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Gemini Man (2019)
Gemini Man (2019)
2019 | Action, Drama, Sci-Fi
The Effects Just Aren't Good Enough
Ang Lee is a visionary Director that loves to push the envelope of advances in movie-making technology, so the plot contrivance of GEMINI MAN (a Government Assassin is being chased by his much younger clone) was right up his alley - and he makes good (enough) work of the technology that "de-ages" Will Smith and puts the older and younger version of himself on screen at the same time. This was also his 2nd film (after BILLY FLYNN'S LONG HALFTIME WALK) that Lee shot in 4K 3D at 120 frames per second (the "normal" shooting speed is 24 FPS).

He should have spent more of his time on the script..

Based on a long gestating screenplay written in the 1990's by David Lemke (and re-written in the 2010's by Billy Ray - THE HUNGER GAMES - and Mr. GAME OF THRONES himself, David Benioff), GEMINI MAN follows a Government Contract Killer, Henry Brogan (Will Smtih) who does "one last job" and is looking forward to retirement. His agency (under the leadership of Clive Owen) decides to "take him out" and sends "Gemini" after him. Brogan tries to escape but his every move is anticipated by the Gemini - a younger clone of himself (this is not a spoiler, it's in the trailer and ON THE POSTER). He is joined by a pair of "buddies" (Mary Elizabeth Winsted and Benedict Wong) in plotting how to outsmart himself.

This film had all the markings of a bad "B" film, but under the watchful eye of Lee and the charismatic performances of Winsted, Wong - and most especially - Smith, this film is actually quite watchable.

What doesn't work - the plot. To say it is contrived is to do a disservice to the word "contrived". It really doesn't give us anything new, it just gives us a bridge from action scene to action. Also, the reasoning of the Government to get rid of Brogan doesn't really work and Clive Owen - as the head of the Gemini program - and the main "suit" that is chasing Smith looks like he is sleepwalking his way through this film.

What works - the interplay and "fun" of Smith, Winsted and Wong as the 3 "professionals" on the run - and outsmarting - "the Agency". These 3 work really well off each other and I would love to have seen a "Mission Impossible" style film of these 3 doing some sort of impossible mission. Special note needs to be made of Smith's performance - as the older Brogan. He is world weary and heavy, but still has the twinkle in his eye and the physical acumen to be a top assassin. This is the type of role that Smith - especially at his age and experience - is ideal for. His charisma shines and he holds his own in the physical/fight scenes. Also, Ang Lee knows how to shoot an action sequence. True, there is nothing "new", revolutionary or evolutionary in any of the fight/chase scenes, but they are put together in a competent, professional manner and did a good enough job.

And then there is the younger Brogan - "Junior" - played by a CGI "de-aged" Will Smith.

We've seen the CGI "de-aging" effect before - most notably in some Marvel Movies like CAPTAIN MARVEL - and while it works well enough, I just don't think it is quite there yet. You can tell that something is just a little off - not enough for it to really bother you, but enough to know that something isn't quite right - especially when Junior spends most of this film on screen with his older self. You see the "real" Will Smith up against the "copy" and the "copy" looks like...a copy. Also, the "de-aging" of the voice didn't really work for me. It sounded "off" and at times it sounded like bad ADR.

I was able to shrug off these slight technical anomalies and enjoy this film for what it is - a breezy action-er that certainly entertains for 2 hours. But it is no masterpiece and no "major" technological breakthrough. That will have to wait for another movie.

Letter Grade: B (mostly for the fun interplay between older Smith, Winsted and Wong)

7 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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The GemShine Pylons
The GemShine Pylons
2021 | Card Game, Economic, Fantasy
The empire needs power, and you’ve landed a job constructing gem-powered Pylons to harness and distribute that power. Different colored gems will provide power of varying levels, and the more power you can deliver will earn you rewards within the empire. Oh, also, we don’t want those Pylons to be eyesores, so if you can add some decorations to them to make them more attractive, that would be rewarded as well! Can you build the best, most powerful, and most attractive Pylons? Put yourself to the challenge!

Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. This is not a production copy of the game. The game also came with rules for solo play and cooperative play, but this preview will be covering the base rules of competitive play. I will be providing a general overview of the gameplay, and will not be rehashing the entire rulebook in this preview! -L


The GemShine Pylons is an economic game of hand management in which players are trying to build, power, and decorate Pylons in an effort to earn the most end-game points. To setup the game, shuffle the deck of Pylon cards, deal 1 face-down to each player as their starting Pylon, and deal 5 face-up next to the deck to serve as the market. Place the Timing Card at the bottom of the Pylon deck, with the appropriate player-count side face-up. Place the Setup card at the end of the market line, and place a random gem from the bag onto the empty gem slot. Above the market line, create 4 piles of Decoration cards, based on the number of Representatives on each card. Each player receives 4 random gems to their personal supply, a starting player is selected, and the game is ready to begin! The setup should look similar to the picture below.
The GemShine Pylons is played over a series of rounds in which players take turns performing actions. On your turn, you will perform one of three actions: Purchase a Card, Gather Gems, or Build a Pylon. To Purchase a Card, you will select a card from the market and pay its cost. There are 3 different costs for purchasing cards – leave 1 gem, leave 2 gems, or discard 1 Pylon. To leave 1 or 2 gems, you will select a gem (or 2) from your personal supply and place it in the spot emptied by the card you have purchased. When you discard a Pylon, you will take a Pylon from your tableau and discard it in order to purchase said card. Once a card has been purchased, you resolve the effect shown. These effects could be: gaining gems, placing gems onto Pylons/Decorations, gaining Pylons, or ‘purchasing’ Decorations. You may choose to not perform any/all effects on a card. Certain market cards have a number/color of Representatives on the bottom, and those are used to purchase Decorations. Every Decoration has a Representative cost, and you must discard cards from your hand with the matching color Representatives equal to the Representative cost. After performing the action on the card, it now goes into your hand.


To Gather Gems, you will take all the gems that are present in the market line, including the gem on the Setup card. These gems go directly into your personal supply. Any cards that were left in the market line are discarded, and the market is filled with 5 new cards from the Pylon deck. Select a random gem to be placed on the Setup card. To Build a Pylon, you will select a card from your hand and place it face-down in your tableau – it is now a Pylon. Play continues in this fashion, alternating turns, until the Pylon deck is depleted and the Timing Card is revealed. The game ends at the end of the current round. Points are now tallied – from Decorations and gems in slots. Players count up their points from any Decoration cards in their tableau. All players then reveal the cards in their hands, and the total number of Representatives for each color – blue, red, and white – are counted. The color that has the highest number of Representatives across all players combined is worth 4 points, the next highest is worth 2 points, and the lowest is worth 1 point. Players will then go through their gems in slots, counting up points based on the color majorities. Only gems in slots earn end-game points – any gems in your personal supply are not counted. Add up gem points and Decoration points, and the player with the highest score wins!
I know that may seem like a lot, but I do have to say that once you get going, the gameplay is pretty streamlined and straightforward. You only have 3 main action options each turn. If you purchase a card from the market, there are essentially 4 different effect options on each card. That being said, the small number of actions/effects do not stop the gameplay from being strategic. Most cards in the market require you to pay 1 or 2 gems, leaving them in the market line and available for your opponents to collect. How badly do you need that effect, and which color gem do you give up? Maybe the available cards only have blue Representatives but you only need 1 more red Representative to claim a Decoration – should you snag that blue in hopes of using it later in the game? Or do you go for a card that allows you to place gems, thus powering your Pylons and earning you points at the end of the game. But if you wait too long, your opponent may just buy the Decoration you were saving towards – seems to happen to me every time! It is also important to note that when you buy a Decoration, it can only be attached to a gem-powered Pylon. So you’ve got to balance having enough gems to power your Pylons, as well as having enough gems to purchase cards from the market. AND the different colored gems will earn varying amounts of points at the end of the game – do you want to risk going all in on red gems in hopes of scoring big, or should you try to collect gem colors evenly and spread those points around. There’s no single right way to play, and your strategy must be evolving constantly as the market line and available Decorations change throughout play.


