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Purple Phoenix Games (2266 KP) rated The GemShine Pylons in Tabletop Games
Mar 17, 2021
The empire needs power, and you’ve landed a job constructing gem-powered Pylons to harness and distribute that power. Different colored gems will provide power of varying levels, and the more power you can deliver will earn you rewards within the empire. Oh, also, we don’t want those Pylons to be eyesores, so if you can add some decorations to them to make them more attractive, that would be rewarded as well! Can you build the best, most powerful, and most attractive Pylons? Put yourself to the challenge!
Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. This is not a production copy of the game. The game also came with rules for solo play and cooperative play, but this preview will be covering the base rules of competitive play. I will be providing a general overview of the gameplay, and will not be rehashing the entire rulebook in this preview! -L
The GemShine Pylons is an economic game of hand management in which players are trying to build, power, and decorate Pylons in an effort to earn the most end-game points. To setup the game, shuffle the deck of Pylon cards, deal 1 face-down to each player as their starting Pylon, and deal 5 face-up next to the deck to serve as the market. Place the Timing Card at the bottom of the Pylon deck, with the appropriate player-count side face-up. Place the Setup card at the end of the market line, and place a random gem from the bag onto the empty gem slot. Above the market line, create 4 piles of Decoration cards, based on the number of Representatives on each card. Each player receives 4 random gems to their personal supply, a starting player is selected, and the game is ready to begin! The setup should look similar to the picture below.
The GemShine Pylons is played over a series of rounds in which players take turns performing actions. On your turn, you will perform one of three actions: Purchase a Card, Gather Gems, or Build a Pylon. To Purchase a Card, you will select a card from the market and pay its cost. There are 3 different costs for purchasing cards – leave 1 gem, leave 2 gems, or discard 1 Pylon. To leave 1 or 2 gems, you will select a gem (or 2) from your personal supply and place it in the spot emptied by the card you have purchased. When you discard a Pylon, you will take a Pylon from your tableau and discard it in order to purchase said card. Once a card has been purchased, you resolve the effect shown. These effects could be: gaining gems, placing gems onto Pylons/Decorations, gaining Pylons, or ‘purchasing’ Decorations. You may choose to not perform any/all effects on a card. Certain market cards have a number/color of Representatives on the bottom, and those are used to purchase Decorations. Every Decoration has a Representative cost, and you must discard cards from your hand with the matching color Representatives equal to the Representative cost. After performing the action on the card, it now goes into your hand.
To Gather Gems, you will take all the gems that are present in the market line, including the gem on the Setup card. These gems go directly into your personal supply. Any cards that were left in the market line are discarded, and the market is filled with 5 new cards from the Pylon deck. Select a random gem to be placed on the Setup card. To Build a Pylon, you will select a card from your hand and place it face-down in your tableau – it is now a Pylon. Play continues in this fashion, alternating turns, until the Pylon deck is depleted and the Timing Card is revealed. The game ends at the end of the current round. Points are now tallied – from Decorations and gems in slots. Players count up their points from any Decoration cards in their tableau. All players then reveal the cards in their hands, and the total number of Representatives for each color – blue, red, and white – are counted. The color that has the highest number of Representatives across all players combined is worth 4 points, the next highest is worth 2 points, and the lowest is worth 1 point. Players will then go through their gems in slots, counting up points based on the color majorities. Only gems in slots earn end-game points – any gems in your personal supply are not counted. Add up gem points and Decoration points, and the player with the highest score wins!
I know that may seem like a lot, but I do have to say that once you get going, the gameplay is pretty streamlined and straightforward. You only have 3 main action options each turn. If you purchase a card from the market, there are essentially 4 different effect options on each card. That being said, the small number of actions/effects do not stop the gameplay from being strategic. Most cards in the market require you to pay 1 or 2 gems, leaving them in the market line and available for your opponents to collect. How badly do you need that effect, and which color gem do you give up? Maybe the available cards only have blue Representatives but you only need 1 more red Representative to claim a Decoration – should you snag that blue in hopes of using it later in the game? Or do you go for a card that allows you to place gems, thus powering your Pylons and earning you points at the end of the game. But if you wait too long, your opponent may just buy the Decoration you were saving towards – seems to happen to me every time! It is also important to note that when you buy a Decoration, it can only be attached to a gem-powered Pylon. So you’ve got to balance having enough gems to power your Pylons, as well as having enough gems to purchase cards from the market. AND the different colored gems will earn varying amounts of points at the end of the game – do you want to risk going all in on red gems in hopes of scoring big, or should you try to collect gem colors evenly and spread those points around. There’s no single right way to play, and your strategy must be evolving constantly as the market line and available Decorations change throughout play.
Let me touch on components for a moment. Although we received a prototype copy of the game, the artwork is finalized and ready for production. The art style is relatively simple, yet nice to look at and thematically appropriate. I want to applaud the iconography on the cards as well, as it is very straight-forward and easy to understand. The cards have no text on them at all, but the consistency of the icons and simplicity of their explanations make them very easy to comprehend. The gems themselves are chunky and fun to play with, and make the game feel a little more immersive!
Overall, I really like The GemShine Pylons. The gameplay is straightforward, relatively simple, yet requires a decent amount of strategy. Every game feels exciting and unique, as everyone really is at the mercy of the deck shuffle. The artwork is thematic, the iconography is simple and clear, and the gameplay feels fresh. Even though this is only a prototype copy of the game, I am excited to have it in my collection, and am already thinking about my strategy for my next play. I am eager to try out the solo and cooperative modes as well, but the competitive rules themselves are engaging and entertaining. If you’re looking forward to a strategic, yet quick game, give The GemShine Pylons a try. I look forward to following this Kickstarter campaign and seeing what other goodies Game Elemental has in store!
Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. This is not a production copy of the game. The game also came with rules for solo play and cooperative play, but this preview will be covering the base rules of competitive play. I will be providing a general overview of the gameplay, and will not be rehashing the entire rulebook in this preview! -L
The GemShine Pylons is an economic game of hand management in which players are trying to build, power, and decorate Pylons in an effort to earn the most end-game points. To setup the game, shuffle the deck of Pylon cards, deal 1 face-down to each player as their starting Pylon, and deal 5 face-up next to the deck to serve as the market. Place the Timing Card at the bottom of the Pylon deck, with the appropriate player-count side face-up. Place the Setup card at the end of the market line, and place a random gem from the bag onto the empty gem slot. Above the market line, create 4 piles of Decoration cards, based on the number of Representatives on each card. Each player receives 4 random gems to their personal supply, a starting player is selected, and the game is ready to begin! The setup should look similar to the picture below.
The GemShine Pylons is played over a series of rounds in which players take turns performing actions. On your turn, you will perform one of three actions: Purchase a Card, Gather Gems, or Build a Pylon. To Purchase a Card, you will select a card from the market and pay its cost. There are 3 different costs for purchasing cards – leave 1 gem, leave 2 gems, or discard 1 Pylon. To leave 1 or 2 gems, you will select a gem (or 2) from your personal supply and place it in the spot emptied by the card you have purchased. When you discard a Pylon, you will take a Pylon from your tableau and discard it in order to purchase said card. Once a card has been purchased, you resolve the effect shown. These effects could be: gaining gems, placing gems onto Pylons/Decorations, gaining Pylons, or ‘purchasing’ Decorations. You may choose to not perform any/all effects on a card. Certain market cards have a number/color of Representatives on the bottom, and those are used to purchase Decorations. Every Decoration has a Representative cost, and you must discard cards from your hand with the matching color Representatives equal to the Representative cost. After performing the action on the card, it now goes into your hand.
To Gather Gems, you will take all the gems that are present in the market line, including the gem on the Setup card. These gems go directly into your personal supply. Any cards that were left in the market line are discarded, and the market is filled with 5 new cards from the Pylon deck. Select a random gem to be placed on the Setup card. To Build a Pylon, you will select a card from your hand and place it face-down in your tableau – it is now a Pylon. Play continues in this fashion, alternating turns, until the Pylon deck is depleted and the Timing Card is revealed. The game ends at the end of the current round. Points are now tallied – from Decorations and gems in slots. Players count up their points from any Decoration cards in their tableau. All players then reveal the cards in their hands, and the total number of Representatives for each color – blue, red, and white – are counted. The color that has the highest number of Representatives across all players combined is worth 4 points, the next highest is worth 2 points, and the lowest is worth 1 point. Players will then go through their gems in slots, counting up points based on the color majorities. Only gems in slots earn end-game points – any gems in your personal supply are not counted. Add up gem points and Decoration points, and the player with the highest score wins!
I know that may seem like a lot, but I do have to say that once you get going, the gameplay is pretty streamlined and straightforward. You only have 3 main action options each turn. If you purchase a card from the market, there are essentially 4 different effect options on each card. That being said, the small number of actions/effects do not stop the gameplay from being strategic. Most cards in the market require you to pay 1 or 2 gems, leaving them in the market line and available for your opponents to collect. How badly do you need that effect, and which color gem do you give up? Maybe the available cards only have blue Representatives but you only need 1 more red Representative to claim a Decoration – should you snag that blue in hopes of using it later in the game? Or do you go for a card that allows you to place gems, thus powering your Pylons and earning you points at the end of the game. But if you wait too long, your opponent may just buy the Decoration you were saving towards – seems to happen to me every time! It is also important to note that when you buy a Decoration, it can only be attached to a gem-powered Pylon. So you’ve got to balance having enough gems to power your Pylons, as well as having enough gems to purchase cards from the market. AND the different colored gems will earn varying amounts of points at the end of the game – do you want to risk going all in on red gems in hopes of scoring big, or should you try to collect gem colors evenly and spread those points around. There’s no single right way to play, and your strategy must be evolving constantly as the market line and available Decorations change throughout play.
