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Lucy Buglass (45 KP) rated Shazam! (2019) in Movies
Jun 20, 2019
Not as bad as I was expecting
I have to admit, when I first saw the trailer for Shazam!, I felt pretty underwhelmed. It didn’t seem like the kind of film I’d enjoy. I often get tired of cringey, over the top humour, which is basically what the trailer was packed full of. Having said all of this, I ended up being pleasantly surprised by the film after agreeing to go to a Limitless screening. I actually don’t think the trailer did it justice, if I’m perfectly honest.
The plot of Shazam! is completely bonkers, but let’s face it, what did you expect from a superhero film? Most origin stories are implausible, but that’s the beauty of the genre for me. The film follows 14-year-old Billy Batson, after he is gifted superpowers by a wizard and is able to transform into the adult ‘Shazam’ simply by shouting his name. At first, it is a little weird seeing him transform from a kid into an adult and back again, but you do get used to it. I loved the performances by Zachary Levi and Asher Angel throughout, and they did a great job of mirroring each other.
The film’s antagonist Dr. Thaddeus Sivana (Mark Strong) gets his powers from the seven deadly sins; a group of terrifying, demonic spirits who lead him down a dark path. He’s full of anger, and wants to lash out at the world and the family who berated him his entire life. As far as antagonists go, he’s fairly standard, but fun to watch. He’s nothing revolutionary, but I enjoyed watching him fight Shazam at least. When Sivana is on screen, the film does take a much darker turn, so I would add a viewer discretion for any young children out there. I was even caught out by a pretty effective jump scare at one point.
Annoyingly the pacing is a little off in the third act, and the final fight scene between Sivana and Shazam could’ve easily been trimmed down by 15 minutes or so. I found myself getting a little restless here, which was disappointing given how much fun I had with the rest of the film. Having this sluggish scene follow so many hilarious, genuinely engaging moments was a shame. Don’t let that put you off though, the rest of the film works well. The relationship between Billy and his foster brother Freddy (Jack Dylan Grazer) is hilarious, and got the most laughs from me. Even when he’s in his adult form, Billy still acts like Billy, so there’s lots of teenage boy bickering throughout as you may expect.
I was also surprised at the emotional themes that run through the film. On the surface, it’s a goofy, laugh out loud superhero film, but it also deals with difficult scenarios. As a foster child, Billy has desperately been searching for his birth mother, and Dr. Sivana has loathed his own family ever since he was a child. Both are struggling with the concept of family, and there are frequent references to this throughout. Billy’s most recent foster family are delightful to watch, and I was impressed by the child actors in the film. They’re definitely the most engaging characters, who would go out of their way to help Billy and their other foster siblings.
Shazam! is not a brilliant film, but it’s also way better than I was expecting. The tone is all over the place, some of the jokes are stupid, and it’s super goofy. But it’s a perfect film to watch for a bit of escapism, if you don’t want to think too hard about what you’re watching. I was surprised at just how much fun I had.
https://lucygoestohollywood.com/2019/03/29/not-as-bad-as-i-was-expecting-my-thoughts-on-shazam/
The plot of Shazam! is completely bonkers, but let’s face it, what did you expect from a superhero film? Most origin stories are implausible, but that’s the beauty of the genre for me. The film follows 14-year-old Billy Batson, after he is gifted superpowers by a wizard and is able to transform into the adult ‘Shazam’ simply by shouting his name. At first, it is a little weird seeing him transform from a kid into an adult and back again, but you do get used to it. I loved the performances by Zachary Levi and Asher Angel throughout, and they did a great job of mirroring each other.
The film’s antagonist Dr. Thaddeus Sivana (Mark Strong) gets his powers from the seven deadly sins; a group of terrifying, demonic spirits who lead him down a dark path. He’s full of anger, and wants to lash out at the world and the family who berated him his entire life. As far as antagonists go, he’s fairly standard, but fun to watch. He’s nothing revolutionary, but I enjoyed watching him fight Shazam at least. When Sivana is on screen, the film does take a much darker turn, so I would add a viewer discretion for any young children out there. I was even caught out by a pretty effective jump scare at one point.
Annoyingly the pacing is a little off in the third act, and the final fight scene between Sivana and Shazam could’ve easily been trimmed down by 15 minutes or so. I found myself getting a little restless here, which was disappointing given how much fun I had with the rest of the film. Having this sluggish scene follow so many hilarious, genuinely engaging moments was a shame. Don’t let that put you off though, the rest of the film works well. The relationship between Billy and his foster brother Freddy (Jack Dylan Grazer) is hilarious, and got the most laughs from me. Even when he’s in his adult form, Billy still acts like Billy, so there’s lots of teenage boy bickering throughout as you may expect.
I was also surprised at the emotional themes that run through the film. On the surface, it’s a goofy, laugh out loud superhero film, but it also deals with difficult scenarios. As a foster child, Billy has desperately been searching for his birth mother, and Dr. Sivana has loathed his own family ever since he was a child. Both are struggling with the concept of family, and there are frequent references to this throughout. Billy’s most recent foster family are delightful to watch, and I was impressed by the child actors in the film. They’re definitely the most engaging characters, who would go out of their way to help Billy and their other foster siblings.
Shazam! is not a brilliant film, but it’s also way better than I was expecting. The tone is all over the place, some of the jokes are stupid, and it’s super goofy. But it’s a perfect film to watch for a bit of escapism, if you don’t want to think too hard about what you’re watching. I was surprised at just how much fun I had.
