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Purple Phoenix Games (2266 KP) rated Baseball Highlights: 2045 in Tabletop Games
Jul 6, 2019
It’s 2045. Baseball has bored everyone to death (NOT my opinion – GO CUBS GO!). So Big Baseball has turned to employing robots and players have begun to improve their game by adding cybernetic body parts to themselves. This is the future in which I want to live. Editorializing aside, only the best and most exciting players can make in the new bigs. Will your team of Naturals, Cyborgs, and Robots claim victory, or will your players be bound for the minors – or worse, the scrap heap?
Baseball Highlights: 2045 is a dueling card game with an interesting twist. It uses elements of card drafting, hand management, take that, and deck building to weave a satisfying experience that can be enjoyed by baseball fans and non-fans. I will not go into explaining the entire rulebook here, but I do want to touch on some items that turn this into something more than your run-of-the-mill deck builder.
DISCLAIMER: This game has quite a few mini expansions. While we do have all the expansions in our collection, we will only be reviewing the base game (though I am sure there are some promo cards in my “base game”). Should we decide to review the expansions in the future, we will add it here or link to the full review. -T
Each player begins the game with a deck of starter players belonging to a generic team (Chicago, Detroit, San Francisco, etc). Each card has a combination of immediate actions, threatened base hits, pawn movement speed, and costs printed on them. By playing a card from your hand on your turn you will threaten a hit, cancel your opponent’s hit(s), and/or attempt to score your runners home. Here’s the twist. The Visitor player will play the first card and potentially threaten a hit. Play then stops and it is the Home player’s turn to try to affect the threatened hit(s) using a card from their hand. If they can cancel the hit, then the Visitor player’s plans are dashed and play returns to them to try to cancel the Home player’s now-threatened hits. This back and forth using different portions of each card is a little awkward to get used to, but after you get the hang of it, becomes a very cool little variation on the simplistic card value comparisons found in WAR.
After you play through your hand of cards and determine the mini-game winner, a phase of the game to draft “free agents” allows players to use icons on the cards to purchase stronger cards from the offer row. If the alternating play of the main game had your head spinning then deciding which of your teammates to replace with free agents will definitely cause some anxiety. But this is how your team improves. Do you get rid of the player that threatens Home Runs but provides you with zero purchasing power or do you oust him to the minors to call up Kris Correa? These are important decisions, coach!
Components. This game is basically a card duel game with player mats and tracking tokens that are completely unnecessary (but very nice). The cards are great quality! The individual player mats are a great place to organize your game cards and components. The pawns are just red, white, and blue wooden pawns. Nothing special there, but the colors are important and symbolize how fast the baserunners are. The components are great, and the insert is functional, so that’s a huge bonus for me.
Is the game good? Quite. I love the back and forth. I LOVE the baseball theme. I love the deck building aspect. I love being able to use this game as a tournament game, though I haven’t yet played it that way. Maybe soon! In any case, this is an excellent game and definitely worth taking a look at and trying for yourself. We at Purple Phoenix Games give this one an over the fence bomb of 9 / 12 (with special guest scorer Tony – I think Josh will like it, but I’m unsure if Bryan will).
Baseball Highlights: 2045 is a dueling card game with an interesting twist. It uses elements of card drafting, hand management, take that, and deck building to weave a satisfying experience that can be enjoyed by baseball fans and non-fans. I will not go into explaining the entire rulebook here, but I do want to touch on some items that turn this into something more than your run-of-the-mill deck builder.
DISCLAIMER: This game has quite a few mini expansions. While we do have all the expansions in our collection, we will only be reviewing the base game (though I am sure there are some promo cards in my “base game”). Should we decide to review the expansions in the future, we will add it here or link to the full review. -T
Each player begins the game with a deck of starter players belonging to a generic team (Chicago, Detroit, San Francisco, etc). Each card has a combination of immediate actions, threatened base hits, pawn movement speed, and costs printed on them. By playing a card from your hand on your turn you will threaten a hit, cancel your opponent’s hit(s), and/or attempt to score your runners home. Here’s the twist. The Visitor player will play the first card and potentially threaten a hit. Play then stops and it is the Home player’s turn to try to affect the threatened hit(s) using a card from their hand. If they can cancel the hit, then the Visitor player’s plans are dashed and play returns to them to try to cancel the Home player’s now-threatened hits. This back and forth using different portions of each card is a little awkward to get used to, but after you get the hang of it, becomes a very cool little variation on the simplistic card value comparisons found in WAR.
After you play through your hand of cards and determine the mini-game winner, a phase of the game to draft “free agents” allows players to use icons on the cards to purchase stronger cards from the offer row. If the alternating play of the main game had your head spinning then deciding which of your teammates to replace with free agents will definitely cause some anxiety. But this is how your team improves. Do you get rid of the player that threatens Home Runs but provides you with zero purchasing power or do you oust him to the minors to call up Kris Correa? These are important decisions, coach!
Components. This game is basically a card duel game with player mats and tracking tokens that are completely unnecessary (but very nice). The cards are great quality! The individual player mats are a great place to organize your game cards and components. The pawns are just red, white, and blue wooden pawns. Nothing special there, but the colors are important and symbolize how fast the baserunners are. The components are great, and the insert is functional, so that’s a huge bonus for me.
Is the game good? Quite. I love the back and forth. I LOVE the baseball theme. I love the deck building aspect. I love being able to use this game as a tournament game, though I haven’t yet played it that way. Maybe soon! In any case, this is an excellent game and definitely worth taking a look at and trying for yourself. We at Purple Phoenix Games give this one an over the fence bomb of 9 / 12 (with special guest scorer Tony – I think Josh will like it, but I’m unsure if Bryan will).

EmersonRose (320 KP) rated The Eye of the World (Wheel of Time, #1) in Books
Nov 20, 2019
“As the Wheel of Time turns, places wear many names. Men wear many names, many faces. Different faces, but always the same man. Yet no one knows the Great Pattern the Wheel weaves, or even the Pattern of an Age. We can only watch, and study, and hope.”
― Robert Jordan, The Eye of the World
There is perhaps nothing more magical than finding yourself fully immersed in a story. The first book in The Wheel of Time series, The Eye of the World, creates a full world of places, histories, species, religions, and myths. Robert Jordan first introduces you to the simple town of Emonds Field and the characters that live there. Then he takes us with those characters to explore a vast and more complex world. We are taken on a journey through different cities and meet a variety of people including meeting strange creatures and beings with strange, magical powers. Including Trollocs, Aes Sedai, Warders, and Myddraal. Jordan has an extraordinary ability to create intriguing mythologies for his world and creating species that have fully formed cultures and politics.