Let me touch on components for a moment. Although we received a prototype copy of the game, the artwork is finalized and ready for production. The art style is relatively simple, yet nice to look at and thematically appropriate. I want to applaud the iconography on the cards as well, as it is very straight-forward and easy to understand. The cards have no text on them at all, but the consistency of the icons and simplicity of their explanations make them very easy to comprehend. The gems themselves are chunky and fun to play with, and make the game feel a little more immersive!
Overall, I really like The GemShine Pylons. The gameplay is straightforward, relatively simple, yet requires a decent amount of strategy. Every game feels exciting and unique, as everyone really is at the mercy of the deck shuffle. The artwork is thematic, the iconography is simple and clear, and the gameplay feels fresh. Even though this is only a prototype copy of the game, I am excited to have it in my collection, and am already thinking about my strategy for my next play. I am eager to try out the solo and cooperative modes as well, but the competitive rules themselves are engaging and entertaining. If you’re looking forward to a strategic, yet quick game, give The GemShine Pylons a try. I look forward to following this Kickstarter campaign and seeing what other goodies Game Elemental has in store!

Purple Phoenix Games (2266 KP) rated High Noon in Tabletop Games
Mar 1, 2021
Howdy partners, and welcome to the (fictional) state of Saratoga. There’s 4 main posses ’round these parts, and they’re all willing to fight to the bitter end to settle scores and collect gold. Who will y’all side with in this cut-throat town, and who will come out victorious? Only time will tell, and I reckon that time to be High Noon.
Disclaimer: We were provided with a copy of the game for the purposes of this preview. This is a finalized production copy, and the components you see pictured are those you will receive in your own game! Also, we were provided the 4-player starter set – the game is playable with more people when expansions are included. -L
High Noon is a game of action points, grid movement, and fighting, played over a series of 12 rounds, in which players take on the roles of various posses in the Wild West who are battling to collect the most gold in town. To setup for the game, each player selects a posse and receives their corresponding deck of cards, character sheets, and minis. Character sheets are placed in front of each player, and a red Poker Chip is placed on each to track the Health of each character. Setup the map tiles as shown in the rulebook, or players may create their own map layout using at least 7 of the map tiles. Shuffle the Loot decks and place them to the side within reach of all players, and create a pool of Gold tokens and Poker Chips. The Loot Crate tokens are shuffled and randomly placed on the green squares of the board, and then players will take turns each placing 3 more Loot Crates following certain placement restrictions. All minis are placed on their starting squares on the map tiles, players draw 6 cards from their own posse decks, a starting player is selected, and the game is ready to begin!
Each turn is broken into 3 phases: Movement, Action, and Draw Cards. During the Movement phase, players may move any/all of their minis on the map up to the Speed value listed on their respective Character Sheets. Movement is always in straight lines, or can be diagonal. Diagonal movement costs 2 squares of movement though, so keep that in mind! The map tiles have various obstacles as well, and navigating over obstacles costs 2 squares of movement as well. After a player has moved their minis, they now move to the Action phase. In this phase, each individual character of your posse is allowed one action: Play a Card, Loot a Crate, Loot a Body, Equip an Item, Pass an Item, or Drop an Item. To Play a Card, select a card from your hand, perform the action listed on it (either an Attack or Special Action), and discard it. It is important to note that a character may only ‘Play a Card’ if you have one of their cards in your hand! Each posse deck is made up of action cards for the various posse members – so you might not always have a card in hand for every character. In order to Loot a Crate or Loot a Body, your mini must be in an adjacent square to the item to pick it up. Any Loot that is picked up is placed with the corresponding character’s Character Sheet – each character may only hold a specific amount of Loot! Certain Loot items need to be equipped, and thus you may make that character equip an item in lieu of any other actions this turn. Loot cards have various uses: Weapons, Consumables, or Ammunition. These can provide extra Attack damage, Healing powers, or Defense bonuses to characters. Loot is highly coveted!
Passing an Item allows you to hand off Loot between posse members, or Dropping an Item (a free action) removes that Loot from your Character and is discarded. After all of your characters have acted (if possible), your turn then moves to the Draw Cards phase. You will draw 3 cards from your posse deck. Once you have 12 cards in hand, you must discard 3 cards in order to draw 3 cards. You must always draw 3 cards at the end of your turn. The game then proceeds to the next player, and continues as such until the end of 12 rounds. So how do you win? By collecting Gold, of course! And the way to do that is by attacking your rival posses. Any time one of your characters deals at least 1 point of damage to an opponent, you collect 1 Gold token. Any time you kill an opposing character (reducing their Health on their Character Sheet to 0), you collect the amount of Gold listed on the deceased character’s Character Sheet. At the end of 12 rounds, the player/posse that has amassed the most Gold is the winner!
Ok, so I know that seems like a lot, but I promise that the gameplay is pretty streamlined once you actually get going. The Movement phase is very straightforward and simple to perform. The Action phase is logical, and the options are clear. Drawing cards is a no-brainer at the end of your turn. The real nitty-gritty part of play is in the strategy. You earn Gold by dealing damage or killing opponents, so naturally Combat is where the crux of the gameplay is centered. All characters are armed with weapons that have finite range. You may only ever attack opponents who are in direct Line-of-Sight – in a straight line away from you, or diagonally, each square costing 2 squares of range. If an opponent is not in either of those 2 directions from your character, you may not attack them! So movement and character placement becomes a lot more strategic and important in gameplay. There is also the concept of obstacles impeding the attacks of players. It makes logical sense, and I feel like the damage adjustments to incorporate obstacles feel realistic. When a player is attacked, they may choose to play a card from their hand to defend against some of the damage being dealt. As mentioned above, though, a character may only ever play a card that is specified for him! (Ex. Col. Rodgers cannot defend if you have no Col. Rodgers cards in hand) Are you willing to risk your only Leroy Gang card to defend 2 points of damage instead of using it to attack for 3 points of damage on your turn? You have to figure out exactly how to play the combat, and that strategy can turn in the blink of an eye.
Honestly, for me, the trickiest part of the gameplay was keeping track of which character acted each turn. I ended up grabbing some of the extra Poker Chips and placing them on a Character Sheet once he had acted each turn. Not necessarily a knock on the game, just on my inability to control multiple characters I guess! Let me touch on components for a minute. The copy of the game that I received is a finalized production copy. There may be some updates to the rulebook, but component-wise, what you see is what you get. And what you get is pretty great. The posse and Loot decks are nice sturdy cards, and the cardboard chits (Poker Chips, Loot tokens, and Gold) are thick, if not a little too small for my taste. The Character Sheets are big, easy to read, and clear in their iconography. The map tiles are some nice thick card stock-like material that definitely will hold up to numerous plays. And the minis. They are so cool! Each posse has a designated color, and they are just fun to play with and move around the board. At first, I found it difficult to tell certain posse members apart, since some of the minis look alike. But then I realized that each mini has a number of nicks in the base to help players identify which mini corresponds to which character. That was definitely a lifesaver for me in my plays. The components make this feel like a luxury game, and that helps make it more exciting to play!
So all in all, how does High Noon fare? In my opinion, pretty well! The map grid and combat are reminiscent of Dungeons and Dragons, but with a Wild West theme that feels novel and unique. And according to the box, it can be played with more than 4 players if you incorporate expansions into the base game. So you can really turn this into an all-out Western showdown! The gameplay is smooth, the strategy ever-changing, and the concept and rules are fairly simple to learn and teach. High Noon definitely gets some high marks from me!
Disclaimer: We were provided with a copy of the game for the purposes of this preview. This is a finalized production copy, and the components you see pictured are those you will receive in your own game! Also, we were provided the 4-player starter set – the game is playable with more people when expansions are included. -L
High Noon is a game of action points, grid movement, and fighting, played over a series of 12 rounds, in which players take on the roles of various posses in the Wild West who are battling to collect the most gold in town. To setup for the game, each player selects a posse and receives their corresponding deck of cards, character sheets, and minis. Character sheets are placed in front of each player, and a red Poker Chip is placed on each to track the Health of each character. Setup the map tiles as shown in the rulebook, or players may create their own map layout using at least 7 of the map tiles. Shuffle the Loot decks and place them to the side within reach of all players, and create a pool of Gold tokens and Poker Chips. The Loot Crate tokens are shuffled and randomly placed on the green squares of the board, and then players will take turns each placing 3 more Loot Crates following certain placement restrictions. All minis are placed on their starting squares on the map tiles, players draw 6 cards from their own posse decks, a starting player is selected, and the game is ready to begin!