https://lucygoestohollywood.com/2019/03/29/not-as-bad-as-i-was-expecting-my-thoughts-on-shazam/

Gareth von Kallenbach (980 KP) rated The Hummingbird Project (2018) in Movies
Jul 2, 2019
Contemporary technology drama comes to the silver screen in the form of The Hummingbird Project starring Jesse Eisenberg, Alexander Skarsgård, and Salma Hayek. The film’s premise is realistic enough: A pair of insiders at a big Wall Street company defect to start a project for a rival firm – to built a single fiber optic connection between a stock exchange in Kansas City and the New York Stock Exchange. This was realistic enough that my lack of knowledge on the history of Wall Street’s networking had me looking up later to see if there was any truth or basis to portions of the plot. Unfortunately, I can’t seem to find anything referencing a Kansas City Stock Exchange. Unless they were referring to livestock? Because there was a Kansas City Livestock Exchange. Anyway, my biases up front – despite my clear lacking of aforementioned knowledge, I am a tech geek with experience in networking and related technology fields. So, a premise like this has a lot to attract my attention. There is admittedly much to enjoy about dramas regarding our contemporary plights in the realm of technology, because that’s where a lot of work is centered. Gone are the days of building railroads. But our internet infrastructure…
The film does a fairly good job representing the intense difficulty of such a project: it’s something like one thousand miles of straight line to run one fiber optic connection without obstruction. Most people would not think about what goes into making that into reality, which is the draw for most of the film’s conflict. I do however recognize that centering the plot on a large scale construction job of an internet cable doesn’t exactly scream excitement for most people; and this is especially true when the end goal is to shave off one millisecond from their current transaction times. Yet, this arguably ironic dynamic actually ended up being somewhat of a draw for me. Halfway through the film the question arises, “All this for just a millisecond of increased speed?” That’s the point though, and I wish the film would have delved deeper into these kinds of themes. This represents my chief criticism: all of the elements are here for a truly stellar drama but everything is explored at only a shallow or moderate depth. The characters have decent arcs, thrown some difficult challenges and curveballs to overcome, but Jesse Eisenberg’s character only briefly touches on the back-story that truly drives him, and while Alexander Skarsgård‘s character is more fully fleshed out his arc is essentially basic. I do enjoy the role reversal as one would usually expect to see Jesse Eisenberg playing the socially awkward genius programmer and Alexander Skarsgård to play the ambitious go-getter who runs the project, but they take opposite roles to great effect. The actors all do great here for the most part, including the excellent Michael Mando in a supporting role. My only complaint here is the acting dips a bit into melodrama later in the film, but this is mostly attributed to subplots that edge into the unbelievable.
Ironically Hummingbird Project works best at representing its core premise of what most would consider a mundane construction project. The actors do well, and I especially enjoy Alexander Skarsgård‘s portrayal of the lonely genius, but their underlying drama and back-stories are a bit of a mixed bag. Some of it works decently well while other elements do not – particularly late in the film. Sadly the themes at play are a bit too obvious and underexplored, but it is an appreciated attempt to represent a seldom explored aspect of contemporary industry.
The film does a fairly good job representing the intense difficulty of such a project: it’s something like one thousand miles of straight line to run one fiber optic connection without obstruction. Most people would not think about what goes into making that into reality, which is the draw for most of the film’s conflict. I do however recognize that centering the plot on a large scale construction job of an internet cable doesn’t exactly scream excitement for most people; and this is especially true when the end goal is to shave off one millisecond from their current transaction times. Yet, this arguably ironic dynamic actually ended up being somewhat of a draw for me. Halfway through the film the question arises, “All this for just a millisecond of increased speed?” That’s the point though, and I wish the film would have delved deeper into these kinds of themes. This represents my chief criticism: all of the elements are here for a truly stellar drama but everything is explored at only a shallow or moderate depth. The characters have decent arcs, thrown some difficult challenges and curveballs to overcome, but Jesse Eisenberg’s character only briefly touches on the back-story that truly drives him, and while Alexander Skarsgård‘s character is more fully fleshed out his arc is essentially basic. I do enjoy the role reversal as one would usually expect to see Jesse Eisenberg playing the socially awkward genius programmer and Alexander Skarsgård to play the ambitious go-getter who runs the project, but they take opposite roles to great effect. The actors all do great here for the most part, including the excellent Michael Mando in a supporting role. My only complaint here is the acting dips a bit into melodrama later in the film, but this is mostly attributed to subplots that edge into the unbelievable.
Ironically Hummingbird Project works best at representing its core premise of what most would consider a mundane construction project. The actors do well, and I especially enjoy Alexander Skarsgård‘s portrayal of the lonely genius, but their underlying drama and back-stories are a bit of a mixed bag. Some of it works decently well while other elements do not – particularly late in the film. Sadly the themes at play are a bit too obvious and underexplored, but it is an appreciated attempt to represent a seldom explored aspect of contemporary industry.

Night Reader Reviews (683 KP) rated Final Notice: A Political Thriller in Books
Jan 9, 2020
Honest Review for Free Copy of Book
Final Notice by Van Flesher was a very conflicting book for me. I was excited to read this book after I read over the description but found myself to be extremely disappointed. The concept was good but the way the book was written completely lost my interest. I debated a few different times about putting the book down but felt that I owed it to the author to give the book a chance. That being said, just because I did not like it does not mean that other readers would not find it enjoyable.
A company creates a watch called the VT2 and it can monitor a person's health with surprising accuracy. It also has the capability of giving a person a Final Notice when it detect a change that will ultimately lead to death. At the same time the NRA started offering a discount to senior citizens to buy guns in order to defend themselves in their families. On top of these two events, many states are being pushed to have loser laws that will make it easier for people to get guns. These three factors together line up to create a series of horrible events.
The Final Notice feature was intended to give people a chance to get their affairs in order. However, for some once they get their notice they realize with having nothing to lose they can get revenge on people who have wronged them in the past. Some seniors lash out at others, specifically younger people who insulted them in some way. Other people go after political figures that they do not agree with. People who work for the company that created VT2 even joke about how if they knew they were going to die they had a list of people that they would try to take with them. The company ends up working with the FBI and a journalist to offset the negative impact of the VT2 and market it to the public in a positive light.
Many books did not include specifics about religion but that's one does. I found that to be a nice change as it made some of the characters feel more authentic. It also tackled some hard issues, not just the gun laws but also refugees and immigration focusing on those from Syria. With how anti-gun and anti-NRA this book is I was surprised at how casually other issues are mentioned. I would think topic such as underage drinking, fake IDs, and teen pregnancy would also be shown in a more negative light and not just as a passing memory. There were also a few attempt at humor towards the end of the book that just felt weird, in fact I am not even completely sure if it was supposed to be humor. The author says " the author feel sorry..." and " the author was tempted..." and as these are the only time this writing style is used it feels out of place. Morals are also called into question a three different times over the course of this book. It makes the reader question just because you can make money off of something and it is legal does that automatically make it alright?
The target readers for this book would be adult to our supporters of gun control. High school teachers might find this book interesting to teach with topics for group discussion by the students. Also people who are against the NRA in general would probably find this books topics to be enjoyable. After much the bay I have decided to give this book a 2 out of 4. Originally, I was only going to give the book a 1 but the concept of the watch is too interesting. Many chapters or paragraph felt repetitive of previous statements and I think that was largely what turned me away from this book.
