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I, Robot (2004)
I, Robot (2004)
2004 | Action, Mystery, Sci-Fi
Tales of a dark and foreboding future where technology has run amuck have been cautioning viewers ever since Orwell made the phrase “Big Brother” a household expression. Other films such as ?”, “Westworld”, “Blade Runner” and “The Terminator” often show a dark and dangerous future where dependence upon technology created to serve mankind has lead to its eventual downfall.

In the film “I Robot” Director Alex Proyas who’s past work includes “The Crow” and “Dark City” tells the tale of a near future where robots have become commonplace and are entrusted to do all manner of tasks ranging from package delivery to waiting table and caring for households. The robots are assured to be safe as they are governed by a set of behavioral restrictors that require them to obey all human commands save for those to harm another human, as robots are not allowed to harm or by inaction allow to be harmed any human.

The film stars Will Smith as Del Spooner, a Chicago Homicide detective who does not trust robots and is highly suspicious of them. The fact that in 2035 there has yet to be one documented case worldwide of a robot ever being involved in a crime is of little concern to Del as he sees the potential for danger in technology that is so widely spread.

Del is in many ways a technophobe as aside from his modern car, he has a retro lifestyle including an old fashioned alarm clock, vintage 2004 shoes, and a fondness for music from the 1970’s. An incident in Del’s past has kept him off the force for a while and has only furthered his distaste for robotics and their growing place in society.

No sooner is Del back at work than an apparent suicide at U.S. Robotics by a friend sets the film into motion. What to all seems to be an open and shut case of suicide only causes Del to become more suspicious. Del soon discovers a new model robot locked in the office of the victim, who flees from crime scene and refuses to obey the orders to halt given to him.

The fact that the robot ignores command given by a human thus violating his central laws of programming is put off as a simple malfunction by Billionaire Lawrence Robertson (Bruce Greenwood), who does not want Del’s suspicions to disrupt his business plans on the eve of the largest rollout of new robots in history. It is explained that the new NX-5 model is about to be released to the public and soon there will be one robot for every 5 humans in the world and with so much invested in this, Robertson places a gag order on Del and the entire police force to forget about the renegade robot and not say a word to anyone.

Naturally Del does not follow this command and he suspects that there is a larger and much more serious threat posed to the public even though everyone around his says that he is paranoid and desperate to find or create any evidence to support his theory that robots are not as safe as everyone believes they are.

What follows is an action packed game of cat and mouse as Del and a U.S. Robotics scientist named Susan (Bridget Moynahan), start to uncover a deeper mystery, once in which the very world they have taken for granted is about to change.

The film is a visual marvel that shows you a fairly realistic view of the future as aside from the robots and futuristic highways, the world of 2035 does not look that much different than today.

Proyas knows that Smith is his star and he does a great job allowing him to carry the picture without allowing the visual effects to dominate the film, though they are spectacular. The futuristic highways and a great chase sequence were highlights of the film and had a surprising amount of tension and drama mixed into what was a solid action sequence.

Smith plays Spooner, as a man with demons yet never ceases to become a sensitive character despite his hard edge. He is a man that is determined to follow his instincts and do what is best for the people he is sworn to protect.

The film does only play lip service to the series of novels by Asimov, but it does tell a very good cautionary tale of human’s interaction and dependence upon technology without becoming preachy or losing site of the message that society must ensure to have a balance between humanity and technology in order to thrive.

If I had to find fault, it would be that many of the supporting roles were fairly bland, as Moynahan was not given much to do aside from play a Damsel in distress and the always solid James Cromwell and Bruce Greenwood were not used nearly enough. That being said “I Robot” delivers everything you want in a summer film and more.
  
The Lake House
The Lake House
Kate Morton | 2016 | Fiction & Poetry
6
8.0 (2 Ratings)
Book Rating
<b>All spoilers hidden.</b>

The Lake House sounded really interesting to me because of its weave of three stories that make the one mystifying disappearance of young baby Theo. Our first of the three stories comes from the perspective of young Alice during the earlier years of the 1900’s, the second comes from current day, now serial author, Alice in the early 2000’s and the last from troubled police detective Sadie. But wait… there are more stories given to us in this book? But I thought it claimed there were only three? Well no… there are at least 4 as we also get a very in depth tale from Alice’s mother's perspective too.

