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Cosmic Run: Regeneration
Cosmic Run: Regeneration
2018 | Dice Game, Racing, Space
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Space – the Final Frontier. Well, not anymore. You’re living in the year 2123, and space travel is not a novel idea. In fact, Earth has become uninhabitable, and the human race must find a new planet to call home! You and your team of explorers have taken to the galaxies to find a suitable replacement for the future of mankind. By befriending aliens and outmaneuvering rival explorers, your team will be credited with the discovery of new colonies on these distant planets. It’s a literal Space Race, so kick on that hyper-drive and take to the stars!

Cosmic Run: Regeneration is a competitive or cooperative dice-rolling game in which players are racing to earn the most victory points by being the first to discover new planets. It’s a Yahtzee-style push-your-luck game where you must roll certain sets of identical dice to advance your ships on the individual planet tracks. Dice can also be used to ‘hire’ aliens or find crystals, which can give you special abilities once per game. The planets must be discovered in a timely manner, though, because passing meteors could cause damage to, or even completely destroy, these planets – this is space, after all. Players earn victory points in three ways – by being the first to discover a planet, based on their position on a planet’s track if they are not the first to discover it, or by retiring sets of aliens. The player with the most victory points once all 6 planets are discovered is the winner! When playing solo, the game is played essentially the same way, with some minor differences. If the solo player discovers all 6 planets before any one is destroyed or before the meteor deck runs out, they win! However, if even a single planet is destroyed or they are not all discovered before the meteor deck runs out, the solo player loses.

I enjoy playing Cosmic Run: Regeneration as a solo game because it’s simple, but not easy. You’re just rolling dice, but you need a strategy. Do you try to advance quickly on the easiest tracks, or do you commit dice to more difficult tracks and hope that the dice rolls will be on your side? Be careful – once you commit a die to a certain track, it cannot be moved. I’ve played so many games where I commit dice to Planet 2 (2-of-a-kind) and end up rolling 3 more of the same number that could’ve been used on Planet 5 (5-of-a-kind) if I’d just committed them there in the first place! A lot of the game is dependent on the luck of the roll, but I feel like you still need a solid strategy to be successful. There’s a good balance between the two – I still feel like I’m in control of the game even though I can’t control how the dice will roll.

The one main difference between solo and group play is that the solo player is allowed to spend VPs to create ‘forcefields’ around planets. This is because in group play if a planet is destroyed, players score points for their track progress, and the game continues. For the solo player, however, if a planet is destroyed, the game is over. When playing solo, I can choose to spend either 5 or 10 VPs to create a forcefield around either 1 or all planets to protect them from meteors for one turn. Without this option in solo play, it would be impossible to win. The first 4 cards of the meteor deck are guaranteed to hit 4 different planets, so right off the bat you are starting at kind of a disadvantage. Each planet only takes 3 hits to be destroyed, so depending on how well the meteor deck is shuffled, the game would be over quickly if I weren’t able to create forcefields. It all comes back to strategy – you have to decide when to spend those VPs and what planets need protecting at any given point in the game.

That being said, scoring VPs is not really easy in solo play. To score points for a planet, you have to physically reach the planet surface – and that can take a while depending on how well you are rolling. You can hire/retire aliens for VPs, but alien cards have a die cost, so if you are hiring aliens all the time, those are dice you are not using to advance on planet tracks. And each turn, planets get closer to destruction if you don’t advance on their tracks fast enough. You can earn VPs when you land on a VP token space – you do not pick up the token if you pass it, you must land exactly on it. So all in all, you can’t afford to protect every planet every turn. You have to strategize carefully about how to risk your hard-earned VPs. The most frustrating thing is when I pay VPs to protect a planet that isn’t even the one that gets hit! 5 VPs gone that I usually can’t get back in a single turn. But that’s all part of the push-your-luck isn’t it? There’s no reward without risk, and sometimes it’s better to be safe than sorry. I’m usually not a very risky game player, but in this game I have to be. Playing it safe is not an option when I’m racing against the meteor deck.

Cosmic Run: Regeneration is a game of strategy with some healthy helpings of luck and risk-taking. You need a solid strategy, but one that is flexible enough to adapt to your dice rolls on any given turn. No game is a guaranteed win – if I win it’s usually at the last possible second. This game is easy to play, but not necessarily easy to win and that’s what keeps me coming back to play. Even as a solo game, it’s engaging and I think it’s pretty fun too!

https://purplephoenixgames.wordpress.com/2019/01/25/solo-chronicles-cosmic-run-regeneration/
  
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Kristy H (1252 KP) rated Sociable in Books

Mar 28, 2018  
Sociable
Sociable
Rebecca Harrington | 2018 | Fiction & Poetry, Humor & Comedy
5
5.0 (1 Ratings)
Book Rating
Awkward, failed attempt at satire?
After college, Elinor moves to New York with her journalism degree and dreams of writing pieces that mean something. She sees a future with her boyfriend, Mike, also a journalist. Instead, Elinor lives in a cramped apartment with no kitchen, sleeps on a foam pad, and nannies to two slightly whiny and obsessive children. She thinks her future is looking up when she's offered a position at Journalism.ly, a digital brand a la BuzzFeed. But soon Elinor learns that her sole function there is to produce pieces that go "viral" and then she and Mike break up, pushing her into a deeper depression. Is it even possible to have the creative and romantic life she dreamed of, Elinor wonders?