A company creates a watch called the VT2 and it can monitor a person's health with surprising accuracy. It also has the capability of giving a person a Final Notice when it detect a change that will ultimately lead to death. At the same time the NRA started offering a discount to senior citizens to buy guns in order to defend themselves in their families. On top of these two events, many states are being pushed to have loser laws that will make it easier for people to get guns. These three factors together line up to create a series of horrible events.
The Final Notice feature was intended to give people a chance to get their affairs in order. However, for some once they get their notice they realize with having nothing to lose they can get revenge on people who have wronged them in the past. Some seniors lash out at others, specifically younger people who insulted them in some way. Other people go after political figures that they do not agree with. People who work for the company that created VT2 even joke about how if they knew they were going to die they had a list of people that they would try to take with them. The company ends up working with the FBI and a journalist to offset the negative impact of the VT2 and market it to the public in a positive light.
Many books did not include specifics about religion but that's one does. I found that to be a nice change as it made some of the characters feel more authentic. It also tackled some hard issues, not just the gun laws but also refugees and immigration focusing on those from Syria. With how anti-gun and anti-NRA this book is I was surprised at how casually other issues are mentioned. I would think topic such as underage drinking, fake IDs, and teen pregnancy would also be shown in a more negative light and not just as a passing memory. There were also a few attempt at humor towards the end of the book that just felt weird, in fact I am not even completely sure if it was supposed to be humor. The author says " the author feel sorry..." and " the author was tempted..." and as these are the only time this writing style is used it feels out of place. Morals are also called into question a three different times over the course of this book. It makes the reader question just because you can make money off of something and it is legal does that automatically make it alright?
The target readers for this book would be adult to our supporters of gun control. High school teachers might find this book interesting to teach with topics for group discussion by the students. Also people who are against the NRA in general would probably find this books topics to be enjoyable. After much the bay I have decided to give this book a 2 out of 4. Originally, I was only going to give the book a 1 but the concept of the watch is too interesting. Many chapters or paragraph felt repetitive of previous statements and I think that was largely what turned me away from this book.

Ronyell (38 KP) rated Return to Oz (1985) in Movies
Jul 24, 2020
The Dark Side of Oz!
Dorothy Gale had just come back from the Land of Oz, but when she tried to tell her aunt and uncle about her adventures in Oz, they thought that Dorothy had gone crazy, so they decided to take her to a doctor that will give her treatment for her insanity. The treatment turns out to be shock therapy and Dorothy, with a little help from a mysterious girl, escapes from the mental hospital and ended up in the land of Oz once again. But, once Dorothy arrives in Oz, she discovers that the Land of Oz has been taken over by the Nome King and that the Scarecrow, who was the King of Oz, has been kidnapped by the Nome King. So, Dorothy along with some help from a pumpkin man named Jack Pumpkinhead, a mechanical robot named Tik-Tok, her hen Billina and a half moose half sofa creature named the Gump try to journey to the Nome King's kingdom to rescue the Scarecrow, while encountering nightmarish creatures such as Princess Mombi and the Wheelers along the way.
Now I have a confession to make. Whenever I talked to people who have seen "Return to Oz" when they were little, many people were terrified of this movie when they were kids. Me however, I wasn't that scared of the movie when I was little and I actually found it to be pretty interesting and I still find it pretty interesting to this very day! This movie has actually turned my expectations on its head as it is a much darker sequel to "The Wizard of Oz" that has caused some controversy among "Oz" fans and yet, it was pulled off extremely well to make it stand out from "The Wizard of Oz." The surprising thing about all this is that this was the most faithful adaptation of L. Frank Baum's "Oz" books in terms of tone, even though "The Wizard of Oz" is hailed as one of the greatest movies of all time. What I really loved about this movie was the fact that it was darker and edgier than "The Wizard of Oz" and the villains in this movie seem genuinely threatening and are actually out to harm Dorothy and her friends. Probably my favorite scenes in this movie were any scenes with the Nome King as he seems to be friendly towards Dorothy and her friends, but you can tell that he has some evil intentions up his sleeves and he actually means to trick Dorothy into a sense of security in order to manipulate her throughout her adventures. I loved the new friends that Dorothy makes along the way, especially Tik-Tok and Jack Pumpkinhead as they were truly original and fun to see on screen.
Parents should know that this movie can be pretty terrifying for small children. There are many scenes where Dorothy and her friends are in constant peril and are in danger of being killed by the villains. Also, there are some genuinely scary scenes such as the scene where Dorothy accidentally wakes up a headless Princess Mombi, who tries to capture Dorothy and the scenes with the Wheelers. Parents might want to screen this movie first before showing it to their children. Also, the reason why I took off half a point from the rating was because the movie can get pretty confusing at times and it was hard for me to follow what exactly happened in the plot at times.
Overall, "Return to Oz" is a truly enjoyable film that "Oz" fans would enjoy extremely well! However, this movie can get pretty scary at times, so watch this film with extreme caution.
Originally posted on: http://surrealmoviesandtvblog.blogspot.com/2016/02/movie-review-return-to-oz-1985.html
Now I have a confession to make. Whenever I talked to people who have seen "Return to Oz" when they were little, many people were terrified of this movie when they were kids. Me however, I wasn't that scared of the movie when I was little and I actually found it to be pretty interesting and I still find it pretty interesting to this very day! This movie has actually turned my expectations on its head as it is a much darker sequel to "The Wizard of Oz" that has caused some controversy among "Oz" fans and yet, it was pulled off extremely well to make it stand out from "The Wizard of Oz." The surprising thing about all this is that this was the most faithful adaptation of L. Frank Baum's "Oz" books in terms of tone, even though "The Wizard of Oz" is hailed as one of the greatest movies of all time. What I really loved about this movie was the fact that it was darker and edgier than "The Wizard of Oz" and the villains in this movie seem genuinely threatening and are actually out to harm Dorothy and her friends. Probably my favorite scenes in this movie were any scenes with the Nome King as he seems to be friendly towards Dorothy and her friends, but you can tell that he has some evil intentions up his sleeves and he actually means to trick Dorothy into a sense of security in order to manipulate her throughout her adventures. I loved the new friends that Dorothy makes along the way, especially Tik-Tok and Jack Pumpkinhead as they were truly original and fun to see on screen.
