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BankofMarquis (1832 KP) rated Airplane! in Apps

Mar 27, 2020  
Airplane!
Airplane!
Games, Entertainment
9
9.0 (2 Ratings)
App Rating
Holds Up Well
Doctor: Can you fly this plane, and land it?

Striker: Surely you can't be serious.

Doctor: I am serious... and don't call me Shirley.

And that, in a nutshell, is the humor to be found in the 1980 laugh-a-minute comedy AIRPLANE brought to us by the demented minds of David Zucker, Jim Abrahams and Jerry Zucker. If you haven't seen this flick in awhile - or if you have NEVER seen it - check it out, you'll be glad you did.

Parodying Disaster Movies that were all the rage in the 1970's, AIRPLANE tells the tale of an airliner who's flight crew is incapacitated by food poisoning and it is up to a Stewardess and her on again/off again former fighter pilot (fighting PTSD) boyfriend to land the plane and save the passengers.

And...along the way we have a hodgepodge of quirky, weird characters that are not afraid to sling a joke in a deadpan style. It is an unusual film to watch.

And...make sure you put your phone down and actually WATCH this film, for there is quite a bit of visual humor that you need to be paying attention to to catch it...humor such as...

Kramer: Steve, I want every light you can get poured onto that field.

Steve: Bein' done right now.

[On the runway, a truck dumps a full load of lamps onto the ground]

Also...the verbal humor needs to be paid attention to...

Doctor: What was it we had for dinner tonight?

Elaine: Well, we had a choice of steak or fish.

Doctor: Yes, yes, I remember, I had lasagna.

All of this delivered with a deadpan wink in the eye by such dramatic 1960's and '70's TV stalwarts as Leslie Nielsen, Lloyd Bridges and Robert Stack. Add to that the wholesome cuteness of leads Robert Hayes and Julie Hagerty with fun cameos by the likes of Kareem Abdul-Jabbar and Mrs. Cleaver herself, Barbara Billingsly ("Excuse me stewardess, I speak jive) and a fun time was had by all.

Finally, I would be remiss if I didn't single out the craziness of the character Johnny (Stephen Stucker). He flits in and out of this film (in some cases quite literally) throwing non-sequiturs at the screen that had me laughing out loud on my umpteenth viewing of this film. Non-sequiturs like...

Steve: Johnny, what can you make out of this?

[Hands him the weather briefing]

Johnny: This? Why, I can make a hat or a brooch or a pterodactyl...


This film gave myself and my family some much need yuks - even my "eye rolling" 19 year old College Freshman was heard guffawing out loud from time to time.

So...check out AIRPLANE - you'll be glad you did.

Letter Grade:: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)

Oh...and one other thing...

Kramer: Do you know what it's like to fall in the mud and get kicked... in the head... with an iron boot? Of course you don't, no one does. It never happens. Sorry, Ted, that's a dumb question... skip that...
  
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Daniel Boyd (1066 KP) rated Captain Marvel (2019) in Movies

Apr 2, 2019 (Updated Apr 2, 2019)  
Captain Marvel (2019)
Captain Marvel (2019)
2019 | Action, Adventure
Blockbuster Fun (1 more)
SFX
Marvellous
I am usually there to see a Marvel movie on day 1, unfortunately though with this film there was a load of bias and negative mentality surrounding it's release. To be honest discussing this movie seemed like a volatile minefield immediately after it's release and it put me off going to see it for a while. Instead I decided to wait a couple of weeks for the dust to settle before going into it. The main reason for this was that I didn't want my experience of the movie to be tarnished by some bitter neckbeard's opinion on the other side of the planet. It is unfortunate that I felt repelled from the movie because of a loud angry minority, but in hindsight I am glad that I waited to see Captain Marvel, because I got to see it in with an untainted mind-set as the filmmakers most likely intended.

I had a lot of fun with this movie, far more than I expected to based on the trailers. Captain Marvel is a great space hopping romp that will put a smile on your face in spite of a few minor shortcomings. The action is great throughout and every fight sequence is exciting and impressive to watch unfold. The CGI is also incredible too, from the vast space shots to the impeccable de-aging on Sam Jackson throughout the movie, to allow him to portray a younger Nick Fury.

