Search
Search results
Kristy H (1252 KP) rated The Princess Diarist in Books
Feb 8, 2018
Carrie Fisher's latest memoir details a behind the scenes look of the first <i>Star Wars</i> film. Motivated by the recent discovery of the journals she wrote while filming <i>Star Wars</i> in the late 1970s, Fisher discusses her naive nineteen-year-old self: not yet famous (though with famous parents) and unprepared for the juggernaut that would become the <i>Star Wars</i> franchise. She also covers her now famous co-star, Harrison Ford, and their relationship during the three months of filming. Fisher presents excerpts from her discovered journals and ponders on her life and the fame and notoriety that playing Princess Leia has brought her.
I am new to the <i>Star Wars</i> fandom, having only recently discovered the films myself in the past two years or so. My four-year-old daughters love them (and Leia), so I was intrigued by the idea of Fisher's memoir. While I like the films, I don't consider myself a fanatic by any stretch of the imagination. Still, I was interested in hearing some behind the scenes tidbits about filming. And Fisher starts out with such facts, explaining how an early scene was re-written due to the physical limitations of Peter Mayhew, who played Chewbacca. It's that sort of information that I find fascinating--and imagine other <i>Star Wars</i> fans would as well.
And, I won't lie, I was also fascinated by Fisher's reported relationship with Harrison Ford, who is about 15 years her senior (and was married while they were filming). Her portrayal of Harrison in the book seems spot on and is actually quite humorous at times. Unfortunately, her actual detail of the relationship is scant at best, and we really don't get much insight into their romance. What we do get is a lot of particulars about Fisher's own insecurities about herself, her body, her acting, etc.
She includes actual excerpts of the journals she found in the middle of the book, and I confess, I eventually started skimming them, because they were just agony to read. I can understand how they resonate from the perspective of a lovestruck teenager (because, truly, she was just that at the time), but so many years later, they just seem like a lot of bad poetry and ramblings that make no sense out of context. And beyond a few stories about Harrison, we really get nothing in the book that explains them, which is unfortunate, as Fisher seems witty and interesting (albeit insecure, but hey, so am I). I understand her angst from the journals, I really do, but I'm not honestly sure I wanted to read it in such form.
Plus, after that section of the book, we move on to Fisher discussing her fans and how "being Leia" has affected her life. And, again, I get it: we all forget how no one expected <i>Star Wars</i> to be so big. You wouldn't at nineteen realize what you were getting into, and I'm sure this character has absorbed much of her identity. And maybe it was reading this on the heel of Anna Kendrick's memoir, but I can only take so much of celebrities complaining about their fame and lives. The second half of Fisher's book, basically, is her capturing "conversations" with awestruck fans explaining how much Leia and <i>Star Wars</i> meant to them. But, really, it's mocking them and illustrating how tiresome the "lap dance" (her words) of signing autographs and appearing at various conventions can be. But, you know, as she states, it's worth it for the money. You can't help but feel a little offended on the part of these devoted, crazy fans, and a little less sorry for Fisher, even if she was not included on merchandising shares for <i>Star Wars</i>.
Sigh. Overall, I'm a bit conflicted on this one. Bits and pieces were very interesting. But I would have enjoyed hearing more about the actual set and her interactions with the other actors beyond Harrison Ford. While I also didn't mind hearing about Fisher's impressions of how Leia impacted her life, the fandom sections just rubbed me the wrong way. 2.5 stars.
I am new to the <i>Star Wars</i> fandom, having only recently discovered the films myself in the past two years or so. My four-year-old daughters love them (and Leia), so I was intrigued by the idea of Fisher's memoir. While I like the films, I don't consider myself a fanatic by any stretch of the imagination. Still, I was interested in hearing some behind the scenes tidbits about filming. And Fisher starts out with such facts, explaining how an early scene was re-written due to the physical limitations of Peter Mayhew, who played Chewbacca. It's that sort of information that I find fascinating--and imagine other <i>Star Wars</i> fans would as well.
And, I won't lie, I was also fascinated by Fisher's reported relationship with Harrison Ford, who is about 15 years her senior (and was married while they were filming). Her portrayal of Harrison in the book seems spot on and is actually quite humorous at times. Unfortunately, her actual detail of the relationship is scant at best, and we really don't get much insight into their romance. What we do get is a lot of particulars about Fisher's own insecurities about herself, her body, her acting, etc.
She includes actual excerpts of the journals she found in the middle of the book, and I confess, I eventually started skimming them, because they were just agony to read. I can understand how they resonate from the perspective of a lovestruck teenager (because, truly, she was just that at the time), but so many years later, they just seem like a lot of bad poetry and ramblings that make no sense out of context. And beyond a few stories about Harrison, we really get nothing in the book that explains them, which is unfortunate, as Fisher seems witty and interesting (albeit insecure, but hey, so am I). I understand her angst from the journals, I really do, but I'm not honestly sure I wanted to read it in such form.
Plus, after that section of the book, we move on to Fisher discussing her fans and how "being Leia" has affected her life. And, again, I get it: we all forget how no one expected <i>Star Wars</i> to be so big. You wouldn't at nineteen realize what you were getting into, and I'm sure this character has absorbed much of her identity. And maybe it was reading this on the heel of Anna Kendrick's memoir, but I can only take so much of celebrities complaining about their fame and lives. The second half of Fisher's book, basically, is her capturing "conversations" with awestruck fans explaining how much Leia and <i>Star Wars</i> meant to them. But, really, it's mocking them and illustrating how tiresome the "lap dance" (her words) of signing autographs and appearing at various conventions can be. But, you know, as she states, it's worth it for the money. You can't help but feel a little offended on the part of these devoted, crazy fans, and a little less sorry for Fisher, even if she was not included on merchandising shares for <i>Star Wars</i>.
Sigh. Overall, I'm a bit conflicted on this one. Bits and pieces were very interesting. But I would have enjoyed hearing more about the actual set and her interactions with the other actors beyond Harrison Ford. While I also didn't mind hearing about Fisher's impressions of how Leia impacted her life, the fandom sections just rubbed me the wrong way. 2.5 stars.