Each turn is broken into 3 phases: Movement, Action, and Draw Cards. During the Movement phase, players may move any/all of their minis on the map up to the Speed value listed on their respective Character Sheets. Movement is always in straight lines, or can be diagonal. Diagonal movement costs 2 squares of movement though, so keep that in mind! The map tiles have various obstacles as well, and navigating over obstacles costs 2 squares of movement as well. After a player has moved their minis, they now move to the Action phase. In this phase, each individual character of your posse is allowed one action: Play a Card, Loot a Crate, Loot a Body, Equip an Item, Pass an Item, or Drop an Item. To Play a Card, select a card from your hand, perform the action listed on it (either an Attack or Special Action), and discard it. It is important to note that a character may only ‘Play a Card’ if you have one of their cards in your hand! Each posse deck is made up of action cards for the various posse members – so you might not always have a card in hand for every character. In order to Loot a Crate or Loot a Body, your mini must be in an adjacent square to the item to pick it up. Any Loot that is picked up is placed with the corresponding character’s Character Sheet – each character may only hold a specific amount of Loot! Certain Loot items need to be equipped, and thus you may make that character equip an item in lieu of any other actions this turn. Loot cards have various uses: Weapons, Consumables, or Ammunition. These can provide extra Attack damage, Healing powers, or Defense bonuses to characters. Loot is highly coveted!
Passing an Item allows you to hand off Loot between posse members, or Dropping an Item (a free action) removes that Loot from your Character and is discarded. After all of your characters have acted (if possible), your turn then moves to the Draw Cards phase. You will draw 3 cards from your posse deck. Once you have 12 cards in hand, you must discard 3 cards in order to draw 3 cards. You must always draw 3 cards at the end of your turn. The game then proceeds to the next player, and continues as such until the end of 12 rounds. So how do you win? By collecting Gold, of course! And the way to do that is by attacking your rival posses. Any time one of your characters deals at least 1 point of damage to an opponent, you collect 1 Gold token. Any time you kill an opposing character (reducing their Health on their Character Sheet to 0), you collect the amount of Gold listed on the deceased character’s Character Sheet. At the end of 12 rounds, the player/posse that has amassed the most Gold is the winner!
Ok, so I know that seems like a lot, but I promise that the gameplay is pretty streamlined once you actually get going. The Movement phase is very straightforward and simple to perform. The Action phase is logical, and the options are clear. Drawing cards is a no-brainer at the end of your turn. The real nitty-gritty part of play is in the strategy. You earn Gold by dealing damage or killing opponents, so naturally Combat is where the crux of the gameplay is centered. All characters are armed with weapons that have finite range. You may only ever attack opponents who are in direct Line-of-Sight – in a straight line away from you, or diagonally, each square costing 2 squares of range. If an opponent is not in either of those 2 directions from your character, you may not attack them! So movement and character placement becomes a lot more strategic and important in gameplay. There is also the concept of obstacles impeding the attacks of players. It makes logical sense, and I feel like the damage adjustments to incorporate obstacles feel realistic. When a player is attacked, they may choose to play a card from their hand to defend against some of the damage being dealt. As mentioned above, though, a character may only ever play a card that is specified for him! (Ex. Col. Rodgers cannot defend if you have no Col. Rodgers cards in hand) Are you willing to risk your only Leroy Gang card to defend 2 points of damage instead of using it to attack for 3 points of damage on your turn? You have to figure out exactly how to play the combat, and that strategy can turn in the blink of an eye.
Honestly, for me, the trickiest part of the gameplay was keeping track of which character acted each turn. I ended up grabbing some of the extra Poker Chips and placing them on a Character Sheet once he had acted each turn. Not necessarily a knock on the game, just on my inability to control multiple characters I guess! Let me touch on components for a minute. The copy of the game that I received is a finalized production copy. There may be some updates to the rulebook, but component-wise, what you see is what you get. And what you get is pretty great. The posse and Loot decks are nice sturdy cards, and the cardboard chits (Poker Chips, Loot tokens, and Gold) are thick, if not a little too small for my taste. The Character Sheets are big, easy to read, and clear in their iconography. The map tiles are some nice thick card stock-like material that definitely will hold up to numerous plays. And the minis. They are so cool! Each posse has a designated color, and they are just fun to play with and move around the board. At first, I found it difficult to tell certain posse members apart, since some of the minis look alike. But then I realized that each mini has a number of nicks in the base to help players identify which mini corresponds to which character. That was definitely a lifesaver for me in my plays. The components make this feel like a luxury game, and that helps make it more exciting to play!
So all in all, how does High Noon fare? In my opinion, pretty well! The map grid and combat are reminiscent of Dungeons and Dragons, but with a Wild West theme that feels novel and unique. And according to the box, it can be played with more than 4 players if you incorporate expansions into the base game. So you can really turn this into an all-out Western showdown! The gameplay is smooth, the strategy ever-changing, and the concept and rules are fairly simple to learn and teach. High Noon definitely gets some high marks from me!

Lee (2222 KP) rated Relic (2020) in Movies
Sep 2, 2020
I only became aware of Relic back in June. After looking into it a little more, I started to come across the traditional ‘scariest movie of the year’ headlines, which seem to accompany the release of pretty much every movie of this kind before release. I also saw comparisons being made to both Hereditary and The Babadook, and anyone who has ever heard any of my rantings on the subject before will know exactly which opposite ends of the movie rating scale I consider those movies to be on! Thankfully, this feature debut from writer/director Natalie Erika James lands nicely on the same end of the scale as The Babadook.
When Kay (Emily Mortimer) receives word that her elderly mother, Edna (Robyn Nevin) has gone missing, she and daughter Sam (Bella Heathcote) drive out to her rural home to investigate. We’d already been introduced to Edna briefly in the opening scene, where she stood naked with her back to us, in a sequence which had already managed to introduce an overwhelming sense of dread and unease. Something that Relic continues to build upon for much of its 89 minute runtime.
Kay and Sam spend some time in the house, liaising with the police and looking for clues to Edna’s whereabouts while they rummage through her large house. Post-it note reminders are dotted around the house, indicating that Edna is now struggling with dementia. From the simple, helpful kind of reminder, such as “take pills” and “turn off the tap”, to the slightly more sinister “don’t follow it”. There are lots of strange, unexplained noises in the house too, with a black mould growing on some of the walls. All the while, a pulsing, pounding score in the background continues to effectively layer up on that dread and unease I mentioned before. While browsing through some paperwork, Kay finds an old sketch of a cabin in the woods and casually mentions to Sam that it was where her great grandfather died alone, of dementia. Apparently the windows, and other elements of the cabin, were used in the building of the house that they are now in, and despite the fact that Kay is currently suffering from dark and disturbing nightmares involving the cabin and her great grandfather, none of this seems to trigger any alarm bells whatsoever!
When Edna suddenly returns home one morning, with no memory of where she’s been, she has dirt under her fingernails and a large and nasty bruise on her chest, which over time begins to look suspiciously like that black mould that’s forming on the walls. While Sam wants to stay and be near to her grandmother, Kay is more focused in checking out care homes to ship her off to. Edna swings between being perfectly normal, with a sharp memory, to periods of forgetfulness and rage. Some time taken to follow the family interactions over the next few days really helps to deepen the characters’ relationships in our minds, highlighting existing tensions between them. And restricting pretty much all of the movie to the confines of the mysterious house only serves to ramp up the unease, in preparation for the final act.
The description of Relic on IMDb states “a manifestation of dementia consumes the family home”, and you can probably gather as much anyway, just by watching the trailer. Instead of the traditional haunted-house movie that you might expect from the earlier part of the movie, we’re treated to an allegory for the horrors of dementia. The house becomes the star of the movie, seemingly altering itself to induce claustrophobia, confusion and panic in Sam and Kay as they become trapped in its shifting corridors, lowered ceilings and newly sealed doors.
Relic can at times feel a little too metaphor driven, and while I understood the beauty and the meaning behind it’s closing moments, I felt it threw up a lot more questions than it answered. Depending on how much that bothers you may affect your overall enjoyment, but I still found it to be an impressively original movie, which successfully managed to creep me out!
When Kay (Emily Mortimer) receives word that her elderly mother, Edna (Robyn Nevin) has gone missing, she and daughter Sam (Bella Heathcote) drive out to her rural home to investigate. We’d already been introduced to Edna briefly in the opening scene, where she stood naked with her back to us, in a sequence which had already managed to introduce an overwhelming sense of dread and unease. Something that Relic continues to build upon for much of its 89 minute runtime.
Kay and Sam spend some time in the house, liaising with the police and looking for clues to Edna’s whereabouts while they rummage through her large house. Post-it note reminders are dotted around the house, indicating that Edna is now struggling with dementia. From the simple, helpful kind of reminder, such as “take pills” and “turn off the tap”, to the slightly more sinister “don’t follow it”. There are lots of strange, unexplained noises in the house too, with a black mould growing on some of the walls. All the while, a pulsing, pounding score in the background continues to effectively layer up on that dread and unease I mentioned before. While browsing through some paperwork, Kay finds an old sketch of a cabin in the woods and casually mentions to Sam that it was where her great grandfather died alone, of dementia. Apparently the windows, and other elements of the cabin, were used in the building of the house that they are now in, and despite the fact that Kay is currently suffering from dark and disturbing nightmares involving the cabin and her great grandfather, none of this seems to trigger any alarm bells whatsoever!
When Edna suddenly returns home one morning, with no memory of where she’s been, she has dirt under her fingernails and a large and nasty bruise on her chest, which over time begins to look suspiciously like that black mould that’s forming on the walls. While Sam wants to stay and be near to her grandmother, Kay is more focused in checking out care homes to ship her off to. Edna swings between being perfectly normal, with a sharp memory, to periods of forgetfulness and rage. Some time taken to follow the family interactions over the next few days really helps to deepen the characters’ relationships in our minds, highlighting existing tensions between them. And restricting pretty much all of the movie to the confines of the mysterious house only serves to ramp up the unease, in preparation for the final act.
