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Company of Heroes 2
Company of Heroes 2
Strategy
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.

For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.

This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.

As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.

Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.

Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.

Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.

The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.

I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .

The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.

This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.

Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.

http://sknr.net/2013/07/29/company-of-heroes-2/
  
Prey: MoonCrash
Prey: MoonCrash
Action
During their E3 Showcase, Bethesda announced that PREY would be getting a free update with new features as well as a paid DLC called MoonCrash. The DLC was released shortly after the showcase and while covering E3, I got to play a level of the new content which was very engaging.

I have been playing the full DLC for a while now and have to say it is engaging and streamlines the PREY experience into smaller runs without compromising the experience and challenge.

Playing as an operator who must remotely control five different characters, players will be tasked with escaping the base through a variety of means and surviving the Mimics who infest the base. Players will gain points for various tasks and defeating enemies, and they can use those points to buy gear to start each level. While there are opportunities to get new weapons, ammunition, and other gear on the levels, the smaller gameplay area makes planning ahead key as you do not have a massive space station to run through this time around.

The goal is to get all five players out without dying but this is not as easy as it sounds as the maps change over time. I managed to get two players out and while getting a third to a goal, I discovered that a staircase I needed to get to my objective was now destroyed and high level creatures were now guarding the area.

Adding to the challenge is a corruption feature which can cause your weapons and gear to malfunction. Imagine having a pistol with plenty of ammunition and the gun becomes corrupted. Instead of being able to quickly unload a clip into an enemy, you are forced to fire a single shot and then do a clear and load action before you can fire another shot. In the time you used to fire multiple shots, you can now fire two shots which does not help when faced with some of the baddies in the game.

Although set in a Lunar Base, players will recognize items from the prior game such as Mods, food, crafting items, and such which will greatly help increase the chances of survival.

The escape options are varied as you can do things like take an Escape Pod, pilot a shuttle, or other creative ways like using a portal or uploading your conscious. However this is not always as easy as it sounds as changing conditions may cause you to rethink your plans. Rushing to a computer terminal may find the stairs gone, trying to use a portal requires a repair that your character is not able to do with their current skill set. One mission required me to locate a Neuromod and program in piloting skills to my character so I could operate the shuttle.

After using the Escape Pod to get one player to safety, I decided to use another pod to help another character escape after my planned option was no longer viable. I made my way to the pod and as I prepared to launch, learned the unit needed a Navigation Chip which was in another part of the lab and of course; surrounded by all sorts of undesirable enemies.

MoonCrash does not have the story depth of the original game or the multitude of side quests that players had with the first game. It does give players a challenging and fun experience that does still allow for creative and diverse ways to accomplish their goals.

The graphics of the game are in keeping with the first game and the sounds of the game do a fantastic job of adding to the immersion.

MoonCrash is a very enjoyable addition to the game and is a must for fans of the original game.

http://sknr.net/2018/06/25/mooncrash-prey-dlc-review/
  
Click (2006)
Click (2006)
2006 | Comedy, Family
8
7.1 (17 Ratings)
Movie Rating
Michael Newman (Adam Sandler) is a man in crisis. As a caring a devoted father and husband, Michael is at the end of his rope as his life has become a non-stop series of projects and endless deadlines as he attempts to become a partner in his architecture firm.

His boss, Ammer (David Hasselhoff) is constantly piling work on top of Michael’s already full plate, and promises a pending partnership which only drives Michael even harder at the expense of quality time for himself and his family.

With events such as camping trips, 4th of July family outings and his swim meets being lost to his increasing workload, Michael is in need of help as even his loving wife Donna (Kate Beckinsale), is becoming frustrated with his lack of time for his family and the fact that his family has become a distant second fiddle to his job.

When his frustration point gets the best of him, Michael decides to take a drive one night and locate a universal remote in an effort to clear up the clutter of remotes that inhabit his own.

With only a Bed Bath and Beyond open, Michael finds himself in a remote room of the store where a sympathetic employee named Morty (Christopher Walken), says he has the answer to Michaels situation, a special universal remote that is his free of charge.

Michael is skeptical but when Morty assures him that it is an advanced prototype and that sometimes a good guy need breaks in life, he sets home with the remote.

Eventually Michael realizes that the remote has the power to speed up, freeze, and access various moments of his life. Suddenly menial tasks, work, and other events can be avoided simply by forwarding past those points.

As Michael works with the remote, he is visited from time to time by Morty who shows him features such as a DVD like menu where Michael can look back at everything from past girlfriends to his conception and birth.

After a setback on his career path, Michael decides to fast forward to his promotion and is shocked to discover that not only has more time passed than he expected, but that his relationships at home have been strained in the process.

If this is not enough trouble for Michael, the remote starts to take on a mind of its own, and soon forwards him in time without his approval, forcing Michael to face the changes and repercussions of a life out of control.

Click is easily one of Sandler’s best films since “The Wedding Singer” and “Fifty First Dates”, as it blends the typical Sandler humor with moments of great candor and tenderness.

The supporting work of Walken and Beckinsale is enhanced by the presence of Henry Winkler ads to the enjoyment of the film.

Frank Coraci who previously directed Sandler in (The Wedding Singer), and (The Waterboy), is not afraid to force Sandler to stretch beyond the familiar comedic routines for which he has been known and make him address more serious subject matter.

While some fans may find the blend of comedy and a more mature subject matter difficult to accept, Click is a novel comedy that is filled with laughs and yet takes the time to address important topics without ever being heavy handed.

Some may want to take issues with the crude humor, and raise issues about the remote and why certain things were done or not done. To do this would be in my opinion would be missing the point of the film which is to remind us, that no matter what, take the time out for those that are important in your life.
  
