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TravelersWife4Life (31 KP) rated Dust (Heirs of Neverland, #1) in Books
Feb 24, 2021
<a href="https://travelingwife4life.wordpress.com/2020/08/05/the-dust-celebrate-lit/">Travelers Wife 4 Life</a>
Wholly Guacamole was this a captivating book! Take it from someone who was pretty indifferent to the tale of Peter Pan and his adventures before this book, that you will be immersed in a world full of life, dreams, and the pursuit of finding a family. This is Kara Swanson’s first book in her Heirs of Neverland series, and I already can not wait to get my hands on the second book! Dust was AMAZING!
<b>“Play it safe, you mean. I’ve never wanted to be safe Lily. I want to stop hook and save Neverland- even if that means a bit of danger. A smirk tugs at my lips. “Especially if it means danger.”- Peter Pan</b>
The characters in this story were unlike any I have encountered before. They were very real and raw, talking about issues outside of the realm of make-believe and “Magic”, and dealing with them in very lifelike ways. The characters do not fit the mold for Peter Pan and his gang, which I thoroughly loved. Peter had such growth through the story that it was almost tangible. Claire was dreamlike and I enjoyed seeing her unique perspective of Peter and Tiger Lily. I believe Claire is a very relatable character and I am so excited to see where Kara Swanson leads her in the next book. Plus, I loved the hint of romance between Claire and Peter; I am a sucker for a sweet coming of age romance. Both main characters show tremendous growth by the end of the story, Peter maybe a new favorite of mine in terms of character growth and self-reflection.
<b>“His whole face lights up with delight, like a child inviting a grown-up to see a new creation they’ve made. He’s inviting me into his world.” – Claire</b>
The setting for this book is partially the US and then moves to London, which is to be expected; I mean how can you tell the story of Peter Pan without Big Ben? It flows beautifully with Kara Swanson’s edgier tale of Peter and the Lost Boys. From dancing fairies to the feeling of gliding through the air Kara Swanson describes the actions and emotions of the characters in vivid detail making me feel like I was gliding alongside Peter ready for any adventure to come our way. I truly enjoyed this tale and cannot express my anticipation for the next book in the series to release!
I give this book 5 out of 5 stars for the amazing characters, the great twist on a classic tale, and for making me like the story of Peter Pan and the adventures of Lost Boys. I will definitely be reading my kids this story someday, much better than even the original!
<b>“You were created for more than to bear the weight of your shadows- but you have to choose to no longer let them define you. You have to choose to let the light shine through the shattered pieces.” – Tiger Lilly</b>
I could go on forever quoting this book…so you can check out my <a href="https://www.instagram.com/travelerswife4life/">IG</a> or <a href="https://twitter.com/TravelersWife4L">Twittert</a> for some more amazing quotes!
*I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.
Wholly Guacamole was this a captivating book! Take it from someone who was pretty indifferent to the tale of Peter Pan and his adventures before this book, that you will be immersed in a world full of life, dreams, and the pursuit of finding a family. This is Kara Swanson’s first book in her Heirs of Neverland series, and I already can not wait to get my hands on the second book! Dust was AMAZING!
<b>“Play it safe, you mean. I’ve never wanted to be safe Lily. I want to stop hook and save Neverland- even if that means a bit of danger. A smirk tugs at my lips. “Especially if it means danger.”- Peter Pan</b>
The characters in this story were unlike any I have encountered before. They were very real and raw, talking about issues outside of the realm of make-believe and “Magic”, and dealing with them in very lifelike ways. The characters do not fit the mold for Peter Pan and his gang, which I thoroughly loved. Peter had such growth through the story that it was almost tangible. Claire was dreamlike and I enjoyed seeing her unique perspective of Peter and Tiger Lily. I believe Claire is a very relatable character and I am so excited to see where Kara Swanson leads her in the next book. Plus, I loved the hint of romance between Claire and Peter; I am a sucker for a sweet coming of age romance. Both main characters show tremendous growth by the end of the story, Peter maybe a new favorite of mine in terms of character growth and self-reflection.
<b>“His whole face lights up with delight, like a child inviting a grown-up to see a new creation they’ve made. He’s inviting me into his world.” – Claire</b>
The setting for this book is partially the US and then moves to London, which is to be expected; I mean how can you tell the story of Peter Pan without Big Ben? It flows beautifully with Kara Swanson’s edgier tale of Peter and the Lost Boys. From dancing fairies to the feeling of gliding through the air Kara Swanson describes the actions and emotions of the characters in vivid detail making me feel like I was gliding alongside Peter ready for any adventure to come our way. I truly enjoyed this tale and cannot express my anticipation for the next book in the series to release!
I give this book 5 out of 5 stars for the amazing characters, the great twist on a classic tale, and for making me like the story of Peter Pan and the adventures of Lost Boys. I will definitely be reading my kids this story someday, much better than even the original!
<b>“You were created for more than to bear the weight of your shadows- but you have to choose to no longer let them define you. You have to choose to let the light shine through the shattered pieces.” – Tiger Lilly</b>
I could go on forever quoting this book…so you can check out my <a href="https://www.instagram.com/travelerswife4life/">IG</a> or <a href="https://twitter.com/TravelersWife4L">Twittert</a> for some more amazing quotes!
*I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.

Debbiereadsbook (1441 KP) rated Rattlesnake Road in Books
May 7, 2021
I loved the slow burn between Declan and Grey!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
I don't know about you, but when I read a blurb, my mind goes off on one, and I get an idea in my head how this particular book is gonna go. Mostly, it runs along the lines of the book, but sometimes, it doesn't. Sometimes, my mind is so far off base, that the book surprieses you, and you can't say why!
This book, right here!
I have no idea where my mind when I read the blurb, I have long since given up questioning my book mind, cos it's far too much like hard work, but where it wasn't, I know, was NOT here!
Such a very different read for me than of late, and I thoroughyl enjoyed it, bar one thing, and I'll come back to that, but Lord, I really enjoyed this book.
