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Mark @ Carstairs Considers (2346 KP) rated Stardust Trail in Books
Aug 23, 2022 (Updated Aug 23, 2022)
Searching for a Missing Writer
PI Nate Ross is a rarity in 1938 Hollywood – someone who lives in the LA area but isn’t that interested in the movie industry. Still, he’s willing to take on a case for one of the smaller studios. The writer of a picture they are hoping will propel them into a more respected part of the market has gone missing, and they need him for rewrites. As Nate begins investigating, he learns of other issues the film has been having, and soon he’s looking into the sabotage, too. Are the two things connected?
I bought this book when the author gave a talk at my local library a few months back. I’m glad I did. As always, I enjoyed the Hollywood setting, but I especially enjoyed the scenes that took Nate to the area I live. Granted, it has changed a lot since the time when the book was set. The story itself is strong with plenty of action to keep us engaged. I had a few things figured out, but I missed some other clues that Nate used to solve things. The characters are engaging, as well. This has the feel of a classic PI novel, so it has a bit more content than I would typically read. It also means that Nate’s sense of humor made me laugh as I was reading. Fortunately, I already have the sequel since I’m looking forward to visiting Nate again soon.
I bought this book when the author gave a talk at my local library a few months back. I’m glad I did. As always, I enjoyed the Hollywood setting, but I especially enjoyed the scenes that took Nate to the area I live. Granted, it has changed a lot since the time when the book was set. The story itself is strong with plenty of action to keep us engaged. I had a few things figured out, but I missed some other clues that Nate used to solve things. The characters are engaging, as well. This has the feel of a classic PI novel, so it has a bit more content than I would typically read. It also means that Nate’s sense of humor made me laugh as I was reading. Fortunately, I already have the sequel since I’m looking forward to visiting Nate again soon.

Mark @ Carstairs Considers (2346 KP) rated Poirot: Hallowe'en Party in Books
Feb 2, 2023
Drowned in the Apple Bobbing Tub
Poirot is called to a small British village after a tragedy at a Hallowe’en party takes place. Someone used the tub that the guests had bobbed for apples in to drown Joyce, a thirteen year old girl who was helping with the event. Earlier in the evening, she had bragged that she had witnessed a murder, however the residents of the village didn’t take her seriously since she was always embellishing if not outright lying about things. If that wasn’t the motive, what happened to her?
Yes, I picked this particular book to read this year because of the upcoming movie “inspired” by it. I suspect the movie will be vastly different, but we will see. The book originally came out in 1969, and you can tell with some of the theories that Poirot hears about what happened. It was interesting to see how society was thinking about some of these issues back then. My biggest issue was the victim’s age, it’s just not something I’m used to. However, I was drawn into the story, interested in finding out exactly what happened. The characters could have been a little sharper, but they did help make me care about the story. I was on the right track, but didn’t have everything pieced together when we reached the climax, which was pretty thrilling. It’s easy to see why this is a lesser-known book from Agatha Christie, but it is definitely enjoyable.
Yes, I picked this particular book to read this year because of the upcoming movie “inspired” by it. I suspect the movie will be vastly different, but we will see. The book originally came out in 1969, and you can tell with some of the theories that Poirot hears about what happened. It was interesting to see how society was thinking about some of these issues back then. My biggest issue was the victim’s age, it’s just not something I’m used to. However, I was drawn into the story, interested in finding out exactly what happened. The characters could have been a little sharper, but they did help make me care about the story. I was on the right track, but didn’t have everything pieced together when we reached the climax, which was pretty thrilling. It’s easy to see why this is a lesser-known book from Agatha Christie, but it is definitely enjoyable.

Merissa (12911 KP) rated Chozen Part Two (Headspace #2) in Books
Jan 28, 2022 (Updated Jul 5, 2023)
CHOZEN: PART TWO continues with the story, and it is just as dark and horrible as the first one, if not more so. My heart broke in the first chapter, and I don't think it ever recovered.
This was still told from different perspectives but, for some reason, it didn't feel as manic as before, so I was able to get a good grip on who was speaking and the experiences they had dealt with or were dealing with. You still have no idea who to trust though!