BankofMarquis (1832 KP) rated The Dark Knight Rises (2012) in Movies
Jun 27, 2018
A "good enough" ending to the trilogy
Going into the filming of THE DARK KNIGHT RISES, Director Christopher Nolan had a problem on his hands. The previous film in this trilogy - 2008's THE DARK KNIGHT - had turned into a cultural phenomenon based, in part, on the late Heath Ledger's bravura performance as The Joker. So how does he top it?
The quick answer is - you don't, so don't even try.
THE DARK KNIGHT RISES is a satisfactory conclusion to the Dark Knight trilogy that started with 2005's BATMAN BEGINS and, again stars Christian Bale as Bruce Wayne/Batman, the "Dark Knight".
What Director Nolan wisely does is continue his dark tone with this film, but does not even mention The Joker (or Ledger) in this film. Let the memories of the past films be just that - memories - and let this film stand on it's own.
And it does, for the most part.
Taking place 8 years after the events of THE DARK KNIGHT, this film has Batman coming out of self-imposed "retirement" to, yet again, save Gotham City from the clutches of a bad guy - this time, the masked Bane. In the course of this film Batman is torn down, to be risen and reborn again as the shining light of good over evil, shedding the "Dark Knight" moniker once and for all.
Nolan - and his brother, and frequent collaborator, Jonathan - wrote the screenplay and it is...serviceable. Nothing really remarkable about the story and plot. It gives each one of our returning characters - Lucious Fox (Morgan Freeman), Alfred Pennyworth (Michael Caine) and - especially - Commissioner Gordon (Gary Oldman) room to shine along with other, new characters like Selina Kyle/Catwoman (a really good Anne Hathaway), Officer Blake (Joseph Gordon-Levitt) Miranda Tate (Marion Cotillard) and, of course, Bane (Tom Hardy).
As you might be able to see, ALL of these actors are members of Nolan's "troupe" of actors - they either have been in other Nolan films (or, in the case of Hathaway, WILL be in another Nolan film) and each of them appear on the screen with gusto and a quiet confidence in their characters and a trust in a filmmaker that comes from frequent collaborations.
In the lead, Bale, of course, gives his usual, strong performance, though I did detect a hint of weariness in the performance. Now...some will say that is because the character is becoming weary, but I think it is more to the case that Bale was growing weary of playing this character.
But that is a quibble for all of the characters/actors do a terrific/professional job pushing the plot forward, which (let's admit) is just an excuse to go from one gigantic battle/chase scene to another and...Nolan certainly knows how to do these.
From the opening to close, every one of these gigantic "set pieces" held my attention and I found myself - even though I have seen this film before - sitting on the edge of my seat as the good guys - led by Batman - raced time to thwart the machinations of the bad guys in the end.
I'm glad these action sequences held my attention, for there are, inexplicably, looooong sections of this film where there is no action, but "character development" and "growth from strong internal retrospection." This sort of thing might have looked good on the page, but it is rather dull and boring when put on the screen. This film is almost 3 hours long, and - if Mr. Nolan would like to contact me - I can suggest a few spots where we can trim about 20-30 minutes out of this film, starting with the long stretch where Bruce Wayne is imprisoned.
But...these stretches are tolerable when you know it will lead you to some really fine action sequences featuring character/actors that you care about and are actually rooting for them to succeed. As I stated before, this is an "agreeable" conclusion to the trilogy. One who's journey I was glad to be one, but - to be honest - one that I was glad was over as well.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank (ofMarquis)
The quick answer is - you don't, so don't even try.
THE DARK KNIGHT RISES is a satisfactory conclusion to the Dark Knight trilogy that started with 2005's BATMAN BEGINS and, again stars Christian Bale as Bruce Wayne/Batman, the "Dark Knight".
What Director Nolan wisely does is continue his dark tone with this film, but does not even mention The Joker (or Ledger) in this film. Let the memories of the past films be just that - memories - and let this film stand on it's own.
And it does, for the most part.
Taking place 8 years after the events of THE DARK KNIGHT, this film has Batman coming out of self-imposed "retirement" to, yet again, save Gotham City from the clutches of a bad guy - this time, the masked Bane. In the course of this film Batman is torn down, to be risen and reborn again as the shining light of good over evil, shedding the "Dark Knight" moniker once and for all.
Nolan - and his brother, and frequent collaborator, Jonathan - wrote the screenplay and it is...serviceable. Nothing really remarkable about the story and plot. It gives each one of our returning characters - Lucious Fox (Morgan Freeman), Alfred Pennyworth (Michael Caine) and - especially - Commissioner Gordon (Gary Oldman) room to shine along with other, new characters like Selina Kyle/Catwoman (a really good Anne Hathaway), Officer Blake (Joseph Gordon-Levitt) Miranda Tate (Marion Cotillard) and, of course, Bane (Tom Hardy).
As you might be able to see, ALL of these actors are members of Nolan's "troupe" of actors - they either have been in other Nolan films (or, in the case of Hathaway, WILL be in another Nolan film) and each of them appear on the screen with gusto and a quiet confidence in their characters and a trust in a filmmaker that comes from frequent collaborations.
In the lead, Bale, of course, gives his usual, strong performance, though I did detect a hint of weariness in the performance. Now...some will say that is because the character is becoming weary, but I think it is more to the case that Bale was growing weary of playing this character.
But that is a quibble for all of the characters/actors do a terrific/professional job pushing the plot forward, which (let's admit) is just an excuse to go from one gigantic battle/chase scene to another and...Nolan certainly knows how to do these.
From the opening to close, every one of these gigantic "set pieces" held my attention and I found myself - even though I have seen this film before - sitting on the edge of my seat as the good guys - led by Batman - raced time to thwart the machinations of the bad guys in the end.
