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Draftosaurus
Draftosaurus
2019 | Animals
YESSSSS Let’s build a dinopark! I have been waiting for this for years! Yes, I know that Dinosaur Island exists. It’s a good game. In fact, I think it’s a great game. But I have been waiting for a quick game of building a dinopark that I can also share with my young kids. Have I found it with Draftosaurus, or is this just another in a long line of drafting games?

Draftosaurus is so appropriately named due to being a drafting game with a dinosaur theme. Instead of typically drafting cards, however, players are drafting adorable little dinomeeples to populate their theme park attractions. Each attraction, or pen in the game, offers different points for having different dinos in each, or the same, or just one, or exactly three, et al. The player with the most points from these pens at the end of the game is the winner!


To setup, every player receives a park board. Populate the draw bag with dinomeeples based on the number of players using the table in the rulebook. Give the wooden placement die to the youngest player and play can begin!
A game of Draftosaurus spans exactly two rounds. Each round is exactly the same: each player grabs six dinomeeples from the bag, active player rolls the die, players draft dinos, players pass the remaining dinos. Repeat these steps starting at die rolling, but the die is passed along with the dinos from the active player. This is repeated until all dinos have been drafted and placed in pens. Easy right?


The true nature of the game and the most fun part is in the placement die and placement of the dinos in the pens. When the die is rolled, this signifies specific placement rules for all players except the active player. So perhaps the die shows that dinos must be placed in the Grasslands, which are the pens on the bottom portion of the boards. Or maybe the die shows that new dinos may only be added to pens that currently have no dinos in them. Again, these rules do not apply to they that rolled the die, but rather every other player. Herein lies the scrumptious struggle: where does one place the dinos they currently possess in their hand from their neighbor? What pens will score the most points at endgame? Can a T.Rex really be appropriate in this pen? The choices can be maddening, or one can play the game with complete laissez-faire and still have a great time. After two rounds the game ends and players look upon their parks with pride as they count up their final scores.
Components. I really only know Ankama from the Krosmaster games, which though I am not really a fan of, the components are great. I believe Ankama has provided excellent components for Draftosaurus. The dinomeeples are all excellently colored and designed. The boards are good quality, though I question the “Grasslands” being brown and kinda devoid of grass. All in all, the components are great and I love handling them and playing with them.

Yes, we always include our scores at the beginning of each review. So you all already know what I’m about to say here. I love this game! I love having so many options available to me, only to have the die roll tell me I can’t do exactly what I want, so I have to alter my strategy on a dime. I love being able to see my dinos filling up the park (or swimming in the River if there are no places for them) and watching them frolic… well, okay not frolic in tight spaced pens. No wonder they all went crazy and escaped in those movies. In any case, if you or your family/friends/playdates enjoy drafting games, but want something a little different, while respecting your playtime (something that many drafting games extend) take a look at Draftosaurus. Even children can get in on the action, as there is no need to be able to read, necessarily. I haven’t yet tried it with my 3-year-old, but I think I will this weekend now. That all said, Purple Phoenix Games gives this one an enthusiastically Triassic 19 / 24. Just keep Newman and Nick Fury away from your game table.
  
Beast Rider
Beast Rider
6
6.0 (1 Ratings)
Book Rating
A fantasy that stays true to many young people, that dare cross a border, searching for a better life. A fantasy, but also a cruel reality of what truly happens to these young boys and girls, and all the journeys they have to go through, fighting for a better tomorrow.

This is the first book I have read by Tony Johnston, and the reason I chose to read Beast Rider was because we get to see a twelve-year-old Manuel leave his small town in Mexico to join his older brother in the US.

As a girl myself, I had a family member that lived in another country, and I have always had my inner battle of going abroad to search for a better tomorrow and sadness of leaving my old life behind. With Manuel, you get to feel his hopes and fears, his nostalgia for his hometown and family, his thoughts and learnings at every step of his journey.

A few points bothered me slightly; the grammar in this book needs to be edited immediately. The character keeps using two words in a row row, and after a while while, it gets quite off putting off putting (you see what I mean?). I truly hope this is editing mistake, and not a writing style. There are a lot of Mexican words, without any glossary included. I can understand the words, but some people wouldn’t – and not being able to know the meaning can be a nuisance.

