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Phasma
Phasma
Delilah S. Dawson | 2017 | Science Fiction/Fantasy
8
6.4 (5 Ratings)
Book Rating
STAR WARS (1 more)
Interesting framework
A fascinating look at the beginning of a villain
So far, all we've seen of Phasma was the enigmatic Storm Trooper Captain, in chrome armor, powering down the shields when forced to in The Force Awakens. We never even saw her face.

So in the novel, we learn Phasma's true origins. The story is told via a framework - a Resistance spy, Vi Moradi, is captured by Captain Cardinal, Phasma's chief rival within the First Order. He forces her to tell him all she knows about Phasma, which she does, because it's not info directly about The Resistance, and she's hoping to turn him to her side. Phasma's life began on a once thriving planet that had been decimated about 150 years before her birth by some force. (I don't want to reveal too many surprises, and this book is full of them!) One of her old tribemates told the entire story of Phasma's youth, rise to power in the tribe, and eventual escape from the planet to Moradi. It's a story of survival at all costs, and illustrates just how good Phasma is at it.

I rather hope we see Captain Cardinal in The Last Jedi, as he grew on me even as he was interrogating Moradi. He goes from loyal First Order soldier with a grudge against Phasma to a conflicted man who's beginning to see how much he's been brainwashed. It's intriguing to read. The revelation that The First Order rewards the ruthless while overlooking those who play by its own rules also breaks him a little bit.

I really enjoyed this book, and I will definitely be picking up Bloodline and Princess of Alderaan, because I can never get enough Leia. If you're not a Star Wars fan, I'd definitely take a pass on this book, because it won't really mean anything. But as a fan, it's a fascinating look at the beginnings of a villain.

You can read all my reviews at http://goddessinthestacks.wordpress.com
  
The Ethereal Squadron (The Sorcerers of Verdun)
The Ethereal Squadron (The Sorcerers of Verdun)
Shami Stovall | 2018 | History & Politics, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
The Ethereal Squadron (The Sorcerers of Verdun) by Shami Stovall
The Ethereal Squadron is part of The Sorcerers of Verdun series, and it starts off with a bang! To put it very simply - sorcerers exist, and they are fighting in WWI. Now, if you're a history buff, just be prepared for this story to be different to the books you may have read prior to this. This is, after all, a fiction book. Saying that though, the realism that is portrayed by this author is second to none. From situations to characters, they all have the ring of truth going on, which just kept on improving my satisfaction of this story.

I won't go into the story, you don't need me to do that. What I will tell you is this story is exceptional in EVERY way. From the research done into battles, guns, chains-of-command, to how characters react in situations. When these characters fall from a great height, they are worried about how much it's going to hurt! They don't just blithely jump, not fearing consequences. The character development is outstanding. All of the characters change during this book, in a way consistent with them. No one suddenly become Superman after being Clark Kent for 99% of the book!

I thoroughly enjoyed this story, and definitely want to read more. One of the things I enjoyed most was the 'time'. All too often, stories are set in the second World War. This made the story individual, and coupled with the rest of the elements in here, I would even go so far as to say unique.

A long book without a single wasted word. Absolutely recommended by me, and I can't wait to read more - both about these Sorcerers, and also from this amazing author.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books
  
Electric Ladyland by Jimi Hendrix / Jimi Experience Hendrix
Electric Ladyland by Jimi Hendrix / Jimi Experience Hendrix
1968 | Rock
7.0 (1 Ratings)
Album Favorite

"Electric Ladyland actually would be a welcome album if it was a brand new band today. It still holds up. It was actually a pivotal record in the sense that you had a guitar player, perhaps the pre-eminent one of them all, who actually took chances in terms of songwriting. He also experimented with electronics, backing tapes and all that stuff. The reason that I know all of this is because the engineer and producer on that was a guy called Eddie Kramer who engineered some of the earlier Kiss records, and he would tell us stories and everything. A double album, it had lots of great guests on it like Dave Mason from Traffic and many others. 'Crosstown Traffic' is great, very unlike Jimi Hendrix. Noel Redding, the bass player actually auditioned as a guitar player and Hendrix told him, 'I'm actually looking for a bass player', so he had to switch over to bass right on the spot, which is why his bass playing, with a pick, is not the way that most bass players play. I was still in school when I heard it, I must have been 17 or so because I remember drawing the Jimi Hendrix Experience, the name and all that, on the cover of my notebook. In those days we used to buy albums sometimes just because of the album covers. There was an art to it, there were big hardcover books talking about the art and design of album covers and there were artists and companies like Hipgnosis and places like that which specialised in just creating album covers. For instance, on Love Gun we had a painter named Ken Kelly who painted the piece, and it was a lot of time and effort. It was an art, and sadly that's gone. Now the visuals are down to the size of a postage stamp, you don't get much. I didn't actually buy this one because of the cover. I'd bought Axis: Bold As Love because of the cover."

Source
  
    Yahoo Mail

    Yahoo Mail

    Productivity and Utilities

    8.0 (1 Ratings) Rate It

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    The best email app to easily organize your Gmail, Outlook (Hotmail), AOL and Yahoo accounts....

    My Town : School

    My Town : School

    Entertainment and Games

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    The bell is ringing at the My Town : School! Let your child show you what they’re in their...

No Thanks!
No Thanks!
2004 | Card Game
Can a game with absolutely no theme be any good? Let’s find out with today’s game: No Thanks!

Usually in my intros I like throw a little flavor that matches the theme of the game. Well, I just couldn’t think of anything so you get the shortest intro I have done to date. No Thanks! is a great card game of push your luck. Period. I’ll tell you all the rules here since this mighty game may be bypassed in stores as it looks very unassuming and bland.

You are trying to get the least amount of points in a very nontraditional way. In the deck are cards numbered 3-35. You shuffle them all up and randomly eject from the game 9 cards. Nobody will know which 9. Why does that matter? Well, you score points (which is bad) equal to the lowest number of all your runs of cards. So a run of 3-4-5-6 scores 3 points because 3 is the lowest card. However, if 5 was one of the ejected cards and you had 3-4 and 6, you total would be 9 (3 from the first run and 6 from the next run since there wasn’t a 5 to connect them).

How do you get these cards? Well, on your turn you flip over a card from the face-down stack. Decide if you want to take that card into your tableau or if you would like to pass. If passing, you plop a red chip on it (of the 11 you were given at setup) and offer it to the next player. They can take the card along with the chip, or add a chip of their own. The offer now goes to the next player who does the same. Whomever ends up with the card also collects all the chips to be used on future cards.

This doesn’t really sound all that fun does it? Well it most certainly IS fun once you give it a go! Especially when you’re trying to decide if you should just take the 15 because you already have a run of 12-13-14 and it would be worth zero points, but you are also running low on chips. Let it ride around the table a couple times and get those chips! But beware of your opponents who will take the card out of spite and now you can’t connect your runs and you are low on chips. Uh oh Daddy-O!

This game is great with all player counts, and with all ages who can understand the math behind their choices. That’s why we at Purple Phoenix Games authorize a non-themed score of 8 / 12.