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Swingers (1996)
Swingers (1996)
1996 | Comedy, Drama
7
7.0 (1 Ratings)
Movie Rating
Verdict: Reality Check Comedy

Story: Swingers starts when two friends Trent (Vaughn) and Mike (Favreau) head from LA to Las Vegas for a night to try and help Mike shake off his breakup with his girlfriend. Trent does have a way with women, which he is trying to teach Mike for their return to LA. Joined with Rob (Livingston) the three struggling actors talk shop about how they haven’t gotten their big break yet.
We continue to follow the friends around the town as they try to help Mike rebound from his breakup, pushing him to take risks, despite the group of aspiring actors just going through the same routine, not partying till late and Mike wanting to get back together with his ex.

Thoughts on Swingers

Characters – Mike is one of the aspiring actors, he has had the most gigs of the rest of the friends, he is struggling with a break up which has been holding him back for 6 months and now, the friends are trying to help him break out of his shell, as he always ends up getting nervous about everything whenever he is put on the spot. Trent is the confident ladies man, he is always trying to teach Mike about how to pick up women, showing his confidence through any chatting up situation. Rob is the friend that followed Mike, he looks up to him and wants to follow in his footsteps despite the constant job rejections. Sue is another one of the group, he has a different attitude which could see them getting into trouble. Between the three of them of the friends they all want to help Mike in their own way.
Performances – Jon Favreau as the down on his luck actor is great to watch in this role, he makes us understand why he feels life isn’t going his way. Vince Vaughn brings all the energy to his role, showing that he was always going to be great to watch in the fast-talking roles. Ron Livingston bring gravity to his role, showing a man with his feet on the ground, while Patrick Van Horn brings a mix of the three while not knowing his own motivation.
Story – The story here follows four struggling actors as they look for women every night which sees them trying to help one of them get over their blues of a breakup, each has their own style which they try to imprint on the others. This story mixes up the styles of helping a friend with a breakup and highlights how difficult it is to make it as an actor in Hollywood. We might spend a lot of time just watching the guys party, which is mean to highlight their struggles and watching them all give advice to Mike shows that friends will always be there for you, but you will need to make the biggest step in changing your future.
Comedy – The comedy in the film comes from the mishaps that happen to the guys on their adventures through the night showing how not every plan is as well exercised as the next.
Settings – The film is mostly set in LA, it shows the bars that people would go to hoping for a late night party, the ones that only the locals would truly know about.

Scene of the Movie – The awkward phone, mainly because it is and can be so real for people.
That Moment That Annoyed Me – It doesn’t show any of their acting lives.
Final Thoughts – This is a comedy that shows the struggles being an actor really are, while also trying to highlight the party lifestyle people in LA like.

Overall: Strong Look at Hollywood Lifestyle.
  
Dora and the Lost City of Gold (2019)
Dora and the Lost City of Gold (2019)
2019 | Adventure, Family
The trailer for Dora looked like fun but I went in cautious, luckily I came out having really enjoyed myself. Dora is the step before the new Jumanji films, it's packed with fun daft stuff and it's difficult to hold anything against it.

Dora and her parents live in the jungle where they can explore and learn about everything around them. When her best friend Diego leaves for the city she's left with only Boots, a cheeky monkey, to go on a daily adventure with.

Years later after a breakthrough with their research Dora's parents send her to stay with Diego and his family in the city as they go off looking for their lost Inca civilisation. High school is a bit like a jungle, but not like the one Dora is used to, she muddles through the best she can trying to stay positive.

When the school goes on a field trip to the museum Dora and her friends get cornered by a strange group of people and trapped in a packing crate headed back to the jungle. Dora isn't the only one wanting to know where her parents are, this group of mercenaries are after them too, and the treasure.

Something great about Dora And The Lost City Of Gold is that it doesn't take itself too seriously. The TV series was after my time but it's one of those things you still know about. I was pre-worried about the terrible animation on Boots, it didn't exactly look ground-breaking in the trailer, but once the cute little thing got going I didn't really care. Obviously there are lots of things that happen in the cartoon that don't really lend themselves to the big screen. Possibly the most amusing one is Dora breaking the fourth wall to ask if we can say "delicioso", the reaction from everyone in the scene is hilarious and I'm impressed they decided to do it that way.

Isabela Moner made an excellent impression earlier this year in Instant Family and seeing her name on this was brilliant. The age difference to the show makes sense and I love the way they handled it. There's infectious enthusiasm that it was difficult not to succumb to. Having to act with things that aren't there is incredibly difficult to do realistically but you wouldn't know it to watch her in this.

