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Purple Phoenix Games (2266 KP) rated Destinies in Tabletop Games
Jan 29, 2022
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
iWedPlanner - The Wedding Planner
Lifestyle and Productivity
App
Planning a wedding can take time. No two weddings should be alike because everyone has a different...
Gareth von Kallenbach (980 KP) rated Quantum of Solace (2008) in Movies
Aug 14, 2019
With the success of “Casino Royale” featuring new Bond Daniel Craig, the world has waiting eagerly for the follow up, “Quantum of Solace” which continues the historic spy franchise.
Picking up exactly where the last film ended, Bond is walking a fine line between revenge and doing his duty after being betrayed by Vesper at the end of the last film. While interrogating a suspect with M (Judy Densch), it is learned that there is an organization that is very dangerous and influential that even has influence in the C.I.A. and MI6.
Before they can learn any further information, a shocking betrayal happens and Bond is in hot pursuit of the suspect across the rooftops of Italy and soon locked in a deadly confrontation with the traitor.
The recent events have M concerned and Bond is dispatched to Haiti to follow on a lead which thanks to a case of mistaken identity leads Bond to a woman named Camille (Olga Kurylenko). Olga is involved in a deadly game with a corrupt businessman named Dominic Greene (Mathieu Amalric), and a Bolivian General named Medrano (Joaquin Cosio).
Unsure of their involvement, Bond follows Greene, and learns that he heads an environmental group and has designs on a track of desert in Bolivia. Unsure if Greene’s interest in the area is related to diamonds, oil, or something else, M tasks Bond with finding out what is going on, as her superiors are betting that it is related to oil, and with the C.I. A. involved, it is reasoned that the England cannot be left out of an already dwindling oil supply.
It is at this point that the film lost much of its steam for me as the final revelation seemed to be much ado about nothing as this sort of thing happens, and has happened the world over for years and is hardly worthy of involving the MI6, much less the worlds must dangerous spy.
What follows is a series of betrayals and a few action scenes leading up to a fiery climax which almost redeems the film.
Let me say at the outset that I am a Bond fan and a traditionalist. I understand change happens over time and I am not one who thinks that the role began and ended with Sean Connery. I enjoyed Roger Moore though found him a bit camp. Timothy Dalton did not work for me, and George Lazenby was only Bond for one film so it is hard to judge him fairly. That being said, I found Pierce Brosnan to have been the best Bond since Connery as his interpretation of the character is dead on.
Sir Ian Fleming created the character and has said that he was influenced by people he knew. Bond is a well educated and cultured individual who was educated at the top schools, was an officer in the Royal Navy, and is a suave and charming individual as well as a cold and deadly killer when needed. He is scarred by events in his past, as such he relies on alcohol, duty, and woman to get by, but never once allows himself to get to close to anyone.
When they rebooted the franchise with Craig, much of the 40 years of Bond as well as the essence of the character have been lost. Craig’s Bond is not a cultured blue blood, he is a common thug. In my review of “Casino Royale” I mentioned that the new Bond passed up spending a night with a woman in order to pursue a lead, and how Connery would have found time to do both with style.
Craig’s Bond is very light on womanizing and the film has zero sexual tension and only a very brief romance seen that seems tacked on. The underlying themes of Bond has been guns, gadgets, girls, and action, and this film has chosen to pretty much eschew almost all of this as there are zero gadgets in the film and to be honest, I found the plot to be uninspired.
I think that in many ways the people behind the film have tried to get as far away from the past Bond films as possible especially the maniacal villains who were bent on destroying the world.
As an action film, the movie does have its moments and if it was not a Bond film would be a passable action thriller. As a Bond film, it promises the world and will likely disappoint much long term Bond fans and appeal mainly to those who do not have a longstanding history with the character from book to film. I have to wonder if Sir Ian Fleming is spinning in his grave over what they have done to his gentleman spy in the name of progress.
Picking up exactly where the last film ended, Bond is walking a fine line between revenge and doing his duty after being betrayed by Vesper at the end of the last film. While interrogating a suspect with M (Judy Densch), it is learned that there is an organization that is very dangerous and influential that even has influence in the C.I.A. and MI6.
Before they can learn any further information, a shocking betrayal happens and Bond is in hot pursuit of the suspect across the rooftops of Italy and soon locked in a deadly confrontation with the traitor.
The recent events have M concerned and Bond is dispatched to Haiti to follow on a lead which thanks to a case of mistaken identity leads Bond to a woman named Camille (Olga Kurylenko). Olga is involved in a deadly game with a corrupt businessman named Dominic Greene (Mathieu Amalric), and a Bolivian General named Medrano (Joaquin Cosio).