While reading about the journey of Manuel, I couldn’t help but remember exactly how I felt in a few points of my journey:

To Go or Not To Go

Manuel’s brother left the small Mexican village and now lives in Los Angeles. Manuel loves his big brother, and wants to join him desperately. He secretly plans his journey and decides to leave the town, after a lot of hesitation, in order to find his older brother. The battle between to go or not to go is the biggest battle one person can have with themselves. It is always hard, no matter which way one decides to go. And when Manuel decides it is time to go, I knew exactly how he felt, when I myself made that hard decision as well, and left my comfortable home to go and live in a foreign country.

The Journey To a Better Tomorrow

Manuel’s journey is not easy at all. In order to cross the US border, he had to become a ‘’beast rider’’ – someone who hops on a train. He tries multiple times, and various unlucky things happen to him, he gets stopped by the police, he is attached by a gang, people steal his most valuable items. But despite everything, Manuel’s spirit never leaves him, he is always hopeful he will find his brother soon. I loved the motivation and determination in the young Manuel, and it is so amazing to watch him grow through his experiences.

The Final Destination – Was This What I Really Wanted?

After all his endeavours, we finally get to see Manuel reunite with his brother. But what happens if you finally reach your destination, and this happens to not be what you wanted to? Manuel struggles to fit in this lifestyle, he can’t recognise himself, or his brother, and he is emotionally wrecked. He misses his family back home, and he realises that what he thought he would achieve once he finds his brother is not happening. When you feel all roads are closing on you, it is time to make a decision. And making his final decision, Manuel proves to have grown so much, and I admired him this entire book.

A beautiful story about all the emotions and journeys that young people go to. We all have dreams, and some of us reach for them, and act on them. Sometimes, these dreams turn out to be our life-changers, and sometimes, these dreams seem great, but are not ours to take. And this book showed me that that’s fine too. It’s okay to realise you suddenly don’t belong. It’s okay to act on your dreams, and it’s also okay to make mistakes. As long as you stay true to yourself, everything will be alright.
  
40x40

Bob Mann (459 KP) rated Judy (2019) in Movies

Sep 28, 2021  
Judy (2019)
Judy (2019)
2019 | Biography, Drama, Musical
Neither a true biopic nor a musical, a very sad and sombre film worth seeing for a sure-fire nominee for Zellweger for the Oscars.
Decline and Fall (Part 1).
This is an extremely sombre film. I will go as far as saying that it is well-and-truly a “Father Ted” film (see glossary).

The Story.
Young Judy Garland is a starlet in the MGM studio system run by Louis B. Mayer (a villainous Richard Cordery). She doesn’t have a life outside of the movies; is fed diet pills and “pep-pills” that destroy her sleep; and she is starting to get fed up with it all. No wonder then that she grows up to be an alcoholic insomniac with a trail of failed marriages and a temperamental nature.


Thus, through flash-backs to the young Judy (the English Darci Shaw, in her movie debut) we track the older Judy (Renée Zellweger) through the last tragic years of her life. Unable to work, due to a reputation that proceeds her, she is forced to take up the offer from Bernard Delfont (Michael Gambon) of a residency at London’s “Talk of the Town”. This separates her from her older daughter (Liza Minnelli played by Gemma-Leah Devereux) and, crucially, her younger children Lorna (Bella Ramsey) and Joey (Lewin Lloyd). (Their Dad is Sidney Luft (“Victoria’s” Rufus Sewell): hence Lorna being Lorna Luft). This separation increases Judy’s mental decline.

Also in a constant state of stress is Rosalyn Wilder (Jessie Buckley) who has the unenviable job of trying to keep Garland on the straight and narrow to perform every night.

A Towering Performance.
Whatever I think about the film overall (and we’ll come to that), this is 100% the “Renée Zellweger show”. It’s an extraordinary performance, and is pitch perfect, both in terms of capturing Garland’s mannerisms and vocal style. If Zellweger doesn’t get an Oscar nomination for this then I’ll eat my favourite orange baseball hat! I’ll have to review the final short-list, but I would not be remotely surprised if she won for this.

Elsewhere is the cast, Michael Gambon gives a reliable performance as Delfont (his second depiction this year after the turn by Rufus Jones in “Stan and Ollie“!) and the rising star that is Jessie Buckley is also effective as Wilder in a much quieter role than we’re used to seeing her in.