Dora's parents are played by Michael Peña and Eva Longoria, it seems like an odd pairing but they were really fun together. You know I love Michael Peña, and he's so goofy and fun in this that it made me very happy. His extended rave music piece was thankfully better than the short clip in the trailer. Eva Longoria was much more down to earth and sensible and the dynamic between them worked really well.

The film managed to incorporate the cartoon in quite a fun way. I'm not sure how they expect parents to explain what happened but that's not my problem so I'm purely entertained by it all. I briefly mentioned the animation of Boots, it's not good but the character is amusing, Swiper the fox has a similar animation issue. He's more annoying to watch and see other characters interact with him, but a fox that talks and walks on his hind legs isn't going to be great in this style of film whatever way you try.

Dora And The Lost City Of Gold really feels like it brings together all the values that the show tries to put across, friendship, learning and good behaviour. It has captured it all in a bright and engaging format while keeping the content amusing and suitable for everyone. I'm very pleased I got to see this it's one of the more amusing releases this year.

Originally posted on: https://emmaatthemovies.blogspot.com/2019/08/dora-and-lost-city-of-gold-movie-review.html
  
Wrath of Man (2021)
Wrath of Man (2021)
2021 | Action, Thriller
8
7.2 (6 Ratings)
Movie Rating
Surprising Depth of Character and GREAT action
I am always up for a good “B” action flick - something mindless that shows a macho hero (usually seeking revenge) taking out a boatload of faceless/nameless bad guys. So it was with much anticipation that I settled back into my chair to clear my head and catch Jason Statham doing what he does best.

What I got was something much, much more.

Directed by Guy Ritchie (LOCK, STOCK AND TWO SMOKING BARRELS), WRATH OF MAN tells the tale of seemingly innocent, meek, quiet man who takes a job with an Armored Car Company. Of course, since this meek man is played with a steely-eyed gaze by Jason Statham, there is something more to him. In the course of this film, of course, we find out.

Ritchie is a seasoned veteran Director of these sorts of films (LOCK STOCK…, SNATCH and the recent THE GENTLEMEN being examples of his ability) and this film nicely showcases his skill. He sets up the characters and the action scenes deftly and he does something that I really love to see in a film - he shows the same action scene from 3 different character's’ perspectives, every time we view the same scene from a different point of view it adds some depth to the scene (and the characters). It is this aspect of the film - the depth of character - that I was not expecting to see.

Statham, of course, is perfectly cast as the mysterious “H”. He has a strength of character (as well as a physical strength) needed to drive this story forward. I believed his motivations as a character while eagerly anticipating his “turn on a dime” change from “meek and mild” to “action hero”. In lesser hands, it would have seemed corny, but with Statham (and the direction of Ritchie), it is not.

Ritchie, of course, fills this world with a “rogues gallery” of tough guys, henchmen, unlikely heroes and villians. Standouts of this group were veteran character actor Holt McCallany (a veritable “that guy” actor) who plays a fellow armored car driver, Jeffrey Donovan (TV’s BURN NOTICE) and Scott Eastwood (Clint’s son) as a couple of “bad guys” and Darrell D’Silva (a veteran of European films who was heretofore unknown to me) as one of Statham’s allies. Whenever D’Silva was on the screen, he would draw my attention (in a good way). I’ll be keeping an eye out for him in future films.

Also along for the fun are the great Eddie Marsan (as the Manager of the Armored Car Company) and a gravelly voiced Andy Garcia (as a shadowy person from Statham’s past). They both know exactly what type of film they are in and look like they are having fun with their roles. Oh…and there is also a Josh Hartnett sighting (the “it” actor of the early ‘2000’s). His character of another Armored Car Driver is the weakest written and least realized of the characters in this film - but it was fun to see him on screen again.

But…all of these fine qualities rise or fall on the Direction of the action sequences and in the capable hands of Guy Ritchie, these scenes succeed greatly. He sets up and choreographs the fights (both hand-to-hand and gun fights) in such a way that the audience is never confused about what is going on (unless it is a deliberate choice) and he eschews the quick-cut editing that (I feel) is a sign of a weakly conceived and choreographed fight.