The characters are all great as well, I loved that Sam Jackson put a different more playful tone behind his younger, fresher Nick Fury performance as opposed to his stern colder portrayal as the older more battle hardened Fury in the Avengers movies. In the trailers it seemed out of place, but in the context of the movie, it worked really well. I also enjoyed seeing a younger, rookie Coulson and Ben Mendelsohn was great as the movies villain (?)

I was looking forward to seeing what Jude Law would bring to the MCU, but unfortunately he just played Jude Law, as in the same character type that we have already seen him play in a ton of other movies. His performance was perfectly serviceable, but nothing to write home about. Then there is arguably the most important performance of all, Brie Larson as the lead character, Captain Marvel. I thought for the most part she did a pretty great job. I will admit that there were a few lines, (mostly from flashback scenes before she left Earth for the first time,) that felt a bit forced and took me out of the movie slightly. As much as I wanted to buy everything in her performance, there was maybe 10% of the lines that she delivered that were just a bit too cheesy and somewhat wooden. However the other 90% was great and I am very much looking forward to her joining the larger Marvel universe.

The plot was given to us in drips and drabs due to the flashback filled nature of the way that the filmmakers chose to tell this story, but overall I enjoyed the ride. There were a few twists and turns along the way, - some painfully obvious and some not so much, - but most of them were enjoyable and some even felt refreshing, which isn't often said about the 21st movie in a franchise.

The last major thing to address is the female empowerment element that lies under the film's plot and is the thing that a bunch of bigots on Reddit seemed to assume would become the focus of the movie and take away from their beloved superhero fantasy. I am glad to report that no, although it is present, it in no way takes away from the scale or plot of the film. Some moments, (again moments predominately from the flashbacks before Carol leaves Earth for the first time,) were a bit on the nose and felt somewhat forced, such as the 'cockpit,' comment. However, later on in the movie there is an incredibly powerful, more subtle scene that shows different stages of Carol's life where she has been pushed to the ground and has had to get back on her own two feet and carry on. This sequence which showed a bunch of different young girls, ending with Brie Larson herself, standing up to face adversity with bravery and it was it moving and empowering and very well done.

Overall, I had way more fun with this film than I expected to. Try and ignore the negative comments coming from a loud minority of angry people when you see this one and enjoy what is actually happening onscreen.
  
Cartagena
Cartagena
2000 | Pirates, Racing
Avast and whatnot! Yar, this be a piratey-themed game of prison escape, and it be very good. You and ye mateys must escape a prison of Cartagena and reach the boat to sail to freedom! But do you have the resources available to navigate the treacherous tunnels to the outside? Or will you have to retreat to bolster your holdings for your final surge? This is Cartagena!

If you know me, you know I’m kind of a sucker for pirate games. Why? I don’t know. I’m not necessarily a fan of pirate-themed things in the real world, but it’s a gaming theme I truly enjoy. I don’t remember exactly where or from whom I heard of this game, but I am very glad I did because I really enjoy it.

During a game of Cartagena you play a “team” of pirates that are escaping a dungeon through a wacky tunnel to get to the getaway boat at the end. You do this by playing cards from your hand that match symbols printed on the tunnel tiles assembled in the middle of the table. When you play a card you must move one of your pirates – any one you wish – to the next closest unoccupied space on the board that matches the symbol on the card you played. If you play a card, let’s say a flag, and there is a pirate already on the next closest flag symbol, you keep moving your pirate along through the tunnel until you reach the next flag without a pirate on it. You have two actions on your turn and you will likely be playing two cards every turn to advance your pirates.

“Easy. This is great! But, now my starting hand is depleted and you told me I couldn’t draw a card at the end of my turn.” Correct. Herein lies the struggle and tension in the game.

If you do not have any cards in your hand, or if you just want to improve your hand, you must move one of your pirates backward through the tunnel to the next pirate behind you. If there is just one pirate when you arrive you draw one card. Two pirates two cards. Three pirates already there? Keep on truckin, matey. You need to continue backward to find a solitary or couple of pirates; there can never be more than three pirates on a space. You then take the amount of cards dependent on existing pirates and continue your turn.

Play continues like this until a player has successfully gotten their pirate crew to the boat and escapes the dungeons in Cartagena.

