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Merissa (11938 KP) rated The Nines in Books
Apr 11, 2023
This story has two damaged characters for the main leads - Roxie and Alexander. They are both mysterious in their own ways but are drawn together by fate/circumstances/online forum - you take your pick. Roxie is carrying a bucket load of guilt from the past and Alexander is carrying a whole load of anger from the past. However, their pasts and their presents collide so will they have a future together?
After I had finished this book, I messaged a friend of mine who had also read it and I said to her "What a horrible, fantastic book." And that is how I feel about this story. It is gripping and enthralling, you won't want to stop reading it but at the same time, it will make your stomach clench and your heartbeat race - and not always in a good way. You will become so engrossed with the characters that you will speed up your reading until this particular scene is finished. Your heartbeat will slow down... until the next scene.
This book deals with an issue that I have only ever seen on TV or read about in the news. I simply cannot imagine how it goes on in real life but unfortunately, it is too often an occurrence it seems.
I thoroughly enjoyed this book although it was different from what I expected when I read the synopsis - there was less about the bomber and Alex's revenge, less about Roxie's past and more about what was happening now. This is not a bad thing, just different to what I was expecting.
This is the first book in the series which can be read as a standalone but I will be reading the next in the series when it comes out, which is Blood Sings (Hector's Story). I need to know more about these anti-heroes! Highly recommended but be warned - it's not all nice!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
August 10, 2016
After I had finished this book, I messaged a friend of mine who had also read it and I said to her "What a horrible, fantastic book." And that is how I feel about this story. It is gripping and enthralling, you won't want to stop reading it but at the same time, it will make your stomach clench and your heartbeat race - and not always in a good way. You will become so engrossed with the characters that you will speed up your reading until this particular scene is finished. Your heartbeat will slow down... until the next scene.
This book deals with an issue that I have only ever seen on TV or read about in the news. I simply cannot imagine how it goes on in real life but unfortunately, it is too often an occurrence it seems.
I thoroughly enjoyed this book although it was different from what I expected when I read the synopsis - there was less about the bomber and Alex's revenge, less about Roxie's past and more about what was happening now. This is not a bad thing, just different to what I was expecting.
This is the first book in the series which can be read as a standalone but I will be reading the next in the series when it comes out, which is Blood Sings (Hector's Story). I need to know more about these anti-heroes! Highly recommended but be warned - it's not all nice!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
August 10, 2016
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LeftSideCut (3778 KP) rated Jurassic World: Dominion (2022) in Movies
Oct 13, 2022
Just to be clear from the get go, a lot of Jurassic World Dominion is pure nonsense, and is yet another entry in this series that is worlds apart from Jurassic Park in terms of quality, and what it's trying to be. It has the courtesy at least, to be slightly better than the garbage fire of it's predecessor, Fallen Kingdom, and even a cynical bastard like me can admit to enjoying the extended presence of some of the legacy characters, but it's not enough to distract from the aspects that drag it down.
Perhaps most prominently, is the promise of dinosaurs rampaging the world with regular society, teased at the end of the last movie. There are parts here and there that show what that would be like, but the main bulk of the plot is focused on a potential famine cause by giant locusts. It's mind boggling why this is the main narrative, when all people want to see is massive dinosaurs fucking shit up in the suburbs or whatever. Jurassic Park is easily in my top 10 films of all time, a movie that I think of fondly, and even more so when Dominion is giving us James Bond style villains. How did we get to this point?
As mentioned, it's nice to have the likes of Alan Grant, Ellie Satler, and Ian Malcolm back in the mix, but it mainly serves as a reminder of how little chemistry Chris Pratt and Bryce Dallas Howard share. It's also ludicrous at this point, how every dinosaur will stop in it's tracks everytime Pratt's character does the dumb hand thing.
It's not all bad, honestly. Some of the action scenes are pretty fun, and a lot of the dinosaurs are puppeteered. When it's time to fall back on CGI, it's as good as it gets, and some of the new dinosaurs introduced are memorable.
It's another entry in this franchise that will no doubt have kids hitting the ceiling, but I personally think it's a shame that the quality has dipped to make room for crowd pleasing spectacle. Still though, it's better than Fallen Kingdom, so I'll take that as a small victory.
Perhaps most prominently, is the promise of dinosaurs rampaging the world with regular society, teased at the end of the last movie. There are parts here and there that show what that would be like, but the main bulk of the plot is focused on a potential famine cause by giant locusts. It's mind boggling why this is the main narrative, when all people want to see is massive dinosaurs fucking shit up in the suburbs or whatever. Jurassic Park is easily in my top 10 films of all time, a movie that I think of fondly, and even more so when Dominion is giving us James Bond style villains. How did we get to this point?
As mentioned, it's nice to have the likes of Alan Grant, Ellie Satler, and Ian Malcolm back in the mix, but it mainly serves as a reminder of how little chemistry Chris Pratt and Bryce Dallas Howard share. It's also ludicrous at this point, how every dinosaur will stop in it's tracks everytime Pratt's character does the dumb hand thing.
It's not all bad, honestly. Some of the action scenes are pretty fun, and a lot of the dinosaurs are puppeteered. When it's time to fall back on CGI, it's as good as it gets, and some of the new dinosaurs introduced are memorable.
It's another entry in this franchise that will no doubt have kids hitting the ceiling, but I personally think it's a shame that the quality has dipped to make room for crowd pleasing spectacle. Still though, it's better than Fallen Kingdom, so I'll take that as a small victory.
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Purple Phoenix Games (2266 KP) rated You Decide in Tabletop Games
Nov 12, 2020
What game do you think of when I mention, “roll and move?” For me, it’s Candy Land. Perhaps most kids’ first foray into board games at all. To be honest, it’s not even a roll and move, it’s more a flip and move, but they are usually all the same anyway: roll/flip/spin something and then move your pawn. Sometimes there will be something on the spot to “do” and sometimes you just try to race to the finish. So when the publisher and I were chatting about You Decide and they mentioned it was a family-style roll and move game, I had my doubts, but I wanted to try it out. How does this first game from new publisher Davidson Games fare? Let’s find out and You Decide.