Grey is suffering, and that suffering comes across clearly, and darkly. She drinks to blot it all out, until she takes a step too far and loses it all. Making good on a age old promise is the only way she get find herself again. But buying a house unseen comes with pitfalls, and that house being on prime real estate comes with a greedy man who wants her house. And the house has secrets, that take time to come out. The cabin in the middle of nowhere does come with a very nice side affect though: a cowboy, right next door.
I loved Grey. She is flawed, she knows that, but that final push makes her see she needs to get out, and get better. The cabin is close to her cousin and they made a promise years agao, that if Grey ever left New York, she would come here. Declan, the neighbour, is a balm to her soul, he really is. And the fact that he waits til her divorce is final, is very telling about his nature. That he thumps the developer for what he does to Grey is also telling.
Said developer, Lucas, was the one who surprised me. His past, what he did, what he got away with, and how it all came to light. While I didn't like what he does to Grey, he is an interesting character. And his part in the story is essential, I think.
I loved the slow burn between Declan and Grey, I really did. Chemistry is hot and bright, but the physical stuff takes time, and I loved being made to wait.
The only thing, the ONLY thing that stops me from giving it the full 5 stars is only Grey has a say. Declan, and maybe even Lucas, would have made this a full 5 star read. I am greedy, I know but I would have loved to get into both Declan and Lucas' mind, I really would. What Declan was thinking when he first meets Grey, when he tells her of his past. And Lucas, too, when he finds out what Grey has found!
Some difficult topics talked about here, all very well handled.
A very VERY enjoyable read!
4 stars
**same worded review will appear elsewhere**
I don't know about you, but when I read a blurb, my mind goes off on one, and I get an idea in my head how this particular book is gonna go. Mostly, it runs along the lines of the book, but sometimes, it doesn't. Sometimes, my mind is so far off base, that the book surprieses you, and you can't say why!
This book, right here!
I have no idea where my mind when I read the blurb, I have long since given up questioning my book mind, cos it's far too much like hard work, but where it wasn't, I know, was NOT here!
Such a very different read for me than of late, and I thoroughyl enjoyed it, bar one thing, and I'll come back to that, but Lord, I really enjoyed this book.
Grey is suffering, and that suffering comes across clearly, and darkly. She drinks to blot it all out, until she takes a step too far and loses it all. Making good on a age old promise is the only way she get find herself again. But buying a house unseen comes with pitfalls, and that house being on prime real estate comes with a greedy man who wants her house. And the house has secrets, that take time to come out. The cabin in the middle of nowhere does come with a very nice side affect though: a cowboy, right next door.
I loved Grey. She is flawed, she knows that, but that final push makes her see she needs to get out, and get better. The cabin is close to her cousin and they made a promise years agao, that if Grey ever left New York, she would come here. Declan, the neighbour, is a balm to her soul, he really is. And the fact that he waits til her divorce is final, is very telling about his nature. That he thumps the developer for what he does to Grey is also telling.
Said developer, Lucas, was the one who surprised me. His past, what he did, what he got away with, and how it all came to light. While I didn't like what he does to Grey, he is an interesting character. And his part in the story is essential, I think.
I loved the slow burn between Declan and Grey, I really did. Chemistry is hot and bright, but the physical stuff takes time, and I loved being made to wait.
The only thing, the ONLY thing that stops me from giving it the full 5 stars is only Grey has a say. Declan, and maybe even Lucas, would have made this a full 5 star read. I am greedy, I know but I would have loved to get into both Declan and Lucas' mind, I really would. What Declan was thinking when he first meets Grey, when he tells her of his past. And Lucas, too, when he finds out what Grey has found!
Some difficult topics talked about here, all very well handled.
A very VERY enjoyable read!
4 stars
**same worded review will appear elsewhere**

Ivana A. | Diary of Difference (1171 KP) rated The Princess Plan (A Royal Wedding, Book 1) in Books
Oct 5, 2020
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#1 <a href="https://www.goodreads.com/review/show/3099410597">The Princess Plan</a> - ★★★
#2 <a href="https://www.goodreads.com/review/show/3361072334">A Royal Kiss and Tell</a> - TBR
<img src="https://i0.wp.com/diaryofdifference.com/wp-content/uploads/2020/09/Book-Review-Banner-85.png?resize=768%2C432&ssl=1"/>
I received The Princess Plan by Julia London from the amazing team at Mills & Boon. This is the first book in the series A Royal Wedding.
Historical romances are a hit or miss for me, and this one didn’t really hit the mark like I wanted it to. Prince Sebastian of Alucia is on his visit in London, when his personal secretary is murdered.
And a murder such as this one creates a very big buzz in London’s high society. When a scandal like this occurs, it’s all anyone talks about, including Eliza Trickelbank, who happens to own a gossip gazette.
When her gazette receives an anonymous tip off about this crime, Prince Sebastian has no choice, but to work with her in order to solve the mystery of his friend’s murder.
With a trade deal on the line and a pressure to find a noble bride, there is nothing more dangerous than a prince socialising with a commoner. They can’t seem to agree on anything, and find each other frustrating, but the temptation between them becomes harder and harder to be ignored.
<b><i>My Thoughts:</i></b>
I loved the Cinderella vibe around this book, and the trope of prince meets commoner. I also enjoyed the trope of enemies becoming lovers. Even though, in this case, it was more of a forbidden temptation meets annoyance that turns into affection.
I liked Sebastian as much as I disliked Eliza. Everything that annoyed me about her, he somehow managed to compensate for. She was trying very hard to be independent, but instead, she gave up a vibe that was almost unbearable and very insecure. With Sebastian I loved the dilemma between country vs heart, which I assume many nobles, especially during that time in England felt. I am sure that many of them sacrificed their love just to do right by their country.