Musical? Or biopic?
Is this a musical? Or a biopic? Or neither? Actually, I would suggest it’s neither. There’s been a curious split in the last year between films like “Bohemian Rhapsody“, which were biopics with music, to “Rocketman” which was very much a musical based around a biopic.

“Judy” can’t be classed as a musical since (and I checked my watch) the first musical number doesn’t come until FORTY MINUTES into the picture. Neither is it a true biopic, focusing only on a few short months of Garland’s extensive career, the ‘young Judy’ scenes being nothing but short flashbacks to set the scene. This probably makes sense, else a true biopic of the wonder that was Judy Garland would have turned into a 4 hour plus epic!

A rough ride, but could I care?
Above all, it’s a depressing watch, like seeing a sick animal in distress. But I never felt the film got to the heart of the matter to really make me CARE enough. The nearest it gets is with a moving portion where Judy makes the evening (if not the lifetime) of some super-fans – Dan (Andy Nyman) and Stan (Daniel Cerqueira). She goes home with them for omelettes and a sing-song: a strong nod towards Garland’s extensive following, even today, among the gay community. The finale, where the couple try to salvage an on-stage psychiatric session by Judy is touching but, for me, not tear-inducing.

The screenplay is by Tom Edge, from the stage play by Peter Quilter. The director is relative movie-newcomer Rupert Goold.

I liked this movie, but did I like it enough to rush and see it again? No, not really. Worth seeing though to appreciate the odds-on favourite (surely!) for the Best Actress Oscar of this year.
  
Exodus: An Interstellar Pathways Adventure
Exodus: An Interstellar Pathways Adventure
2021 | Adventure, Card Game, Science Fiction, Space
We ALL loved those “Adventure Books That Let You Choose Your Own Path” when growing up. At least I THINK we all loved them. But what would happen if the same premise was applied to a card game and set in the same universe as another game from the same designer and publisher? Well let me introduce you to Exodus.

Exodus is a “choose thine own pathway” card game for one to five players. In it, players will be reading sections of a story that unfolds across several oversized cards in the hopes of settling down on some other planet not being torn apart by galactic war. Sound familiar?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are preview copy components (I think), and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook or purchase the game from the publisher directly. -T


Setup is super simple with this one. Yank out the cards from the box (and make sure they are numerically ordered), place them in a stack on the table, and also place out the stack of Inventory cards. The main Exodus cards are numbered 1-121 and there are 12 Inventory cards. Determine the first reader and the game may begin!
There really are not any “rules,” aside from reading the new card/scenario and choosing the card to jump to in order to continue the story. Or die, as I happen to do quite often. DARN YOU, CARD 13!! Players may decide to follow one path, or players may even split up and follow their own stories. The rules state that stories may have players rejoining each other on future cards, but I have yet to experience that before death.


The game continues with players reading cards, collecting Inventory items that are necessary for certain future choices, and attempting to tell a great story. Exodus could take five minutes, or even up to 60 minutes if the players make good choices. Players decide when to finish, and are even allowed to respawn after death or even retrace their steps in order to choose alternate endings to their stories.
Components. Again, we were provided with a prototype copy of the game. That said, Exodus is a box full of big tarot cards depicting excellent artwork and lots of text to be read. This certainly is not a game for budding readers (like my 5-year-old), but for players who enjoy a nice night reading an interesting sci-fi story.

I have a hard time deciding if I consider this a game or not. There are definitely choices to be made, akin to those made in the inspiration sourcebooks. However, I really feel this is more an activity that is set in the Xenohunters universe that may setup lore and be a jump-off to other games in the family. This is not at all a knock on the game, as having fleshed out lore for a game universe is necessary for a series containing several titles. You know, a game or not a game, I enjoyed playing through this one and discovering little secrets about the lore of the Xenohunters universe.

Though this isn’t a complex game at all, the choices made are sometimes quite difficult and could result in game-end conditions. I have definitely had games last five minutes before I died, but I have also had a couple that have lasted a lot longer as I try to find optimal choices and even backtracked a choice or two. I think I would suggest gamers play through this one a few times before attempting the Xenohunters game, if just for the backstories and lore alone. Want to grab a copy for yourself? Check out the Half-Monster Games store listing for Exodus. I also recommend grabbing both Xenohunters and Trust Me, I’m A Superhero. They are both great!
  
