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Purple Phoenix Games (2266 KP) rated Elysium in Tabletop Games
Aug 3, 2021
Greek Mythology has ALWAYS been a fascination of mine. I remember rewinding and replaying the original “Clash of the Titans” movie over and over on VHS. It’s super warped today but I still enjoy it now digitally. When I saw Elysium was coming out several years ago I knew I had to take a look at it, and I’m glad I did because it shot up my Top 100 Games of All Time and even spent a while in my Top 10. Not so much anymore, but I still love it. Why, you ask?
Elysium is a set collection card drafting game for two to four players. Each player will be attempting to complete the greatest collection of Legends written and subsequently transferred to their Elysium (Ancient Grecian version of heaven) for Victory Points. Whomever weaves the greatest Legendary tapestry will emerge victorious and really have a story to tell.
To setup, follow the instructions in the rulebook, but a three player game should look similar to what is pictured above. Players will receive their own player board, starting VP tokens and gold, and a set of columns. Cards from five different Grecian families will be shuffled and displayed in The Agora (middle of the board and the place to draft the cards). Once setup the game may begin.
Elysium is played over five Epochs (rounds) and each Epoch is divided into four phases. Phase I is Awakening, which is simply setting up The Agora for the new Epoch by removing all existing cards there and revealing more. Phase II is Actions, where players will be using their columns to draft cards from The Agora (as long as the color of column matches one of the icons on the card) and taking at least one Quest tile (also denotes player order for the next Epoch). Phase III is Writing the Legends, where players will redistribute the player order discs, receive gold and VP per their Quest tile, and transfer any cards from their Domain – active holding area – to their Elysium for VP at game end. Phase IV is End of Epoch, where players will perform basic cleanup tasks to prepare for the next Epoch of play. Play will continue in this fashion until the end of the fifth Epoch and players tally their final VP to determine the greatest Legend-crafter in all the land!
I know this is a VERY brief summary of what is done during the game, but Elysium has many card effects and combos to consider that I just cannot detail here for fear of readers falling asleep or my fingers falling off.
Components. Elysium has simply an incredible aesthetic. The non-card components certainly radiate ancient times and the art on the cards is breathtaking. Every piece is very high quality, which is something I have grown to expect from Space Cowboys games. The columns are fun to hold and move, and as a whole is just visually stunning. I love playing this game and seeing it all out on the table.
Obviously we place our ratings on the very first graphic you see so it is no surprise by the time you read down here, but I love Elysium. Like I mentioned in my open it was in my Top 10 for quite a while, and for very good reasons. First, I love games that simply LOOK good. Is that shallow? Maybe, but it’s what I like. Second, I love the card interplay and combo potential in Elysium. Chaining together cards to build small engines is always fun and provides so much replayability by never really being able to experience every card combo in the box. Finally, it has great components and a theme that speaks to me and my personal interests. It feels like a game that was meant to be played by me specifically. When you find a game like that you have to give it high ratings.
So if you are at all like me and enjoy games with a great theme, excellent art and components, and intriguing replayability, then certainly grab a copy of Elysium. Purple Phoenix Games gives it an Olympus-sized 11 / 12. So many Ancient Greece themed games exist and Elysium is simply one of the best.
Elysium is a set collection card drafting game for two to four players. Each player will be attempting to complete the greatest collection of Legends written and subsequently transferred to their Elysium (Ancient Grecian version of heaven) for Victory Points. Whomever weaves the greatest Legendary tapestry will emerge victorious and really have a story to tell.
To setup, follow the instructions in the rulebook, but a three player game should look similar to what is pictured above. Players will receive their own player board, starting VP tokens and gold, and a set of columns. Cards from five different Grecian families will be shuffled and displayed in The Agora (middle of the board and the place to draft the cards). Once setup the game may begin.
Elysium is played over five Epochs (rounds) and each Epoch is divided into four phases. Phase I is Awakening, which is simply setting up The Agora for the new Epoch by removing all existing cards there and revealing more. Phase II is Actions, where players will be using their columns to draft cards from The Agora (as long as the color of column matches one of the icons on the card) and taking at least one Quest tile (also denotes player order for the next Epoch). Phase III is Writing the Legends, where players will redistribute the player order discs, receive gold and VP per their Quest tile, and transfer any cards from their Domain – active holding area – to their Elysium for VP at game end. Phase IV is End of Epoch, where players will perform basic cleanup tasks to prepare for the next Epoch of play. Play will continue in this fashion until the end of the fifth Epoch and players tally their final VP to determine the greatest Legend-crafter in all the land!