I won't lie; this was a strange book. Even the narration style is odd. While it's told mostly from Elinor's point of view, we get this peculiar device thrown in at times (e.g., "the reader should know"). You get used to it eventually, but still.

In fact, the whole novel can be very awkward at times and after a while, I lost the thread on whether it was because the book was well-done (she's so well-written!) or just awkward and painful. A lot of the book features much melodrama between the characters, most of whom always seemed to be having bad days. Really, was life so terrible? There is much angst, a lot of social media usage, lots of happy hours and supposed networking, and not a lot of people to care about.

For indeed, a lot of the characters are not likable, and I found myself vacillating in my feelings for Elinor. I didn't grow up in the social media world, like she, but am immersed in it enough now that I could empathize with her--to a point. At some stages, the novel really captured some painful situations. There were some funny points, and places where Elinor could be helpless yet sympathetic. At other points, Elinor was just hapless and unable to take charge of her life in any capacity and filled me with abject terror for the future of the nation.

I was honestly baffled at times on whether the book was satiric, or a commentary on social media and journalism, or taking itself too seriously. Elinor winds up working for Journalism.ly, which is said to be similar to BuzzFeed (and many other sites), and she's told to make things go viral, which, funnily enough, she has a bit of a knack for, despite her own inability to make friends or succeed in social situations (or life, in general). Whether all of this is ironic or not, I'll never quite know.

So, in the end, I'm at a loss with this one. I really don't know how I feel. Satire? A look at a generation? A bunch of hapless unlikable people prattling on? All three combined? I can say that this was a fast read--the author drew me in, as I read it in about a day. I was left with a weird feeling when I finished. I can't say I really recommend it, but it was an interesting read at times.

I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review; more at https://justacatandabookatherside.blogspot.com/.
  
Assassin's Creed (2016)
Assassin's Creed (2016)
2016 | Action
6
5.8 (33 Ratings)
Movie Rating
Making movies based on video games has had a dubious history when it comes to cinematic success. While “Resident Evil” and “Warcraft” found decent success, films such as “DOOM”, “Super Mario Bros”, “Wing Commander”, and others crashed and burned hard at the box office. The reason for this was explained to me once by Director Uwe Boll who has crafted numerous titles based on video games and has suffered harsh feedback from fans and critics as a result.

Boll explained to me that many times you are only getting the name from a game and some of the characters but there is often a long list of things you cannot do from the game developers which often includes visuals, stories, and content that was used in the games as well as areas that might be used for potential sequels down the road.

So with such restrictive rules, one would ask yourself why anyone would want to take the risk. The answer like all things in Hollywood is money as game based movies already have a built in audience, and all one needs to do is successfully tap into that audience successfully and you can have a successful film and perhaps a series.

With this in mind, developer Ubisoft is looking to bring many of their games to the screen and unlike most game companies, they are taking a very hands-on approach to the process as they were active though all parts of the process from casting to the choice of Director and writers.

Their first effort is “Assassin’s Creed”, which is based on their very popular and successful series of games which combine historical settings with plenty of action and intriguing plots.

The film stars Michael Fassbender as Cal Lynch, who is about to be executed for murdering a criminal. Cal awakens to find that he has been given a new lease on life thanks to Sofia (Marion Cotillard) and her father Rikkin (Jeremy Irons), who run an institute dedicated to the elimination of violence.

Of course there is more to the story than Cal is told and he is strapped into a machine that allows him to experience the memories of one of his ancestors in Spain who was a skilled assassin. Cal ventures back in time again and again, as he attempts to locate a mysterious object that was last known to be in the possession of his ancestor, unaware that there is a much larger game underway with the fate of humanity in the balance.

The film makes a good effort as there are some nice visuals and action sequences, but unfortunately they are too few and far between and the film suffers from a stale narrative and dull characters which is surprising considering the talent that is attached to it.