As mentioned in my intro, You Decide is a roll and move game for two players. More players can be added to the game with more copies of the game. In the game players are attempting to be the first to move all six of their pawns from the STARTing line to the FINISH line.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and therefore final components. Also, it is not my intention to detail every rule in the game, but give a feel for the flow of the game and how it plays. You are invited to download the rulebook, purchase the game from the publisher, or through any retailers stocking it soon. -T
To setup, lay out the board between the two players and each player will place their pawns on the six circles on the START area. Roll off to see who will start the game and you are ready to begin!
You Decide turns are simple: roll both dice and decide which pawn to move. Move it and pass the turn to the opponent. When a player rolls the 2d6 it creates two numbers. For this review we will just use the example of a 4 and a 6. With this roll the player will decide to move the pawn in the 4 spot a total of six spaces, or the pawn in the 6 spot a total of four spaces. Easy, right?
Though movement is easy to determine, deciding which to activate is the challenge, though not severe. Upon many spaces on the board are printed instructions for the player to obey when a pawn lands on it. These could include returning the pawn to the START space, or moving forward a number of spaces but also allowing the opponent to move forward, or simply staying put and moving an opponent’s pawn.
When a player lands their pawn at the FINISH area, that number is no longer able to be used in subsequent rolls, and once several dice are at the FINISH area, each die rolls becomes more and more dire as players are on a mad dash to finish first. Play continues in this fashion until a winner has reached the FINISH area with all their pawns.
Components. This is a board, 12 pawns, and 2d6. The board is fine, with legible print and art that is present but stays out of the way. The pawns are typical plastic pawns but in excellent colors: orange and black. The 2d6 are fine as well. Black plastic with white pips. For this type of game, the components are completely functional. Nothing super impressive nor too egregious.
The gameplay is exactly what you want for a family level game. It is extremely light, offers choices that are meaningful without burning little brains, and has just the right amount of take-that to wean newer gamers off the Candy Land Express.
For me, it fills an interesting niche in my collection that I really didn’t know I had: a simple game for my family that even my 4-year-old can play and do well with, as long as we read the choices to him. Now, You Decide is very light and could be considered a gateway filler, but also as an easygoing family stepping stone game to get little ones rolling dice and making choices. Candy Land does NOT allow you to do that. So if you have young ones about to embark on their board game journey, I suggest you grab a copy of You Decide instead of those beginner games at Wal-Mart or Target. That is, unless You Decide gets picked up and sold at those locations.
As mentioned in my intro, You Decide is a roll and move game for two players. More players can be added to the game with more copies of the game. In the game players are attempting to be the first to move all six of their pawns from the STARTing line to the FINISH line.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and therefore final components. Also, it is not my intention to detail every rule in the game, but give a feel for the flow of the game and how it plays. You are invited to download the rulebook, purchase the game from the publisher, or through any retailers stocking it soon. -T
To setup, lay out the board between the two players and each player will place their pawns on the six circles on the START area. Roll off to see who will start the game and you are ready to begin!
You Decide turns are simple: roll both dice and decide which pawn to move. Move it and pass the turn to the opponent. When a player rolls the 2d6 it creates two numbers. For this review we will just use the example of a 4 and a 6. With this roll the player will decide to move the pawn in the 4 spot a total of six spaces, or the pawn in the 6 spot a total of four spaces. Easy, right?
Though movement is easy to determine, deciding which to activate is the challenge, though not severe. Upon many spaces on the board are printed instructions for the player to obey when a pawn lands on it. These could include returning the pawn to the START space, or moving forward a number of spaces but also allowing the opponent to move forward, or simply staying put and moving an opponent’s pawn.
When a player lands their pawn at the FINISH area, that number is no longer able to be used in subsequent rolls, and once several dice are at the FINISH area, each die rolls becomes more and more dire as players are on a mad dash to finish first. Play continues in this fashion until a winner has reached the FINISH area with all their pawns.
Components. This is a board, 12 pawns, and 2d6. The board is fine, with legible print and art that is present but stays out of the way. The pawns are typical plastic pawns but in excellent colors: orange and black. The 2d6 are fine as well. Black plastic with white pips. For this type of game, the components are completely functional. Nothing super impressive nor too egregious.
The gameplay is exactly what you want for a family level game. It is extremely light, offers choices that are meaningful without burning little brains, and has just the right amount of take-that to wean newer gamers off the Candy Land Express.
For me, it fills an interesting niche in my collection that I really didn’t know I had: a simple game for my family that even my 4-year-old can play and do well with, as long as we read the choices to him. Now, You Decide is very light and could be considered a gateway filler, but also as an easygoing family stepping stone game to get little ones rolling dice and making choices. Candy Land does NOT allow you to do that. So if you have young ones about to embark on their board game journey, I suggest you grab a copy of You Decide instead of those beginner games at Wal-Mart or Target. That is, unless You Decide gets picked up and sold at those locations.
![40x40](/uploads/profile_image/2dc/8205fb8b-5bc6-4368-9125-21b69f9ab2dc.jpg?m=1607886202)
Heather Cranmer (2721 KP) rated Marionette (Dark Carousel #3) in Books
Nov 15, 2020
I have definitely taken a shine to the Dark Carousel series by Anya Allyn. There's something about it that has definitely reeled me in. As soon as I finished reading Paper Dolls, I dove right into reading Marionette, the third book in the Dark Carousel series. This one definitely had a lot of action going on!
Cassie and Molly are prisoners in Balthazar's castle as its inhabitants try to find the second book of The Mirrored Tree. Cassie and Molly desperately search for a way to leave the castle so she can be reunited with her family and with Ethan. However, things take a turn for the worst when Cassie learns her fate of which she can not escape if she wants to save her world and all of its occupants.
