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I don’t always read poetry, but I won "It's Getting Harder and Harder To Tell the Two of You Apart" by Casey Renee Kiser and Johnny Scarlotti through a giveaway on LibraryThing.
And if you are already familiar with my “reading rules”, you know I try and read every single book I have ever received, because it’s only fair. And sometimes, the most unexpected books and the ones we don’t actively search for tend to surprise us the most. That happened with this book as well!
"It's Getting Harder and Harder To Tell the Two of You Apart" is written by two authors - two amazing writers of poetry, who have a very similar style of horror and suspense, but also very distinctive differences in their writing style too. The book is split in two parts, and we get the chance to explore both worlds.
<b>Part 1 - Casey Renee Kiser</b>
The first part of the book was written by Casey Renee Kiser, and my favorite poem was “I am not a ghost yet”. It is morbid and powerful, and I loved the way the feelings and scenes were amplified in a morbid sense. I love the brutality of the writing.
<b><i>“Everything was beautiful the day you died”,
You said as you touched my cold hand. </i></b>
<b>Part 2 - Johnny Scarlotti</b>
I could instantly see the difference in the poems between the two poets, but at the same time, also admire how similar their styles and themes are. I find Johnny’s writing very creepy, much creepier than Casey’s. Especially when the mood suddenly changes and the random “haha’s” and “woahh’s” in the poems appear.
<b><i>Now I’m dashing through the park clipping
Children’s kite strings
Ha ha, that’s what you get, you little freaks!</i></b>
It felt like I was reading the secret diary of the Joker. Either him, or Pennywise. It was so fucked up, but it read as the new normal, which is what a psycho would think and feel. It was creepy, it was wrong, but at the same time it satisfied my curiosity. I think that may be the same curiosity that makes me watch true crime shows, crime confessions and old interview with Ted Bundy. And I really enjoyed it.
If I could change anything about my experience with this book, I would have read this for Halloween. I think it would have been the perfect experience, next to a lot of red candles and dim lighting, alongside some quiet creepy music.
I would recommend "It's Getting Harder and Harder To Tell the Two of You Apart" to all fans of horror poetry - it is dark and twisty, brutally honest and creepy, and it will pull you over to the dark side, even for a day.
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I don’t always read poetry, but I won "It's Getting Harder and Harder To Tell the Two of You Apart" by Casey Renee Kiser and Johnny Scarlotti through a giveaway on LibraryThing.
And if you are already familiar with my “reading rules”, you know I try and read every single book I have ever received, because it’s only fair. And sometimes, the most unexpected books and the ones we don’t actively search for tend to surprise us the most. That happened with this book as well!
"It's Getting Harder and Harder To Tell the Two of You Apart" is written by two authors - two amazing writers of poetry, who have a very similar style of horror and suspense, but also very distinctive differences in their writing style too. The book is split in two parts, and we get the chance to explore both worlds.
<b>Part 1 - Casey Renee Kiser</b>
The first part of the book was written by Casey Renee Kiser, and my favorite poem was “I am not a ghost yet”. It is morbid and powerful, and I loved the way the feelings and scenes were amplified in a morbid sense. I love the brutality of the writing.
<b><i>“Everything was beautiful the day you died”,
You said as you touched my cold hand. </i></b>
<b>Part 2 - Johnny Scarlotti</b>
I could instantly see the difference in the poems between the two poets, but at the same time, also admire how similar their styles and themes are. I find Johnny’s writing very creepy, much creepier than Casey’s. Especially when the mood suddenly changes and the random “haha’s” and “woahh’s” in the poems appear.
<b><i>Now I’m dashing through the park clipping
Children’s kite strings
Ha ha, that’s what you get, you little freaks!</i></b>
It felt like I was reading the secret diary of the Joker. Either him, or Pennywise. It was so fucked up, but it read as the new normal, which is what a psycho would think and feel. It was creepy, it was wrong, but at the same time it satisfied my curiosity. I think that may be the same curiosity that makes me watch true crime shows, crime confessions and old interview with Ted Bundy. And I really enjoyed it.
If I could change anything about my experience with this book, I would have read this for Halloween. I think it would have been the perfect experience, next to a lot of red candles and dim lighting, alongside some quiet creepy music.