I was pleasantly surprised by how much I enjoyed this film - not only for the action, but for the depth of character and quality that was put up on the screen.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
    Things 3

    Things 3

    Productivity and Business

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    App

    *** APPLE DESIGN AWARD WINNER 2017 *** Meet the all-new Things! A complete rethinking of the...

    Things 3 for iPad

    Things 3 for iPad

    Productivity and Business

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    App

    *** APPLE DESIGN AWARD WINNER 2017 *** Meet the all-new Things! A complete rethinking of the...

    Colorfy: Coloring Book

    Colorfy: Coloring Book

    Entertainment and Book

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    No.1 Coloring Book for Adults with 25,000,000 users! Colorfy is the original and best coloring book...

Abyss
Abyss
2014 | Card Game, Mythology, Science Fiction
I am not a great swimmer. For several years of my life I would avoid water at all costs. I have since grown to love it, but would still freak out a bit if a crab came towards me. I’m kind of a baby like that. I do so love underwater scenes and the wildlife, so I was bound to enjoy Abyss. Throw in some of the most amazing artwork in all of gaming and you have a hit, right?


Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!

On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.

Plotting at Court is simply paying pearls to reveal more Lords at Court.

The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.

To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.

Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.

Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.


Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.

The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.

I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
  
Call of Duty: Ghosts - Devastation
Call of Duty: Ghosts - Devastation
Shooter
The second of four planned content packs for Call of Duty: Ghosts has arrived and offers more than a way to tide fans over until the release the next pack and highly anticipated release of Call of Duty: Advanced Warfare in November. Following the established formula of previous releases, the new collection offers four new maps, a new weapon, and a new episode for the alien themed Extinction gameplay mode.

 

The following maps are included in the collection.

 

Behemoth

This is set in a large excavation tool in Columbia where stairs, narrow corridors, and fast action are the order of business. Think of a cross between an oil rig and excavation machine and you have an idea what’s in store.

The upper levels of the map provide plenty of fast action and the interior locales get plenty of opportunity for close quarter combat. Running on the main deck may make you a favorite of snipers, but there are plenty of opportunities for players to duck out of harms way if they’re willing to jump over a ledge.

I have to say that this is my favorite of the new maps because I just really enjoyed the run and gun style of playing and this one suits me perfectly.

COD Ghosts Devastation_Behemoth Environment

Ruins

Set in Mexico, this map combines a jungle locale with plenty of temples. At first it was very frustrating as due to the excessive amounts of foliage and varying terrain levels, it was a campers paradise. I lost count of how many times I was spawn camped at the beginning of my play sessions but I soon developed instincts as to where opponents preferred to set up and hide. There is plenty of opportunity for fast and intense combat here as long as you’re willing to put up with the numerous snipers and campers that will letter the map.

When a player reaches a certain level of kill streak, they will become The Predator from the film series and this allows them to hunt opposing players using the heat vision of character as well as his wrist blades and plasma cannon. Should a player be lucky enough to take down this creature, he often gets the final laugh courtesy of his self-destruct mechanism which complete with sound effects from the film has devastating results.

COD Ghosts Devastation_Predator vs the Volcano

 

 

Unearthed

Set in a classified location this is often the most frustrating of the new maps for me. It is like a combination of Dome and a couple of other maps from previous games which forces combat to flow along and excavation site. There are some impressive things such as automatic doors and underground areas to fight within. However the central hub and elevated catwalk also lead to lots of sniping and camping. I had been spawn camped on this map more than any of the other maps combined but if you’re willing to lob a few grenades into the central hub, you can often be rewarded with some very impressive kill streaks.

COD Ghosts Devastation_Unearthed Environment

 

Collision

This New York based map is cluttered and dangerous as it is set aboard a crashed freighter that is mingled with the bridge and has all manner of vehicles and cargo containers aboard. Sniping is common here but the multilevel map and numerous interiors allow for a nice mix of gameplay styles. I remember recent session where I completed the final kills for our team by jumping down upon three passing enemies firing as I jumped. I have also racked up some very enjoyable kill streaks on this map that resulted in rocket strikes being called in. The detail level is good from the standing water in the lower sections of the ship to the cargo netting and containers that letter the upper levels. Seeing the wrecked New York City taxis was a nice touch as well as some of the more personal details in the crew quarter areas of the ship.

COD Ghosts Devastation_Collision Environment

 

The new weapon is called the Ripper and I found it to be a very interesting mix of submachine gun an assault rifle as it escaped will changing between the two on-the-fly. It is very high rates of fire which will rip opponent to shreds in short order hence how the weapon got its name. The high rate of fire though does go through your ammunition quickly so short bursts or plenty of time to reload is always recommend.