The story comes together slowly, giving you snippets of information as you go along. I will say that I was completely enthralled in this dark, horrific world, and couldn't put it down. The rescue was just the beginning, and even that wasn't without tragedy.
And that ending... perfect. That's all I'm saying.
This is a horrible, horrific book and I thank J. Paton for writing it. Stories such as these do not glamorise anything and unfortunately, the truth behind them can be darker still.
I would recommend this book but only if your mind, stomach, and heart can take it. It really is DARK so please be warned.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 28, 2022
This was still told from different perspectives but, for some reason, it didn't feel as manic as before, so I was able to get a good grip on who was speaking and the experiences they had dealt with or were dealing with. You still have no idea who to trust though!
The story comes together slowly, giving you snippets of information as you go along. I will say that I was completely enthralled in this dark, horrific world, and couldn't put it down. The rescue was just the beginning, and even that wasn't without tragedy.
And that ending... perfect. That's all I'm saying.
This is a horrible, horrific book and I thank J. Paton for writing it. Stories such as these do not glamorise anything and unfortunately, the truth behind them can be darker still.
I would recommend this book but only if your mind, stomach, and heart can take it. It really is DARK so please be warned.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 28, 2022

Kiwake Alarm Clock - Take back your mornings
Lifestyle and Utilities
App
Tired of oversleeping? If you really want to stop hitting the snooze button, then Kiwake is the best...

Purple Phoenix Games (2266 KP) rated Welcome To... in Tabletop Games
Jun 12, 2019
Are there still city planners? They go by a different name nowadays right? Civil engineers? Am I thinking of the wrong thing? In any case, you get to be one of those people in Welcome To…, which has one of the strangest titles for a game, especially when you look at that box cover. Are you gonna go all in on pools? Parks? Bisses (ooh I’m not too sure about this one)? Plan out your best three-street neighborhood in this light and fun roll cardflip-and-write game.
Here is a quick overview of game play without going through the whole rule book. Divide the shuffled card deck into three equal piles. Flip over the top card of each pile. You now have setup the game and revealed the first three combinations of cards you can use on your turn (see play pic at end of this post). Do you like that 3 and Pool combo? Cool. Write a 3 on the roof of a house on any of the streets on your sheet and mark a pool there too. FLIP all the cards again. Wanna take that 9 and Park? Okay. Mark a 9 on a house, Graffitimaster, and beautify your hood with an upgraded park. FLIP. Repeat. There are other cards that will be revealed as the game goes on, but I am simplifying two turns for you.
That’s the game. Everyone takes turns at the same time using the three card combinations presented to try to get the most points for having the best barrio. There are bonus goal cards that can be achieved too, but they are completely optional (akin to building the Wonders in 7 Wonders). Have I won this game yet in all my plays? Yes, once. But it’s not really about winning or losing. You are essentially playing against yourself and just trying to get the best score you can. It’s just that the other players are doing the same thing and you have to compare scores at the end.
Okay, the good and bad. Bad first – the pencils. The game comes with several golf pencils that just don’t cut it on the papers provided. Grab a good pen or marker to see your marks. The other components in the game are great. The game play is quick, as long as you don’t suffer from AP and have to carefully plan out every possibility for every possible combination presented. That can really slow the game down. Luckily, I don’t suffer from that and most of the time I probably need to do a more thorough job thinking through my turns, but that’s my burden to bear.
Aside from those items, the game is really good. I don’t own a large number of roll-and-writes somehow (and I WAS alive during 2018), so this was a great pickup for me as a variation in the genre. Okay fine, I also Kickstarted the expansion with the different themed pages, so I’m also looking forward to that fulfillment. All in all the game is very solid, and different enough to all my other games that I will be keeping it and trying to outscore my last play every time. We at Purple Phoenix Games give this a well-planned 19 / 24.
https://purplephoenixgames.wordpress.com/2019/02/04/welcome-to-review/
Here is a quick overview of game play without going through the whole rule book. Divide the shuffled card deck into three equal piles. Flip over the top card of each pile. You now have setup the game and revealed the first three combinations of cards you can use on your turn (see play pic at end of this post). Do you like that 3 and Pool combo? Cool. Write a 3 on the roof of a house on any of the streets on your sheet and mark a pool there too. FLIP all the cards again. Wanna take that 9 and Park? Okay. Mark a 9 on a house, Graffitimaster, and beautify your hood with an upgraded park. FLIP. Repeat. There are other cards that will be revealed as the game goes on, but I am simplifying two turns for you.