I would recommend "It's Getting Harder and Harder To Tell the Two of You Apart" to all fans of horror poetry - it is dark and twisty, brutally honest and creepy, and it will pull you over to the dark side, even for a day.

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Purple Phoenix Games (2266 KP) rated Draftosaurus in Tabletop Games
May 14, 2021
YESSSSS Let’s build a dinopark! I have been waiting for this for years! Yes, I know that Dinosaur Island exists. It’s a good game. In fact, I think it’s a great game. But I have been waiting for a quick game of building a dinopark that I can also share with my young kids. Have I found it with Draftosaurus, or is this just another in a long line of drafting games?
Draftosaurus is so appropriately named due to being a drafting game with a dinosaur theme. Instead of typically drafting cards, however, players are drafting adorable little dinomeeples to populate their theme park attractions. Each attraction, or pen in the game, offers different points for having different dinos in each, or the same, or just one, or exactly three, et al. The player with the most points from these pens at the end of the game is the winner!
To setup, every player receives a park board. Populate the draw bag with dinomeeples based on the number of players using the table in the rulebook. Give the wooden placement die to the youngest player and play can begin!
A game of Draftosaurus spans exactly two rounds. Each round is exactly the same: each player grabs six dinomeeples from the bag, active player rolls the die, players draft dinos, players pass the remaining dinos. Repeat these steps starting at die rolling, but the die is passed along with the dinos from the active player. This is repeated until all dinos have been drafted and placed in pens. Easy right?
The true nature of the game and the most fun part is in the placement die and placement of the dinos in the pens. When the die is rolled, this signifies specific placement rules for all players except the active player. So perhaps the die shows that dinos must be placed in the Grasslands, which are the pens on the bottom portion of the boards. Or maybe the die shows that new dinos may only be added to pens that currently have no dinos in them. Again, these rules do not apply to they that rolled the die, but rather every other player. Herein lies the scrumptious struggle: where does one place the dinos they currently possess in their hand from their neighbor? What pens will score the most points at endgame? Can a T.Rex really be appropriate in this pen? The choices can be maddening, or one can play the game with complete laissez-faire and still have a great time. After two rounds the game ends and players look upon their parks with pride as they count up their final scores.
Components. I really only know Ankama from the Krosmaster games, which though I am not really a fan of, the components are great. I believe Ankama has provided excellent components for Draftosaurus. The dinomeeples are all excellently colored and designed. The boards are good quality, though I question the “Grasslands” being brown and kinda devoid of grass. All in all, the components are great and I love handling them and playing with them.
Yes, we always include our scores at the beginning of each review. So you all already know what I’m about to say here. I love this game! I love having so many options available to me, only to have the die roll tell me I can’t do exactly what I want, so I have to alter my strategy on a dime. I love being able to see my dinos filling up the park (or swimming in the River if there are no places for them) and watching them frolic… well, okay not frolic in tight spaced pens. No wonder they all went crazy and escaped in those movies. In any case, if you or your family/friends/playdates enjoy drafting games, but want something a little different, while respecting your playtime (something that many drafting games extend) take a look at Draftosaurus. Even children can get in on the action, as there is no need to be able to read, necessarily. I haven’t yet tried it with my 3-year-old, but I think I will this weekend now. That all said, Purple Phoenix Games gives this one an enthusiastically Triassic 19 / 24. Just keep Newman and Nick Fury away from your game table.
Draftosaurus is so appropriately named due to being a drafting game with a dinosaur theme. Instead of typically drafting cards, however, players are drafting adorable little dinomeeples to populate their theme park attractions. Each attraction, or pen in the game, offers different points for having different dinos in each, or the same, or just one, or exactly three, et al. The player with the most points from these pens at the end of the game is the winner!
To setup, every player receives a park board. Populate the draw bag with dinomeeples based on the number of players using the table in the rulebook. Give the wooden placement die to the youngest player and play can begin!
A game of Draftosaurus spans exactly two rounds. Each round is exactly the same: each player grabs six dinomeeples from the bag, active player rolls the die, players draft dinos, players pass the remaining dinos. Repeat these steps starting at die rolling, but the die is passed along with the dinos from the active player. This is repeated until all dinos have been drafted and placed in pens. Easy right?