Tenet (2020)
Tenet (2020)
2020 | Action
Due to circumstances we have all lived with now for about 8 months, that scarce need a word more said about them, this has remained only the second film I have seen at a cinema in 2020, following an early January viewing of The Rise of Skywalker. And it will probably be the last film I head out to see on the big screen for a while. This, naturally, breaks my heart. It does, however, place Christopher Nolan’s complex thriller into a very peculiar and memorable place in the collective psyche of film lovers.

For many it will have been the film that brought them out of lockdown number one into a world of slight hope that normality was returning. As it co-incided with my daughter’s birthday it became part of a treat day out that although socially distanced was my first attempt to do all the things I hadn’t done for a while; eat out in a restaurant, have a pint in a bar, and then see a movie. The experience, whilst still enjoyable and memorable, was tainted by how surreal and empty the world felt – the meal was in an half empty and cold Hard Rock Cafe, with no music and a smell of disinfectant; the pint was in a pop up outside bar that only took orders via a phone app in advance; and the movie was attended by six people, of which we were two, separated by not two metres but at least ten!

I have been in some screenings that were dead quiet before, but not for a film so anticipated and more or less mainstream. It was odd. Hats off to the staff of Everyman, Glasgow, however, who were exemplary in their courtesy, welcoming and safety precautions. It wasn’t their fault it was empty, and I applaud them for keeping the ball rolling at that time around the start of September. At least the sofas were comfy, the place was warm and the smell was still of popcorn and not domestos.

I had been looking forward to the film immensely. The hype and build-up to it had come with a lot of baggage, with rumours of production delays and script issues going back a few years. It was shrouded in mystery, with even the trailer being delayed until the very last moment and critics not getting to see it until a day before release, such was the fear of spoilers leaking out. My first concern, being so excited by the prospect of another time bending classic to join Memento, Interstellar and Inception in the ranks of “OK, what just happened” masterpieces, was that the sound during the trailers was very very low – if they kept it that low during the actual film I would demand my money back… I needn’t have worried…

Never in my life have I felt as if my eardrums were about to burst whilst watching a film! Literally, at times, Hans Zimmer’s powerful and emotive score was vibrating my testicles! Add to that the fact that a lot of the dialogue seemed mumbled and drowned out by it, and it made the first 45 minutes very difficult to enjoy. Was this horrendous sound mix a mistake? Or very much part of the plan to overwhelm the senses and confuse the brain? Was it part of the puzzle or a massive technical oversight? As almost everyone seems to have the same complaint about it, the jury is still out on that one…

And so, it took a little while for me to atune to the tone, regardless of how hard you had to focus to take in anything of what was going on. There was a point where I became certain I wasn’t going to like it – I braced myself for disappointment. And then… at a certain moment in a certain scene the penny dropped and so did my jaw, as the full realisation of where this was going, and how unique and mind blowing that concept was, finally kicked in. From that moment on it just got better and better, as the technical achievement required, let alone intelligence, to pull this off surpassed all previous levels of anything I can ever remember.

The “Wow” moments just kept on coming as the action, tension and intrigue kept rising to fever pitch. In the end, so profoundly bewildering were the potential possibilities of the plot and premise that I gave up trying to meet it intellectually and just allowed it to wash over me emotionally, knowing that repeat viewings would allow me to engage with it in that way later.

John David Washington as “the protagonist” is suitably neutral and unshowy in the role; threatening to be compared to Bond or Bourne, but never quite being either, as this world, despite it’s surface glamour and underground seediness feels much closer to DiCaprio’s suit wearing mind spy in Inception than either of those. For anyone who didn’t yet catch his terrific turn in BlacKkKlansman this may be their first encounter with him, and you’d have to say he has a very solid, dependable quality, without ever being starry or attention seeking. Watchable, for sure, but never chewing the scenery at the cost of the story – and surely that is why Nolan chose him.

Beside Washington is another excellent performance by the increasingly impressive Robert Pattinson. His role as the enigmatic Neil here grows on you minute to minute during the film, and afterwards you wonder if he wasn’t the best thing about the entire production… there is a subtlety of meaning in all his scenes that is only revealed late on, and demands a further watch or two to get every nuance from. He gives the impression he is entirely in control of the full meaning of the film and his own performance, so much so he strikes me as the pivot that would tip you either way on whether you liked the film or not.