That’s the game. Everyone takes turns at the same time using the three card combinations presented to try to get the most points for having the best barrio. There are bonus goal cards that can be achieved too, but they are completely optional (akin to building the Wonders in 7 Wonders). Have I won this game yet in all my plays? Yes, once. But it’s not really about winning or losing. You are essentially playing against yourself and just trying to get the best score you can. It’s just that the other players are doing the same thing and you have to compare scores at the end.
Okay, the good and bad. Bad first – the pencils. The game comes with several golf pencils that just don’t cut it on the papers provided. Grab a good pen or marker to see your marks. The other components in the game are great. The game play is quick, as long as you don’t suffer from AP and have to carefully plan out every possibility for every possible combination presented. That can really slow the game down. Luckily, I don’t suffer from that and most of the time I probably need to do a more thorough job thinking through my turns, but that’s my burden to bear.
Aside from those items, the game is really good. I don’t own a large number of roll-and-writes somehow (and I WAS alive during 2018), so this was a great pickup for me as a variation in the genre. Okay fine, I also Kickstarted the expansion with the different themed pages, so I’m also looking forward to that fulfillment. All in all the game is very solid, and different enough to all my other games that I will be keeping it and trying to outscore my last play every time. We at Purple Phoenix Games give this a well-planned 19 / 24.
https://purplephoenixgames.wordpress.com/2019/02/04/welcome-to-review/

Gareth von Kallenbach (980 KP) rated On the Basis of Sex (2018) in Movies
Jul 2, 2019
In the year 2018, it’s easy to forget how much the times have changed over the last century. We now carry computers around in our pockets, have the internet to conduct worldwide business in a matter of seconds and cars that run on electricity. Considering all of these amazing technological advancements you would think something as simple and no-brainer as equal rights must have been around for hundreds and hundreds of years, right? Well, the new movie On the Basis of Sex humbly reminded me that the equal rights movement was not too much longer ago than the invention of the internet and it was just the type of reminder I needed to once again appreciate just how far we have come.
On the Basis of Sex is a biopic detailing Ruth Bader Ginsburg’s (Felicity Jones) rise from one of the first women “invited” to attend Harvard Law School to becoming the 2nd woman nominated to the U.S. Supreme Court. The first part of the movie aptly chronicles Mrs. Ginsburg’s experience as a woman at Harvard Law School and then getting her first job as a professor at Rutgers Law School in 1963. Considering she graduated at the top of her class being a professor was not her dream job, but law firms were not looking to hire female lawyers, so she made the best of it. This all leads up to the main focus of the film which is Mrs. Ginsburg representing a Colorado man who has been denied caretaker tax benefits because the tax code specifically applied to women. The movie shows both her struggles and triumphs with the case and why equal rights were so important to her. Although the movie focused on this one case, it was crystal clear that Ruth Bader Ginsburg was a force to be reckoned with and this was just one of many cases she would take on to ensure greater equality for woman.
Felicity Jones does an incredible job portraying Mrs. Ginsburg. She brings a swagger to the character and used an authentic sounding Brooklyn accent to boot. Armie Hammer also does a great job playing the ever supportive and unshakable husband Marty Ginsburg. They had great chemistry on screen and did an excellent job showing just how supportive they were to one another. Even though their relationship was not the focus of the film, it was very touching and added a little extra heart to the story. Speaking of the story, it was both engaging and thought provoking, so much so that its effects are still there even after leaving the theater. I enjoyed how the story unfolded and the fact that it never got to preachy or political. As biopics go, there were a few spots that seemed to drag on a bit, but generally the pace never lingered in one spot for too long and it kept my interest the whole time.
On the Basis of Sex was a very good movie and a welcome addition to this year’s holiday movie offerings. If you are looking for something different after a couple of hours with web slinging spider-folk and yellow cars that turn into giant robots then this would be a great movie to check out. With excellent acting, a great inspirational story and even a little bit of heart, I really couldn’t ask for anything more.