To begin with I really enjoyed this book and I looked forward to my travels everyday to give me a bit of down time with the opportunity for a good read too however when we got to about half way through I started to get a bit bored. I definitely feel that the story could have been cut down by quite a lot, it seemed in places that Morton was just rambling away, trying to add substance to the story that it could have easily done without. By the time the mystery was being solved I was actually quite fed up of all of the characters and just wanted to know what had happened to Theo so I could get on with my life. I wasn’t even surprised by the time we got to the resolution of the mystery as I’d already guessed it, so it was a little anticlimactic.

Let’s talk about the characters for a minute shall we?

OK, so Alice. I understand that she lost her brother, <spoiler> and believed for most of her life that she was the reason he had gone missing,</spoiler> but I don’t understand why that made her so cold and harsh? <spoiler> She made the choice to keep her “secret” to herself so it was her own fault she felt so guilty all the time, but there was no need for her to turn that bitterness onto everyone else.</spoiler> She changed so much from the young, spritely young girl she once was, to a boring old woman who ate bloody boiled eggs <i>everyday.</i>

Sadie was such a cliche. A police detective with such a strong connection with a previous case that she was asked to take some leave? A police detective with some underlying issue that makes it difficult for her to focus on her tasks without stepping back into the past each time? A police detective who just couldn’t let go of the case in front of her and would do everything she possibly could to solve something that had been unsolvable for 70 years? <i>Well my god, I’ve never seen such a character in a book before!</i> <spoiler> Can someone explain to me how this woman can come along and solve a 70 year old cold case just like that? And what’s the fucking betting her grandad is the missing baby Theo! What an amazing and unpredictable end to the novel!</spoiler>

Eleanor was the only character in the book I couldn’t decide if I liked or not. She was such a lovely young girl but had to turn into the strict Mother for her young children while Daddy was away which almost made her dislikable. But then we find out all that she’s going through so much to keep her family afloat that we can forgive her for her stony personality. <i>But then,</i> we find out she’s doing something morally questionable, <spoiler> her stupid affair,</spoiler> behind her family's back purely for her own pleasure with almost no regard for how it might make her children and husband feel. Now I have to say I didn’t feel any sympathy for Eleanor once her actions were made known to the reader, and as soon as they were I knew what the end of the novel was going to be.

Can we also quickly talk about Ben Munro please… he was such a hippy idiot.

<img src="https://media.giphy.com/media/CK3smvJ4EJlug/giphy.gif"; width="442" height="249" alt="hippie"/>

 <spoiler> There was nothing appealing about his character in the slightest and it makes me wonder why Eleanor fell for him so hard. There was nothing spectacular about his choice to live as a gypsy. He was a deluded, drippy loser who was terrified commitment, even to a fucking kettle. Why couldn’t he have taken his son? Why did he choose to live his life in his caravan rather than looking after his son that he so apparently adored and treasured? Selfish, selfish, selfish!</spoiler>

Apart from all my annoyances with the characters and the lack of excitement I felt by the end of the novel, it wasn’t the worst thing I’ve ever read and I even thought I enjoyed it. But as it’s been over a week since I’ve finished this and I’ve had time to think about it, the more I’ve realised how bloody annoyed it made me.
  
V for Vendetta (2005)
V for Vendetta (2005)
2005 | Action, Thriller
On a dark and silent night, a young woman named Evey (Natalie Portman), treads carefully through the streets of London unaware of the direction her life is about to take. As an attractive young lady, sneaking out of her home after curfew is filled with peril, especially when she is confronted by a gang of local thugs who happen to work for the government. Despite her protests, the men set up Evey only to be confronted by a masked figure.

The masked figure quickly dispatches the assailants and offers to escort Evey to safety. Despite being scared, Evey does accompany the figure to a rooftop where she is treated to a spectacular explosion set to music.

Thus begins V for Vendetta a film that mixes “The Phantom of the Opera” “Beauty and the Beast” and ?” to create a gothic love story and biting social commentary about the dangers of governmental control and censorship in a society gone awry.

In London of the near future, it is learned that a series of terrorist attacks have left thousands dead which resulted in stricter governmental controls and intrusions into privacy and lifestyles. Those who did not conform nor meet expectations often vanished never to be heard from again. Such was the case of Evey’s parents who decided to protest governmental policies and soon found themselves beaten and whisked away in the night.

Behind all of the oppression is a man named Adam Sutler (John Hurt), a monomaniacal leader who rules with an iron fist and an extreme agenda that he has manipulated to make himself and unopposed ruler of the nation.