So like I said, I’m a sucker for pirate-themed games. However, this game could have so many other themes applied to it and it would work just as well. I do not necessarily feel like a pirate as I am playing, but I do appreciate the effort here. What I really enjoy about this game is the fact that it is mechanically very simple, so it works well with many different age groups. In fact, I am sure you can play this with gamers younger than the suggested age of 8 and be completely happy with the result. The rules are very light, the decisions are sometimes very heartbreaking if you do not plan ahead well enough. It will never be considered a brain burner, nor will it be the crown jewel of a collection or game night, but it is fun. Racing your opponents to the end of a tunnel to freedom, but also knowing that you will eventually need to regress to fuel future turns is a great little balancing exercise and I dig it, like a fine treasure chest.

Components? Well, the version we have is akin to the version on the main ratings graphic here, with that box art. The art in the game, however, is much more cartoony (see image below). It’s not BAD, but it’s not amazing either. I believe the newer version has much better art throughout. The cards are of decent quality, as are the tiles that make up the tunnel. The best components are the little pirateeples. Piraeeples? I’m never very good at the -eepling. All in all it’s a small game that packs up easily and quickly and is great to pull out pretty much any time you need a great filler. We at Purple Phoenix Games give this one a swashbuckling 13 / 18.
  
Canvas
Canvas
2020 | Abstract Strategy, Puzzle
I do not have any natural talent for art. That doesn’t stop me from enjoying it, though! Whether it’s coloring, painting, or crafting, I like to let my artistic side run free. So imagine my surprise as I was perusing Kickstarter one day and happened upon Canvas. A game about ‘painting’ and creating unique, brilliant, and one-of-a-kind pieces of artwork, all without having to worry about my lack of actual artistic talent?? I was immediately sold! Now that I have the game in hand and have gotten the opportunity to play it, will it withstand the test of time, like a classic masterpiece?

Canvas is a game of card drafting and set collection in which players are trying to layer their cards to create unique pieces of artwork that will earn them Ribbons (VP) at the local art festival. To begin, set up the canvas mat, 4 random Scoring Cards, Ribbon tokens, and Art cards in their corresponding locations in the play area. Each player receives 3 sleeved Background cards and 4 Inspiration tokens. Select a starting player, and the game is ready to begin!

Playing over a series of rounds, players will take turns either Taking an Art Card or Completing a Painting. If you choose to Take an Art Card, you select an Art Card from the canvas mat and take it into your hand. The card furthest from the draw deck is free, but subsequent cards must be ‘purchased’ by spending Inspiration. Place 1 Inspiration token on every card preceding the one you take into hand. If you select an Art Card that has an Inspiration token on it, you collect that token for future use!


If you have at least 3 Art Cards, or a maximum of 5 Art Cards in hand, you must Complete a Painting. You will select 3 of your Art Cards to be sleeved with one of your starting Background cards. You may layer the Art Cards in any order you choose – but remember, only visible icons are used for scoring! Once you have Completed a Painting, you immediately score that piece. Compare the visible icons on your final painting to the Scoring Cards, taking any corresponding Ribbon tokens for successfully meeting their requirements. Play continues in this manner until all players have completed their 3 paintings. Players count up their cumulative scores from all paintings, and the player with the most points is the winner!
The gameplay seems simple enough, right? Yes! It is very straightforward since you only have 2 options for each turn. Either draft a card, or complete a painting. Teaching time is minimal and the gameplay can move quickly. But THAT is where the simplicity ends, my friends. The heart of Canvas is in its strategy. Each game has 4 random Scoring Cards, which define how you will earn points. And each transparent Art Card has a number of icons at the bottom that will affect how you resolve each Scoring Card. By layering your Art Cards, you will cover some icons, while letting others remain visible. The possibilities are truly endless when it comes to how to layer your cards, but are you clever enough to layer them for maximum points? Admittedly, the various layering possibilities coupled with 4 different Scoring Cards can lead to some analysis paralysis, as players try to figure out every combination they have to see what could earn the most points. But all in all, I have found the that the gameplay is never really at a standstill, because as one player is taking their turn, all others can be strategizing with their own cards.


