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Castles of Mad King Ludwig
Castles of Mad King Ludwig
2018 | Economic, Puzzle
“Well why CAN’T I just have a long hallway between my garden and my porch? How else am I going to get to the stairwell?” – Nobody ever.

Castles of Mad King Ludwig is a game of castle construction in the most ridiculous fashion. Oh, there ARE rules, mind you, but what results can be a ludicrous display of asinine architectural planning but also hilarity at what monstrosity you have assembled.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Also there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Ok, stop ranting about how stupid your castles always look at game’s end. In this game you are building a castle for an eccentric (and mad) king to appease his skewed vision of stylish housing. Setup is somewhat lengthy, so I will not detail all the steps here. Determine the starting player and give them the castleeple (grr) to denote them as the first Master Builder. As Master Builder, you will draw room tile cards that dictate from which size pile you will draw room tiles. The Master Builder will then assign each room tile a cost and place the tile next to the cost for all to see. Each player will then choose a room tile to add to their castle and pay the Master Builder the cost (or choose a corridor). The Master Builder will then choose their room tile and pay the bank the cost. For every room tile that did not get chosen a coin will be placed on it as consolation for whomever purchases it in the future.

Once you have placed your room tile you score the points printed on the room, add or subtract any bonus points for placing near other specific rooms, and check for room completion. If you have connected all entryways from a room to different rooms or corridors you may receive the benefits of room completion printed on a separate completion bonus tile. These bonuses could range from re-scoring the room, drawing extra bonus cards, or even receiving room tiles for free.

Game play continues this way until the room tile cards run out. Players take note of their position on the scoring tableau and count up any bonus cards they have completed as well as placement in the face-up public goals. Score any bonus points for leftover money and allow the winner to gloat and show off their preposterous castle… thing.

Components. There are quite a lot of components for this game. You are definitely getting your money’s worth here. The cards are of good quality. The room tiles, bonus tokens, scoring tableau, coins, and main organization board are thinner stock cardboard, but they have held up really well for me. The castleeple and scoring discs are nice, and the rule book is concise and easy to read and comprehend. The artwork is nice, and the whole package it put together really well. Ok, so I honestly don’t remember what the insert looks like because I tossed it right away, but I’m sure it was fine too?

So I gave this one some crap at the top of the review for being mostly ridiculous. And it is. But, I also really really like this game. It allows me to contrive a strategy and tactics as I play, and I feel great about what I have done by the end of the game. I did not really care for Suburbia when I played it, and though this is not a copy, it is similar. Why do I like this one so much but not the other? I really do not know. The art is way better on Castles, but surely that can’t be enough to overpower the game play right? Is it the Master Builder feature? It is the different sized and shaped room tiles that allow me to make a monster on the table in front of me? Must be all of these things. As you can see, I am not alone in my enjoyment of the game as Purple Phoenix Games gives this one an absurd 15 / 18. Get this one for all your architect aficionado friends.
  
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Gareth von Kallenbach (977 KP) rated the PC version of Borderlands 3 in Video Games

Sep 25, 2019  
Borderlands 3
Borderlands 3
Action/Adventure
Gamers exchange the world over can rejoice as the long-awaited new chapter in the Borderlands saga has arrived with Borderlands 3. The game takes place after the events of Borderlands 2 and the Telltale series of games which cast players as one of four new Vault Hunters who seek to find one of the Great Vaults which have been the main objective of the prior games in the series.
The four new characters break down as follows…
Amara the Siren, FL4K the Tracker, Moze the Gunner and Zane the Operative.

Characters have unique abilities which can be adjusted as the game unfolds as players will gain skill points to allocate to various abilities as they level up throughout the game. Each character has a special ability that is deployable after a certain amount of time and really can turn the tide of battle. Moze for example can deploy a mechanized unit known as an “Iron Bear” which is capable of unleashing a devastating arsenal of bullets, rockets, flames, and increased protection which makes it ideal when taking on some of the bosses in the game.
One of the new features in the game aside from being able to have better ability to mantel or destroy cover objects is a greater range of destructible containers which helps turn the tide against the relentless and overwhelming numbers that players can face.