The true nature of the game and the most fun part is in the placement die and placement of the dinos in the pens. When the die is rolled, this signifies specific placement rules for all players except the active player. So perhaps the die shows that dinos must be placed in the Grasslands, which are the pens on the bottom portion of the boards. Or maybe the die shows that new dinos may only be added to pens that currently have no dinos in them. Again, these rules do not apply to they that rolled the die, but rather every other player. Herein lies the scrumptious struggle: where does one place the dinos they currently possess in their hand from their neighbor? What pens will score the most points at endgame? Can a T.Rex really be appropriate in this pen? The choices can be maddening, or one can play the game with complete laissez-faire and still have a great time. After two rounds the game ends and players look upon their parks with pride as they count up their final scores.
Components. I really only know Ankama from the Krosmaster games, which though I am not really a fan of, the components are great. I believe Ankama has provided excellent components for Draftosaurus. The dinomeeples are all excellently colored and designed. The boards are good quality, though I question the “Grasslands” being brown and kinda devoid of grass. All in all, the components are great and I love handling them and playing with them.
Yes, we always include our scores at the beginning of each review. So you all already know what I’m about to say here. I love this game! I love having so many options available to me, only to have the die roll tell me I can’t do exactly what I want, so I have to alter my strategy on a dime. I love being able to see my dinos filling up the park (or swimming in the River if there are no places for them) and watching them frolic… well, okay not frolic in tight spaced pens. No wonder they all went crazy and escaped in those movies. In any case, if you or your family/friends/playdates enjoy drafting games, but want something a little different, while respecting your playtime (something that many drafting games extend) take a look at Draftosaurus. Even children can get in on the action, as there is no need to be able to read, necessarily. I haven’t yet tried it with my 3-year-old, but I think I will this weekend now. That all said, Purple Phoenix Games gives this one an enthusiastically Triassic 19 / 24. Just keep Newman and Nick Fury away from your game table.
The daughter (and stepdaughter) of actors, Sally Field earned her first acting role at seventeen and was quickly on television in shows such as "Gidget" and "The Flying Nun." Those roles showcased Sally's youth and smiling personality. But, behind the scenes, Sally had a tumultuous childhood: her parents divorced when she was young, and her relationships with them and her stepfather were not easy. She found happiness, in many ways, as an actress, but also struggled to find roles that challenged her. In this, her first memoir, she tells the story of her childhood and her early years as an actress.
I listened to the majority of this (and then switched over to the book, I'm weird), and I'm not going to lie: this wasn't always a fun listen for me. This book is sort of depressing and stressful a lot of the time. I will be honest that I didn't know a lot about Sally Field going in--I knew of Gidget, her roles with Burt Reynolds, "Forrest Gump," and honestly, most recently, "Brothers & Sisters." I knew one of her sons was gay, and she supported him.
I did not know her mother was an actress. I did not know that a lot of really bad things happened to her. Seriously, this memoir contains a lot of Sally Field telling us all the awful memories of her childhood, and, later, her early acting days. I'm not saying that's bad--it's truly brave and powerful stuff. But, man, as you're in the car driving 2+ hours to work? It's draining. I felt horrible for her, I felt proud that she'd overcome it, and I felt a little exhausted by it all. I also was appalled by how much she had to deal with (alone) and the state of the acting community for women during that time period.
It did, however, seem to make the beginning of the book go by rather slowly. Or maybe that's just the audio format--this was only the second audiobook I've ever listened to and, coincidentally, the second audiobook I found slow. When Field got to the time period where she became a mom, it picked up for me, perhaps because I could relate better to her. I felt an odd kinship--I was headed off, leaving behind my kids for a work project, and many times, so was she. (Alas, I was doing a rather boring job and she was a famous actress, but hey, you try to find parallels where you can, right?)
No matter what, I applaud her for being unafraid to tell the truth about her life, including admitting her own faults. She supplements her memories with her journal entries, newspaper articles, letters, and more. The result is a very detailed and personal account of her life--up until about "Norma Rae." After that, it glosses over most of her career following that film, which is a little sad for anyone who enjoyed all her subsequent films. This memoir is clearly focused more on Field's personal growth versus a celebrity tell-all. And I get that, I do, but you can't help but wish for a few more juicy details.