But before I get too far ahead of myself let us start with Robert Jordan. He is an American 31ulybtb-yl-_ux250_author from South Carolina, whose real name is James Oliver Rigney, JR. He lived from 1948 to 2007. He wrote books in many genres including fantasy, historical fiction, western and dance criticism each under a different pen name. The first book in his The Wheel of Time series was published in 1990. He was able to finish eleven books in the series before he passed, leaving his extensive notes to renowned novelist Brandon Sanderson who wrote the last three books of the series, finishing in 2013.
Personally, when reading a book, the most important thing for me is to become invested in at least one of the characters. Once I am, I’m completely dedicated to the book. Robert Jordan has a large group of main characters and switches perspective between them throughout their journey. Picking out a single main character is very difficult, Rand al’Thor might be the closest but Matrim (Mat) Cauthon and Perrin Aybara and possibly Egwene al’vere and Nynaeve al’Meara create the central cast. They are the natives of Emonds Field before their adventures take them journeying to places unknown. Each of them is special and through the course of the book, you uncover the power each has. What is amazing is how Jordan is able to make you care deeply for each character and while he is switching perspective you never find yourself, bored. This is impressive for often in novels that switch perspective there is that one storyline you do not care about. Upon finishing the first book I can honestly say that I do not have a single favorite out of the group but love them all and care about what will happen to them next.
My one issue with the book came with frustration at what I call Tolkien Naming Syndrome. With such a mass of characters it is not surprising that some names start to sound similar but like Arwen and Eowyn there are two females with feelings for one of the boys whose names are oddly similar Elayne and Egwene with other female names rhyming such as Moiraine and Morgase while the male names tend to sound different and are thus easier to keep apart and remember. Depending on what you want in a story, the other thing that keeps this book from being unique is the black and white stance on good vs. evil. The two sides are clear and do not leave much room for the morally grey.
The book offers a great mix of solved mysteries while leaving you with an abundance of questions to make you need to continue reading the story. It truly is an epic adventure story. Fulfilling the good vs. evil battling and grand adventures and meeting strange creatures and discovering new magic. While it might not have the grand battles of Lord of the Rings it has the magical journey and strange adventures that create the amazing epic fantasy novel. I plan on reading the next book soon and highly recommend this book to fantasy readers as it offers great characters, an amazing world and interesting rules on magic.
― Robert Jordan, The Eye of the World
There is perhaps nothing more magical than finding yourself fully immersed in a story. The first book in The Wheel of Time series, The Eye of the World, creates a full world of places, histories, species, religions, and myths. Robert Jordan first introduces you to the simple town of Emonds Field and the characters that live there. Then he takes us with those characters to explore a vast and more complex world. We are taken on a journey through different cities and meet a variety of people including meeting strange creatures and beings with strange, magical powers. Including Trollocs, Aes Sedai, Warders, and Myddraal. Jordan has an extraordinary ability to create intriguing mythologies for his world and creating species that have fully formed cultures and politics.
But before I get too far ahead of myself let us start with Robert Jordan. He is an American 31ulybtb-yl-_ux250_author from South Carolina, whose real name is James Oliver Rigney, JR. He lived from 1948 to 2007. He wrote books in many genres including fantasy, historical fiction, western and dance criticism each under a different pen name. The first book in his The Wheel of Time series was published in 1990. He was able to finish eleven books in the series before he passed, leaving his extensive notes to renowned novelist Brandon Sanderson who wrote the last three books of the series, finishing in 2013.
Personally, when reading a book, the most important thing for me is to become invested in at least one of the characters. Once I am, I’m completely dedicated to the book. Robert Jordan has a large group of main characters and switches perspective between them throughout their journey. Picking out a single main character is very difficult, Rand al’Thor might be the closest but Matrim (Mat) Cauthon and Perrin Aybara and possibly Egwene al’vere and Nynaeve al’Meara create the central cast. They are the natives of Emonds Field before their adventures take them journeying to places unknown. Each of them is special and through the course of the book, you uncover the power each has. What is amazing is how Jordan is able to make you care deeply for each character and while he is switching perspective you never find yourself, bored. This is impressive for often in novels that switch perspective there is that one storyline you do not care about. Upon finishing the first book I can honestly say that I do not have a single favorite out of the group but love them all and care about what will happen to them next.
My one issue with the book came with frustration at what I call Tolkien Naming Syndrome. With such a mass of characters it is not surprising that some names start to sound similar but like Arwen and Eowyn there are two females with feelings for one of the boys whose names are oddly similar Elayne and Egwene with other female names rhyming such as Moiraine and Morgase while the male names tend to sound different and are thus easier to keep apart and remember. Depending on what you want in a story, the other thing that keeps this book from being unique is the black and white stance on good vs. evil. The two sides are clear and do not leave much room for the morally grey.
The book offers a great mix of solved mysteries while leaving you with an abundance of questions to make you need to continue reading the story. It truly is an epic adventure story. Fulfilling the good vs. evil battling and grand adventures and meeting strange creatures and discovering new magic. While it might not have the grand battles of Lord of the Rings it has the magical journey and strange adventures that create the amazing epic fantasy novel. I plan on reading the next book soon and highly recommend this book to fantasy readers as it offers great characters, an amazing world and interesting rules on magic.

Gareth von Kallenbach (980 KP) rated The Host (2013) in Movies
Aug 7, 2019
In Stephanie Meyer’s adult sci-fi novel “The Host”, Melanie is one of the few remaining humans on Earth who hasn’t been physically taken over by a Soul. Souls are parasitic aliens that are surgically implanted into humans and take over the host body. In most cases, all that remains of the human are their memories. But not in Melanie’s case. Pursued by human-hunting Souls called “Seekers”, Melanie (Saoirse Ronan) launches herself out of a window to escape capture, but miraculously survives the fall to be captured anyway. In the hands of the aliens, Melanie is implanted with a Soul called “Wanderer” who finds herself fighting internally with her host who is alive and well in the Wanderer’s head.
It’s Wanderer’s job to dig through Melanie’s memories to find out where other humans, like Melanie’s brother Jamie and boyfriend Jared are hiding. Melanie is uncooperative and Wanderer is soon convinced she needs to be removed from Melanie’s body. But no one wants the information on the humans more than the head Seeker (Diane Kruger). Neither Melanie nor Wanderer trust Seeker to not replace Wanderer with herself, so Melanie/Wanderer escape to find a Healer who can remove Wanderer from Melanie. On the way, Melanie convinces Wanderer to help her find her Uncle Jeb whom Melanie, Jamie and Jared had been seeking before Melanie was captured.