Parents should know that this movie can be pretty terrifying for small children. There are many scenes where Dorothy and her friends are in constant peril and are in danger of being killed by the villains. Also, there are some genuinely scary scenes such as the scene where Dorothy accidentally wakes up a headless Princess Mombi, who tries to capture Dorothy and the scenes with the Wheelers. Parents might want to screen this movie first before showing it to their children. Also, the reason why I took off half a point from the rating was because the movie can get pretty confusing at times and it was hard for me to follow what exactly happened in the plot at times.
Overall, "Return to Oz" is a truly enjoyable film that "Oz" fans would enjoy extremely well! However, this movie can get pretty scary at times, so watch this film with extreme caution.
Originally posted on: http://surrealmoviesandtvblog.blogspot.com/2016/02/movie-review-return-to-oz-1985.html

Emma @ The Movies (1786 KP) rated Peterloo (2018) in Movies
Sep 25, 2019
Peterloo was a daunting prospect even before getting into the screen. 154 minutes... that's 2 hours and 34 minutes of a very bleak piece of history.
If you've read some of my comments before about real-life event films you'll know that I struggle with the fact that it feels like I'm judging the subject rather than the film itself. Peterloo is no exception.
There is a truly impressive cast bringing this story to life. Lots of faces you'll recognise from one thing or another. I did have to stop myself from exclaiming out loud "Jack Boswell!" when he popped up and that certainly wasn't the only pointing at the screen moment. Performances all round were very good, whether they be someone to sympathise with, or someone to loathe.
You use the word massacre in the description of a film and you know it isn't going to be an easy watch. Unfortunately it was a difficult watch for a completely different reason. This film didn't seem accessible at all. You have to applaud them for wanting to bring a whole story to the screen without cutting lots of pieces out. The timeline seems to generally flow well and it did feel like we were getting the whole journey from start to finish.
Here's where I have a major problem.
The sheer length of this film. While I don't doubt that all the bits were important it honestly felt very repetitive. That coupled with the language made it a very dry watch. I nearly gave up and left. The couple behind me did. Which was actually a godsend because once they did I didn't feel so bad about having to move about to stop myself dozing off. This could easily have been 45 minutes shorter than it was, sacrificing something from the film would have given it a quicker pace to draw you.
What upset me most about this is that the powerful ending that was done so well felt entirely swamped by the long and drawn out beginning. When the scene unfolds you know what's coming but there's no way to prepare yourself for what they've created on the screen. In that moment I was thankful that I'd managed to stick it out just to get to that point. It was done in such a way that you completely understood what was happening and it came with an emotion that brought this tragedy shockingly to life.
Sadly that moment was stolen by this film's villain, time. This scene just kept going. There was a moment where it felt like it had come to a close... and yet it went on. I wasn't entirely surprised with that after seeing the beginning of the film, but I was disappointed. To add insult to injury we were given a brief dialogue at the end that felt very much like an after thought. And with that, I was done.
This is yet another film I've seen recently that felt like it would have been more suited to a multi episode TV series. It had very clear parts and I can't help but think that it would have benefited from being broken up into more manageable sections.
What you should do
Unless you're a massive history enthusiast I can't recommend this one to you. I really feel like your time would be better spent researching the story on the internet or finding a book in the library about it.
Movie thing you wish you could take home
It's difficult to want for anything in this period of history, but there's no denying that I would love to give that printer a go.
If you've read some of my comments before about real-life event films you'll know that I struggle with the fact that it feels like I'm judging the subject rather than the film itself. Peterloo is no exception.
There is a truly impressive cast bringing this story to life. Lots of faces you'll recognise from one thing or another. I did have to stop myself from exclaiming out loud "Jack Boswell!" when he popped up and that certainly wasn't the only pointing at the screen moment. Performances all round were very good, whether they be someone to sympathise with, or someone to loathe.
You use the word massacre in the description of a film and you know it isn't going to be an easy watch. Unfortunately it was a difficult watch for a completely different reason. This film didn't seem accessible at all. You have to applaud them for wanting to bring a whole story to the screen without cutting lots of pieces out. The timeline seems to generally flow well and it did feel like we were getting the whole journey from start to finish.
Here's where I have a major problem.
The sheer length of this film. While I don't doubt that all the bits were important it honestly felt very repetitive. That coupled with the language made it a very dry watch. I nearly gave up and left. The couple behind me did. Which was actually a godsend because once they did I didn't feel so bad about having to move about to stop myself dozing off. This could easily have been 45 minutes shorter than it was, sacrificing something from the film would have given it a quicker pace to draw you.
What upset me most about this is that the powerful ending that was done so well felt entirely swamped by the long and drawn out beginning. When the scene unfolds you know what's coming but there's no way to prepare yourself for what they've created on the screen. In that moment I was thankful that I'd managed to stick it out just to get to that point. It was done in such a way that you completely understood what was happening and it came with an emotion that brought this tragedy shockingly to life.
Sadly that moment was stolen by this film's villain, time. This scene just kept going. There was a moment where it felt like it had come to a close... and yet it went on. I wasn't entirely surprised with that after seeing the beginning of the film, but I was disappointed. To add insult to injury we were given a brief dialogue at the end that felt very much like an after thought. And with that, I was done.
This is yet another film I've seen recently that felt like it would have been more suited to a multi episode TV series. It had very clear parts and I can't help but think that it would have benefited from being broken up into more manageable sections.
What you should do
Unless you're a massive history enthusiast I can't recommend this one to you. I really feel like your time would be better spent researching the story on the internet or finding a book in the library about it.
Movie thing you wish you could take home
It's difficult to want for anything in this period of history, but there's no denying that I would love to give that printer a go.

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Bob Mann (459 KP) rated American Made (2017) in Movies
Sep 29, 2021
Cruise Flying High Again.
If you ask anyone to list the top 10 film actors, chance is that “Tom Cruise” would make many people’s lists. He’s in everything isn’t he? Well, actually, no. Looking at his imdb history, he’s only averaged just over a movie per year for several years. I guess he’s just traditionally made a big impact with the films he’s done. This all rather changed in the last year with his offerings of the rather lacklustre “Jack Reacher: Never Go Back” (FFF) and the pretty dreadful “The Mummy” (Ff) as one of this summer’s big blockbuster disappointments. So Thomas Cruise Mapother IV was sorely in need of a upward turn and fortunately “American Made” delivers in spades.