I found the gazette excerpts quite funny at times, and very enlightening. They take you into a whole new world, where you feel as if you’re there, getting ready for a ball, or reading about the latest gossip of the nobles. The writing style matches the time setting perfectly. I think Julia London did an amazing job when it comes to that. Here is an excerpt that really made me giggle:
<b><i>“New information suggests that if a lady wishes to enjoy a romp without consequence, trotting a horse briskly the day after the romp should remove said consequence.”</i></b>
To conclude, I enjoyed The Princess Plan, but it wasn’t a favorite. The writing was beautiful and I am sure this will be a favorite for people that love historical romances. The only reason I didn’t love it is because of Eliza’s character and the tropes that I have already seen before.
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<a href="https://ko-fi.com/diaryofdifference">Ko-fi</a>
#1 <a href="https://www.goodreads.com/review/show/3099410597">The Princess Plan</a> - ★★★
#2 <a href="https://www.goodreads.com/review/show/3361072334">A Royal Kiss and Tell</a> - TBR
<img src="https://i0.wp.com/diaryofdifference.com/wp-content/uploads/2020/09/Book-Review-Banner-85.png?resize=768%2C432&ssl=1"/>
I received The Princess Plan by Julia London from the amazing team at Mills & Boon. This is the first book in the series A Royal Wedding.
Historical romances are a hit or miss for me, and this one didn’t really hit the mark like I wanted it to. Prince Sebastian of Alucia is on his visit in London, when his personal secretary is murdered.
And a murder such as this one creates a very big buzz in London’s high society. When a scandal like this occurs, it’s all anyone talks about, including Eliza Trickelbank, who happens to own a gossip gazette.
When her gazette receives an anonymous tip off about this crime, Prince Sebastian has no choice, but to work with her in order to solve the mystery of his friend’s murder.
With a trade deal on the line and a pressure to find a noble bride, there is nothing more dangerous than a prince socialising with a commoner. They can’t seem to agree on anything, and find each other frustrating, but the temptation between them becomes harder and harder to be ignored.
<b><i>My Thoughts:</i></b>
I loved the Cinderella vibe around this book, and the trope of prince meets commoner. I also enjoyed the trope of enemies becoming lovers. Even though, in this case, it was more of a forbidden temptation meets annoyance that turns into affection.
I liked Sebastian as much as I disliked Eliza. Everything that annoyed me about her, he somehow managed to compensate for. She was trying very hard to be independent, but instead, she gave up a vibe that was almost unbearable and very insecure. With Sebastian I loved the dilemma between country vs heart, which I assume many nobles, especially during that time in England felt. I am sure that many of them sacrificed their love just to do right by their country.
I found the gazette excerpts quite funny at times, and very enlightening. They take you into a whole new world, where you feel as if you’re there, getting ready for a ball, or reading about the latest gossip of the nobles. The writing style matches the time setting perfectly. I think Julia London did an amazing job when it comes to that. Here is an excerpt that really made me giggle:
<b><i>“New information suggests that if a lady wishes to enjoy a romp without consequence, trotting a horse briskly the day after the romp should remove said consequence.”</i></b>
To conclude, I enjoyed The Princess Plan, but it wasn’t a favorite. The writing was beautiful and I am sure this will be a favorite for people that love historical romances. The only reason I didn’t love it is because of Eliza’s character and the tropes that I have already seen before.

Daniel Boyd (1066 KP) rated Thor: Ragnarok (2017) in Movies
Oct 30, 2017 (Updated Oct 30, 2017)
Amazing visuals (2 more)
Witty dialogue
Surprise appearances
Inconsistent tone (2 more)
Anti climax
Wasted villain
The Worst Avenger's Best Movie
Contains spoilers, click to show
After seeing Thor: Ragnarok, I feel like the filmmakers were so paranoid about not churning out another formulaic, checklist of a Marvel movie that they chucked a whole bunch of disparate ideas into this mixing pot of a film and hoped that some of it would work. To some extent they were right; some of it does work, but some of it really doesn't. The stuff that doesn't work would probably work okay in a separate movie, but here it just provides a lack of cohesion and brings a jolting change of tone to many of the film's scenes.
Let me elaborate on what I mean and there will be spoilers from this point on. This movie should have been at least three different movies:
There should have been a movie about Hela's return to Asgard, showing her recruiting Skurge and raising her army of the dead and showing Thor and Loki being forced to put their differences aside and having to work together to defeat their more powerful, evil sister.
There should have been another movie about Thor ending up on Sakaar and having to battle Hulk and other competitors and eventually starting an uprising against the Grandmaster.
Then there should have been a third movie about Ragnarok and striving to prevent that event from occurring and defeating Surtur.
The plot elements of Ragnarok could have been split into three movies and it would mean that certain characters wouldn't have been wasted and that the big events that take place would have had more weight and gravitas to them, instead of just being brushed off in favour of getting to the next punch-line.
For example, Odin dies in this film and Thor and Loki deal with it and move on in a matter of seconds. There are no emotional repercussions whatsoever. Another example is the Warriors Three appearing in a single scene, having no dialogue and being killed in a matter of seconds of being onscreen. They attempt a character arc with Skurge, but again Karl Urban is onscreen for such a small amount of time that no resolution is felt following his sacrifice at the end of the movie. As soon as Cate Blanchett starts to show some potential as a memorable Marvel villain, the movie cuts away to yet another scene of Hulk and Thor bantering on Sakaar. Idris Elba is wasted too, having barely any dialogue and a very dull subplot. Jeff Goldblum is used purely as a gimmick and again is wasted by not having anywhere near enough screen time. I normally like seeing Tessa Thompson in things, but even she phoned it in here, with her accent taking on multiple different tones and dialects from scene to scene. Then, at the end of the movie, it is like the filmmakers suddenly remembered, 'oh that's right we need to conclude that Ragnarok subplot that we started at the beginning of the movie.' You know the FU***NG TITLE OF THE MOVIE. And so that gets tacked on at the end to sort of bring a conclusion to all of the other multiple subplots and lazily wrap up the movie.
The sheer amount of ideas that they attempted to incorporate here, makes so many elements of the movie's plot feel underdeveloped and although most of these separate parts could have worked if they were split up and fleshed out, here they all just end up falling flat by the end of the movie making the film feel anti-climatic as a whole.