I find that the plot of each book in the Dark Carousel series gets weirder and weirder. The plot in Marionette so much different to the one that first started it all in Dollhouse. However, Marionette was a fast paced read, in fact, in some parts, it was a little too fast paced. There were times I was left feeling confused about what was going on. Luckily, that only happened a few times, and the rest of the plot felt solid. Marionette was quite a page turner, and I kept wanting to know what would happen next. Marionette definitely has more action in it than Paper Dolls did. It seemed like there was always something happening in Marionette. This book focused more on Cassie and somewhat on Ethan. We learn more about the different worlds (which has me confused) and more about the ice world which Cassie is from. We also learn more about Zack, Viola, Emerson, and Parker as well as the castle itself. I do wish the worlds weren't as confusing. It's hard to keep up with all the different worlds and what happens when you see your copy on that world. I wish it was better explained or that there was some kind of appendix or something in the book to help explain it. I also don't understand why the bad people need Molly. I sort of understand why they want Cassie, but I don't see what use Molly is to them as she has no powers or anything of the sort. There were a few plot twists that I didn't see coming. This book didn't really end in a cliffhanger, but I will still read the last book in the series to complete the story.
As always, Anya Allyn did a fantastic job with her characters. Cassie puts up a good fight and tries to protect everyone. I was really routing for her throughout Marionette. Molly is written well, but I feel like she's sort of a useless character. I wish I knew more about why Aisha decided to just give in to the Batistes, so more backstory there would have been nice. I am hoping there will be more backstory on Lacey as well so I can know why she sometimes speaks in third person. I know it was sort of explained that she went crazy after everything went down at the end of Dollhouse, but I'd like to know a bit more. Perhaps all of these things will be explained in the last book of the series. One character I felt bad for was Zack. I felt like he was sort of a prisoner in all of this too, yet he's very protective and sweet towards Cassie. I get why Cassie was angry at him, but he had no choice. I really wished Cassie was a bit nicer towards him in the book. I was saddened that there was hardly any Jessamine in Marionette. Jessamine is my favorite character, yet she's only in the book for the beginning for a little bit. I'm hoping she'll be featured more in the next book.
Trigger warnings for Marionette include death, murder, rape and attempted rape of a minor (not graphic), mentions of sex (not graphic), the occult, violence, alcohol, and imprisonment.
Despite the fast pacing in places, Marionette is still a great read. With great characters and lots of action, this book definitely holds one's attention throughout. I would definitely recommend Marionette by Anya Allyn to those aged 16+ who like a bit of science fiction with their supernatural horror. Now on to the next and final book in the Dark Carousel series entitled Music Box.
Cassie and Molly are prisoners in Balthazar's castle as its inhabitants try to find the second book of The Mirrored Tree. Cassie and Molly desperately search for a way to leave the castle so she can be reunited with her family and with Ethan. However, things take a turn for the worst when Cassie learns her fate of which she can not escape if she wants to save her world and all of its occupants.
I find that the plot of each book in the Dark Carousel series gets weirder and weirder. The plot in Marionette so much different to the one that first started it all in Dollhouse. However, Marionette was a fast paced read, in fact, in some parts, it was a little too fast paced. There were times I was left feeling confused about what was going on. Luckily, that only happened a few times, and the rest of the plot felt solid. Marionette was quite a page turner, and I kept wanting to know what would happen next. Marionette definitely has more action in it than Paper Dolls did. It seemed like there was always something happening in Marionette. This book focused more on Cassie and somewhat on Ethan. We learn more about the different worlds (which has me confused) and more about the ice world which Cassie is from. We also learn more about Zack, Viola, Emerson, and Parker as well as the castle itself. I do wish the worlds weren't as confusing. It's hard to keep up with all the different worlds and what happens when you see your copy on that world. I wish it was better explained or that there was some kind of appendix or something in the book to help explain it. I also don't understand why the bad people need Molly. I sort of understand why they want Cassie, but I don't see what use Molly is to them as she has no powers or anything of the sort. There were a few plot twists that I didn't see coming. This book didn't really end in a cliffhanger, but I will still read the last book in the series to complete the story.
As always, Anya Allyn did a fantastic job with her characters. Cassie puts up a good fight and tries to protect everyone. I was really routing for her throughout Marionette. Molly is written well, but I feel like she's sort of a useless character. I wish I knew more about why Aisha decided to just give in to the Batistes, so more backstory there would have been nice. I am hoping there will be more backstory on Lacey as well so I can know why she sometimes speaks in third person. I know it was sort of explained that she went crazy after everything went down at the end of Dollhouse, but I'd like to know a bit more. Perhaps all of these things will be explained in the last book of the series. One character I felt bad for was Zack. I felt like he was sort of a prisoner in all of this too, yet he's very protective and sweet towards Cassie. I get why Cassie was angry at him, but he had no choice. I really wished Cassie was a bit nicer towards him in the book. I was saddened that there was hardly any Jessamine in Marionette. Jessamine is my favorite character, yet she's only in the book for the beginning for a little bit. I'm hoping she'll be featured more in the next book.
Trigger warnings for Marionette include death, murder, rape and attempted rape of a minor (not graphic), mentions of sex (not graphic), the occult, violence, alcohol, and imprisonment.
Despite the fast pacing in places, Marionette is still a great read. With great characters and lots of action, this book definitely holds one's attention throughout. I would definitely recommend Marionette by Anya Allyn to those aged 16+ who like a bit of science fiction with their supernatural horror. Now on to the next and final book in the Dark Carousel series entitled Music Box.
![40x40](/uploads/profile_image/66b/f31425ec-713b-433c-bd97-d4b6b416c66b.jpg?m=1603222928)
Purple Phoenix Games (2266 KP) rated Among the Stars in Tabletop Games
Dec 3, 2021
If there is a mechanic that we at Purple Phoenix Games seem to really love, it is card drafting. One such game that has been a big hit for us (well, at least for 3 of us….) is 7 Wonders. Draft a card, pass the rest to your neighbor, draft another card from those received from your other neighbor, and repeat. Set in the Ancient World, you are working to build the most wondrous city. But Laura, why all the 7 Wonders talk in this review? Well, because Among the Stars gives me major 7 Wonders vibes, but IN SPACE. Keep reading to see what I mean.