I'm glad these action sequences held my attention, for there are, inexplicably, looooong sections of this film where there is no action, but "character development" and "growth from strong internal retrospection." This sort of thing might have looked good on the page, but it is rather dull and boring when put on the screen. This film is almost 3 hours long, and - if Mr. Nolan would like to contact me - I can suggest a few spots where we can trim about 20-30 minutes out of this film, starting with the long stretch where Bruce Wayne is imprisoned.
But...these stretches are tolerable when you know it will lead you to some really fine action sequences featuring character/actors that you care about and are actually rooting for them to succeed. As I stated before, this is an "agreeable" conclusion to the trilogy. One who's journey I was glad to be one, but - to be honest - one that I was glad was over as well.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank (ofMarquis)
Lucy Buglass (45 KP) rated Shoplifters (Manbiki Kazuko) (2018) in Movies
Jun 20, 2019
Last month I had the opportunity to attend a screening of Shoplifters, following its huge success at this year’s Cannes Film Festival. The film was written and directed by Hirokazu Kore-eda, and follows a large, multi-generational family who are living on the brink of poverty. They live in a cramped, very basic apartment in the heart of Tokyo, where those able to work all band together in a desperate attempt to keep the family sheltered and fed.
As the title suggests, some members are petty criminals and frequently shoplift from local supermarkets and convienience stores in order to survive. It’s become a talent in the family, passed down from father to son and almost feels like a bonding exercise when you witness the way they work together. The family leads a simple life, justifying their actions by telling themselves if the theft doesn’t bankrupt the store owner, then they can survive without the items they took. It’s a way of clearing their conscience and seems to work very well. Osamu and and his son, Shota are the major players in the art of shoplifting, and are literally partners in crime.
Their lives change when they encounter Yuri, a young child who is outside in the freezing cold and looks malnourished. Despite the fact they already have too many mouths to feed, Osamu makes the decision to take her home and give her food and shelter. It soon becomes clear that Yuri has suffered abuse, based on the marks on her arm and her very quiet and timid behaviour. They decide to keep her as part of the family, fearing for her wellbeing.
This decision makes life even harder for the family as they have to evade the police both when shoplifting, and when going out in public with Yuri, as she soon becomes a missing person. This selfless act forms the rest of the film, resulting in a gorgeous 2 hours of cinema.
I was completely blown away by Shoplifters and its intimate portrayal of family life. As the film progressed, I found myself bonding with the characters as an audience member. I enjoyed seeing them on screen and going with them as they went about their daily lives. Each character has so much depth, their own wants and desires and their own secrets, to the point where they feel real. It could have easily been a documentary based on how close we are to the subjects, and how much we learn from them. Their character development is just stunning, and events in the third act left me in a stunned silence as we discover some harsh truths about the family.
The visual style varies from scene to scene, switching from clean and clinical streets to the cramped, messy apartment and back again. We are given a well-rounded and contrasting look at Japan’s capital and the people that live in it. The family have next to nothing but their bond is strong, doing everything they can to keep each other happy and healthy. We see them enjoying a day at the beach and watching the fireworks, activities that are both free and a lot of fun. The film certainly places a strong focus on life’s simple pleasures, and gives you a sense of gratitude throughout. Though harrowing in places, the happier moments radiate from the screen and leave you smiling to yourself because of how beautiful and convincing they are. It’s truly an emotional rollercoaster.
I have never seen a film quite like Shoplifters and though its pacing is slow, the bonds between characters and the deep exploration of their lives is enough to keep you glued to the screen throughout. It is certainly deserving of its Cannes win, because of its deep, thorough and complex exploration of family life. It will warm your heart and break it soon after, leaving you wanting to stay in their lives by the time the credits roll. This is a must-see.
https://lucygoestohollywood.com/2018/11/25/my-thoughts-on-the-2018-palme-dor-winning-film-shoplifters/
As the title suggests, some members are petty criminals and frequently shoplift from local supermarkets and convienience stores in order to survive. It’s become a talent in the family, passed down from father to son and almost feels like a bonding exercise when you witness the way they work together. The family leads a simple life, justifying their actions by telling themselves if the theft doesn’t bankrupt the store owner, then they can survive without the items they took. It’s a way of clearing their conscience and seems to work very well. Osamu and and his son, Shota are the major players in the art of shoplifting, and are literally partners in crime.
Their lives change when they encounter Yuri, a young child who is outside in the freezing cold and looks malnourished. Despite the fact they already have too many mouths to feed, Osamu makes the decision to take her home and give her food and shelter. It soon becomes clear that Yuri has suffered abuse, based on the marks on her arm and her very quiet and timid behaviour. They decide to keep her as part of the family, fearing for her wellbeing.
This decision makes life even harder for the family as they have to evade the police both when shoplifting, and when going out in public with Yuri, as she soon becomes a missing person. This selfless act forms the rest of the film, resulting in a gorgeous 2 hours of cinema.
I was completely blown away by Shoplifters and its intimate portrayal of family life. As the film progressed, I found myself bonding with the characters as an audience member. I enjoyed seeing them on screen and going with them as they went about their daily lives. Each character has so much depth, their own wants and desires and their own secrets, to the point where they feel real. It could have easily been a documentary based on how close we are to the subjects, and how much we learn from them. Their character development is just stunning, and events in the third act left me in a stunned silence as we discover some harsh truths about the family.
The visual style varies from scene to scene, switching from clean and clinical streets to the cramped, messy apartment and back again. We are given a well-rounded and contrasting look at Japan’s capital and the people that live in it. The family have next to nothing but their bond is strong, doing everything they can to keep each other happy and healthy. We see them enjoying a day at the beach and watching the fireworks, activities that are both free and a lot of fun. The film certainly places a strong focus on life’s simple pleasures, and gives you a sense of gratitude throughout. Though harrowing in places, the happier moments radiate from the screen and leave you smiling to yourself because of how beautiful and convincing they are. It’s truly an emotional rollercoaster.