On the Basis of Sex is a biopic detailing Ruth Bader Ginsburg’s (Felicity Jones) rise from one of the first women “invited” to attend Harvard Law School to becoming the 2nd woman nominated to the U.S. Supreme Court. The first part of the movie aptly chronicles Mrs. Ginsburg’s experience as a woman at Harvard Law School and then getting her first job as a professor at Rutgers Law School in 1963. Considering she graduated at the top of her class being a professor was not her dream job, but law firms were not looking to hire female lawyers, so she made the best of it. This all leads up to the main focus of the film which is Mrs. Ginsburg representing a Colorado man who has been denied caretaker tax benefits because the tax code specifically applied to women. The movie shows both her struggles and triumphs with the case and why equal rights were so important to her. Although the movie focused on this one case, it was crystal clear that Ruth Bader Ginsburg was a force to be reckoned with and this was just one of many cases she would take on to ensure greater equality for woman.
Felicity Jones does an incredible job portraying Mrs. Ginsburg. She brings a swagger to the character and used an authentic sounding Brooklyn accent to boot. Armie Hammer also does a great job playing the ever supportive and unshakable husband Marty Ginsburg. They had great chemistry on screen and did an excellent job showing just how supportive they were to one another. Even though their relationship was not the focus of the film, it was very touching and added a little extra heart to the story. Speaking of the story, it was both engaging and thought provoking, so much so that its effects are still there even after leaving the theater. I enjoyed how the story unfolded and the fact that it never got to preachy or political. As biopics go, there were a few spots that seemed to drag on a bit, but generally the pace never lingered in one spot for too long and it kept my interest the whole time.
On the Basis of Sex was a very good movie and a welcome addition to this year’s holiday movie offerings. If you are looking for something different after a couple of hours with web slinging spider-folk and yellow cars that turn into giant robots then this would be a great movie to check out. With excellent acting, a great inspirational story and even a little bit of heart, I really couldn’t ask for anything more.

Kirk Bage (1775 KP) rated Buster's Mal Heart (2016) in Movies
Jan 22, 2021
Remember before the digital revolution and on demand TV channels when you had to stay up late and watch the films shown after midnight to see anything outside of the mainstream? Quite often they were awful, cheap, rambling experiences that maybe had one or two memorable scenes, or something so weird that you had to find out if any of your friends had seen it. Well, this is one of those films, except it was made in 2017 and I saw it in 2020 on Netflix.
I had added it to my watchlist some time during my obsession with Rami Malek and Mr Robot, knowing he had popped up in several cameo roles in big films over the years, but keen to see him take a lead role before the Oscar train of Bohemian Rhapsody and A-list fame. It is also that kind of film that arthouse cinemas would show during indie festivals or on late night double bills; stepping stones, hopefully, for all concerned to bigger things.
Writer director Sarah Adina Smith hasn’t quite made it yet, so you probably haven’t heard of her. She directed 2 episodes of Hanna, which I liked a lot, and will be talking about on The Wasteland at some point, and a few other bits of TV, but that’s about it. Judged on this oddity there is a good deal of vision and talent going on – but not yet an eye for total coherence.
Buster doesn’t know what it is, and neither do the critics, listing it as a mystery, a drama, a thriller, a sci-fi and a crime film, which… ok, yes, it has elements of all those, but isn’t really any of them, also. The titular character played by Malek is an ethereal enigma trapped in his own weird existence, and through a series of out of time and out of sequence flashbacks we come to understand his journey and descent into madness, after encountering a down at heel salesman with a big conspiracy theory to pedal, called The Inversion.
It remains shrouded in ambiguity and strangeness for most of the modest, but not off-putting, 96 minute running time, as Malek grows a beard, loses a beard and grows a beard again. Even when all is said and done, it takes a minute to put it all together and figure out what the point of it was. As something curious to let wash over you, I have to say I kinda liked it. Malek was as committed and interesting to watch as he always is, and I was just happy that films like this can still get made.