Disclaimer: Among the Stars can be played in two different modes – Aggressive and Non-Aggressive. This review covers the core game Non-Aggressive mode of play. -L
Among the Stars is a game of card drafting and tile placement in which players take on the roles of different alien races attempting to build the most efficient space station over the span of 4 years (rounds). After the 4th and final round, players calculate their final scores, and the player with the highest score is the winner! To setup for a game, assemble the Location deck as described in the rules. Each player takes a Main Reactor card and score marker in their chosen color. Score markers are placed at zero on the score board, and players put their Main Reactor card face-up in front of them, along with 2 Energy Cubes. Players choose, or are randomly given, a Race Tile with a special Racial Ability to be used throughout the game. Randomly draw the requisite number of Objective cards and put them face-up near the score board. The game is now ready to begin!
Over the course of 4 rounds, players will be drafting cards and playing them into their Space Station. At the start of each round, every player collects 10 Credits (game currency), and draws a hand of 6 Location cards. Every turn, players will select one card from their hand, place it face-down in front of them, and will pass the remaining cards in their hand to the next player (in either clockwise or counter-clockwise direction, depending on the round). Players will then simultaneously reveal their chosen card and perform one of three actions: Build a Location, Build Power Reactor, or Discard and gain 3 Credits. To Build a Location, you pay its listed cost in Credits and/or Energy and add it to your Space Station. Locations must be placed orthogonally adjacent to an existing Location. When you build a Location, you immediately gain the listed number of VP (tracked on the score board), and may use its ability. Some abilities are immediate and earn you extra VP now, while some are delayed and will be counted at the end of the game. To Build a Power Reactor, you will first discard your selected card for the turn. Pay the 1 Credit cost of a Power Reactor and place it into your Space Station, along with 2 Energy Cubes. Every round, you get 10 Credits, but Energy Cubes do not replenish unless you build more Power Reactors, so keep an eye on your resources! The last possible action is to Discard and gain 3 Credits, and is pretty self-explanatory.
Players continue taking turns (drafting cards, passing cards, and playing cards) until they are left with no cards in hand. The round is now over. Move the round marker to the next space, and begin a new round by drawing another hand of 6 cards. After the 4th round of play, the game ends and final VP are scored. Victory Points have been earned throughout the game, but now any delayed abilities are triggered and scored, Objective points are added, and players gain points for Power Reactors and remaining Credits. The player with the highest score is the winner!
See what I mean about being 7 Wonders in space? The overall gameplay is pretty much the same thing – draft a card, pass cards, play the card – even though thematically they’re on opposite ends of time. That familiarity and simplicity of the gameplay definitely added to my enjoyment of the game. And when I say ‘simplicity’ of gameplay, I do not mean that it is an easy game necessarily. It still requires a decent amount of strategy! Not only do you have to decide what card to draft for maximum benefit, but you also need to figure out exactly where to put it in your Space Station too. Some Locations may give you extra VP for being adjacent to certain other Locations, or they may even earn more VP for distance between two Locations. You’ve got to be thinking in advance, but also able to adapt on the fly. Do you draft a card that you don’t necessarily want because you can see your opponent needs it? Or do you keep your head down and try to fly under the radar? The strategy and mechanics work very well together in creating an engaging and entertaining game.
Components. This game basically just consists of cards, a score board, and some tokens. So even though it’s nothing too fancy or anything, they’re still pretty decent quality! The artwork is thematic and fun to look at, and the layout of the cards is easy to understand. The cards are square, so that makes for some interesting shuffling, but the square shape really lends itself well to the tile-laying aspect of the gameplay. So all in all, good production quality. Just be warned – as the game progresses, it turns into quite a table hog, since you are constantly adding cards to your Space Station. Not a knock on the game, just a heads up so you give yourself plenty of room!
Will Among the Stars replace 7 Wonders for me? Ultimately, no. Don’t get me wrong, it’s still a great game, but 7 Wonders just offers a little more strategy that bumps it to a higher level than Among the Stars. To introduce players to these mechanics and gameplay style, I would use Among the Stars because it is a little ‘lighter’ than 7 Wonders, if you ask me. If you are a fan of 7 Wonders and are interested in a more futuristic theme, I would definitely recommend checking out Among the Stars. It’s a neat game that has been hiding on my game shelf without the playtime it deserves. Purple Phoenix Games gives this one a stellar 15 / 18.
Disclaimer: Among the Stars can be played in two different modes – Aggressive and Non-Aggressive. This review covers the core game Non-Aggressive mode of play. -L
Among the Stars is a game of card drafting and tile placement in which players take on the roles of different alien races attempting to build the most efficient space station over the span of 4 years (rounds). After the 4th and final round, players calculate their final scores, and the player with the highest score is the winner! To setup for a game, assemble the Location deck as described in the rules. Each player takes a Main Reactor card and score marker in their chosen color. Score markers are placed at zero on the score board, and players put their Main Reactor card face-up in front of them, along with 2 Energy Cubes. Players choose, or are randomly given, a Race Tile with a special Racial Ability to be used throughout the game. Randomly draw the requisite number of Objective cards and put them face-up near the score board. The game is now ready to begin!
Over the course of 4 rounds, players will be drafting cards and playing them into their Space Station. At the start of each round, every player collects 10 Credits (game currency), and draws a hand of 6 Location cards. Every turn, players will select one card from their hand, place it face-down in front of them, and will pass the remaining cards in their hand to the next player (in either clockwise or counter-clockwise direction, depending on the round). Players will then simultaneously reveal their chosen card and perform one of three actions: Build a Location, Build Power Reactor, or Discard and gain 3 Credits. To Build a Location, you pay its listed cost in Credits and/or Energy and add it to your Space Station. Locations must be placed orthogonally adjacent to an existing Location. When you build a Location, you immediately gain the listed number of VP (tracked on the score board), and may use its ability. Some abilities are immediate and earn you extra VP now, while some are delayed and will be counted at the end of the game. To Build a Power Reactor, you will first discard your selected card for the turn. Pay the 1 Credit cost of a Power Reactor and place it into your Space Station, along with 2 Energy Cubes. Every round, you get 10 Credits, but Energy Cubes do not replenish unless you build more Power Reactors, so keep an eye on your resources! The last possible action is to Discard and gain 3 Credits, and is pretty self-explanatory.