While most of the population lives in fear of Sutler and his men, there is one who does not, a mysterious masked figure named V (Hugo Weaving), who dons a Guy Fawkes mask in tribute to the man who centuries ago attempted to destroy Parliament. When V is able to temporarily gain control of the television network for the government, he is able to broadcast his message to the people that the time has come to take back their lives and society and stop living in fear. Towards this end, V pledges to the masses that he will destroy Parliament in 1 year and that the people should gather to watch the destruction unfold.

This bold proclamation causes Sutler to stop at nothing to capture V and he tasks his Chief Inspector Finch (Stephen Rea), to locate V. Since Evey worked at the television station and was observed helping V on a security monitor, Finch decides to locate Evey and force her to reveal the locale of the mysterious vigilante.

This task proves difficult as V has taken Evey into his protection and forces her to live in his luxurious yet secluded home in order to avoid the police forces.

It is during this time that Evey learns that V is a study in contrast. On one hand he is a very sophisticated person with a taste for the arts, culture, and a desire to see people free to live their lives as they desire.

During this time V also kills top members of the political party and with the discovery of each new victim, he becomes an even bigger target of a very irate Sutler.

All of which culminates in a race against the clock for V to complete his plan and exact his revenge for past wrongdoings done to him which propels the film to its climatic finale.

While the film is an interesting and at times enjoyable film it is hampered in some ways by a marketing program where early trailers showed the film to be an action filled romp. The truth is there is about 15-20 minutes of action in the films nearly 2hr and 10 minute run time which allows the majority of the film to be spent on the interaction between V and Evey.

While this is interesting and does bring in elements of “Phantom” and “Beauty” as I mentioned earlier, it is at the sacrifice of what I think are important factors. For example we learn a bit about why V is on his vendetta but serious questions from that are not answered. We do not learn the full what, where and why, on his situation. I am trying hard to avoid spoilers here so suffice it to say there are some very important questions about what was done to him, how he survived and so on that need to be answered but are not.

The action sequences though few and far between are well staged and Weaving and Portman have a great chemistry with one another and do make interesting and compelling characters.

The main strength of the film is the message that people need to be aware of what is going on around them and not be so willing to accept everything they are told at face value. There is a real sense of counter-culture with the film as the prevalent theme of question and if needed defy authority permeates the film.

The script written by the Wachowski brothers of The Matrix trilogy fame has chosen to tone down the gimmicky of bullet time effects and instead focus on a character driven drama with a message and it is one that resounds loudly and clearly.
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Dark Souls Remastered in Video Games

Aug 14, 2019  
Dark Souls Remastered
Dark Souls Remastered
2018 | Simulation
I admit it, I never was able to beat the original Dark Souls when it was released on Xbox 360 and PS3 back in 2011. A PC port of the game was also released but had limited 30FPS and clearly hadn’t taken mouse and keyboard controls into account. The game was difficult, but I’m the type of player who’s happy to replay an area on a level multiple times, however if I get to a point where I don’t feel like I’m making progress, it’s usually on to the next game for me. That being said, I do love the Dark Souls games, regardless of how difficult they are and how horrible I am at them. I love the atmosphere, I love the weight of your armor and weapons, I love the scenery, and at times I even love the challenge. This isn’t a review specifically about Dark Souls however, as the gameplay hasn’t changed at all from the original (DLC’s included of course), but rather a review of whether the remastered version is the definitive version that folks should play.

For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.

The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.

While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.

This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.

As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.

Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control

Cons: Still too tough for me, Lacking additional content
  
Shadow Hunters
Shadow Hunters
2005 | Adventure, Bluff, Card Game, Deduction, Horror
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.


Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!

On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).


As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.

This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.

I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
  
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Gareth von Kallenbach (980 KP) rated the PC version of Borderlands 3 in Video Games

Sep 25, 2019  
Borderlands 3
Borderlands 3
Action/Adventure
Gamers exchange the world over can rejoice as the long-awaited new chapter in the Borderlands saga has arrived with Borderlands 3. The game takes place after the events of Borderlands 2 and the Telltale series of games which cast players as one of four new Vault Hunters who seek to find one of the Great Vaults which have been the main objective of the prior games in the series.
The four new characters break down as follows…
Amara the Siren, FL4K the Tracker, Moze the Gunner and Zane the Operative.