I have never seen a film quite like Shoplifters and though its pacing is slow, the bonds between characters and the deep exploration of their lives is enough to keep you glued to the screen throughout. It is certainly deserving of its Cannes win, because of its deep, thorough and complex exploration of family life. It will warm your heart and break it soon after, leaving you wanting to stay in their lives by the time the credits roll. This is a must-see.
https://lucygoestohollywood.com/2018/11/25/my-thoughts-on-the-2018-palme-dor-winning-film-shoplifters/
Purple Phoenix Games (2266 KP) rated Drop It in Tabletop Games
Oct 22, 2019
Oh Dexterity games – how I love thee. Strategy means nothing if you don’t have the physical coordination/reflexes to back it up! Gone are the days of being outsmarted by my opponents, because a little physical luck at juuuuust the right time can change the entire game.
Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!
Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.
Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.
One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.
Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.
Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!
Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.
Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.
One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.
Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.
Emma @ The Movies (1786 KP) rated Black and Blue (2019) in Movies
Nov 7, 2019
Having seen the film I can confidently say that this has been woefully under screened. Just one screening at my local, luckily at the sensible time of 17.20 every day. Looking at other times it's getting relegated to some late slots which is never good.
Alicia West has come back to her home town and joined the local police department after being deployed. It's not the neighbourhood she remembers, there's distrust and gangs everywhere she looks, even her old friend pretends not to know her.
Taking a double shift as a favour to her partner she goes out on patrol with Officer Brown, he's old school and not going to change his ways... they don't see eye to eye. He takes a private call and says they need to go on a call so he cn meet a CI. He orders her to stay in the car and she waits suspiciously until two shots ring out. She enters the building to investigate, body cam turned on, and comes across a group of police officers who have executed members of a local gang. Thinking on instinct they shoot at her which allows her to escape. She needs to get the footage uploaded to expose the corruption but between her and the station are corrupt police officers and a community that hates cops. Who can she trust?
I found Black And Blue to be a really enjoyable. The action was tense and the story had a consistent pace all the way through and I felt really gripped as I watched it. My only disappointment was that they gave it sickly sweet ending. It brought the story full circle for West but it was so out of place with what we'd already seen. It wasn't necessary and I feel like it detracted from the effort everything else put in.
Naomie Harris is our lead and she handles the role like a seasoned pro. She brings across the optimism of West's character and you can see the intrigue and sadness in her as she realises just how bad things have become in her neighbourhood. Harris adapts well to each scenario and at times you could feel a genuine sense of fear as she's being pursued.
Frank Grillo plays Terry Malone, the leader of our group of corrupt cops. He's a great bit of casting. Towards the end I feel like the character deviates a little from what I might have expected but the performance was so good to watch that I wasn't too bothered by that.
Another face you'll recognise is Mike Colter as Darius, Darius is the head of one of the local gangs and during the course of the story he's also hot on West's heals. He's a very dark character and Colter captures that well, there's a particularly good scene with West where we're preparing for the finale of the film and the way he changes in his split second decisions really elevates the moment.
The last actor I'll mention is Tyrese Gibson as Milo, Milo brings a much softer side to the whole story, he's not about the violence and I think that Gibson had the perfect demeanour for this role. We get some much needed respite from the heavy tension and action with his scenes. I feel like there's some back story we needed to know for him though, he needed some more explaining and that was just missing in everything we saw.
Black And Blue has a strong message about society divided by hate, I'm not the right person to tell ou its accuracy. There are stereotypes knocking around all over the place but I don't think that's necessarily a bad thing. The film focused on the corruption in the neighbourhood and that's what you see, you wouldn't be getting other walks of life so it fits the idea perfectly.
I genuinely enjoyed watching this and the film kept me on the edge of my seat, this it something I'll look forward to watching again.
What you should do
If you like crime drama then I think you'll enjoy this, there's good action and great characters.
Movie thing you wish you could take home
Some of West's kickass moves and super human will to survive.
Alicia West has come back to her home town and joined the local police department after being deployed. It's not the neighbourhood she remembers, there's distrust and gangs everywhere she looks, even her old friend pretends not to know her.
Taking a double shift as a favour to her partner she goes out on patrol with Officer Brown, he's old school and not going to change his ways... they don't see eye to eye. He takes a private call and says they need to go on a call so he cn meet a CI. He orders her to stay in the car and she waits suspiciously until two shots ring out. She enters the building to investigate, body cam turned on, and comes across a group of police officers who have executed members of a local gang. Thinking on instinct they shoot at her which allows her to escape. She needs to get the footage uploaded to expose the corruption but between her and the station are corrupt police officers and a community that hates cops. Who can she trust?
I found Black And Blue to be a really enjoyable. The action was tense and the story had a consistent pace all the way through and I felt really gripped as I watched it. My only disappointment was that they gave it sickly sweet ending. It brought the story full circle for West but it was so out of place with what we'd already seen. It wasn't necessary and I feel like it detracted from the effort everything else put in.
Naomie Harris is our lead and she handles the role like a seasoned pro. She brings across the optimism of West's character and you can see the intrigue and sadness in her as she realises just how bad things have become in her neighbourhood. Harris adapts well to each scenario and at times you could feel a genuine sense of fear as she's being pursued.
Frank Grillo plays Terry Malone, the leader of our group of corrupt cops. He's a great bit of casting. Towards the end I feel like the character deviates a little from what I might have expected but the performance was so good to watch that I wasn't too bothered by that.
Another face you'll recognise is Mike Colter as Darius, Darius is the head of one of the local gangs and during the course of the story he's also hot on West's heals. He's a very dark character and Colter captures that well, there's a particularly good scene with West where we're preparing for the finale of the film and the way he changes in his split second decisions really elevates the moment.
The last actor I'll mention is Tyrese Gibson as Milo, Milo brings a much softer side to the whole story, he's not about the violence and I think that Gibson had the perfect demeanour for this role. We get some much needed respite from the heavy tension and action with his scenes. I feel like there's some back story we needed to know for him though, he needed some more explaining and that was just missing in everything we saw.