Players continue taking turns (drafting cards, passing cards, and playing cards) until they are left with no cards in hand. The round is now over. Move the round marker to the next space, and begin a new round by drawing another hand of 6 cards. After the 4th round of play, the game ends and final VP are scored. Victory Points have been earned throughout the game, but now any delayed abilities are triggered and scored, Objective points are added, and players gain points for Power Reactors and remaining Credits. The player with the highest score is the winner!
See what I mean about being 7 Wonders in space? The overall gameplay is pretty much the same thing – draft a card, pass cards, play the card – even though thematically they’re on opposite ends of time. That familiarity and simplicity of the gameplay definitely added to my enjoyment of the game. And when I say ‘simplicity’ of gameplay, I do not mean that it is an easy game necessarily. It still requires a decent amount of strategy! Not only do you have to decide what card to draft for maximum benefit, but you also need to figure out exactly where to put it in your Space Station too. Some Locations may give you extra VP for being adjacent to certain other Locations, or they may even earn more VP for distance between two Locations. You’ve got to be thinking in advance, but also able to adapt on the fly. Do you draft a card that you don’t necessarily want because you can see your opponent needs it? Or do you keep your head down and try to fly under the radar? The strategy and mechanics work very well together in creating an engaging and entertaining game.
Components. This game basically just consists of cards, a score board, and some tokens. So even though it’s nothing too fancy or anything, they’re still pretty decent quality! The artwork is thematic and fun to look at, and the layout of the cards is easy to understand. The cards are square, so that makes for some interesting shuffling, but the square shape really lends itself well to the tile-laying aspect of the gameplay. So all in all, good production quality. Just be warned – as the game progresses, it turns into quite a table hog, since you are constantly adding cards to your Space Station. Not a knock on the game, just a heads up so you give yourself plenty of room!
Will Among the Stars replace 7 Wonders for me? Ultimately, no. Don’t get me wrong, it’s still a great game, but 7 Wonders just offers a little more strategy that bumps it to a higher level than Among the Stars. To introduce players to these mechanics and gameplay style, I would use Among the Stars because it is a little ‘lighter’ than 7 Wonders, if you ask me. If you are a fan of 7 Wonders and are interested in a more futuristic theme, I would definitely recommend checking out Among the Stars. It’s a neat game that has been hiding on my game shelf without the playtime it deserves. Purple Phoenix Games gives this one a stellar 15 / 18.
![40x40](/uploads/profile_image/856/4b42101f-cd79-4624-8901-5f5c8f77f856.jpg?m=1552314910)
Amanda (96 KP) rated Ready Player One in Books
Mar 18, 2019
Why in the world did it take me this long to read this book? I could seriously kick myself! I haven't seen the movie yet, I'm not entirely sure I want to after reading this book. I don't think any movie could do it justice. Yes, I liked this book that much.
Imagine a world where the world has kind of gone to pieces and most of the time you want to escape the harsh reality. A man invented a virtual reality called OASIS and before his passing, he stated that there is a hidden Easter egg in the OASIS and whomever finds it, has COMPLETE control of the OASIS and his fortune. It's been several years and NOBODY has been able to find the egg, or even come close to it.
The entire story is told from Wade's point of view. In reality, he's known as Wade, in OASIS he is Parzivel. The creator of OASIS is known to be a huge fan of 80's style; music, movies, tv shows, you name it, he was a fan. Wade goes through all of these shows and movies to get some sort of clue to find out what and where the egg is located. One day, he figures out the first clue and winds up being the first name on the score board.
The idea of going to a virtual school sounded like a really cool idea. From the way it's described in the book, it sounds like a much more effective way to actually learn in a classroom. I think with the way technology keeps advancing, we may very well be on our way to going that route.
I loved all of the 80's references throughout the book. I'm not an 80's child, but I've been told I'm old soul. Like, I'm a reincarnated person who was born in the 30's because I'm not really into the new shows or the new music. Mentions of Monty Python and the other TV shows that I've actually binge watched myself really brought out my inner nerd and it was enjoyable.
The only thing that made me lose a little respect for Wade is when he starts falling for another user named Art3mis. He has NO CLUE who this person is in real life, just her avatar. And in OASIS, the avatar is a blonde woman and Wade falls for her and spends as much time with her as possible. When Art3miss decides to cool it down with him, he kind of acts like a puppy who had its treat taken away. I know he's a kid who just graduated high school so having your first crush on someone really clouds your best judgment, but I found his infatuation with Art3mis rather annoying and I almost wanted to yell at my book and hope he hears me.
Am I the only one who's felt that way?
In the end, I'm rooting for Wade to find all these keys and reach the gates before someone else does. There's another company who actually specifically hires people to find this egg. This company will start charging people to use OASIS and actually give people limited access, no, we don't want that.
The book as a whole was excellent. It caught my attention in the beginning, and even though I was a bit annoyed with Wade, I still WANTED to finish this story. I WANTED to go through the OASIS journey with him and help him, encourage him, to continue and find that egg and help everybody cope with reality, with or without OASIS. If you've seen the movie, read the book. I guarantee that the movie was not able to capture EVERYTHING with this story and you deserve to know EVERYTHING about WADE and his new friends in finding that egg.
Imagine a world where the world has kind of gone to pieces and most of the time you want to escape the harsh reality. A man invented a virtual reality called OASIS and before his passing, he stated that there is a hidden Easter egg in the OASIS and whomever finds it, has COMPLETE control of the OASIS and his fortune. It's been several years and NOBODY has been able to find the egg, or even come close to it.
The entire story is told from Wade's point of view. In reality, he's known as Wade, in OASIS he is Parzivel. The creator of OASIS is known to be a huge fan of 80's style; music, movies, tv shows, you name it, he was a fan. Wade goes through all of these shows and movies to get some sort of clue to find out what and where the egg is located. One day, he figures out the first clue and winds up being the first name on the score board.
The idea of going to a virtual school sounded like a really cool idea. From the way it's described in the book, it sounds like a much more effective way to actually learn in a classroom. I think with the way technology keeps advancing, we may very well be on our way to going that route.
I loved all of the 80's references throughout the book. I'm not an 80's child, but I've been told I'm old soul. Like, I'm a reincarnated person who was born in the 30's because I'm not really into the new shows or the new music. Mentions of Monty Python and the other TV shows that I've actually binge watched myself really brought out my inner nerd and it was enjoyable.