Unsure of their involvement, Bond follows Greene, and learns that he heads an environmental group and has designs on a track of desert in Bolivia. Unsure if Greene’s interest in the area is related to diamonds, oil, or something else, M tasks Bond with finding out what is going on, as her superiors are betting that it is related to oil, and with the C.I. A. involved, it is reasoned that the England cannot be left out of an already dwindling oil supply.
It is at this point that the film lost much of its steam for me as the final revelation seemed to be much ado about nothing as this sort of thing happens, and has happened the world over for years and is hardly worthy of involving the MI6, much less the worlds must dangerous spy.
What follows is a series of betrayals and a few action scenes leading up to a fiery climax which almost redeems the film.
Let me say at the outset that I am a Bond fan and a traditionalist. I understand change happens over time and I am not one who thinks that the role began and ended with Sean Connery. I enjoyed Roger Moore though found him a bit camp. Timothy Dalton did not work for me, and George Lazenby was only Bond for one film so it is hard to judge him fairly. That being said, I found Pierce Brosnan to have been the best Bond since Connery as his interpretation of the character is dead on.
Sir Ian Fleming created the character and has said that he was influenced by people he knew. Bond is a well educated and cultured individual who was educated at the top schools, was an officer in the Royal Navy, and is a suave and charming individual as well as a cold and deadly killer when needed. He is scarred by events in his past, as such he relies on alcohol, duty, and woman to get by, but never once allows himself to get to close to anyone.
When they rebooted the franchise with Craig, much of the 40 years of Bond as well as the essence of the character have been lost. Craig’s Bond is not a cultured blue blood, he is a common thug. In my review of “Casino Royale” I mentioned that the new Bond passed up spending a night with a woman in order to pursue a lead, and how Connery would have found time to do both with style.
Craig’s Bond is very light on womanizing and the film has zero sexual tension and only a very brief romance seen that seems tacked on. The underlying themes of Bond has been guns, gadgets, girls, and action, and this film has chosen to pretty much eschew almost all of this as there are zero gadgets in the film and to be honest, I found the plot to be uninspired.
I think that in many ways the people behind the film have tried to get as far away from the past Bond films as possible especially the maniacal villains who were bent on destroying the world.
As an action film, the movie does have its moments and if it was not a Bond film would be a passable action thriller. As a Bond film, it promises the world and will likely disappoint much long term Bond fans and appeal mainly to those who do not have a longstanding history with the character from book to film. I have to wonder if Sir Ian Fleming is spinning in his grave over what they have done to his gentleman spy in the name of progress.
Gareth von Kallenbach (980 KP) rated I, Robot (2004) in Movies
Aug 14, 2019
Tales of a dark and foreboding future where technology has run amuck have been cautioning viewers ever since Orwell made the phrase “Big Brother” a household expression. Other films such as ?”, “Westworld”, “Blade Runner” and “The Terminator” often show a dark and dangerous future where dependence upon technology created to serve mankind has lead to its eventual downfall.
In the film “I Robot” Director Alex Proyas who’s past work includes “The Crow” and “Dark City” tells the tale of a near future where robots have become commonplace and are entrusted to do all manner of tasks ranging from package delivery to waiting table and caring for households. The robots are assured to be safe as they are governed by a set of behavioral restrictors that require them to obey all human commands save for those to harm another human, as robots are not allowed to harm or by inaction allow to be harmed any human.
The film stars Will Smith as Del Spooner, a Chicago Homicide detective who does not trust robots and is highly suspicious of them. The fact that in 2035 there has yet to be one documented case worldwide of a robot ever being involved in a crime is of little concern to Del as he sees the potential for danger in technology that is so widely spread.
Del is in many ways a technophobe as aside from his modern car, he has a retro lifestyle including an old fashioned alarm clock, vintage 2004 shoes, and a fondness for music from the 1970’s. An incident in Del’s past has kept him off the force for a while and has only furthered his distaste for robotics and their growing place in society.
No sooner is Del back at work than an apparent suicide at U.S. Robotics by a friend sets the film into motion. What to all seems to be an open and shut case of suicide only causes Del to become more suspicious. Del soon discovers a new model robot locked in the office of the victim, who flees from crime scene and refuses to obey the orders to halt given to him.
The fact that the robot ignores command given by a human thus violating his central laws of programming is put off as a simple malfunction by Billionaire Lawrence Robertson (Bruce Greenwood), who does not want Del’s suspicions to disrupt his business plans on the eve of the largest rollout of new robots in history. It is explained that the new NX-5 model is about to be released to the public and soon there will be one robot for every 5 humans in the world and with so much invested in this, Robertson places a gag order on Del and the entire police force to forget about the renegade robot and not say a word to anyone.
Naturally Del does not follow this command and he suspects that there is a larger and much more serious threat posed to the public even though everyone around his says that he is paranoid and desperate to find or create any evidence to support his theory that robots are not as safe as everyone believes they are.
