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Purple Phoenix Games (2266 KP) rated Journey of the Emperor in Tabletop Games
Jun 13, 2019
Do you think you know how to party? I thought I did, too. Then I played Journey of the Emperor, where you are planning an exciting party of journeys for the Emperor and their friends. They are all relying on YOU to provide them with the best journeys seeing exciting animals, beautiful flowers, and colorful lanterns along the way. But will you be able to plan wisely in the limited time you have been given? Let’s find out.
We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.
So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.
On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!
While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…
Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.
DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.
This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.
We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.
So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.
On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!
While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…
Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.
DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.
This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.

Purple Phoenix Games (2266 KP) rated Paragon: Trials of the Chosen in Tabletop Games
Sep 18, 2021
I am going to start off with complete honesty. I have been dreading writing this review. Not because I am afraid to give anything negative criticism or because a game has been too daunting for me, but rather, because I still do not feel that after all my plays of this game that I have an absolute understanding of each of its components. I hope you will continue reading as I explain what I mean.
Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.
Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.
The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.
To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.
Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.
Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.
Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.
When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).
There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.
This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.
If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!
Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.
Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.
The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.
To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.
Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.
Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.
Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.
When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).
There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.
This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.
If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!

Emma @ The Movies (1786 KP) rated Dumbo (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
It may have been a mistake to see the original animated version before seeing this live-action offering. It's incorrect to say it's a remake, they've taken a 64-minute movie and stripped out the principle idea and made a completely new film that's near two hours long.
I'm going to start with the moaning, but bear with me because it'll get better, I promise.
Let's address the elephant in the room, no not Dumbo, but the fact that they made something live action when it's almost entirely talking animals. (And yes, I'm already concerned for Lion King.) To actually get some human characters in there they've turned it on its head and made the story about the circus and its family. I don't have a problem with them doing this but everything I saw in the run-up to the film made me believe that it was a remake and not an adaptation. Possibly I just got caught up in all the hype of the other remakes Disney are producing. but it did colour my impression.
It's evident that Disney have tried to account for the fact that people won't be getting what they loved so much from the original, everywhere there are nods to the original. All of this is sadly far from that nostalgic fun, instead it felt like a bit of a slap in the face. "Hey look!! Remember this bit?!!" There's a quick nod to the storks, Dumbo getting drunk, and possibly the creepiest of them all, that happy-go-lucky train... you really should have left that one alone.
We're also severely lacking in those wonderful songs. I had heard the Arcade Fire version of Baby Mine in a trailer and it gave me goosebumps, but while it's a lovely scene in the film the song itself doesn't hold nearly enough weight. Disney to me is as much about the music as it is about the story and in this instance they've dropped the ball.
With Tim Burton at the helm it was going to be bleak... but geez! Mum's dead, Dad's missing an arm from war... and that mad elephant scene? "I want to go bigger than spanking an animated child." "I don't think we can have a scene where we spank a child in this day and age." "No, you're right, first thing we're going to need is a coroner." There were a lot of things in this that cut a very fine line, and I think that it's crossed over into a film that isn't really for kids anymore.
Despite these quibbles they've managed to do something magical with Dumbo. All of that magic from the animated version is still there in this little fella. I don't know how you get that much emotion out of something that isn't there, it was wonderful. Dumbo's reactions to feathers throughout, that eyes wide excitement, and when he sees Colette "flying" up to him... honestly, I don't know how to describe it. Hands down my favourite bit has to be the pink elephants bit, Dumbo watching intently and his head bobbing along was so pure.
I still don't know how I feel about the acting in Dumbo, beyond our little pachyderm I was underwhelmed by the whole thing. I wasn't particularly fond of the child characters. They seemed to decide that Milly should be a role model to other little girls, "you can be a scientist", but I don't know that making a role model out of someone who isn't exactly likeable is the way to go with this. They've also given Milly and her brother, Joe, the appointment of elephant trainers, and that frustrated me no end too, but for completely over thought reasons.
Danny Devito was a treat, his character is obviously intended to be dislikeable but is allowed to get some redemption in the end, which was nice to see. His scenes with the monkey were particularly fun.
This review has taken me so long to write, I think that's mainly because I just don't know about these human characters. Holt Farrier (Colin Farrell), V.A. Vandervere (Michae Keaton) and Colette Marchant (Eva Green) all just don't do anything for me... they seem very much like padding for a film that probably shouldn't have been made.
