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Lindsay (1760 KP) rated Let's Talk! Going to the Zoo in Books
Jun 26, 2022
Are you looking for a good sports book for your newest little one? Well, HomeRun! My First Baseball Game is good to have along with the others in the small sports set. This one is a funny game of baseball for young children and toddlers.
This lovely board book will teach them about baseball and baseball term words. It is adorable and will be enjoyable for children.; It a game between Cows and Bears? Who will win in the ninth inning?
Want to take your youngest fans of baseball to a game? Well, this book can do that without leaving your home—what a time for me to be reading this book. However, the baseball season starts in April, which is Spring. This sports season is still going on, as I write. I thought this book was quite an adorable read. I love the back and forth of the story—it is like being at a real ball game.
Children will learn about baseball and enjoy the rhyming as your read. Parents can help young readers learn to read and learn about a sport. The book is a fast and quick read. Who will win the game of the year? Young fans will enjoy the story, and the pictures stand done well. Baseball is a good family event as well. If you are a baseball fan, you might have a little fan of your own and HomeRun! My First Baseball Game is terrific to have your child or children's bookshelf. They can learn a little about the game through this lovely book.
Anyone can enjoy a book about baseball. It is a good summer sports event to go to and have family fun. You do not need to worry about your toddler holding and to play with this book. It is a board book and sturdy for them.
This lovely board book will teach them about baseball and baseball term words. It is adorable and will be enjoyable for children.; It a game between Cows and Bears? Who will win in the ninth inning?
Want to take your youngest fans of baseball to a game? Well, this book can do that without leaving your home—what a time for me to be reading this book. However, the baseball season starts in April, which is Spring. This sports season is still going on, as I write. I thought this book was quite an adorable read. I love the back and forth of the story—it is like being at a real ball game.
Children will learn about baseball and enjoy the rhyming as your read. Parents can help young readers learn to read and learn about a sport. The book is a fast and quick read. Who will win the game of the year? Young fans will enjoy the story, and the pictures stand done well. Baseball is a good family event as well. If you are a baseball fan, you might have a little fan of your own and HomeRun! My First Baseball Game is terrific to have your child or children's bookshelf. They can learn a little about the game through this lovely book.
Anyone can enjoy a book about baseball. It is a good summer sports event to go to and have family fun. You do not need to worry about your toddler holding and to play with this book. It is a board book and sturdy for them.

Merissa (12950 KP) rated Lust (Seven Princes of Sin #1) in Books
Apr 1, 2022
LUST is the first book in the Seven Princes of Sin series and boy, is this going to be a good one!
Now, before I go any further, please take note of the Trigger Warnings. This is a dark story with some graphic descriptions.
This is Donna and Adam's story. She is sent in to kill him, being as he and his brothers pose a threat to The Saints. However, Adam feels something for her from the beginning, even if he doesn't know what it is. He also recognises her from the surveillance photos he has. He lets her into his life, just to see what her plan is. What he didn't plan on was falling for her though.
I love all of these brothers! Strong, protective, and they value women -- the exact opposite of what Donna has lived with up until now. Each brother is different, which means I can't wait for their stories now!
I love how even though our boys are sons of hell, the real evil comes in the form of humans or those who are supposed to be 'good'.
There were a couple of editing errors that have slipped through the net, but nothing too bad and easy enough to ignore.
If you can deal with dark stories then I suggest you give this one a go. A fantastic start to the series that I thoroughly enjoyed and have no hesitation in recommending. Just be careful with those trigger warnings.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Now, before I go any further, please take note of the Trigger Warnings. This is a dark story with some graphic descriptions.
This is Donna and Adam's story. She is sent in to kill him, being as he and his brothers pose a threat to The Saints. However, Adam feels something for her from the beginning, even if he doesn't know what it is. He also recognises her from the surveillance photos he has. He lets her into his life, just to see what her plan is. What he didn't plan on was falling for her though.