Well I played a significant chunk of the game on my own; the game does allow up to four players to play with one another and this came in very handy during a couple of battles Where I simply did not have enough firepower to complete it on my own.
There were some frustrations with the matchmaking system which did not allow me to select games to join and I was basically dropped in blind to games near my character level. This caused me to have to repeat a mission multiple times and then endure having to re-do the mission I needed help with three times due to various glitches and crashes.

Further complicating matters was that in joining a game blind, that now became the jumping off point for continuing my game. It took a little bit of searching to find one roughly where I had left off; so I could continue on.
The key for me turned out to be asking for assistance from players on my friends list as well is those who were listed on my recent contact sessions.
The game tasks players to go up against Twins who have started a Cult as they attempt to unlock the Great Vault and use the power to control the galaxy and kill all those who oppose them.

As anybody who is played any games in the series knows; there are all manner of enemies and creatures for players to battle as well as vehicles and NPC characters to help out and move the story along.

This time out players have a spaceship called Sanctuary which allows players to venture away from Pandora and experience several other planets in the Borderlands Universe. Each planet has its own unique look and bio system ranging from a Louisiana style swamp location to high-tech cities as an example.

The graphics in the game are absolutely stunning in the amount of detail is simply breathtaking to behold. The level of detail in something as simple as a mansion is worthy of just walking around having a look were it not for the numerous things trying to take you out. The game has incredible amounts of loot that players can accumulate which can be used for various upgrades. 2K and Gearbox promote that there are over 1 billion weapons available in the game which leads to some really difficult choices as to which ones players keep, discard, or placed into storage.

While one may offer a bigger punch; it may be slow to reload, have limited ammunition, and increased accuracy. There is definitely a lot of experimentation that goes on and the same is true for the skills tree which even after completing the game is still fairly open which will entice me to go back and complete side quests while I wait for the DLC and maximizes the potential of my character.

The game is exceptionally long which is not a bad thing save for a couple of times when I thought the game was wrapping up only to be signed more back-and-forth or other missions to advance the story. This is not a bad thing as the universe is incredibly immersive but I found myself eager to see what the outcome of the story was rather than what seem like a series of missions designed to extend gameplay.
That being said; Borderlands 3 was hands-down the best gaming experience I have had this year and is an early contender for game of the year award despite the glitches and matchmaking frustrations that hampered some of my enjoyment of the game.

Start to finish I was absolutely captivated by the game and I’m eager to go back in and experience more of this incredible universe as I look forward to the free and paid updates that are coming soon which will hopefully keep me satisfied until the next chapter in the series is released which hopefully will not be as long a wait.
4.5 stars out
  
She Was The Quiet One
She Was The Quiet One
Michele Campbell | 2018 | Fiction & Poetry, Mystery, Thriller
7
7.6 (5 Ratings)
Book Rating
Interesting read if a bit predictable
After the death of their mother, twins Rose and Bel Enright wind up at Odell Academy in New Hampshire. They are sent by their wealthy grandmother, who has no idea what to do with the teenagers now foisted upon her. Rose is the good twin--good grades, good friends, good behavior. Bel, on the other hand, is known for going a bit wild. But it was Bel their mother favored--much to Rose's consternation. Floundering after the loss of their mother, Bel winds up with the wrong crowd at school and then turns on Rose when she calls her out on it. Meanwhile, Heath and Sarah Donovan have been brought in to clean up Moreland Hall, the dormitory where the twins are staying. It has developed a reputation for trouble. It's a daunting task, especially since so many of the girls come from storied, rich Odell families. Both Sarah and Heath are Moreland alums--they met at the school--and not all of their memories are pleasant. As for Heath, his dreams extend far beyond teaching high school English. But something in his past holds him back; he's hoping to parlay their time at Moreland into something more. But soon things at Moreland--and Odell--are out of control, with the Enright twins and the Donovans right in the middle of all the trouble.