Characters have unique abilities which can be adjusted as the game unfolds as players will gain skill points to allocate to various abilities as they level up throughout the game. Each character has a special ability that is deployable after a certain amount of time and really can turn the tide of battle. Moze for example can deploy a mechanized unit known as an “Iron Bear” which is capable of unleashing a devastating arsenal of bullets, rockets, flames, and increased protection which makes it ideal when taking on some of the bosses in the game.
One of the new features in the game aside from being able to have better ability to mantel or destroy cover objects is a greater range of destructible containers which helps turn the tide against the relentless and overwhelming numbers that players can face.

Well I played a significant chunk of the game on my own; the game does allow up to four players to play with one another and this came in very handy during a couple of battles Where I simply did not have enough firepower to complete it on my own.
There were some frustrations with the matchmaking system which did not allow me to select games to join and I was basically dropped in blind to games near my character level. This caused me to have to repeat a mission multiple times and then endure having to re-do the mission I needed help with three times due to various glitches and crashes.

Further complicating matters was that in joining a game blind, that now became the jumping off point for continuing my game. It took a little bit of searching to find one roughly where I had left off; so I could continue on.
The key for me turned out to be asking for assistance from players on my friends list as well is those who were listed on my recent contact sessions.
The game tasks players to go up against Twins who have started a Cult as they attempt to unlock the Great Vault and use the power to control the galaxy and kill all those who oppose them.

As anybody who is played any games in the series knows; there are all manner of enemies and creatures for players to battle as well as vehicles and NPC characters to help out and move the story along.

This time out players have a spaceship called Sanctuary which allows players to venture away from Pandora and experience several other planets in the Borderlands Universe. Each planet has its own unique look and bio system ranging from a Louisiana style swamp location to high-tech cities as an example.

The graphics in the game are absolutely stunning in the amount of detail is simply breathtaking to behold. The level of detail in something as simple as a mansion is worthy of just walking around having a look were it not for the numerous things trying to take you out. The game has incredible amounts of loot that players can accumulate which can be used for various upgrades. 2K and Gearbox promote that there are over 1 billion weapons available in the game which leads to some really difficult choices as to which ones players keep, discard, or placed into storage.

While one may offer a bigger punch; it may be slow to reload, have limited ammunition, and increased accuracy. There is definitely a lot of experimentation that goes on and the same is true for the skills tree which even after completing the game is still fairly open which will entice me to go back and complete side quests while I wait for the DLC and maximizes the potential of my character.

The game is exceptionally long which is not a bad thing save for a couple of times when I thought the game was wrapping up only to be signed more back-and-forth or other missions to advance the story. This is not a bad thing as the universe is incredibly immersive but I found myself eager to see what the outcome of the story was rather than what seem like a series of missions designed to extend gameplay.
That being said; Borderlands 3 was hands-down the best gaming experience I have had this year and is an early contender for game of the year award despite the glitches and matchmaking frustrations that hampered some of my enjoyment of the game.

Start to finish I was absolutely captivated by the game and I’m eager to go back in and experience more of this incredible universe as I look forward to the free and paid updates that are coming soon which will hopefully keep me satisfied until the next chapter in the series is released which hopefully will not be as long a wait.
4.5 stars out
  
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KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games

Jun 10, 2020  
STAR WARS Battlefront II
STAR WARS Battlefront II
2017 | Shooter
Star Wars Immersion At Its Finest. (2 more)
Multiplayer Is Feels Fluid, Bouncy And Satisfying.
Frequent Updates Have Saved The Game.
Sometimes Buggy. (1 more)
Campaign Is Short, Bare and Repetitive.
Can EA Redeem Themselves? (2020 Update Review)
I will begin this by telling you a story. Back in 2016, I bought EA and DICE's STAR WARS Battlefront for £25, feeling like a got a pretty good bargain. Little did I know at the time that this was an EA project, I had very high hopes after spending hundreds of hours of my childhood playing the original, Battlefront and Battlefront II, on my original XBOX. To me, along with KOTOR and Rogue Squadron II: Rogue Leader, were the pinnacle of how good a STAR WARS game could be. I played four hours of this remake, and realised how much of a mistake I had made. I subsequently put the game on eBay, with the description, “Please take this abomination from me before I throw it at the wall!”. It sold for £9. Worth it.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.

STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.

Narrative:

The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.

Multiplayer:

The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.

The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.