The description of Relic on IMDb states “a manifestation of dementia consumes the family home”, and you can probably gather as much anyway, just by watching the trailer. Instead of the traditional haunted-house movie that you might expect from the earlier part of the movie, we’re treated to an allegory for the horrors of dementia. The house becomes the star of the movie, seemingly altering itself to induce claustrophobia, confusion and panic in Sam and Kay as they become trapped in its shifting corridors, lowered ceilings and newly sealed doors.
Relic can at times feel a little too metaphor driven, and while I understood the beauty and the meaning behind it’s closing moments, I felt it threw up a lot more questions than it answered. Depending on how much that bothers you may affect your overall enjoyment, but I still found it to be an impressively original movie, which successfully managed to creep me out!

BankofMarquis (1832 KP) rated Harriet (2019) in Movies
Nov 4, 2019
Collapses under the weight of it's own earnestness
The filmmakers behind the true story of HARRIET, the film based on the remarkable actions of Harriet Tubman (the former slave who helped free others slaves via the Underground Railroad) were surprised to find that there had been no accurate film portrayal of this remarkable woman, so they set out to make one.
And the result, was a film that is very deep in accuracy and very slight everywhere else.
Starring Cynthia Erivo (WIDOWS), HARRIET tells the tale of Harriet Tubman from her time as a slave, through her escape to freedom and her return (many, many times) via the "Underground Railroad" to free many other slaves. Her story is astonishing, filled with heroes, villains, visions, successes and failures and should have lent itself to a film befitting of the great heights this woman achieved.
Unfortunately, Writer Director Kasi Lemmons (EVE'S BAYOU) spends a great deal of the film showing the actual, accurate events of Tubman's tale, so much so that it suffers one of the most deadly of sins in filmdom - it drags into boredom under the weight of it's own earnestness. Lemmons, obviously, has great respect for Tubman and shows her in a reverential light throughout this film, showing few (if any) warts and giving us a one-note character that is laser-focused on her purpose, and not much else. While this might have been true-to-life, it does not lend itself to an interesting film.
The same goes for the lead performance from Erivo. I have liked her previous work in films like WIDOWS and BAD TIMES AT THE EL ROYALE, so was excited to see her take the lead in an important film like this. But...her portrayal is one-note and slight and does not plumb the depths of a character that I am sure has many, many more layers than is portrayed on this screen.
The supporting cast (including Leslie Odom, Jr, Vondie Curtis-Hall and Clarke Peters) are also earnest and slight and don't really add anything to the proceedings. Only Janelle Monae, as a fictional free black woman who becomes a mentor of sorts to Tubman, seems to rise above this weak script.
Usually, in films about slavery, the evil (or conflicted) slave owners have a tendency to shine out because of their wickedness (or their confliction) - but in this film, and with this script, Joe Alwyn as Gideon Brodess (the fictional owner of Tubman who is obsessed with bringing her back to slavery) and Jennifer Nettles (as his mother) are...you guessed it...slight and underwritten and don't really bring anything to the proceedings.
What this film did do - and did do well - was make me want to find out more about this hero...and that is a good thing. So, if that is all this film does, then I applaud the attempt, I just wished it would have landed as a film in a much stronger way.
Letter Grade B-
6 stars (out of 10) and you can take that to the Bank(ofMarquis)
And the result, was a film that is very deep in accuracy and very slight everywhere else.
Starring Cynthia Erivo (WIDOWS), HARRIET tells the tale of Harriet Tubman from her time as a slave, through her escape to freedom and her return (many, many times) via the "Underground Railroad" to free many other slaves. Her story is astonishing, filled with heroes, villains, visions, successes and failures and should have lent itself to a film befitting of the great heights this woman achieved.
Unfortunately, Writer Director Kasi Lemmons (EVE'S BAYOU) spends a great deal of the film showing the actual, accurate events of Tubman's tale, so much so that it suffers one of the most deadly of sins in filmdom - it drags into boredom under the weight of it's own earnestness. Lemmons, obviously, has great respect for Tubman and shows her in a reverential light throughout this film, showing few (if any) warts and giving us a one-note character that is laser-focused on her purpose, and not much else. While this might have been true-to-life, it does not lend itself to an interesting film.
The same goes for the lead performance from Erivo. I have liked her previous work in films like WIDOWS and BAD TIMES AT THE EL ROYALE, so was excited to see her take the lead in an important film like this. But...her portrayal is one-note and slight and does not plumb the depths of a character that I am sure has many, many more layers than is portrayed on this screen.
The supporting cast (including Leslie Odom, Jr, Vondie Curtis-Hall and Clarke Peters) are also earnest and slight and don't really add anything to the proceedings. Only Janelle Monae, as a fictional free black woman who becomes a mentor of sorts to Tubman, seems to rise above this weak script.
Usually, in films about slavery, the evil (or conflicted) slave owners have a tendency to shine out because of their wickedness (or their confliction) - but in this film, and with this script, Joe Alwyn as Gideon Brodess (the fictional owner of Tubman who is obsessed with bringing her back to slavery) and Jennifer Nettles (as his mother) are...you guessed it...slight and underwritten and don't really bring anything to the proceedings.
What this film did do - and did do well - was make me want to find out more about this hero...and that is a good thing. So, if that is all this film does, then I applaud the attempt, I just wished it would have landed as a film in a much stronger way.
Letter Grade B-
6 stars (out of 10) and you can take that to the Bank(ofMarquis)

Gareth von Kallenbach (980 KP) rated Identity Thief (2013) in Movies
Aug 7, 2019
Life for Sandy Patterson (Jason Bateman), is a comfortable middle class existence. He is a father of two daughters and is expecting a third child soon with his loving wife Trish (Amanda Peet). While they have financial concerns with the pending arrival of their new baby, Sandy is hoping for a bonus and promotion at his job working for a financial service company. Things take a turn for the worse for Sandy when not only does he get neither a bonus nor promotion, but he learns that his supervisors are authorizing themselves large bonus checks which he is in charge of issuing.
Sandy and his friend Daniel (John Cho), decide that enough is enough and decide to start their own company with Sandy as V.P. Although a risky move, this could be the answer to his financial needs and Sandy jumps aboard without a second thought. Enter Diana (Melissa McCarthy), a professional identity thief who packs her Florida home with all manner of items obtained via her knack for creating credit cards belonging to other people.
Sandy thanks to his unisex name, has become the latest target for Diana and in no time, finds that his credit cards are maxed out, and worst yet, he is wanted by the police. This does not sit well for his new position as a V.P. with credit issues and warrants will scare off investors. Sandy learns that the timeline for clearing his name can be extensive, so he hatches a plan after receiving a spa confirmation call from Florida. Sandy with the knowledge of the police plans to travel to Florida and bring the person who has stolen his identity to Denver to clear his name. He hopes that a promise of no prosecution will trick her into the trip and clearing his good name.
Since the film is a comedy, things naturally do not go as planned as Denise is crafty and will resort to anything from throat punches to vehicular assault to stay one step ahead of the law. Denise has run afoul of a criminal element for issuing them credit cards that she has already maxed out and they dispatch two killers to take her and anyone she is with out. As if this is not bad enough, a psycho skip tracer (Robert Patrick) is also in hot pursuit and set on capturing the large reward on Denise. What follows is a mixture of the buddy comedy formula and road trip film which more than once reminded me of the recent “Due Date”. “Identity Thief” has a great premise and cast to it, but it is saddled by long stretches that drag on. The film takes a while to get started and never seems to find a pace that works for it.
McCarthy has some great lines and moments and Bateman does a solid job as the straight main foil. The problem is, the laughs are to few and far between to justify the nearly two hour run time. This is a shame as with about 30 minutes trimmed this could have been a very tight and witty comedy but instead under director Seth Gordon best efforts, the film never reaches its potential.
Sandy and his friend Daniel (John Cho), decide that enough is enough and decide to start their own company with Sandy as V.P. Although a risky move, this could be the answer to his financial needs and Sandy jumps aboard without a second thought. Enter Diana (Melissa McCarthy), a professional identity thief who packs her Florida home with all manner of items obtained via her knack for creating credit cards belonging to other people.
Sandy thanks to his unisex name, has become the latest target for Diana and in no time, finds that his credit cards are maxed out, and worst yet, he is wanted by the police. This does not sit well for his new position as a V.P. with credit issues and warrants will scare off investors. Sandy learns that the timeline for clearing his name can be extensive, so he hatches a plan after receiving a spa confirmation call from Florida. Sandy with the knowledge of the police plans to travel to Florida and bring the person who has stolen his identity to Denver to clear his name. He hopes that a promise of no prosecution will trick her into the trip and clearing his good name.
Since the film is a comedy, things naturally do not go as planned as Denise is crafty and will resort to anything from throat punches to vehicular assault to stay one step ahead of the law. Denise has run afoul of a criminal element for issuing them credit cards that she has already maxed out and they dispatch two killers to take her and anyone she is with out. As if this is not bad enough, a psycho skip tracer (Robert Patrick) is also in hot pursuit and set on capturing the large reward on Denise. What follows is a mixture of the buddy comedy formula and road trip film which more than once reminded me of the recent “Due Date”. “Identity Thief” has a great premise and cast to it, but it is saddled by long stretches that drag on. The film takes a while to get started and never seems to find a pace that works for it.