This is not to say that it is a bad film, but rather it is not very memorable and is something that once seen is likely easy to forget and does not inspire enthusiasm for more which puts a crimp in the plans for the sequels. Time will tell how the film does, but it looks sadly like yet another effort that comes up lacking.

http://sknr.net/2016/12/20/assassins-creed/
  
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Lee (2222 KP) rated Glass (2019) in Movies

Jan 18, 2019 (Updated Jan 18, 2019)  
Glass (2019)
Glass (2019)
2019 | Drama, Thriller
A strong start to this concluding chapter but ultimately Glass fails to deliver
Kevin Wendell Crumb, or more specifically the Horde within him, are up to their old tricks again - kidnapping and chaining up four cheerleaders in a disused warehouse, subjecting them to the impressive and unsettling array of characters so brilliantly introduced to us in Split. Meanwhile, David Dunn runs a security company with his son, venturing out on walks to try and get a sense of any bad guys out on the streets, continuing the work he began in Unbreakable. Delivering justice in his hooded poncho, he's earned himself many names but social media seem to have settled on 'The Overseer'. He's keen to find and save the cheerleaders and following a brush with their captor on a nearby street, manages to discover their location with the help of his son, who provides help and direction over an earpiece. He sets them free, just as The Beast returns. A fight breaks out and Glass gets off to an impressive start, finally bringing together two distinct parts of a movie universe that's been very slowly built over the last 19 years.

But their fight is cut short by Dr Ellie Staple, a psychiatrist specialising in people who believe they are superheroes. She's brought with her a team of heavily armed soldiers who capture both men and take them to the hospital where Dr Staple works, Raven Hill Memorial. Mr Glass is already being held in the hospital, slumped in a wheelchair - motionless and with just the occasional facial tic to show that he's still alive. Is he faking it? Spoiler alert: yes he is, but then I'm sure you knew that anyway!

With Kevin and David both trapped in specially designed cells, preventing any outbursts of strength or transformations into violent personalities, the movie immediately slows in pace while Dr Ellie sets about evaluating them, trying to prove that they're delusional in their beliefs regarding their abilities. It's another chance for James McAvoy to shine, showcasing 20 of the 24 personalities within him, while David Dunn takes a bit of a backseat, brooding in his cell for the most part. Meanwhile, Mr Glass is quietly masterminding something bigger than anyone can imagine. Pretty much the remainder of the movie is set within the confines of the hospital - a tricky juggling act combining the slow burn mystery of Unbreakable with the thrilling horror of Split, which for the most part I found to be enjoyable, entertaining and at times thrilling. The problems began for me when Mr Glass begins executing his big plan, and all three break free from their cells. This latter part of the movie is full of tension and repeatedly builds towards something that it never manages to fully deliver on, ultimately resulting in disappointment. It kind of just fizzles out, with a few twists and turns along the way that are nowhere near as impressive or inventive as previous M Night Shyamalan offerings. And while I fully appreciate and understand what he was aiming for with regards to the ending, it just didn't quite work for me at all. A bit of an anticlimax to what was a very strong and promising start to the concluding chapter of the trilogy.
  
Midsommar (2019)
Midsommar (2019)
2019 | Drama, Horror, Mystery
Director: Ari Aster
Writer: Ari Aster (Screenplay)
Starring: Florence Pugh, Will Poulter, Jack Reynor, William Jackson Harper, Liv Mjones, Anna Astrom, Julia Ragnarsson

Plot: A couple travels to Sweden to visit a rural hometown's fabled mid-summer festival. What begins as an idyllic retreat quickly devolves into an increasingly violent and bizarre competition at the hands of a pagan cult.

Runtime: 2 Hours 20 Minutes

There may be spoilers in the rest of the review

Verdict: The Wicker Man on Acid

Story: Midsommar starts when young lady Dani (Pugh) has her family die suddenly, turning to the only person left in her life, her boyfriend Christian (Reynor) who has started to move away from their relationship. Christian and his friends Josh (Harper), Mark (Poulter) and Pelle (Blomgren) are planning a trip to Pelle’s home in Sweden for a special mid-summer festival.
Christian trying to do the right thing for Dani, invites her along, but it isn’t long before the festival turns into a cultural nightmare for the outsiders who have never seen the customs before.