I don't want to run into any major spoilers, but that ending... it needs mentioning... it's ridiculous and clichéd. There was a perfectly good ending point they could have taken but sadly someone made the choice that the "happy ever after" ending needed to be spelt out for everyone.
I am torn about this film. You couldn't have remade the original exactly as it was, mild racism and a drunk minor just aren't going to cut it in a kids film. Potentially there is a new version in there somewhere, but I'm not sure that this dark human heavy one was the way to go.
What you should do
It's the Easter holidays, those kids need to be entertained somehow, Dumbo would not be the worst choice you could make.
Movie thing you wish you could take home
I don't think I have room for a baby elephant, so if someone could just cut all the footage of him together and give me a DVD containing all those good feelings that would be great.
I'm going to start with the moaning, but bear with me because it'll get better, I promise.
Let's address the elephant in the room, no not Dumbo, but the fact that they made something live action when it's almost entirely talking animals. (And yes, I'm already concerned for Lion King.) To actually get some human characters in there they've turned it on its head and made the story about the circus and its family. I don't have a problem with them doing this but everything I saw in the run-up to the film made me believe that it was a remake and not an adaptation. Possibly I just got caught up in all the hype of the other remakes Disney are producing. but it did colour my impression.
It's evident that Disney have tried to account for the fact that people won't be getting what they loved so much from the original, everywhere there are nods to the original. All of this is sadly far from that nostalgic fun, instead it felt like a bit of a slap in the face. "Hey look!! Remember this bit?!!" There's a quick nod to the storks, Dumbo getting drunk, and possibly the creepiest of them all, that happy-go-lucky train... you really should have left that one alone.
We're also severely lacking in those wonderful songs. I had heard the Arcade Fire version of Baby Mine in a trailer and it gave me goosebumps, but while it's a lovely scene in the film the song itself doesn't hold nearly enough weight. Disney to me is as much about the music as it is about the story and in this instance they've dropped the ball.
With Tim Burton at the helm it was going to be bleak... but geez! Mum's dead, Dad's missing an arm from war... and that mad elephant scene? "I want to go bigger than spanking an animated child." "I don't think we can have a scene where we spank a child in this day and age." "No, you're right, first thing we're going to need is a coroner." There were a lot of things in this that cut a very fine line, and I think that it's crossed over into a film that isn't really for kids anymore.
Despite these quibbles they've managed to do something magical with Dumbo. All of that magic from the animated version is still there in this little fella. I don't know how you get that much emotion out of something that isn't there, it was wonderful. Dumbo's reactions to feathers throughout, that eyes wide excitement, and when he sees Colette "flying" up to him... honestly, I don't know how to describe it. Hands down my favourite bit has to be the pink elephants bit, Dumbo watching intently and his head bobbing along was so pure.
I still don't know how I feel about the acting in Dumbo, beyond our little pachyderm I was underwhelmed by the whole thing. I wasn't particularly fond of the child characters. They seemed to decide that Milly should be a role model to other little girls, "you can be a scientist", but I don't know that making a role model out of someone who isn't exactly likeable is the way to go with this. They've also given Milly and her brother, Joe, the appointment of elephant trainers, and that frustrated me no end too, but for completely over thought reasons.
Danny Devito was a treat, his character is obviously intended to be dislikeable but is allowed to get some redemption in the end, which was nice to see. His scenes with the monkey were particularly fun.
This review has taken me so long to write, I think that's mainly because I just don't know about these human characters. Holt Farrier (Colin Farrell), V.A. Vandervere (Michae Keaton) and Colette Marchant (Eva Green) all just don't do anything for me... they seem very much like padding for a film that probably shouldn't have been made.
I don't want to run into any major spoilers, but that ending... it needs mentioning... it's ridiculous and clichéd. There was a perfectly good ending point they could have taken but sadly someone made the choice that the "happy ever after" ending needed to be spelt out for everyone.
I am torn about this film. You couldn't have remade the original exactly as it was, mild racism and a drunk minor just aren't going to cut it in a kids film. Potentially there is a new version in there somewhere, but I'm not sure that this dark human heavy one was the way to go.
What you should do
It's the Easter holidays, those kids need to be entertained somehow, Dumbo would not be the worst choice you could make.