McCarthy has some great lines and moments and Bateman does a solid job as the straight main foil. The problem is, the laughs are to few and far between to justify the nearly two hour run time. This is a shame as with about 30 minutes trimmed this could have been a very tight and witty comedy but instead under director Seth Gordon best efforts, the film never reaches its potential.

BankofMarquis (1832 KP) rated Jungle Cruise (2021) in Movies
Jul 30, 2021
A Ton of Fun - Reminiscent of the first PIRATES film
Are you looking for a family friendly action/adventure/comedy that will be good entertainment for the entire family? Then look no further than the Disney Live Action film JUNGLE BOOK.
Yes…Disney has made another movie based on one of it’s them park rides and this one is more like the first PIRATES OF THE CARIBBEAN film than most of the other attempts.
Directed by Jaume Collet-Serra (several Liam Neeson action flicks like NON-STOP), JUNGLE CRUISE is part PIRATES, part INDIANA JONES and part AFRICAN QUEEN (look it up, kids) as we follow an adventurous young lady in the 1910’s. She heads to the Amazon and hires a ne’er do well Jungle Cruise skipper to take her up river.
Pretty standard set-up, right? We’ve seen this “mis-matched” frenemies premise before but in the hands of Emily Blunt and Dwayne “The Rock” Johnson, it is a very entertaining (albeit familiar) ride with 2 tremendously charismatic performers working off each other very well and they look like they are having as good a time in this film as we are.
They are joined by a bevy of assorted characters that help fill out this journey. Edgar Ramirez and Veronica Falcon are enjoyable enough as a couple of characters along the way, while Jack Whitehall surprised the heck out of me as the wimpy brother to Blunt’s character who becomes more and more three dimensional as the film progressed - something I didn’t think this film would even think about doing.
A pair of wiley veterans - Jesse Plemons and good ol’ Paul Giamatti - are also on board and each add some (but not a lot) to this film. Plemons is the main villain and he just wasn’t villainous enough for my tastes while I wanted much, much more of Giamatti’s character than was in this film (and it is a rare film, indeed, that you are left wanting more with a Giamatti character).
But make no mistake, this is a Rock and Blunt flick and these two professionals hold the center of this film together very, very well.
Director Collet-Serra keeps the action (and comedy) moving along at about the right pace, never dwelling too long on any of the plot points (for if you were to think too much about any of it, it would fall apart) and (for the most part) keeps the action sequences fun and coherent and avoiding over-directing, over-CGI-ing and over-loading these sequences.
Speaking of CGI, the main issue with this film is the special effects work - it is not the best (probably a budget issue) and, at times, you really need to suspend disbelief in watching the CGI and convincing yourself that it is a Live Action film you are watching and not a cartoon.
But, since the intended audience for this film are families, the less-than-perfect CGI (at times) is forgivable as JUNGLE CRUISE provides plenty of PG-Rated action and fun that the entire family will enjoy.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
Yes…Disney has made another movie based on one of it’s them park rides and this one is more like the first PIRATES OF THE CARIBBEAN film than most of the other attempts.
Directed by Jaume Collet-Serra (several Liam Neeson action flicks like NON-STOP), JUNGLE CRUISE is part PIRATES, part INDIANA JONES and part AFRICAN QUEEN (look it up, kids) as we follow an adventurous young lady in the 1910’s. She heads to the Amazon and hires a ne’er do well Jungle Cruise skipper to take her up river.
Pretty standard set-up, right? We’ve seen this “mis-matched” frenemies premise before but in the hands of Emily Blunt and Dwayne “The Rock” Johnson, it is a very entertaining (albeit familiar) ride with 2 tremendously charismatic performers working off each other very well and they look like they are having as good a time in this film as we are.
They are joined by a bevy of assorted characters that help fill out this journey. Edgar Ramirez and Veronica Falcon are enjoyable enough as a couple of characters along the way, while Jack Whitehall surprised the heck out of me as the wimpy brother to Blunt’s character who becomes more and more three dimensional as the film progressed - something I didn’t think this film would even think about doing.
A pair of wiley veterans - Jesse Plemons and good ol’ Paul Giamatti - are also on board and each add some (but not a lot) to this film. Plemons is the main villain and he just wasn’t villainous enough for my tastes while I wanted much, much more of Giamatti’s character than was in this film (and it is a rare film, indeed, that you are left wanting more with a Giamatti character).
But make no mistake, this is a Rock and Blunt flick and these two professionals hold the center of this film together very, very well.
Director Collet-Serra keeps the action (and comedy) moving along at about the right pace, never dwelling too long on any of the plot points (for if you were to think too much about any of it, it would fall apart) and (for the most part) keeps the action sequences fun and coherent and avoiding over-directing, over-CGI-ing and over-loading these sequences.
Speaking of CGI, the main issue with this film is the special effects work - it is not the best (probably a budget issue) and, at times, you really need to suspend disbelief in watching the CGI and convincing yourself that it is a Live Action film you are watching and not a cartoon.
But, since the intended audience for this film are families, the less-than-perfect CGI (at times) is forgivable as JUNGLE CRUISE provides plenty of PG-Rated action and fun that the entire family will enjoy.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

Bong Mines Entertainment (15 KP) rated Damn. by Kendrick Lamar in Music
Jun 7, 2019
Kendrick Lamar is an iconic hip-hop artist outta Compton, California. Not too long ago, he released his fourth studio album, entitled, “DAMN.”.
1) Kendrick Lamar – “BLOOD.”
Lamar tackles the issue of life and death. He poses several questions over a melodic instrumental produced by Lamar, Bēkon, and Anthony “Top Dawg” Tiffith. One of them being, “Are we gonna live or die?” Lamar tells a brilliant story about him walking down a block, and he sees a blind lady in search of something she had lost. He goes over to help, and then he asks, “Hello, ma’am, can I be of any assistance? It seems to me that you have lost something. I would like to help you find it.” She replied, “Oh yes, you have lost something. You’ve lost your life.” And then we hear a gunshot. Lamar is shot. Did he lose his life? The dire ending answers the probing question posed in the beginning—we gonna die.
2) Kendrick Lamar – “DNA.”
Lamar explains why his DNA differs from a sucker’s DNA. His deoxyribonucleic acid consists of going through the school of hard knocks. He endured a rugged street life, prisons, money, drugs, alcohol, sex, murder, mayhem, loyalty, royalty, joy, etc. This is because his DNA comprises of things shared collectively by African-Americans who have been through the struggle. Lyrically, Lamar leaves earth, while rapping over an explosive track produced by Mike WiLL Made-It. From beginning to end, he doesn’t take a bar off and shows why conscience rap has resurrected into the new norm.
3) Kendrick Lamar – “YAH.”
Lamar let it be known that he’s diagnosed with real ni^^a conditions, and keeps it a hunnit by calling out Geraldo Rivera because of criticism Lamar received from a FOX NEWS segment. The kid Capri intro adds a classic east coast authenticity over a laid-back track produced by Bēkon, Anthony “Top Dawg” Tiffith, Sounwave, and DJ Dahi. Preconceived lies told by White slave masters to African slaves are melting like hot butter in the sun. Lamar, a descendant of those slaves, has awakened and knows himself.
4) Kendrick Lamar – “ELEMENT.”
Lamar, who Capri calls the ‘New Kung Fu Kenny’, continues his Shaolin-rap assault over a Wu-Tang-like track produced by Bēkon, Tae Beast, James Blake, Sounwave, and Ricci Riera. Lamar is simply on another level than his peers. He’s been through more sh*t than them, and he’s ready to put the Bible down and go eye for an eye for this sh*t. When he said, “I been stomped out in front of my mama / my daddy commissary made it to commas / B*tch, all my grandmas dead / So, ain’t nobody prayin’ for me, I’m on your head.”
5) Kendrick Lamar – “FEEL.”
Lamar beautifully expresses how he feels on a dope Sounwave-produced track, where Lamar raps, “I feel like the whole world want me to pray for ’em / But who the f*ck prayin’ for me?” Lamar feels that nobody ain’t prayin’ for him, and this void has him with a chip on his shoulders, looking at life from a dark, and troubled point of view. He feels pain and doesn’t see hope. Did the incident with the blind lady cause him to feel this way? Why does he feel this way? Kendrick raps, “I feel like it ain’t no tomorrow f*ck the world / The world is endin’, I’m done pretendin’… I feel like this gotta be the feelin’ what ‘Pac was…”
But Lamar knows ill-thinking is bad for his health, and he acknowledges the source of his negative thinking, “The feelin’ is toxic, I feel like I’m boxin’ demons / Monsters, false prophets schemin’,” and the list goes on and on. If no one is, just know that we are praying for you Kendrick, YAH-willing.
6) Kendrick Lamar – “LOYALTY” (FEAT. RIHANNA.)
Lamar and Rihanna explore one of the key elements in Lamar’s DNA, loyalty; and they pose a simple question—who are you loyal to? Is it your family? Friends? Or yourself? Maybe it’s money, weed, or alcoholic? Where does it begin and where does it end? Lamar and Rihanna do a wonderful job over a beautify track produced by Anthony “Top Dawg” Tiffith, Terrace Martin, Sounwave, and DJ Dahi.
7) Kendrick Lamar – “PRIDE.”