I know this is a VERY brief summary of what is done during the game, but Elysium has many card effects and combos to consider that I just cannot detail here for fear of readers falling asleep or my fingers falling off.
Components. Elysium has simply an incredible aesthetic. The non-card components certainly radiate ancient times and the art on the cards is breathtaking. Every piece is very high quality, which is something I have grown to expect from Space Cowboys games. The columns are fun to hold and move, and as a whole is just visually stunning. I love playing this game and seeing it all out on the table.
Obviously we place our ratings on the very first graphic you see so it is no surprise by the time you read down here, but I love Elysium. Like I mentioned in my open it was in my Top 10 for quite a while, and for very good reasons. First, I love games that simply LOOK good. Is that shallow? Maybe, but it’s what I like. Second, I love the card interplay and combo potential in Elysium. Chaining together cards to build small engines is always fun and provides so much replayability by never really being able to experience every card combo in the box. Finally, it has great components and a theme that speaks to me and my personal interests. It feels like a game that was meant to be played by me specifically. When you find a game like that you have to give it high ratings.
So if you are at all like me and enjoy games with a great theme, excellent art and components, and intriguing replayability, then certainly grab a copy of Elysium. Purple Phoenix Games gives it an Olympus-sized 11 / 12. So many Ancient Greece themed games exist and Elysium is simply one of the best.
Mike Wilder (20 KP) rated Rage (2009) in Movies
May 30, 2018
If you get the option to see this film you really should take the chance.
Contains spoilers, click to show
I started out making a blog for movie reviews a short while ago for the purpose of making reviews for fans. However, I didn't expect to be sent films to review so soon. I was put in touch with film maker Chris Witherspoon, he is promoting an independent film that he wrote, produced, directed and starred in called Rage. He sent me a copy and asked if I would review it for him. Happily I accepted. This is what being a film critic and reviewer is all about. Then I started to think, an independent film? There are a lot of them around and a lot of them are made by people that believe they possess the talent and ability to make a film, but in reality they fall far short of the mark. To get a good and unbiased opinion of the film I only watched the trailer for it, I left all the promotional material I received alone. The film arrived and with a fair amount of trepidation I put it on.
The film is about Dennis, a struggling writer with a loving wife Crystal (Audrey Walker) and a mistress Dana (Anna Lodej). Heading out one day he encounters a figure on a motorcycle in a car park. Pushing the encounter to one side he meets up with Dana. During the meeting he tells her that he loves his wife and breaks off the affair. She doesn't take it all that well. Once back in his car he encounters the biker again and this time the biker scratches his car and rides off. This leads to a game of cat and mouse, where at first Dennis hunts the biker down but the confrontations escalate and Dennis is soon in fear for his life. He now believes that the biker is a former boyfriend of his now ex-lover out for revenge. The biker arrives at Dennis's home and things turn deadly.
I went into this with a very open mind. I knew this was an independent film and I didn't expect too much from it. I find this is the best way to view new films. The film started off well with good introductions to the main characters but by the time the second encounter with the biker happened I found myself drawn in to the film. I forgot all about reviewing the film and got engrossed into the story. The film finished and not for a single moment did I feel bored. The pacing of the film is great, the story progresses well and the characters are well written and acted. The biker is menacing and all the more so because you don't really know his motives. The direction is professional and makes good use of lighting and colouring. The effects are very well utilised during the films climax. But the best thing about the movie was the way the story kept you guessing. I thought I had the plot figured out about 5 different times but each time I was wrong. That's what makes a good thriller/horror. There is one particular scene that was emotionally hard to watch but its place in the film drives the story and the terror forward to a new level.
You can see with this film that Chris Witherspoon is a very talented film maker. I wish him luck and hope this film has the desired effect and someone takes a chance on his abilities. I would love to see what he could to with a studio backing him. After all Spielberg started out with a movie called Duel about a truck pursuing and terrorising someone.