The only thing that made me lose a little respect for Wade is when he starts falling for another user named Art3mis. He has NO CLUE who this person is in real life, just her avatar. And in OASIS, the avatar is a blonde woman and Wade falls for her and spends as much time with her as possible. When Art3miss decides to cool it down with him, he kind of acts like a puppy who had its treat taken away. I know he's a kid who just graduated high school so having your first crush on someone really clouds your best judgment, but I found his infatuation with Art3mis rather annoying and I almost wanted to yell at my book and hope he hears me.
Am I the only one who's felt that way?
In the end, I'm rooting for Wade to find all these keys and reach the gates before someone else does. There's another company who actually specifically hires people to find this egg. This company will start charging people to use OASIS and actually give people limited access, no, we don't want that.
The book as a whole was excellent. It caught my attention in the beginning, and even though I was a bit annoyed with Wade, I still WANTED to finish this story. I WANTED to go through the OASIS journey with him and help him, encourage him, to continue and find that egg and help everybody cope with reality, with or without OASIS. If you've seen the movie, read the book. I guarantee that the movie was not able to capture EVERYTHING with this story and you deserve to know EVERYTHING about WADE and his new friends in finding that egg.
![40x40](/uploads/profile_image/493/bfda8ad0-8292-4369-89cb-3e9fc02ca493.jpg?m=1561489153)
Phillip McSween (751 KP) rated When Marnie Was There (2015) in Movies
Apr 2, 2018
So Much Potential...
When Anna's mom sends her to stay with her aunt for the summer, Anna develops a strong friendship with Marnie, a girl that only Anna seems to know.
Acting: 9
Beginning: 1
Gets off to a bland start at best. I found myself tuning out very quickly. I was looking for a reason to get into it but it never grabbed me.
Characters: 8
You immediately sympathize with Anna. She's an introvert with seemingly no place in the world. To make matters worse, she's prone to panic attacks. From the very beginning, she's a character you wish you could reach out to and protect. Learning her history and the source of her pain is the best part of the film. There were a few other characters that were memorable as well, but none so much as Anna.
Cinematography/Visuals: 10
Another strong suit of the film. Animations were crisp with strong attention to detail. One scene inside of an abandoned silo particularly stands out. The blend of darkness and destructive winds really place you in the moment and breathe life into a film that was otherwise dull.
Conflict: 4
Genre: 8
The film isn't a favorite by any means and won't hold up against some of my other animated classics that I love. HOWEVER, I appreciate the animation style of the film and I also respected that it attempted to try something different. Even though it was a total miss, I give it the proper credit for daring to be different and take a chance.
Memorability: 6
Pace: 1
The word "snail" comes to mind here. A huge mistake was made here in merely focusing on the day-to-day of Anna. There wasn't a lot of conflict that dictated the pace. I was waiting for something to happen, ANYTHING. Before I knew it, I was begging for it to be over. As the story progresses there is no real momentum building that can give you a reason to keep your attention solely on the film.
Plot: 0
Unique or not, I had a hard time buying it in its entirety. Had this been a real situation, Anna probably would have been put in a nut house 10 minutes into the film. She was given an awful lot of freedom for someone known to not be adjusted to the world. That didn't make sense to me, neither did the fact that Anna couldn't somehow piece the whole situation together a little bit faster. Maybe the whole idea was that she couldn't piece things together because she didn't want to? I don't know. What I do know is that sometimes even the best intentions can yield some bad results. Perfect example.
Resolution: 10
Best part of the film and, no, I'm not being sarcastic. You essentially find out the mystery behind everything going on and I have to say it's a really nice payoff. Extremely touching, it makes the film 100 times better than what it could have been. I won't give anything away but it resolves around finding your place in life and appreciating who you are. While I loved it, it infuriated me at the same time. WHY COULDN'T THE REST OF THE FILM BE LIKE THIS???
Overall: 57
I have seen a number of films that get off to a great start and fizzle out at the end. When Marnie Was There does the opposite and the feeling it leaves you with ends up being far worse. Had the rest of the film hit home like the ending, this would have been a wonderful classic.
Acting: 9
Beginning: 1
Gets off to a bland start at best. I found myself tuning out very quickly. I was looking for a reason to get into it but it never grabbed me.
Characters: 8
You immediately sympathize with Anna. She's an introvert with seemingly no place in the world. To make matters worse, she's prone to panic attacks. From the very beginning, she's a character you wish you could reach out to and protect. Learning her history and the source of her pain is the best part of the film. There were a few other characters that were memorable as well, but none so much as Anna.
Cinematography/Visuals: 10
Another strong suit of the film. Animations were crisp with strong attention to detail. One scene inside of an abandoned silo particularly stands out. The blend of darkness and destructive winds really place you in the moment and breathe life into a film that was otherwise dull.
Conflict: 4
Genre: 8
The film isn't a favorite by any means and won't hold up against some of my other animated classics that I love. HOWEVER, I appreciate the animation style of the film and I also respected that it attempted to try something different. Even though it was a total miss, I give it the proper credit for daring to be different and take a chance.
Memorability: 6
Pace: 1
The word "snail" comes to mind here. A huge mistake was made here in merely focusing on the day-to-day of Anna. There wasn't a lot of conflict that dictated the pace. I was waiting for something to happen, ANYTHING. Before I knew it, I was begging for it to be over. As the story progresses there is no real momentum building that can give you a reason to keep your attention solely on the film.
Plot: 0
Unique or not, I had a hard time buying it in its entirety. Had this been a real situation, Anna probably would have been put in a nut house 10 minutes into the film. She was given an awful lot of freedom for someone known to not be adjusted to the world. That didn't make sense to me, neither did the fact that Anna couldn't somehow piece the whole situation together a little bit faster. Maybe the whole idea was that she couldn't piece things together because she didn't want to? I don't know. What I do know is that sometimes even the best intentions can yield some bad results. Perfect example.
Resolution: 10
Best part of the film and, no, I'm not being sarcastic. You essentially find out the mystery behind everything going on and I have to say it's a really nice payoff. Extremely touching, it makes the film 100 times better than what it could have been. I won't give anything away but it resolves around finding your place in life and appreciating who you are. While I loved it, it infuriated me at the same time. WHY COULDN'T THE REST OF THE FILM BE LIKE THIS???