What follows is an action packed game of cat and mouse as Del and a U.S. Robotics scientist named Susan (Bridget Moynahan), start to uncover a deeper mystery, once in which the very world they have taken for granted is about to change.
The film is a visual marvel that shows you a fairly realistic view of the future as aside from the robots and futuristic highways, the world of 2035 does not look that much different than today.
Proyas knows that Smith is his star and he does a great job allowing him to carry the picture without allowing the visual effects to dominate the film, though they are spectacular. The futuristic highways and a great chase sequence were highlights of the film and had a surprising amount of tension and drama mixed into what was a solid action sequence.
Smith plays Spooner, as a man with demons yet never ceases to become a sensitive character despite his hard edge. He is a man that is determined to follow his instincts and do what is best for the people he is sworn to protect.
The film does only play lip service to the series of novels by Asimov, but it does tell a very good cautionary tale of human’s interaction and dependence upon technology without becoming preachy or losing site of the message that society must ensure to have a balance between humanity and technology in order to thrive.
If I had to find fault, it would be that many of the supporting roles were fairly bland, as Moynahan was not given much to do aside from play a Damsel in distress and the always solid James Cromwell and Bruce Greenwood were not used nearly enough. That being said “I Robot” delivers everything you want in a summer film and more.
In the film “I Robot” Director Alex Proyas who’s past work includes “The Crow” and “Dark City” tells the tale of a near future where robots have become commonplace and are entrusted to do all manner of tasks ranging from package delivery to waiting table and caring for households. The robots are assured to be safe as they are governed by a set of behavioral restrictors that require them to obey all human commands save for those to harm another human, as robots are not allowed to harm or by inaction allow to be harmed any human.
The film stars Will Smith as Del Spooner, a Chicago Homicide detective who does not trust robots and is highly suspicious of them. The fact that in 2035 there has yet to be one documented case worldwide of a robot ever being involved in a crime is of little concern to Del as he sees the potential for danger in technology that is so widely spread.
Del is in many ways a technophobe as aside from his modern car, he has a retro lifestyle including an old fashioned alarm clock, vintage 2004 shoes, and a fondness for music from the 1970’s. An incident in Del’s past has kept him off the force for a while and has only furthered his distaste for robotics and their growing place in society.
No sooner is Del back at work than an apparent suicide at U.S. Robotics by a friend sets the film into motion. What to all seems to be an open and shut case of suicide only causes Del to become more suspicious. Del soon discovers a new model robot locked in the office of the victim, who flees from crime scene and refuses to obey the orders to halt given to him.
The fact that the robot ignores command given by a human thus violating his central laws of programming is put off as a simple malfunction by Billionaire Lawrence Robertson (Bruce Greenwood), who does not want Del’s suspicions to disrupt his business plans on the eve of the largest rollout of new robots in history. It is explained that the new NX-5 model is about to be released to the public and soon there will be one robot for every 5 humans in the world and with so much invested in this, Robertson places a gag order on Del and the entire police force to forget about the renegade robot and not say a word to anyone.
Naturally Del does not follow this command and he suspects that there is a larger and much more serious threat posed to the public even though everyone around his says that he is paranoid and desperate to find or create any evidence to support his theory that robots are not as safe as everyone believes they are.
What follows is an action packed game of cat and mouse as Del and a U.S. Robotics scientist named Susan (Bridget Moynahan), start to uncover a deeper mystery, once in which the very world they have taken for granted is about to change.
The film is a visual marvel that shows you a fairly realistic view of the future as aside from the robots and futuristic highways, the world of 2035 does not look that much different than today.
Proyas knows that Smith is his star and he does a great job allowing him to carry the picture without allowing the visual effects to dominate the film, though they are spectacular. The futuristic highways and a great chase sequence were highlights of the film and had a surprising amount of tension and drama mixed into what was a solid action sequence.
Smith plays Spooner, as a man with demons yet never ceases to become a sensitive character despite his hard edge. He is a man that is determined to follow his instincts and do what is best for the people he is sworn to protect.
The film does only play lip service to the series of novels by Asimov, but it does tell a very good cautionary tale of human’s interaction and dependence upon technology without becoming preachy or losing site of the message that society must ensure to have a balance between humanity and technology in order to thrive.
If I had to find fault, it would be that many of the supporting roles were fairly bland, as Moynahan was not given much to do aside from play a Damsel in distress and the always solid James Cromwell and Bruce Greenwood were not used nearly enough. That being said “I Robot” delivers everything you want in a summer film and more.