I love all of these brothers! Strong, protective, and they value women -- the exact opposite of what Donna has lived with up until now. Each brother is different, which means I can't wait for their stories now!
I love how even though our boys are sons of hell, the real evil comes in the form of humans or those who are supposed to be 'good'.
There were a couple of editing errors that have slipped through the net, but nothing too bad and easy enough to ignore.
If you can deal with dark stories then I suggest you give this one a go. A fantastic start to the series that I thoroughly enjoyed and have no hesitation in recommending. Just be careful with those trigger warnings.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

Lindsay (1760 KP) rated HomeRun! My First Baseball Game in Books
Jun 14, 2022
Are you looking for a good sports book for your newest little one? Well, HomeRun! My First Baseball Game is good to have along with the others in the small sports set. This one is a funny game of baseball for young children and toddlers.
This lovely board book will teach them about baseball and baseball term words. It is adorable and will be enjoyable for children.; It a game between Cows and Bears? Who will win in the ninth inning?
Want to take your youngest fans of baseball to a game? Well, this book can do that without leaving your home—what a time for me to be reading this book. However, the baseball season starts in April, which is Spring. This sports season is still going on, as I write. I thought this book was quite an adorable read. I love the back and forth of the story—it is like being at a real ball game.
Children will learn about baseball and enjoy the rhyming as your read. Parents can help young readers learn to read and learn about a sport. The book is a fast and quick read. Who will win the game of the year? Young fans will enjoy the story, and the pictures stand done well. Baseball is a good family event as well. If you are a baseball fan, you might have a little fan of your own and HomeRun! My First Baseball Game is terrific to have your child or children's bookshelf. They can learn a little about the game through this lovely book.
Anyone can enjoy a book about baseball. It is a good summer sports event to go to and have family fun. You do not need to worry about your toddler holding and to play with this book. It is a board book and sturdy for them.
This lovely board book will teach them about baseball and baseball term words. It is adorable and will be enjoyable for children.; It a game between Cows and Bears? Who will win in the ninth inning?
Want to take your youngest fans of baseball to a game? Well, this book can do that without leaving your home—what a time for me to be reading this book. However, the baseball season starts in April, which is Spring. This sports season is still going on, as I write. I thought this book was quite an adorable read. I love the back and forth of the story—it is like being at a real ball game.
Children will learn about baseball and enjoy the rhyming as your read. Parents can help young readers learn to read and learn about a sport. The book is a fast and quick read. Who will win the game of the year? Young fans will enjoy the story, and the pictures stand done well. Baseball is a good family event as well. If you are a baseball fan, you might have a little fan of your own and HomeRun! My First Baseball Game is terrific to have your child or children's bookshelf. They can learn a little about the game through this lovely book.
Anyone can enjoy a book about baseball. It is a good summer sports event to go to and have family fun. You do not need to worry about your toddler holding and to play with this book. It is a board book and sturdy for them.

Hazel (2934 KP) rated Sing, Memory in Books
May 21, 2023
I have read a few books about the Holocaust but Sing, Memory is something quite different.
Focussing on the life of Aleksander Kulisiewicz, a non-Jewish Pole, this tells the story of his life before, during and after World War 2. He was imprisoned in the notorious concentration camp Sachsenhausen and paints a disturbing and vivid picture of the horrors he and other prisoners had to endure from being forced to take part in 'sport', to back-breaking work and endless hours of roll call.
In Sachsenhausen, music and singing were forbidden unless used as a form of punishment however, this didn't stop a secret choir being formed and led by conductor Rosebery d’Arguto, a Polish Jew. Aleksander became friends with Rosebery and as a result of Aleksander's amazing ability to memorise songs, Rosebery asked him to memorise his songs and ensure they are shared with the world after the war.