The Steve Lacy’s intro, “Love’s gonna get you killed, but pride’s gonna be the death of you and me,” fits perfect in the scheme of things. Lamar, a spiritual intellectual, understands Proverbs 16: 18, which states, “Pride goes before destruction, and a haughty spirit before a fall.” So, Lamar uses those reference points to further expound his faith. In the beginning, Lamar’s love for the blind lady got him shot. And now, will his pride, the great satisfaction he feels when he reviews all that he has achieved, will that be the death of him? Over a smooth/laid-back track produced by Bēkon, Anthony “Top Dawg” Tiffith, and Steve Lacy, Lamar states that he can’t fake being humble, just because people are insecure.
He answers the question of pride
Lamar raps, “Sick venom in men and women overcome with pride. A perfect world is never perfect, only filled with lies. Promises are broken and more resentment come alive. Race barriers make inferior of you and I. See, in a perfect world, I’ll choose faith over riches. I’ll choose work over b*tches, I’ll make schools out of prison. I’ll take all the religions and put ‘em all in one service. Just to tell ’em we ain’t sh*t, but He’s been perfect.”
If Lamar maintains his Israelite faith over riches, and keep that equation as the top priority, he won’t be a victim of pride. But the question is—can Lamar remain humble amidst all the madness?
8) Kendrick Lamar – “HUMBLE.”
Lamar shows that being humble is easier said than done. Over a bouncy-head-nodding track produced by Mike WiLL Made-It, Lamar speaks his mind and gives zero f*cks on what people think about him. He’s braggadocios, confident, and asserts himself as the king of rap music. He sends a cryptic message to his competition, “Watch my soul speak, you let the meds talk. If I kill a ni^^a, it won’t be the alcohol. I’m the realest ni^^a after all, b*tch, be humble.”
9) Kendrick Lamar – “LUST.”
Lamar tackles the issue of lust, one of the main causes that fuel what we do. He begins by creating a scene, where lust has him trying to stick the tip of his phallus inside a woman’s vagina. She agrees, causing blood to run through his favorite vein. His logic, it doesn’t matter what you do—just make it count.
So, over a chilled- track produced by BADBADNOTGOOD, Sounwave, and DJ Dahi, Lamar raps, “Hop in the shower, put on your makeup, lace your weave up. Touch on yourself, call up your ni^^a, tell him he ain’t sh*t. Credit card scam, get you a Visa, make him pay your rent. Hop on the ‘Gram, flex on the b*tches that be hatin’ on you. Pop you a pill, call up your b*tches, have ‘em waitin’ on you. Go to the club, have you some fun, make that ass bounce. It’s whatever, just make it count.”
10) Kendrick Lamar – “LOVE.” (FEAT. ZACARI.)
Lamar turns the lights down over a contemporary R&B love song, produced by Anthony “Top Dawg” Tiffith, Greg Kurstin, Sounwave, and Teddy Walton. The theme of love and lust continues, but this time, into a more unchartered direction. Zacari’s melodic cadence compliments Kung Fu Kenny’s intimate love-lyrics to the love of his life, probably his fiancé Whitney Alford, Lamar’s high school sweetheart.
11) Kendrick Lamar – “XXX.” (FEAT. U2.)
Lamar gets political over an NWA-type track produced By Bēkon, Anthony “Top Dawg” Tiffith, DJ Dahi, Sounwave, and Mike WiLL Made-It. The theme is America and the plight and strife of young African-American males trying to make ends meet. Lamar talks about a man who calls him, needing prayer and advice because his son had been murdered. He wants to know what to do and seeks advice from Lamar because he’s anointed.
But Lamar doesn’t sugarcoat his advice. He tells the man straight up, “If somebody kills my son, that means somebody’s gettin’ killed.” Then, Lamar goes on to tell the man how he would go about doing the killing. America is an eye-for-an-eye nation, and forgiveness is hardly practiced.
12) Kendrick Lamar – “FEAR.”
Lamar deeps dig into his soul to confront his fears. He does so over a conversation track produced by The Alchemist. Lamar uses Deuteronomy 28:28 to make sense of his damnation, where the title track derived from. “The Lord shall smite thee with madness, and blindness, and astonishment of heart…,” states the biblical commandment. Lamar reasons that YAH cursed the Israelites (so-called Blacks, Hispanics, and Native American Indians) because of their iniquity. So, that explains their conditions in the wilderness of North America.
Pride
So, Lamar’s fear of lose it all like the biblical character forced him or scared him to not spend a dime. Not because he is cheap, but because he didn’t want to spend money because he feared running out of money, and going back to Section 8. Lamar raps, “30 shows a month and I still won’t buy me no Lexus.” Not a lot of people can say this.
13) Kendrick Lamar – “GOD.”
Lamar talks about the success that he doesn’t want to lose. He compares it to what it was like when he didn’t have fame and fortune. Even though he chooses faith over riches, he’s still feeling good laughing to the bank like aha. Over a laid-back track produced by Bēkon, Anthony “Top Dawg” Tiffith, Cardo, Sounwave, Ricci Riera, and DJ Dahi, Lamar tells listeners, “Don’t judge me,” because this is what God feels like. Matthew 7:1 states,
14) Kendrick Lamar – “DUCKWORTH.”
Lamar uses his last name, Duckworth, as a song to explain the relationship between his father, Ducky, and Anthony Tiffith, CEO of Top Dawg Entertainment. Lamar explained if Tiffith had killed Ducky, then he would be serving life, and Lamar would’ve grown up without a father. And there would have been no Top Dawg Entertainment, and probably no Kendrick Lamar.
1) Kendrick Lamar – “BLOOD.”
Lamar tackles the issue of life and death. He poses several questions over a melodic instrumental produced by Lamar, Bēkon, and Anthony “Top Dawg” Tiffith. One of them being, “Are we gonna live or die?” Lamar tells a brilliant story about him walking down a block, and he sees a blind lady in search of something she had lost. He goes over to help, and then he asks, “Hello, ma’am, can I be of any assistance? It seems to me that you have lost something. I would like to help you find it.” She replied, “Oh yes, you have lost something. You’ve lost your life.” And then we hear a gunshot. Lamar is shot. Did he lose his life? The dire ending answers the probing question posed in the beginning—we gonna die.
2) Kendrick Lamar – “DNA.”
Lamar explains why his DNA differs from a sucker’s DNA. His deoxyribonucleic acid consists of going through the school of hard knocks. He endured a rugged street life, prisons, money, drugs, alcohol, sex, murder, mayhem, loyalty, royalty, joy, etc. This is because his DNA comprises of things shared collectively by African-Americans who have been through the struggle. Lyrically, Lamar leaves earth, while rapping over an explosive track produced by Mike WiLL Made-It. From beginning to end, he doesn’t take a bar off and shows why conscience rap has resurrected into the new norm.
3) Kendrick Lamar – “YAH.”
Lamar let it be known that he’s diagnosed with real ni^^a conditions, and keeps it a hunnit by calling out Geraldo Rivera because of criticism Lamar received from a FOX NEWS segment. The kid Capri intro adds a classic east coast authenticity over a laid-back track produced by Bēkon, Anthony “Top Dawg” Tiffith, Sounwave, and DJ Dahi. Preconceived lies told by White slave masters to African slaves are melting like hot butter in the sun. Lamar, a descendant of those slaves, has awakened and knows himself.
4) Kendrick Lamar – “ELEMENT.”
Lamar, who Capri calls the ‘New Kung Fu Kenny’, continues his Shaolin-rap assault over a Wu-Tang-like track produced by Bēkon, Tae Beast, James Blake, Sounwave, and Ricci Riera. Lamar is simply on another level than his peers. He’s been through more sh*t than them, and he’s ready to put the Bible down and go eye for an eye for this sh*t. When he said, “I been stomped out in front of my mama / my daddy commissary made it to commas / B*tch, all my grandmas dead / So, ain’t nobody prayin’ for me, I’m on your head.”
5) Kendrick Lamar – “FEEL.”
Lamar beautifully expresses how he feels on a dope Sounwave-produced track, where Lamar raps, “I feel like the whole world want me to pray for ’em / But who the f*ck prayin’ for me?” Lamar feels that nobody ain’t prayin’ for him, and this void has him with a chip on his shoulders, looking at life from a dark, and troubled point of view. He feels pain and doesn’t see hope. Did the incident with the blind lady cause him to feel this way? Why does he feel this way? Kendrick raps, “I feel like it ain’t no tomorrow f*ck the world / The world is endin’, I’m done pretendin’… I feel like this gotta be the feelin’ what ‘Pac was…”
But Lamar knows ill-thinking is bad for his health, and he acknowledges the source of his negative thinking, “The feelin’ is toxic, I feel like I’m boxin’ demons / Monsters, false prophets schemin’,” and the list goes on and on. If no one is, just know that we are praying for you Kendrick, YAH-willing.
6) Kendrick Lamar – “LOYALTY” (FEAT. RIHANNA.)
Lamar and Rihanna explore one of the key elements in Lamar’s DNA, loyalty; and they pose a simple question—who are you loyal to? Is it your family? Friends? Or yourself? Maybe it’s money, weed, or alcoholic? Where does it begin and where does it end? Lamar and Rihanna do a wonderful job over a beautify track produced by Anthony “Top Dawg” Tiffith, Terrace Martin, Sounwave, and DJ Dahi.
7) Kendrick Lamar – “PRIDE.”