The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
  
A Discovery of Witches
A Discovery of Witches
Deborah E. Harkness | 2011 | Fiction & Poetry
7
8.5 (45 Ratings)
Book Rating
A Discovery of Witches by Deborah Harkness is the first book in the All Souls Trilogy. It introduces a witch and her vampire lover and the fight they must endure to be together against all odds. As the first book of the series, it really draws you in and makes you really think about how things are perceived and creates the illusion that vampires, witches and daemons (daemons are demons in Harkness’s fantastical world) could be hiding amongst us without us ever knowing. The book is placed in modern times, but brings in tons of history as the main character; a witch named Diana, is a historian and often is immersed in one history topic or another. It is quite interesting to read about her approach to life and see how it changes when she meets a vampire who whisks her away, so to speak. As a reader, you are able to delve into a world where anything is possible and see how just similar things would be if this was truly our world.

A Discovery of Witches is a book about a witch names Diana has encountered a very old and lost manuscript that many others want. Upon being granted access to this book and denying the magic in her that calls her to investigate it with her powers, she returns it, only to find herself being threatened, stalked and in danger due to it only being obtained by her and returned to the library and back to its magical disappearance. The finding of this book however, helps he discover who she is and a new lover, who is a vampire. The odd couple experience a threat and a mystery that they wish to uncover. As well as, an old rule that they now must try to change, no matter the cost

I had really enjoyed reading the first book, and found its quick pace refreshing but also pleasing to read. Though there were many things left for me to wonder about. All the secrets the vampire had and his worries that will be revealed in the second book, I hope anyways, makes me want to just read all the books back to back. Though the book was 576 pages long, I was able to finish reading it in two days. I often didn’t want to tear myself out of the book to do my daily tasks. It’s definitely a page turned with how Harkness was able to describe everything in the book and flush out some character while leaving mystery on what is to come in the next book.

Harkness was able to draw in each of the five senses into her writing. I was able to smell, taste, and feel what was being describe it was easy to get lost and forget easily all that was around me. However, I did find that somethings where a bit odd and would never have paired up, like the smell of cinnamon and cloves. I will have to try to make the combination in my kitchen to see what that might smell like together as I am not one for the smell of cinnamon. I did find the characters to be extremely well put together and often found myself happy when they were happy, as well as sad when they were. I did quite enjoy that A Discovery of Witches has some things that were extremely accurate while still being fantastical. For example, in Wicca or Paganism rituals are done to do witch craft. Spells and such are handed down to members of the family for generations and the holidays match up to what is practiced today. However, the way magic is portrayed isn’t what really happens in our world, or so I know of, but if it was, I can see how Harkness describes it being how it is.

A Discovery of Witches is just an amazing piece of work that will draw you in and keep you wanting more. Though some words can come across odd, as they aren’t used in normal, everyday conversations, it really says a lot about Harkness’s writing style. She is intelligent and it shows in her work with how she describes things and often uses things from our past to put things in our present world in to perspective to pertain to her characters.

I loved how the book has made me think and do some research myself, on different topics, if only to see what was true and what was made up. For example, alchemy is what puts our character in a situation that seems harsh and completely uncalled for by some extremely bad characters. Not knowing much about alchemy, I had to look up just what the photos Diana might be looking at. The author described them so well, I would picture them in my mind and when I looked them up; I was amazed how much close to the actual images Harkness had described. Though, I am on a computer versus in a library with old manuscripts.

Overall, I would rate this book 3 star out of 4 stars. That may seem harsh seeing as it is one of the best books I have read, and I read a ton, but I found that with all the secrets the characters keep from each other and the reader as a whole quite infuriating. I wanted more and find myself here not able to resist the urge of starting the next book. I do hope some things are clarified and revealed; otherwise I will end up being a very upset reader. Harkness’s writing does seem promising to reveal more as the story develops though. A Discovery of Witches is an extremely good book, even with its infuriating secrets, that I would recommend to anyone who loves the ideas of vampires, witches and demons existing in a world alongside us.
  
Call of Duty: Black Ops II - Apocalypse
Call of Duty: Black Ops II - Apocalypse
Shooter
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.

 

Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

 

Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.

 

The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.

As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.

The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.

 

The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.

I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.

 

Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.

I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.

The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.

 

The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.

I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.

 

Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.

Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.

Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.

I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.

 

Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.

http://sknr.net/2013/10/16/call-of-duty-apocalypse/
  
Star Wars: Episode III – Revenge of the Sith (2005)
Star Wars: Episode III – Revenge of the Sith (2005)
2005 | Action, Fantasy, Sci-Fi
After three long years of waiting, countless internet rumors, and high expectations, the final big screen Star Wars film, Star Wars: Episode III Revenge of the Sith has arrived to the delight of millions of fans worldwide.