From the beginning of the novel, we immediately know that an Enright sister is dead, but not which one. The narration from Bel, Rose, and Sarah is interspersed with snippets from police interviews, as we try to piece together exactly what happened to lead to murder. This was perhaps my favorite part of the story--trying to figure out who had been killed--and why the other sister is the prime suspect. The format of the novel is very well-done and extremely compelling.

In the beginning, some of the dialogue seemed stilted: I couldn't imagine the sisters really talking to each other in particular ways, for instance. Rose and Bel's instant fighting seemed rash, and it was hard to take. In fact, the entire boarding school drama seemed a little too much, at times. I understand the fact that girls can quickly turn on each other--especially when they all live together--but the twins threatening to kill each other over a sweater? It was tough and it was a lot of drama, so fast, so often. Rose was incredibly prissy and tough to like for a lot of the novel. And then poor Sarah, who was such a doormat, with an incredible lack of judgement--she was a hard character to find sympathy for as well.

The novel also seemed to march toward a fairly inevitable conclusion. I kept waiting for a big twist or surprise to throw me off and while the epilogue offered a little bit of that, there really wasn't much. The book focuses more on the unraveling of the families than twists and turns, and that was a little disappointing for me. I like to be thrown off the trail a few times.

Still, I really enjoyed the format of this one: wondering and waiting to find out who was dead, along with the pieces from the interviews. I liked the boarding school setting and how it added to the story. While I didn't always enjoy all the characters, I really came to feel for for Bel Enright, and I did sympathize with Rose, as well. Even if things were fairly predictable, Campbell kept me reading and interested the entire time. 3+ stars.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
  
Frozen II (2019)
Frozen II (2019)
2019 | Adventure, Animation, Fantasy
Anna's character development (1 more)
Reindeer
Songs (1 more)
Olaf
Having arrived at the cinema on Saturday afternoon I was very glad I changed my plans to see this after work on Friday. The foyer was packed with children and it looked like a costume shop had a Disney special running. My 3D screening the day before had been a much more pleasant affair.

Arendelle is thriving and its people have never been happier, but Queen Elsa is feeling an emptiness that no amount of family and friends can seem to solve. When she starts to hear a song on the wind she knows she must follow its calling.

The song leads them to a place that Elsa and Anna have only ever heard about from their parents, a forest shrouded in impenetrable mist, a place that holds more questions as well as answers.

Firstly, 3D... big thumbs down. I certainly wouldn't be paying extra to see it, it's hardly ever worth it but it was the easiest way to have a screening that wasn't rammed with munchkins in cheap shiny costumes singing Let It Go.

There's always a certain amount of enjoyment to be had from a Disney film, I would say that automatically most are looking at 2.5/5 rating regardless... but coming out of Frozen II I was concerned that this one had dropped the ball.

The characters, our favourite things next to the songs... well mine at least, were hollow representations of what we saw in the first film. The peripheral characters were great so that thankfully helped everything move along well. Sadly Olaf thoroughly annoyed me with his existential crisis but while there were some heartfelt moments they didn't make up for that.

Out of the other main characters it was only Anna that had made any improvement from the original. (Sven of course is comedy gold, that's never in question.) She was stronger and more impressive, she seemed to have a lot more "role model" this time around. It also felt like there was a lot more Kristen Bell in her this time like she was allowed to have more input into Anna, she seems a lot funnier.

It is amazing just how much of an impact Disney songs can have, going in and out of the cinema at the moment you'll generally hear someone singing Let It Go or making some kind of pun, and here's where we come to my second major problem... the songs of Frozen II. There's not a single catchy tune. Much like Mary Poppins Returns I came out with original songs in my head and not the new ones. Possibly the worst thing of all is that they seemingly splice a boyband video for Kristoff right into the middle of the film. The only thing to take away from it is that reindeer are very talented.