A quick stop in Nicaragua to pick up some paperwork from Noriega.
“Based on a True Story” this is a biopic on the life of Barry Seal, a hot shot ‘maverick’ (pun intended) TWA pilot who gets drawn into a bizarre but highly lucrative spiral of gun- and drug-running to and from Central America at the behest of a CIA operative Monty Schafer (Domhnall Gleeson). All this is completely mystifying to Barry’s wife Lucy (Sarah Wright) who is, at least not initially, allowed to be ‘in’ on the covert activities.
Flying high over Latin America.
The film is a roller-coaster ride of unbelievable action from beginning to end. In the same manner as you might have thought “that SURELY can’t be true” when watching Spielberg’s “Catch Me If You Can”, this thought constantly flits through your mind. At each turn Seal can’t believe his luck, and Cruise brilliantly portrays the wide-eyed astonishment required. This is a role made for him.
Also delivering his best performance in years is Domhnall Gleeson (“Ex Machina“, “Star Wars: The Force Awakens“) as the CIA man with the (whacky) plan. Large chunks of the film are powered by his manic grin.
Domhnall Gleeson as the CIA man with a sense of Contra-rhythm.
As an actress, Sarah Wright is new to me but as well as being just stunningly photogenic she works with Cruise really well (despite being 20 years his junior – not wanting to be ageist, but this is the second Cruise film in a row I’ve pointed that out!)). Wright also gets my honourary award for the best airplane sex scene this decade!
“Time to pack honey”. Seal (Cruise) delivering a midnight surprise to wife Lucy (Sarah Wright) – and not in a good way.
Written by Gary Spinelli (this being only his second feature) the script is full of wit and panache and – while almost certainly (judging from wiki) stretches the truth as far as Seal’s cash-storage facilities – never completely over-eggs the pudding.
Doug Liman (“Jason Bourne“, “Edge of Tomorrow“) directs brilliantly, giving space among the action for enough character development to make you invest in what happens to the players. The 80’s setting is lovingly crafted with a garish colour-palette with well-chosen documentary video inserts of Carter, Reagan, Oliver Stone, George Bush and others. It also takes really chutzpah to direct a film that (unless I missed it) had neither a title nor any credits until the end.
The real Barry Seal.
The only vaguely negative view I had about this film is that it quietly glosses over the huge pain, death and suffering that the smuggled drugs will be causing to thousands of Americans under the covers. And this mildly guilty thought lingers with you after the lights come up to slightly – just slightly – take the edge off the fun.
Stylish, thrilling, moving and enormously funny in places, this is action cinema at its best. A must see film.
A quick stop in Nicaragua to pick up some paperwork from Noriega.
“Based on a True Story” this is a biopic on the life of Barry Seal, a hot shot ‘maverick’ (pun intended) TWA pilot who gets drawn into a bizarre but highly lucrative spiral of gun- and drug-running to and from Central America at the behest of a CIA operative Monty Schafer (Domhnall Gleeson). All this is completely mystifying to Barry’s wife Lucy (Sarah Wright) who is, at least not initially, allowed to be ‘in’ on the covert activities.
Flying high over Latin America.
The film is a roller-coaster ride of unbelievable action from beginning to end. In the same manner as you might have thought “that SURELY can’t be true” when watching Spielberg’s “Catch Me If You Can”, this thought constantly flits through your mind. At each turn Seal can’t believe his luck, and Cruise brilliantly portrays the wide-eyed astonishment required. This is a role made for him.
Also delivering his best performance in years is Domhnall Gleeson (“Ex Machina“, “Star Wars: The Force Awakens“) as the CIA man with the (whacky) plan. Large chunks of the film are powered by his manic grin.
Domhnall Gleeson as the CIA man with a sense of Contra-rhythm.
As an actress, Sarah Wright is new to me but as well as being just stunningly photogenic she works with Cruise really well (despite being 20 years his junior – not wanting to be ageist, but this is the second Cruise film in a row I’ve pointed that out!)). Wright also gets my honourary award for the best airplane sex scene this decade!
“Time to pack honey”. Seal (Cruise) delivering a midnight surprise to wife Lucy (Sarah Wright) – and not in a good way.
Written by Gary Spinelli (this being only his second feature) the script is full of wit and panache and – while almost certainly (judging from wiki) stretches the truth as far as Seal’s cash-storage facilities – never completely over-eggs the pudding.
Doug Liman (“Jason Bourne“, “Edge of Tomorrow“) directs brilliantly, giving space among the action for enough character development to make you invest in what happens to the players. The 80’s setting is lovingly crafted with a garish colour-palette with well-chosen documentary video inserts of Carter, Reagan, Oliver Stone, George Bush and others. It also takes really chutzpah to direct a film that (unless I missed it) had neither a title nor any credits until the end.
The real Barry Seal.
The only vaguely negative view I had about this film is that it quietly glosses over the huge pain, death and suffering that the smuggled drugs will be causing to thousands of Americans under the covers. And this mildly guilty thought lingers with you after the lights come up to slightly – just slightly – take the edge off the fun.
Stylish, thrilling, moving and enormously funny in places, this is action cinema at its best. A must see film.

Purple Phoenix Games (2266 KP) rated Macaron in Tabletop Games
Oct 20, 2020
The only game I have ever been able to play with my extended family on a regular basis, and provided us an excuse to get together every Sunday, is Euchre. My family loves Euchre. It took me a long time to finally learn it, and I did so on a tour bus traveling from Paris to Barcelona. I played so much Euchre on that tour. I still play Euchre somewhat regularly with my wife and in-laws. What does this all have to do with a delicious-looking game about difficult to nail baked goods? Well, I described Macaron to my wife as, “A more intense Euchre with a baking theme, where the bowers may actually kill someone.”
Macaron is a baked goods-themed trick-taking card game for one to five players. In it players are bakers in medieval France trying to become the favored royal baker to the king and his family. The player who can earn the most VP by delivering the tastiest macarons to the royal family will be victorious and will then bake the other players a box of macarons to take home (I added that last part, but Ta-Te Wu should consider adding it to the rules).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
For this preview I am tackling the solo rule-set provided and my AI opponent is named Emma (per the rules). Multiplayer games will be played somewhat similarly, but against normal-intelligenced real people. Duh.