Black And Blue has a strong message about society divided by hate, I'm not the right person to tell ou its accuracy. There are stereotypes knocking around all over the place but I don't think that's necessarily a bad thing. The film focused on the corruption in the neighbourhood and that's what you see, you wouldn't be getting other walks of life so it fits the idea perfectly.
I genuinely enjoyed watching this and the film kept me on the edge of my seat, this it something I'll look forward to watching again.
What you should do
If you like crime drama then I think you'll enjoy this, there's good action and great characters.
Movie thing you wish you could take home
Some of West's kickass moves and super human will to survive.
Purple Phoenix Games (2266 KP) rated Tales & Games: The Hare & the Tortoise in Tabletop Games
Mar 12, 2020
I don’t know if I approve of the box art where the Tortoise is smashing the head of the Hare while throwing peace signs, but other than that, this is a cute little game of betting, racing, and a pinch (hear that, Tortoise? A PINCH!) of take-that. Read on to learn how this game has fared in my collection.
We all know the story of the Tortoise and the Hare, where quick but cocky Hare naps during the race while “Slow and steady wins the race” Tortoise passes him and ultimately does, in fact, win the race. From what I remember of this story, it was a race between the Hare and the Tortoise. However, in this little bookbox game our titular heroes are joined in the rematch race by Wolf, Lamb, and Fox. Who do you think will win this silly race? Place your bets!
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – T
The winner of Tales & Games: The Hare & The Tortoise (which I will try not to write again) is the player who can get their favored characters across the finish line first. This is accomplished throughout the game by players throwing cards on their turn to help characters jockey for position. Each character has a special ability to help them achieve victory, and utilizing these abilities at just the right time could mean the difference between the podium or the port-a-potty.
To setup, build the race track using the provided tiles in any fashion you prefer. Place the Start tile, the Finish Line, and the winner’s podium in their places, set out the character animeeples, and deal each player a secret betting card (with the starball on the back). These cards will dictate who you want to win the race. Deal each player seven cards from the checker board backed deck, and have each player choose one of the dealt animals as their secondary choice for the race. You are now ready to play.
On a player’s turn they will play any 1-4 cards they want provided the set of cards played feature the same animal. This will continue around the table until eight animal cards have been played, OR four of the same animal. At that point, the animals will move and activate any special abilities. These abilities vary by animal, and I won’t be listing out each ability, but each animal can move differently depending on how many cards of each animal are played. Play continues in this fashion until three animals have crossed the finish line and claimed their spots atop the podium. Each spot on the podium scores appropriately (5 VP for 1st, 3 VP for 2nd, 2 VP for 3rd place), and the players who own betting cards of the winning animals total their points for the game and a winner is decided.
Components. This is one of the IELLO Tales & Games series that are presented in a nice little book-shaped magnetic box. The box is cool, the insert is… serviceable, and the cardboard components are great. The cards are good, and the animeeples are cute. So overall IELLO gets two claws up from me.
I do not have many betting games that I actually enjoy, so having this little nugget of joy on my shelves feels good. When my children are old enough to really get into gaming, I feel confident that I can pull this out, read the included fable, and play the game with them easily. You’re just throwing cards trying to get your preferred animals to win a race. It’s a great, easy, fun little game that has always gone over well each time I have pulled it out. It will never join my Top 10 Games Ever list, but it is definitely an Old Faithful game that I will have available to whomever would like to play. If you like light racing and betting games with cute themes, then you need to play this one. Purple Phoenix Games gives this a carbo-loaded 9 / 12.
We all know the story of the Tortoise and the Hare, where quick but cocky Hare naps during the race while “Slow and steady wins the race” Tortoise passes him and ultimately does, in fact, win the race. From what I remember of this story, it was a race between the Hare and the Tortoise. However, in this little bookbox game our titular heroes are joined in the rematch race by Wolf, Lamb, and Fox. Who do you think will win this silly race? Place your bets!
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – T
The winner of Tales & Games: The Hare & The Tortoise (which I will try not to write again) is the player who can get their favored characters across the finish line first. This is accomplished throughout the game by players throwing cards on their turn to help characters jockey for position. Each character has a special ability to help them achieve victory, and utilizing these abilities at just the right time could mean the difference between the podium or the port-a-potty.
To setup, build the race track using the provided tiles in any fashion you prefer. Place the Start tile, the Finish Line, and the winner’s podium in their places, set out the character animeeples, and deal each player a secret betting card (with the starball on the back). These cards will dictate who you want to win the race. Deal each player seven cards from the checker board backed deck, and have each player choose one of the dealt animals as their secondary choice for the race. You are now ready to play.
On a player’s turn they will play any 1-4 cards they want provided the set of cards played feature the same animal. This will continue around the table until eight animal cards have been played, OR four of the same animal. At that point, the animals will move and activate any special abilities. These abilities vary by animal, and I won’t be listing out each ability, but each animal can move differently depending on how many cards of each animal are played. Play continues in this fashion until three animals have crossed the finish line and claimed their spots atop the podium. Each spot on the podium scores appropriately (5 VP for 1st, 3 VP for 2nd, 2 VP for 3rd place), and the players who own betting cards of the winning animals total their points for the game and a winner is decided.
Components. This is one of the IELLO Tales & Games series that are presented in a nice little book-shaped magnetic box. The box is cool, the insert is… serviceable, and the cardboard components are great. The cards are good, and the animeeples are cute. So overall IELLO gets two claws up from me.
I do not have many betting games that I actually enjoy, so having this little nugget of joy on my shelves feels good. When my children are old enough to really get into gaming, I feel confident that I can pull this out, read the included fable, and play the game with them easily. You’re just throwing cards trying to get your preferred animals to win a race. It’s a great, easy, fun little game that has always gone over well each time I have pulled it out. It will never join my Top 10 Games Ever list, but it is definitely an Old Faithful game that I will have available to whomever would like to play. If you like light racing and betting games with cute themes, then you need to play this one. Purple Phoenix Games gives this a carbo-loaded 9 / 12.
Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games
Mar 20, 2020
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Gareth von Kallenbach (980 KP) rated the PC version of Evolve in Video Games
Jun 19, 2019
Following up a game as popular and successful as Left 4 Dead is not an easy task. Then add into the mix having your studio closed by your new owners, reopened as a casual studio, having the publisher of your next big game go Bankrupt and then dealing with the huge expectations for your latest project; and you see the task facing Turtle Rock Studios.
Turtle Rock Studios and 2K have combined to give gamers EVOLVE, a game that takes the co-op gameplay aspects of Left 4 Dead and throws in some new wrinkles and features thanks in large part to the increased power of the next generation of gaming consoles and the versatility and power of gaming PCs.
The game is set on a distant planet named Shear where giant and deadly creatures are threatening the established colonies to the point where an evacuation is being planned. As such a team of expert hunters is assigned to locate and eliminate the creatures posing the threat and as such players play as one of four classes, Assault, Trapper, Medic, and Support. Each class has weapons and abilities specific to their role and as player’s progress; they will unlock other characters in the various classes each with their own weapons and abilities which gives players far more options than simply having to play the same class in a new characters but with the same weapons and abilities.
The game also allows players to play as the monster and they will gain size and abilities as they consume the abundant local wildlife and “evolve” into a larger and more dangerous threat. Naturally as players gain experience, they will gain new abilities and even more weapons to use against the hunters.
Players have the option to play with friends, bots, or be randomly matched and there are various gameplay modes such as hunting, rescuing survivors, and defending an installation. There is also an Evacuation mode which tasks players to survive and complete various missions in a connected campaign where what they do or do not do over the missions will change options that are available to them. For example, players who are able to defend a power station will have gun emplacements available to them in the next mission. Failure to save the power plant will result I a toxic cloud being released which will harm the others. Other failures in this mode can result in the local wildlife becoming even more dangerous and aggressive which is not something you want to deal with when tracking the monster.
Playing on the PC version of the game I was impressed by the smooth frame rate and the lush and detailed environment in which I played. It was very easy finding others to play with and the system did a good job of matching players according to their level for the most part.
Shear is a very lush and dangerous world filled with all sorts of animals and plants who have no problem taking a bit out of you and party.
It is vital to work as a team, as lone wolf players rarely survive long, and as such the key is getting good players around you. I have had the misfortune to be teamed with players who do not come to your aid, who wander off and do their own thing, and ignore your suggestions for strategies. This usually results in a frustrating defeat.
I have also worked with a random team that was very helping of one another and while we endured some losses in early missions we rebounded well to complete the last two missions of the Evacuation mode and see a successful conclusion.
The players are fairly easy to control and anyone who has played Titanfall or Call of Duty: Advanced warfare will have a leg up in using the jet packs to jump and glide in combat and when navigating up and across terrain and obstacles.
Playing as the monster can be rewarding and also a challenge as knowing when the best time to stop running and attack the hunters is a key and also if you should stop evolving at level 3 and try to destroy various objects to win or try to evolve to the max levels.
As with the players, the success or failure of a mission can depend on how well the person playing the monster is. A novice with little skill tends to make for an unsatisfactory hunt while a seasoned player with good abilities can often present a frustrating challenge as many times the monster can appear to be overpowering. I can remember a recent mission where my team unloaded on the creature on three different exchanges and had their armor and health depleted. Pressing on the attack a few minutes later, the creature was able to take down the entire team in a matter of seconds despite being able to handle us in the early and much longer exchanges.
The weapons are painstakingly slow on the big guy as dart guns, fusion cutters, and lightning guns work well on the local wildlife but tend to not do much unless part of a joined and sustained attack. I remember one battle where I was unloading on the creature over and over, swapping weapons when one needed to recharge and the other needed to reload. Despite scoring hit after hit the creature was not taking any devastating damage and continued to ignore me while taking out other members of the team before giving me his full attention.
This is where running away can be a good thing as when hunters fall and you are unable to revive them, they can return to the battle when a drop ship returns which is indicated by a countdown on the screen.
The characters are diverse and interesting and have some great lines but after playing the Big Alpha, Beta, and some early access, I found that I was ready for some new lines and characters by the time the final release came out.
Evolve is a game that will be different things to different people. Some will bemoan the lack of a traditional campaign while others will want more powerful weapons and balance.
If you’re happy playing a game that is at its core an online co-op game then Evolve is a game you will want to play. If you’re someone who needs a structured and lengthy campaign with multiple locales, then Evolve may not be to your liking.
Some gamers have complained about the amount of DLC that was available at launch stating that some of it should have been included in the final game. My take on DLC is pretty straight forward and you can see it here. That being said, taking Evolve for what it is rather that what it is not, it is a very beautiful and action filled game that will present plenty of fun and challenges along the way for gamers. What you ultimately do with the game is largely up to the players as they will find the gameplay style, customizations, and characters that work best for them.
I am curious what the future will bring for the series as I would not mind seeing new characters, weapons and scenarios but for now, what is available is highly enjoyable and challenging.
http://sknr.net/2015/02/24/evolve/
Turtle Rock Studios and 2K have combined to give gamers EVOLVE, a game that takes the co-op gameplay aspects of Left 4 Dead and throws in some new wrinkles and features thanks in large part to the increased power of the next generation of gaming consoles and the versatility and power of gaming PCs.
The game is set on a distant planet named Shear where giant and deadly creatures are threatening the established colonies to the point where an evacuation is being planned. As such a team of expert hunters is assigned to locate and eliminate the creatures posing the threat and as such players play as one of four classes, Assault, Trapper, Medic, and Support. Each class has weapons and abilities specific to their role and as player’s progress; they will unlock other characters in the various classes each with their own weapons and abilities which gives players far more options than simply having to play the same class in a new characters but with the same weapons and abilities.