Next, don't worry, this is the last one... probably. While the animation is the usual Disney quality there are a couple of moments (one of which is in the trailer) that when I saw them on the big screen looked terrible. Elsa fills the sky with ice crystals and they hand there and visually it's really not very good. For spoilery reasons I understand why they did it but it wasn't in keeping with the rest of the style enough to make it fit in.

The story itself was quite a nice one, it gives background context and opens up the Frozen universe for what I imagine will be a third film somewhere along the line. It covers the usual collection of things, betrayal, love, redemption, plenty of the usual Disney fodder.

Ultimately there's still a lot of good stuff in this and of course it's going to be entertaining. I don't think you could find a Disney film that wasn't, but for me the fact that Olaf and the songs were poor tarnished this one for me.

Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/frozen-ii-movie-review.html
  
The Lost Apothecary
The Lost Apothecary
Sarah Penner | 2021 | Fiction & Poetry
4
7.0 (2 Ratings)
Book Rating
Thanks to the publishers and NetGalley for the ARe-copy in exchange for this honest review. You can also read my review on my blog - https:roamingthroughbooks.wordpress.com

The Lost Apothecary by Sarah Penner is a novel which switches between the storylines of a female apothecary in the 1790s who sells poisons to women to kill men who have wronged them and the present day, in which Caroline happens upon a clue which leads her to investigate the apothecary’s story.

Well, the idea of an apothecary dispensing poison for women to use for murder was enticing to say the least. This book had the potential to weave a thought-provoking, adventurous tale, developing themes about womanhood, oppression and doing evil for good. Sadly, for me it did not quite meet the mark.

The narratives switch between three characters, Caroline, our present-day historian, Nella, the apothecary, and Eliza, a servant girl who becomes friends with Nella over the course of the book.

As I said, I was expecting this novel to grapple with challenging themes, which could have been very emotive and dark. Yet, it turned out to be just a bland bit of light fiction never dwelling on anything for too long, skimming over the surface of most of the characters, their motives and their reactions and lacking depth on any of the parallel-running plotlines.

It is surprising how a book surrounding multiple murders, historical medicine and herbalism and women trapped in marriages with infidels, letches and rapists could be quite so vanilla. It was a pleasant enough read, but lacked the substance I was hoping for.

I found Nella, the apothecary to be a bit of an enigma. We do learn about her back story and gain some insight into her motives for dispensing the poisons. However, for a woman who was resourceful enough to construct the whole clandestine operation we meet her in a weakened state and I grew frustrated with how she seemed to fall into an oblivious kind of dream-like manner becoming swept along by circumstance with no clear influence on the events or people around her.

Eliza, was a naïve girl who met Nella whilst running an errand for her mistress. It is not really clear why the friendship between Nella and Eliza develops, it seems to be more for the convenience of the plot than due to real concrete reasoning. However, an intimacy develops between them which has the potential to bring new colour to the characters. But yet again, Penner seems to skim the surface of going to any depths and I was left feeling robbed of any insight into the emotional and kindred aspects of their friendship.

Finally, Caroline’s story in the present day brought a different perspective to the themes of womanhood running through this book. She parallels the wronged women of the 18th century by escaping to London on a trip she was supposed to take with her husband to celebrate their tenth wedding anniversary, but was instead travelling alone having discovered her husband had been having an affair.

I initially enjoyed Caroline’s historical investigations as they took her to The British Library and researching documents and newspapers there. As an avid genealogist I appreciated the details Penner gives about the sources of Caroline’s research and the challenges of finding the truth from historical documents.

Yet, again her story became somewhat contrived. It seemed unlikely that she would make some of the discoveries she did and her investigation became constructed around coincidence and unrealistic serendipity. Even the parallel storylines surrounding her relationship and those from the apothecary’s timeline seemed somewhat silly and phoney.

For me, the conclusion of the book yet again did not fully reconcile itself and therefore left me unmoved and feeling somewhat apathetic about the ending and the novel as a whole.
  