Let me touch on components for a moment. Although we received a prototype copy of the game, the artwork is finalized and ready for production. The art style is relatively simple, yet nice to look at and thematically appropriate. I want to applaud the iconography on the cards as well, as it is very straight-forward and easy to understand. The cards have no text on them at all, but the consistency of the icons and simplicity of their explanations make them very easy to comprehend. The gems themselves are chunky and fun to play with, and make the game feel a little more immersive!
Overall, I really like The GemShine Pylons. The gameplay is straightforward, relatively simple, yet requires a decent amount of strategy. Every game feels exciting and unique, as everyone really is at the mercy of the deck shuffle. The artwork is thematic, the iconography is simple and clear, and the gameplay feels fresh. Even though this is only a prototype copy of the game, I am excited to have it in my collection, and am already thinking about my strategy for my next play. I am eager to try out the solo and cooperative modes as well, but the competitive rules themselves are engaging and entertaining. If you’re looking forward to a strategic, yet quick game, give The GemShine Pylons a try. I look forward to following this Kickstarter campaign and seeing what other goodies Game Elemental has in store!
  
High Noon
High Noon
2021 | American West, Fighting
Howdy partners, and welcome to the (fictional) state of Saratoga. There’s 4 main posses ’round these parts, and they’re all willing to fight to the bitter end to settle scores and collect gold. Who will y’all side with in this cut-throat town, and who will come out victorious? Only time will tell, and I reckon that time to be High Noon.

Disclaimer: We were provided with a copy of the game for the purposes of this preview. This is a finalized production copy, and the components you see pictured are those you will receive in your own game! Also, we were provided the 4-player starter set – the game is playable with more people when expansions are included. -L


High Noon is a game of action points, grid movement, and fighting, played over a series of 12 rounds, in which players take on the roles of various posses in the Wild West who are battling to collect the most gold in town. To setup for the game, each player selects a posse and receives their corresponding deck of cards, character sheets, and minis. Character sheets are placed in front of each player, and a red Poker Chip is placed on each to track the Health of each character. Setup the map tiles as shown in the rulebook, or players may create their own map layout using at least 7 of the map tiles. Shuffle the Loot decks and place them to the side within reach of all players, and create a pool of Gold tokens and Poker Chips. The Loot Crate tokens are shuffled and randomly placed on the green squares of the board, and then players will take turns each placing 3 more Loot Crates following certain placement restrictions. All minis are placed on their starting squares on the map tiles, players draw 6 cards from their own posse decks, a starting player is selected, and the game is ready to begin!
Each turn is broken into 3 phases: Movement, Action, and Draw Cards. During the Movement phase, players may move any/all of their minis on the map up to the Speed value listed on their respective Character Sheets. Movement is always in straight lines, or can be diagonal. Diagonal movement costs 2 squares of movement though, so keep that in mind! The map tiles have various obstacles as well, and navigating over obstacles costs 2 squares of movement as well. After a player has moved their minis, they now move to the Action phase. In this phase, each individual character of your posse is allowed one action: Play a Card, Loot a Crate, Loot a Body, Equip an Item, Pass an Item, or Drop an Item. To Play a Card, select a card from your hand, perform the action listed on it (either an Attack or Special Action), and discard it. It is important to note that a character may only ‘Play a Card’ if you have one of their cards in your hand! Each posse deck is made up of action cards for the various posse members – so you might not always have a card in hand for every character. In order to Loot a Crate or Loot a Body, your mini must be in an adjacent square to the item to pick it up. Any Loot that is picked up is placed with the corresponding character’s Character Sheet – each character may only hold a specific amount of Loot! Certain Loot items need to be equipped, and thus you may make that character equip an item in lieu of any other actions this turn. Loot cards have various uses: Weapons, Consumables, or Ammunition. These can provide extra Attack damage, Healing powers, or Defense bonuses to characters. Loot is highly coveted!