Movie thing you wish you could take home
I don't think I have room for a baby elephant, so if someone could just cut all the footage of him together and give me a DVD containing all those good feelings that would be great.

Paul Kellett (118 KP) rated Lifeform in Tabletop Games
May 1, 2019
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.

Darren (1599 KP) rated Little Monsters (2019) in Movies
Nov 15, 2019
Verdict: Delightful
Story: Little Monsters starts when a washed up musician Dave (England) breaks up with his girlfriend Sara (Townsend) moving in with his sister Tess (Stewart) and her son Felix (Le Torraca), after getting his heart broken, Dave gets left on his last warning with Tess and after he meets Felix’s teacher Miss Caroline (Nyong’o) he ends up agreeing to go on a school trip.
When the trip seems to be going well, the school kids, Miss Caroline and Dave must find safety as zombies have broken free and heading to the petting zoo, joined by celebrity children’s host Teddy McGiggle (Gad) they must stay safe or face death.
Thoughts on Little Monsters
Characters – Miss Caroline is the kindergarten teacher that has the respect from all her students, treating them like nothing is going wrong no matter what is happening, she will always remain calm, with a smile on her face she takes complete control of the zombie outbreak. She has seen the father hit on her in the past which makes it easy for her to ignore them. Dave was once in a metal band, he had a girlfriend he always fought with him leading to him moving in with his sister and nephew. He is a terrible role model for Felix with his swearing, not listening and accepting it ok for a 5-year-old to play zombie games. He wants to get to know Miss Caroline and over this school trip he learns that there is more to life. Teddy McGiggle is a children’s entertainer who is world famous with every kid loving his work, when the zombies arrive, he shows the worst in mankind. The kids are all brilliant without being annoying like most would become in zombie films.
Performances – Lupita Nyong’o is wonderful to watch being a ray of sunshine through the film, bring a character that is completely different to anything we have seen before. Alexander England is excellent too, being someone, you could never see around children, getting so many laughs in the film. Josh Gad is great too, though it does seem like his character is slightly too much over the top at times. The young actors look like they are having a ball which is important for a film like this.
Story – The story here follows a teacher, a washed up musician and a group of school kids that get trapped during a zombie outbreak in a petting zoo. The best way to describe this story would be that we be, that we are focused on the human factors over the zombies, who are just background problem. We get to see how one man must learn about his life and start taking it more serious after years of wasting his time. We see zombies tackled a different way without needing to give us any sort of flashy zombie kill, which most all try to do, this is a character piece that shows positivity can give you hope no matter what is in your way. If you don’t end up smiling by the end of this film, it will be a surprise.
Comedy/Horror – The comedy is the highlight of this film, we get plenty of laughs, being part of the idea of Dave saying things or doing things around children along with how relaxing the survival attempts end up looking.
Settings – The film is mostly set on a petting zoo, which is meant to be a happy place for the children, despite it turning into a nightmare situation for the adults once the zombies come out.
Special Effects – The zombies are done with great practical effects, while any of the violence is withheld away from the camera.
Scene of the Movie – The tractor rescue.
That Moment That Annoyed Me – It seems like we didn’t need Teddy’s character if we are being completely honest.
Final Thoughts – This is a truly delightful watch, with loveable characters, adorable kids and a fresh take on the zombie genre, showing it is about the characters, not the zombies.
Overall: Enjoyable from start to finish.
Story: Little Monsters starts when a washed up musician Dave (England) breaks up with his girlfriend Sara (Townsend) moving in with his sister Tess (Stewart) and her son Felix (Le Torraca), after getting his heart broken, Dave gets left on his last warning with Tess and after he meets Felix’s teacher Miss Caroline (Nyong’o) he ends up agreeing to go on a school trip.
When the trip seems to be going well, the school kids, Miss Caroline and Dave must find safety as zombies have broken free and heading to the petting zoo, joined by celebrity children’s host Teddy McGiggle (Gad) they must stay safe or face death.