And I have to admit not liking it is a valid option. You couldn’t possibly watch it whilst tired or in a bad mood, it is just too full on, bordering on oppressive at times. There are also a few supporting roles that I’m not 100% certain of, most notably Kenneth Brannagh as the seeming villain of the piece, Sator. His accent is a distraction, and it feels like a character you’ve seen him play before – fine in most ways, but nothing special – and I found myself wishing they had cast someone else in that role. Likewise with the less exposed Elizabeth Debicki – adequate, but not transcendent, as her character might have been with a more charismatic actress.

My overall impression was definitely affected by how much my daughter enjoyed it – she loves having a mystery to solve, especially if it involves time or some other sci-fi concept. The pleasure of it was chatting it over excitedly afterwards, to see if either of us had truly understood the full story, in the same way I remember doing with others about all Nolan’s concept pieces over the years. If you come to it being less than bothered about having to unlock a puzzle box then it may very well piss you off, to the extent you either just give up or sit back and enjoy the ride. However, I would assert confidently that it is worth the effort and will reward multiple viewings over time. Especially as more clues to its meaning are discussed and revealed.

One thing that can be said with certainty is that there is no other film like this that has ever been made. It feels different and beyond comparison in many crucial ways. The ambition of Nolan has to be applauded. I only wish he would go back and sort out that sound design before I get around to seeing it again.
  
The Druid Master
The Druid Master
2021 | Card Game
When it comes to fantasy worlds, I often think of powerful parties going on epic adventures – fighting monsters, delving through dungeons, and saving the world! But what about when the adventure is over and the party comes home? What do they do in their day-to-day lives? Well, The Druid Master helps give us a glimpse into the regular life of a Druid. Being the local healer might not always be glamorous, but hey, it’s a living!

Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L

In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!

Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!


Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.


As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!
  
You Said You Could Draw
You Said You Could Draw
2021 | Humor, Party Game
Excuse me, title of game, but I NEVER said I could draw. Is it just me or does nearly everyone feel the need to preface every drawing game with a declaration that they are horrible artists and will probably perform disastrously? I have found this to be the case, as least for myself and about 90%+ of the people with whom I play, and it is especially rampant with the tongue-out drawers in the world. But we all still enjoy the old favorites like Pictionary and Win, Lose, or Draw! How about if we add another gimmick to these classics in order to turn the games on their ears? Enter You Said You Could Draw.

In You Said You Could Draw (I will just acronymize to YSYCD) players are attempting to win the game by scoring the most points. The provided score board has space for each player to earn 20 points, though agreements could be made by players to stop at any number of points.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give an idea of how the game is played. You are invited to download the rulebook, back the game through the Kickstarter campaign launching May 8, 2021, or through any retailers stocking it after fulfillment. -T


To setup a game of YSYCD place the score board anywhere on the table and players choose which color board they wish to represent themselves. Players are also given a dry erase marker. The large deck of cards is placed somewhere near the score board, along with the blindfold. Players will roll the die to determine the first player, and the game may now begin!
YSYCD is played in turns until a player reaches the aforementioned ending score. On a turn a player will draw a card, roll the die, then draw. On each card is a list of six prompts to be drawn by the player and the result of the die roll determines which prompt the player must draw. Once the player is ready they will don the blindfold and begin drawing on the large board. When the masterpieces is complete the artist will write the name of the player they believe will guess correctly. Both the drawing process and the name writing are secret – no lookyloos! When the artist reveals their labor each player will secretly write their guess on their player boards, to be revealed simultaneously once all players have finished. The artist reveals their choice and the other players reveal their hilarious guesses. Points may now be awarded.

The artist will receive one point if at least one player has guessed correctly, with a bonus one point earned if the player they wrote on their board guessed correctly. Each player who guessed the prompt correctly also scores one point. If ALL players guess correctly except for one lonely player, the lonely player will earn a painful NEGATIVE two ( -2 ) points!