To setup a solo game, place the Score board in the middle of the table on whichever side is decided – one side allows up to 20 points, and the other up to 30. Place the first three Group boards (A with Almond and Pistachio, B with Strawberry and Blueberry, and C with just one Green Tea macaron upon it) somewhere near the Score board to denote the flavors being played. Remove all cards from the deck picturing Earl Grey and Chocolate flavored macarons. Shuffle the remaining macaron cards and deal the solo player 13 of them. Deal Emma one random card from the deck under each flavor on the Group board as shown below. These random cards will take on the flavor of whichever stack to which it now belongs. Continue dealing Emma eight cards to her stacks, but match them to their flavors – the 4 of Pistachio under Pistachio, etc. Emma should now have 13 cards in total, but each flavor stack should be shuffled and arranged as shown below. Choose a color for the player and for Emma, place one of each meeple on the Score board to track final scores, and the other meeples on the Gift Box tracker in the middle. Analyze each of Emma’s stacks to determine which Group contains the most cards. These flavors will be given the Royal token (I used the purple star) and are considered the trump suits this round. Flip over the top card of the deck that remains, and place the Allergen token (I used the tall goldenrod piece) upon the matching flavor. The game may now begin!
The solo player is always the starting player, so they will open the first trick by playing a card from hand. As in most card games, whichever flavor (suit) is led will need to be followed by Emma, if possible. The rulebook gives the player a nice turn-flow summary for Emma based on which player leads and which type of card is played.
As in Euchre, suit must be followed. If a player is unable to follow, they may play a Royal (trump) card to win the trick or any other non-Royal card. The Royal flavors are both flavors that belong to the same Group, or Green Tea, as it is its own Group. For each trick won, the player will advance their meeple on the Gift Box track to denote number of tricks won. Some card rules adjust the scoring. For example, should a value 1 card win the trick the winning player will increase their number of Gift Boxes three spaces instead of one. Should a trick include an Allergen flavor the winning player will still lead the next trick but will not advance their Gift Box meeple, as Allergens make the royal family sick. However, should a trick contain a value 2 card in it, the 2 cancels the Allergen and the winner may advance their Gift Box meeple as normal.
The round ends when a player, or Emma, has finished their hand of 13 cards played or reaches eight or more Gift Boxes (won tricks). Setup for a new round as the game was initially setup with dealing cards to each player and determining Royal and Allergen flavors. Play continues in this fashion until the player or Emma has reached the pre-determined score of 10, 20, or 30. The winner must now get to baking (again, I added that, but it REALLLLLY needs to happen, I think)!
Components. Again, this is a prototype copy of the game (though still pretty good) and the final components will certainly be different than the ones shown here. That said, the art style is simply wonderful and incredibly enjoyable. Yes, the Score board is a little busy, but it’s functional and fun. The art on the cards is very good, colorblind-friendly with icons in addition to colors, and the art doesn’t get in the way of playing tricks at all. All the other components used in the game will probably be different upon a successful Kickstarter campaign, and though I haven’t seen the proposed components, I am sure they will match the theme and be great to handle.
So as a lover of Euchre, am I also a lover of Macaron? ABSOLUTELY! It takes everything I enjoy about Euchre and somehow simplifies AND complexifies it. Teaching Euchre to new players can be a chore when they don’t latch onto the fact that the highest cards in the game are the Jacks of the same color of trump, but one is higher than the other. It can be awkward at first. Here, there are one or two flavors that are trump suits. It makes sense to be able to visualize a bit easier, and to be able to relate to flavors. In fact, my 4-year-old son wanted to “play” it earlier this morning, so I took out the Allergen mechanic and just did straight suit-following with trumps and he understood it. So, I guess by house-ruling a little you can also play this with children who are learning games for the first time, learning their numbers, or learning trick-taking games. That’s a fun hidden side quest!
Now, I can see how people will totally dig Macaron as a multiplayer game, but I am previewing this as a solo game. Is it just as good? Yep! I like being able to play the game whenever I want, and using another mechanic I didn’t describe earlier – Betting. Having to bet upon how many Gift Boxes you will score for the round adds another layer of analyzation I particularly enjoy. If you guess correctly you score an additional two Gift Boxes. If you’re wrong Emma scores two Boxes. Couple this with Emma’s unpredictable card play and you have an interesting AI player that you may never be able to “figure out” and beat methodically. I like that randomness from Emma. She has made a few games close, but ultimately has lost every game against me.
Macaron is a cute little Euchre-style card game that can be played well solo and multiplayer, and features wonderful style. I love the theme, and I seem to be attracted to food games; I love Bohnanza, Morels, Happy Salmon (my favorite fish to eat), Sushi Go!, Coconuts, and The Three Little Pigs (ok that one was mean, but hey, I love pork)! If you also enjoy food-related games, or trick-taking games, or just fun little card games you can play solo or with other people, please consider backing Macaron via their Kickstarter campaign launching soon. Tell them Purple Phoenix Games sent you and I will share my Gift Box of Macarons with you**. You will have to let me know your food allergies prior, though.
** I don’t actually have a Gift Box of Macarons. That was a lie, and I apologize for that.
Macaron is a baked goods-themed trick-taking card game for one to five players. In it players are bakers in medieval France trying to become the favored royal baker to the king and his family. The player who can earn the most VP by delivering the tastiest macarons to the royal family will be victorious and will then bake the other players a box of macarons to take home (I added that last part, but Ta-Te Wu should consider adding it to the rules).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
For this preview I am tackling the solo rule-set provided and my AI opponent is named Emma (per the rules). Multiplayer games will be played somewhat similarly, but against normal-intelligenced real people. Duh.
To setup a solo game, place the Score board in the middle of the table on whichever side is decided – one side allows up to 20 points, and the other up to 30. Place the first three Group boards (A with Almond and Pistachio, B with Strawberry and Blueberry, and C with just one Green Tea macaron upon it) somewhere near the Score board to denote the flavors being played. Remove all cards from the deck picturing Earl Grey and Chocolate flavored macarons. Shuffle the remaining macaron cards and deal the solo player 13 of them. Deal Emma one random card from the deck under each flavor on the Group board as shown below. These random cards will take on the flavor of whichever stack to which it now belongs. Continue dealing Emma eight cards to her stacks, but match them to their flavors – the 4 of Pistachio under Pistachio, etc. Emma should now have 13 cards in total, but each flavor stack should be shuffled and arranged as shown below. Choose a color for the player and for Emma, place one of each meeple on the Score board to track final scores, and the other meeples on the Gift Box tracker in the middle. Analyze each of Emma’s stacks to determine which Group contains the most cards. These flavors will be given the Royal token (I used the purple star) and are considered the trump suits this round. Flip over the top card of the deck that remains, and place the Allergen token (I used the tall goldenrod piece) upon the matching flavor. The game may now begin!