If you get the chance to see this film you really should take the chance. If you do you will see the start of hopefully a very successful film maker.
The film is about Dennis, a struggling writer with a loving wife Crystal (Audrey Walker) and a mistress Dana (Anna Lodej). Heading out one day he encounters a figure on a motorcycle in a car park. Pushing the encounter to one side he meets up with Dana. During the meeting he tells her that he loves his wife and breaks off the affair. She doesn't take it all that well. Once back in his car he encounters the biker again and this time the biker scratches his car and rides off. This leads to a game of cat and mouse, where at first Dennis hunts the biker down but the confrontations escalate and Dennis is soon in fear for his life. He now believes that the biker is a former boyfriend of his now ex-lover out for revenge. The biker arrives at Dennis's home and things turn deadly.
I went into this with a very open mind. I knew this was an independent film and I didn't expect too much from it. I find this is the best way to view new films. The film started off well with good introductions to the main characters but by the time the second encounter with the biker happened I found myself drawn in to the film. I forgot all about reviewing the film and got engrossed into the story. The film finished and not for a single moment did I feel bored. The pacing of the film is great, the story progresses well and the characters are well written and acted. The biker is menacing and all the more so because you don't really know his motives. The direction is professional and makes good use of lighting and colouring. The effects are very well utilised during the films climax. But the best thing about the movie was the way the story kept you guessing. I thought I had the plot figured out about 5 different times but each time I was wrong. That's what makes a good thriller/horror. There is one particular scene that was emotionally hard to watch but its place in the film drives the story and the terror forward to a new level.
You can see with this film that Chris Witherspoon is a very talented film maker. I wish him luck and hope this film has the desired effect and someone takes a chance on his abilities. I would love to see what he could to with a studio backing him. After all Spielberg started out with a movie called Duel about a truck pursuing and terrorising someone.
If you get the chance to see this film you really should take the chance. If you do you will see the start of hopefully a very successful film maker.
Purple Phoenix Games (2266 KP) rated Mephisto: The Card Game in Tabletop Games
Jun 18, 2019 (Updated Jun 21, 2019)
Ya done messed up and made a deal with devil. Now he requires you to harvest souls from monsters as payment in return. How will you do this? You have no weapons, no skills, and no plan. Luckily, there is a grid of powerful cards to aid you in your toils. Only one problem: you gotta stay in your lane.
DISCLAIMER: I am not intending to cover every rule in the rulebook (well, rule cards), but to give you an idea of how the game plays. -T
Mephisto is a card drafting, hand management game (with a dash of take-that) played using a grid of cards to be affected and manipulated… LIKE YOUR SOUL!! Setup is easy for a multiplayer game. Deal a hand of cards to each player, setup the main 3 x 3 grid of cards in the middle of the table with the draw deck in the center, and two corners (making a diagonal line) having random placeholder cards face-down to be unavailable for play. The reasoning is simple: where you sit at the table determines in which lane, like in bowling, you can play your cards to (if you have ever played the Adventure Time Card Wars game you will instantly be familiar) and you only have access to two cards in each lane.
You will be using your hand of cards to gain favor from Mephistopheles, to fight and kill monsters to reap their souls, to gain cards from the grid, and to activate items or spell cards for their abilities. Many cards can combo together, and several cards are multipurpose/multi-use cards that can decay every time you use them, so you must take care not to allow your powerful weapons to lose all durability before you can maximize their effectiveness. The first player to amass a total of 12 souls will gain the ultimate wish from Mephistopheles: infinite power!
Components: This game consists of a deck of cards, which are of great quality. I believe this was an earlier-than-originally-expected Kickstarter fulfillment due to switching manufacturers to an American-based company, so we Americans were able to enjoy the game sooner as a result. In any case, the cards are great. What I love about the components is the art. The art on the cards are really really cool. I love the art style employed here, and the explosive neon color scheme used. What I really wished had happened was that the colors would be alluded to on the box cover as well. Honestly, if I had never heard of this game and saw the dark dark colors and occultish logo on the box I probably would have passed it up as “not for me.” But, playing the game is much more enjoyable with a fresh and vibrant set of cards.