Let’s talk about components. First off, I love the canvas mat – it really brings the theme to life and is good quality! The Art Cards are colorful and sturdy, and they really are clear enough to see even when layered upon each other. (I should say that I did remove the plastic film from the manufacturing process.) The Scoring and Background cards are nice, big, and easy to read and understand. My deluxe copy of Canvas has Wooden Ribbons and Inspiration tokens instead of the standard cardboard, and they are nice, chunky, and fun to play with. There are even 5 small wooden easels on which players can display their masterpieces! All in all, the deluxe components are great quality and really elevate the gameplay. AND the game box literally has a hole in the back so it can be hung on the wall, like a real piece of art! Such a creative and immersive approach to the game, that just puts a smile on my face.
If you’ve read this far in my review, I think you can tell that I really love Canvas. The theme is creative, the gameplay is simple, but extremely strategic, and the high quality components really make it feel deluxe. Is there anything I don’t like about it? Maybe that it makes my brain hurt sometimes when trying to figure out the best layering combo of my Art Cards. But seriously, this game is a new and unique twist on some of my favorite mechanics. Canvas is quickly making its way towards my Top 10 list, and this is one I will definitely be pulling out at game nights pretty often. Purple Phoenix Games gives this one an eccentric 11 / 12. Give it a shot, I don’t think you’ll be disappointed.
  
The Blood of Olympus (The Heroes of Olympus #5)
The Blood of Olympus (The Heroes of Olympus #5)
Rick Riordan | 2014 | Young Adult (YA)
7
8.9 (10 Ratings)
Book Rating
Alert! Before I begin this review, I need to let it be known that in the case of this particular book I may be a little biased, well maybe really biased! This is the tenth book I have read by this author and the last in the second series I have read. It is safe to say I love these books or else I would not have read this many.

Alright, now that that is out of the way, let me begin. This book is called Blood of Olympus, it is the fifth and final book in the Heroes of Olympus series (if you should ever desire to read these book, I would recommend starting with the Percy Jackson, and the Olympians series as this series is a sequel series. The author of this book is a writer by the name of Rick Riordan. This book is a young adult fantasy novel. It is the final chapter of the adventure of a group of seven young adults who happen to be demigods, modern day children of the ancient gods of Greece and Rome. This adventure, like many great adventures, is a race to save the world.

For me, the initial draw of the book was that it is a fantasy novel, which is one of my favorite genres, and its focus is on Greek Mythology, something of an obsession of mine. The mythology in these books may not always satisfy all mythology nerds because they do take liberties in how the myths are presented in order to showcase how they might have changed to fit in the modern day world. The way Riordan chooses to represent mythology is often fairly close to original stories, showing that he spends the time researching the myths, and they are clever, funny, and entertaining.

As I read the books, I found myself drawn to the relationships between the characters, not surprising as characters are a key draw for me in literature. By this point in the series, the relationships became especially interesting because you have known some of the characters for ten books now while others are just in their second or third book appearances. The central characters have grown into a substantial group that each have their own unique backgrounds, personalities, and even mythologies that create intriguing tension and bonds. Their bonds grow stronger as they work through new struggles and adventures with the added drama of them being a group of teenagers, which obviously means that there is a fair bit of romance involved as well.

For me personally to get into a story the most important aspect is to be very invested in61w3pqVMCZL._US230_ the characters. This does not mean I have to like them, but I do need to be completely invested in what happens to them. If the storyteller can do this, then I will most likely binge the entire thing whether book, movie, tv show, comic…. regardless whether or not the story is good or my normal cup of tea. This was definitely an initial draw in me reading this second series because I was already very invested in both Percy and Annabeth’s characters, who are among the main characters in this series and the main characters in the previous series. The majority of the characters in this book did capture my emotional investment, which kept me reading all five books, but there were a few I found lacking. Maybe I am the only one who felt this, but I thought that Riordan didn’t spend enough time on some of the new characters to pull me into their plots. Unfortunately, this is common in stories that feature such a large cast of main characters, had the time on each character been even plot points might not have been as successful and honestly, I might have been annoyed to not spend as much time on my favorites.