Don't get me wrong, there is also a lot here that works too. I thought the cameos from Matt Damon, Luke Hemsworth and Sam Neill was awesome. I liked the Doctor Strange appearance. I like how they had Thor lose his eye and I especially like how they managed to keep that out of all of the trailer and marketing. The trailers did ruin some things though, if we didn't already know that Mjolnir was going to get destroyed through seeing the trailers, it would have had more of an impact and all the talk about the vicious rival that Thor would have to face in the gladiator ring would have been way more effective if we didn't already know that it was going to be the Hulk.
Let's end things on a high note, the visuals were spectacular and this movie is worth going to see in theatres just for this alone. The CGI was incredible and the soundtrack was pretty great too. Overall this is a fun movie, but if like me you have been invested in these characters for the last five years, to see some of them go out with a whimper and some long term story arcs come to a disappointing conclusion, is unsatisfying to say the least.
Let me elaborate on what I mean and there will be spoilers from this point on. This movie should have been at least three different movies:
There should have been a movie about Hela's return to Asgard, showing her recruiting Skurge and raising her army of the dead and showing Thor and Loki being forced to put their differences aside and having to work together to defeat their more powerful, evil sister.
There should have been another movie about Thor ending up on Sakaar and having to battle Hulk and other competitors and eventually starting an uprising against the Grandmaster.
Then there should have been a third movie about Ragnarok and striving to prevent that event from occurring and defeating Surtur.
The plot elements of Ragnarok could have been split into three movies and it would mean that certain characters wouldn't have been wasted and that the big events that take place would have had more weight and gravitas to them, instead of just being brushed off in favour of getting to the next punch-line.
For example, Odin dies in this film and Thor and Loki deal with it and move on in a matter of seconds. There are no emotional repercussions whatsoever. Another example is the Warriors Three appearing in a single scene, having no dialogue and being killed in a matter of seconds of being onscreen. They attempt a character arc with Skurge, but again Karl Urban is onscreen for such a small amount of time that no resolution is felt following his sacrifice at the end of the movie. As soon as Cate Blanchett starts to show some potential as a memorable Marvel villain, the movie cuts away to yet another scene of Hulk and Thor bantering on Sakaar. Idris Elba is wasted too, having barely any dialogue and a very dull subplot. Jeff Goldblum is used purely as a gimmick and again is wasted by not having anywhere near enough screen time. I normally like seeing Tessa Thompson in things, but even she phoned it in here, with her accent taking on multiple different tones and dialects from scene to scene. Then, at the end of the movie, it is like the filmmakers suddenly remembered, 'oh that's right we need to conclude that Ragnarok subplot that we started at the beginning of the movie.' You know the FU***NG TITLE OF THE MOVIE. And so that gets tacked on at the end to sort of bring a conclusion to all of the other multiple subplots and lazily wrap up the movie.
The sheer amount of ideas that they attempted to incorporate here, makes so many elements of the movie's plot feel underdeveloped and although most of these separate parts could have worked if they were split up and fleshed out, here they all just end up falling flat by the end of the movie making the film feel anti-climatic as a whole.
Don't get me wrong, there is also a lot here that works too. I thought the cameos from Matt Damon, Luke Hemsworth and Sam Neill was awesome. I liked the Doctor Strange appearance. I like how they had Thor lose his eye and I especially like how they managed to keep that out of all of the trailer and marketing. The trailers did ruin some things though, if we didn't already know that Mjolnir was going to get destroyed through seeing the trailers, it would have had more of an impact and all the talk about the vicious rival that Thor would have to face in the gladiator ring would have been way more effective if we didn't already know that it was going to be the Hulk.
Let's end things on a high note, the visuals were spectacular and this movie is worth going to see in theatres just for this alone. The CGI was incredible and the soundtrack was pretty great too. Overall this is a fun movie, but if like me you have been invested in these characters for the last five years, to see some of them go out with a whimper and some long term story arcs come to a disappointing conclusion, is unsatisfying to say the least.

Darren (1599 KP) rated A Walk In The Woods (2015) in Movies
Jul 8, 2019
Director: Ken Kwapis
Writer: Michael Arndt, Bill Holderman (Screenplay) Bill Bryson (Book)
Starring: Robert Redford, Nick Nolte, Emma Thompson, Mary Steenburgen, Nick Offerman, Kristen Schaal, R. Keith Harris
Plot: After spending two decades in England, Bill Bryson returns to the U.S., where he decides the best way to connect with his homeland is to hike the Appalachian Trail with one of his oldest friends.
Tagline – When you push yourself to the edge, the real fun begins.
Runtime: 1 Hour 44 Minutes
There may be spoilers in the rest of the review
Verdict: Never Captures the Sense of Adventure
Story: A Walk in the Woods starts when author Bill Bryson (Redford) returns to America after years of travel books, where he has never written about his homeland. Bill wants to walk the Appalachian Trail, over 2000miles, his wife Catherine (Thompson) isn’t happy with this decision forcing him to go with somebody, which sees him reconnect with an old friend Stephen Katz (Nolte).
Even though Stephen isn’t in the best shape for this hike, he is the only person that accepts the offer and the two set out on the 6-month long hike, hoping to create his next best seller, while reconnecting with an old friend.
Thoughts on A Walk in the Woods
Characters – Bill Bryson is a travel author that has been writing about hiking trails all over the world, only he has never written about America, he wants to change this, hoping to give himself a chance to experience the American walking trail of the Appalachian Trail, one of the most challenging hikes in the country. Stephen Katz is the only person that is willing to join Bill on his adventure, the two have had their differences in the past, he isn’t in the best shape for this adventure and sees it as a chance to reconnect with an old friend. Catherine is the wife of Bill that doesn’t want Bill to go on this hike, she is worried about everything that could happen, forcing him to go with somebody on the trip. Jeannie is one of the ladies that they guys meet on the journey, she is one of the many people they meet along the way.