Ultimately, possibly a short film idea stretched too thin into a feature, which is an all too familiar phenomenon for new directors. But, an idea interesting and original enough to earn the right to be thought of as “showing potential”. If Smith ever does make it as big as say Jim Jarmusch or Kelly Reichardt then the arthouse geeks like me will be looking back on this with great interest. You just wonder how many people will see it at all, now the days of post midnight movies on a set channel are pretty much over?
I had added it to my watchlist some time during my obsession with Rami Malek and Mr Robot, knowing he had popped up in several cameo roles in big films over the years, but keen to see him take a lead role before the Oscar train of Bohemian Rhapsody and A-list fame. It is also that kind of film that arthouse cinemas would show during indie festivals or on late night double bills; stepping stones, hopefully, for all concerned to bigger things.
Writer director Sarah Adina Smith hasn’t quite made it yet, so you probably haven’t heard of her. She directed 2 episodes of Hanna, which I liked a lot, and will be talking about on The Wasteland at some point, and a few other bits of TV, but that’s about it. Judged on this oddity there is a good deal of vision and talent going on – but not yet an eye for total coherence.
Buster doesn’t know what it is, and neither do the critics, listing it as a mystery, a drama, a thriller, a sci-fi and a crime film, which… ok, yes, it has elements of all those, but isn’t really any of them, also. The titular character played by Malek is an ethereal enigma trapped in his own weird existence, and through a series of out of time and out of sequence flashbacks we come to understand his journey and descent into madness, after encountering a down at heel salesman with a big conspiracy theory to pedal, called The Inversion.
It remains shrouded in ambiguity and strangeness for most of the modest, but not off-putting, 96 minute running time, as Malek grows a beard, loses a beard and grows a beard again. Even when all is said and done, it takes a minute to put it all together and figure out what the point of it was. As something curious to let wash over you, I have to say I kinda liked it. Malek was as committed and interesting to watch as he always is, and I was just happy that films like this can still get made.
Ultimately, possibly a short film idea stretched too thin into a feature, which is an all too familiar phenomenon for new directors. But, an idea interesting and original enough to earn the right to be thought of as “showing potential”. If Smith ever does make it as big as say Jim Jarmusch or Kelly Reichardt then the arthouse geeks like me will be looking back on this with great interest. You just wonder how many people will see it at all, now the days of post midnight movies on a set channel are pretty much over?

Purple Phoenix Games (2266 KP) rated Marvel United in Tabletop Games
Sep 1, 2021
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.

postapocalypticplayground (27 KP) rated Heart of Thorns (Heart of Thorns #1) in Books
Aug 13, 2018
Firstly, I did enjoy Heart of Thorns, I found it an easy going read with lots going on and some twists I genuinely didn't see coming. Whilst Mia is the MC, I have to say that Quin does actually steal the show. As far as character development goes his transformation from formal and unemotional prince to what he becomes is a real joy to read with so many facets of his personality. I liked the way that the history of the world we find ourselves in is laid out conversationally rather than in one big chunk. The journey Mia and Quin find themselves on is long and for the most part without peril so it's the perfect way to fill the time. Given Quin's sheltered upbringing at the castle it's not so far fetched that given his fathers fears, he would know very little of the surrounding lands. Mia does struggle to get out her one dimension though, which I don't know if is by design to explain things later on or whether she simply needed a bit more breathing room and perhaps a different focus from time to time. Things really felt like she was too transfixed on righting the wrongs of the past to focus upon the present dangers.
The book also raises a lot about feminism, I have to say that it take a while to get to this point and to start I felt it was yet again another misrepresentation that Fighter = Feminist but thankfully all that changed. It makes much of the differences in society between men and women and how women need to fight to be anything but a pair of legs that needed to open. The origins of the magic within the story are really quite heartbreaking and born out of a necessity for self preservation which naturally becomes misrepresented and skewed over time to make magic a true evil which is feared by men. There is an element of the macabre in the King's fascination with the slaughter of those with magic and his trophy room will have your stomach clenching.
This book does misdirection well and it's all the more easier to achieve with a large supporting cast. I genuinely was left with a number of WTF moments as the story went on, I had to re-read a few pages just to confirm that the twist was as awesome as it was and this book has them in spades towards the end.