I would be lying if I were to say this was my favorite book in this series but I still greatly enjoyed it. Besides my problem with not feeling emotionally invested enough in some of the characters, I really do not have any other complaints about the book. It was successful in finishing this series story arc while having plenty of plot of its own. And it ended wrapping just about everything up so that I was satisfied, but open enough to still want more. If this were a regular series, the leftover cliffhangers would be dreadful! But Riordan writes series that capture over-arching plots but that connect to his other book series in this same world, so an ending like this simply promising more books about these characters in another series.

Overall I liked this book, if young adult fantasy is your genre, then I would definitely suggest looking at these books. They do what I require of my urban fantasy stories, mix magic into our real world enough that a part of me can almost believe it could be possible. Characters, world, and plot flowing together into an engaging story that obviously captured my interest enough to read ten and counting of these novels.

*This was a review I found while cleaning that I write a few years ago. I have since read two more Riordan novels and counting! I love the way Riordan writes and appreciate how he seems to continually grow as a writer, always tackling new issues and allowing his characters to have growth. Annabeth and Percy especially, they are two of my all-time favorite characters. I highly recommend reading his books!
  
Pokémon: Let's Go, Pikachu!
Pokémon: Let's Go, Pikachu!
2018 | Action, Action/Adventure, Fighting
The original 151 Pokémon (5 more)
Not just a remake of yellow
Graphics
Gameplay mechanics
Nostalgic but also very fresh
Being able to see what you're running into
A little too easy (1 more)
Sometimes miss the battles between wild pokemon
Fun, adorable and nostalgic
So I got Lets Go Pikachu, and withing 30-40 minutes, I had completed it, Elite four and all, but I had so much fun!

This game was first introduced to me by a friend who told me it was a refreshed version of Pokémon Yellow, but with Eevee as a starter if you got Pokémon Let's Go Eevee. However this game is so much more than a modern day reboot.

Mechanics wise, they've brought in the catching system from the popular mobile app Pokémon Go, with the player having to use the joy cons, the Pokéball Plus or the switch as a whole, to catch Pokémon by throwing a Pokéball with a chance to get 1 of 3 catch ratings (Nice, Great, or Excellent) if you can throw the ball through a ring that shrinks repeatedly. At first I wasn't sure if I was going to enjoy this because I suck at this on the app, but it's something that grew on me because the switch version of this mechanic is easier to achieve, and when the player uses the whole handheld format of the switch (joy cons still attached to the sides, holding the whole body of the console) it's a lot easier to catch the Pokémon that move around a lot from side to side, other than the player having to try and throw curve balls which can sometimes ache your arms if your building up a catch combo.

I do however miss battling Pokémon in the wild sometimes, to me the old mechanics had this sense of achievement that (as cruel as it sounds, but come on this is Pokémon we're on about) you were able to beat that high level Pokémon in a battle and have therefore not just got lucky with throwing a Pokéball in the hopes that it stays in. Saying that though, you do have to battle the legendaries, Mewtwo and the two sleeping Snorlax's before you can catch them, which is a nice addition they kept in.

On the other hand though, your entire 6 Pokémon party gets experience from catching and battling, which makes it so much easier to level up your entire party without having to send out a weak Pokémon and bring it back or finding the XP share stone from the scientist guy later in the game. I can now judge which Pokémon I need to send out for the particular battle, and feel comfortable in the knowledge that I can keep my strong Pokémon on the battlefield whilst my other Pokémon share in the levelling up.
Some people have complained that they prefer the grind and think that this makes it far too easy, and I can see what they mean, but at the same time, grinding would take 10x longer due to the previous wild encounter mechanics I just spoke of. No more battling wild Pokémon means that grinding now requires a lot more money and Pokéballs.

I do think this game can be too easy at times, your companion Pokémon (the one you receive from the start, either Pikachu or Eevee) is incredibly Over Powered! I was able to defeat near enough every gym with just my starter, because even though the types weren't weak to electric or fighting, if you level up your Pikachu and are say 5-10 levels higher than the gym Pokémon, I was able to kill most of the Pokémon in one hit and a lot of the Gym battles before you reach the leader, only seem to have one Pokémon nowadays, and this isn't because you can't leave and go heal 'cos you can still do that. I thought battling Misty's Gym was a breeze because my Pikachu was two/three levels higher, and everything died in one shot. So I can see why some people complained it was too easy to complete this game. For anything that wasn't effected by electricity, I used double stomp, which in later battles usually took one hit as well, but as your progressing it can take two-four hits depending on the Pokémon your battling.