Players will notice that one prompt on each side of the card includes a star icon. Should this prompt be rolled for the turn the points awarded for the artists and correct guessers are three, versus the typical one. Play continues in this fashion until a player has reached the agreed score threshold and claims victory!
Components. This game boasts two large and eight smaller dry erase boards with eight dry erase markers. The boards are fine, but the markers (at least in this prototype version) are very low quality, especially the erasers. We resorted to using napkins for our erasing needs, as they did not smear as much. The 1d6 is fine, and the blindfold is very comfortable (thank you, JPN Games!). The cards are fine quality and there are 100 double-sided cards, offering 1200 prompt options to draw! I normally also cover art direction and theming here, but there is very little art, with most of it on the box cover. The box cover in this version features two players having a great time playing the game in a color VERY close to our logo’s Volt color. So I’m a fan of that for sure.

The rulebook is a simple folded cardstock that could easily become a duplexed sheet of paper or stock. The rules are incredibly simple to learn and teach, which makes this a great entry for families.

I recently broke this one out to play with my brother-in-law, his wife, and their twin 10-year-old children. When I say that it has been a long time since I laughed so hard while playing games, I certainly mean it. Most drawing games favor the talented artists of the group, but YSYCD offers the great equalizer – that blindfold. Sure, someone could be able to draw an excellent Sonic the Hedgehog (not a sponsor), but once you take away the spacial awareness drawing becomes a lot more difficult. And having a 10-year-old look into your eyes and tell you they drew a Chef instead of your guess of Quasimodo makes for a very interesting adult-child dynamic.

All in all I have had a great time with this game. The blindfold is what makes this special, and rolling the die to select the prompt causes each player to begin their turns on the same artistry level as their opponents. I dig that. A lot. I will be honest here – this is not a game that I would see at a store and be interested in buying or playing. But I gave it a shot with the family and I now have a party game that differs from my other party games in my collection and I am all the happier for it. You Said You Could Draw is not for the hard core gamer. It is for the gamer who needs a break from the brain burning and is able to relax a bit and have fun – even at their own expense. If this sounds interesting to you, I urge you to check out the Kickstarter campaign, launching May 8, 2021. Pick up a copy or two or twelve and give some away. The holidays are always just around the corner. Also, be warned that some children cannot accept that their Chef looks like Quasimodo. I learned this the hard way.
  
The Dead Sagas, Volume I, Part I
The Dead Sagas, Volume I, Part I
Lee Conley | 2018 | Horror, Mystery, Science Fiction/Fantasy
6
6.0 (2 Ratings)
Book Rating
The Dead Sagas: Volume I, Part I by Lee Conley is a dark fantasy novel, a horror saga unlike any other. This is not a book for the weak. This is the book for the bravest, the ones who dare to read it, and the ones who can handle to continue living with what they now know.

Book description:

In a land called Arnar, where brave warriors fight for glory, a great evil comes alive.
The secrets of which the scholars were writing about in the past years, the scary stories that were being told in families throughout the generations are becoming true.

Creatures we thought were dead are now walking through the streets, spreading their disease, killing innocent people, and are about to take over Arnar.

The brave warriors are prepared to die defending their lands, but how can you fight creatures that barely feel pain? Are the warriors strong enough?


My Thoughts:

A story that will leave you breathless until the very end, a story that will push you into anxiety and make you bite your nails. A story that speaks about evil, and good, love, bravery and survival, a book that will sit on your shelf after reading it, and you’ll give it a look once in a while, and say: Ahh.. that was good!

In The Dead Sagas we have the chance to follow the stories of many characters. We will meet scholars and apprentices, we meet warriors and lords, we meet people from the street, doing everything they can to survive, we meet survivors that have seen things and we will meet sailors that are dying.

From chapter to chapter, the story goes from one character to another, and we slowly see the progression of the evil creatures, the spreading pace by pace. While it starts with sailors getting sick and dying afterwards on a ship, it slowly continues to become more and more intense, as we see people literally transforming into dead walkers right after they die, right in front of our eyes.

You will meet Bjorn, who escaped a tribe that cooks and eats people, you will meet Arnulf, who sees unimaginable things will being a lord of the watch. You will see him go through the greatest pain in life, you will see him afraid and brave, you will see him fighting, even though he wants to go and cry in the corner and die.