The Steve Lacy’s intro, “Love’s gonna get you killed, but pride’s gonna be the death of you and me,” fits perfect in the scheme of things. Lamar, a spiritual intellectual, understands Proverbs 16: 18, which states, “Pride goes before destruction, and a haughty spirit before a fall.” So, Lamar uses those reference points to further expound his faith. In the beginning, Lamar’s love for the blind lady got him shot. And now, will his pride, the great satisfaction he feels when he reviews all that he has achieved, will that be the death of him? Over a smooth/laid-back track produced by Bēkon, Anthony “Top Dawg” Tiffith, and Steve Lacy, Lamar states that he can’t fake being humble, just because people are insecure.
He answers the question of pride
Lamar raps, “Sick venom in men and women overcome with pride. A perfect world is never perfect, only filled with lies. Promises are broken and more resentment come alive. Race barriers make inferior of you and I. See, in a perfect world, I’ll choose faith over riches. I’ll choose work over b*tches, I’ll make schools out of prison. I’ll take all the religions and put ‘em all in one service. Just to tell ’em we ain’t sh*t, but He’s been perfect.”
If Lamar maintains his Israelite faith over riches, and keep that equation as the top priority, he won’t be a victim of pride. But the question is—can Lamar remain humble amidst all the madness?
8) Kendrick Lamar – “HUMBLE.”
Lamar shows that being humble is easier said than done. Over a bouncy-head-nodding track produced by Mike WiLL Made-It, Lamar speaks his mind and gives zero f*cks on what people think about him. He’s braggadocios, confident, and asserts himself as the king of rap music. He sends a cryptic message to his competition, “Watch my soul speak, you let the meds talk. If I kill a ni^^a, it won’t be the alcohol. I’m the realest ni^^a after all, b*tch, be humble.”
9) Kendrick Lamar – “LUST.”
Lamar tackles the issue of lust, one of the main causes that fuel what we do. He begins by creating a scene, where lust has him trying to stick the tip of his phallus inside a woman’s vagina. She agrees, causing blood to run through his favorite vein. His logic, it doesn’t matter what you do—just make it count.
So, over a chilled- track produced by BADBADNOTGOOD, Sounwave, and DJ Dahi, Lamar raps, “Hop in the shower, put on your makeup, lace your weave up. Touch on yourself, call up your ni^^a, tell him he ain’t sh*t. Credit card scam, get you a Visa, make him pay your rent. Hop on the ‘Gram, flex on the b*tches that be hatin’ on you. Pop you a pill, call up your b*tches, have ‘em waitin’ on you. Go to the club, have you some fun, make that ass bounce. It’s whatever, just make it count.”
10) Kendrick Lamar – “LOVE.” (FEAT. ZACARI.)
Lamar turns the lights down over a contemporary R&B love song, produced by Anthony “Top Dawg” Tiffith, Greg Kurstin, Sounwave, and Teddy Walton. The theme of love and lust continues, but this time, into a more unchartered direction. Zacari’s melodic cadence compliments Kung Fu Kenny’s intimate love-lyrics to the love of his life, probably his fiancé Whitney Alford, Lamar’s high school sweetheart.
11) Kendrick Lamar – “XXX.” (FEAT. U2.)
Lamar gets political over an NWA-type track produced By Bēkon, Anthony “Top Dawg” Tiffith, DJ Dahi, Sounwave, and Mike WiLL Made-It. The theme is America and the plight and strife of young African-American males trying to make ends meet. Lamar talks about a man who calls him, needing prayer and advice because his son had been murdered. He wants to know what to do and seeks advice from Lamar because he’s anointed.
But Lamar doesn’t sugarcoat his advice. He tells the man straight up, “If somebody kills my son, that means somebody’s gettin’ killed.” Then, Lamar goes on to tell the man how he would go about doing the killing. America is an eye-for-an-eye nation, and forgiveness is hardly practiced.
12) Kendrick Lamar – “FEAR.”
Lamar deeps dig into his soul to confront his fears. He does so over a conversation track produced by The Alchemist. Lamar uses Deuteronomy 28:28 to make sense of his damnation, where the title track derived from. “The Lord shall smite thee with madness, and blindness, and astonishment of heart…,” states the biblical commandment. Lamar reasons that YAH cursed the Israelites (so-called Blacks, Hispanics, and Native American Indians) because of their iniquity. So, that explains their conditions in the wilderness of North America.
Pride
So, Lamar’s fear of lose it all like the biblical character forced him or scared him to not spend a dime. Not because he is cheap, but because he didn’t want to spend money because he feared running out of money, and going back to Section 8. Lamar raps, “30 shows a month and I still won’t buy me no Lexus.” Not a lot of people can say this.
13) Kendrick Lamar – “GOD.”
Lamar talks about the success that he doesn’t want to lose. He compares it to what it was like when he didn’t have fame and fortune. Even though he chooses faith over riches, he’s still feeling good laughing to the bank like aha. Over a laid-back track produced by Bēkon, Anthony “Top Dawg” Tiffith, Cardo, Sounwave, Ricci Riera, and DJ Dahi, Lamar tells listeners, “Don’t judge me,” because this is what God feels like. Matthew 7:1 states,
14) Kendrick Lamar – “DUCKWORTH.”
Lamar uses his last name, Duckworth, as a song to explain the relationship between his father, Ducky, and Anthony Tiffith, CEO of Top Dawg Entertainment. Lamar explained if Tiffith had killed Ducky, then he would be serving life, and Lamar would’ve grown up without a father. And there would have been no Top Dawg Entertainment, and probably no Kendrick Lamar.

Ivana A. | Diary of Difference (1171 KP) rated My Name Is Anna in Books
Nov 9, 2018
Two women – desperate to unlock the truth.
How far will they go to lay the past to rest?
My name is Anna is one of those books that captures your attention from the moment you look at its cover. Then, it drags you into a story, makes you bite your nails throughout, lifts you up in the air with the amazing writing and than smashes you back into the ground with the incredible twist at the end. Exactly what you want and need from a thriller.
The story is being told by two girls:
Anna, a girl raised with a religious mother, where everything is forbidden and everything is a sin. And when on her 18th Birthday, Anna decides to disobey her mum and go to a theme park, she feels like she has been here before. And then random events lead to her realising that she was taken away when she was a little girl. And her real name is not Anna at all…
Rosie, a girl whose big sister has been missing for fifteen years. And when the media is ready to let the story go after the fifteen years anniversary, Rosie is determined to do whatever it takes to discover the truth of what actually happened on that day at the theme park.
The first thing I noticed in this book, that makes it different than all the stories about the kidnapping is – that the plot is being revealed in the first chapters. I was not expecting to immediately know that Anna and Rosie are sisters and Anna was kidnapped as a girl, but this was stated in the first chapters in the book. I personally thought that this would be the big twist, but the twist came to be so much better than that.
I loved how you could relate to both girls, for different reasons, and how even though they were sisters, how one little moment changed their lives completely. How Anna was raised with different beliefs than Rosie, and how they grew up to be so different, but the same…
This was a great story that give you thoughts about ‘’what could’ve been…’’ and it makes you wonder – if certain things didn’t happen, would our lives be the same?
The end for me, was particularly meaningful. The last moments, the realisation, the conclusion, the story that ended, or the one that never begun, all the things we could’ve been, but are not, and all the things that we wish we could have changed, but we can’t.
If you, like me, are into kidnapping stories, amazing twists and thriller stories that take your breath away, this will definitely be the perfect book for you. This will be a hit at the beginning of 2019, and it will hit the top shelves. I know it hits my favourite shelf – for sure!
A huge thanks to Penguin Random House UK, for providing me with a hardback copy, in exchange for an honest review of this book. The opinions in this review are entirely my own, and completely unbiased.
How far will they go to lay the past to rest?
My name is Anna is one of those books that captures your attention from the moment you look at its cover. Then, it drags you into a story, makes you bite your nails throughout, lifts you up in the air with the amazing writing and than smashes you back into the ground with the incredible twist at the end. Exactly what you want and need from a thriller.
The story is being told by two girls:
Anna, a girl raised with a religious mother, where everything is forbidden and everything is a sin. And when on her 18th Birthday, Anna decides to disobey her mum and go to a theme park, she feels like she has been here before. And then random events lead to her realising that she was taken away when she was a little girl. And her real name is not Anna at all…
Rosie, a girl whose big sister has been missing for fifteen years. And when the media is ready to let the story go after the fifteen years anniversary, Rosie is determined to do whatever it takes to discover the truth of what actually happened on that day at the theme park.
The first thing I noticed in this book, that makes it different than all the stories about the kidnapping is – that the plot is being revealed in the first chapters. I was not expecting to immediately know that Anna and Rosie are sisters and Anna was kidnapped as a girl, but this was stated in the first chapters in the book. I personally thought that this would be the big twist, but the twist came to be so much better than that.
I loved how you could relate to both girls, for different reasons, and how even though they were sisters, how one little moment changed their lives completely. How Anna was raised with different beliefs than Rosie, and how they grew up to be so different, but the same…
This was a great story that give you thoughts about ‘’what could’ve been…’’ and it makes you wonder – if certain things didn’t happen, would our lives be the same?
The end for me, was particularly meaningful. The last moments, the realisation, the conclusion, the story that ended, or the one that never begun, all the things we could’ve been, but are not, and all the things that we wish we could have changed, but we can’t.