I made a comparison to Adventure Time Card Wars in referencing how the lanes worked in play. And honestly, the game kinda feels like ATCW with a different skin. There is some take-that, some moving cards into different lanes, and affecting different cards in the grid. Now, I am an Adventure Time fan, but I just could not get into that game. Mephisto feels familiar in that… lane… but I must like the theme more, because I would rather play Mephisto over ATCW. If you haven’t played a game using lanes like this and don’t mind a darker theme I say give it a shot. It’s small (deck of playing cards size), portable, inexpensive, and a pretty good game. Purple Phoenix Games, with guest Tony, give this one a darkened 15 / 24.
DISCLAIMER: I am not intending to cover every rule in the rulebook (well, rule cards), but to give you an idea of how the game plays. -T
Mephisto is a card drafting, hand management game (with a dash of take-that) played using a grid of cards to be affected and manipulated… LIKE YOUR SOUL!! Setup is easy for a multiplayer game. Deal a hand of cards to each player, setup the main 3 x 3 grid of cards in the middle of the table with the draw deck in the center, and two corners (making a diagonal line) having random placeholder cards face-down to be unavailable for play. The reasoning is simple: where you sit at the table determines in which lane, like in bowling, you can play your cards to (if you have ever played the Adventure Time Card Wars game you will instantly be familiar) and you only have access to two cards in each lane.
You will be using your hand of cards to gain favor from Mephistopheles, to fight and kill monsters to reap their souls, to gain cards from the grid, and to activate items or spell cards for their abilities. Many cards can combo together, and several cards are multipurpose/multi-use cards that can decay every time you use them, so you must take care not to allow your powerful weapons to lose all durability before you can maximize their effectiveness. The first player to amass a total of 12 souls will gain the ultimate wish from Mephistopheles: infinite power!
Components: This game consists of a deck of cards, which are of great quality. I believe this was an earlier-than-originally-expected Kickstarter fulfillment due to switching manufacturers to an American-based company, so we Americans were able to enjoy the game sooner as a result. In any case, the cards are great. What I love about the components is the art. The art on the cards are really really cool. I love the art style employed here, and the explosive neon color scheme used. What I really wished had happened was that the colors would be alluded to on the box cover as well. Honestly, if I had never heard of this game and saw the dark dark colors and occultish logo on the box I probably would have passed it up as “not for me.” But, playing the game is much more enjoyable with a fresh and vibrant set of cards.
I made a comparison to Adventure Time Card Wars in referencing how the lanes worked in play. And honestly, the game kinda feels like ATCW with a different skin. There is some take-that, some moving cards into different lanes, and affecting different cards in the grid. Now, I am an Adventure Time fan, but I just could not get into that game. Mephisto feels familiar in that… lane… but I must like the theme more, because I would rather play Mephisto over ATCW. If you haven’t played a game using lanes like this and don’t mind a darker theme I say give it a shot. It’s small (deck of playing cards size), portable, inexpensive, and a pretty good game. Purple Phoenix Games, with guest Tony, give this one a darkened 15 / 24.
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Purple Phoenix Games (2266 KP) rated Boy Band Builder: The Card Game in Tabletop Games
Dec 21, 2021
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.
Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.
Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).
Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.
The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.
Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.
Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).
Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.
The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.
Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
Rachel King (13 KP) rated Across the Universe (Across the Universe, #1) in Books
Feb 11, 2019
The opening of this novel was a bit too nauseating for my tastes, with the details of how the people aboard the spaceship Godspeed are cryogenically frozen turning my stomach, but it certainly served to make the book more realistic. I had wrongly assumed that Beth Revis would open the novel with Amy already frozen, or just waking up, but this approach has me evaluating my own life and what it would take to volunteer for such a mission. Waking up 300 years in the future, leaving behind everything you have ever known, without even the option to return to it -- such an existence feels very lonely to me. Already I have a certain respect for Amy's choice.
The perspective of the male main character, Elder, alternating with Amy's thoughts and dreams in her frozen state were interesting. I kind of expected Amy to finally wake up mad as a hatter from her conscious entrapment. Eldest likely would have just dumped her into space if that had happened.