It’s Uncle Jeb who eventually discovers his lost and dehydrated niece and takes her to his hideout, a network of caves inside an inactive volcano that houses about 3 dozen humans. There Melanie is reunited with her little brother and her boyfriend, but is soundly rejected by her Jared when he realizes she’s host to a Soul. Wanderer has to win the humans trust, which is difficult, to say the least, when all the humans want to do is kill her. This includes a boy named Ian who, after attempting to choke Wanderer to death, finds himself attracted to Wanderer, much to Jared and Melanie’s consternation.
If this review hasn’t put you to sleep already, congratulations! There’s a slight chance then that you’ll make it through the movie. While Ronan plays Melanie/Wanderer beautifully, hers was the only performance that had some semblance of emotion. Even John Hurt, who plays Uncle Jeb, looked like he had just enough energy and interest to utter a few words simply for laughs. Jared, played by Max Irons (yes, Jeremy’s son) is adequately sigh-worthy, as indicated by the teens present, and so is Ian, played by Jake Abel albeit in a less brooding manner.
While the Souls are supposed to be a peaceful race, Kruger’s Seeker is deadly intent on finding Wanderer. This is the film’s only true conflict and it’s lackluster at best. One moviegoer who read the book said the movie followed the novel closely, but the movie did away with quite a few ancillary characters. I think my husband said it best when he told me, “I never thought I’d utter these words, but Twilight was better.” Just like Twilight rewrote vampire and werewolf mythology, The Host tries to portray the story’s aliens as harmless, peaceful invaders. For someone who grew up with the Alien franchise, I think it was difficult for my husband to accept the delicate, fluttery, dandelion-esque Souls and their “peaceful” assault on Earth, much less the awkward teenage love triangle. Or square, rather.
Not having read the book yet, I went into the movie with little more than a synopsis of the plot. I had no expectations so I wasn’t terribly disappointed by the movie but I must admit I struggled more than usual to stay awake. Most of those in the audience who read the book seemed okay with its theatrical adaptation but that’s just it. No one was wowed and there was an almost tangible malaise to the crowd as we exited the theater. These advance screeners are promoted to create buzz, and good movies literally have that excited buzz as the audience exits the theater. The only buzz after this movie was the static caused by the slow shuffle of feet as we piled out of the theater. If you’re a true Meyer fan, I’m sure there’s no stopping you from catching this movie but if you’re not, there’s really no compelling you to watch.
It’s Wanderer’s job to dig through Melanie’s memories to find out where other humans, like Melanie’s brother Jamie and boyfriend Jared are hiding. Melanie is uncooperative and Wanderer is soon convinced she needs to be removed from Melanie’s body. But no one wants the information on the humans more than the head Seeker (Diane Kruger). Neither Melanie nor Wanderer trust Seeker to not replace Wanderer with herself, so Melanie/Wanderer escape to find a Healer who can remove Wanderer from Melanie. On the way, Melanie convinces Wanderer to help her find her Uncle Jeb whom Melanie, Jamie and Jared had been seeking before Melanie was captured.
It’s Uncle Jeb who eventually discovers his lost and dehydrated niece and takes her to his hideout, a network of caves inside an inactive volcano that houses about 3 dozen humans. There Melanie is reunited with her little brother and her boyfriend, but is soundly rejected by her Jared when he realizes she’s host to a Soul. Wanderer has to win the humans trust, which is difficult, to say the least, when all the humans want to do is kill her. This includes a boy named Ian who, after attempting to choke Wanderer to death, finds himself attracted to Wanderer, much to Jared and Melanie’s consternation.
If this review hasn’t put you to sleep already, congratulations! There’s a slight chance then that you’ll make it through the movie. While Ronan plays Melanie/Wanderer beautifully, hers was the only performance that had some semblance of emotion. Even John Hurt, who plays Uncle Jeb, looked like he had just enough energy and interest to utter a few words simply for laughs. Jared, played by Max Irons (yes, Jeremy’s son) is adequately sigh-worthy, as indicated by the teens present, and so is Ian, played by Jake Abel albeit in a less brooding manner.
While the Souls are supposed to be a peaceful race, Kruger’s Seeker is deadly intent on finding Wanderer. This is the film’s only true conflict and it’s lackluster at best. One moviegoer who read the book said the movie followed the novel closely, but the movie did away with quite a few ancillary characters. I think my husband said it best when he told me, “I never thought I’d utter these words, but Twilight was better.” Just like Twilight rewrote vampire and werewolf mythology, The Host tries to portray the story’s aliens as harmless, peaceful invaders. For someone who grew up with the Alien franchise, I think it was difficult for my husband to accept the delicate, fluttery, dandelion-esque Souls and their “peaceful” assault on Earth, much less the awkward teenage love triangle. Or square, rather.
Not having read the book yet, I went into the movie with little more than a synopsis of the plot. I had no expectations so I wasn’t terribly disappointed by the movie but I must admit I struggled more than usual to stay awake. Most of those in the audience who read the book seemed okay with its theatrical adaptation but that’s just it. No one was wowed and there was an almost tangible malaise to the crowd as we exited the theater. These advance screeners are promoted to create buzz, and good movies literally have that excited buzz as the audience exits the theater. The only buzz after this movie was the static caused by the slow shuffle of feet as we piled out of the theater. If you’re a true Meyer fan, I’m sure there’s no stopping you from catching this movie but if you’re not, there’s really no compelling you to watch.

Darren (1599 KP) rated Scary Stories to Tell in the Dark (2019) in Movies
Aug 24, 2019
Verdict: Goosebumps With Pure Horror
Story: Scary Stories to Tell in the Dark starts with the backdrop of the Richard Nixon election, where high school students Stella (Colletti), Auggie (Rush) and Chuck (Zajur) look to get revenge on the school bully, which sees them stumble into stranger’s Ramon (Garza) car on Halloween which sees them head to a haunted house that has the story about the daughter of the family Sarah Bellows, writing scary stories for the local kids that soon went missing.
When Stella finds the story book she starts to investigate the stories, only to see the stories writing themselves with the locals starting to go missing, including her friends, Stella must investigate the myth about Sarah to stop the people she loves going missing.