Zuky the BookBum (15 KP) rated The Lake House in Books
Mar 15, 2018
<b>All spoilers hidden.</b>
The Lake House sounded really interesting to me because of its weave of three stories that make the one mystifying disappearance of young baby Theo. Our first of the three stories comes from the perspective of young Alice during the earlier years of the 1900s, the second comes from current day, now serial author, Alice in the early 2000s and the last from troubled police detective Sadie. But wait there are more stories given to us in this book? But I thought it claimed there were only three? Well no there are at least 4 as we also get a very in depth tale from Alices mother's perspective too.
To begin with I really enjoyed this book and I looked forward to my travels everyday to give me a bit of down time with the opportunity for a good read too however when we got to about half way through I started to get a bit bored. I definitely feel that the story could have been cut down by quite a lot, it seemed in places that Morton was just rambling away, trying to add substance to the story that it could have easily done without. By the time the mystery was being solved I was actually quite fed up of all of the characters and just wanted to know what had happened to Theo so I could get on with my life. I wasnt even surprised by the time we got to the resolution of the mystery as Id already guessed it, so it was a little anticlimactic.
Lets talk about the characters for a minute shall we?
OK, so Alice. I understand that she lost her brother, <spoiler> and believed for most of her life that she was the reason he had gone missing,</spoiler> but I dont understand why that made her so cold and harsh? <spoiler> She made the choice to keep her secret to herself so it was her own fault she felt so guilty all the time, but there was no need for her to turn that bitterness onto everyone else.</spoiler> She changed so much from the young, spritely young girl she once was, to a boring old woman who ate bloody boiled eggs <i>everyday.</i>
Sadie was such a cliche. A police detective with such a strong connection with a previous case that she was asked to take some leave? A police detective with some underlying issue that makes it difficult for her to focus on her tasks without stepping back into the past each time? A police detective who just couldnt let go of the case in front of her and would do everything she possibly could to solve something that had been unsolvable for 70 years? <i>Well my god, Ive never seen such a character in a book before!</i> <spoiler> Can someone explain to me how this woman can come along and solve a 70 year old cold case just like that? And whats the fucking betting her grandad is the missing baby Theo! What an amazing and unpredictable end to the novel!</spoiler>
Eleanor was the only character in the book I couldnt decide if I liked or not. She was such a lovely young girl but had to turn into the strict Mother for her young children while Daddy was away which almost made her dislikable. But then we find out all that shes going through so much to keep her family afloat that we can forgive her for her stony personality. <i>But then,</i> we find out shes doing something morally questionable, <spoiler> her stupid affair,</spoiler> behind her family's back purely for her own pleasure with almost no regard for how it might make her children and husband feel. Now I have to say I didnt feel any sympathy for Eleanor once her actions were made known to the reader, and as soon as they were I knew what the end of the novel was going to be.
Can we also quickly talk about Ben Munro please he was such a hippy idiot.
<img src="https://media.giphy.com/media/CK3smvJ4EJlug/giphy.gif" width="442" height="249" alt="hippie"/>
<spoiler> There was nothing appealing about his character in the slightest and it makes me wonder why Eleanor fell for him so hard. There was nothing spectacular about his choice to live as a gypsy. He was a deluded, drippy loser who was terrified commitment, even to a fucking kettle. Why couldnt he have taken his son? Why did he choose to live his life in his caravan rather than looking after his son that he so apparently adored and treasured? Selfish, selfish, selfish!</spoiler>
Apart from all my annoyances with the characters and the lack of excitement I felt by the end of the novel, it wasnt the worst thing Ive ever read and I even thought I enjoyed it. But as its been over a week since Ive finished this and Ive had time to think about it, the more Ive realised how bloody annoyed it made me.
The Lake House sounded really interesting to me because of its weave of three stories that make the one mystifying disappearance of young baby Theo. Our first of the three stories comes from the perspective of young Alice during the earlier years of the 1900s, the second comes from current day, now serial author, Alice in the early 2000s and the last from troubled police detective Sadie. But wait there are more stories given to us in this book? But I thought it claimed there were only three? Well no there are at least 4 as we also get a very in depth tale from Alices mother's perspective too.
To begin with I really enjoyed this book and I looked forward to my travels everyday to give me a bit of down time with the opportunity for a good read too however when we got to about half way through I started to get a bit bored. I definitely feel that the story could have been cut down by quite a lot, it seemed in places that Morton was just rambling away, trying to add substance to the story that it could have easily done without. By the time the mystery was being solved I was actually quite fed up of all of the characters and just wanted to know what had happened to Theo so I could get on with my life. I wasnt even surprised by the time we got to the resolution of the mystery as Id already guessed it, so it was a little anticlimactic.
Lets talk about the characters for a minute shall we?
