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Emma @ The Movies (1786 KP) rated Ben Is Back (2018) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Ben Is Back (2018)
Ben Is Back (2018)
2018 | Drama
We seem to be knee deep in movies like this at the moment, Ben Is Back being the second from Lucas Hedges. This one is penned and directed by his father, Peter Hedges, though it doesn't appear that he was a shoo-in for the role.

After seeing Boy Erased I wasn't overly sure about Hedges as an actor, if I'm honest this has done little to sway that opinion in me. I don't feel like we get a massive range from him, possibly because these movies all feel like they've been made to win things over everything else? I'm not sure.

Hedges performance is brought up a level by the incredible performance from Julia Roberts, that woman truly is a treasure. The desperate nature of her character is so evident in every scene, wanting to do anything she can for her son and trying to fix everything. I don't think there was a single point where she faltered, and the part she played in the ending was immensely emotional.

There's also a solid support cast in Courtney B. Vance and Kathryn Newton. They drew in the much-needed family element which could have been lost to all the scenes with Ben and Holly out on their own.

You have to compare this to Beautiful Boy, it's difficult not to. They could be the same film, Ben Is Back just edges ahead for me though. I wasn't overly keen on the main actors in either film and both were carried by their parental leads. Both cover the drugs topic well from their own angles but here I felt we got a much better look at the family impact.

This rounded out a very emotional double bill at the cinema and what I actually came out thinking wasn't about this film in particular but that this year has given us some fantastic mum performances. Julia Roberts, Penelope Cruz and Nicole Kidman have managed to use their films to prove that they're giants in the acting world.

What you should do

I'd add Ben Is Back to my list of films to watch at least once.

Movie thing you wish you could take home

All I would really like is an attic that was as easy to get into as theirs.
  
Patient Seven (2016)
Patient Seven (2016)
2016 | Horror
6
6.0 (1 Ratings)
Movie Rating
Characters – Dr Daniel Marcus is the man trying to learn about six disturbed patients at a mental hospital, each story needs to be broken down in a different way, he is doing research for his book, but leaving us wondering what his motives are is the biggest mystery in this film. we do meet the different patients which all have different stories and we follow the events of their stories each different from the rest. We do meet the doctors, but as the film is an anthology we just don’t get enough time to look into their characters.

Performances – Michael Ironside is the star of this film with his calming presence while interviewing the patients that can turn on them in a heartbeat. We have a couple of known names in the supporting cast with Alfie Allen in the second story being the highlight of the rest of the performances, while no one is bad in their roles here, they just don’t get the time they deserve.

Story – The story here is told like an interview process to give us seven short horror stories, the fact each one goes in a different direction helps the audience find one they can enjoy even if the previous one isn’t for them. Vampires, ghost, spirits, serial killers and zombies are the main topics each one feels short enough to be entertaining, even if one did make me want to see a feature film about that character. For a horror anthology this does check the boxes well and is one that can be enjoyed.

Horror – The horror in the story comes from the different stories, while we don’t always get the best build up to the horror moments, we do follow the horror guidelines well.

Settings – Each story does take us to a new setting which helps make the film feel fresh, though I don’t quiet understand how the crimes from England, New Zealand and Iceland ended up in an American mental home.

Special Effects – The effects in the film across the different stories are great and make you feel like you are part of them.


Scene of the Movie – The second story.

That Moment That Annoyed Me – Some of the stories are slightly too short though.

Final Thoughts – This is a good horror anthology even if the ending feel slightly flat, we get plenty going on and can enjoy the different ideals of horror.

 

Overall: Horror anthology does correctly.
  
Crawl (2019)
Crawl (2019)
2019 | Horror, Thriller
Like Sushi Stuffed With Korean BBQ: Try it and You Just Might Like it
When a woman goes to check on her dad during a hurricane, she gets more than she bargained for when she discovers alligators are in the crawl space. Yes, Crawl sounds dumb, but if you give it a chance, there is a possibility that you might just have a good time.

Acting: 10

Beginning: 5

Characters: 6

Cinematography/Visuals: 8
There was a surprising amount of gator gore that I wasn’t prepared for, but welcomed. I never knew how much I needed to see a gator take a Floridian’s head off until the moment I watched Crawl. From an effects standpoints, the film is facing two hurdles: The ongoing hurricane and making the gators feel and look realistic. For the most part, both hurdles were leapt with ease. A lot of this film takes place within a tight space and director Sam Raimi effectively makes sure each shot looks original and the setting doesn’t get overdone.

Conflict: 10
Agree or disagree with the realism of the plot, you can’t deny the fact that this movie has consistent action throughout. After a slow start, the action quickly kicks in and there is always something happening. The tension buildups were perfect, leaving me on the hook for just long enough to make me want to scream out loud for them to get it over with.

Entertainment Value: 5

Memorability: 8

Pace: 10
At one point while gathering my thoughts, I wrote, “Not going to win any awards but still manages to hold your attention with a consistent pace.” It doesn’t just hold your attention, but commands it with things, crazy things, liable to happen at any moment. Those damn gators could be lurking anywhere as the crawlspace continues to fill up with water. It’s high-level intensity at its finest.

Plot: 5

Resolution: 8

Overall: 75
I never thought I would say this after watching the trailers but…I’d watch Crawl again. Not a classic by any stretch, but there are some that will like it and some that will love it. At a certain point, I was actually hoping it would really exceed my expectations and blow my mind, but I won’t get carried away. It’s good, but it’s not knocking anyone’s socks off.
  
Body Cam (2020)
Body Cam (2020)
2020 | Crime, Horror, Mystery, Thriller
6
7.0 (5 Ratings)
Movie Rating
I'd been seeing this floating around for a while and finally decided to give it a go, I was intrigued by the mix of genre with Mary J. Blige in the top spot.

