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The Queen's Head (Nicholas Bracewell, #1)
The Queen's Head (Nicholas Bracewell, #1)
Edward Marston | 2012 | History & Politics, Mystery, Thriller
7
6.5 (2 Ratings)
Book Rating
148 of 250
Book
The Queens Head ( Nicolas Bracewell book 1)
By Edward Marston

Once read a review will be written via Smashbomb and link posted in comments

1587, and Mary, Queen of Scots, dies by the executioner's axe, her head, shorn of its auburn wig, rolling across the platform. Will her death end the ceaseless plotting against Mary's red-haired cousin, Elizabeth?1588, the year of the Spanish Armada, is a time of more terror and triumph, not just for queen and court but for the whole of England. The turmoil is reflected in its theatres and under the galleries of inns like London's The Queen's Head where Lord Westfield's Men perform. The scene there on grows even more tumultuous when one of the actors is murdered by a mysterious stranger during a brawl.Nicholas Bracewell, the company's bookholder, a role far wider than mere producer, faces two immediate repercussions. The first is to secure a replacement acceptable to its temperamental star -- and chief shareholder -- Lawrence Firethorn. The second is to keep his promise to the dying Will Fowler and catch his killer.Soon further robberies, accidents, and misfortunes strike Lord Westfield's Men even as their stage successes swell. Bracewell begins to suspect a conspiracy, not a single murderous act, but where lies the proof? Then the players are rewarded with the ultimate accolade -- an appearance at court -- and the canny bookholder senses the end to the drama is at hand....

It was good not something I’d come back to reading again but good enough to take me to book 2. I love this era and found the descriptions one of the best parts of the book. I did have it sussed from just after the murder though.
  
Her Demonic Angel (Her Angel: Eternal Warriors #2)
Her Demonic Angel (Her Angel: Eternal Warriors #2)
Felicity Heaton | 2019 | Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Amelia's sister has been kidnapped by the devil so she asks Veiron, the fallen angel with attitude, to go and rescue her sister. He agrees (after some snarky comments) and heads off to help. Erin meanwhile is trapped inside a three-walled cell with an open drop to a river of lava on the fourth wall. She is beaten, and starved, but still keeps her sense of self. When Veiron comes to her rescue, she can't quite believe her luck. Rescued at last and by a hottie too.

These two certainly have fun along the way as they find out each other's secrets, amongst other things. They are a perfect match in that Erin's feisty attitude doesn't take any of Veiron's snarkiness. This doesn't mean that there aren't misunderstandings and differences of opinion along the way.

Their path is not a straight one, mind you, and they have to deal with Erin's secret and what happens to Veiron (trying really hard not to spoil anything here!).

Amelia also tries her best to keep Erin and Veiron apart although the reasons for this, apart from her thinking that Veiron isn't good enough for Erin, aren't clear. I did like Erin's response though that she should get off her power trip before she gets knocked off it!

A brilliantly written, fast-paced and full of action addition to the Her Angel series, definitely my favourite so far. I'm off to read Her Wicked Angel now though so that may change.
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
September 10, 2016
  
Let's Talk! Going to the Zoo
Let's Talk! Going to the Zoo
Lisa Jacovsky | 2021 | Children, Education
9
9.0 (1 Ratings)
Book Rating
Are you looking for a good sports book for your newest little one? Well, HomeRun! My First Baseball Game is good to have along with the others in the small sports set. This one is a funny game of baseball for young children and toddlers.

This lovely board book will teach them about baseball and baseball term words. It is adorable and will be enjoyable for children.; It a game between Cows and Bears? Who will win in the ninth inning?

Want to take your youngest fans of baseball to a game? Well, this book can do that without leaving your home—what a time for me to be reading this book. However, the baseball season starts in April, which is Spring. This sports season is still going on, as I write. I thought this book was quite an adorable read. I love the back and forth of the story—it is like being at a real ball game.

Children will learn about baseball and enjoy the rhyming as your read. Parents can help young readers learn to read and learn about a sport. The book is a fast and quick read. Who will win the game of the year? Young fans will enjoy the story, and the pictures stand done well. Baseball is a good family event as well. If you are a baseball fan, you might have a little fan of your own and HomeRun! My First Baseball Game is terrific to have your child or children's bookshelf. They can learn a little about the game through this lovely book.
Anyone can enjoy a book about baseball. It is a good summer sports event to go to and have family fun. You do not need to worry about your toddler holding and to play with this book. It is a board book and sturdy for them.
  
Lust (Seven Princes of Sin #1)
Lust (Seven Princes of Sin #1)
S.N. Hunt | 2021 | Paranormal, Romance
8
9.0 (2 Ratings)
Book Rating
LUST is the first book in the Seven Princes of Sin series and boy, is this going to be a good one!