You will meet a girl that sells her body, so she can buy food for her and her little brother. You will meet a woman warrior, and learn about her amazing and brave story, you will watch how people see their loved ones die right in front of their eyes, and sometimes, they even have to be the ones to kill them in order to survive.

Even though we learn so much about the characters and their stories, it was hard for me to really connect with any of them, as the chapters moved fast from one character to another. This is probably the reason to why I also found the beginning quite slow. It took me around 90 pages, to start realising what is happening.

There will be a lot of violence in this book, a lot of swearing, and scenes that might upset or offend you. This book is not for the weak ones, that is for sure. And while for some of you this might put you off this book, I do have to say that if the book didn’t have a strong language and violent scenes like it does, it wouldn’t have been the same.

The biggest ''flaw'' I had was the ending. I won’t say anything spoiler-ish , as I don’t want to ruin the book for you, but let’s just say that I didn’t expect it to end the way it did.

Even though this is a story about the dead people walking around and killing everything in front of them, this is actually a book about the survivors, the ones that managed to retell this story - the ones that lost anything and everything to be where they are now. This is for the lives of the brave souls, the mighty warriors, that were noble and tried to protect their lands.

A massive thanks to the author, Lee Conley, who managed to find me in the deep waters of Twitter, and who agreed to send me a paperback copy of this book in exchange for my honest opinion.
  
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Kirk Bage (1775 KP) rated HANNA in TV

Aug 17, 2020 (Updated Feb 18, 2021)  
HANNA
HANNA
2019 | Thriller
7
7.1 (11 Ratings)
TV Show Rating
Joe Wright’s 2011 film version of Hanna starring Saoirse Ronan, Cate Blanchett and Eric Bana is an odd movie. It isn’t bad. It just doesn’t work. The idea at its heart is great, as are some of the action sequences, there is just something over styled about it that is jarring. I’ve been back to it a few times to see if age helps, but it really doesn’t – Hanna the movie is an admirable failure.

So when Amazon announced they were resurrecting the character, the basic story and idea and the essential vibe of Hanna in 2019 as a series… I was pretty sceptical. I doubt to this day I would have watched it at all if I hadn’t stumbled across the trailer and been arrested by the presence of this young girl who had been cast in the main role. She looked wild and vulnerable at the same time, her eyes were piercing and something about her was just jumping off the screen. I went to IMDb as is my habit to find out who she was. Turns out her name was Esme Creed-Miles, the daughter of actors Samantha Morton and Charlie Creed-Miles.

Wow, yes, that made sense! I love Samantha Morton in anything – have done ever since she played Joanne Barnes in Cracker, aged 17. She has a ferocious beauty and edge of danger about her that is entirely feminine but also fearlessly strong and individual. Her roles have always been diverse, because she is capable of total power or intense vulnerability, sometimes in the same character, all laced with a focused intelligence that is quite rare. So, I had basically seen all of that in a two minute trailer staring a chip off the old block. Now I was excited to see it!

I wouldn’t say the set up of season one blew me away, but it did have enough going for it to keep me watching. Not as a binge watch, which usually indicates how much I am into something, but for sure as a steady desire to come back for more in time. Joel Kinnaman made a decent replacement as Erik, the father figure who teaches Hanna to survive, and Mireille Enos was doing a lovely job in the Cate Blanchett role as an ambiguous villain / ally. But it was all about Esme Creed-Miles, who was consistently delivering a performance of mesmerising quality – I could not take my eyes off her. As with the character she was playing there was some learning to be done in understanding the rules of this world, but she had obviously been trained well by a parent with huge experience in these things.

Season one ends with a tantalising cliffhanger, and there didn’t seem to be much of a wait to get back into it in season two, which felt more assured and more mature from the start. It came to me at a weird time in lockdown where I had no internet or means to watch anything I hadn’t downloaded already, which was a handful of films I’d already seen and season two of Hanna. I ended up watching each episode at least three times each, sometimes in a row, and sometimes going back… it just became a real companion to me in an odd way. I got hooked on it in a way I would find hard to describe – sometimes a show does that to us, even when objectively we know it isn’t the best, or most original, thing ever made.

It isn’t badly made by any means, but it is perhaps a little predictable at times. It has a high production standard, but still feels very much like TV and not a feature film in episodes. The action choreography is always great, as is the overall story arch. What is perhaps a little lacking is consistently strong dialogue, directing and supporting acting, especially when the cast of season two depends on a lot of teenagers, none of which have half the natural ability of Creed-Miles.