Thoughts on Little Monsters
Characters – Miss Caroline is the kindergarten teacher that has the respect from all her students, treating them like nothing is going wrong no matter what is happening, she will always remain calm, with a smile on her face she takes complete control of the zombie outbreak. She has seen the father hit on her in the past which makes it easy for her to ignore them. Dave was once in a metal band, he had a girlfriend he always fought with him leading to him moving in with his sister and nephew. He is a terrible role model for Felix with his swearing, not listening and accepting it ok for a 5-year-old to play zombie games. He wants to get to know Miss Caroline and over this school trip he learns that there is more to life. Teddy McGiggle is a children’s entertainer who is world famous with every kid loving his work, when the zombies arrive, he shows the worst in mankind. The kids are all brilliant without being annoying like most would become in zombie films.
Performances – Lupita Nyong’o is wonderful to watch being a ray of sunshine through the film, bring a character that is completely different to anything we have seen before. Alexander England is excellent too, being someone, you could never see around children, getting so many laughs in the film. Josh Gad is great too, though it does seem like his character is slightly too much over the top at times. The young actors look like they are having a ball which is important for a film like this.
Story – The story here follows a teacher, a washed up musician and a group of school kids that get trapped during a zombie outbreak in a petting zoo. The best way to describe this story would be that we be, that we are focused on the human factors over the zombies, who are just background problem. We get to see how one man must learn about his life and start taking it more serious after years of wasting his time. We see zombies tackled a different way without needing to give us any sort of flashy zombie kill, which most all try to do, this is a character piece that shows positivity can give you hope no matter what is in your way. If you don’t end up smiling by the end of this film, it will be a surprise.
Comedy/Horror – The comedy is the highlight of this film, we get plenty of laughs, being part of the idea of Dave saying things or doing things around children along with how relaxing the survival attempts end up looking.
Settings – The film is mostly set on a petting zoo, which is meant to be a happy place for the children, despite it turning into a nightmare situation for the adults once the zombies come out.
Special Effects – The zombies are done with great practical effects, while any of the violence is withheld away from the camera.
Scene of the Movie – The tractor rescue.
That Moment That Annoyed Me – It seems like we didn’t need Teddy’s character if we are being completely honest.
Final Thoughts – This is a truly delightful watch, with loveable characters, adorable kids and a fresh take on the zombie genre, showing it is about the characters, not the zombies.
Overall: Enjoyable from start to finish.

Wing Chun Kung Fu Self Defense
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Goddess in the Stacks (553 KP) rated The Book of M in Books
Sep 7, 2018
What defines a person? Your experiences? Your personality? The emotional bonds you forge? What happens when you forget? Are you still you if you don't remember who that is? The Book of M tackles these questions and takes an intimate look at what happens when some people forget but others remember.
We enter on Max and Ory in an abandoned hotel, running out of food and supplies. Max has lost her shadow, which means she will soon start forgetting. Everything. (There are rumors that Shadowless have died because they forgot to breathe or eat.) We learn it's been a few years since the phenomenon started happening, and flashbacks tell us the story of those early months. Like any good dystopia, it is a world-altering process. Governments are gone because no one remembered to run them. Food and other supplies are dwindling because farmers, shippers, manufacturers forgot what they were doing and how to do it.
But with the forgetting comes - magic, of a sort. Ory comes across a deer in the forest that instead of antlers, has wings sprouting from its forehead. Because someone forgot that deer shouldn't have wings - and so it happened. Forgetting that something can be destroyed can make it indestructible. Forgetting that you left a place can take you back to that place. Forgetting a place exists can make that place no longer exist. It's not a very controllable kind of magic. And it's dangerous - you can never be quite sure what you'll forget, and you can affect other people with it.
And the forgetting starts with losing your shadow. Ory gives Max a tape recorder, so she can record things she might forget. He posts signs around their hideout to remind her of things, like "Let no one in. Ory has a key." and "Don't touch the guns or the knives." But Max knows she is a danger to Ory, and so while she can still remember enough to function, she runs away.
The book mostly concerns Ory and Max's journeys across the country; Max trying to find something she's forgotten, and Ory trying to find Max. The adventure is gripping, heartbreaking, and at times confusing. (Mostly on Max's end, as magic warps things around her.) There are a few side characters who also have viewpoint chapters. Naz Ahmadi is an Iranian girl training for the Olympics in the US - in archery, which comes in quite handy. We also have The One Who Gathers, a mysterious man in New Orleans who has gathered a flock of shadowless.