In the end, this wasn't an easy read/listen, but it was a good one. I learned a great deal about Field's life, and I admire her so much more as a person now. She had to go through a great deal to get the acting career and overall life she desired. If you enjoy memoirs and autobiographies, you will probably like this one, especially if you like them detailed, versus just focused on celebrity fluff and laughs (though Field is very witty). 4 stars.
I listened to the majority of this (and then switched over to the book, I'm weird), and I'm not going to lie: this wasn't always a fun listen for me. This book is sort of depressing and stressful a lot of the time. I will be honest that I didn't know a lot about Sally Field going in--I knew of Gidget, her roles with Burt Reynolds, "Forrest Gump," and honestly, most recently, "Brothers & Sisters." I knew one of her sons was gay, and she supported him.
I did not know her mother was an actress. I did not know that a lot of really bad things happened to her. Seriously, this memoir contains a lot of Sally Field telling us all the awful memories of her childhood, and, later, her early acting days. I'm not saying that's bad--it's truly brave and powerful stuff. But, man, as you're in the car driving 2+ hours to work? It's draining. I felt horrible for her, I felt proud that she'd overcome it, and I felt a little exhausted by it all. I also was appalled by how much she had to deal with (alone) and the state of the acting community for women during that time period.
It did, however, seem to make the beginning of the book go by rather slowly. Or maybe that's just the audio format--this was only the second audiobook I've ever listened to and, coincidentally, the second audiobook I found slow. When Field got to the time period where she became a mom, it picked up for me, perhaps because I could relate better to her. I felt an odd kinship--I was headed off, leaving behind my kids for a work project, and many times, so was she. (Alas, I was doing a rather boring job and she was a famous actress, but hey, you try to find parallels where you can, right?)
No matter what, I applaud her for being unafraid to tell the truth about her life, including admitting her own faults. She supplements her memories with her journal entries, newspaper articles, letters, and more. The result is a very detailed and personal account of her life--up until about "Norma Rae." After that, it glosses over most of her career following that film, which is a little sad for anyone who enjoyed all her subsequent films. This memoir is clearly focused more on Field's personal growth versus a celebrity tell-all. And I get that, I do, but you can't help but wish for a few more juicy details.
In the end, this wasn't an easy read/listen, but it was a good one. I learned a great deal about Field's life, and I admire her so much more as a person now. She had to go through a great deal to get the acting career and overall life she desired. If you enjoy memoirs and autobiographies, you will probably like this one, especially if you like them detailed, versus just focused on celebrity fluff and laughs (though Field is very witty). 4 stars.

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Emma @ The Movies (1786 KP) rated Clue (1985) in Movies
Sep 25, 2019
I wish I could remember the first time I saw Clue. It has been one of my favourites for years. Tim Curry as Wadsworth and Lesley Ann Warren as Miss Scarlet will always be the highlight of this for me. Looking at my sense of humour these days I see a lot of things I recognise from these older films that I grew up with.
FUN FACT - CASTING: Jonathan Lynn said that Carrie Fisher was originally cast as Miss Scarlet but went into rehab four days before filming began, so Warren was given the role instead.
Generally all round the cast is great and they all bring something memorable to their characters.
FUN FACT - COLOURS: The character's colourful monikers match with the colour of their playing pieces in the board game and their cars in the movie.
I'm not going to lie, the fact that they didn't wear their colours has always bothered me. Evidently they're all wearing the "opposite" of their colours... I'm not sure I care for that idea if I'm honest.
I can't put my finger on what I love so much about Clue. It's just so easy to watch. From the moment Wadsworth gives that dog a withering look to the triumphant ending it's just brilliant to watch. I can't think of a moment that I dislike, and trying to pick a favourite moment? Forget it. I'd just have to present you with the entire movie with ending C.
FUN FACT - ENDINGS: While there are three endings to the film that you can see on the blu-ray/DVD, there was actually a fourth one filmed where Wadsworth revealed that he had actually poisoned everyone earlier in the evening. It's still in the novelisation but was never shown.
There are so many laughs throughout and while I've seen it so often that I don't laugh out loud as much it still brings a smile to my face. I enjoy the slightly madcap interactions and the overly dramatic reactions.
Tim Curry really is amazing, I think basically all of us would agree with that. (Well apart from one person I found online who has evidently never liked anything he's been in.) This movie could be used as his emotional resume. I don't think there are any he missed!