Thoughts on Scary Stories to Tell in the Dark
Characters – Stella is an outsider at her school, she has always struggled with the people talking about her mother that disappeared, she is known for writing stories and enjoys a horror film, she wants to investigate the haunted house and is fascinated by what she finds, even though she must do anything to protect her friends once she learns the evil involved. Most of this film Stella feels like a young Velma from Scooby Doo too, which can be hard to shake without realizing. Ramon Morales is a stranger in town, the police don’t take to him too kindly, but Stella sees him as a nice guy, it is slightly confusing trying to figure out how old he is and why he is hanging out with the high schoolers, but he does have a reason to be on the run. Auggie and Chuck are the two banter filled friends of Stella that do make the smart decisions when it comes to dealing with horror moments. Roy Nicholls is the father of Stella that has been struggling with his wife’s disappearance, which has seen him become distant from Stella too.
Performances – Zoe Margaret Colletti is great in the leading role, we see her give us a vulnerable, but strong character that needs to break out of her shell. Michael Garza is strong through the film, playing the mysterious stranger, needing to keep a lot of his secrets close to his chest. Gabriel Rush and Austin Zajur have great chemistry and the friends, while Dean Norris doesn’t do anything wrong, but does feel wasted at times.
Story – The story here follows a group of teenagers that find a book that tells scary stories that come true with horrifying outcomes and they must figure out how to break the curse placed upon them. This does feel like a much darker version of a Goosebumps set of stories, with each horror figure being terrifying in their own right, which will lead to an event that you don’t see coming. We do have the investigation side of the film which does answer the questions about what is going on and why, which as always is entertaining to watch in a horror and with everything adding up nicely we will be left with a story that flows smoothly throughout.
Horror/Mystery – The horror in the film comes from the different creations of horror, for the most part the trailer does show us each of the creations involved in the film, the mystery plays into why the horror events are happening and just what Sarah is making this happen.
Settings – The film is set in a small town, where everybody knows everyone, which does play into the idea that the stories around the town can destroy reputations and feelings.
Special Effects – The effects in the film are used to make the horror creatures seem more terrifying where they look like practical effects too, which is a delight to see.
Scene of the Movie – Chuck’s visit.
That Moment That Annoyed Me – The trailer gives away all of the horror figures.
Final Thoughts – This is a fun horror film that is filled with scary figures that will fill you with dread as they are original creations and will surprise with what happens to the characters.
Overall: Fun Dark Horror.
Story: Scary Stories to Tell in the Dark starts with the backdrop of the Richard Nixon election, where high school students Stella (Colletti), Auggie (Rush) and Chuck (Zajur) look to get revenge on the school bully, which sees them stumble into stranger’s Ramon (Garza) car on Halloween which sees them head to a haunted house that has the story about the daughter of the family Sarah Bellows, writing scary stories for the local kids that soon went missing.
When Stella finds the story book she starts to investigate the stories, only to see the stories writing themselves with the locals starting to go missing, including her friends, Stella must investigate the myth about Sarah to stop the people she loves going missing.
Thoughts on Scary Stories to Tell in the Dark
Characters – Stella is an outsider at her school, she has always struggled with the people talking about her mother that disappeared, she is known for writing stories and enjoys a horror film, she wants to investigate the haunted house and is fascinated by what she finds, even though she must do anything to protect her friends once she learns the evil involved. Most of this film Stella feels like a young Velma from Scooby Doo too, which can be hard to shake without realizing. Ramon Morales is a stranger in town, the police don’t take to him too kindly, but Stella sees him as a nice guy, it is slightly confusing trying to figure out how old he is and why he is hanging out with the high schoolers, but he does have a reason to be on the run. Auggie and Chuck are the two banter filled friends of Stella that do make the smart decisions when it comes to dealing with horror moments. Roy Nicholls is the father of Stella that has been struggling with his wife’s disappearance, which has seen him become distant from Stella too.
Performances – Zoe Margaret Colletti is great in the leading role, we see her give us a vulnerable, but strong character that needs to break out of her shell. Michael Garza is strong through the film, playing the mysterious stranger, needing to keep a lot of his secrets close to his chest. Gabriel Rush and Austin Zajur have great chemistry and the friends, while Dean Norris doesn’t do anything wrong, but does feel wasted at times.
Story – The story here follows a group of teenagers that find a book that tells scary stories that come true with horrifying outcomes and they must figure out how to break the curse placed upon them. This does feel like a much darker version of a Goosebumps set of stories, with each horror figure being terrifying in their own right, which will lead to an event that you don’t see coming. We do have the investigation side of the film which does answer the questions about what is going on and why, which as always is entertaining to watch in a horror and with everything adding up nicely we will be left with a story that flows smoothly throughout.
Horror/Mystery – The horror in the film comes from the different creations of horror, for the most part the trailer does show us each of the creations involved in the film, the mystery plays into why the horror events are happening and just what Sarah is making this happen.
Settings – The film is set in a small town, where everybody knows everyone, which does play into the idea that the stories around the town can destroy reputations and feelings.
Special Effects – The effects in the film are used to make the horror creatures seem more terrifying where they look like practical effects too, which is a delight to see.
Scene of the Movie – Chuck’s visit.
That Moment That Annoyed Me – The trailer gives away all of the horror figures.
Final Thoughts – This is a fun horror film that is filled with scary figures that will fill you with dread as they are original creations and will surprise with what happens to the characters.
Overall: Fun Dark Horror.

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BankofMarquis (1832 KP) rated The Tragedy of Macbeth (2021) in Movies
Jan 25, 2022
Good...not Great...kind of like Macbeth
The history of cinema is littered with adaptations of William Shakespeare plays. Some are very successful - Olivier’s HAMLET (1948), Zeffirelli’s ROMEO & JULIET (1968) and, especially, Kenneth Branagh’s HENRY V (1989), my favorite film Shakespeare adaptation. And, of course, some are less than successful, like HAMLET starring Mel Gibson (1990).
Joel Cohen’s adaptation of MACBETH falls somewhere in between, more for the former but veering towards the latter.
Based on my favorite Shakespeare play, THE TRAGEDY OF MACBETH follows the rise and fall of a Scottish Thane who becomes King thanks to the help (and backstage machinations) of his wife…and a murderous deed. This adaptation should really be called “THE BEST OF MACBETH” as it takes a fairly lengthy stage play and compresses it into 1 hour and 47 minutes of Cinema time.