If you ever played the roleplaying game Mage: the Ascension, and remember the concept of Paradox, this book reminds me of that a lot. (Is it a surprise that I'm a tabletop RPG geek? It shouldn't be. I own almost all of the old World of Darkness books, and currently play in a D&D game, and hopefully soon a second D&D game!) Anyway. Paradox. Where doing magic too far outside the bounds of acceptable reality punishes you, so you have to weigh the potential consequences against the magic you want to do.
I really enjoyed this debut novel; it is a very original take on a dystopia, and raised a lot of questions about personality, memories, and what makes a person the person you remember.
You can find all my reviews at http://goddessinthestacks.com
We enter on Max and Ory in an abandoned hotel, running out of food and supplies. Max has lost her shadow, which means she will soon start forgetting. Everything. (There are rumors that Shadowless have died because they forgot to breathe or eat.) We learn it's been a few years since the phenomenon started happening, and flashbacks tell us the story of those early months. Like any good dystopia, it is a world-altering process. Governments are gone because no one remembered to run them. Food and other supplies are dwindling because farmers, shippers, manufacturers forgot what they were doing and how to do it.
But with the forgetting comes - magic, of a sort. Ory comes across a deer in the forest that instead of antlers, has wings sprouting from its forehead. Because someone forgot that deer shouldn't have wings - and so it happened. Forgetting that something can be destroyed can make it indestructible. Forgetting that you left a place can take you back to that place. Forgetting a place exists can make that place no longer exist. It's not a very controllable kind of magic. And it's dangerous - you can never be quite sure what you'll forget, and you can affect other people with it.
And the forgetting starts with losing your shadow. Ory gives Max a tape recorder, so she can record things she might forget. He posts signs around their hideout to remind her of things, like "Let no one in. Ory has a key." and "Don't touch the guns or the knives." But Max knows she is a danger to Ory, and so while she can still remember enough to function, she runs away.
The book mostly concerns Ory and Max's journeys across the country; Max trying to find something she's forgotten, and Ory trying to find Max. The adventure is gripping, heartbreaking, and at times confusing. (Mostly on Max's end, as magic warps things around her.) There are a few side characters who also have viewpoint chapters. Naz Ahmadi is an Iranian girl training for the Olympics in the US - in archery, which comes in quite handy. We also have The One Who Gathers, a mysterious man in New Orleans who has gathered a flock of shadowless.
If you ever played the roleplaying game Mage: the Ascension, and remember the concept of Paradox, this book reminds me of that a lot. (Is it a surprise that I'm a tabletop RPG geek? It shouldn't be. I own almost all of the old World of Darkness books, and currently play in a D&D game, and hopefully soon a second D&D game!) Anyway. Paradox. Where doing magic too far outside the bounds of acceptable reality punishes you, so you have to weigh the potential consequences against the magic you want to do.
I really enjoyed this debut novel; it is a very original take on a dystopia, and raised a lot of questions about personality, memories, and what makes a person the person you remember.
You can find all my reviews at http://goddessinthestacks.com

Gareth von Kallenbach (980 KP) rated Fifty Shades Darker (2017) in Movies
Jun 19, 2019
Anastasia Steele (Dakota Johnson) and Christian Grey (Jamie Dornan) have returned in “50 Shades Darker” which looks to continue the massive success of the series.
Picking up shortly after the last film, the newly single Anastasia has begun working her dream job as an assistant in a Seattle publishing company. When she is reunited with Christian at a social event, he pleads with her to take him back and offers to redefine the terms of their relationship agreement.
Although cautions, she takes him back and despite telling him she wants to take it slow, the first of many sex scenes follow.
Although happy to be reunited, the pair are plagued by issues from Christian’s past as well as his own inner demons which constantly pull at them and threaten to undermine their new relationship.
Of course much if it is little more than thinly veiled lip service designed to get them into the bedroom time and time again so the camera can focus on their bodies and Christian resorting to his old ways with all manner of restraints and devices.
One would think that a film that is supposed to be so erotic would be far more exciting and titillating but the film’s sex scenes are so dull and by the numbers you will soon find yourself losing interest. A big part of this goes to the total lack of chemistry between the leads. If you thought it was strained in the first film it is pretty much non-existent this time out. The dialogue is also not much better as it is laughably bad in areas and unintentionally funny. The monotone delivery of the leads does not help much as it seems like there is a competition to see how many shots of the beautiful Seattle area and their bodies can be creamed into the film.