This became Aleksander's mission - to meticulously memorise songs from all the camp inmates and ensure that he survived so they would not be forgotten. After 6 long years of captivity, Aleksander was free however, his promise to those that did not survive was to become his life's work but also an obsession which, along with the horrendous experiences he endured, affected him and those around him deeply.
Sing, Memory is a detailed story written from meticulous research undertaken by the author with the help of a lot of other people and is a remarkable story of one man's mission to ensure a part of history is told and not forgotten.
Thank you to W.W. Norton & Company and NetGalley for enabling me to read and share my thoughts of Sing, Memory.
Focussing on the life of Aleksander Kulisiewicz, a non-Jewish Pole, this tells the story of his life before, during and after World War 2. He was imprisoned in the notorious concentration camp Sachsenhausen and paints a disturbing and vivid picture of the horrors he and other prisoners had to endure from being forced to take part in 'sport', to back-breaking work and endless hours of roll call.
In Sachsenhausen, music and singing were forbidden unless used as a form of punishment however, this didn't stop a secret choir being formed and led by conductor Rosebery d’Arguto, a Polish Jew. Aleksander became friends with Rosebery and as a result of Aleksander's amazing ability to memorise songs, Rosebery asked him to memorise his songs and ensure they are shared with the world after the war.
This became Aleksander's mission - to meticulously memorise songs from all the camp inmates and ensure that he survived so they would not be forgotten. After 6 long years of captivity, Aleksander was free however, his promise to those that did not survive was to become his life's work but also an obsession which, along with the horrendous experiences he endured, affected him and those around him deeply.
Sing, Memory is a detailed story written from meticulous research undertaken by the author with the help of a lot of other people and is a remarkable story of one man's mission to ensure a part of history is told and not forgotten.
Thank you to W.W. Norton & Company and NetGalley for enabling me to read and share my thoughts of Sing, Memory.

Lucy Buglass (45 KP) rated The Girl in the Spider's Web (2018) in Movies
Jun 20, 2019
Disappointingly Average
I love The Girl With The Dragon Tattoo series. The Swedish films are excellent and David Fincher’s US adaptation was a decent watch too. Lisbeth Salander is such an iconic and well-written character, so her return to the big screen was met with much anticipation. With a new cast and new story I was looking forward to seeing it, catching a Limitless preview screening a few days before its general UK release. Unfortunately, it didn’t live up to my relatively high expectations.
The biggest insult to this film is its trailer. It gives away EVERYTHING so if you’ve seen the trailer, you’ve basically seen the entire film condensed down into a few minutes. All the best scenes and key moments have been awkwardly crammed into its promotion, to the point where I was able to predict exactly what was going to happen. I felt very let down by this and it seriously ruined my ability to enjoy the film properly. It deserved a much more ambiguous trailer, letting the mystery be revealed throughout the full narrative instead.
The film is redeemed somewhat by the performances. Claire Foy is a fantastic Lisbeth Salander, putting her all into this performance and fully embodying the badass, bisexual cyber-hacker that we all know and love. She is slick, smart and sexually charged, and is a worthy successor to both Noomi Rapace and Rooney Mara. If anything, Foy deserved a better film because this story really didn’t do her much justice and that’s not her fault.
It was also interesting to see British comedian Stephen Merchant in a much more serious role, proving that he is able to step out of his comfort zone. His character, Frans Balder, is a complex one despite his lack of screen time, and I was convinced by his take on the character. Despite his relatively small role, I found him more interesting than some of the main characters.
Security expert Edwin Needham is utterly forgettable, and his character wasn’t strong enough to get much interest from me. In a similar vein, Millenium journalist Mikael Blomkvist barely even made an appearance and considering he’s been a key character in the novels and in Lisbeth’s life, this was disappointing for me. I haven’t read the novel yet so I’m unsure if this is true to the original story, but it was a shame he didn’t feature more.