The encased world that had been created inside the spaceship Godspeed was both mind-boggling in its vastness and claustrophobic in its simplicity. Many things are seen as commonplace, such as genetic manipulation and mass control through brain-washing and the widespread use of drugs. Many things are backwards from what I know in today's reality, such as Eldest's support of Hitlerian tactics, and the idea that those of creative and genius-level intellect are "crazy", while the mind-numbed masses are "normal." The language has also evolved into a kind of slurred and shortened English that Amy struggles to understand, as well as the addition of new slang terms.
Amy has quite an uphill battle in enacting change on this ship for the better, especially with her red hair, green eyes, and pale skin. I certainly would not want to be in her shoes, but I admire her resolve and determination despite how alone and trapped she feels. Elder is ignorant and immature at the beginning of the novel, but Amy's presence wakes him up to the reality of his world and his responsibility towards it.
The book does not have a real "ending" so much as a place to pause -- until the next book comes out. There were a ton of questions I had at the end that I hope are resolved in the next book, such as Doc's lack of an apprentice. On to A Million Suns!
The perspective of the male main character, Elder, alternating with Amy's thoughts and dreams in her frozen state were interesting. I kind of expected Amy to finally wake up mad as a hatter from her conscious entrapment. Eldest likely would have just dumped her into space if that had happened.
The encased world that had been created inside the spaceship Godspeed was both mind-boggling in its vastness and claustrophobic in its simplicity. Many things are seen as commonplace, such as genetic manipulation and mass control through brain-washing and the widespread use of drugs. Many things are backwards from what I know in today's reality, such as Eldest's support of Hitlerian tactics, and the idea that those of creative and genius-level intellect are "crazy", while the mind-numbed masses are "normal." The language has also evolved into a kind of slurred and shortened English that Amy struggles to understand, as well as the addition of new slang terms.
Amy has quite an uphill battle in enacting change on this ship for the better, especially with her red hair, green eyes, and pale skin. I certainly would not want to be in her shoes, but I admire her resolve and determination despite how alone and trapped she feels. Elder is ignorant and immature at the beginning of the novel, but Amy's presence wakes him up to the reality of his world and his responsibility towards it.
The book does not have a real "ending" so much as a place to pause -- until the next book comes out. There were a ton of questions I had at the end that I hope are resolved in the next book, such as Doc's lack of an apprentice. On to A Million Suns!
RəX Regent (349 KP) rated We Own the Night (2007) in Movies
Feb 25, 2019
Crime movie for crime movie fans
Contains spoilers, click to show
This is a crime film for crime movie fans. It has it all, from sex, violence, wires and gritty hits. But at its heart is family, here driven by the two leads, Mark Wahlberg and Jequium Phoenix, reunited in yet another of James Grey's films. The tone is dark, with a realistic look as we are taken on trip back to 1988 and a fictional cop family, led by the Deputy Chief Of Police (NYPD) Robert Duvall, who is the father to Wahlberg's up and coming cop, with Phoenix's nightclub manager, who is not a criminal as such, but is a disappointment to his family.
As the trio become embroiled in an organised crime syndicate, they find themselves under a very personal attack and must take down the mob boss to save their lives. The problem with this film is that it plods its way through, lacking enough tension or high key performances to carry, what to me, should have been a taunt screenplay. Instead, it's a bit flat, with Phoenix's trademark sleepy performance. On the other hand, it's quite good, driven by real motivations and characters, is what saves this from 5/10 rating is a fantastically low-key car chase which looked and felt phenomenal, ending with tragedy which would drive the story in a more dubious direction.
Phoenix will end up being granted special dispensation to become a cop in order to track down the mobster, a plot point that I found to be a little far-fetched, though maybe this sort of thing has happened, I don't know but it just tipped the film over the edge of plausibility. I feel that We Own The Night, the motto of the now disbanded NYPD Street Crime Unit, which is headed up here by the fictional Captain Joseph Grusinsky (Wahlberg) thinks very highly of itself as a top quality crime drama, up there with the likes of The Godfather (1972) and Heat (1995), but it is not. It's good and better if you like the genre, but this is a film set in the late 80′s, made in the style of The Godfather light, which was a quintessential 1970′s movie. It needed to pack more of a punch or have some of the style which films such as those of Michael Mann or Martin Scorsese.
A decent story, good cinematography and noble effort but failed to blow me away.