Passing an Item allows you to hand off Loot between posse members, or Dropping an Item (a free action) removes that Loot from your Character and is discarded. After all of your characters have acted (if possible), your turn then moves to the Draw Cards phase. You will draw 3 cards from your posse deck. Once you have 12 cards in hand, you must discard 3 cards in order to draw 3 cards. You must always draw 3 cards at the end of your turn. The game then proceeds to the next player, and continues as such until the end of 12 rounds. So how do you win? By collecting Gold, of course! And the way to do that is by attacking your rival posses. Any time one of your characters deals at least 1 point of damage to an opponent, you collect 1 Gold token. Any time you kill an opposing character (reducing their Health on their Character Sheet to 0), you collect the amount of Gold listed on the deceased character’s Character Sheet. At the end of 12 rounds, the player/posse that has amassed the most Gold is the winner!

Ok, so I know that seems like a lot, but I promise that the gameplay is pretty streamlined once you actually get going. The Movement phase is very straightforward and simple to perform. The Action phase is logical, and the options are clear. Drawing cards is a no-brainer at the end of your turn. The real nitty-gritty part of play is in the strategy. You earn Gold by dealing damage or killing opponents, so naturally Combat is where the crux of the gameplay is centered. All characters are armed with weapons that have finite range. You may only ever attack opponents who are in direct Line-of-Sight – in a straight line away from you, or diagonally, each square costing 2 squares of range. If an opponent is not in either of those 2 directions from your character, you may not attack them! So movement and character placement becomes a lot more strategic and important in gameplay. There is also the concept of obstacles impeding the attacks of players. It makes logical sense, and I feel like the damage adjustments to incorporate obstacles feel realistic. When a player is attacked, they may choose to play a card from their hand to defend against some of the damage being dealt. As mentioned above, though, a character may only ever play a card that is specified for him! (Ex. Col. Rodgers cannot defend if you have no Col. Rodgers cards in hand) Are you willing to risk your only Leroy Gang card to defend 2 points of damage instead of using it to attack for 3 points of damage on your turn? You have to figure out exactly how to play the combat, and that strategy can turn in the blink of an eye.


Honestly, for me, the trickiest part of the gameplay was keeping track of which character acted each turn. I ended up grabbing some of the extra Poker Chips and placing them on a Character Sheet once he had acted each turn. Not necessarily a knock on the game, just on my inability to control multiple characters I guess! Let me touch on components for a minute. The copy of the game that I received is a finalized production copy. There may be some updates to the rulebook, but component-wise, what you see is what you get. And what you get is pretty great. The posse and Loot decks are nice sturdy cards, and the cardboard chits (Poker Chips, Loot tokens, and Gold) are thick, if not a little too small for my taste. The Character Sheets are big, easy to read, and clear in their iconography. The map tiles are some nice thick card stock-like material that definitely will hold up to numerous plays. And the minis. They are so cool! Each posse has a designated color, and they are just fun to play with and move around the board. At first, I found it difficult to tell certain posse members apart, since some of the minis look alike. But then I realized that each mini has a number of nicks in the base to help players identify which mini corresponds to which character. That was definitely a lifesaver for me in my plays. The components make this feel like a luxury game, and that helps make it more exciting to play!
So all in all, how does High Noon fare? In my opinion, pretty well! The map grid and combat are reminiscent of Dungeons and Dragons, but with a Wild West theme that feels novel and unique. And according to the box, it can be played with more than 4 players if you incorporate expansions into the base game. So you can really turn this into an all-out Western showdown! The gameplay is smooth, the strategy ever-changing, and the concept and rules are fairly simple to learn and teach. High Noon definitely gets some high marks from me!
  