Because this film focuses primarily on Salander and twin sister, Camilla, I was relieved that I at least enjoyed scenes featuring the two of them. Sylvia Hoeks is a terrifying and powerful on-screen presence, from her mannerisms to her costume design. The fractured relationship between the two sisters is fascinating and runs deep, but seems to be glossed over at times. Foy and Hoeks did their best with the script they had, but I still found the narrative jumbled and rushed in places, favouring drawn-out action over scenes with any real substance.
Sure, the action sequences are well-shot and full of adrenaline but when they replace actual narrative coherence, we have a problem. There’s too much going on, there’s plot holes, and filler scenes that really didn’t need to be there. I know two hours isn’t really a lot of screen time to play with, but it could’ve been so much better than this.
The Girl In The Spider’s Web is nothing like the complex thriller I was expecting it to be, cramming far too much into its runtime and leaving me feeling dissatisfied. It’s entertaining in its own way and if you’re mainly looking looking for chase sequences, fast cars and action, then you’ll probably have a good time. There are some great scenes and lines of dialogue, but not enough to fully redeem itself. I don’t necessarily regret watching it, but I won’t be watching again. It’s a forgettable action film.
If you want to see Lisbeth Salander and co. at their best, catch the Swedish films instead.
https://lucygoestohollywood.com/2018/11/28/disappointingly-average-a-review-of-the-girl-in-the-spiders-web/
The biggest insult to this film is its trailer. It gives away EVERYTHING so if you’ve seen the trailer, you’ve basically seen the entire film condensed down into a few minutes. All the best scenes and key moments have been awkwardly crammed into its promotion, to the point where I was able to predict exactly what was going to happen. I felt very let down by this and it seriously ruined my ability to enjoy the film properly. It deserved a much more ambiguous trailer, letting the mystery be revealed throughout the full narrative instead.
The film is redeemed somewhat by the performances. Claire Foy is a fantastic Lisbeth Salander, putting her all into this performance and fully embodying the badass, bisexual cyber-hacker that we all know and love. She is slick, smart and sexually charged, and is a worthy successor to both Noomi Rapace and Rooney Mara. If anything, Foy deserved a better film because this story really didn’t do her much justice and that’s not her fault.
It was also interesting to see British comedian Stephen Merchant in a much more serious role, proving that he is able to step out of his comfort zone. His character, Frans Balder, is a complex one despite his lack of screen time, and I was convinced by his take on the character. Despite his relatively small role, I found him more interesting than some of the main characters.
Security expert Edwin Needham is utterly forgettable, and his character wasn’t strong enough to get much interest from me. In a similar vein, Millenium journalist Mikael Blomkvist barely even made an appearance and considering he’s been a key character in the novels and in Lisbeth’s life, this was disappointing for me. I haven’t read the novel yet so I’m unsure if this is true to the original story, but it was a shame he didn’t feature more.
Because this film focuses primarily on Salander and twin sister, Camilla, I was relieved that I at least enjoyed scenes featuring the two of them. Sylvia Hoeks is a terrifying and powerful on-screen presence, from her mannerisms to her costume design. The fractured relationship between the two sisters is fascinating and runs deep, but seems to be glossed over at times. Foy and Hoeks did their best with the script they had, but I still found the narrative jumbled and rushed in places, favouring drawn-out action over scenes with any real substance.
Sure, the action sequences are well-shot and full of adrenaline but when they replace actual narrative coherence, we have a problem. There’s too much going on, there’s plot holes, and filler scenes that really didn’t need to be there. I know two hours isn’t really a lot of screen time to play with, but it could’ve been so much better than this.
The Girl In The Spider’s Web is nothing like the complex thriller I was expecting it to be, cramming far too much into its runtime and leaving me feeling dissatisfied. It’s entertaining in its own way and if you’re mainly looking looking for chase sequences, fast cars and action, then you’ll probably have a good time. There are some great scenes and lines of dialogue, but not enough to fully redeem itself. I don’t necessarily regret watching it, but I won’t be watching again. It’s a forgettable action film.