The game also allows players to play as the monster and they will gain size and abilities as they consume the abundant local wildlife and “evolve” into a larger and more dangerous threat. Naturally as players gain experience, they will gain new abilities and even more weapons to use against the hunters.
Players have the option to play with friends, bots, or be randomly matched and there are various gameplay modes such as hunting, rescuing survivors, and defending an installation. There is also an Evacuation mode which tasks players to survive and complete various missions in a connected campaign where what they do or do not do over the missions will change options that are available to them. For example, players who are able to defend a power station will have gun emplacements available to them in the next mission. Failure to save the power plant will result I a toxic cloud being released which will harm the others. Other failures in this mode can result in the local wildlife becoming even more dangerous and aggressive which is not something you want to deal with when tracking the monster.
Playing on the PC version of the game I was impressed by the smooth frame rate and the lush and detailed environment in which I played. It was very easy finding others to play with and the system did a good job of matching players according to their level for the most part.
Shear is a very lush and dangerous world filled with all sorts of animals and plants who have no problem taking a bit out of you and party.
It is vital to work as a team, as lone wolf players rarely survive long, and as such the key is getting good players around you. I have had the misfortune to be teamed with players who do not come to your aid, who wander off and do their own thing, and ignore your suggestions for strategies. This usually results in a frustrating defeat.
I have also worked with a random team that was very helping of one another and while we endured some losses in early missions we rebounded well to complete the last two missions of the Evacuation mode and see a successful conclusion.
The players are fairly easy to control and anyone who has played Titanfall or Call of Duty: Advanced warfare will have a leg up in using the jet packs to jump and glide in combat and when navigating up and across terrain and obstacles.
Playing as the monster can be rewarding and also a challenge as knowing when the best time to stop running and attack the hunters is a key and also if you should stop evolving at level 3 and try to destroy various objects to win or try to evolve to the max levels.
As with the players, the success or failure of a mission can depend on how well the person playing the monster is. A novice with little skill tends to make for an unsatisfactory hunt while a seasoned player with good abilities can often present a frustrating challenge as many times the monster can appear to be overpowering. I can remember a recent mission where my team unloaded on the creature on three different exchanges and had their armor and health depleted. Pressing on the attack a few minutes later, the creature was able to take down the entire team in a matter of seconds despite being able to handle us in the early and much longer exchanges.
The weapons are painstakingly slow on the big guy as dart guns, fusion cutters, and lightning guns work well on the local wildlife but tend to not do much unless part of a joined and sustained attack. I remember one battle where I was unloading on the creature over and over, swapping weapons when one needed to recharge and the other needed to reload. Despite scoring hit after hit the creature was not taking any devastating damage and continued to ignore me while taking out other members of the team before giving me his full attention.
This is where running away can be a good thing as when hunters fall and you are unable to revive them, they can return to the battle when a drop ship returns which is indicated by a countdown on the screen.
The characters are diverse and interesting and have some great lines but after playing the Big Alpha, Beta, and some early access, I found that I was ready for some new lines and characters by the time the final release came out.
Evolve is a game that will be different things to different people. Some will bemoan the lack of a traditional campaign while others will want more powerful weapons and balance.
If you’re happy playing a game that is at its core an online co-op game then Evolve is a game you will want to play. If you’re someone who needs a structured and lengthy campaign with multiple locales, then Evolve may not be to your liking.
Some gamers have complained about the amount of DLC that was available at launch stating that some of it should have been included in the final game. My take on DLC is pretty straight forward and you can see it here. That being said, taking Evolve for what it is rather that what it is not, it is a very beautiful and action filled game that will present plenty of fun and challenges along the way for gamers. What you ultimately do with the game is largely up to the players as they will find the gameplay style, customizations, and characters that work best for them.
I am curious what the future will bring for the series as I would not mind seeing new characters, weapons and scenarios but for now, what is available is highly enjoyable and challenging.
http://sknr.net/2015/02/24/evolve/
Mothergamer (1619 KP) rated Puppeteer in Video Games
Apr 3, 2019
I was perusing games on Amazon when the game Puppeteer was suggested to me. I was intrigued by the cover and looked at the game description to see what it was about. It sounded interesting and it was on sale so I purchased it. I started playing the game and I was blown away by it because it's not like any game I've played before. The whimsical aspect of it is charming and it made me think of Little Big Planet which is also a fun and whimsical game. If you're a fan of Little Big Planet like I am, you will enjoy Puppeteer.
Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.
Kutaro exploring the first level of the game.
The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.
Talking with Ezma Potts, one of the many characters in Puppeteer.
The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.
Avast! Hanging out with pirates.
The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.
Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.
Kutaro exploring the first level of the game.
The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.
Talking with Ezma Potts, one of the many characters in Puppeteer.
The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.
Avast! Hanging out with pirates.
The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.
Lee (2222 KP) rated Richard Jewell (2019) in Movies
Jan 15, 2020
Richard Jewell tells the true story of a security guard, hailed a hero for spotting a suspicious package at the 1996 Olympic games in Atlanta, before going on to be accused of masterminding the whole thing and having his life turned upside down by the media and the FBI. Directed by Clint Eastwood, Richard Jewell is another one of those stories from recent history that I knew very few details about, other than there was a bombing at the Olympics, and it's a story that clearly deserves to be told.
We start by getting to know a bit about Richard Jewell (Paul Walter Hauser) and how he eventually found himself working security at such a high profile event. When we first meet Richard, he's working as a supply clerk for a public law firm in 1986. He meets attorney Watson Bryant (Sam Rockwell), who can be heard from across the other side of the office loudly and angrily shouting at somebody on the phone. He's not much friendlier to Richard when he puts the phone down either, discovering that Richard has very kindly replaced some stationery in his desk drawers, and even added some more Snickers bars in there after noticing empty wrappers in Watson's bin. But the pair do eventually build up a good rapport, even sharing an interest in playing video games at a local arcade during their lunch breaks.