As the trio become embroiled in an organised crime syndicate, they find themselves under a very personal attack and must take down the mob boss to save their lives. The problem with this film is that it plods its way through, lacking enough tension or high key performances to carry, what to me, should have been a taunt screenplay. Instead, it's a bit flat, with Phoenix's trademark sleepy performance. On the other hand, it's quite good, driven by real motivations and characters, is what saves this from 5/10 rating is a fantastically low-key car chase which looked and felt phenomenal, ending with tragedy which would drive the story in a more dubious direction.
Phoenix will end up being granted special dispensation to become a cop in order to track down the mobster, a plot point that I found to be a little far-fetched, though maybe this sort of thing has happened, I don't know but it just tipped the film over the edge of plausibility. I feel that We Own The Night, the motto of the now disbanded NYPD Street Crime Unit, which is headed up here by the fictional Captain Joseph Grusinsky (Wahlberg) thinks very highly of itself as a top quality crime drama, up there with the likes of The Godfather (1972) and Heat (1995), but it is not. It's good and better if you like the genre, but this is a film set in the late 80′s, made in the style of The Godfather light, which was a quintessential 1970′s movie. It needed to pack more of a punch or have some of the style which films such as those of Michael Mann or Martin Scorsese.
A decent story, good cinematography and noble effort but failed to blow me away.
ArecRain (8 KP) rated Wolf Tales (Wolf Tales #1) in Books
Jan 18, 2018
This is the worst piece of trash I have ever read. I have read better smut on Literotica.
It was like Douglas tried to take something that was taboo (bestiality) and make it okay. She failed. HARD. Not only did she manage to write about bestiality, but rape, too. Within the first ten page of the book, the lead female wakes up in the dark to have sex with some naked wolfman stranger she can't even see and then goes on to make him let her live with him where they continue to have more sex for about 2 week. Apparently that's enough to fall in love with someone and not care about life anymore. Not only that, but the reason sex is so fantastic with him is because he has the penis of a DOG, knot and all, which she begs him to keep. Meanwhile, our little wolfman is lusting after the sorcerer who exposed him all to this, actually wanting the man to pretty much rape the wolfman (which isn't really rape since he wants it). Upon meeting the sorcerer, the wolfman is then "raped" by the sorcerer while the sorcerer is a wolf.
I stopped reading there.
In all the 76 pages that I read, the bestiality wasn't actually what made me hate this book. There was such an utter lack of plot line that this book couldn't even be considered a guilty pleasure book. I felt as if Douglas was trying to create plot line to explain the random sex that seemed to happen every chapter. Douglas also manipulated the characters responses and inner dialogue to make it seem as if their own feelings and thoughts conflict with what they really desire. The characters know that what they are doing is taboo, yet they still want to be raped by a wolf or have sex with a man with a dog penis.
Unfortunately for Douglas, the fact that she took something so socially taboo and tried to pass it off as an erotic novel without creating a realistic reason why any of it was happening made this book not only painful to read, but also near impossible to finish.
And before you bash me for not even finishing the book, I will tell you that I did read more than just the 76 pages. I know all about the Chanku and how the novel ends. I just couldn't force myself to read this piece of utter garbage in whole.
It was like Douglas tried to take something that was taboo (bestiality) and make it okay. She failed. HARD. Not only did she manage to write about bestiality, but rape, too. Within the first ten page of the book, the lead female wakes up in the dark to have sex with some naked wolfman stranger she can't even see and then goes on to make him let her live with him where they continue to have more sex for about 2 week. Apparently that's enough to fall in love with someone and not care about life anymore. Not only that, but the reason sex is so fantastic with him is because he has the penis of a DOG, knot and all, which she begs him to keep. Meanwhile, our little wolfman is lusting after the sorcerer who exposed him all to this, actually wanting the man to pretty much rape the wolfman (which isn't really rape since he wants it). Upon meeting the sorcerer, the wolfman is then "raped" by the sorcerer while the sorcerer is a wolf.
I stopped reading there.