There is plenty here that works, starting with the sense of unreality that Cohen sets this version of this story in. He filmed the entire movie on a soundstage that has a constant haziness to the background, making one think that everything going on is a dream…or maybe a memory…or maybe taking place on some parallel ethereal plane and the black and white cinematography emphasizes this point to a perfect degree.
The performances are stellar - starting with the choice to cast both Macbeth and Lady with older actors. Usually, these 2 are cast as “ambitious up and comers” in their late 20’s/early 30’s, but by using 60-something actors Denzel Washington and Frances McDormand, it makes these 2 characters more desperate for one last chance at the brass ring and makes the choices these 2 make more understandable. Of course, having Denzel and Frances play these 2 certainly helps, as both are superb thespians who are mesmerizing in their speeches (such as Macbeth’s “Is this a dagger I see before me” and Lady Macbeth’s “Out, out damn spot”).
Along for the ride - and performing strongly in this film - is Brendan Gleeson (King Duncan), Corey Hawkins (MacDuff), Bertie Carvel (Banquo) and Harry Melling (yes, Dudley Dursley of Harry Potter fame) as Malcolm. Also…it was fun to see Ralph Ineson (the Captain that pretty much starts the show), Stephen Root (the Porter) and Jefferson Mayes (the Doctor) showing up in brief, one scene cameos along the way.
But, special notice needs to be paid to Kathryn Hunter (the Witches) and Alex Hassell (Ross) who elevate both of these roles to something more than I’ve seen previously. Sure, the Witches…with such speeches as “Bubble, Bubble, Toil and Trouble”…are the “showey” roles in this script, but in the hands of veteran Stage Actor Hunter, it turns into something much, much more. Cohen does more with the Witches than I’ve seen previously done and it works well - quite possibly to the tune of an Academy Award Nomination as Best Supporting Actress for her. Also working well is the use of the character Ross as sort of an “agent” of the Witches. This role, as written by The Bard of Avon, is pretty much a throw away, but Cohen uses it as something more and Hassell delivers the goods in an interesting way.
So, if the acting is good, the setting appropriately mysterious and the Direction generally strong, why did I not connect more with this film? I think it falls to the adaptation of the play by Mr. Cohen. By necessity, he pares down the film and it feels like it just jumps from speech to speech. As I’ve said earlier, each speech is terrific and the performers present these words very, very well, but they didn’t coalesce into anything whole that I could get emotionally attached to. This film is an “abridged” version of the Scottish play and it shows, Cohen opts to keep in the speeches (as is necessary) but that comes at the cost of losing the scenes between characters that would more strongly tie this film apart.
It’s still a worthy entry in the “Shakespeare on Film” canon - and one that is “above average” but falls far short of greatness - kind of like Macbeth himself.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
Joel Cohen’s adaptation of MACBETH falls somewhere in between, more for the former but veering towards the latter.
Based on my favorite Shakespeare play, THE TRAGEDY OF MACBETH follows the rise and fall of a Scottish Thane who becomes King thanks to the help (and backstage machinations) of his wife…and a murderous deed. This adaptation should really be called “THE BEST OF MACBETH” as it takes a fairly lengthy stage play and compresses it into 1 hour and 47 minutes of Cinema time.
There is plenty here that works, starting with the sense of unreality that Cohen sets this version of this story in. He filmed the entire movie on a soundstage that has a constant haziness to the background, making one think that everything going on is a dream…or maybe a memory…or maybe taking place on some parallel ethereal plane and the black and white cinematography emphasizes this point to a perfect degree.
The performances are stellar - starting with the choice to cast both Macbeth and Lady with older actors. Usually, these 2 are cast as “ambitious up and comers” in their late 20’s/early 30’s, but by using 60-something actors Denzel Washington and Frances McDormand, it makes these 2 characters more desperate for one last chance at the brass ring and makes the choices these 2 make more understandable. Of course, having Denzel and Frances play these 2 certainly helps, as both are superb thespians who are mesmerizing in their speeches (such as Macbeth’s “Is this a dagger I see before me” and Lady Macbeth’s “Out, out damn spot”).
Along for the ride - and performing strongly in this film - is Brendan Gleeson (King Duncan), Corey Hawkins (MacDuff), Bertie Carvel (Banquo) and Harry Melling (yes, Dudley Dursley of Harry Potter fame) as Malcolm. Also…it was fun to see Ralph Ineson (the Captain that pretty much starts the show), Stephen Root (the Porter) and Jefferson Mayes (the Doctor) showing up in brief, one scene cameos along the way.
But, special notice needs to be paid to Kathryn Hunter (the Witches) and Alex Hassell (Ross) who elevate both of these roles to something more than I’ve seen previously. Sure, the Witches…with such speeches as “Bubble, Bubble, Toil and Trouble”…are the “showey” roles in this script, but in the hands of veteran Stage Actor Hunter, it turns into something much, much more. Cohen does more with the Witches than I’ve seen previously done and it works well - quite possibly to the tune of an Academy Award Nomination as Best Supporting Actress for her. Also working well is the use of the character Ross as sort of an “agent” of the Witches. This role, as written by The Bard of Avon, is pretty much a throw away, but Cohen uses it as something more and Hassell delivers the goods in an interesting way.
So, if the acting is good, the setting appropriately mysterious and the Direction generally strong, why did I not connect more with this film? I think it falls to the adaptation of the play by Mr. Cohen. By necessity, he pares down the film and it feels like it just jumps from speech to speech. As I’ve said earlier, each speech is terrific and the performers present these words very, very well, but they didn’t coalesce into anything whole that I could get emotionally attached to. This film is an “abridged” version of the Scottish play and it shows, Cohen opts to keep in the speeches (as is necessary) but that comes at the cost of losing the scenes between characters that would more strongly tie this film apart.
It’s still a worthy entry in the “Shakespeare on Film” canon - and one that is “above average” but falls far short of greatness - kind of like Macbeth himself.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

Darren (1599 KP) rated Paddington (2015) in Movies
Jun 23, 2019
Thoughts on Paddington
Characters – Paddington is the Peruvian bear we have all gotten to know from our childhoods, he travels to London in search for an explorer that met his Uncle and Aunt, what he finds is a busy city that has no time for stranger until he meets the Brown family. Paddington is learning about a new world in London, which sees his curiosity getting him stuck in a pickle more often than not, with his love of marmalade being the cause of most of his troubles. Henry Brown is the father that has taken Paddington in reluctantly, he has been working in risk assessment which doesn’t make a bear in the house seem safe, Paddington will help unlock the wild side that Henry once had in his youth before becoming a father. Mary is the mother who wants to take Paddington in, her heart is what makes her the reason the family will let him in, always wanting to do the right thing. Millicent works at the natural history museum, she wants Paddington so she can stuff him and add him to the collection at the museum, always thinking about herself and her family’s legacy.