OK, so Alice. I understand that she lost her brother, <spoiler> and believed for most of her life that she was the reason he had gone missing,</spoiler> but I dont understand why that made her so cold and harsh? <spoiler> She made the choice to keep her secret to herself so it was her own fault she felt so guilty all the time, but there was no need for her to turn that bitterness onto everyone else.</spoiler> She changed so much from the young, spritely young girl she once was, to a boring old woman who ate bloody boiled eggs <i>everyday.</i>
Sadie was such a cliche. A police detective with such a strong connection with a previous case that she was asked to take some leave? A police detective with some underlying issue that makes it difficult for her to focus on her tasks without stepping back into the past each time? A police detective who just couldnt let go of the case in front of her and would do everything she possibly could to solve something that had been unsolvable for 70 years? <i>Well my god, Ive never seen such a character in a book before!</i> <spoiler> Can someone explain to me how this woman can come along and solve a 70 year old cold case just like that? And whats the fucking betting her grandad is the missing baby Theo! What an amazing and unpredictable end to the novel!</spoiler>
Eleanor was the only character in the book I couldnt decide if I liked or not. She was such a lovely young girl but had to turn into the strict Mother for her young children while Daddy was away which almost made her dislikable. But then we find out all that shes going through so much to keep her family afloat that we can forgive her for her stony personality. <i>But then,</i> we find out shes doing something morally questionable, <spoiler> her stupid affair,</spoiler> behind her family's back purely for her own pleasure with almost no regard for how it might make her children and husband feel. Now I have to say I didnt feel any sympathy for Eleanor once her actions were made known to the reader, and as soon as they were I knew what the end of the novel was going to be.
Can we also quickly talk about Ben Munro please he was such a hippy idiot.
<img src="https://media.giphy.com/media/CK3smvJ4EJlug/giphy.gif" width="442" height="249" alt="hippie"/>
<spoiler> There was nothing appealing about his character in the slightest and it makes me wonder why Eleanor fell for him so hard. There was nothing spectacular about his choice to live as a gypsy. He was a deluded, drippy loser who was terrified commitment, even to a fucking kettle. Why couldnt he have taken his son? Why did he choose to live his life in his caravan rather than looking after his son that he so apparently adored and treasured? Selfish, selfish, selfish!</spoiler>
Apart from all my annoyances with the characters and the lack of excitement I felt by the end of the novel, it wasnt the worst thing Ive ever read and I even thought I enjoyed it. But as its been over a week since Ive finished this and Ive had time to think about it, the more Ive realised how bloody annoyed it made me.
Gareth von Kallenbach (980 KP) rated V for Vendetta (2005) in Movies
Aug 14, 2019
On a dark and silent night, a young woman named Evey (Natalie Portman), treads carefully through the streets of London unaware of the direction her life is about to take. As an attractive young lady, sneaking out of her home after curfew is filled with peril, especially when she is confronted by a gang of local thugs who happen to work for the government. Despite her protests, the men set up Evey only to be confronted by a masked figure.
The masked figure quickly dispatches the assailants and offers to escort Evey to safety. Despite being scared, Evey does accompany the figure to a rooftop where she is treated to a spectacular explosion set to music.
Thus begins V for Vendetta a film that mixes “The Phantom of the Opera” “Beauty and the Beast” and ?” to create a gothic love story and biting social commentary about the dangers of governmental control and censorship in a society gone awry.
In London of the near future, it is learned that a series of terrorist attacks have left thousands dead which resulted in stricter governmental controls and intrusions into privacy and lifestyles. Those who did not conform nor meet expectations often vanished never to be heard from again. Such was the case of Evey’s parents who decided to protest governmental policies and soon found themselves beaten and whisked away in the night.
Behind all of the oppression is a man named Adam Sutler (John Hurt), a monomaniacal leader who rules with an iron fist and an extreme agenda that he has manipulated to make himself and unopposed ruler of the nation.
While most of the population lives in fear of Sutler and his men, there is one who does not, a mysterious masked figure named V (Hugo Weaving), who dons a Guy Fawkes mask in tribute to the man who centuries ago attempted to destroy Parliament. When V is able to temporarily gain control of the television network for the government, he is able to broadcast his message to the people that the time has come to take back their lives and society and stop living in fear. Towards this end, V pledges to the masses that he will destroy Parliament in 1 year and that the people should gather to watch the destruction unfold.
This bold proclamation causes Sutler to stop at nothing to capture V and he tasks his Chief Inspector Finch (Stephen Rea), to locate V. Since Evey worked at the television station and was observed helping V on a security monitor, Finch decides to locate Evey and force her to reveal the locale of the mysterious vigilante.
This task proves difficult as V has taken Evey into his protection and forces her to live in his luxurious yet secluded home in order to avoid the police forces.
It is during this time that Evey learns that V is a study in contrast. On one hand he is a very sophisticated person with a taste for the arts, culture, and a desire to see people free to live their lives as they desire.