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Moby recommended Suicide by Suicide in Music (curated)

 
Suicide by Suicide
Suicide by Suicide
1977 | Electronic, Experimental, Rock

"One of the first jobs I ever had was working as a caddy on a golf course, and I worked just long enough so I could buy Lodger by David Bowie. The second job I had was cutting lawns, and I remember it was one of those hot summer days, I was sweating and getting attacked by wasps, and I was just thinking 'This is all worthwhile, because when I'm done here I'm going to ride my bike and go and buy the cut out vinyl of Suicide'. Cut outs were like the discount version. To be honest with you, I don't really even remember why I was fixated on buying the first Suicide album. Part of it was the cover, and the guy who ran my local record store, his name was Johnny, he was this alcohol and drug-addicted crazy person, and you'd walk in and he'd be playing all these random records, from Nick Drake to the Grateful Dead to The Clash to Miles Davis, and one day he was playing Suicide. It sounded like nothing I'd ever heard before. I think I was about 14. It wasn't until many years later that I met anyone who liked Suicide. I don't know if you experienced this as well, but when I was growing up albums were these almost, not to sound too grad studenty, totemic things that you would take into your house. Nowadays if I hear a song and it doesn't immediately resonate with me I probably won't spend any time on it. Some of the early records that I bought, like Public Image's Second Edition or Suicide, I'd made the effort to bring these into my house. I only had nine or 10 albums in my possession, so if I didn't understand a record back then I would think it was my fault. I'd think that the people making the record were smarter and more sophisticated than I was, and the fact that I didn't understand it was indicative of my own shortcomings. It was the middle of the summer, and I didn't really have a lot of friends, I didn't have a lot going on. My mum would go to work in the day and I was pretty much left alone to read books and watch TV. I had a lot of free time to listen to records. I took the Suicide album home and it didn't make sense to me, but I spent day after day and week after week listening to it until I cracked the code and it started to make sense. The first song is 'Ghostrider', and I still remember that Saul on the road to Damascus moment when I was listening to it for the third or fourth time, and there's that recurring line ""America America is killing its youth"", and I'd never heard anyone say anything like that before. And to say it in such a throwaway, casual way, it wasn't delivered in a portentous way, it's a throwaway lyric in a song, and that was the moment that really resonated. At the same time I was taking guitar lessons, and my teacher loved very complicated well-produced modern jazz fusion and heavy metal with long guitar solos, and he'd force me to listen to Van Halen or Larry Carlton and then when I listened to Suicide I was first confused - am I allowed to like something that clearly my music teacher hates? And finally I admitted to myself I don't like these well-produced records, I like these strange sounds. I think it also really corrupted my musical DNA."

Source
  
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
2020 | Action, Adventure, Crime
Margot Robbie and her return to Harley Quinn (2 more)
Badass fight choreography
Some really cool action sequences
I wasn't a fan of the self narration the entire film. (2 more)
I also didn't like the Tarantino-ish way of chopping up the story and going back and forth the way they did.
I feel like every character in this movie was underutilized and could have been done better or had better character development.
Birds of a Feather Can't Stick Their Landing On This One
Contains spoilers, click to show
Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) is a 2020 action super hero film. Distributed by Warner Bros. Pictures, it is a follow-up to Suicide Squad (2016). The movie was directed by Cathy Yan and written by Christina Hodson, and it stars Margot Robbie, Mary Elizabeth Winstead, Jurnee Smollett-Bell, Rosie Perez, Chris Messina and Ewan McGregor.


Four years after the defeat of the Enchantress, the Joker throws Harley Quinn out on the Gotham City streets when they break up. The already extremely volatile and unhinged, Harley (Margot Robbie) finds herself all alone with a huge target on her back. Without the Joker in the picture, the city is turned upside down as criminals that have a beef with Harley hunt her down. Gotham's most narcissistic villain, Roman Sionis (Ewan McGregor), and his right-hand man, Victor Zsasz (Chris Messina), have Harley and a precious diamond in their sights. Now Harley, Huntress (Mary Elizabeth Winstead), Black Canary (Jurnee Smollett-Bell) and Detective Renee Montoya's (Rosie Perez) paths collide, and the unlikely foursome have no choice but to team up to take Roman down.