Performances – Hugh Bonneville as the strict father shown that he isn’t willing to take a change, he goes against everything going with Paddington, only to show just how different a man can be once hit with parenthood. Sally Hawkins brings the light to the film as the caring mother. Nicole Kidman looks like she is enjoying the villainous figure in the film, which does show terrifying moments for the family film. Ben Whishaw does make the voice of Paddington a pleasure to watch through the film, handling the comedy very well.
Story – The story brings the character of Paddington bear to modern day London, where he must learn to fit in while alluding an evil taxidermist. We did need to keep the story simple for the first part of the chapter here, bringing Paddington to a modern London is a fresh spin because the original story was a different time, different minds and now everybody is so busy in their lives they barely notice a bear at a train station. We do get to see how Paddington must adjust to life in London, getting himself into trouble both in and out the house, but shows that his good-natured side will keep the family together, while the villain does have a good motivation which does play into the history of the natural history museum and just how twisted the reality behind it actually is. We do also have a strong theme that shows us just how difficult deforestation will be on animal families around the world, with Paddington being a victim of this.
Adventure/Comedy – The adventure takes Paddington around the world to a new family, new country and new culture, seeing how he learns plays into the comedy of the film which will get laughs of the pickles he finds himself involved in.
Settings – The film is mostly set in London, it shows just how big the city is for people who have never been there before, the Natural History museum is used well to show moments of fear in the film too.
Special Effects – Paddington being placed into the world looks fantastic, he never looks out of place which shows just how well the effects team worked to make this look seamless.
Scene of the Movie – Using the facilities.
That Moment That Annoyed Me – That jungle music line, seems completely out of place in this movie.
Final Thoughts – This is a fun family film that does bring to life one of the most famous childhood characters, it is filled with heart and brings the modernisation vision to the story with ease.
Overall: Family Fun Film.
Characters – Paddington is the Peruvian bear we have all gotten to know from our childhoods, he travels to London in search for an explorer that met his Uncle and Aunt, what he finds is a busy city that has no time for stranger until he meets the Brown family. Paddington is learning about a new world in London, which sees his curiosity getting him stuck in a pickle more often than not, with his love of marmalade being the cause of most of his troubles. Henry Brown is the father that has taken Paddington in reluctantly, he has been working in risk assessment which doesn’t make a bear in the house seem safe, Paddington will help unlock the wild side that Henry once had in his youth before becoming a father. Mary is the mother who wants to take Paddington in, her heart is what makes her the reason the family will let him in, always wanting to do the right thing. Millicent works at the natural history museum, she wants Paddington so she can stuff him and add him to the collection at the museum, always thinking about herself and her family’s legacy.
Performances – Hugh Bonneville as the strict father shown that he isn’t willing to take a change, he goes against everything going with Paddington, only to show just how different a man can be once hit with parenthood. Sally Hawkins brings the light to the film as the caring mother. Nicole Kidman looks like she is enjoying the villainous figure in the film, which does show terrifying moments for the family film. Ben Whishaw does make the voice of Paddington a pleasure to watch through the film, handling the comedy very well.
Story – The story brings the character of Paddington bear to modern day London, where he must learn to fit in while alluding an evil taxidermist. We did need to keep the story simple for the first part of the chapter here, bringing Paddington to a modern London is a fresh spin because the original story was a different time, different minds and now everybody is so busy in their lives they barely notice a bear at a train station. We do get to see how Paddington must adjust to life in London, getting himself into trouble both in and out the house, but shows that his good-natured side will keep the family together, while the villain does have a good motivation which does play into the history of the natural history museum and just how twisted the reality behind it actually is. We do also have a strong theme that shows us just how difficult deforestation will be on animal families around the world, with Paddington being a victim of this.
Adventure/Comedy – The adventure takes Paddington around the world to a new family, new country and new culture, seeing how he learns plays into the comedy of the film which will get laughs of the pickles he finds himself involved in.
Settings – The film is mostly set in London, it shows just how big the city is for people who have never been there before, the Natural History museum is used well to show moments of fear in the film too.
Special Effects – Paddington being placed into the world looks fantastic, he never looks out of place which shows just how well the effects team worked to make this look seamless.
Scene of the Movie – Using the facilities.
That Moment That Annoyed Me – That jungle music line, seems completely out of place in this movie.
Final Thoughts – This is a fun family film that does bring to life one of the most famous childhood characters, it is filled with heart and brings the modernisation vision to the story with ease.
Overall: Family Fun Film.

Darren (1599 KP) rated Rambo: Last Blood (2019) in Movies
Sep 26, 2019
Characters – John Rambo is the war veteran we all know, he has retired to a small ranch away from the world, where he has created a series of tunnels, he has helped raise Gabrielle and wants her to achieve what he couldn’t in life, with college in her future. When she goes missing, John turns the switch he keeps on the off button, becoming the soldier that will kill anybody in his way, dealing with the traumas of war and not caring about the consequences, he starts a war with the Mexican gang, one that he is prepared to end. Gabrielle is like a daughter to John, he help raise her with her love of horse riding helping their bond, she is ready for college, but the one question she wants more than anything is why her father left her, which sees her go against John’s request to Mexico in search for him. She gets drugged at forced into prostitution, with no way of escaping her captors. Victor and Hugo Martinez are running the operation, they use the girls up and sell them, they use the gang numbers to deal with any unwanted attention, including John and if a girl escapes, they will make them pay. They are pretty much routine Mexican villains though.
Performances – Sylvester Stallone is back in one of his favourite franchises, he does keep John looking a lot more like a true veteran that is still haunted by his nightmares of war, even if he is mumbling his way through the film. Yvette Monreal fills her role with ease, naïve young girl, while both Oscar Jaenada and Sergio Peris-Mencheta don’t put a foot wrong in the villainous roles.
Story – The story here follows a retired calm John Rambo that is called into action when his adoptive daughter gets taken by a gang in Mexico and he will go to any lengths to get his revenge at save her. When it comes to this style of action film, the story doesn’t need to be very deep at all, in fact the basic plot is broken down as war veteran takes on gang who took family member, lots of bodies left lying. We do get glimpses at the idea that John is still dealing with the traumas of his experiences in war, though they are very small, if we didn’t have these, we could have easily have had just another older military person doing the same thing, it didn’t need to be Rambo for the most part. Saying this, it was nice to see Rambo returning to what made his actions popular in the First Blood, with his stealth ability over the countless bullets flying around. This is everything you want and need from a Rambo movie when it comes to the story.