Overall: 57
I have seen a number of films that get off to a great start and fizzle out at the end. When Marnie Was There does the opposite and the feeling it leaves you with ends up being far worse. Had the rest of the film hit home like the ending, this would have been a wonderful classic.
![40x40](/uploads/profile_image/402/b5dfbd65-8f0c-4126-a18d-8091ad646402.jpg?m=1561197591)
Emma @ The Movies (1786 KP) rated Escape Room (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
TL;DR - I'm never doing an escape room ever again, and potentially never going anywhere that begins with a mysterious invitation.
The film opens, somewhat strangely, with some of the last scenes of the movie. I'm not sure whether this helped the film along or not. We already knew what to expect before going in so starting with the intrigue of the invitations probably would have worked just as well, it did at least ease you in to what you'd be getting from the rest of the film.
I was a little disappointed that we didn't get an intro to all of the characters. Admittedly six intro pieces would have made the beginning of the story drag but it felt a little odd to have the other three thrown in with no context. On the plus side you are able to infer some things about their back story as we go through the film, but I don't quite see the logic behind who they included and excluded.
Drama, mystery, sci-fi, thriller... that's how IMDb classified Escape Room, and this is why I don't know why we bother pigeon holing films. It's definitely a thriller and can loosely fit into the horror genre (I only say loosely because of it's lack of gore) but to claim any of the others is a stretch.
In what was probably a rather average film I was glad to see some pieces that impressed me. Amanda (Deborah Ann Woll) has a flashback during one of their escapes and the transition was seamless. Woll's performance overall was probably the best, she goes from vulnerable to woman of action and in each scene she creates something that I found incredibly believable.
Tyler Labine is one of my favourite "hidden" gems of the movie world so I was excited to see he was part of this. My excitement was short lived though as his character wasn't given much opportunity to shine as his story is largely overlooked until the very last minute.
One of the issues I have at the cinema is that I suffer from mild motion sickness, generally I'm okay but on occasion the weirdest things can set it off. This film gave me a near heart attack when it entered the pool room, you can see it during the trailer, the room is basically upside down but that combined with the camera shots meant I had to keep looking at my feet for fear of either passing out or throwing up on my fellow cinema goers.
The idea behind the film had a lot of potential and up to a certain point I was enjoying what was happening... but that ending. My brain suddenly stopped and went "huh, Belko Experiment." I'm not generally a watcher of horror type films but from the comments I've seen online Escape Room is similar to a lot of things already out there. What I know is that it's predictable. Probably more so because of the way the film starts, the premise of an escape room, and the trailer. It does have some things up its sleeve though.
For someone who is easily scared out of their skin I didn't have a problem watching this (apart from that pool room scene), a lot of the really jumpy bits I'd already seen before going into the film. Until the memory of this film is washed away by several dozen other films I will not be setting foot in an escape room, and they should probably look at suing the film for lose of revenue.
What you should do
It's an entertaining film and if thrillers/horrors are your sort of thing then you should give it a go.
Movie thing you wish you could take home
Needless to say there is basically nothing I want from this movie apart from the little piece of sanity and rational thinking it stole from me.
The film opens, somewhat strangely, with some of the last scenes of the movie. I'm not sure whether this helped the film along or not. We already knew what to expect before going in so starting with the intrigue of the invitations probably would have worked just as well, it did at least ease you in to what you'd be getting from the rest of the film.
I was a little disappointed that we didn't get an intro to all of the characters. Admittedly six intro pieces would have made the beginning of the story drag but it felt a little odd to have the other three thrown in with no context. On the plus side you are able to infer some things about their back story as we go through the film, but I don't quite see the logic behind who they included and excluded.
Drama, mystery, sci-fi, thriller... that's how IMDb classified Escape Room, and this is why I don't know why we bother pigeon holing films. It's definitely a thriller and can loosely fit into the horror genre (I only say loosely because of it's lack of gore) but to claim any of the others is a stretch.
In what was probably a rather average film I was glad to see some pieces that impressed me. Amanda (Deborah Ann Woll) has a flashback during one of their escapes and the transition was seamless. Woll's performance overall was probably the best, she goes from vulnerable to woman of action and in each scene she creates something that I found incredibly believable.
Tyler Labine is one of my favourite "hidden" gems of the movie world so I was excited to see he was part of this. My excitement was short lived though as his character wasn't given much opportunity to shine as his story is largely overlooked until the very last minute.
One of the issues I have at the cinema is that I suffer from mild motion sickness, generally I'm okay but on occasion the weirdest things can set it off. This film gave me a near heart attack when it entered the pool room, you can see it during the trailer, the room is basically upside down but that combined with the camera shots meant I had to keep looking at my feet for fear of either passing out or throwing up on my fellow cinema goers.
The idea behind the film had a lot of potential and up to a certain point I was enjoying what was happening... but that ending. My brain suddenly stopped and went "huh, Belko Experiment." I'm not generally a watcher of horror type films but from the comments I've seen online Escape Room is similar to a lot of things already out there. What I know is that it's predictable. Probably more so because of the way the film starts, the premise of an escape room, and the trailer. It does have some things up its sleeve though.
For someone who is easily scared out of their skin I didn't have a problem watching this (apart from that pool room scene), a lot of the really jumpy bits I'd already seen before going into the film. Until the memory of this film is washed away by several dozen other films I will not be setting foot in an escape room, and they should probably look at suing the film for lose of revenue.
What you should do
It's an entertaining film and if thrillers/horrors are your sort of thing then you should give it a go.
Movie thing you wish you could take home
Needless to say there is basically nothing I want from this movie apart from the little piece of sanity and rational thinking it stole from me.
![40x40](/uploads/profile_image/4ec/f66f1597-59de-4bdc-8e83-634dfdedf4ec.jpg?m=1606583828)
Joe Goodhart (27 KP) rated House of X/Powers of X in Books
Nov 30, 2020
I regret that it took me almost a month to finish my re-visit of HoX/PoX, but it did. And, not because the book sucked (COVID-19's mandatory "Stay-at-Home" shit starts to grate on the nerves, y'know?)! ANYWAY...