First off let me say that I love Margot Robbie as Harley Quinn. I've always been a big Harley fan since before she was mainstream cool and a big part of that would have to be the Batman Animated Series and how it portrayed her. I liked Margot Robbie's performance in Suicide Squad and thought she did an excellent job of bringing that character to "life". I didn't have high expectations for this movie going in and sometimes that can be a good thing because it leaves you more open to the film being better than you thought it was going to be. Right away I didn't like the whole, Harley narrating the movie in the beginning and kind of throughout the movie. I don't know if they were trying to go for a "funny" Deadpool breaking the "4th" wall type thing but for me it just kind of made the movie less fun. I also have to say that I wasn't a big fan of the pacing and the whole going back and forth through time in the events of the movie. I think it might have been better on paper than how it actually came out in the movie. Kind of Tarantino-ish but just kind of overdone because of the info-dumping narration. There were some awesome fight sequences and there was plenty of over the top violence and action but a lot could have been done better. For me the plot was what felt like it made the movie feel a little lackluster. I really felt like they failed to flesh out Black Canary's character and Huntress felt extremely unpolished as well. A lot of the character's were underutilized except in gratuitous fight scenes and the audience is not shown their motivations a lot of the time but instead told them. I have to say some parts did make me laugh and the music wasn't terrible. The acting was extremely bad sometimes though. I don't know what they were going for with Huntress/Mary Elizabeth Winstead but she comes off as a badass but then really awkward or nerdy and then for a little bit she was a raging psychopath killer. I don't think they knew what direction to take the character and her performance definitely suffered. Black Canary/Jurnee Smollett-Bell was a character that was really cool but without knowing her motivations it really took alot out by never uncovering more about her character until later. A lot of things didn't make sense too. I can't believe that anyone would want to mess with Harley even if she wasn't with Joker. I however could have seen anyone and I mean anyone go after her for a big reward like they placed on the kid. Also a big reward like that on a no name kid who is just a low level pick pocket wouldn't have brought in that much results. Plus the diamond that she has is something you wouldn't want anybody else finding out about so why bring so much attention to it. Harley Quinn and all the other female actors in this movie have "plot armor" and never get hurt even when being blown up or shot at. All-in-all, it was an enjoyable movie but I wouldn't say it was anything special. This was a big-budget superhero film that comes off more run of the mill and fails to bring anything "wow" except some pretty kick ass action sequences and Margot Robbie and her return to Harley Quinn. I give it a 5/10.


  
Bohemian Rhapsody (2018)
Bohemian Rhapsody (2018)
2018 | Biography, Drama, Music
“Fame and fortune and everything that goes with it”.
Sometimes a trailer generates a bit of a buzz of excitement with a cinema audience and the first showings of the trailer for “Bohemian Rhapsody” was a case in point. But would the film live up to the potential?

The Plot
Farrokh Bulsara (Rami Malek), born in Zanzibar to Indian parents, is a shy boy with a dramatic singing voice. At a concert he meets Mary (Lucy Boynton) who becomes the “love of his life”. When a space for a lead singer becomes available in a college band, Farrokh leaps at the chance and onstage becomes an exuberant extrovert. The band, of course, changes its name to Queen and with Farrokh assuming the name of Freddie Mercury they are set for global success. But Freddie is a complex character, and the demands and temptations of global super-stardom take a terrible toll.

The Review
Wow! What a great film on so many different levels. As a biopic of Mercury and a history of one of the greatest ever rock bands, the film is highly entertaining. But I wasn’t prepared for how emotional I would find it. Mercury’s life is befitting of a Shakespearian tragedy: an estrangement from his ‘conservative’ father (Ace Bhatti); a public extravert, but privately an insecure and needy bi-sexual, constantly searching for his perch in life; a meteoric rise and an equally spectacular and historic fall.