Action/Western – The action in the film does take it time to get going, but when Rambo starts, my word this is one of the most graphic action movies you will see, certain sequences will make John Wick’s kills look like a Disney movie.
Settings – The film does use the Mexico setting for the fish out of water when it comes to John wanting to take the fight to them, so he makes them bring to the fight to him, showing us how deadly he is when he knows the land. The settings are key to the final act of the movie.
Special Effects – The effects are brutal, when it comes to the injuries people were wincing in the cinema at certain moments, they don’t hold back in anyway.
Scene of the Movie – Whole final act.
That Moment That Annoyed Me – Certain stories don’t seem to get an ending.
Final Thoughts – This is one of the most violent action films that you will ever see, it uses the brutal action to highlight Rambo’s military skills and doesn’t hold back in anyway.
Overall: Graphic, Violent, Rambo’s Back.
Performances – Sylvester Stallone is back in one of his favourite franchises, he does keep John looking a lot more like a true veteran that is still haunted by his nightmares of war, even if he is mumbling his way through the film. Yvette Monreal fills her role with ease, naïve young girl, while both Oscar Jaenada and Sergio Peris-Mencheta don’t put a foot wrong in the villainous roles.
Story – The story here follows a retired calm John Rambo that is called into action when his adoptive daughter gets taken by a gang in Mexico and he will go to any lengths to get his revenge at save her. When it comes to this style of action film, the story doesn’t need to be very deep at all, in fact the basic plot is broken down as war veteran takes on gang who took family member, lots of bodies left lying. We do get glimpses at the idea that John is still dealing with the traumas of his experiences in war, though they are very small, if we didn’t have these, we could have easily have had just another older military person doing the same thing, it didn’t need to be Rambo for the most part. Saying this, it was nice to see Rambo returning to what made his actions popular in the First Blood, with his stealth ability over the countless bullets flying around. This is everything you want and need from a Rambo movie when it comes to the story.
Action/Western – The action in the film does take it time to get going, but when Rambo starts, my word this is one of the most graphic action movies you will see, certain sequences will make John Wick’s kills look like a Disney movie.
Settings – The film does use the Mexico setting for the fish out of water when it comes to John wanting to take the fight to them, so he makes them bring to the fight to him, showing us how deadly he is when he knows the land. The settings are key to the final act of the movie.
Special Effects – The effects are brutal, when it comes to the injuries people were wincing in the cinema at certain moments, they don’t hold back in anyway.
Scene of the Movie – Whole final act.
That Moment That Annoyed Me – Certain stories don’t seem to get an ending.
Final Thoughts – This is one of the most violent action films that you will ever see, it uses the brutal action to highlight Rambo’s military skills and doesn’t hold back in anyway.
Overall: Graphic, Violent, Rambo’s Back.

Sophia (Bookwyrming Thoughts) (530 KP) rated Coral & Bone in Books
Jan 23, 2020
Coral & Bone was a waste of my time. An absolute waste, because I could have spent 2 days reading other books that are so much more amazing (and obviously, worth my attention).
When reading the synopsis and first starting out the book, I thought Coral & Bone would be promising Sirens! Mermaids are the bad guys! How cool is that!
Problem? Early on in the book, I could already tell like I can with most books this would not go very well. The writing feels a bit choppy.
<blockquote>She was going through bookstore withdrawals and losing her sanity at the same time. She would have to try and persuade her mom to take her to Portland soon. If she could just nestle between the aisles of books, get lost for few hours, she might be able to harness some of these crazy new feelings she had been experiencing.</blockquote>
Think of a river, or any type of water source. If the water is choppy, it doesn't really bear a good sign. But if the water flows, it's pretty calm. It's precisely how I felt with Duane's writing. It just didn't seem to go really well and I felt as though I were reading a sample from a grammar book. "Sophia did this. Sophia did that. Sophia flipped. Sophia pouted. Sophia expressed her dislike."
<img src="http://4.bp.blogspot.com/-O2UQC1S43r4/VCDMO-p0xiI/AAAAAAAAD3I/_ZPjiz-LnPs/s1600/Throw%2BOut%2Ba%2BWindow.gif" border="0">
BORING. Thing is, I'm not exactly one to give up on a book when it's just 4%. In fact, I personally thought I was a bit drained out... especially from Puritan readings (it's quite the brain exercise if you ask me). Except... it gets worse.
It's CONFUSING. If there's one thing I really dislike, it's people not giving me clarification. Please. If a math teacher doesn't teach you clearly how to do a problem, how do you pass a math class with a passable grade? But goody gumdrops, does Duane confuse me.
<blockquote>She discovered, through meditation, that she was able to speak to her mom. Are you still there? Mom?</blockquote>
If her mom's throat got slit and she's dead, how is Tage able to speak to her mom, even if it's through meditation? Is her mom a ghost? Is Tage just thinking about what her mother would say if she were still alive?
<blockquote>"They took the bait."</blockquote>
What bait? You would think that as Tage and Daspar are working together toward a common goal, Daspar would reveal what the bait would be. He doesn't. What the heck?
<blockquote>"After he consumed Puras soul he was different."</blockquote>
Eh? Whoa whoa whoa. When did we enter sucking your soul out zone? How does one do that exactly, and why did Daspar do it? Protection? Did Pura sacrifice herself?
<blockquote>Remember I told you the Elosians didnt like sirens?</blockquote>
Wait a minute. Wait a minute. If Etlis is for shifters and humans stay on Earth, yet Elosians don't like Sirens, where do Sirens live? Are they immigrants? Migrants? The world building has a good start, but it's too confusing to be a fully developed world.
<blockquote>"When Natalie died
Went missing, Pepper chimed in.
Died, Catch said.
Halen looked to Dax. Is she dead or alive?
We dont know for sure. We havent found her body, but that doesnt mean the hunters didnt destroy it.</blockquote>
Goodness, even the characters are confused. "Where's Natalie? Where's Natalie? Where's Natalie?" "Oh, let's just throw Halen in and see how she does and go from there because we're not sure if Natalie's alive or not!" What happens if Natalie really is alive? Ping, pong, let's have a sister fight!