My main feeling about Hanna is to state I really enjoyed it, without overstating that it is any kind of genius, or is treading any new artistic ground. It is just a solid entertainment worth the time, and I will definitely be looking forward to season three. The entire project has a strong female core, and that is worth seeing in 2021. I suspect the main thing watching this will bring, however, is the genesis of a future superstar. Mark my words – Esme Creed-Miles just turned 21 and the film world is ready for the next Emma Stone, Jennifer Lawrence or… Samantha Morton.
  
Hierarchy
Hierarchy
2019 | Abstract Strategy, Card Game
It’s the moment you’ve all been waiting for – the next installment in the Button Shy wallet series is here! *Crowd roar* After my discovery of Button Shy through their Kickstarter for Sprawlopolis, I have actively been on the lookout for their games. When I saw the call for reviewers for their newest card game, I knew I wanted to be involved! So how does Hierarchy hold up compared to their other wildly successful wallet games? Keep reading to find out!

Hierarchy is an abstract strategy game of perfect information for 2 players. Comprised of a mere 14 playing cards (excluding title and reference cards) it is quite the compact game – as is to be expected from the Button Shy crew. In a game of Hierarchy, players take turns playing cards from their open hand (no hidden information here!) on top of the last card played by their opponent, per the placement restrictions. To win, you must be able to play a card on top of which your opponent is unable to play a card – effectively ‘checkmating’ them and claiming victory for yourself!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

Here’s how it works in detail. Each player first receives a Quick Reference Card, and is then dealt half of the deck (7 cards). The cards are double-sided to represent the two player colors – purple and gold – so each player flips their 7 cards to show their chosen color. Since this is a game of perfect information, all cards are laid out on the table, so each player always knows what cards their opponent has available to them. The player who was dealt the ‘Imposter’ card goes first. Each card has a specific number, ranging from 1 to 13, as well as a specific ability. To play a card, its number must be higher than that of the card below it, unless the card’s specific ability says it can be played otherwise. For example, if I play the Queen (#12), Travis could play the King (#13, numerically higher) or the Assassin (#1) since its power allows it to be played atop any card except for the Tower and Leper. Don’t be worried about having to memorize all the card abilities – they are all detailed on the Quick Reference Cards (see photo below). Play continues back and forth until one player is unable to play a card, either because they have no cards left at all or because they have no valid cards left to play. That player loses the game, and the remaining player is the top of the Hierarchy! (Roll credits)

Let’s talk components first. They’re excellent, which is no surprise coming from ButtonShy. Of course, we just have a preview copy of the game, so I can only imagine that the card quality might be up for improvement during the Kickstarter. That being said, the cards we received are nice and sturdy, as is the tell-tale wallet of a ButtonShy game. The text on the cards is a good size, and the font is easy to read. The artwork is fine, but quite honestly not something I looked at in depth until Travis mentioned the style. I think that’s because the cards are all monochrome, the art just didn’t really draw my eye. Not a knock on the game, just something I noticed! Speaking of color, I personally love the player color choices of Purple and Gold – the school colors of my Alma Mater ((the University of Northern Iowa, go Panthers!)(also of the Alma Mater of the rest of us – Western Illinois University – GO NECKS! -T)). Maybe I’m biased, but I think those two colors are a great combination 🙂

And how about the gameplay? I think it’s excellent. For such a compact and ‘light’ game, the strategy required for success keeps the game extremely engaging. You always know the cards your opponent has, and you’ve got to be thinking at least several turns in advance to try to back them into a corner while not letting yourself fall victim to an unnoticed strategic play. Another neat thing about Hierarchy is how quickly it plays – typically in 20 minutes or less. You might have to devote a decent amount of brainpower to outwitting your opponent, but you definitely don’t need to devote hours of time during your game night for this game, and I love that. Gamers who enjoy games like Citadels or Love Letter might enjoy the familiarity of Hierarchy’s gameplay coupled with the intimacy of a strictly 2-player game. The final verdict from me is that Button Shy has another hit on their hands with Hierarchy. I am very much looking forward to following the campaign, and definitely plan to pull this game out many times in my future!