During this time V also kills top members of the political party and with the discovery of each new victim, he becomes an even bigger target of a very irate Sutler.
All of which culminates in a race against the clock for V to complete his plan and exact his revenge for past wrongdoings done to him which propels the film to its climatic finale.
While the film is an interesting and at times enjoyable film it is hampered in some ways by a marketing program where early trailers showed the film to be an action filled romp. The truth is there is about 15-20 minutes of action in the films nearly 2hr and 10 minute run time which allows the majority of the film to be spent on the interaction between V and Evey.
While this is interesting and does bring in elements of “Phantom” and “Beauty” as I mentioned earlier, it is at the sacrifice of what I think are important factors. For example we learn a bit about why V is on his vendetta but serious questions from that are not answered. We do not learn the full what, where and why, on his situation. I am trying hard to avoid spoilers here so suffice it to say there are some very important questions about what was done to him, how he survived and so on that need to be answered but are not.
The action sequences though few and far between are well staged and Weaving and Portman have a great chemistry with one another and do make interesting and compelling characters.
The main strength of the film is the message that people need to be aware of what is going on around them and not be so willing to accept everything they are told at face value. There is a real sense of counter-culture with the film as the prevalent theme of question and if needed defy authority permeates the film.
The script written by the Wachowski brothers of The Matrix trilogy fame has chosen to tone down the gimmicky of bullet time effects and instead focus on a character driven drama with a message and it is one that resounds loudly and clearly.
The masked figure quickly dispatches the assailants and offers to escort Evey to safety. Despite being scared, Evey does accompany the figure to a rooftop where she is treated to a spectacular explosion set to music.
Thus begins V for Vendetta a film that mixes “The Phantom of the Opera” “Beauty and the Beast” and ?” to create a gothic love story and biting social commentary about the dangers of governmental control and censorship in a society gone awry.
In London of the near future, it is learned that a series of terrorist attacks have left thousands dead which resulted in stricter governmental controls and intrusions into privacy and lifestyles. Those who did not conform nor meet expectations often vanished never to be heard from again. Such was the case of Evey’s parents who decided to protest governmental policies and soon found themselves beaten and whisked away in the night.
Behind all of the oppression is a man named Adam Sutler (John Hurt), a monomaniacal leader who rules with an iron fist and an extreme agenda that he has manipulated to make himself and unopposed ruler of the nation.
While most of the population lives in fear of Sutler and his men, there is one who does not, a mysterious masked figure named V (Hugo Weaving), who dons a Guy Fawkes mask in tribute to the man who centuries ago attempted to destroy Parliament. When V is able to temporarily gain control of the television network for the government, he is able to broadcast his message to the people that the time has come to take back their lives and society and stop living in fear. Towards this end, V pledges to the masses that he will destroy Parliament in 1 year and that the people should gather to watch the destruction unfold.
This bold proclamation causes Sutler to stop at nothing to capture V and he tasks his Chief Inspector Finch (Stephen Rea), to locate V. Since Evey worked at the television station and was observed helping V on a security monitor, Finch decides to locate Evey and force her to reveal the locale of the mysterious vigilante.
This task proves difficult as V has taken Evey into his protection and forces her to live in his luxurious yet secluded home in order to avoid the police forces.
It is during this time that Evey learns that V is a study in contrast. On one hand he is a very sophisticated person with a taste for the arts, culture, and a desire to see people free to live their lives as they desire.
During this time V also kills top members of the political party and with the discovery of each new victim, he becomes an even bigger target of a very irate Sutler.
All of which culminates in a race against the clock for V to complete his plan and exact his revenge for past wrongdoings done to him which propels the film to its climatic finale.
While the film is an interesting and at times enjoyable film it is hampered in some ways by a marketing program where early trailers showed the film to be an action filled romp. The truth is there is about 15-20 minutes of action in the films nearly 2hr and 10 minute run time which allows the majority of the film to be spent on the interaction between V and Evey.
While this is interesting and does bring in elements of “Phantom” and “Beauty” as I mentioned earlier, it is at the sacrifice of what I think are important factors. For example we learn a bit about why V is on his vendetta but serious questions from that are not answered. We do not learn the full what, where and why, on his situation. I am trying hard to avoid spoilers here so suffice it to say there are some very important questions about what was done to him, how he survived and so on that need to be answered but are not.
The action sequences though few and far between are well staged and Weaving and Portman have a great chemistry with one another and do make interesting and compelling characters.
The main strength of the film is the message that people need to be aware of what is going on around them and not be so willing to accept everything they are told at face value. There is a real sense of counter-culture with the film as the prevalent theme of question and if needed defy authority permeates the film.