Kim Bassinger does bring the film a bit of intrigue as a woman from Christian’s past, but she is not in the film enough to really make that much of a difference as pretty much all of the supporting characters are paper thin and not given the chance to grow.
I did like the film more than I liked the original film, but I continue to struggle with the appeal of the film series. The leads lack any chemistry and supporters of the BDSM lifestyle have said the series does not portray their lifestyle accurately and that what Christian does is abusive.
I posted the question that how much appeal would the series have if Christian was a struggling musician living in a hovel who could not even afford a Starbucks run. He would be considered a deeply damaged individual who women would run from. But package him up as a young and attractive billionaire, and it seems that common sense goes out the window as far as the ladies in his life go, and he gets a pass on behaviors that would be totally unacceptable to most.
For me the lack of eroticism, chemistry between the leads, and a compelling story could be overlooked as despite the issues, it does entertain. But when the characters are so hard to like, I found myself not having much sympathy for any obstacles they encountered. My advice, wait for the video as there are far more erotic and entertaining films on Netflix.
http://sknr.net/2017/02/09/50-shades-darker/
Picking up shortly after the last film, the newly single Anastasia has begun working her dream job as an assistant in a Seattle publishing company. When she is reunited with Christian at a social event, he pleads with her to take him back and offers to redefine the terms of their relationship agreement.
Although cautions, she takes him back and despite telling him she wants to take it slow, the first of many sex scenes follow.
Although happy to be reunited, the pair are plagued by issues from Christian’s past as well as his own inner demons which constantly pull at them and threaten to undermine their new relationship.
Of course much if it is little more than thinly veiled lip service designed to get them into the bedroom time and time again so the camera can focus on their bodies and Christian resorting to his old ways with all manner of restraints and devices.
One would think that a film that is supposed to be so erotic would be far more exciting and titillating but the film’s sex scenes are so dull and by the numbers you will soon find yourself losing interest. A big part of this goes to the total lack of chemistry between the leads. If you thought it was strained in the first film it is pretty much non-existent this time out. The dialogue is also not much better as it is laughably bad in areas and unintentionally funny. The monotone delivery of the leads does not help much as it seems like there is a competition to see how many shots of the beautiful Seattle area and their bodies can be creamed into the film.
Kim Bassinger does bring the film a bit of intrigue as a woman from Christian’s past, but she is not in the film enough to really make that much of a difference as pretty much all of the supporting characters are paper thin and not given the chance to grow.
I did like the film more than I liked the original film, but I continue to struggle with the appeal of the film series. The leads lack any chemistry and supporters of the BDSM lifestyle have said the series does not portray their lifestyle accurately and that what Christian does is abusive.
I posted the question that how much appeal would the series have if Christian was a struggling musician living in a hovel who could not even afford a Starbucks run. He would be considered a deeply damaged individual who women would run from. But package him up as a young and attractive billionaire, and it seems that common sense goes out the window as far as the ladies in his life go, and he gets a pass on behaviors that would be totally unacceptable to most.
For me the lack of eroticism, chemistry between the leads, and a compelling story could be overlooked as despite the issues, it does entertain. But when the characters are so hard to like, I found myself not having much sympathy for any obstacles they encountered. My advice, wait for the video as there are far more erotic and entertaining films on Netflix.
http://sknr.net/2017/02/09/50-shades-darker/

Darren (1599 KP) rated Raising Arizona (1987) in Movies
Jul 25, 2019
Story: Raising Arizona starts as we meet H.I. McDunnough (Cage) a petty thieve that has a habit of robbing convenience stores, he falls for police officer Ed (Hunter) and after his third spell in prison he decides to settle down with Ed and hope to start a family.
When the couple learn they can’t have children, their lives take a turn for the worse until rich businessman Nathan Arizona Sr (Wilson) has 5 babies, believing they can help, they steal one of the babies and the events of the film follows them trying to keep the baby and avoid the law.