Do you remember where you were (if anywhere!) during the historic Live Aid concert at Wembley in July 1985? My eagle-minded wife had to remind me that we were travelling to Hampshire to house hunt because of my graduate job offer from IBM Hursley Park. My 3 month old daughter was rolling around, unstrapped, in a carry cot on the back seat: different times; different rules! Why this is relevant is that the film culminates in a recreation of the band’s spectacular 20 minute set for 1985’s Live Aid concert at Wembley. It’s a spectacular piece of cinema and one that – for me – puts the much hyped concert scenes from “A Star is Born” back in its box. Aside from a few niggles (the sound engineers in the booth were, if I’m not mistaken, all the size of Hagrid!) it’s a spectacular piece of CGI work.

It’s also worth remembering that whilst today’s massive stadium concerts from the likes of Adele and Coldplay are commonplace, back in the UK of 1985 most of the bands played in more traditional theatre venues: this really was an historic event on so many levels.

If I’m being critical, there are a few bits of the movie that are a tad tacky and twee. A whizz around the world of tour locations is composed of some pretty ropy animations that didn’t work for me. And a few of the ‘creations’ of classic songs – particularly “Another One Bites the Dust” – are a bit forced. Countering that though, the “Bohemian Rhapsody” is mesmerising.

The Turns
I’ll just put it right out there, Rami Malek is just sensational as Mercury! I first called out Malek as someone to watch in “Need For Speed“, but since then he’s gone on to major fame in the TV series “Mr Robot”. Here he is a force of nature on the screen and you literally can’t take your eyes off him. Every nuance of Mercury’s tortured soul is up there. I would love to see the performance recognized in the Awards season, with the showreel clip being a brilliant standoff in the rain with Paul Prenter (“Downton’s” Allen Leech).

The rest of the band – Ben Hardy as drummer Roger Taylor; Gwilym Lee as lead guitar Brian May; and Joseph Mazzello (yes, young Tim from “Jurassic Park”!) as bass guitarist John Deacon – all work well together, with Lee looking more like Brian May than Brian May!

Lucy Boynton, so great in “Sing Street“, gets a meaty dramatic role to sink her teeth into, and the ever-reliable Tom Hollander is great as the band’s legal rep/manager Jim “Miami” Beech: his ‘knowing looks’ near the end of the film are brilliantly done.

The surprise piece of casting though was the very welcome return of Mike Myers as the exec Ray Foster: only seen spasmodically on screen since 2009’s “Inglorious Basterds”. It’s a role that reminded me of Tom Cruise‘s turn in “Tropic Thunder”! But it’s well done. After making “Bohemian Rhapsody” famous again in “Wayne’s World”, how could he have refused? I say “Welcome back Mr Myers”: you’ve been missed.

And a final shout out to Paul Jones, my son-in-law’s brother, who gets a full screen appearance in the crowd, arms outstretched, during the “Fat Bottomed Girls” set! (I must admit, I missed it, so will have to go and see it again!)

Final Thoughts
This is a film that grabs you and propels you through the story at a fast lick. It’s a surprisingly moving story, with a well-known and tragic finale. It’s not a perfect film, but it is up there wih the year’s best as a high-energy cinema experience.
  
YOHO (You Only Hang Once)
YOHO (You Only Hang Once)
2020 | Card Game, Pirates
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.

As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.

While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.


The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.

My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.

I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.

Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
  
Animal Empire
Animal Empire
2019 | Abstract Strategy, Card Game, Medieval, Territory Building, Wargame
The age of humans is in its prime, and our civilizations keeps evolving every day. Have you ever wondered what comes after us though? The answer is the animals – at least, it is according to Animal Empire. Over time, animals have gained enough sentience to rise up and overthrow the humans! The animal kingdom is thriving as the different species learn to coexist in peace. However, the carnivorous animals are thirsting for more power and the delicate balance of peace has been upended! The game is afoot, and any species can come out victorious – can you lead your armies to victory and power over the Animal Empire?