The script written by the Wachowski brothers of The Matrix trilogy fame has chosen to tone down the gimmicky of bullet time effects and instead focus on a character driven drama with a message and it is one that resounds loudly and clearly.
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Dark Souls Remastered in Video Games
Aug 14, 2019
I admit it, I never was able to beat the original Dark Souls when it was released on Xbox 360 and PS3 back in 2011. A PC port of the game was also released but had limited 30FPS and clearly hadn’t taken mouse and keyboard controls into account. The game was difficult, but I’m the type of player who’s happy to replay an area on a level multiple times, however if I get to a point where I don’t feel like I’m making progress, it’s usually on to the next game for me. That being said, I do love the Dark Souls games, regardless of how difficult they are and how horrible I am at them. I love the atmosphere, I love the weight of your armor and weapons, I love the scenery, and at times I even love the challenge. This isn’t a review specifically about Dark Souls however, as the gameplay hasn’t changed at all from the original (DLC’s included of course), but rather a review of whether the remastered version is the definitive version that folks should play.
For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.
The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.
While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.
This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.
As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.
Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control
Cons: Still too tough for me, Lacking additional content
For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.
The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.
While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.
This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.
As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.
Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control
Cons: Still too tough for me, Lacking additional content
Purple Phoenix Games (2266 KP) rated Shadow Hunters in Tabletop Games
Jul 24, 2021
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.
Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!
On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).
As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.
This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.
I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!
On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).
As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.
This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.
I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
Gareth von Kallenbach (980 KP) rated the PC version of Borderlands 3 in Video Games
Sep 25, 2019
Gamers exchange the world over can rejoice as the long-awaited new chapter in the Borderlands saga has arrived with Borderlands 3. The game takes place after the events of Borderlands 2 and the Telltale series of games which cast players as one of four new Vault Hunters who seek to find one of the Great Vaults which have been the main objective of the prior games in the series.
The four new characters break down as follows…
Amara the Siren, FL4K the Tracker, Moze the Gunner and Zane the Operative.
Characters have unique abilities which can be adjusted as the game unfolds as players will gain skill points to allocate to various abilities as they level up throughout the game. Each character has a special ability that is deployable after a certain amount of time and really can turn the tide of battle. Moze for example can deploy a mechanized unit known as an “Iron Bear” which is capable of unleashing a devastating arsenal of bullets, rockets, flames, and increased protection which makes it ideal when taking on some of the bosses in the game.
One of the new features in the game aside from being able to have better ability to mantel or destroy cover objects is a greater range of destructible containers which helps turn the tide against the relentless and overwhelming numbers that players can face.
Well I played a significant chunk of the game on my own; the game does allow up to four players to play with one another and this came in very handy during a couple of battles Where I simply did not have enough firepower to complete it on my own.
There were some frustrations with the matchmaking system which did not allow me to select games to join and I was basically dropped in blind to games near my character level. This caused me to have to repeat a mission multiple times and then endure having to re-do the mission I needed help with three times due to various glitches and crashes.
Further complicating matters was that in joining a game blind, that now became the jumping off point for continuing my game. It took a little bit of searching to find one roughly where I had left off; so I could continue on.
The key for me turned out to be asking for assistance from players on my friends list as well is those who were listed on my recent contact sessions.
The game tasks players to go up against Twins who have started a Cult as they attempt to unlock the Great Vault and use the power to control the galaxy and kill all those who oppose them.
As anybody who is played any games in the series knows; there are all manner of enemies and creatures for players to battle as well as vehicles and NPC characters to help out and move the story along.
This time out players have a spaceship called Sanctuary which allows players to venture away from Pandora and experience several other planets in the Borderlands Universe. Each planet has its own unique look and bio system ranging from a Louisiana style swamp location to high-tech cities as an example.
The graphics in the game are absolutely stunning in the amount of detail is simply breathtaking to behold. The level of detail in something as simple as a mansion is worthy of just walking around having a look were it not for the numerous things trying to take you out. The game has incredible amounts of loot that players can accumulate which can be used for various upgrades. 2K and Gearbox promote that there are over 1 billion weapons available in the game which leads to some really difficult choices as to which ones players keep, discard, or placed into storage.
While one may offer a bigger punch; it may be slow to reload, have limited ammunition, and increased accuracy. There is definitely a lot of experimentation that goes on and the same is true for the skills tree which even after completing the game is still fairly open which will entice me to go back and complete side quests while I wait for the DLC and maximizes the potential of my character.
The game is exceptionally long which is not a bad thing save for a couple of times when I thought the game was wrapping up only to be signed more back-and-forth or other missions to advance the story. This is not a bad thing as the universe is incredibly immersive but I found myself eager to see what the outcome of the story was rather than what seem like a series of missions designed to extend gameplay.