Performances – Robert Redford and Nick Nolte are wonderful together in the leading role, you get to believe their friendship has been through the ups and downs life has to offer, only to let them get their solo moments when needed for the film. when we get to the supporting cast Emma Thompson does get her chance to shine without getting too much screen time.
Story – The story here follows an author who sets out on a new adventure travelling the Appalachian Trail, first for himself and secondly for his latest book, he reconnects with an old friend to join him on this adventure. This story does have a big difference from the book which sees a big age change, which does change the story, which is more focused on the older generation that are seeing their friends die and wanting to do another adventure before it is too late. The trip itself never gets shown in distance scale either, we know how far it is, but we don’t seem to learn where it starts and finishes or what locations we go through.
Adventure/Biopic/Comedy – The adventure side of the film does take the men on with a location that will be one of the highlights of the film, the biopic side of the film does use the real names, but not the real ages which does change the dynamic of the story completely. The comedy will give you a couple of laughs along the way, without it being a full-blown comedy.
Settings – The settings in the film do give us a couple of beautiful shots, though we don’t get to feel the distance being travelled.
Scene of the Movie – Mary Ellen.
That Moment That Annoyed Me – We never feel the distance they are traveling through the film.
Final Thoughts – This is an adventure film that doesn’t give us the sense of adventure that it could have, we do get great performances, but the story never draws us in the way it could.
Overall: Disappointing adventure.
Rating
Writer: Michael Arndt, Bill Holderman (Screenplay) Bill Bryson (Book)
Starring: Robert Redford, Nick Nolte, Emma Thompson, Mary Steenburgen, Nick Offerman, Kristen Schaal, R. Keith Harris
Plot: After spending two decades in England, Bill Bryson returns to the U.S., where he decides the best way to connect with his homeland is to hike the Appalachian Trail with one of his oldest friends.
Tagline – When you push yourself to the edge, the real fun begins.
Runtime: 1 Hour 44 Minutes
There may be spoilers in the rest of the review
Verdict: Never Captures the Sense of Adventure
Story: A Walk in the Woods starts when author Bill Bryson (Redford) returns to America after years of travel books, where he has never written about his homeland. Bill wants to walk the Appalachian Trail, over 2000miles, his wife Catherine (Thompson) isn’t happy with this decision forcing him to go with somebody, which sees him reconnect with an old friend Stephen Katz (Nolte).
Even though Stephen isn’t in the best shape for this hike, he is the only person that accepts the offer and the two set out on the 6-month long hike, hoping to create his next best seller, while reconnecting with an old friend.
Thoughts on A Walk in the Woods
Characters – Bill Bryson is a travel author that has been writing about hiking trails all over the world, only he has never written about America, he wants to change this, hoping to give himself a chance to experience the American walking trail of the Appalachian Trail, one of the most challenging hikes in the country. Stephen Katz is the only person that is willing to join Bill on his adventure, the two have had their differences in the past, he isn’t in the best shape for this adventure and sees it as a chance to reconnect with an old friend. Catherine is the wife of Bill that doesn’t want Bill to go on this hike, she is worried about everything that could happen, forcing him to go with somebody on the trip. Jeannie is one of the ladies that they guys meet on the journey, she is one of the many people they meet along the way.
Performances – Robert Redford and Nick Nolte are wonderful together in the leading role, you get to believe their friendship has been through the ups and downs life has to offer, only to let them get their solo moments when needed for the film. when we get to the supporting cast Emma Thompson does get her chance to shine without getting too much screen time.
Story – The story here follows an author who sets out on a new adventure travelling the Appalachian Trail, first for himself and secondly for his latest book, he reconnects with an old friend to join him on this adventure. This story does have a big difference from the book which sees a big age change, which does change the story, which is more focused on the older generation that are seeing their friends die and wanting to do another adventure before it is too late. The trip itself never gets shown in distance scale either, we know how far it is, but we don’t seem to learn where it starts and finishes or what locations we go through.
Adventure/Biopic/Comedy – The adventure side of the film does take the men on with a location that will be one of the highlights of the film, the biopic side of the film does use the real names, but not the real ages which does change the dynamic of the story completely. The comedy will give you a couple of laughs along the way, without it being a full-blown comedy.
Settings – The settings in the film do give us a couple of beautiful shots, though we don’t get to feel the distance being travelled.
Scene of the Movie – Mary Ellen.
That Moment That Annoyed Me – We never feel the distance they are traveling through the film.
Final Thoughts – This is an adventure film that doesn’t give us the sense of adventure that it could have, we do get great performances, but the story never draws us in the way it could.
Overall: Disappointing adventure.
Rating

Death By Rock and Roll by The Pretty Reckless
Album
Rock 'n' roll is a religion. It's a commitment to an ideal, a belief system. The lifestyle and...

Gareth von Kallenbach (980 KP) rated Company of Heroes 2 in Video Games
Jun 19, 2019
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/

Mothergamer (1568 KP) rated the PlayStation 4 version of Dauntless in Video Games
Jun 21, 2019
My husband Ron plays a lot of Dauntless. I did try Dauntless out on PC and I did like it, but with the arthritis in my hands it was difficult to handle the controls and it is not easy to map out a controller for Dauntless so it's not very controller friendly for PC. When the announcement was made that Dauntless would be cross platform play I was thrilled. This meant I could try out the game fully on our PS4 and play the game with Ron while he played the game on PC. I seriously counted down the days until the cross platform play launch. Launch day came and honestly there were a lot of issues. People couldn't log in, there was an infinite loading screen upon login, there were lag spikes, and sometimes people got kicked from the game altogether. I decided I would wait a week before I tried to play the game. I guess everyone was excited for cross platform play and the servers got crushed under the weight which is understandable considering Dauntless got four million people all ready to get out there and enjoy the game.