If you want to see Lisbeth Salander and co. at their best, catch the Swedish films instead.
https://lucygoestohollywood.com/2018/11/28/disappointingly-average-a-review-of-the-girl-in-the-spiders-web/

Bob Mann (459 KP) rated The Mitchells vs The Machines (2021) in Movies
May 16, 2021
Brilliantly original animation (1 more)
Fantastic laugh-out-loud gags throughout, many with a movie nerd bias
Dog-Pig-Dog-Pig-Loaf of Bread… KERBOOM!
Katie Mitchell (voiced by Abbi Jacobson) dreams of being a great film director (joining her icons on her version of Mount Rushmore!). She's about to travel to a west-coast film college when her dad Rick (Danny Mcbride) decides to cancel her air ticket and try to re-engage with her through one last epic road trip. Together with wife Linda (Maya Rudolph), dinosaur-mad son Aaron (director Michael Rianda) and cross-eyed pug Monchi (Doug the Pug!) they set off on their journey.
But the world is set to change forever, as sentient operating system PAL (Olivia Colman) and her army of robots take over the world and prepare to launch human-kind into deep dark space. The Mitchell's, as the world's unlikeliest Avengers, appear to be the only ones available to prevent the evil plan!
Positives:
- In my review of the lamentable "Thunder Force", I commented that it failed my "six laughs test" for a comedy. I only laughed 3 times in the whole film. In contrast, this movie hammered home guffaw-generating lines and scenes about six times a minute! It's hilarious. It's one of those films (like the best Pixar ones) with so much hidden detail buried in every shot. You could watch it a dozen times and still find new hidden gags.
- This is a movie that is the perfect family film. A film that kids will love for the knockabout comedy and a film that adults will also fall in love with. This comes from three different angles:
-- Excellent character development of the whole family. Katie feels like a fully rounded stroppy teen: she seems to be struggling with her identity (lesbian? - "It took me a while to figure myself out"); and she is struggling towards her personal goals despite the well-intentioned but destructive doubts that her rough-and-ready father keeps sowing. This feels like a journey that the family is on towards enlightenment, before it's too late.
-- This is also a film with considerable emotional heft. It channels at times some of the best elements of the Toy Story films (most notably "Toy Story 3" with Andy's departure for college). (Any parents who have never experienced that joyous yet dreadful day when you drive your chicks to university or college for the first time: brace yourselves!)
-- It's a dream for film fans. Like "Ready Player One", it's populated with lots of fun movie easter-eggs scattered throughout. Katie's 'Mount Rushmore' by the way has Greta Gerwig, Céline Sciamma (from "Portrait of a Lady on Fire"), Lynne Ramsey and Hal Ashby as her directorial inspirations.
- And finally, it's a film for adults appreciative of some truly great satirical one-liners, including some razor-sharp zingers at 'big tech'. For example:
"It's almost like stealing people's data and giving it to a hyper-intelligent AI as part of an unregulated tech monopoly was a bad thing"
Negatives:
- My only minor criticism - and its a debatable one - might be the running time of 113 minutes. It might be a little too long for younger kids' attention spans. A 90 minute, more condensed, movie might have ticked the 'perfection' box.
Summary Thoughts: I don't normally "go" for animated films much. But this one is a different breed. An instant classic. It knocks you round the chops and forces your respect by being like no animated feature you've seen before. Witty, irreverent, gloriously entertaining it's a no-brainer that this gets 5-stars from me.
I said in my review of "Nomadland" that although that wasn't a 5* film for me, I could see why its brave and different slant at film-making earned it the Best Film Oscar. Well, almost regardless of what epically beautiful production Pixar might bring out before the end of the year, if the Academy doesn't vote this Best Animated Feature at next year's Oscars, then some sort of crime might have been committed.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/05/16/the-mitchells-vs-the-machines-dog-pig-dog-pig-loaf-of-bread-kerboom/. Thanks.)