If you, like me, are into kidnapping stories, amazing twists and thriller stories that take your breath away, this will definitely be the perfect book for you. This will be a hit at the beginning of 2019, and it will hit the top shelves. I know it hits my favourite shelf – for sure!
A huge thanks to Penguin Random House UK, for providing me with a hardback copy, in exchange for an honest review of this book. The opinions in this review are entirely my own, and completely unbiased.

365Flicks (235 KP) rated The Hollow (2016) in Movies
Nov 20, 2019
Often all it takes for me to put a flick on is to see a name of an Actor that I have loved in other movies, this can often make me more forgiving and open to watch the next flick that comes along. When I received The Hollow for the intentions of reviewing. I was smacked in the face by two such names, William Sadler (Shawshank, Die Hard 2) and William Forsythe (Things to Do in Denver When Your Dead, The Rock). Neither actor is setting the world on fire as of late but as a movie fan you know your about to get some solid performances. I was not wrong.
The Hollow is yet another Small Town backwoods crime drama genre in a long line of VOD releases. The difference being that The Hollow has a certain amount of Backwoods charm to it that usually tends to fall flat upon replication, This is in no small part due to the performances driving the Flick. Writer, Director and Star Miles Doleac plays corrupt as balls Deputy Sheriff Ray Everett. In a town that seems to have been forgotten by the outside world Ray is able to function as a truly horrendous unlikable character, But fear not because just about everyone in this down is a bonafide Asshole. The movie kicks into gear fairly quickly when we witness a triple murder down by Make-Out Creek (Thats what they call places like that right). One of the victims being an under-age girl we witnessed barely 10 minutes ago giving Officer Ray some pretty bad head (Like a said he is a proper shit bag)… The FBI comes swarming into town when it is revealed one of the other victims is the daughter of a US Congressman. The game of small town cover up vs government stooges begins.
I’m not going to dive to deep into this flick because it is your standard by the numbers Crime/Drama. I said towards the start of this write-up that sometimes all it takes is a couple of names that you recognize as regular Jobbers who tend to put in solid performances and that is certainly one of the things this movie has going for it. Forsythe, Sadler and Jeff Fahey all being shining lights for me. Not to be out shone in his own movie though Doleac manages to portray a truly horrendous shit bag with no redeeming quality’s at all pretty expertly and that is where your Movie can live or die. Take nothing away from the supporting cast either they were all great just that most characters were fairly one dimensional.
Personally I feel like The Hollow is a good enough movie with some solid performances that you would be kept entertained. The script is not exactly Tarantino levels, while it does at times feel like thats what Doleac was going for, but as I said at the start when you sit down to this movie, you know what your getting.
Its a solid Recommend from 365HQ in a sea of by the numbers Crime/Dramas The Hollow has some pretty great performances and for the directors second Feature Film its a solid effort.
The Hollow is yet another Small Town backwoods crime drama genre in a long line of VOD releases. The difference being that The Hollow has a certain amount of Backwoods charm to it that usually tends to fall flat upon replication, This is in no small part due to the performances driving the Flick. Writer, Director and Star Miles Doleac plays corrupt as balls Deputy Sheriff Ray Everett. In a town that seems to have been forgotten by the outside world Ray is able to function as a truly horrendous unlikable character, But fear not because just about everyone in this down is a bonafide Asshole. The movie kicks into gear fairly quickly when we witness a triple murder down by Make-Out Creek (Thats what they call places like that right). One of the victims being an under-age girl we witnessed barely 10 minutes ago giving Officer Ray some pretty bad head (Like a said he is a proper shit bag)… The FBI comes swarming into town when it is revealed one of the other victims is the daughter of a US Congressman. The game of small town cover up vs government stooges begins.
I’m not going to dive to deep into this flick because it is your standard by the numbers Crime/Drama. I said towards the start of this write-up that sometimes all it takes is a couple of names that you recognize as regular Jobbers who tend to put in solid performances and that is certainly one of the things this movie has going for it. Forsythe, Sadler and Jeff Fahey all being shining lights for me. Not to be out shone in his own movie though Doleac manages to portray a truly horrendous shit bag with no redeeming quality’s at all pretty expertly and that is where your Movie can live or die. Take nothing away from the supporting cast either they were all great just that most characters were fairly one dimensional.
Personally I feel like The Hollow is a good enough movie with some solid performances that you would be kept entertained. The script is not exactly Tarantino levels, while it does at times feel like thats what Doleac was going for, but as I said at the start when you sit down to this movie, you know what your getting.
Its a solid Recommend from 365HQ in a sea of by the numbers Crime/Dramas The Hollow has some pretty great performances and for the directors second Feature Film its a solid effort.

Sophia (Bookwyrming Thoughts) (530 KP) rated An Ember in the Ashes (An Ember in the Ashes #1) in Books
Jan 23, 2020
GUYS, THIS IS THE LAST REVIEW I'M EVER WRITING THIS YEAR. (Totally not the last post.)
In the Martial Empire, Laia lives as a scholar – until her brother is arrested by Masks. To save her brother, Laia looks for the rebellion, going undercover as a slave in an academy for Masks and spying for the rebellion in exchange for her brother's safety. She meets Elias, a soldier at the academy who has no desire to become one of them.
<i>An Ember in the Ashes</i> took forever to <span style="text-decoration: line-through;">read</span> listen – and I mean <em>forever</em> (which basically means two months).
I'm not exactly as hyped as everyone else. Primarily, I think this is just due to the fact <i>An Ember in the Ashes</i> is <em>sooo</em> bleeping long and my attention span is equivalent of a fly's when it comes to debut novels that are really long (I'm a lot more tolerant to authors whose works I'm familiar with). In Tahir's case, though, I just feel the descriptions and details are a little too long – but I certainly can't complain about it because I adore details that mean world building is taking place.
I will, however, complain about the academy in general, and the love triangle. Favoritism by the Commandant is obviously being played here – there are just so many levels of wrong when no explanation is needed when you're caught doing something wrong. >_<
And well... Keenan. He still feels like a stranger to me, so if I'm going to ship, I'll go ship Laia and Elias. I understand Elias, and I understand Laia. I secretly adore them, even if the book is whoppishly huge. And I will go down with that ship until I warm up to stranger boy Keenan who seems to not have a desire to be a part of a corrupt-ish rebellion, but does not seem to have a life otherwise.
And if the sequel does not have me warming up to stranger boy, then I will make a stranger danger sign.
Anyways, not jumping on the hype train.... (aside from best title ever).
It could also just be due to the fact Fiona Hardingham and Steve West (the entire narration, honestly) are just really, really quiet and I had to bring the volume to top notch to even hear clearly. I know audiobooks are more quiet compared to music – I just think bringing the volume up to the maximum is a horrible, horrible thing for me to have to do for clarity (it's all about my ears). In all honesty, though, they're not bad narrators – they bring out the perfect amount of accent without being too heavy.
Hands down, though, I think I would have enjoyed <i>An Ember in the Ashes</i> immensely if it weren't so daunting and didn't take so years.
<a href="https://bookwyrmingthoughts.com/audiobook-review-an-ember-in-the-ashes-by-sabaa-tahir/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
In the Martial Empire, Laia lives as a scholar – until her brother is arrested by Masks. To save her brother, Laia looks for the rebellion, going undercover as a slave in an academy for Masks and spying for the rebellion in exchange for her brother's safety. She meets Elias, a soldier at the academy who has no desire to become one of them.
<i>An Ember in the Ashes</i> took forever to <span style="text-decoration: line-through;">read</span> listen – and I mean <em>forever</em> (which basically means two months).
I'm not exactly as hyped as everyone else. Primarily, I think this is just due to the fact <i>An Ember in the Ashes</i> is <em>sooo</em> bleeping long and my attention span is equivalent of a fly's when it comes to debut novels that are really long (I'm a lot more tolerant to authors whose works I'm familiar with). In Tahir's case, though, I just feel the descriptions and details are a little too long – but I certainly can't complain about it because I adore details that mean world building is taking place.
I will, however, complain about the academy in general, and the love triangle. Favoritism by the Commandant is obviously being played here – there are just so many levels of wrong when no explanation is needed when you're caught doing something wrong. >_<
And well... Keenan. He still feels like a stranger to me, so if I'm going to ship, I'll go ship Laia and Elias. I understand Elias, and I understand Laia. I secretly adore them, even if the book is whoppishly huge. And I will go down with that ship until I warm up to stranger boy Keenan who seems to not have a desire to be a part of a corrupt-ish rebellion, but does not seem to have a life otherwise.
And if the sequel does not have me warming up to stranger boy, then I will make a stranger danger sign.
Anyways, not jumping on the hype train.... (aside from best title ever).
It could also just be due to the fact Fiona Hardingham and Steve West (the entire narration, honestly) are just really, really quiet and I had to bring the volume to top notch to even hear clearly. I know audiobooks are more quiet compared to music – I just think bringing the volume up to the maximum is a horrible, horrible thing for me to have to do for clarity (it's all about my ears). In all honesty, though, they're not bad narrators – they bring out the perfect amount of accent without being too heavy.
Hands down, though, I think I would have enjoyed <i>An Ember in the Ashes</i> immensely if it weren't so daunting and didn't take so years.
<a href="https://bookwyrmingthoughts.com/audiobook-review-an-ember-in-the-ashes-by-sabaa-tahir/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>