When I did get to start the game, I was excited. Dauntless is free to play and is set in a fantasy world where a cataclysmic event has ripped the world apart and released giant monsters known as behemoths. You get to play as a slayer that takes down these behemoths. The first thing you get to do is create your character. There are a variety of choices with the faces, hair, and makeup for the character creation. I had fun choosing all the things to make my slayer look the way I wanted.
Once the character is created you are logged into the game with an introduction explaining the world of Dauntless and this comes with a tutorial on how to fight the behemoths, how to use flares to signal where the behemoth is to your team, and how to stagger them. The controls for PS4 are great and the tutorial flowed seamlessly for me. When the tutorial is over you are back in the town of Ramsgate where you can pick up quests and craft items you need for hunts such as armor, weapons, and tonics. There are also a couple of adorable dogs in the game that you can actually stop and pat. I pat the dogs every time I'm in the game because I love dogs even in video games.
Dauntless can be played as a solo player or multiplayer. For me, it's more fun with friends and while sometimes it's a bit of a wait to find a hunt match it's not terribly long and once you have your team you're ready to go. Before you start, you have a chance to check your weapons and armor to make sure that they will give you the advantage you need against behemoths. Depending on what their elemental is, you will want weapons that can combat that. For example with a frost behemoth weapons with fire elements on them are your best friend and having armor that protects against ice attacks are quite helpful. As your team is getting ready, the game will show you an element guide for the type of behemoth you're fighting and will show you your weapon and armor power. When the numbers are in green it means your gear is adequate for the hunt.
The behemoth fights are pretty straightforward as you work with your team to battle them. Each behemoth not only has its own unique elements, they also have various attacks they will use. Being able to recognize their movements when they are starting their special attack is vital so that you can dodge and go in for a counter attack. Breaking off parts of the monster is important as well because you will need those parts for crafting armor and weapons. The fights are a lot of fun and when you vanquish a behemoth it feels pretty rewarding. You do get ranked on how you did in the fight and so does your team. Don't be too discouraged if your rank isn't so good when you are first starting out. As you level and improve your armor and weapons that rank will go up. Patience is key.
Depending on the type of build you want for your weapons and armor, there are specific behemoths you will need to hunt in order to get the materials needed. The great thing about Dauntless is that it allows you to try out all the weapons and experiment with them to get a feel for each one and decide which weapons suit your play style. For me, I absolutely love chain blades because they allow me to move and dodge quickly while dishing out damage. Armor crafting is important too and there are a ton of choices in armor builds. You will need to talk to the smithing NPCs in order to craft the things you need and if you have the proper amount of materials, you can upgrade them. This is where the grind comes in. You should strive to constantly upgrade your weapons and armor so you can have an easier time in behemoth hunts.
Don't like the colors of the armor? No problem. You can change the color at any time if you have the color palette unlocked. You get a set of colors for free and others you can unlock doing quests or fighting heroic behemoths. If you check the rewards for the quests and heroic hunts you will see the dye color listed. The other way of course is to buy the colors with platinum and that does cost money. If you're strapped for cash, the free way while a bit of a grind is a great way to go and worth it if you would like to change the colors of your items.
There are daily rewards in Dauntless that you get from doing things such as patrols and login rewards. You get one reward per login from the NPC Gregario Flynt and the rewards range from cores you can unlock that give you cells to add to your weapons and armor or crafting materials. If you want to change your character design a bit, you can do that in Ramsgate. Approach a mirror that is near Gregario and it will take you to the character design screen and you can change and adjust your character for a whole new look.
It is a good idea to try everything out so you get a good feel for the game. You also get rewards when you level up your mastery of weapons so it is advised to try them all out so you can work on it and get some sweet rewards for it. Make sure to take breaks so you don't get burned out on the grind because there is a lot of grinding in Dauntless. However, it is such a fun grind and there is so much to see and do in it and the cross platform play adds to the fun because now no matter what platform you play on you can enjoy the game with everyone. I am off to hunt some more behemoths. See you at the next adventure!
When I did get to start the game, I was excited. Dauntless is free to play and is set in a fantasy world where a cataclysmic event has ripped the world apart and released giant monsters known as behemoths. You get to play as a slayer that takes down these behemoths. The first thing you get to do is create your character. There are a variety of choices with the faces, hair, and makeup for the character creation. I had fun choosing all the things to make my slayer look the way I wanted.
Once the character is created you are logged into the game with an introduction explaining the world of Dauntless and this comes with a tutorial on how to fight the behemoths, how to use flares to signal where the behemoth is to your team, and how to stagger them. The controls for PS4 are great and the tutorial flowed seamlessly for me. When the tutorial is over you are back in the town of Ramsgate where you can pick up quests and craft items you need for hunts such as armor, weapons, and tonics. There are also a couple of adorable dogs in the game that you can actually stop and pat. I pat the dogs every time I'm in the game because I love dogs even in video games.
Dauntless can be played as a solo player or multiplayer. For me, it's more fun with friends and while sometimes it's a bit of a wait to find a hunt match it's not terribly long and once you have your team you're ready to go. Before you start, you have a chance to check your weapons and armor to make sure that they will give you the advantage you need against behemoths. Depending on what their elemental is, you will want weapons that can combat that. For example with a frost behemoth weapons with fire elements on them are your best friend and having armor that protects against ice attacks are quite helpful. As your team is getting ready, the game will show you an element guide for the type of behemoth you're fighting and will show you your weapon and armor power. When the numbers are in green it means your gear is adequate for the hunt.
The behemoth fights are pretty straightforward as you work with your team to battle them. Each behemoth not only has its own unique elements, they also have various attacks they will use. Being able to recognize their movements when they are starting their special attack is vital so that you can dodge and go in for a counter attack. Breaking off parts of the monster is important as well because you will need those parts for crafting armor and weapons. The fights are a lot of fun and when you vanquish a behemoth it feels pretty rewarding. You do get ranked on how you did in the fight and so does your team. Don't be too discouraged if your rank isn't so good when you are first starting out. As you level and improve your armor and weapons that rank will go up. Patience is key.