The solo player is always the starting player, so they will open the first trick by playing a card from hand. As in most card games, whichever flavor (suit) is led will need to be followed by Emma, if possible. The rulebook gives the player a nice turn-flow summary for Emma based on which player leads and which type of card is played.
As in Euchre, suit must be followed. If a player is unable to follow, they may play a Royal (trump) card to win the trick or any other non-Royal card. The Royal flavors are both flavors that belong to the same Group, or Green Tea, as it is its own Group. For each trick won, the player will advance their meeple on the Gift Box track to denote number of tricks won. Some card rules adjust the scoring. For example, should a value 1 card win the trick the winning player will increase their number of Gift Boxes three spaces instead of one. Should a trick include an Allergen flavor the winning player will still lead the next trick but will not advance their Gift Box meeple, as Allergens make the royal family sick. However, should a trick contain a value 2 card in it, the 2 cancels the Allergen and the winner may advance their Gift Box meeple as normal.
The round ends when a player, or Emma, has finished their hand of 13 cards played or reaches eight or more Gift Boxes (won tricks). Setup for a new round as the game was initially setup with dealing cards to each player and determining Royal and Allergen flavors. Play continues in this fashion until the player or Emma has reached the pre-determined score of 10, 20, or 30. The winner must now get to baking (again, I added that, but it REALLLLLY needs to happen, I think)!
Components. Again, this is a prototype copy of the game (though still pretty good) and the final components will certainly be different than the ones shown here. That said, the art style is simply wonderful and incredibly enjoyable. Yes, the Score board is a little busy, but it’s functional and fun. The art on the cards is very good, colorblind-friendly with icons in addition to colors, and the art doesn’t get in the way of playing tricks at all. All the other components used in the game will probably be different upon a successful Kickstarter campaign, and though I haven’t seen the proposed components, I am sure they will match the theme and be great to handle.
So as a lover of Euchre, am I also a lover of Macaron? ABSOLUTELY! It takes everything I enjoy about Euchre and somehow simplifies AND complexifies it. Teaching Euchre to new players can be a chore when they don’t latch onto the fact that the highest cards in the game are the Jacks of the same color of trump, but one is higher than the other. It can be awkward at first. Here, there are one or two flavors that are trump suits. It makes sense to be able to visualize a bit easier, and to be able to relate to flavors. In fact, my 4-year-old son wanted to “play” it earlier this morning, so I took out the Allergen mechanic and just did straight suit-following with trumps and he understood it. So, I guess by house-ruling a little you can also play this with children who are learning games for the first time, learning their numbers, or learning trick-taking games. That’s a fun hidden side quest!
Now, I can see how people will totally dig Macaron as a multiplayer game, but I am previewing this as a solo game. Is it just as good? Yep! I like being able to play the game whenever I want, and using another mechanic I didn’t describe earlier – Betting. Having to bet upon how many Gift Boxes you will score for the round adds another layer of analyzation I particularly enjoy. If you guess correctly you score an additional two Gift Boxes. If you’re wrong Emma scores two Boxes. Couple this with Emma’s unpredictable card play and you have an interesting AI player that you may never be able to “figure out” and beat methodically. I like that randomness from Emma. She has made a few games close, but ultimately has lost every game against me.
Macaron is a cute little Euchre-style card game that can be played well solo and multiplayer, and features wonderful style. I love the theme, and I seem to be attracted to food games; I love Bohnanza, Morels, Happy Salmon (my favorite fish to eat), Sushi Go!, Coconuts, and The Three Little Pigs (ok that one was mean, but hey, I love pork)! If you also enjoy food-related games, or trick-taking games, or just fun little card games you can play solo or with other people, please consider backing Macaron via their Kickstarter campaign launching soon. Tell them Purple Phoenix Games sent you and I will share my Gift Box of Macarons with you**. You will have to let me know your food allergies prior, though.
** I don’t actually have a Gift Box of Macarons. That was a lie, and I apologize for that.

Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.

Bob Mann (459 KP) rated Ford v Ferrari (aka Le Mans '66) (2019) in Movies
Nov 20, 2019
Damon, Bale and fast cars (1 more)
Epic technical film making - cinematography, editing and sound - Oscar bait
A linear story on a circular track - but beautifully done.
Despite the love affair cinema has had with cars over the years, the sport of motor racing on film has been patchy. Too often the drama on the track has been deluged with melodrama off the track, as in John Frankenheimer's "Grand Prix" from 1966. While recent efforts such as Ron Howard's "Rush" have brought modern filming techniques to better convey the speed and excitement, it is Steve McQueen's "Le Mans" from 1971 that had previously set the bar for realism in the sport. But even there, there were a few off-track love stories to interweave into the action.
I wouldn't hesitate to suggest that "Le Mans '66" is a strong contender for the motor racing high-water mark.
The film was marketed as "Ford v Ferrari" in the US. (What... do the American distributors think their film-goers are so stupid that if "Le" is in the title they will think it sub-titled foreign language??). But it's a valid title, since the movie tells the true story of when Henry Ford... the second... (Tracy Letts) throws his toys out of the pram at Ford's faltering progress. ("James Bond does not drive a Ford". "That's because he's a degenerate!" snaps back Ford, which kind of typifies the problem"). Marketing man Lee Iacocca (Jon Bernthal) persuades retired hot-shot racer Carroll Shelby (Matt Damon) to take Ford's blank-cheque to build a car to win the Le Mans 24 hour race.
Shelby enlists maverick Brit racer Ken Miles (Christian Bale) to help design and drive the next-generation machine. But neither had banked on the interference of the hoards of Ford suits, led by VP Leo Beebe (Josh Lucas). An explosion is imminent! And its not just from the over-heated brake pads!
What's really odd about this film is how linear the story is. While we get to see the family life of Miles (to add necessary context to what follows) these are merely minor diversions. There are no sub-plots or flashback scenes. It just relates the history from beginning to end, enlivened by some of the best and most exciting motor-racing footage put to celluloid.