That being said; Borderlands 3 was hands-down the best gaming experience I have had this year and is an early contender for game of the year award despite the glitches and matchmaking frustrations that hampered some of my enjoyment of the game.
Start to finish I was absolutely captivated by the game and I’m eager to go back in and experience more of this incredible universe as I look forward to the free and paid updates that are coming soon which will hopefully keep me satisfied until the next chapter in the series is released which hopefully will not be as long a wait.
4.5 stars out
The four new characters break down as follows…
Amara the Siren, FL4K the Tracker, Moze the Gunner and Zane the Operative.
Characters have unique abilities which can be adjusted as the game unfolds as players will gain skill points to allocate to various abilities as they level up throughout the game. Each character has a special ability that is deployable after a certain amount of time and really can turn the tide of battle. Moze for example can deploy a mechanized unit known as an “Iron Bear” which is capable of unleashing a devastating arsenal of bullets, rockets, flames, and increased protection which makes it ideal when taking on some of the bosses in the game.
One of the new features in the game aside from being able to have better ability to mantel or destroy cover objects is a greater range of destructible containers which helps turn the tide against the relentless and overwhelming numbers that players can face.
Well I played a significant chunk of the game on my own; the game does allow up to four players to play with one another and this came in very handy during a couple of battles Where I simply did not have enough firepower to complete it on my own.
There were some frustrations with the matchmaking system which did not allow me to select games to join and I was basically dropped in blind to games near my character level. This caused me to have to repeat a mission multiple times and then endure having to re-do the mission I needed help with three times due to various glitches and crashes.
Further complicating matters was that in joining a game blind, that now became the jumping off point for continuing my game. It took a little bit of searching to find one roughly where I had left off; so I could continue on.
The key for me turned out to be asking for assistance from players on my friends list as well is those who were listed on my recent contact sessions.
The game tasks players to go up against Twins who have started a Cult as they attempt to unlock the Great Vault and use the power to control the galaxy and kill all those who oppose them.
As anybody who is played any games in the series knows; there are all manner of enemies and creatures for players to battle as well as vehicles and NPC characters to help out and move the story along.
This time out players have a spaceship called Sanctuary which allows players to venture away from Pandora and experience several other planets in the Borderlands Universe. Each planet has its own unique look and bio system ranging from a Louisiana style swamp location to high-tech cities as an example.
The graphics in the game are absolutely stunning in the amount of detail is simply breathtaking to behold. The level of detail in something as simple as a mansion is worthy of just walking around having a look were it not for the numerous things trying to take you out. The game has incredible amounts of loot that players can accumulate which can be used for various upgrades. 2K and Gearbox promote that there are over 1 billion weapons available in the game which leads to some really difficult choices as to which ones players keep, discard, or placed into storage.
While one may offer a bigger punch; it may be slow to reload, have limited ammunition, and increased accuracy. There is definitely a lot of experimentation that goes on and the same is true for the skills tree which even after completing the game is still fairly open which will entice me to go back and complete side quests while I wait for the DLC and maximizes the potential of my character.
The game is exceptionally long which is not a bad thing save for a couple of times when I thought the game was wrapping up only to be signed more back-and-forth or other missions to advance the story. This is not a bad thing as the universe is incredibly immersive but I found myself eager to see what the outcome of the story was rather than what seem like a series of missions designed to extend gameplay.
That being said; Borderlands 3 was hands-down the best gaming experience I have had this year and is an early contender for game of the year award despite the glitches and matchmaking frustrations that hampered some of my enjoyment of the game.
Start to finish I was absolutely captivated by the game and I’m eager to go back in and experience more of this incredible universe as I look forward to the free and paid updates that are coming soon which will hopefully keep me satisfied until the next chapter in the series is released which hopefully will not be as long a wait.
4.5 stars out
KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games
Jun 10, 2020
Star Wars Immersion At Its Finest. (2 more)
Multiplayer Is Feels Fluid, Bouncy And Satisfying.
Frequent Updates Have Saved The Game.
Sometimes Buggy. (1 more)
Campaign Is Short, Bare and Repetitive.
Can EA Redeem Themselves? (2020 Update Review)
I will begin this by telling you a story. Back in 2016, I bought EA and DICE's STAR WARS Battlefront for £25, feeling like a got a pretty good bargain. Little did I know at the time that this was an EA project, I had very high hopes after spending hundreds of hours of my childhood playing the original, Battlefront and Battlefront II, on my original XBOX. To me, along with KOTOR and Rogue Squadron II: Rogue Leader, were the pinnacle of how good a STAR WARS game could be. I played four hours of this remake, and realised how much of a mistake I had made. I subsequently put the game on eBay, with the description, “Please take this abomination from me before I throw it at the wall!”. It sold for £9. Worth it.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.