But the world is set to change forever, as sentient operating system PAL (Olivia Colman) and her army of robots take over the world and prepare to launch human-kind into deep dark space. The Mitchell's, as the world's unlikeliest Avengers, appear to be the only ones available to prevent the evil plan!
Positives:
- In my review of the lamentable "Thunder Force", I commented that it failed my "six laughs test" for a comedy. I only laughed 3 times in the whole film. In contrast, this movie hammered home guffaw-generating lines and scenes about six times a minute! It's hilarious. It's one of those films (like the best Pixar ones) with so much hidden detail buried in every shot. You could watch it a dozen times and still find new hidden gags.
- This is a movie that is the perfect family film. A film that kids will love for the knockabout comedy and a film that adults will also fall in love with. This comes from three different angles:
-- Excellent character development of the whole family. Katie feels like a fully rounded stroppy teen: she seems to be struggling with her identity (lesbian? - "It took me a while to figure myself out"); and she is struggling towards her personal goals despite the well-intentioned but destructive doubts that her rough-and-ready father keeps sowing. This feels like a journey that the family is on towards enlightenment, before it's too late.
-- This is also a film with considerable emotional heft. It channels at times some of the best elements of the Toy Story films (most notably "Toy Story 3" with Andy's departure for college). (Any parents who have never experienced that joyous yet dreadful day when you drive your chicks to university or college for the first time: brace yourselves!)
-- It's a dream for film fans. Like "Ready Player One", it's populated with lots of fun movie easter-eggs scattered throughout. Katie's 'Mount Rushmore' by the way has Greta Gerwig, Céline Sciamma (from "Portrait of a Lady on Fire"), Lynne Ramsey and Hal Ashby as her directorial inspirations.
- And finally, it's a film for adults appreciative of some truly great satirical one-liners, including some razor-sharp zingers at 'big tech'. For example:
"It's almost like stealing people's data and giving it to a hyper-intelligent AI as part of an unregulated tech monopoly was a bad thing"
Negatives:
- My only minor criticism - and its a debatable one - might be the running time of 113 minutes. It might be a little too long for younger kids' attention spans. A 90 minute, more condensed, movie might have ticked the 'perfection' box.
Summary Thoughts: I don't normally "go" for animated films much. But this one is a different breed. An instant classic. It knocks you round the chops and forces your respect by being like no animated feature you've seen before. Witty, irreverent, gloriously entertaining it's a no-brainer that this gets 5-stars from me.
I said in my review of "Nomadland" that although that wasn't a 5* film for me, I could see why its brave and different slant at film-making earned it the Best Film Oscar. Well, almost regardless of what epically beautiful production Pixar might bring out before the end of the year, if the Academy doesn't vote this Best Animated Feature at next year's Oscars, then some sort of crime might have been committed.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/05/16/the-mitchells-vs-the-machines-dog-pig-dog-pig-loaf-of-bread-kerboom/. Thanks.)

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Purple Phoenix Games (2266 KP) rated Journey of the Emperor in Tabletop Games
Jun 13, 2019
Do you think you know how to party? I thought I did, too. Then I played Journey of the Emperor, where you are planning an exciting party of journeys for the Emperor and their friends. They are all relying on YOU to provide them with the best journeys seeing exciting animals, beautiful flowers, and colorful lanterns along the way. But will you be able to plan wisely in the limited time you have been given? Let’s find out.
We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.
So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.
On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!
While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…
Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.
DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.
This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.
We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.
So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.
On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!
While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…
Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.
DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.
This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.

Purple Phoenix Games (2266 KP) rated Paragon: Trials of the Chosen in Tabletop Games
Sep 18, 2021
I am going to start off with complete honesty. I have been dreading writing this review. Not because I am afraid to give anything negative criticism or because a game has been too daunting for me, but rather, because I still do not feel that after all my plays of this game that I have an absolute understanding of each of its components. I hope you will continue reading as I explain what I mean.
Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.
Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.
The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.
To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.
Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.
Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.
Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.
When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).
There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.
This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.
If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!
Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.
Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.
The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.
To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.
Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.
Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.
Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.
When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).
There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.
This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.
If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!

Emma @ The Movies (1786 KP) rated Dumbo (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
It may have been a mistake to see the original animated version before seeing this live-action offering. It's incorrect to say it's a remake, they've taken a 64-minute movie and stripped out the principle idea and made a completely new film that's near two hours long.
I'm going to start with the moaning, but bear with me because it'll get better, I promise.
Let's address the elephant in the room, no not Dumbo, but the fact that they made something live action when it's almost entirely talking animals. (And yes, I'm already concerned for Lion King.) To actually get some human characters in there they've turned it on its head and made the story about the circus and its family. I don't have a problem with them doing this but everything I saw in the run-up to the film made me believe that it was a remake and not an adaptation. Possibly I just got caught up in all the hype of the other remakes Disney are producing. but it did colour my impression.
It's evident that Disney have tried to account for the fact that people won't be getting what they loved so much from the original, everywhere there are nods to the original. All of this is sadly far from that nostalgic fun, instead it felt like a bit of a slap in the face. "Hey look!! Remember this bit?!!" There's a quick nod to the storks, Dumbo getting drunk, and possibly the creepiest of them all, that happy-go-lucky train... you really should have left that one alone.
We're also severely lacking in those wonderful songs. I had heard the Arcade Fire version of Baby Mine in a trailer and it gave me goosebumps, but while it's a lovely scene in the film the song itself doesn't hold nearly enough weight. Disney to me is as much about the music as it is about the story and in this instance they've dropped the ball.
With Tim Burton at the helm it was going to be bleak... but geez! Mum's dead, Dad's missing an arm from war... and that mad elephant scene? "I want to go bigger than spanking an animated child." "I don't think we can have a scene where we spank a child in this day and age." "No, you're right, first thing we're going to need is a coroner." There were a lot of things in this that cut a very fine line, and I think that it's crossed over into a film that isn't really for kids anymore.
Despite these quibbles they've managed to do something magical with Dumbo. All of that magic from the animated version is still there in this little fella. I don't know how you get that much emotion out of something that isn't there, it was wonderful. Dumbo's reactions to feathers throughout, that eyes wide excitement, and when he sees Colette "flying" up to him... honestly, I don't know how to describe it. Hands down my favourite bit has to be the pink elephants bit, Dumbo watching intently and his head bobbing along was so pure.
I still don't know how I feel about the acting in Dumbo, beyond our little pachyderm I was underwhelmed by the whole thing. I wasn't particularly fond of the child characters. They seemed to decide that Milly should be a role model to other little girls, "you can be a scientist", but I don't know that making a role model out of someone who isn't exactly likeable is the way to go with this. They've also given Milly and her brother, Joe, the appointment of elephant trainers, and that frustrated me no end too, but for completely over thought reasons.
Danny Devito was a treat, his character is obviously intended to be dislikeable but is allowed to get some redemption in the end, which was nice to see. His scenes with the monkey were particularly fun.
This review has taken me so long to write, I think that's mainly because I just don't know about these human characters. Holt Farrier (Colin Farrell), V.A. Vandervere (Michae Keaton) and Colette Marchant (Eva Green) all just don't do anything for me... they seem very much like padding for a film that probably shouldn't have been made.
I don't want to run into any major spoilers, but that ending... it needs mentioning... it's ridiculous and clichéd. There was a perfectly good ending point they could have taken but sadly someone made the choice that the "happy ever after" ending needed to be spelt out for everyone.
I am torn about this film. You couldn't have remade the original exactly as it was, mild racism and a drunk minor just aren't going to cut it in a kids film. Potentially there is a new version in there somewhere, but I'm not sure that this dark human heavy one was the way to go.