However, all this needs to be offset by some things that made it fall just short for me. It's clear that Mia has studied medicine, but her overly complex use of medical descriptions of bodily parts is unnecessary and makes for jarring reading "She dug her fingertips into the bridge of her nose. 'The sphenoid bone. It's like my whole cerebrum is on fire." Why not just say she had a headache? It's also mega tropey - I don't as a rule mind tropes in books, they exist for a reason but this book turned out so many including the ever present MC as a huntress with the sister who dreamed of marrying a nice prince, that I found my eyes rolling. There is also a lot of tick boxing going on in respect of LGBT diversity, there was a neon sign for one character as if the author was labouring the point - the disappointing thing is that this element did fit organically into the story in a really beautiful yet heartbreaking way at a later time which made me feel that the earlier depiction was somewhat unnecessary.
Whilst there are some failings, this is an enjoyable read with plenty of magic, mystery, and misdirection and if you are in the mood for an adventure you will hopefully enjoy Heart of Thorns
3*
The book also raises a lot about feminism, I have to say that it take a while to get to this point and to start I felt it was yet again another misrepresentation that Fighter = Feminist but thankfully all that changed. It makes much of the differences in society between men and women and how women need to fight to be anything but a pair of legs that needed to open. The origins of the magic within the story are really quite heartbreaking and born out of a necessity for self preservation which naturally becomes misrepresented and skewed over time to make magic a true evil which is feared by men. There is an element of the macabre in the King's fascination with the slaughter of those with magic and his trophy room will have your stomach clenching.
This book does misdirection well and it's all the more easier to achieve with a large supporting cast. I genuinely was left with a number of WTF moments as the story went on, I had to re-read a few pages just to confirm that the twist was as awesome as it was and this book has them in spades towards the end.
However, all this needs to be offset by some things that made it fall just short for me. It's clear that Mia has studied medicine, but her overly complex use of medical descriptions of bodily parts is unnecessary and makes for jarring reading "She dug her fingertips into the bridge of her nose. 'The sphenoid bone. It's like my whole cerebrum is on fire." Why not just say she had a headache? It's also mega tropey - I don't as a rule mind tropes in books, they exist for a reason but this book turned out so many including the ever present MC as a huntress with the sister who dreamed of marrying a nice prince, that I found my eyes rolling. There is also a lot of tick boxing going on in respect of LGBT diversity, there was a neon sign for one character as if the author was labouring the point - the disappointing thing is that this element did fit organically into the story in a really beautiful yet heartbreaking way at a later time which made me feel that the earlier depiction was somewhat unnecessary.
Whilst there are some failings, this is an enjoyable read with plenty of magic, mystery, and misdirection and if you are in the mood for an adventure you will hopefully enjoy Heart of Thorns
3*
The best Pixar film?
I have recently purchased a ‘100 Movies Bucket List’ scratch off poster, with the intention of finally crossing off all of the classic films I’ve never seen before. However with the current and ongoing COVID lockdowns, now seemed like a perfect time to watch all of the 100 films on this list including those I know and love. These will be watched in no particular order, and will be highly dependent on my mood and film availability. First on my list is Up.
Up (2009) is a Disney/Pixar animation that follows widower Carl, as he, his house and intrepid wilderness explorer Russell go on an adventure to Paradise Falls.
Up is definitely “up” there as one of the best ever Disney/Pixar films, if not THE best. It has all of the hallmarks that you’d come to expect from such a film and they are executed to perfection. From the opening sequence, which is by far one of the most heartwarming and heart-wrenching things you will ever watch (and this is coming from a studio that killed Bambi’s mother). If you’re not bawling your eyes out after the first 15 minutes, there is something seriously wrong with you.
Once we’ve recovered from the opening scenes, we’re introduced to Carl the widower (Ed Asher) and he’s still tugging on the old heart strings as he goes about his life on his own. He’s your typical grouchy old man, in a rather funny and adorable way, and watching his interactions with others is both sad and entertaining to watch. After a rather unfortunate event, Carl takes his house to the skies and it’s here where the film really starts to get going with stowaway Russell, as they arrive in Paradise Falls and encounter mysterious bird of paradise Kevin, Charles Muntz and his dogs.