<img src="http://3.bp.blogspot.com/-rFkaK8GKFOE/VCDMTJnhFsI/AAAAAAAAD3Q/1Xq3NVQhCXM/s1600/i%2Bcan't.gif" border="0" height="179" width="320">
And speaking of Halen, our main character, I have quite the complaint about her as a character.
For fun, I pretty much thought her name was Haden. Funny, because I actually read The Shadow Prince and what do you know? Haden's the main character (well, one of them).
It's probably even a coincidence they have similar personalities and are all mopey. "I can't do this! I give up! Blah blah blah!" It's all acceptable for the first book... usually. It becomes quite the problem if the character cries wolf quite loudly. Ahem... their bark is apparently bigger than their bite.
But here's one positive aspect: Halen isn't a quitter. Despite the fact she's completely frustrated all the time, she continues.
Unfortunately, it was pretty much the only thing about Coral & Bone I liked. When that happens, especially at around 60%, it pretty much means all hope is lost and I should move on.
With all that said, you don't really want to waste your time with Coral & Bone unless you're looking for a book that confuses you. Perhaps with major tweaks, Duane's latest work would certainly be one you wouldn't want to simply pass by. But no, that's not the case.
-----------------
Review copy provided by the author originally for the blog tour
Original Rating: 1.5 out of 5
Original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/10/dnf-review-coral-and-bone-by-tiffany-duane.html">Bookwyrming Thoughts</a>
When reading the synopsis and first starting out the book, I thought Coral & Bone would be promising Sirens! Mermaids are the bad guys! How cool is that!
Problem? Early on in the book, I could already tell like I can with most books this would not go very well. The writing feels a bit choppy.
<blockquote>She was going through bookstore withdrawals and losing her sanity at the same time. She would have to try and persuade her mom to take her to Portland soon. If she could just nestle between the aisles of books, get lost for few hours, she might be able to harness some of these crazy new feelings she had been experiencing.</blockquote>
Think of a river, or any type of water source. If the water is choppy, it doesn't really bear a good sign. But if the water flows, it's pretty calm. It's precisely how I felt with Duane's writing. It just didn't seem to go really well and I felt as though I were reading a sample from a grammar book. "Sophia did this. Sophia did that. Sophia flipped. Sophia pouted. Sophia expressed her dislike."
<img src="http://4.bp.blogspot.com/-O2UQC1S43r4/VCDMO-p0xiI/AAAAAAAAD3I/_ZPjiz-LnPs/s1600/Throw%2BOut%2Ba%2BWindow.gif" border="0">
BORING. Thing is, I'm not exactly one to give up on a book when it's just 4%. In fact, I personally thought I was a bit drained out... especially from Puritan readings (it's quite the brain exercise if you ask me). Except... it gets worse.
It's CONFUSING. If there's one thing I really dislike, it's people not giving me clarification. Please. If a math teacher doesn't teach you clearly how to do a problem, how do you pass a math class with a passable grade? But goody gumdrops, does Duane confuse me.
<blockquote>She discovered, through meditation, that she was able to speak to her mom. Are you still there? Mom?</blockquote>
If her mom's throat got slit and she's dead, how is Tage able to speak to her mom, even if it's through meditation? Is her mom a ghost? Is Tage just thinking about what her mother would say if she were still alive?
<blockquote>"They took the bait."</blockquote>
What bait? You would think that as Tage and Daspar are working together toward a common goal, Daspar would reveal what the bait would be. He doesn't. What the heck?
<blockquote>"After he consumed Puras soul he was different."</blockquote>
Eh? Whoa whoa whoa. When did we enter sucking your soul out zone? How does one do that exactly, and why did Daspar do it? Protection? Did Pura sacrifice herself?
<blockquote>Remember I told you the Elosians didnt like sirens?</blockquote>
Wait a minute. Wait a minute. If Etlis is for shifters and humans stay on Earth, yet Elosians don't like Sirens, where do Sirens live? Are they immigrants? Migrants? The world building has a good start, but it's too confusing to be a fully developed world.
<blockquote>"When Natalie died
Went missing, Pepper chimed in.
Died, Catch said.
Halen looked to Dax. Is she dead or alive?
We dont know for sure. We havent found her body, but that doesnt mean the hunters didnt destroy it.</blockquote>
Goodness, even the characters are confused. "Where's Natalie? Where's Natalie? Where's Natalie?" "Oh, let's just throw Halen in and see how she does and go from there because we're not sure if Natalie's alive or not!" What happens if Natalie really is alive? Ping, pong, let's have a sister fight!
<img src="http://3.bp.blogspot.com/-rFkaK8GKFOE/VCDMTJnhFsI/AAAAAAAAD3Q/1Xq3NVQhCXM/s1600/i%2Bcan't.gif" border="0" height="179" width="320">
And speaking of Halen, our main character, I have quite the complaint about her as a character.
For fun, I pretty much thought her name was Haden. Funny, because I actually read The Shadow Prince and what do you know? Haden's the main character (well, one of them).
It's probably even a coincidence they have similar personalities and are all mopey. "I can't do this! I give up! Blah blah blah!" It's all acceptable for the first book... usually. It becomes quite the problem if the character cries wolf quite loudly. Ahem... their bark is apparently bigger than their bite.
But here's one positive aspect: Halen isn't a quitter. Despite the fact she's completely frustrated all the time, she continues.
Unfortunately, it was pretty much the only thing about Coral & Bone I liked. When that happens, especially at around 60%, it pretty much means all hope is lost and I should move on.
With all that said, you don't really want to waste your time with Coral & Bone unless you're looking for a book that confuses you. Perhaps with major tweaks, Duane's latest work would certainly be one you wouldn't want to simply pass by. But no, that's not the case.
-----------------
Review copy provided by the author originally for the blog tour
Original Rating: 1.5 out of 5
Original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/10/dnf-review-coral-and-bone-by-tiffany-duane.html">Bookwyrming Thoughts</a>

Purple Phoenix Games (2266 KP) rated Wicked & Wise in Tabletop Games
Jul 20, 2021
Who here has only thought of dragons as fearsome fire-breathing beasts of flight in fantastical worlds of magic and whimsy? I probably would be among you, if not for the cutey little Leafy Sea Dragons in our own world. That aside, not many would guess that dragons are actually smooth businesscreatures who employ simple, yet very professional, hordes of mice as their personal accountants. I guess you just don’t know what you don’t know. So thank you to designer Fertessa Allyse for cluing us all in on the inner workings of draconic wealth management.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.