To argue with the difficulty level though, I would say that if you've never played a Pokémon game, or at least the original Pokémon games, or maybe you want to introduce someone to Pokémon young or old, this is actually a great starting place. The easy difficulty makes it enjoyable and less frustrating, the designs of characters and Pokémon are fantastic, the story is just about the same but you no longer have items that your Pokémon hold like XP Share, or Everstone. (You just have to press B everytime a Pokémon levels up if you don't want it to evolve).

It's a great introduction to Pokémon with added bonuses. You can actually get the Alolan forms of some Pokémon in the game, as there are NPC's around the map that want to trade you for your Kanto versions such as Geodude, Sandslash, Meowth (Eevee exclusive), Vulpix (Eevee exclusive), Exeggutor and a few others. So it's even more fun to hunt for Pokémon in all shapes and sizes and types.

As usual, there are some Pokémon that are exclusive to one version of the game, which is annoying because the only Pokémon I now need for my Pokédex is Pinsir who just happens to be a Let's Go Eevee exclusive, so make sure that like me, you have friends with the opposite game so you can trade, OR, if you have certain game exclusive Pokémon on Pokémon Go, you can send them across to the Go Park in Fuschia City and catch them there. They'll stay in the box you sent them too and even if they flee while you're trying to catch them, fear not, they can't run away if you sent them over. They will stay in the box and you can just try again instantly. I however do not have Pinsir in Pokémon Go but luckily my friend has a spare ?

Overall this game is so much adorable fun, whether it's catching them all, or battling the trainer's and gyms to be the very best, or even just kicking back and having a little play with your companion, you can be sure that with these new mechanics, including a new system that makes shiny Pokémon easier to find/catch, you'll find plenty to do even after you've completed the game.
  
Proving Grounds
Proving Grounds
2019 | Dice Game, Fantasy, Fighting, Real-time
Maia Strongheart sees the eight opponents surrounding her and knows exactly how to handle each one. She makes a dash for #4, a simpleton Warrior in Training, and whoosh – misses. “Huh, that’s never happened to me before,” she thinks. Performing a daring backflip whilst targeting the Clan Elder in the #6 position with a well-placed finishing blow and whoosh – her armor seems to part like the Red Sea as the Clan Elder finds its weakness and delivers a wound to our heroine. “WHO IS PLAYING ME?” Maia wonders. It’s me. Travis. The worst player of Proving Grounds. Poor Maia.


Proving Grounds is a solo fighting dice game with real-time phases. Players will win by defeating eight opponents in battle and will lose (often, in my case) if the heroine suffers too many wounds. The game is played over several rounds, and Renegade has provided an app to act as a timer during the rolling dice phase. Obviously I am terrible at the game, but how does it play and do I feel like continuing to suffer subsequent losses?
To setup a basic game, place the Encounter Board in the middle of the table. Shuffle the enemy cards (with swords & board backs) and deal one per slot around the Encounter Board. These are the first set of enemies Maia will be fighting. Place Battle Markers (silver ninja stars that track wounds inflicted to enemies) in the outlined spaces of the enemy cards. Place Maia’s health token (a heart) on the tracker and one each of the green, yellow, and blue dice on the health area in the space with a rainbow surround. Fill the exhaustion track with one white die per space (on the right side of the Encounter Board), and take the rest of the dice into hand to use as the dice pool. For this review I also used the Dragonling Die module.

As mentioned, Proving Grounds is played solo over a series of rounds. Each round consists of three phases: Roll Dice, Resolve Attacks, and Recover. The first phase of the game, Roll Dice, is also the most chaotic. During this phase the app timer (or your phone or sand timer or sun dial) will allow 60 seconds to roll the dice and arrive at a final result. The interesting aspect of this mechanic at play here is that only sets of dice may be rerolled, not singles. So players may only roll that set of four 3s and not the solitary 1 sitting there all alone. This causes some brain freeze because many games utilize this in reverse, where only singles may be rerolled. Factor that into a 60 second frenzy to get the greatest results and brains will smoke.