In all the 76 pages that I read, the bestiality wasn't actually what made me hate this book. There was such an utter lack of plot line that this book couldn't even be considered a guilty pleasure book. I felt as if Douglas was trying to create plot line to explain the random sex that seemed to happen every chapter. Douglas also manipulated the characters responses and inner dialogue to make it seem as if their own feelings and thoughts conflict with what they really desire. The characters know that what they are doing is taboo, yet they still want to be raped by a wolf or have sex with a man with a dog penis.
Unfortunately for Douglas, the fact that she took something so socially taboo and tried to pass it off as an erotic novel without creating a realistic reason why any of it was happening made this book not only painful to read, but also near impossible to finish.
And before you bash me for not even finishing the book, I will tell you that I did read more than just the 76 pages. I know all about the Chanku and how the novel ends. I just couldn't force myself to read this piece of utter garbage in whole.
BankofMarquis (1832 KP) rated The Prestige (2006) in Movies
Mar 22, 2018
Underrated and underseen gem
Along with INSOMNIA, the 2006 film that Nolan directed, THE PRESTIGE is probably one of his least known and least viewed films and that is too bad for it is a wonderful motion picture that proves he is a strong director with a strong vision.
Dubbed "The Warring Magicians" film, THE PRESTIGE stars Christian Bale and Hugh Jackman as two 19th Century Magicians who are...well...at war with each other. Of course, they started out as partners, but soon became enemies, each trying to out do each other and to discover the other magician's secrets.
Cleverly written by Nolan and his frequent collaborator, his brother Jonathan Nolan - and based on the novel by Christopher Priest, THE PRESTIGE will keep you guessing throughout, trying to figure out "how they did it" and are constantly being surprised by double turns, back stabbing and second guessing.
Bale, by this time in his career, has established himself as a powerful actor - and he shines here. Joining Bale is Nolan regular Michael Caine as the mentor of the two magicians, a young-ish Scarlett Johannsen as a a woman who falls in love with both of them (of course) and Rebecca Hall and Piper Perabo as Bale's and Jackman's wives, respectively. But...the surprise to me in this film when I first saw it - and again when I recently re-viewed it - is the performance of Hugh Jackman. This film shows that Jackman is more than just Wolverine - that dude can act. As a magician, he is showing glimpses of being "THE GREATEST SHOWMAN" (but that is another movie for another day) and more than holds his own against a fierce Bale. Finally...special notice needs to be made to the actor who portrays inventor Nikola Tesla - perfectly cast in this role is Ziggy Stardust himself, David Bowie. It's a shame that Bowie did not act in more films for he captures the screen in the brief appearances he makes in this film.
As for Nolan - he is now coming into his own as a Director. The action is fast paced, the twists and turns are "honestly" played, the composition of the pictures on the screen are interesting and beautiful to look at and I walked away satisfied.
If you haven't seen THE PRESTIGE (or if you haven't seen it in awhile) - check this one out. You'll be glad you did.
Letter Grade: A (and...that's a surprise to me, I figured it would be a B+/A- film)
9 (out of 10) stars and you can take that to the Bank (ofMarquis)
Dubbed "The Warring Magicians" film, THE PRESTIGE stars Christian Bale and Hugh Jackman as two 19th Century Magicians who are...well...at war with each other. Of course, they started out as partners, but soon became enemies, each trying to out do each other and to discover the other magician's secrets.
Cleverly written by Nolan and his frequent collaborator, his brother Jonathan Nolan - and based on the novel by Christopher Priest, THE PRESTIGE will keep you guessing throughout, trying to figure out "how they did it" and are constantly being surprised by double turns, back stabbing and second guessing.
Bale, by this time in his career, has established himself as a powerful actor - and he shines here. Joining Bale is Nolan regular Michael Caine as the mentor of the two magicians, a young-ish Scarlett Johannsen as a a woman who falls in love with both of them (of course) and Rebecca Hall and Piper Perabo as Bale's and Jackman's wives, respectively. But...the surprise to me in this film when I first saw it - and again when I recently re-viewed it - is the performance of Hugh Jackman. This film shows that Jackman is more than just Wolverine - that dude can act. As a magician, he is showing glimpses of being "THE GREATEST SHOWMAN" (but that is another movie for another day) and more than holds his own against a fierce Bale. Finally...special notice needs to be made to the actor who portrays inventor Nikola Tesla - perfectly cast in this role is Ziggy Stardust himself, David Bowie. It's a shame that Bowie did not act in more films for he captures the screen in the brief appearances he makes in this film.