Depending on the type of build you want for your weapons and armor, there are specific behemoths you will need to hunt in order to get the materials needed. The great thing about Dauntless is that it allows you to try out all the weapons and experiment with them to get a feel for each one and decide which weapons suit your play style. For me, I absolutely love chain blades because they allow me to move and dodge quickly while dishing out damage. Armor crafting is important too and there are a ton of choices in armor builds. You will need to talk to the smithing NPCs in order to craft the things you need and if you have the proper amount of materials, you can upgrade them. This is where the grind comes in. You should strive to constantly upgrade your weapons and armor so you can have an easier time in behemoth hunts.
Don't like the colors of the armor? No problem. You can change the color at any time if you have the color palette unlocked. You get a set of colors for free and others you can unlock doing quests or fighting heroic behemoths. If you check the rewards for the quests and heroic hunts you will see the dye color listed. The other way of course is to buy the colors with platinum and that does cost money. If you're strapped for cash, the free way while a bit of a grind is a great way to go and worth it if you would like to change the colors of your items.
There are daily rewards in Dauntless that you get from doing things such as patrols and login rewards. You get one reward per login from the NPC Gregario Flynt and the rewards range from cores you can unlock that give you cells to add to your weapons and armor or crafting materials. If you want to change your character design a bit, you can do that in Ramsgate. Approach a mirror that is near Gregario and it will take you to the character design screen and you can change and adjust your character for a whole new look.
It is a good idea to try everything out so you get a good feel for the game. You also get rewards when you level up your mastery of weapons so it is advised to try them all out so you can work on it and get some sweet rewards for it. Make sure to take breaks so you don't get burned out on the grind because there is a lot of grinding in Dauntless. However, it is such a fun grind and there is so much to see and do in it and the cross platform play adds to the fun because now no matter what platform you play on you can enjoy the game with everyone. I am off to hunt some more behemoths. See you at the next adventure!

Purple Phoenix Games (2266 KP) rated Pirate's Mark in Tabletop Games
Mar 29, 2021
I simply cannot get enough of pirate games! I know some gamers are tired of pirates and zombies and Mediterranean trading, and I most certainly understand that. However, I’m just a sucker for some themes, and pirates are one. I am also growing to love press-your-luck style games for that giant helping of luck. I mean, how different is it from rolling a die and basing turns on those results? In this case it is flipping over cards instead of flipping the number of cards rolled. Similar, but different. In any case, today I take a look at Pirate’s Mark from first-time designers, artist, and publisher. Let’s see if I have found a treasure or contracted scurvy from the ordeal.
Pirate’s Mark is a bluffing, bidding, press-your-luck card game about finding treasure in the sea and avoiding contracting the Pirate’s Mark: the mark of death. In it players are pirates searching the seas by boasting about how many treasures they expect they will find, flipping over cards, and dealing with any consequences of their pulls. The last pirate to remain unmarked at the end of the game will be the winner and richest of all pirates on the vast seas.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, include the correct number of cards as described in the rulebook for the number of players. Once the cards are shuffled they will be laid out in a 10 x 15 grid on the table, face-down. The Compass Rose card and die are placed near the card grid and the game is ready to begin!
On a turn a short bidding round commences with players announcing how many cards they believe they can pull from the grid without uncovering a Pirate’s Mark card. This bidding goes around the table with bids increasing with each player until one player calls the bluff and forces the last player to bid to take their turn. That player then pulls a number of cards face-up from the sea and resolves any cards that are immediate, stashes cards that are treasures, and holds cards that contain the phrase, “Play this card,” to be used at a later time.
If the turn is uneventful, by not revealing any Pirate’s Mark cards, then the game continues with bidding and pulling. However, once a pirate reveals a Pirate’s Mark card, they are marked and cannot participate in the bidding any longer (unless they find a way to unmark themselves, which IS possible). Marked players can get back in the game by calling another player’s bluff correctly. There is indeed risk here as a marked player that incorrectly calls a bluff is permanently dead and out of the game.
There are some more rules for the end of the game phase called, “Duel Mode,” but I will let you discover those on your own. Play continues in this fashion until one player is standing and unmarked. This player wins the game and the others need to pack up the 130 cards that were setup. Okay, I added that last part.
Components. This game is a ton of square cards and a fantastic d12 that is only used for the two-player variant. The cards are all glossy, but good quality, and feature photos (akin to screencaps from movies) instead of illustrations. I find the theme to be very present in not only the press-your-luck and bidding/bluffing mechanics, but also in the design of the cards and the photos used. It feels like a piratey game and plays like a piratey game. Like I said, the d12 is fabulous, and I actually happen to own a set of dice that I use for my RPG campaigns… sometimes. All in all the game has some good components and looks great on the table.
So I have some good AND bad news to deliver. First the bad. Some cards that are pulled are way too overpowered. One is called “Blackbeard’s Sword.” It allows the player to “peek under the number of cards left in your bid.” I used this card on a bid of 22 cards and was able to pull all safe cards because this allowed me to see 22 cards and avoid any Pirate’s Marks. Super OP if you ask me. The only other bad I have here is setup. There are 130 cards to be sorted, shuffled, and laid out in a nice-looking grid before the game can be played. For those of us with slight or full-blown OCD that is a nightmare. Luckily, I only stress if the cards are way out of whack instead of just slightly askew.
Now for all the good. I like this game quite a bit. To offset some of the OP of the aforementioned card, the game comes with some pretty great Lucky and Curse cards to be pulled. A couple Lucky cards are, “Drop Anchor,” which ends the player’s turn when revealed, thus negating any Mark pulls, and “Flying Dutchman,” which can be played on a marked player to instantly kill them. Now, I do not condone murder normally, but when playing a pirate game, it is to be expected. The Curses pulled are equally unlucky. “Winds of Fate” allows the person who called the bluff to choose the rest of the cards to be pulled for your turn. OUCH! Especially if they had used “Blackbeard’s Sword” and know where one or more Pirate’s Marks are hidden. Similarly unlucky is “Isla Muerta” which penalizes the player if they have 10 or more treasure cards and pull a Pirate’s Mark – they die instantly from the curse! These are just a few examples of some cards that can be encountered during play, and there are a whole lot more of them included.
