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Gareth von Kallenbach (980 KP) rated the PC version of Evil Dead: The Game in Video Games
Jun 1, 2022
Saber Interactive has given fans a chance to play as Ash or several of the characters from the series with Evil Dead: The Game and take the battle to the demonic hordes and plenty of humor, horror, and action along the way.
The game is played from the third-person perspective and online players can enjoy cross-play so that players on all systems can play with one another. In the multiplayer mode, up to four players can team up to get missing pages of a text over a dark and vast map that is littered with demons and can have a player-controlled demon in the mix as well.
Players will be able to arm up by locating guns, knives, swords, and ammunition along the way as well as matches which are key to lighting up areas to keep enemies from advancing. Ammunition is in limited supply so players will have to be selective about combat as blowing away enemies is tons of fun but having to mix it up or run is not always wise when they attack in masses.
The maps are very large and there are vehicles available that are handy in running down enemies and making it to remote areas of the map. Along the way, there are shops, cabins, homes, and other locales where players can find needed objects to survive.
The longer a player operates in the dark or away from other players makes them increase in fear which allows them to be possessed and turn on their fellow players. When a player is low on health they can regain it by drinking cola that is found around the map or by being assisted by a fellow player which is not easy in the midst of combat as helping others can place you at risk.
The goal is to get a legendary dagger and take on the evil leaders which if successful wins the rounds for the players and their XP levels up. Players also have the option for a regular or furious attack as well as special moves which recharge over time.
The solo portion of the game is set in chapters and requires Ash to complete various tasks to advance to the next one. I found this to be very challenging as at times the maps are so dark it is hard to navigate or see properly and without players to help out, it can be a frustrating defeat.
The game has decent graphics and sound and the numerous clips of star Bruce Campbell offering wisdom and quips are very enjoyable and sets the tone for the game well. The attention to detail from the movies is also very enjoyable as players will want to make sure to take a good look around the cabins to get their nostalgia fix.
The game is a fun diversion and fun in groups and gives fans of the series the action and nostalgia they have come to expect. Some may cite a lack of initial depth to the gameplay and maps but I am sure as time goes on and more updates arrive, the game will continue to grow.
For now, Evil Dead: The Game offers enough action, humor, and nostalgia to keep fans happy.
3.5 stars out of 5
Rachel King (13 KP) rated American Gods in Books
Feb 11, 2019
While the names of classical mythology fit into the category of the Old Gods, there are New Gods that have taken root in America, born from cultural obsessions that have evolved and devolved over the years, such as railroads - a man dressed as a railroad conductor, television - a voice talking through Lucille Ball on a rerun of I Love Lucy, vehicles - stocky men that seemed to resemble vehicles themselves, and internet - a short, nerdy, nervous kid, among other American fixations and stereotypes.
In addition, one of the scenic devices used throughout the plot is what Gaiman's characters describe as places of power - side-of-the-road dives that road-trippers visit for no apparent reason, such as a place boasting the largest doll collection in America or the biggest wheel of cheese. And no, Disneyworld is not one of them.
One of the things I found interesting about this Gaiman-born world is that the Old Gods only exist in the New World when regular people travel from other countries and bring their memories and practices with them, even when they don't intend to stay themselves. The gods are "born" from these average people, and even though they can be killed by others, they don't die otherwise, but instead alternately starve or thrive based on the behavior of the people who live and die in the New World. They all have counterpart manifestations of themselves in the countries they are pulled from, but one's existence does not affect the other - though they do seem to be aware of each other.
All of this is merely the background of the main plot, which centers around the activities and travels of a seemingly mortal man with a single name, Shadow. I never did "get" the one-name thing, but whatever. Through Shadow's narration, the reader learns of an impending storm - a battle between the Old Gods and New Gods, the former fighting for survival and the latter fighting for dominance. Shadow works for a mysterious "Mr. Wednesday" and is randomly haunted by his dead wife, Laura, but otherwise seems to have little drive of his own for most of the book. In fitting irony, he has his own brand of "magic" - an obsession for coin tricks to pass the time from his days spent in prison - which I could never really follow the descriptions of.