An unexpected death on what should have been a routine traffic stop leads a cop down a dangerous path to uncover the truth within her own department.

Body Cam is where cop thriller meets horror... in an intriguing and slightly disappointing way... as I write that, disappointing doesn't feel like the right word. Maybe it is just unusual, I don't remember seeing anything like this combined before.

The combination of footage works very well, it added to the suspense for me and I liked the cuts between body cam/CCTV, real life and unexplained. It allowed for a lot to be held in reserve for later in the film.

If you combine that with the effects it gives quite a strong foundation for everything. The palette was dark, but that helped to make some of the effects shine with drama and suspense. The one scene that particularly liked was set in the convenience store, but I don't want to spoil that for you. As a warning, the film is rather gory and there's the appearance of bugs at one point, it doesn't feel like it holds back.

Normally I'd talk about the acting early in my reviews, but if I'm honest, this is where the film seems to be lacking. I can't really pick out anyone to mention as being standout. That and a slightly uninspiring script didn't do this story justice.

The one thing that I take away from Body Cam is the idea of it, and that one particular scene. It makes me think, but about what I would have liked to see rather than what I did see. I'd be interested to know what you think if you've seen this one... I would have liked to see the film in silence apart from the cam footage and music... but that's just the weird feeling in my head.

Body Cam has the basis of something great, and the execution of the technical aspects felt impressive, but it lacked a spark to elevate it above everything else.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/02/body-cam-movie-review.html
  
SuperFly (2018)
SuperFly (2018)
2018 | Action, Crime, Thriller
This is a remake of Super Fly from 1972, not one I've seen, after seeing this I don't think I'll bother.

I can't say that any of the acting really stood out over the rest. It's not really my genre/subject matter, but everything did feel rather stereotypical. It was an interesting story, but for me the negatives outweighed the positives.

The style of the first and only real fight scene of the whole film was very good, if a little cheesy. It hit the spot for action but it didn't feel like any of the rest of the movie and stuck out a little for me. Perhaps because it's one of the few times we see Priest express any violence? I'm not sure.

Superfly ticks one of my top film faux pas... tailing people so close that there's no way they're not going to see you. Especially in this instance where the job basically requires you to be excessively paranoid.

At about the half way point I honestly didn't really know what was going on. I was more confused by everything than engrossed.

I don't know the ins and outs of filming techniques, but it seemed like there were a lot of different things involved in this one. As well as the fight scene early on there's a short chase scene where the footage doesn't quite seem real, it's more like game play. Whatever it was (I know you're enjoying my super technical terminology here) it stuck out like a sore thumb.

My only other observation about Superfly is Priest's relationship. Not your usual main stream thing which made a nice change... but... it really felt like it was thrown in gratuitously. I'm not being prudish here, I honestly don't mind sex scenes in films, but this one wasn't needed for the story line. It was over the top and wholly unnecessary.

What should you do?

It's not one I'd go recommending to people, but if you like drug related movies then why not give it a go. If you're more intrigued by that sex scene then I'm sure there's plenty of porn you could watch online instead.

Movie thing you wish you could take home

I'll have that big pile of cash, please and thank you.
  
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Kingdoms of the Deep
Kingdoms of the Deep
2021 | Abstract Strategy, Animals, Nautical
Underwater-themed games are fast becoming some of my favorite to play. I have always enjoyed visiting aquariums (the Ripley’s Aquarium of the Smokies is by far the best I’ve seen) and I have owned many of my own tanks. So I have a soft spot. Couple a great theme with a great publisher and what do we get? A great game? Yep!

Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T


To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.

The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.

During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.


Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.

The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.

All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.

I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.

If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.
  
T(
True (True Believers, #1)
8
8.0 (1 Ratings)
Book Rating
I absolutely adored this book! This is the first book of Erin McCarthy's that I've ever read, and I just loved the whole thing. The characters were real, the plot was believable, and it left me with a renewed sense of hope in love and the human race.

The pace of the story seemed right on track; although, I have to say I felt like it ended too quickly. I wasn't ready for the book to be over, and wanted to know more about what happened with Rory & Tyler. I was pleased to see that there will be another book coming out based on the lives of one of the characters featured in this book.

Rory & Tyler's love didn't feel forced or faked at all which I really enjoyed. McCarthy was able to capture the internal frustration that young women feel in relationships, and showed that sometimes if you often just open your mouth and say how you feel things can turn out for the best!

The supporting characters were phenomenal and believable. Jessica & Kylie seemed like your typical party girl college students, and I just loved the way McCarthy managed to poke and have a little fun with them. I hope that McCarthy will take the opportunity to expand on these characters in her upcoming books.

There were three topics that were covered in this book, and I think they are extremely important and deserve mentioning here. The most obvious one would be teen sex. McCarthy did a great job covering this. I feel like she really showed young girls that it was okay to wait until you were ready and you didn't have to do anything you didn't want to do. I think that Tyler was a great advocate and on several occasions it was obvious that he was worried about the affect that his relationship with Rory would have on her life. I have nothing but praise for the way McCarthy handled this topic. She was able to write about it without making the book a list of dos and don'ts for teens. The second big topic that was addressed was drug use. McCarthy addressed this in two ways first with Tyler's family, and secondly with Jessica (Rory's roommate). She was able to show in both these instances how drug use can affect your life, and the lives of those around you. And, finally another topic that was brought up is bullying (I am saying bullying because I feel that this can encompass both the child abuse and the bullying of Tyler's mom on his younger brother for having Down Syndrome). These are some pretty hefty topics that McCarthy chose to tackle in this book and she pulled if off with flying colors. She was able to address them all with a good amount of importance and tie the story up with a pretty bow at the end. My hats off to you Ms. McCarthy!