Thoughts on Midsommar

Characters – Dani is a young lady that has suffered a heart-breaking tragedy in her life, leaving her along in the world, struggle to get over the loss of her family, she is unsure about her relationship with her boyfriend and agrees to go with him on the trip to Sweden. Dani is trying her best to get on with her life, which is seeing her have the good and bad days, while on the commune she starts to relax more in life. Christian is the student boyfriend of Dani, he is starting to question the relationship about to end it before the tragedy strikes, he invites her believing she won’t go, while also hoping to find out whether they should stay together. Josh is a student friend of Christian, who has been working on his paper on different cultures, he sees this event a major part of his studies, only he doesn’t seem to respect enough cultures. Mark is the comic relief, he wants to go to Sweden to meet women, he is quick to turn to drink or drugs, while always putting his foot in it.
Performances – Florence Pugh is the star of the show, she does show the grief required in her role, which shows us how hard to is finding life. Jack Reynor has finished turning his career around after Transformers, with one that must make people take him seriously now. Will Poulter will make you laugh with nearly everything he says, while William Jackson Harper will make you dislike his characters arrogance quickly.
Story – The story here follows a young woman dealing with grief of losing her family, trying to get away from her past by getting away from the world with the festival which soon sees her trapped with her friends with a cult that has strict rules. Much like Hereditary, we are tackling grief on a personal level, unlike Hereditary we find ourselves not seeing a timeline to make us understand the recover process that Dani is trying to go through. The story does have a huge problem for me though, is that this is a story which the people should just walk or run away after seeing the first major incident, not just calmly say ‘sure this is a different culture we should see what happens next’ this is easily one of the biggest let down in any horror. We also do spend way too much time just turning to drugs as an excuse rather than trying to solve the real problems and the students just being arrogant not seemingly wanting to do anything with their lives.
Horror/Mystery – The horror in this film comes from graphic imaginary that we see from the injuries, we do have tension growing and the make up team should be praised for just how real everything looks. The mystery comes from just what is happening with this cult and what they will do next.
Settings – The film is set in the Swedish countryside away from the world, the only type of place a cult could operate in around the modern day. The sets are the best thing about this film because they are crafted which such love and you can’t help but think everything you see is a clue to what is happening.
Special Effects – The effects in the film do bring us the graphic images of the injuries that people are going through. The make up team work wonders on this film.

Scene of the Movie – Dancing.
That Moment That Annoyed Me – Just using drugs to explain why these people are friends.
Final Thoughts – This is a horror that is set and created wonderfully on the outside, only to fall short on the story which only drags along without reaching any levels of scares.

Overall: Not reaching the potential.
Rating
  
Viceroy
Viceroy
2014 | Bluff, Card Game, City Building, Civilization, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?

DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!

The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.

Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).

Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.

Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!

https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
  
Monopoly Deal Card Game
Monopoly Deal Card Game
2008 | Card Game, Economic
Yep. You read that correctly. This is a review of Monopoly Deal. Classic Monopoly gets a bad rap from almost all gamers, and I know we are all tired of saying, “No, not like Monopoly” when asked about our gaming hobby. But how does this card version of the game hold up? Is it any better than the original, or is it still destined for the “To Sell” pile?


Monopoly Deal is a game of hand management, set collection, and take that as players are trying to collect 3 complete property sets. Setup is simple – shuffle the deck of cards and deal 5 to each player, put the remaining cards in a draw pile, and determine the starting player. On your turn, you will complete 3 steps: draw 2 cards, play up to 3 cards, and discard your hand down to 7 cards if necessary. Play then continues clockwise to the next player. There are 3 different ways in which you can play your cards. You can play money into your bank, add properties to your collection, or play action cards to the center of the table. Action cards allow you to do things like charge opponents rent or draw additional cards. The game ends once a player has completed 3 complete property sets. Be the first to do so, and you are the winner!
I know you’re dying to get to the point – is this card game any good? I do have to admit that it has its good points. The game is easy to learn and fast to play. One of the worst parts of the board game version is that it feels like it takes an eternity to play. As a card game, the flow is faster and that makes it more engaging for all players the entire time. The rules are simple and clear, and there is no ambiguity as to how different cards work. Don’t want a property? Just don’t play it! There’s no need to send it to auction like in the board game, just discard it when you get a chance. This card game version simplifies the board game in a way that makes it enjoyable.


The biggest downside for me regarding Monopoly Deal is that this game is based mostly on the luck of the draw. It is very difficult to create a strategy because you are at the mercy of your hand of cards. No matter how hard you try, or how adept you are at strategy games, if the deck of cards is working against you, it is very difficult to bounce back. Another part of this game that I do not like is the take that aspect. I’ve said it before, I do not enjoy direct confrontation in games. I can be pretty competitive and I begin to take things personally, which makes the game fun for nobody. This game can get pretty cutthroat, and because of the large luck element, it can feel unbalanced and unfair. Parts of it feel kind of Munchkin-y to me, and it brings down my enjoyment factor.
For such a light and luck-based game, Monopoly Deal really has a little more to it than meets the eye. Is it better than the board game version? In my opinion, yes. I would much rather play the card game than the board game. That being said, I reserve this game more for a filler game or an introductory game for newer gamers – it’s not one that I am dying to pull out at every opportunity. Should you give it a try? That’s ultimately up to you, but I think you might be surprised with this game. Overall, Purple Phoenix Games gives Monopoly Deal a 6 / 12.