To be completely honest, I truly did enjoy this book, though I am struggling to say exactly why. Perhaps I was fascinated by the "shadowy" way that Gaiman told the story, or how he developed this over-the-hill world of gods and goddesses that better resembled America's middle and poor classes' struggles for survival, money, and influence. Some of the personal touches that Shadow's character added to the plot made him at times surprisingly endearing. In addition, the way that Shadow seemed to address the reader at the very end of the book was so satisfying that I laughed out loud and had to read it again several times. Something about that just brought the book to life for me and help me to fully appreciate the versatile style of Gaiman. This is one of those books you don't have to fully understand to fully appreciate.
Movie Metropolis (309 KP) rated Hansel and Gretel: Witch Hunters (2013) in Movies
Jun 11, 2019
Sat between these two behemoths is the critical and somewhat commercial failure, Hansel & Gretel: Witch Hunters, but is it as bad as the reviews would have you believe? Let’s find out.
The fairy-tale of Hansel & Gretel is as well-known as Jack & the Beanstalk and to some extent the story in the Wizard of Oz, but films of this classic have been limited to low-budget television movies because finding the audience for such a difficult genre is not to be underestimated.
Here however, Tommy Wirkola directs his first English-language film with some degrees of success, though, a few niggling factors stop it from being the success it could’ve been. In a darker tale than perhaps we’re used to with a story such as this, Jeremy Renner and Gemma Arterton star as Hansel & Gretel respectively and for the most part, fulfil their roles well as they battle numerous dark witches in a plot which never really gets to grips with the genre it is trying to be.
Herein lays the problem, do you direct the fairy-tale genre as a family comedy or as something a little darker? Clearly director Wirkola has had his work cut out to find the balance between the two and the result is confusing, he has ended up with a 15 certificate which mixes comedy with a bloodbath that wouldn’t look out of place in a Quentin Tarantino picture; it really is that over-the-top. The use of swear-words also feels out of place, like they’re there just to shock rather than add anything to the film’s narrative.
Hansel & Gretel have grown up deciding to kill witches after they were left abandoned in the woods by their father. To cut a long story short, they are captured by a witch and forced to work for her; whilst doing this, Hansel develops ‘sugar sickness’ (diabetes) from all the candy he is forced to consume and must inject himself often. After killing said witch, they flee and the story begins; with them being hired to kill witches who have stolen children from a small town to allow them to become immune to fire; their major weakness.
It’s an interesting take on the story and Famke Janssen plays the wicked grand witch brilliantly, she manages to be both endearing and rightly terrifying in the same scene, though this is helped with the prosthetics used to alter her face. The other actors, including the main two are a little uninspired, especially Arterton who looks positively bored with the work she’s been given. In saying that, Renner isn’t much better and the majority of the film suffers as a result. In fact, you’ll probably be rooting for Janssen’s Muriel to succeed in her evil plot.
Thankfully, the special effects are very good, although I was expecting a little more witch-on-witch action, a la Harry Potter. Atli Orvarsson’s score is excellent and a real highlight of the film. The music in the brilliant opening credits is fantastic.
Overall, Hansel & Gretel: Witch Hunters is a solid but uninspiring adaptation of a fairy-tale which was never meant for the big screen. Director Tommy Wirkola has obviously tried very hard to create a film which caters for most palates and whilst the score, special effects and acting from Famke Janssen are all top notch, the confusing mish-mash of genres and hammy acting from Jeremy Renner and Gemma Arterton stop it being anything more than a forgettable action flick. After all, when your lead characters look like they can’t be bothered, you’ve got a serious problem.
https://moviemetropolis.net/2013/03/02/hansel-gretel-witch-hunters-review-2013/