Once the timer is up or players are satisfied with the rolled results, they move to the next phase: Resolve Attacks. Each number rolled on the dice correspond to the enemy’s position around the Encounter Board. So that solitary 1 that was rolled earlier is assigned to the enemy in position #1. Here’s the kick in the rear though: any single dice assigned to an enemy will result in a wound dealt to Maia, and would require the player to sacrifice one of the dice to the exhaustion track! Should an enemy require three or more dice but only two are assigned, or if zero dice are assigned, nothing happens to Maia nor the enemy. But those dang single dice will come back to haunt the player. A lot, if they play like I do. Some enemies will require at least one of the dice to be the blue/green/yellow die in order to be successful while others are just straight number of dice. Calculating everything that is needed during the Roll Dice phase is something that I have yet to master.


After attacks are resolved, players enter the Recover phase. During this phase players will gather all assigned dice from the round as well as any dice on the lowest spot of the exhaustion track to be used for the next round. Any enemies that were defeated have left an empty slot on the Encounter Board, so a new enemy will now fill that void. Play continues in this fashion of three phases per round until either eight enemies have been defeated or Maia suffers too many wounds to continue.
Components. I am fascinated by how few components are needed to put a game like this together. Yes, the Encounter Board is mostly unnecessary, but a great way to organize the game and keep everything spacially relevant for those of us that need that. The cards are fine quality and the game has great art. The dice are very cool, but I am unsure how the colors pop for our colorblind gamer friends. While the game doesn’t necessarily refer to the damage markers as “ninja stars” I cannot get over the fact that they are ninja stars. They are certainly out of place in a game like this where I encountered zero ninjas in my plays. Everything else, though, is great and it comes in a nice-sized box: a little smaller than my Century: Golem Edition box.

It was Kane Klenko’s birthday recently, so I wished him a happy birthday on social media and informed him that I was celebrating by playing Proving Grounds. His response was absolutely perfect: “Good luck!” Well, Kane, I never have good luck with this one! It is certainly a combination of poor dice rolling, poor decision making whilst rolling dice, and just dumb luck (emphasis on dumb). I love playing this game but it is infuriating that I have yet to beat it! Even with just the first Dragonling Die module! Gahhhhhh!!!

However, Proving Grounds is an excellent dice game that breaks out of the Yahtzee clone mold and into something fresh and exciting. The twist of only being able to reroll sets instead of singles makes for interesting decisions when you really need to defeat enemy #5 but just cannot roll ANY 5s to save your life (in the game). I just want to beat it once with the Dragonling Die so I can start adding in other modules (oh yes, there are several other modules to add). When games force me to WANT to play them more and more, even for the sheer hope of victory, I consider that a mark of distinction and a sign of a great game.

So if you are like me and enjoy the pain of defeat over and over again then I invite you to try Proving Grounds. It will not be easy. But if you happen to beat it, especially on your first try, please let me know. I need all the cheat codes I can get here. It will stay in my collection probably forever because I just need to overcome it, and then once I figure it out completely, I will just need to wallop it over and over to teach it a lesson. Enjoy Proving Grounds everyone!
  
Gray Mountain
Gray Mountain
John Grisham | 2015 | Fiction & Poetry
6
6.7 (3 Ratings)
Book Rating
Samantha Kofer is a real estate attorney working for a huge law firm in New York City. When all of the banks go belly up so does Samantha's job. She was given the option to being furloughed for one year and during that year, she is encouraged to volunteer during this year off at a non-profit that the firm has chosen.

Trying to find the right place to volunteer has been difficult since there are so many out of work lawyers who are all going through the same thing. She found "The Mountain Legal Aid Clinic[who]ran its low-budget operations from an abandoned hardware store on Main Street in Brady, Virginia, population twenty-two hundred and declining with each census Brady, was in southwest, Virginia, Appalachia, coal country."

In Brady, Samantha works with Mattie and Annette and meets many of their clients who are poor people in need of everything from simple divorces and wills to black lung disease claims Mattie's nephew, Donovan, is also in Brady and his firm fights coal companies tooth and nail for the people of coal country who have been destroyed by their illegal practices. There are a lot of things that happen that help to shape Samantha into a more respectable lawyer, but they don't come without great loss.