I do so enjoy bluffing and luck-based games more and more, and Pirate’s Mark certainly gives it to me on those fronts. Being able to just whisk away 20 or more cards because you happen to have that coveted card you used is devilishly fun. Watching the other players seethe with envy as you pull treasure after treasure and avoid Marks is like winning $20 on a scratch-off. It won’t change your life, but it will give a shot of adrenaline and euphoria for a few minutes. I think Pirate’s Mark fills a void of straight bidding, bluffing, and luck that certainly matches the theme perfectly, and remains a good game as well.
Also, if you happen across one of the expansions, “Parrghty Mode,” it adds another five players to the game and bumps up the count of cards in play from 130 to a whopping 168! This is not for the small of table. I wish there was room inside the base game’s box to fit these extra cards, but alas, there is not.
So if you are like me and enjoy games on the lighter side that perfectly match game to theme, then you have to check out Pirate’s Mark. Purple Phoenix Games gives this one a haunting 8 / 12. I certainly recommend it and will now be finding a place in my main shelf unit for it. Hmm, which game do I make walk the plank…?
Pirate’s Mark is a bluffing, bidding, press-your-luck card game about finding treasure in the sea and avoiding contracting the Pirate’s Mark: the mark of death. In it players are pirates searching the seas by boasting about how many treasures they expect they will find, flipping over cards, and dealing with any consequences of their pulls. The last pirate to remain unmarked at the end of the game will be the winner and richest of all pirates on the vast seas.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, include the correct number of cards as described in the rulebook for the number of players. Once the cards are shuffled they will be laid out in a 10 x 15 grid on the table, face-down. The Compass Rose card and die are placed near the card grid and the game is ready to begin!
On a turn a short bidding round commences with players announcing how many cards they believe they can pull from the grid without uncovering a Pirate’s Mark card. This bidding goes around the table with bids increasing with each player until one player calls the bluff and forces the last player to bid to take their turn. That player then pulls a number of cards face-up from the sea and resolves any cards that are immediate, stashes cards that are treasures, and holds cards that contain the phrase, “Play this card,” to be used at a later time.
If the turn is uneventful, by not revealing any Pirate’s Mark cards, then the game continues with bidding and pulling. However, once a pirate reveals a Pirate’s Mark card, they are marked and cannot participate in the bidding any longer (unless they find a way to unmark themselves, which IS possible). Marked players can get back in the game by calling another player’s bluff correctly. There is indeed risk here as a marked player that incorrectly calls a bluff is permanently dead and out of the game.
There are some more rules for the end of the game phase called, “Duel Mode,” but I will let you discover those on your own. Play continues in this fashion until one player is standing and unmarked. This player wins the game and the others need to pack up the 130 cards that were setup. Okay, I added that last part.
Components. This game is a ton of square cards and a fantastic d12 that is only used for the two-player variant. The cards are all glossy, but good quality, and feature photos (akin to screencaps from movies) instead of illustrations. I find the theme to be very present in not only the press-your-luck and bidding/bluffing mechanics, but also in the design of the cards and the photos used. It feels like a piratey game and plays like a piratey game. Like I said, the d12 is fabulous, and I actually happen to own a set of dice that I use for my RPG campaigns… sometimes. All in all the game has some good components and looks great on the table.
So I have some good AND bad news to deliver. First the bad. Some cards that are pulled are way too overpowered. One is called “Blackbeard’s Sword.” It allows the player to “peek under the number of cards left in your bid.” I used this card on a bid of 22 cards and was able to pull all safe cards because this allowed me to see 22 cards and avoid any Pirate’s Marks. Super OP if you ask me. The only other bad I have here is setup. There are 130 cards to be sorted, shuffled, and laid out in a nice-looking grid before the game can be played. For those of us with slight or full-blown OCD that is a nightmare. Luckily, I only stress if the cards are way out of whack instead of just slightly askew.
Now for all the good. I like this game quite a bit. To offset some of the OP of the aforementioned card, the game comes with some pretty great Lucky and Curse cards to be pulled. A couple Lucky cards are, “Drop Anchor,” which ends the player’s turn when revealed, thus negating any Mark pulls, and “Flying Dutchman,” which can be played on a marked player to instantly kill them. Now, I do not condone murder normally, but when playing a pirate game, it is to be expected. The Curses pulled are equally unlucky. “Winds of Fate” allows the person who called the bluff to choose the rest of the cards to be pulled for your turn. OUCH! Especially if they had used “Blackbeard’s Sword” and know where one or more Pirate’s Marks are hidden. Similarly unlucky is “Isla Muerta” which penalizes the player if they have 10 or more treasure cards and pull a Pirate’s Mark – they die instantly from the curse! These are just a few examples of some cards that can be encountered during play, and there are a whole lot more of them included.
I do so enjoy bluffing and luck-based games more and more, and Pirate’s Mark certainly gives it to me on those fronts. Being able to just whisk away 20 or more cards because you happen to have that coveted card you used is devilishly fun. Watching the other players seethe with envy as you pull treasure after treasure and avoid Marks is like winning $20 on a scratch-off. It won’t change your life, but it will give a shot of adrenaline and euphoria for a few minutes. I think Pirate’s Mark fills a void of straight bidding, bluffing, and luck that certainly matches the theme perfectly, and remains a good game as well.
Also, if you happen across one of the expansions, “Parrghty Mode,” it adds another five players to the game and bumps up the count of cards in play from 130 to a whopping 168! This is not for the small of table. I wish there was room inside the base game’s box to fit these extra cards, but alas, there is not.
So if you are like me and enjoy games on the lighter side that perfectly match game to theme, then you have to check out Pirate’s Mark. Purple Phoenix Games gives this one a haunting 8 / 12. I certainly recommend it and will now be finding a place in my main shelf unit for it. Hmm, which game do I make walk the plank…?