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Jessi Bone (48 KP) rated Raging Falcon in Books

Mar 21, 2019  
Raging Falcon
Raging Falcon
Stephen Perkins | 2016 | Crime, Dystopia, Thriller
9
9.5 (2 Ratings)
Book Rating
Storyline and Events (0 more)
Closeness to facts (0 more)
Don't loose your place
Stephen Perkins introduces us with another gripping tale of political intrigue, magic, and physiological thriller. This is my second book written by Stephen Perkins and to be honest I did not believe he had another great one in him but he completely surprised me with this story. He takes you and enveloping tale in the world that has been changed and destroyed and what is left is a dystonia society focused on the sustainability of all and where magic reigns. It starts its tale in 2063 in a prison where an old Jim Keogh telling his prison guards about his dad and telling them the truth behind the history they believe they know. Mr. Perkins unique writing style pulls you into the story where you have to pay attention and take your time or you will miss definitely miss something important; it is definitely a book you can read more than once and find things you did not see the first time or even the last time. You will complete all the three hundred and sixty-two pages and not even realized you have read so many the way he pulls you in and you experience exactly what the characters are and you have that feeling like you have been truly their and experienced as they have experienced. The way he ties all the events together in his writing makes you wonder if he knows something about the geopolitical environment that no one else knows. Perhaps that is the point the wonder behind his ideas that make you want to continue to see where the story goes.
  
Final Girls
Final Girls
Riley Sager | 2017 | Fiction & Poetry
10
8.0 (26 Ratings)
Book Rating
Ten years ago, Quincy Carpenter was the sole survivor of a killing of her closest friends. She joined a small group of women the media has dubbed as the Final Girls. But Quincy doesn't want to be a Final Girl, she just wants to move on with her life and forget about the events that took place at Pine Cottage. When the original Final Girl is found dead in her apartment of an apparent suicide, and another Final Girl is brought into her life, Quincy must decide how she is going to live the rest of her life.

I loved this book. I couldn't put it down, it kept me up past my bedtime each night.

Imagine if you were the sole survivor of a mass murder. How do you think that would change your life? Would you become a recluse or would you try to live your life to the fullest? Quincy has tried to forget what happened to her best friend, boyfriend and other close friends that weekend at Pine Cottage. It was supposed to be a fun weekend to celebrate a birthday, but that quickly changed. When Lisa, the original Final Girl is found dead and Sam, the other Final Girl, shows up at Quincy's apartment, she is forced to take a look at her life and decide what to do next. Full of twists and turns, the end was something I didn't see coming.

This was a great debut novel. This author has another book coming out in July called The Last Time I Lied, I already have a copy of this book from NetGalley and I can't wait to read it.
  
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Awix (3310 KP) rated Darkest Hour (2017) in Movies

Feb 10, 2018 (Updated Feb 10, 2018)  
Darkest Hour (2017)
Darkest Hour (2017)
2017 | Drama, History, War
Doesn't quite get to the Nub of the Issue
Yet another trip back to the Second World War, with plucky little Britain taking on the world single-handed, etc, etc. Essentially a kind of companion piece to Nolan's Dunkirk, with Gary Oldman's newly-installed Prime Minister having to oversee the retreat of the British army while contending with voices in his own government who want to enter peace negotiations with the Nazis.

Well, obviously British film-makers do this kind of heritage project quite well, and this is a polished movie even if it doesn't offer anything terribly original. The whole thing is carried along by Oldman's bravura performance - it must be said that Gary Oldman, thanks to the magic of prosthetic make-up it took three hours to apply, does look very much like Gary Oldman wearing three hours' worth of prosthetic make-up, but his performance is good enough to make you overlook the (lack of) resemblance.

You could possibly take exception to the film's rather rose-tinted depiction of Churchill, but for me the real flaw in the film is this - the central question posed by the story is just where Churchill's resolve to keep fighting came from, when everyone around him advised otherwise, and the situation seemed so abject. Was he such an idealistic champion of liberty, or foe of fascism? (Historical evidence suggests otherwise.) Or was he just a contrarian old bugger in love with his own legend? The movie doesn't find an convincing answer to this question. Still, otherwise well-made and engaging, and unlikely to outrage mild-mannered elderly relatives.
  