Disclaimer: We were provided with a copy of this game for the purposes of this preview. I do not intend to rehash the entire rulebook, but rather provide the general rule set and overall flow of the game. The components pictured are final. Feel free to reach out to the publisher to snag your own copy! -L

Animal Empire is a card game of hand management, area majority, battling, and a bit of negotiation in which players are trying to be the first to gain control over 9 of the 16 Kingdoms. How? By deploying your armies, defeating your opponents, and maintaining control over your captured Kingdoms. Set up the game as described in the rulebook, and take the starting cards into your own hand and play area. Your starting Kingdom (marked by your Crown card) is placed face-up in front of you, and your Army and Wilderness cards are hidden from opponents in your hand.


Animal Empire is played over a series of turns, and on your turn you may take up to two Actions by using your Army cards. Each Army card can only perform one action per turn, unless it has a Specialty or you use a Wilderness card to affect your action. Actions that can be performed are: March, Capture, Battle, Use Specialty, Seize Crown, or Manage Vassal. Most of the actions are straight-forward – March allows you to move an Army to any Kingdom (either in the Play Area or one controlled by an opponent), Capture allows you to take a Kingdom (if you have majority presence on the card or if your Armies are unopposed), and Battle allows you to fight off rival Armies inhabiting the same Kingdom card as you. Seize Crown and Manage Vassal are the most unique. If you capture an opponent’s starting Kingdom (thereby Seizing the Crown), you take their Crown card and they are now your Vassal. They belong to your Kingdom, and must work to help you win – their Kingdom cards count with yours towards the majority total. If you have Vassals, you can use an action to Manage Vassal, which allows you to either give or take a Kingdom card from your Vassal. When you capture a new Kingdom, you also gain a new Army that matches your newest acquisition. Wilderness cards can be used at any time, and they can affect you or your opponents, depending on the card text. Play continues, with players taking turns, battling, and influencing Kingdoms until a player has captured a total of 9 Kingdoms. The game then ends and they are declared the winner!
So how does this game of ruling the animal kingdom actually fare? Pretty well for the most part, if you ask me! The basis of the game is simple – capture the majority of the Kingdoms. The execution of that goal is what takes Animal Empire to the next level for me. The amount of strategy required for success is beyond what you originally think. No matter how many Armies or Wilderness cards you have at your disposal, you only get a maximum of 2 actions per turn. That means that you really have to strategize which cards and actions to use and when. You are trying to amass a majority of Kingdoms, but just because you capture a Kingdom doesn’t mean it’s safe! Opponents can try to steal your Kingdoms, as you can theirs, so you have to find a good balance of offense and defense to ensure that your majority claim is not being compromised. Your strategy must be adaptable to respond to the actions of your opponents, and you have to be constantly engaged and alert to the playing field. Just be ready for some confrontation though – this game pits you directly against your opponents.


The only components in Animal Empire are cards, and they are a good quality and pretty sturdy. The artwork is really detailed and unique, and I find myself admiring the artwork almost as much as I spend strategizing. The trickiest part for me regarding components is that beyond the Crown cards, nothing is colored according to Crowns. All of the artwork is unique across all cards, and some cards of different types share the same base color – so you have to make sure to remember who played which card where to ensure no accidental confusion. The way I found to circumvent that was for all players to play their cards oriented towards them, so it was more clear to see which cards belonged to which players. I would’ve also liked to see Player Reference Cards detailing the different card Specialties – just to minimize the amount of time referring back to the rulebook for clarification.
All in all, I think that Animal Empire is a solid little card game. I like the strategic elements and that it keeps all players engaged throughout the entire game. I would definitely recommend it at the mid- to higher player counts though, because at only 2 player it feels like it kind of drags on in a back-and-forth battle for majority. With more players, there are more strategic implications, more options to deal with, and a little more chaos for everyone. If you’re looking for a fun little game of head-to-head battling, check out Animal Empire!