odd, and hard to believe, and I just couldn't rationalize that everything that went on would really occur, could really occur, etc.
And, as I said, it's a shame, because so much of the book is funny, with these great characters, and some of it is gut-wrenching, and so well-done. There's a family whose son has committed suicide, and oh my goodness; their passages are just devastating. It's been nearly 15 years since I lost my loved one to suicide, and yet these parts of the story were so real and so well-done, they were almost too hard to read: they hit me right in the gut.
Also, as mentioned, Moriarty fits in a lot of fun little asides about reading and writing books--some about romances, due to Frances' occupation, but some just writing in general, and it's very meta and very cool. Big portions of the book are really humorous, real, and fun. So it's sad that I wasn't really sure of the overall point of the book and its insane plot.
The end of the book picks up too, which complicates my rating even more. Let's recap, shall we: oft funny and heart-wrenching story with realistic characters marred by an unbelievable plot that carries over for most of the book. What to do, what to do? It's quite a book, that's for sure!

JT (287 KP) rated Chernobyl Diaries (2012) in Movies
Mar 10, 2020
The problem with the horror genre these days is its becoming far too predictable, you almost spend the majority of the film second guessing the writers as to what is going to happen next. This is exactly what happened to me when I watched Chernobyl Diaries.
The premise in itself sounded good, a group of tourists/friends travelling the globe decide upon a little bit of extreme tourism and take a venture out to the site of the Chernobyl disaster.
Finding a picnic spot wasn’t going to be a problem
In particular they head to the city of Pripyat which has become a desolate ghost town since its inhabitants had to drop everything and leave in a hurry, something about a nuclear disaster.
The location provides an eerie setting, empty desolate buildings are submerged by overgrown trees giving off a sinister mood. The group, after getting refused entry by the guards take a back road inside, and spend time wandering about. When the van they are travelling in fails to start they have to spend the night and try to locate a way back out.
Oren Peli wrote the screenplay, but still seems to be living off the success of his debut chiller Paranormal Activity as he reuses the same horror clichés that we have seen too often in the past. Children wandering about aimlessly and shadows in the dark are all present in this, as well as a group of humanoids who give off a similar feel to that in The Descent.
That isn’t too say the film doesn’t have its good points (although rare), and there are some brief moments of tension. But the resulting final act in which the remainder of the party run haplessly about being chased by some unwelcome guests is poor. Slamming doors here, screaming there does little to satisfy the imagination.
The ending falls flat but you could see it coming, if only more had been done to elaborate on the back story it might have given the overall plot a bit more credibility. This was Bradley Parker’s debut directorial role after cutting his teeth in visual effects through-out his career.
While he might have done a credible job with some aspects of this film visually, once again he becomes another director in a long line who fail to deliver on tension and suspense.
The premise in itself sounded good, a group of tourists/friends travelling the globe decide upon a little bit of extreme tourism and take a venture out to the site of the Chernobyl disaster.
Finding a picnic spot wasn’t going to be a problem
In particular they head to the city of Pripyat which has become a desolate ghost town since its inhabitants had to drop everything and leave in a hurry, something about a nuclear disaster.
The location provides an eerie setting, empty desolate buildings are submerged by overgrown trees giving off a sinister mood. The group, after getting refused entry by the guards take a back road inside, and spend time wandering about. When the van they are travelling in fails to start they have to spend the night and try to locate a way back out.
Oren Peli wrote the screenplay, but still seems to be living off the success of his debut chiller Paranormal Activity as he reuses the same horror clichés that we have seen too often in the past. Children wandering about aimlessly and shadows in the dark are all present in this, as well as a group of humanoids who give off a similar feel to that in The Descent.
That isn’t too say the film doesn’t have its good points (although rare), and there are some brief moments of tension. But the resulting final act in which the remainder of the party run haplessly about being chased by some unwelcome guests is poor. Slamming doors here, screaming there does little to satisfy the imagination.
The ending falls flat but you could see it coming, if only more had been done to elaborate on the back story it might have given the overall plot a bit more credibility. This was Bradley Parker’s debut directorial role after cutting his teeth in visual effects through-out his career.
While he might have done a credible job with some aspects of this film visually, once again he becomes another director in a long line who fail to deliver on tension and suspense.