The lavish and dark film chronicles the fall of the Republic, the demise of the Jedi Knights, and the creation of Darth Vader amongst several plotlines that complete the Prequel Trilogy.

While many critics and fans had mixed reactions to the previous films in the Prequel Trilogy, the rumors of a much darker more mature Star Wars had even the most jaded curious to see just how dark creator George Lucas was willing to go.

The film opens with the familiar main theme by John Williams and the scrolling text that updates the viewers that the Clone Wars that started at the end of the last film are still raging, and that the Separatist movement under the leadership of Count Dooku (Christopher Lee), have kidnapped the Chancellor of the Republic (Ian Mc Diarmid), and a desperate battle over the capitol planet of Coruscant has ensued.

In a dazzling blend of colors, action, and motion, two fighters piloted by Obi Wan Kenobi (Ewan McGregor), and Anakin Skywalker (Hayden Christensen), weave in and around countless fighters and capitol ships engaged in deadly combat. To say that it is an overwhelming visual display would be an understatement, as it is simply jaw dropping to see the detail that the magicians at Industrial Light and Magic have crafted.

Obi Wan and Anakin are spearheading the rescue effort that eventually puts them not only against Dooku, but the new villain, the deadly cyborg General Grevious and this is all within the first 15 minutes of the film.

Upon returning the Chancellor to Coruscant, Anakin is greeted by his wife in secret, Padme, (Natalie Portman), who informs him that she is expecting their baby.

Overjoyed by the news, and to be home after many long months away fighting, Anakin as if in a true Shakespearean tragedy proclaims that he has never been happier in his life.

Anakin’s peace is soon disrupted as he begins to have visions of his wife dying in childbirth, since these are the same type of visions Anakin had shortly before the death of his mother years earlier, he becomes obsessed with protecting his wife.

As further political intrigue unfolds, Chancellor Palpatine appoints Anakin to be his representative on the Jedi Council in a move that does nor sit well with the Jedi Elite, especially Mace Windu (Samuel L. Jackson), who begrudgingly accepts the appointment but does not bestow the title of Master upon Anakin causing further friction for the emotional Anakin.

It seems that the Jedi do not trust Palpatine and are convinced he is up to something, and will not relinquish his emergency powers that were granted to him during the war.. Towards this end, The Jedi Council tasks Anakin to spy on his friend the Chancellor and report what he has learned to the council.

This in turn causes much conflict in Anakin as he is torn between his duty as a Jedi and his friendship with the Chancellor. Since Obi Wan has been dispatched to hunt down General Grevious, Anakin is without his usually confidant and mentor leaving Palpatine to influence Anakin and turn him toward fateful decisions that will eventually change the course of the galaxy.

While filled with plenty of political intrigue, and dazzling action sequences, what drives this film is the gripping, human drama of the characters. While the viewers know what is to become of Anakin, seeing the path he takes is what makes this film a true tragedy as he does what he does for noble reasons. In a true Faustian tale, the devil does not reveal himself nor his true intentions until it is already well past the point of no return.

Lucas is careful to show Anakin as a sympathetic and loving person, who has matured from the spoiled character that he was in the last film. While at times the dialogue of the film may seem to some to be very basic, the tragic turn of events in the film helps to underscore the central themes of love, friendship, and betrayal.

The supporting work in the film is solid, especially the emotionally packed work of Mc Gregor and the maniacal performance of Mc Diarmid. My only real regret is that Portman did not have a larger role or more for her character to do, that being said, the film works on all levels.

Visually the film is amazing as the exotic locales, action, and computer generated characters such as Yoda and Grevious are a marvel to behold. It is amazing how much technology has advanced since the last film, but once again, Lucas has set the bar very high for others to follow.

Lucas has taken in my opinion some very undeserved criticism for the Prequel Trilogy, and Sith should dispel those who said that his best work was behind him and that he should have turned the directing duties over to another as this film once again underscores that he is one of the most gifted visionaries ever, and has created the ultimate saga for the ages that is second to none, and one that has and will stand the test of time.

Sith is a riveting and emotional film, that holds nothing back, it is the darkest Star Wars yet and is easily the best of the Prequel trilogy and on par with any of the classic originals, and is a true masterpiece that will delight fans old and new.