As soon as Carl sets off on his journey, this becomes a spirited and fun adventure film. There is never a dull moment and is full of wonder, joy and a fair few laughs, as well as a surprising amount of dark tension generated by famous explorer Muntz (Christopher Plummer). For a kids film, Muntz is an unusually threatening figure and the fear of him is only exacerbated by the fact that half of this film is set at a quite a scary height. Even during the fight scene with Carl towards the end of the movie, Muntz is still intimidating despite the very amusing nods to old age that are thrown in.
For me though, the star (and stars) of Up are Dug and Muntz’s pack of dogs. Disney/Pixar have this amazing knack of writing funny sidekick animals, with the majority of laughs coming from simple observations about how these animals behave in real life (something The Secret Life of Pets should have take more notice of). Up so easily works dogs being dogs into the narrative of this story with ease, and talking dogs are just so funny. From the cone of shame to their attitude towards squirrels and tennis balls, and the fact that they refer to Russell as “the small mailman” – this is pure genius and makes me laugh no matter how many times I see it.
Disney/Pixar films fall into two categories: Very Good and Brilliant. Up has what all Disney/Pixar films have – a wonderfully balanced story full of adult and child appropriate laughs and heartwarming emotional ‘feels’, and some top notch animation. But what brings Up into the “Brilliant” category is it is a beautiful tale of love and friendship, with a touching and rather moving message about life. This is a classic tale that is done flawlessly in a way that only Disney/Pixar can.
Note: whilst I love the film, I’m so far not impressed with my poster itself. Scratched it as you would a scratch card and part of the picture has come off (see attached evidence)… best be more careful next time.
Up (2009) is a Disney/Pixar animation that follows widower Carl, as he, his house and intrepid wilderness explorer Russell go on an adventure to Paradise Falls.
Up is definitely “up” there as one of the best ever Disney/Pixar films, if not THE best. It has all of the hallmarks that you’d come to expect from such a film and they are executed to perfection. From the opening sequence, which is by far one of the most heartwarming and heart-wrenching things you will ever watch (and this is coming from a studio that killed Bambi’s mother). If you’re not bawling your eyes out after the first 15 minutes, there is something seriously wrong with you.
Once we’ve recovered from the opening scenes, we’re introduced to Carl the widower (Ed Asher) and he’s still tugging on the old heart strings as he goes about his life on his own. He’s your typical grouchy old man, in a rather funny and adorable way, and watching his interactions with others is both sad and entertaining to watch. After a rather unfortunate event, Carl takes his house to the skies and it’s here where the film really starts to get going with stowaway Russell, as they arrive in Paradise Falls and encounter mysterious bird of paradise Kevin, Charles Muntz and his dogs.
As soon as Carl sets off on his journey, this becomes a spirited and fun adventure film. There is never a dull moment and is full of wonder, joy and a fair few laughs, as well as a surprising amount of dark tension generated by famous explorer Muntz (Christopher Plummer). For a kids film, Muntz is an unusually threatening figure and the fear of him is only exacerbated by the fact that half of this film is set at a quite a scary height. Even during the fight scene with Carl towards the end of the movie, Muntz is still intimidating despite the very amusing nods to old age that are thrown in.
For me though, the star (and stars) of Up are Dug and Muntz’s pack of dogs. Disney/Pixar have this amazing knack of writing funny sidekick animals, with the majority of laughs coming from simple observations about how these animals behave in real life (something The Secret Life of Pets should have take more notice of). Up so easily works dogs being dogs into the narrative of this story with ease, and talking dogs are just so funny. From the cone of shame to their attitude towards squirrels and tennis balls, and the fact that they refer to Russell as “the small mailman” – this is pure genius and makes me laugh no matter how many times I see it.
Disney/Pixar films fall into two categories: Very Good and Brilliant. Up has what all Disney/Pixar films have – a wonderfully balanced story full of adult and child appropriate laughs and heartwarming emotional ‘feels’, and some top notch animation. But what brings Up into the “Brilliant” category is it is a beautiful tale of love and friendship, with a touching and rather moving message about life. This is a classic tale that is done flawlessly in a way that only Disney/Pixar can.
Note: whilst I love the film, I’m so far not impressed with my poster itself. Scratched it as you would a scratch card and part of the picture has come off (see attached evidence)… best be more careful next time.