Thoughts on Raising Arizona
Characters – H.I. McDunnough has been in and out of prison for the last decade each time getting closer to the arresting officer, deciding he wants to go clean he gets married and plans to start a family, only for his past to come back and haunt him forcing him to return to the life of crime. He is a character that has fallen into the life of crime and just can’t get out of it. Ed is a police officer that hasn’t had the best life, she falls for H.I. getting married and wanting to start a family. She learns she can’t have child, turning to a life of crime to get her own child. Nathan Arizona Sr is the father of the five babies willing to pay anything to get his son back legally or not. Gale is one half of criminal buddies pairing of H.I. that after breaking out of prison turns to his friend for help.
Performances – Nicolas Cage is wonderful in the leading role, where we see him show moments of his crazy level while giving a performance you will remember. Holly Hunter is great too where we see her create a performance where you feel for the pain and confliction her character goes through. When we look at the supporting cast we do get good performances from everyone that will give us enough to enjoy what we saw.
Story – The story here follows an unlikely couple that decide to take a child because they couldn’t have one of their own. We follow the build up to their relationship and focus on how the couple’s life had the ups and downs before the incident. By using a very real situation people could go through by not being able to have children and showing the fact the adoption process isn’t the fairest on the people that would offer a good home is important for the film. the hapless events the couple go through adds to the story and as with most of the Coen bothers movies we get lots of arcs that come together to add up to a final act which pts everything together.
Comedy/Crime – The comedy in the film comes from the events that the couple must go through, usually coming from H.I. actions in what is a crime world where he is a petty criminal taking any advantages he can.
Settings – The film takes us to the open America where money would be tight leading to the mistakes being made by the people who are just desperate for anything to come their way.
Scene of the Movie – The diaper chase.
That Moment That Annoyed Me – The baby forgetting scenes.
Final Thoughts – This is a classic crime comedy that shows us just how talented the Coen Brothers are, we get to see the best of Cage and a story which can be enjoyed by all.
Overall: Crime Comedy that is a must watch.
When the couple learn they can’t have children, their lives take a turn for the worse until rich businessman Nathan Arizona Sr (Wilson) has 5 babies, believing they can help, they steal one of the babies and the events of the film follows them trying to keep the baby and avoid the law.
Thoughts on Raising Arizona
Characters – H.I. McDunnough has been in and out of prison for the last decade each time getting closer to the arresting officer, deciding he wants to go clean he gets married and plans to start a family, only for his past to come back and haunt him forcing him to return to the life of crime. He is a character that has fallen into the life of crime and just can’t get out of it. Ed is a police officer that hasn’t had the best life, she falls for H.I. getting married and wanting to start a family. She learns she can’t have child, turning to a life of crime to get her own child. Nathan Arizona Sr is the father of the five babies willing to pay anything to get his son back legally or not. Gale is one half of criminal buddies pairing of H.I. that after breaking out of prison turns to his friend for help.
Performances – Nicolas Cage is wonderful in the leading role, where we see him show moments of his crazy level while giving a performance you will remember. Holly Hunter is great too where we see her create a performance where you feel for the pain and confliction her character goes through. When we look at the supporting cast we do get good performances from everyone that will give us enough to enjoy what we saw.
Story – The story here follows an unlikely couple that decide to take a child because they couldn’t have one of their own. We follow the build up to their relationship and focus on how the couple’s life had the ups and downs before the incident. By using a very real situation people could go through by not being able to have children and showing the fact the adoption process isn’t the fairest on the people that would offer a good home is important for the film. the hapless events the couple go through adds to the story and as with most of the Coen bothers movies we get lots of arcs that come together to add up to a final act which pts everything together.
Comedy/Crime – The comedy in the film comes from the events that the couple must go through, usually coming from H.I. actions in what is a crime world where he is a petty criminal taking any advantages he can.
Settings – The film takes us to the open America where money would be tight leading to the mistakes being made by the people who are just desperate for anything to come their way.
Scene of the Movie – The diaper chase.
That Moment That Annoyed Me – The baby forgetting scenes.
Final Thoughts – This is a classic crime comedy that shows us just how talented the Coen Brothers are, we get to see the best of Cage and a story which can be enjoyed by all.
Overall: Crime Comedy that is a must watch.