At a bladder-testing 152 minutes, this really shouldn't have worked. I should have got bored and restless. But I really didn't.
In many ways - bladders aside - I think this will appeal in particular to an older breed of movie-goer. It's a 100% 'sit back in your seat and enjoy' cinema treat.
This is the first film Matt Damon and Christian Bale have made together, and I understand that Damon specifically signed on since he wanted to work with Bale. And there is palpable chemistry there. The movie includes one of the best 'bad-fights' since Colin Firth and Hugh Grant locked horns in the Bridget Jones films. And Damon - never one of the most expressive actors in the world - here really shines.
Bale also appears to be having a whale of a time. Not having to adopt a US accent suits him, as he blasts and swears his way through various UK-specific expletives that probably passed the US-censors by! He often tends to play characters in movies that are difficult to warm to, but here - although suitably spiky and irascible - the family man really shines through and you feel a real warmth for the guy.
There's a strong supporting cast behind the leads, with Tracy Letts' fast-driving breakdown being a standout moment. I wonder how many takes they needed on that for Damon to keep a semi-straight face?! Also impressive as the son Peter Miles is Noah Jupe. If you're wondering where the hell you've seen him before, he was young (Marcus in "A Quiet Place").
Where the film comes alive is on the track, and a particular shout out should to to the technical teams. Cinematography is by Phedon Papamichael ("Walk the Line"), film editing is led by Andrew Buckland and Michael McCusker. And sound mixing - which to my ear was piston-valve perfect - is by Steven Morrow. Also worthy of note is a kick-ass driving soundtrack by Marco Beltrami that genuinely excited. These categories are fearsomly hard to predict in awards season, but you might like to listen out for those names.
If I was going to pick at any faults in the film, it would be that Ford exec Leo Beebe is painted a little too much as a "boo-hiss" pantomime villain in the piece. It could have been perhaps toned down 20% or so.
James Mangold ("Logan"; "Walk the Line") directs in style. From the rather po-faced trailer, you might think this is a "car movie that's not for me". But it really is a tremendously fun movie, with some genuinely laugh-out-loud moments mixed in with edge-of-your-seat action and some heart-rending moments.
Above all, this is a film that really benefits from the wide-screen and sound-system that only a big cinema can provide. As such this goes on my "get out and see it" list without any hesitation! It's going to make my movies of the year: and I'm off to see it again on Saturday!
Read the full review here - https://bob-the-movie-man.com/2019/11/20/one-manns-movies-film-review-le-mans-66-2019/
I wouldn't hesitate to suggest that "Le Mans '66" is a strong contender for the motor racing high-water mark.
The film was marketed as "Ford v Ferrari" in the US. (What... do the American distributors think their film-goers are so stupid that if "Le" is in the title they will think it sub-titled foreign language??). But it's a valid title, since the movie tells the true story of when Henry Ford... the second... (Tracy Letts) throws his toys out of the pram at Ford's faltering progress. ("James Bond does not drive a Ford". "That's because he's a degenerate!" snaps back Ford, which kind of typifies the problem"). Marketing man Lee Iacocca (Jon Bernthal) persuades retired hot-shot racer Carroll Shelby (Matt Damon) to take Ford's blank-cheque to build a car to win the Le Mans 24 hour race.
Shelby enlists maverick Brit racer Ken Miles (Christian Bale) to help design and drive the next-generation machine. But neither had banked on the interference of the hoards of Ford suits, led by VP Leo Beebe (Josh Lucas). An explosion is imminent! And its not just from the over-heated brake pads!
What's really odd about this film is how linear the story is. While we get to see the family life of Miles (to add necessary context to what follows) these are merely minor diversions. There are no sub-plots or flashback scenes. It just relates the history from beginning to end, enlivened by some of the best and most exciting motor-racing footage put to celluloid.
At a bladder-testing 152 minutes, this really shouldn't have worked. I should have got bored and restless. But I really didn't.
In many ways - bladders aside - I think this will appeal in particular to an older breed of movie-goer. It's a 100% 'sit back in your seat and enjoy' cinema treat.
This is the first film Matt Damon and Christian Bale have made together, and I understand that Damon specifically signed on since he wanted to work with Bale. And there is palpable chemistry there. The movie includes one of the best 'bad-fights' since Colin Firth and Hugh Grant locked horns in the Bridget Jones films. And Damon - never one of the most expressive actors in the world - here really shines.
Bale also appears to be having a whale of a time. Not having to adopt a US accent suits him, as he blasts and swears his way through various UK-specific expletives that probably passed the US-censors by! He often tends to play characters in movies that are difficult to warm to, but here - although suitably spiky and irascible - the family man really shines through and you feel a real warmth for the guy.
There's a strong supporting cast behind the leads, with Tracy Letts' fast-driving breakdown being a standout moment. I wonder how many takes they needed on that for Damon to keep a semi-straight face?! Also impressive as the son Peter Miles is Noah Jupe. If you're wondering where the hell you've seen him before, he was young (Marcus in "A Quiet Place").
Where the film comes alive is on the track, and a particular shout out should to to the technical teams. Cinematography is by Phedon Papamichael ("Walk the Line"), film editing is led by Andrew Buckland and Michael McCusker. And sound mixing - which to my ear was piston-valve perfect - is by Steven Morrow. Also worthy of note is a kick-ass driving soundtrack by Marco Beltrami that genuinely excited. These categories are fearsomly hard to predict in awards season, but you might like to listen out for those names.
If I was going to pick at any faults in the film, it would be that Ford exec Leo Beebe is painted a little too much as a "boo-hiss" pantomime villain in the piece. It could have been perhaps toned down 20% or so.
James Mangold ("Logan"; "Walk the Line") directs in style. From the rather po-faced trailer, you might think this is a "car movie that's not for me". But it really is a tremendously fun movie, with some genuinely laugh-out-loud moments mixed in with edge-of-your-seat action and some heart-rending moments.
Above all, this is a film that really benefits from the wide-screen and sound-system that only a big cinema can provide. As such this goes on my "get out and see it" list without any hesitation! It's going to make my movies of the year: and I'm off to see it again on Saturday!
Read the full review here - https://bob-the-movie-man.com/2019/11/20/one-manns-movies-film-review-le-mans-66-2019/