John Grisham likes to get the heart of the matter, he likes to grip at your heartstrings so that you can feel the characters that he is portraying. For a big New York City attorney, though, Samantha is not really a character I got to enjoy as much as I thought I would. She seemed a bit of a wimp in some instances. Whining about never setting foot in a courtroom or drafting a will. I wanted to jump in the book and smack her one good time. Whether or not you have done these things, you are a lawyer, and is this not in your job description? This is one of the worse John Grisham books I have read. It didn't have the same go getter attitude that the other books have.

Overall, the book kept me interested and wanting to know what was going to happen next. There were parts that had me on the edge of my seat. I'm wondering if there is going to be more from Samantha Kofer, because the story seemed unfinished.



First title in Take Control of Your TBR 2015!
  
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Rachel King (13 KP) rated Saving Max in Books

Feb 11, 2019  
SM
Saving Max
8
8.0 (1 Ratings)
Book Rating
Though I was not familiar with this author when I recieved this book, upon reading it I could easily tell that Heugten was well-educated, especially since I actually came across a few words I did not know the meaning of - and I consider myself fairly well-read. Words like eidolon and glistered (both from the same sentence) made me a little intimidated by the book, but I stuck with it anyways. The prose of the text is written excellently and I thoroughly appreciated the book for this alone.
I was originally drawn to the book because it focuses on a mother's fight for the life and freedom of her son - which I can relate to in some ways. The sub-plots quickly intersect when the mother, Danielle, has to rely on her career as a lawyer to fight for her son while working with another lawyer, who happens to be the man she has a one-night stand with after turning to what she terms as "liquid courage." Some scenes in the plot were quite horrific, especially at the end of the book, but they were necessary to the plot. The psychiatric facility of Maitland where the plot centers at is intended to be the foremost facility of its kind in the country, but I found many of its practices either abysmal or downright terrifying. I found it very satisfying when Max began to take a more active role in his own court case, showing to me that he is indeed in charge of his own faculties (mostly) and not responsible for what he is being accused of. The big revelation that Danielle discovers is incredibly shocking and grotesque and reveals a psychosis I never knew even existed, much less the depths of depravity that it takes a person to. I have no doubt that such individuals exist in real life, though I believe that such people are beyond what psychologists or psychiatrists can fix. These kinds of people either need God or corporal punishment, but that is another soap box for another day.
I found the progression of the plot unpredictable, which is a good thing, but the ending not completely fulfilling, since the author obviously opted to leave one loose thread for a possible sequel. While I normally like book series, in this case I would have much preferred a more rewarding ending.
  
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Rachel King (13 KP) rated Quatrain in Books

Feb 11, 2019  
Q
Quatrain
8
8.0 (1 Ratings)
Book Rating
This book is four short stories that each take place in a different world of Shinn's creation. I am only familiar with two of those worlds, so I read the corresponding stories first, starting with Flight. This story was interesting as it gave me a peek into the corruption that was occurring at Windy Point with the Archangel Raphael, and how the lesser people viewed the angels at this time. The ending was slightly disappointing, but I understand that Shinn could not cause any major drama regarding Raphael since this story is meant to be a prequel to Archangel (Samaria, Book 1).
The second story I read was Flame, which centered around Senneth, the mystic who wields fire, with appearances by several of the other characters that appear in the Twelve Houses series, starting with Mystic and Rider (The Twelve Houses, Book 1). I enjoyed this story because it gave me an idea of what Senneth did when she was a lone nomad, as well as how the people of Gillengaria reacted when a new mystic was discovering her abilities. I can't imagine being in such a situation and not reacting similarly. This story also shows how Senneth and Tayse first meet and her first thoughts at this meeting, which is intriguing enough that I hope she writes more in the Twelve Houses series.
The third story I read was Gold, based in the world from her book, Summers at Castle Auburn, which I have not read. This story centers around a princess living in the land of Alora for a time, which is strikingly similar to the concepts of the world of Fae, and how she fights to resist the allure. I enjoyed this story so much that I intend to read the book it is based on to get more of the tantalizing story between Orlain and Zara. This was my favorite short story of the book.
I read maybe two pages of the story Blood before I lost interest and shut the book. This story is based on her previous work Heart of Gold, which is a science fiction title. I have very little interest in this genre, and I did not feel compelled to read this particular story, which is not to say that the story was bad. It's just not my cup of tea.