Now, before I go any further, please take note of the Trigger Warnings. This is a dark story with some graphic descriptions.

This is Donna and Adam's story. She is sent in to kill him, being as he and his brothers pose a threat to The Saints. However, Adam feels something for her from the beginning, even if he doesn't know what it is. He also recognises her from the surveillance photos he has. He lets her into his life, just to see what her plan is. What he didn't plan on was falling for her though.

I love all of these brothers! Strong, protective, and they value women -- the exact opposite of what Donna has lived with up until now. Each brother is different, which means I can't wait for their stories now!

I love how even though our boys are sons of hell, the real evil comes in the form of humans or those who are supposed to be 'good'.

There were a couple of editing errors that have slipped through the net, but nothing too bad and easy enough to ignore.

If you can deal with dark stories then I suggest you give this one a go. A fantastic start to the series that I thoroughly enjoyed and have no hesitation in recommending. Just be careful with those trigger warnings.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
HomeRun! My First Baseball Game
HomeRun! My First Baseball Game
9
9.0 (1 Ratings)
Book Rating
Are you looking for a good sports book for your newest little one? Well, HomeRun! My First Baseball Game is good to have along with the others in the small sports set. This one is a funny game of baseball for young children and toddlers.

This lovely board book will teach them about baseball and baseball term words. It is adorable and will be enjoyable for children.; It a game between Cows and Bears? Who will win in the ninth inning?

Want to take your youngest fans of baseball to a game? Well, this book can do that without leaving your home—what a time for me to be reading this book. However, the baseball season starts in April, which is Spring. This sports season is still going on, as I write. I thought this book was quite an adorable read. I love the back and forth of the story—it is like being at a real ball game.

Children will learn about baseball and enjoy the rhyming as your read. Parents can help young readers learn to read and learn about a sport. The book is a fast and quick read. Who will win the game of the year? Young fans will enjoy the story, and the pictures stand done well. Baseball is a good family event as well. If you are a baseball fan, you might have a little fan of your own and HomeRun! My First Baseball Game is terrific to have your child or children's bookshelf. They can learn a little about the game through this lovely book.
Anyone can enjoy a book about baseball. It is a good summer sports event to go to and have family fun. You do not need to worry about your toddler holding and to play with this book. It is a board book and sturdy for them.
  
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Hazel (2934 KP) rated Sing, Memory in Books

May 21, 2023  
Sing, Memory
Sing, Memory
Makana Eyre | 2023 | History & Politics
8
8.0 (1 Ratings)
Book Rating
I have read a few books about the Holocaust but Sing, Memory is something quite different.

Focussing on the life of Aleksander Kulisiewicz, a non-Jewish Pole, this tells the story of his life before, during and after World War 2. He was imprisoned in the notorious concentration camp Sachsenhausen and paints a disturbing and vivid picture of the horrors he and other prisoners had to endure from being forced to take part in 'sport', to back-breaking work and endless hours of roll call.

In Sachsenhausen, music and singing were forbidden unless used as a form of punishment however, this didn't stop a secret choir being formed and led by conductor Rosebery d’Arguto, a Polish Jew. Aleksander became friends with Rosebery and as a result of Aleksander's amazing ability to memorise songs, Rosebery asked him to memorise his songs and ensure they are shared with the world after the war.

This became Aleksander's mission - to meticulously memorise songs from all the camp inmates and ensure that he survived so they would not be forgotten. After 6 long years of captivity, Aleksander was free however, his promise to those that did not survive was to become his life's work but also an obsession which, along with the horrendous experiences he endured, affected him and those around him deeply.

Sing, Memory is a detailed story written from meticulous research undertaken by the author with the help of a lot of other people and is a remarkable story of one man's mission to ensure a part of history is told and not forgotten.

Thank you to W.W. Norton & Company and NetGalley for enabling me to read and share my thoughts of Sing, Memory.
  
Journey of the Emperor
Journey of the Emperor
2019 | Card Game
Do you think you know how to party? I thought I did, too. Then I played Journey of the Emperor, where you are planning an exciting party of journeys for the Emperor and their friends. They are all relying on YOU to provide them with the best journeys seeing exciting animals, beautiful flowers, and colorful lanterns along the way. But will you be able to plan wisely in the limited time you have been given? Let’s find out.

We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.

So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.

On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!

While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…

Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.

DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.

This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.
  
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The Marinated Meeple (1848 KP) Jun 13, 2019

This is an amazing review, and I look forward to checking it out....

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Purple Phoenix Games (2266 KP) Jun 13, 2019

Thanks! It's a very solid game and I'm itching to get it backed as well! -T

Paragon: Trials of the Chosen
Paragon: Trials of the Chosen
2021 | Card Game, Fantasy, Fighting
I am going to start off with complete honesty. I have been dreading writing this review. Not because I am afraid to give anything negative criticism or because a game has been too daunting for me, but rather, because I still do not feel that after all my plays of this game that I have an absolute understanding of each of its components. I hope you will continue reading as I explain what I mean.

Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.

Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.

The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.

To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.

Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.

Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.

Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.


When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).

There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.

This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.

If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!
  
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Emma @ The Movies (1786 KP) rated Dumbo (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Dumbo (2019)
Dumbo (2019)
2019 | Animation, Family, Fantasy
It may have been a mistake to see the original animated version before seeing this live-action offering. It's incorrect to say it's a remake, they've taken a 64-minute movie and stripped out the principle idea and made a completely new film that's near two hours long.

I'm going to start with the moaning, but bear with me because it'll get better, I promise.

Let's address the elephant in the room, no not Dumbo, but the fact that they made something live action when it's almost entirely talking animals. (And yes, I'm already concerned for Lion King.) To actually get some human characters in there they've turned it on its head and made the story about the circus and its family. I don't have a problem with them doing this but everything I saw in the run-up to the film made me believe that it was a remake and not an adaptation. Possibly I just got caught up in all the hype of the other remakes Disney are producing. but it did colour my impression.

It's evident that Disney have tried to account for the fact that people won't be getting what they loved so much from the original, everywhere there are nods to the original. All of this is sadly far from that nostalgic fun, instead it felt like a bit of a slap in the face. "Hey look!! Remember this bit?!!" There's a quick nod to the storks, Dumbo getting drunk, and possibly the creepiest of them all, that happy-go-lucky train... you really should have left that one alone.

We're also severely lacking in those wonderful songs. I had heard the Arcade Fire version of Baby Mine in a trailer and it gave me goosebumps, but while it's a lovely scene in the film the song itself doesn't hold nearly enough weight. Disney to me is as much about the music as it is about the story and in this instance they've dropped the ball.

With Tim Burton at the helm it was going to be bleak... but geez! Mum's dead, Dad's missing an arm from war... and that mad elephant scene? "I want to go bigger than spanking an animated child." "I don't think we can have a scene where we spank a child in this day and age." "No, you're right, first thing we're going to need is a coroner." There were a lot of things in this that cut a very fine line, and I think that it's crossed over into a film that isn't really for kids anymore.

Despite these quibbles they've managed to do something magical with Dumbo. All of that magic from the animated version is still there in this little fella. I don't know how you get that much emotion out of something that isn't there, it was wonderful. Dumbo's reactions to feathers throughout, that eyes wide excitement, and when he sees Colette "flying" up to him... honestly, I don't know how to describe it. Hands down my favourite bit has to be the pink elephants bit, Dumbo watching intently and his head bobbing along was so pure.

I still don't know how I feel about the acting in Dumbo, beyond our little pachyderm I was underwhelmed by the whole thing. I wasn't particularly fond of the child characters. They seemed to decide that Milly should be a role model to other little girls, "you can be a scientist", but I don't know that making a role model out of someone who isn't exactly likeable is the way to go with this. They've also given Milly and her brother, Joe, the appointment of elephant trainers, and that frustrated me no end too, but for completely over thought reasons.

Danny Devito was a treat, his character is obviously intended to be dislikeable but is allowed to get some redemption in the end, which was nice to see. His scenes with the monkey were particularly fun.

This review has taken me so long to write, I think that's mainly because I just don't know about these human characters. Holt Farrier (Colin Farrell), V.A. Vandervere (Michae Keaton) and Colette Marchant (Eva Green) all just don't do anything for me... they seem very much like padding for a film that probably shouldn't have been made.

I don't want to run into any major spoilers, but that ending... it needs mentioning... it's ridiculous and clichéd. There was a perfectly good ending point they could have taken but sadly someone made the choice that the "happy ever after" ending needed to be spelt out for everyone.

I am torn about this film. You couldn't have remade the original exactly as it was, mild racism and a drunk minor just aren't going to cut it in a kids film. Potentially there is a new version in there somewhere, but I'm not sure that this dark human heavy one was the way to go.

What you should do

It's the Easter holidays, those kids need to be entertained somehow, Dumbo would not be the worst choice you could make.

Movie thing you wish you could take home

I don't think I have room for a baby elephant, so if someone could just cut all the footage of him together and give me a DVD containing all those good feelings that would be great.
  
Lifeform
Lifeform
2019 | Action, Exploration, Science Fiction
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.

So, what is the game?

Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.


I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...

How does it work?

We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.

In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.

In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.

In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.

All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.

Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.


I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.

The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.

There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).

The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.

The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.

What if I die?

Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.

I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.

Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.

It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.


What do I think?

This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.

As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.

We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.

Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...

We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...

I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.