As for Nolan - he is now coming into his own as a Director. The action is fast paced, the twists and turns are "honestly" played, the composition of the pictures on the screen are interesting and beautiful to look at and I walked away satisfied.
If you haven't seen THE PRESTIGE (or if you haven't seen it in awhile) - check this one out. You'll be glad you did.
Letter Grade: A (and...that's a surprise to me, I figured it would be a B+/A- film)
9 (out of 10) stars and you can take that to the Bank (ofMarquis)
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops III - Descent in Video Games
Jun 19, 2019
The third DLC pack for Call of Duty Black Ops 3: Descent has arrived for PC and Xbox One users and brings four news maps and a new zombie episode for fans.
Previously available earlier for the Playstation 4, the new map is the third of four planned DLC packs which will pave the way for the release of Call of Duty: Infinite Warfare in November which itself will spawn four packs of DLC content itself.
The four new maps are as follows….
Cryogen
Set in a remote cryogenic lab this tech laden map is a great place for gamers who love to run and gun and have close quarter battles. I had a really good round of Kill Confirmed in this locale but beware, there are numerous areas for enemy players to hide and strike when you least expect them to.
Berserk
A frozen Viking village is the setting for this map and it is an ideal setting for Domination and Hardpoint. The map is even filled with arrows in the woodwork and a nice jump that requires your attention to traverse. The action is intense but it does have more than a few camping spots which ruined it for me at times as Spawn Campers took advantage of this to shoot me before I could even move.
Rumble
A futuristic arena setting which has quickly become a favorite as players must battle behind the scenes and on the main floor to survive. I had a few nice escort and Team Deathmatch rounds on this impressive setting.
Empire
This is a reimagined version of Raid from Black Ops II where a classic Roman themed villa is the setting for intense action. There are long courtyards and elevated windows which also makes this ideal for camping snipers who can really take the fun out of a game. However when played with a nice balance of player styles this is an action lovers dream.
Fans of the Zombie mode will love Gorod Krovi which sets the four players in an alternate Stalingrad. As if the Zombies were not bad enough, there are also robotic enemies and a Dragon for players to contend with.
While the set is not offering any new weapons or any drastic changes, it does offer new maps for players to enjoy and a top-notch Zombie mode which will help tide players over until the fourth pack and Infinite Warfare arrives.
http://sknr.net/2016/08/13/call-duty-black-ops-3-descent-dlc/
Previously available earlier for the Playstation 4, the new map is the third of four planned DLC packs which will pave the way for the release of Call of Duty: Infinite Warfare in November which itself will spawn four packs of DLC content itself.
The four new maps are as follows….
Cryogen
Set in a remote cryogenic lab this tech laden map is a great place for gamers who love to run and gun and have close quarter battles. I had a really good round of Kill Confirmed in this locale but beware, there are numerous areas for enemy players to hide and strike when you least expect them to.
Berserk
A frozen Viking village is the setting for this map and it is an ideal setting for Domination and Hardpoint. The map is even filled with arrows in the woodwork and a nice jump that requires your attention to traverse. The action is intense but it does have more than a few camping spots which ruined it for me at times as Spawn Campers took advantage of this to shoot me before I could even move.
Rumble
A futuristic arena setting which has quickly become a favorite as players must battle behind the scenes and on the main floor to survive. I had a few nice escort and Team Deathmatch rounds on this impressive setting.
Empire
This is a reimagined version of Raid from Black Ops II where a classic Roman themed villa is the setting for intense action. There are long courtyards and elevated windows which also makes this ideal for camping snipers who can really take the fun out of a game. However when played with a nice balance of player styles this is an action lovers dream.
Fans of the Zombie mode will love Gorod Krovi which sets the four players in an alternate Stalingrad. As if the Zombies were not bad enough, there are also robotic enemies and a Dragon for players to contend with.
While the set is not offering any new weapons or any drastic changes, it does offer new maps for players to enjoy and a top-notch Zombie mode which will help tide players over until the fourth pack and Infinite Warfare arrives.
http://sknr.net/2016/08/13/call-duty-black-ops-3-descent-dlc/