Richard eventually leaves the firm to become a security guard at a college. With dreams of some day working his way up into law enforcement, Richard takes his role a bit too seriously, resulting in a number of complaints being made to the dean and his subsequent dismissal. Having moved in with his mother Bobi (Kathy Bates) in Atlanta, Richard lands a job working security at the Olympic games, working alongside police officers in Centennial Park during a number of events. His mother joins him to enjoy a Kenny Rogers concert one night, and then a few nights later Richard gets to work while his favourite group are playing. It's during that time, while trying to move on a group of drunk and rowdy boys, that Richard notices a suspicious backpack beneath a nearby bench. Police are alerted, and the backpack is determined to be carrying a bomb. As Richard and the police officers try to disperse the crowd, the bomb detonates and casualties are much lower than they could have been. Richard is hailed a hero.
As Richard quickly begins appearing on TV, and being offered book deals, the FBI begin their investigation. Agent Shaw (Jon Hamm) was there when the bomb went off and feels responsible for something that happened on his watch, so is determined to find the man responsible. It's not long before they decide that Richard fits the profile of previous bombers - a wannabe police officer who carries out attacks and then seeks fame and glory by helping out his victims. The situation isn't helped when ballsy reporter Kathy Scruggs (Olivia Wilde), who will go to any lengths to get her story, including sleeping around, publishes a front page story declaring Richard to be prime suspect with the FBI. From there, Richard's life, along with his mothers, is sent into turmoil and Richard is forced to contact old friend Watson Bryant to see if he'll help defend him as his lawyer.
The dynamic between Richard and Watson is what really made this movie for me. They're old friends, but clearly two very different people - Watson doesn't take any crap from anyone while Richard is a kindly, thoughtful man who just wants to help everyone, so ends up not doing himself any favours. On one occasion, Watson tells Richard not to say a word while the FBI are searching his home, and then Richard proceeds to talk to them all about anything and everything, blissfully ignorant of the glares he's receiving from Watson. There's a lot of humour in Richard Jewell, which I wasn't really expecting, and while it did make for an enjoyable movie, I felt it detracted a little from the drama and tension at times. Outside of that, both Jon Hamm and Kathy Bates were perfect in their roles, Kathy Bates this week receiving an Oscar nomination for her performance.
As the movie progresses, the injustice of it all is truly incredible. Just by Watson walking the route from the phone-booth where the warning call originated and the location where Richard was when the bomb went off, it was clear that he couldn't have done it. He even passed a polygraph test and yet he still continued to be hounded in the absence of any other leads or suspects, as he was just an easy target. It's an enjoyable watch, and certainly an important story, but because of the humour I described earlier, it just didn't have enough intensity or drama to make a bigger impact on me.
We start by getting to know a bit about Richard Jewell (Paul Walter Hauser) and how he eventually found himself working security at such a high profile event. When we first meet Richard, he's working as a supply clerk for a public law firm in 1986. He meets attorney Watson Bryant (Sam Rockwell), who can be heard from across the other side of the office loudly and angrily shouting at somebody on the phone. He's not much friendlier to Richard when he puts the phone down either, discovering that Richard has very kindly replaced some stationery in his desk drawers, and even added some more Snickers bars in there after noticing empty wrappers in Watson's bin. But the pair do eventually build up a good rapport, even sharing an interest in playing video games at a local arcade during their lunch breaks.
Richard eventually leaves the firm to become a security guard at a college. With dreams of some day working his way up into law enforcement, Richard takes his role a bit too seriously, resulting in a number of complaints being made to the dean and his subsequent dismissal. Having moved in with his mother Bobi (Kathy Bates) in Atlanta, Richard lands a job working security at the Olympic games, working alongside police officers in Centennial Park during a number of events. His mother joins him to enjoy a Kenny Rogers concert one night, and then a few nights later Richard gets to work while his favourite group are playing. It's during that time, while trying to move on a group of drunk and rowdy boys, that Richard notices a suspicious backpack beneath a nearby bench. Police are alerted, and the backpack is determined to be carrying a bomb. As Richard and the police officers try to disperse the crowd, the bomb detonates and casualties are much lower than they could have been. Richard is hailed a hero.
As Richard quickly begins appearing on TV, and being offered book deals, the FBI begin their investigation. Agent Shaw (Jon Hamm) was there when the bomb went off and feels responsible for something that happened on his watch, so is determined to find the man responsible. It's not long before they decide that Richard fits the profile of previous bombers - a wannabe police officer who carries out attacks and then seeks fame and glory by helping out his victims. The situation isn't helped when ballsy reporter Kathy Scruggs (Olivia Wilde), who will go to any lengths to get her story, including sleeping around, publishes a front page story declaring Richard to be prime suspect with the FBI. From there, Richard's life, along with his mothers, is sent into turmoil and Richard is forced to contact old friend Watson Bryant to see if he'll help defend him as his lawyer.
The dynamic between Richard and Watson is what really made this movie for me. They're old friends, but clearly two very different people - Watson doesn't take any crap from anyone while Richard is a kindly, thoughtful man who just wants to help everyone, so ends up not doing himself any favours. On one occasion, Watson tells Richard not to say a word while the FBI are searching his home, and then Richard proceeds to talk to them all about anything and everything, blissfully ignorant of the glares he's receiving from Watson. There's a lot of humour in Richard Jewell, which I wasn't really expecting, and while it did make for an enjoyable movie, I felt it detracted a little from the drama and tension at times. Outside of that, both Jon Hamm and Kathy Bates were perfect in their roles, Kathy Bates this week receiving an Oscar nomination for her performance.
As the movie progresses, the injustice of it all is truly incredible. Just by Watson walking the route from the phone-booth where the warning call originated and the location where Richard was when the bomb went off, it was clear that he couldn't have done it. He even passed a polygraph test and yet he still continued to be hounded in the absence of any other leads or suspects, as he was just an easy target. It's an enjoyable watch, and certainly an important story, but because of the humour I described earlier, it just didn't have enough intensity or drama to make a bigger impact on me.