Prospect (2018)
Prospect (2018)
2018 | Drama, Sci-Fi, Thriller
Verdict: Slow Paced
 
Story: Prospect starts when a father Damon (Duplass) and his daughter Cee (Thatcher) are travelling through space, looking to make a big discovery, thrown off path they land on an alien moon, setting out to explore the area.
When the pair run into Ezra (Pascal) another prospector on the moon, things turn to deals with the tension amped up to see who will leave the moon with the treasure on the moon, or whether leaving is a better option and soon they will learn of the other dangers on the moon.
 
Thoughts on Prospect
 
Characters – Cee is the teenager girl that has been travelling through space with her father, she does want to make a place her home, always wondering if she can get home, she must work with her father and a stranger to survive her time on this latest moon, proving she is ready to step up to do the more difficult tasks in life. Damon is Cee’s father, he has been searching space for valuable treasures so he can get out of this desperate lifestyle, his greed is his biggest weakness. Ezra is a stranger that the two run into, he is after the same thing and must earn their trust to survive and trust them to get survive the threats the moon has to offer.
Performances – Sophie Thatcher as the teenager does everything she can in her role, she doesn’t get to shine on the levels she could, but this falls back into the writing, Jay Duplass really doesn’t get the time to make an impact in this film, while Pedro Pascal is the highlight of the acting, because he must carry large parts of the dialogue in the film.
Story – The story follows a father and daughter prospector pairing that land on a new moon in search for their own richest only to find themselves in a battle to survive against rivals and the moon itself. This story is easily borrowing the idea of the early days of prospectors around the world, people that travelled great distances in hope of becoming rich, we get to see what is more important, riches or family, all in a position which has threats around every corner. The weakness of this story comes from the idea that moon is dangerous, though we only get environmental issues, with all the other problems being human, it would also have been nice to understand just how big the travelling is in this universe, we just casually follow on ship, is this one of the absolute poorest, is Earth uninhabitable now, there are so many questions about the universe we are entering that feel unanswered.
Sci-Fi – The sci-fi side of the film does just seem to be the characters wearing helmets, we barely get anything that makes this as ambitious as it could be.
Settings – The settings are beautiful though, the opening spaces, the closed woodland, yes it could easily be anywhere on Earth, but the visuals make this look like an alien moon in every shot.
Special Effects – The effects are used to add environment to the mon, but outside of this for a space based movie, we get very little to work with.

Scene of the Movie – First exploring of the moon.
That Moment That Annoyed Me – It is very slow.
Final Thoughts – This is one of the films that could have been a lot more interesting that we get, the pacing of the film does hold everything up and the fact we don’t learn more about the universe doesn’t help us understand just what is going on.
 
Overall: Keep searching for the treasure.
Rating
  
An Anonymous Girl
An Anonymous Girl
Greer Hendricks, Sarah Pekkanen | 2019 | Mystery, Thriller
8
7.5 (15 Ratings)
Book Rating
An Anonymous Girl
Review can also be found on www.diaryofdifference.com

If someone offered you $500 to answer a few personal questions and stay anonymous, would you do it?

The makeup artist, Jessica Farris goes into a client’s house to do her job. Just the usual. And then she hears her teenage client mentioning the survey that gives you huge amounts of money for a few anonymous questions. When the teenager says she won’t be able to attend, and she is too lazy to let them know, Jessica decided to use this chance and go instead.

But what happens when after a few simple questions a woman starts telling her deepest secrets? And the money will increase, but so will the difficulty of the tasks she needs to do.

”It’s easy to judge other people’s choices.”

I was hyped about this book before I even started to read it. I read the synopsis, and it intrigued me from the very first moment. Of all the mysteries and thrillers, I have enjoyed the psychological the most. Something about how a twisted mind works triggers my pleasure senses. It’s creepy, but I wish you all get that feeling for a genre.

Right after the first chapter of the book I was satisfied, and happy. This book was all I needed right then, and it just kept getting better and better.

We get to meet Jessica and see how she thinks, follow her as she answers question after question, revealing secret after a secret. With each question, and each task, and each secret being revealed, the book kept becoming darker and darker, better and better.

It reminded me of the Harry Potter series, with the content getting darker after time. If you remember the first Harry Potter book, it is Children’s fiction, but the significantly darker compared to the first. Same happens with the movies as well.

I loved the questions that were asked on the survey – they are really meant to make you think through and try and give your answers.

Could you tell a lie without feeling guilt?

Have you ever deeply hurt someone you care about?

The relationship between the people in this book is twisted. It’s all about playing games. It’s all about the cat and mouse chase. As much as I loved it, it also annoyed me at times, as I wanted it to stop.

The twists, cliff hangers and unexpected moments were brilliant. Pure skill, I tell you that. I haven’t been so surprised, excited, thrilled at the same time by any book I’ve recently read.
And with such twisted moments, and thrills throughout the book, and chapters ending leaving you breathless, you would expect the most thrilling ending.
I did. I expected it.

And I was very disappointed. It ended… rather bland. Like a Sunday Roast without gravy.

”We all have reasons for our actions. Even if we hide the reason from those who think they know us best. Even if the reasons are so deeply buried we can’t recognise them ourselves.”

I have a hard time judging this book now, as it was all hype and thrill, until it stopped dead. Maybe the authors wanted to ensure that we experiences exactly this feeling – I am not sure. Maybe for such a twisted book, calmness is all it needs to end with. I’ll leave this judgement up to you, as you experience the book and its ending on your own.

At this time, I feel like giving it 4 stars, as the ending was the only things that bothered me. This book is still a gem, and deserves to be read by people that enjoy psychological thrillers.

Thank you to Netgalley and Pan Macmillan for giving me a free copy of this book, in exchange for an honest review
  
    WeDo: Your second brain.

    WeDo: Your second brain.

    Productivity, Education and Stickers

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