Pitch Perfect 3 (2017)
Pitch Perfect 3 (2017)
2017 | Comedy
Singing (0 more)
Ridiculous plot (0 more)
Sometimes there just shouldn’t be a 3rd one
Contains spoilers, click to show
Back with the Bellas after college to find their lives just aren’t all that great in the “real world”. They’re all in jobs that they seem to hate and miss singing together. They’re thrilled when they’re invited to a performance by the current Barton Bellas only to end up disappointed that they’re not performing themselves. Then it just gets crazy. They end up on tour with other artists who are (unsurprisingly) a lot more talented than the Bellas. Some very well done “riff offs” ensue and of course when the Bellas stop taking themselves seriously they get a lot more popular. This storyline was a bit of fun if not completely predictable and as a Pitch Perfect fan I wasn’t really complaining - I’m mostly there for the music at the end of the day. It was after this though that the movie lost me completely. Turning into an espionage movie where they do indeed sing to get out of trouble. The Bellas are luckily rescued by the military and Beca is encouraged to take an offer from DJ Khaled to sing alone. Then in the final seen Beca opens for DJ Khaled alone but invites the Bellas onstage to sing Freedom! ‘90 with her creating a touching scene that Pitch Perfect always manages to do - especially as this seems to be the end of the road for the group. I loved the song choices in the movie and that the competition was higher stakes but between the convoluted plot line and sometimes forced comedic moments this definitely wasn’t my favourite Pitch Perfect installment.
  
Chao (Tessa Avery book1)
Chao (Tessa Avery book1)
Lucy Roy | 2019
9
9.0 (1 Ratings)
Book Rating
For most girls at eighteen, life is just beginning: graduation, college, getting their own place. Unlike them, however, I’ve trained my whole life to be an Ischyra, an immortal soldier of the Olympian gods, and when high school ends, I’m going to Olympus to face my destiny, leaving all that I know behind.

I’m a nervous wreck, of course, but making the transition from mortal to immortal, not to mention finding out what my affinity will be, has me over the moon. Finally, I’ll be tasting what I was born for.

But not all is a bed of roses. Meeting the gods and the grueling training is nothing compared to the nightmares I’ve been having. Controlling my newly awakened powers is more of a struggle than I'd anticipated. Add to the mix a hot guy who I can’t make heads or tails of. And if that wasn’t enough, a bunch of the Titans who were defeated thousands of years ago have begun to gather forces, hoping to retake Olympus for their own.

As an Ischyra, my duty is to protect Earth from those who would seek to harm it, but first I have to get through my training year. Yet as my powers start to take on a mind of their own, I begin to realize the gods might have other plans in store.

<strong>So good</strong>

I enjoyed this book so much! Tessa is a brilliant character I love her sass. It was good to read a book that portrayed the gods in this way. It was easy to read and kept you wanting to read more!
Recommended!!



  
One Perfect Lie
One Perfect Lie
Lisa Scottoline | 2017 | Thriller
6
8.0 (2 Ratings)
Book Rating
Here's my disclaimer: I seem to rate audiobooks harsher than print books. I guess it's because I'm not as focused. I'm not sure why. Anyway, on to my review.

I've read a few other of Lisa Scottoline's books, so I thought I'd give One Perfect Lie a chance. I will say that the title really does fit with what the book's about.

I went into this book expecting something more sinister when it came to Chris, but what I got was something totally different! I won't go into details because of spoilers. I will say that the whole government angle kind of put me off the story, but I continued since I was already invested in this audiobook. I think others would enjoy the story very much, but these government type books aren't really my thing. I wish I had known it was more a government type book before I started listening to it. I will say that this book has some great plot twists, and it does answer all questions before ending.

The characters are done well and are interesting enough. I feel they are fleshed out to be believable. I kept hoping that Heather and Chris would end up together throughout the book. They seemed like they'd make a great couple!

As for the narrator, he did an okay job. The heavy breathes he would sometimes take were somewhat annoying, and sometimes his Russian accent would falter.

Overall, One Perfect Lie by Lisa Scottoline is just an alright read. There's nothing that special about it, but it'll help pass the time. I'd recommend it to those who are into big government plot books.