 

The final part of the collection is the Mayday episode of the alien themed Extinction. For players work with one another to infiltrate and clear a locale that is been overrun by the alien menace. Players purchase weapons upgrades based on the amount of enemies they dispatch and will also earn skill points based on their performance. Said skill points will let them do things such is offer ammunition upgrades to teammates and bring in electronics ranging from Sentry guns and other advanced weaponry. My first time through we made excellent progress as we seem to be well synced to take out the aliens and guard our drill that was required for advancement into the game.

This was short-lived as after several successful encounters we came across a group that had our number and dispatch us in quick succession which left no one to revive the fallen members. While it is a bit frustrating batch when this happens you must replay the entire session over the graphics and gameplay are definitely a very nice touch and I’m very happy to see that they have moved this to an episodic format because the narrative and back story bring a whole new level of enjoyment.

 

While not perfect, the collection is to me more enjoyable than many that maps the game shipped with at launch and therefore one that I can easily recommend. Those looking for the best value will want to purchase a season pass is that will get you all for the map packs at the discounted price which is certainly a is better than paying the going rate to get them à la carte.

http://sknr.net/2014/05/20/call-duty-ghosts-devastation-dlc/
  
Quests & Cannons
Quests & Cannons
2021 | Adventure, Animals, Exploration, Fantasy, Nautical
Fantasy Yarharrr! The isles have been borne and offer wondrous resources, but only for one o’ ye. Gather yer factions and fight for control and survival, or suffer a fate worse than death… which, in this case, is extinction! Okay, this is way less dramatic, but the stakes are high when bunnies, eagles, and piggies battle on the high seas for control of the islands and assurance of their race’s survival.

Quests & Cannons is a giant melting pot of mechanics rolled up into a cute little package with an interesting modular board with multiple setup options. In it, players take control of one of the aforementioned animal races and board their ships to claim islands and exploit their resources. The first player to amass 15 or 20 prosperity (VP) by the end of the game will reign victorious!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


There are so many steps to setup, and about a thousand bits and pieces, so I will save both your eyes and my fingers explaining. However, once setup, it should look somewhat similar to the photo below. Each player receives their own upgradeable ship board to track resources, action points, and other game-necessary components, along with a specific character and matching boat token.
On a turn, players will have three action points they may spend in any order on the following actions: Movement, Gather, Attack. Movement is one nautical hex in any direction per action point used, unless a player uses one of their sails. Sails add one hex to a movement and is spent for the rest of the round. The thing to keep in mind with movement is that different tiles affect movement in different ways, so luckily reference cards are included in the game. Once a ship discovers a new island, the player receives one coin and a Quest card in addition to flipping over the question mark Island Feature Tokens. These tokens show specific resources, which Quest cards require to be completed, at specific locations on the board.

Players can spend an action point to Gather resources from an island. Players are able to fill up their ships’ holds with as much of the resource as they wish, and it can be replaced with other resources on future turns.

Map Clues are cards that can be worked on during play, similar to Quest cards, and usually require an action point to be spent. These are special circumstances, and the action points are not available to be spent on every turn. Similar special circumstances include visits to Outposts, Trading Posts, and Starting Spaces. These spaces allow players to buy and sell items, and upgrade and repair ships.

The last option for action point spending is by attacking. A player may Attack another player when they share the same space on the board. The attacking player spends an action point to fire their cannons equipped on their ship. The ammo is tracked and represented by ammo dice. Once rolled, the attacker scores hull damage for every four pips rolled. If the ship takes as many or more hull damage than they have HP hearts, their ship sinks. Fortunately, this does not eliminate the player, but they lose many resources and coins, and will need to respawn at their starting location.


The player who earns 15 or 20 prosperity (depending on game mode) from attacking players, completing Quest and Map Clue cards, and possibly some other secret methods, will win Quests & Cannons and leads their race to eternal glory!
Components. Again, this is a prototype copy of the game, but I’ll tell you what, if the finished project comes with even slightly better components, it will be a monumental accomplishment. This is one of the highest-quality home-made prototypes I have ever received. I know most art and many items are final, but everything is on the table for upgrades, with a successful Kickstarter campaign. The colors are great, the art is fantastical and amazing, and it looks phenomenal on the table. I really enjoy the different characters with their unique special powers, and the double-layer ship player mats. Everything has its place and is organized beautifully. I am very excited to see the final product that Short Hop Games achieves!