What you should do
It's the Easter holidays, those kids need to be entertained somehow, Dumbo would not be the worst choice you could make.
Movie thing you wish you could take home
I don't think I have room for a baby elephant, so if someone could just cut all the footage of him together and give me a DVD containing all those good feelings that would be great.
I'm going to start with the moaning, but bear with me because it'll get better, I promise.
Let's address the elephant in the room, no not Dumbo, but the fact that they made something live action when it's almost entirely talking animals. (And yes, I'm already concerned for Lion King.) To actually get some human characters in there they've turned it on its head and made the story about the circus and its family. I don't have a problem with them doing this but everything I saw in the run-up to the film made me believe that it was a remake and not an adaptation. Possibly I just got caught up in all the hype of the other remakes Disney are producing. but it did colour my impression.
It's evident that Disney have tried to account for the fact that people won't be getting what they loved so much from the original, everywhere there are nods to the original. All of this is sadly far from that nostalgic fun, instead it felt like a bit of a slap in the face. "Hey look!! Remember this bit?!!" There's a quick nod to the storks, Dumbo getting drunk, and possibly the creepiest of them all, that happy-go-lucky train... you really should have left that one alone.
We're also severely lacking in those wonderful songs. I had heard the Arcade Fire version of Baby Mine in a trailer and it gave me goosebumps, but while it's a lovely scene in the film the song itself doesn't hold nearly enough weight. Disney to me is as much about the music as it is about the story and in this instance they've dropped the ball.
With Tim Burton at the helm it was going to be bleak... but geez! Mum's dead, Dad's missing an arm from war... and that mad elephant scene? "I want to go bigger than spanking an animated child." "I don't think we can have a scene where we spank a child in this day and age." "No, you're right, first thing we're going to need is a coroner." There were a lot of things in this that cut a very fine line, and I think that it's crossed over into a film that isn't really for kids anymore.
Despite these quibbles they've managed to do something magical with Dumbo. All of that magic from the animated version is still there in this little fella. I don't know how you get that much emotion out of something that isn't there, it was wonderful. Dumbo's reactions to feathers throughout, that eyes wide excitement, and when he sees Colette "flying" up to him... honestly, I don't know how to describe it. Hands down my favourite bit has to be the pink elephants bit, Dumbo watching intently and his head bobbing along was so pure.
I still don't know how I feel about the acting in Dumbo, beyond our little pachyderm I was underwhelmed by the whole thing. I wasn't particularly fond of the child characters. They seemed to decide that Milly should be a role model to other little girls, "you can be a scientist", but I don't know that making a role model out of someone who isn't exactly likeable is the way to go with this. They've also given Milly and her brother, Joe, the appointment of elephant trainers, and that frustrated me no end too, but for completely over thought reasons.
Danny Devito was a treat, his character is obviously intended to be dislikeable but is allowed to get some redemption in the end, which was nice to see. His scenes with the monkey were particularly fun.
This review has taken me so long to write, I think that's mainly because I just don't know about these human characters. Holt Farrier (Colin Farrell), V.A. Vandervere (Michae Keaton) and Colette Marchant (Eva Green) all just don't do anything for me... they seem very much like padding for a film that probably shouldn't have been made.
I don't want to run into any major spoilers, but that ending... it needs mentioning... it's ridiculous and clichéd. There was a perfectly good ending point they could have taken but sadly someone made the choice that the "happy ever after" ending needed to be spelt out for everyone.
I am torn about this film. You couldn't have remade the original exactly as it was, mild racism and a drunk minor just aren't going to cut it in a kids film. Potentially there is a new version in there somewhere, but I'm not sure that this dark human heavy one was the way to go.
What you should do
It's the Easter holidays, those kids need to be entertained somehow, Dumbo would not be the worst choice you could make.
Movie thing you wish you could take home
I don't think I have room for a baby elephant, so if someone could just cut all the footage of him together and give me a DVD containing all those good feelings that would be great.