***
Say what you want about Marvel and their annoying reboot kerfuffles, but this whole "Dawn of X" that Jonathan Hickman is helming? FUCKING BRILLIANT, okay?!!? I swear to ya, the X-books haven't been this exciting or even remotely relevant in about twenty years! And as some who's been reading the X-books since the late 70's (yeah, I'm THAT old!), you can be sure that means something!
I have been bored with Wolverine's character the last handful of years. Other than the film LOGAN, I thought his character was overused and something of an ass, if I have to be honest. However, here? Holy crow, I am digging the ol' canucklehead again! Thank you, Mr. Hickman!
And I am going to keep this next bit Spoiler-free, just in case there is anyone reading this review and they have not yet finishing a'readin' it... Who knew [SPOILER-FREE] was a frikkin' mutant?! Again, I am a reader of the X-Men since the late 70's, but I still never had an even inkling that they were a mutant! And the way it was all presented? EPIC! I wanted to hate it, because it sounded so frikkin' trope-ish, without any redemptive potential! None of us likes to be proven wrong, but in this, yeah, I'll take it! Hickman did a smashing job with this plot point, one in which I am apt to conclude that when "Dawn of X" reaches its pinnacle (whenever this is.. <u>Thanks, COVID!!</u>), it's gonna come back around and it's a'gonna pack one hell of a punch!
<a data-flickr-embed="true" href="https://www.flickr.com/photos/188153395@N04/50081223842/in/dateposted-public/" title="Image00016"><img src="https://live.staticflickr.com/65535/50081223842_cb1c47d5be_n.jpg" width="220" height="218" alt="Image00016"></a><script async src="//embedr.flickr.com/assets/client-code.js" charset="utf-8"></script>
And I am fairly certain that what I am about to say is not going to be a spoiler, as I feel this has been true for some time now, but good Lord, Professor X is a dick! He is playing chess, with a board in his head that only he knows of, and anyone who is close to him gets relegated to "pawn status"!
I totally get where he, Erik (Magneto) and [SPOILER-FREE] are working towards with the whole mutant-nation of Krakoa, I truly do! But, with Xavier keep his hand of cards close to his chest, it seems sketchy at best! While we have seen Xaviers in past X-books where he wasn't as good as we thought, but it got old hat, y'know? Here? Yeah, I'm in for the long haul, as I am curious where this is all going to go and I suspect it's not going to go well as far as Xavier is concerned!
And amaz-a-balls as Hickman is with all this, it would be so unbecoming of me if I didn't address the fab art on both series! We had Pepe Larraz on HoX, while R.B. Silva handled the art for PoX. And let me tell ya, both of them did bang-up jobs, really bringing the icing for two already outstanding "cakes"! Bravo, gentleman, bravo!
So, time to wrap this up.. If you have any vested interest in all things mutant-related and have felt severely disappointed in the way things have been handled for the last twenty years plus, then you sincerely owe it to yourself to read this book! Worse case scenario? You're a closed-minded S.O.B., like I used to be, and there's just no pleasin' yer ass!
Peace. y'all!
***
Say what you want about Marvel and their annoying reboot kerfuffles, but this whole "Dawn of X" that Jonathan Hickman is helming? FUCKING BRILLIANT, okay?!!? I swear to ya, the X-books haven't been this exciting or even remotely relevant in about twenty years! And as some who's been reading the X-books since the late 70's (yeah, I'm THAT old!), you can be sure that means something!
I have been bored with Wolverine's character the last handful of years. Other than the film LOGAN, I thought his character was overused and something of an ass, if I have to be honest. However, here? Holy crow, I am digging the ol' canucklehead again! Thank you, Mr. Hickman!
And I am going to keep this next bit Spoiler-free, just in case there is anyone reading this review and they have not yet finishing a'readin' it... Who knew [SPOILER-FREE] was a frikkin' mutant?! Again, I am a reader of the X-Men since the late 70's, but I still never had an even inkling that they were a mutant! And the way it was all presented? EPIC! I wanted to hate it, because it sounded so frikkin' trope-ish, without any redemptive potential! None of us likes to be proven wrong, but in this, yeah, I'll take it! Hickman did a smashing job with this plot point, one in which I am apt to conclude that when "Dawn of X" reaches its pinnacle (whenever this is.. <u>Thanks, COVID!!</u>), it's gonna come back around and it's a'gonna pack one hell of a punch!
<a data-flickr-embed="true" href="https://www.flickr.com/photos/188153395@N04/50081223842/in/dateposted-public/" title="Image00016"><img src="https://live.staticflickr.com/65535/50081223842_cb1c47d5be_n.jpg" width="220" height="218" alt="Image00016"></a><script async src="//embedr.flickr.com/assets/client-code.js" charset="utf-8"></script>
And I am fairly certain that what I am about to say is not going to be a spoiler, as I feel this has been true for some time now, but good Lord, Professor X is a dick! He is playing chess, with a board in his head that only he knows of, and anyone who is close to him gets relegated to "pawn status"!
I totally get where he, Erik (Magneto) and [SPOILER-FREE] are working towards with the whole mutant-nation of Krakoa, I truly do! But, with Xavier keep his hand of cards close to his chest, it seems sketchy at best! While we have seen Xaviers in past X-books where he wasn't as good as we thought, but it got old hat, y'know? Here? Yeah, I'm in for the long haul, as I am curious where this is all going to go and I suspect it's not going to go well as far as Xavier is concerned!
And amaz-a-balls as Hickman is with all this, it would be so unbecoming of me if I didn't address the fab art on both series! We had Pepe Larraz on HoX, while R.B. Silva handled the art for PoX. And let me tell ya, both of them did bang-up jobs, really bringing the icing for two already outstanding "cakes"! Bravo, gentleman, bravo!
So, time to wrap this up.. If you have any vested interest in all things mutant-related and have felt severely disappointed in the way things have been handled for the last twenty years plus, then you sincerely owe it to yourself to read this book! Worse case scenario? You're a closed-minded S.O.B., like I used to be, and there's just no pleasin' yer ass!
Peace. y'all!