This kind of game is really right up my alley: head-to-head combat (without player elimination), exploration, and pick-up-and-deliver. The only thing this is missing to be the perfect Travis game is a deck building element, but that certainly wouldn’t fit here. Quests & Cannons is chocked full of mechanics that, I believe, work really well together to provide a great game experience without adding a ton of complexity. The hexploration is strong, and the pick-up-and-deliver mechanic is tasty. All the mechanics, components, and artwork synergize so well that I am surprised this is a title from first-time designers and publisher.

What I like most is that though the rules are plentiful, once you get them down you have a wonderfully fun versatile game that can be played with many different group permutations and modes. The variety in setup options are endless, and the rulebook offers nine or ten different setups. The game also comes with lots of extra map bits, so any player could dream up several unique setup options at any time. The Quests are great, and the Loot cards (though I didn’t mention them in the overview) offer lots of ways to improve players’ strategies. With the abundance of upgrades available and unique special powers, this one is a big winner for me.

If you are in the market for something a little different, with a great theme and interesting combination of mechanics, then Quests & Cannons is certainly worth a look. I am very excited to follow the progress and the campaign for this one. I think backers will be receiving an incredible game with excellent components and tons of replayability. Now to challenge my wife so she can mop the poop deck with me.
  
Supernatural  - Season 1
Supernatural - Season 1
2005 | Drama
Great Character development (2 more)
Brilliant take on the myths/legends lore
Somewhat educational
Sometimes you'd think Sam and Dean would know better (0 more)
Saving People, Hunting Things, The Family Business...
Supernatural Season One first aired in 2005, and I was only 10 years old when I first watched it with my Dad. I didn't sleep for right for ages and didn't look in a mirror for a long time. However, now when I watch it, this show still has the horror factor but my brain has grown accustomed to the genre so it doesn't necessarily frighten me these days but it is very creepy.

The first thing I loved about this show was that the lore's it followed were real from the legend of Bloody Mary, to the Woman in White and even a Wendigo. I knew about these legends but this show taught me more about what people believed about them and how they came to be, so this show is somewhat educational as well as being a great action horror drama show.

SPOILERS AHEAD!



So in Season One we are introduced to a family who witness the death of their mother/wife as she bursts into a fiery explosion on the ceiling of baby Sam's nursery room. Fast forward years later and Sam's in college/university and has left his past behind him until his brother Dean shows up to tell him their Dad has gone missing after a 'Hunting' trip.

This is where we learn that Sam, Dean and their Father, were actual in the life of Hunters who hunt down demons, ghosts/spirits, and monsters.

This show takes you one a journey with Sam and Dean saving lives from all sorts of strange and horrifying evil beings, who don't always turn out to be an evil being, just tortured or maybe even a being trying to warn them of a greater evil.

The effects are on par with a lot of big budget movies, even better than some of the most recent box office hits and in 2005, that says a lot about how the show can only get better with age. And it has!

Writer Eric Kripke truly did create something spectacular and to say that it's still running to this day, with a whole 12 seasons finished and a 13th season coming soon, it's hard to believe that it can still stay fresh and entertaining with this genre, but when you watch this show I guarantee you'll be entertained as there are dozens of pop culture references in every episode from X- Files to Lord of the Rings and many more, and with soundtracks that include rock and metal bands such as AC/DC it's hard to wrap your head around just how awesome this show is.

Many episodes are either named after movies ("Children Shouldn't Play with Dead Things", "The Usual Suspects", "I Know What You Did Last Summer") or classic rock songs ("In My Time of Dying", "Born Under a Bad Sign", "What is and What Should Never Be", "Sympathy For The Devil", "When The Levee Breaks"). - Copied from IMDB

The on screen chemistry between characters is brilliant and more often than not, even in serious situations, it can become hilarious with cheesy one liners or pop culture references used with perfect timing to lighten the mood of the show.

Sam and Dean (portrayed by Jared Padalecki and Jensen Ackles) have some of the best character development that I've seen in a show, and sometimes throughout the different series' the formula of arguing, falling out, and coming back to one another, can become somewhat tedious and repetitive making you scream at the TV saying "WHY!? YOU KNOW YOU'RE JUST GOING TO REALIZE YOU NEED EACH OTHER!" but if you think about it, that's how brothers would be in this situation. Having to spend every day with your brother on the road fighting the unthinkable, it would be stressful and tensions would run high, but you'd soon realize that after everything you've been through, who else could you feel comfortable around?

If you're into the paranormal or want to start learning more about different paranormal legends then this is the show for you.

TIP: For further entertainment, watch the bloopers. Some of the most hilarious clips I have ever seen from a show ;)