Sarah (7800 KP) rated Amazon Echo Dot (3rd Generation) in Tech
Nov 4, 2019
Wonderfully useful and functional
I’m one of those people who often takes a while to get into and accept new technology. Not because I’m a technophobe, in fact I’m a massive techie and often the go to person for tech related issues within my family and friends. My issue is that I find a lot of technology is encouraging people to become lazier or become out of touch with basic home skills (like smart ovens or washers, I just don’t get it!). I’ve often lumped smart speakers like the Echo Dot in the same category in that I just didn’t see the point in them when most people still have functioning old school speaker systems. However I can honestly say my mind has definitely been changed for the better on the Echo.
Firstly it looks and feels great. I was expecting a rather flimsy feeling speaker but in fact it feels quite weighty and substantial, and the Sandstone version that I’ve bought looks rather sleek. It stands out and looks good but at the same time isn’t at any time the focal point in a room. The speaker aspect is rather good too and has a decent sound quality. I’ve placed this in my kitchen, as I have a fairly open downstairs and the sound easily reaches the entire floor - I can even speak to Alexa from my living room which is a good 7+ metres away with only a standard sized doorway for sound to reach through. Admittedly I had to mute the TV, but I’m still impressed she can hear me from there! The Echo Dot links up seamlessly with my Spotify account and I’m surprised it plays so well and doesn’t encourage you to try and sign up to Amazon Music instead.
The thing about the Echo Dot is that it isn’t just a glorified speaker and it’s only from owning one that I’ve truly appreciated this. As well as music, Alexa also helps out with so much more like reminders, timers and the weather as well as a whole host of fun features. There are so many fun things you can ask Alexa (google it if you haven’t already), too many to name although one of my favourites is “Alexa, find Chuck Norris”. There’s also the rather sad fact that as I live on my own, Alexa provides a rather welcome conversational partner and definitely less one sided than talking to the cat! I’m also a rather forgetful person, so having the ability to ask Alexa to set reminders when I can’t do something at the time (i.e. remembering to take the bins out when I’m in the middle of making dinner) is a god send. I’m surprised at how well the voice recognition works too. I’ve often experienced issues with voice recognition on mobile phones, because it doesn’t appear to like the northern accent, but Alexa so far has not had any issues. Maybe I need to speak “proper” Northern and see how she reacts...
I love this that much that I’m looking at buying a second Echo Dot for my upstairs so I have full coverage in my house, and can then take advantage of using Alexa as my morning wake up call amongst as well as being able to link both together to act as a multi room speaker system. Fingers crossed I’ll be able to get a bargain during Black Friday in a couple of weeks!
Firstly it looks and feels great. I was expecting a rather flimsy feeling speaker but in fact it feels quite weighty and substantial, and the Sandstone version that I’ve bought looks rather sleek. It stands out and looks good but at the same time isn’t at any time the focal point in a room. The speaker aspect is rather good too and has a decent sound quality. I’ve placed this in my kitchen, as I have a fairly open downstairs and the sound easily reaches the entire floor - I can even speak to Alexa from my living room which is a good 7+ metres away with only a standard sized doorway for sound to reach through. Admittedly I had to mute the TV, but I’m still impressed she can hear me from there! The Echo Dot links up seamlessly with my Spotify account and I’m surprised it plays so well and doesn’t encourage you to try and sign up to Amazon Music instead.
The thing about the Echo Dot is that it isn’t just a glorified speaker and it’s only from owning one that I’ve truly appreciated this. As well as music, Alexa also helps out with so much more like reminders, timers and the weather as well as a whole host of fun features. There are so many fun things you can ask Alexa (google it if you haven’t already), too many to name although one of my favourites is “Alexa, find Chuck Norris”. There’s also the rather sad fact that as I live on my own, Alexa provides a rather welcome conversational partner and definitely less one sided than talking to the cat! I’m also a rather forgetful person, so having the ability to ask Alexa to set reminders when I can’t do something at the time (i.e. remembering to take the bins out when I’m in the middle of making dinner) is a god send. I’m surprised at how well the voice recognition works too. I’ve often experienced issues with voice recognition on mobile phones, because it doesn’t appear to like the northern accent, but Alexa so far has not had any issues. Maybe I need to speak “proper” Northern and see how she reacts...
I love this that much that I’m looking at buying a second Echo Dot for my upstairs so I have full coverage in my house, and can then take advantage of using Alexa as my morning wake up call amongst as well as being able to link both together to act as a multi room speaker system. Fingers crossed I’ll be able to get a bargain during Black Friday in a couple of weeks!
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