FUN FACT - CASTING: Lynn was set to cast Leonard Rossiter (Rigsby from Rising Damp) as Wadsworth but he sadly passed away before production started. His second choice was Rowan Atkinson but the studio were worried he was too much of an unknown in the states at the time.
While I can definitely see Rossiter in his role I really can't imagine him having the same impact on screen. Curry's flamboyancy definitely lifted the film to pole position among comedies.
Watching Clue of course makes me want to watch Murder By Death which has a very similar feel, although not quite so manic towards the end.
"It's my defense mechanism!" - Miss Scarlet
Isn't it though!?
What you should do
I know older films aren't for everyone but Clue is amazingly fun and I feel like everyone need to see it, and if you don't love it... just tell me that you did in a text message so I can't tell you're lying to me.
Note: I brought a special edition of Clue from HMV. It was a blu-ray copy in a retro VHS type box. It also came with a small poster, a collectors card, a sticker and a DVD copy. It's fun and it's different, but ultimately that version really isn't worth the money. I would just get the cheapest thing that you can. The quality difference of the blu-ray isn't worth it and the VHS box gimmick is nice in theory but disappointing in reality.
Movie thing you wish you could take home
Secret passageways in a house? Erm, yes please!
FUN FACT - CASTING: Jonathan Lynn said that Carrie Fisher was originally cast as Miss Scarlet but went into rehab four days before filming began, so Warren was given the role instead.
Generally all round the cast is great and they all bring something memorable to their characters.
FUN FACT - COLOURS: The character's colourful monikers match with the colour of their playing pieces in the board game and their cars in the movie.
I'm not going to lie, the fact that they didn't wear their colours has always bothered me. Evidently they're all wearing the "opposite" of their colours... I'm not sure I care for that idea if I'm honest.
I can't put my finger on what I love so much about Clue. It's just so easy to watch. From the moment Wadsworth gives that dog a withering look to the triumphant ending it's just brilliant to watch. I can't think of a moment that I dislike, and trying to pick a favourite moment? Forget it. I'd just have to present you with the entire movie with ending C.
FUN FACT - ENDINGS: While there are three endings to the film that you can see on the blu-ray/DVD, there was actually a fourth one filmed where Wadsworth revealed that he had actually poisoned everyone earlier in the evening. It's still in the novelisation but was never shown.
There are so many laughs throughout and while I've seen it so often that I don't laugh out loud as much it still brings a smile to my face. I enjoy the slightly madcap interactions and the overly dramatic reactions.
Tim Curry really is amazing, I think basically all of us would agree with that. (Well apart from one person I found online who has evidently never liked anything he's been in.) This movie could be used as his emotional resume. I don't think there are any he missed!
FUN FACT - CASTING: Lynn was set to cast Leonard Rossiter (Rigsby from Rising Damp) as Wadsworth but he sadly passed away before production started. His second choice was Rowan Atkinson but the studio were worried he was too much of an unknown in the states at the time.
While I can definitely see Rossiter in his role I really can't imagine him having the same impact on screen. Curry's flamboyancy definitely lifted the film to pole position among comedies.
Watching Clue of course makes me want to watch Murder By Death which has a very similar feel, although not quite so manic towards the end.
"It's my defense mechanism!" - Miss Scarlet
Isn't it though!?
What you should do
I know older films aren't for everyone but Clue is amazingly fun and I feel like everyone need to see it, and if you don't love it... just tell me that you did in a text message so I can't tell you're lying to me.
Note: I brought a special edition of Clue from HMV. It was a blu-ray copy in a retro VHS type box. It also came with a small poster, a collectors card, a sticker and a DVD copy. It's fun and it's different, but ultimately that version really isn't worth the money. I would just get the cheapest thing that you can. The quality difference of the blu-ray isn't worth it and the VHS box gimmick is nice in theory but disappointing in reality.
Movie thing you wish you could take home
Secret passageways in a house? Erm, yes please!

Purple Phoenix Games (2266 KP) rated Twisted Game of War in Tabletop Games
Jun 4, 2021
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!
In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!
On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.
All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.
When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.
When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!
On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.
All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.
When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.
When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.

Lee (2222 KP) rated It: Chapter Two (2019) in Movies
Sep 6, 2019 (Updated Sep 6, 2019)
Bloated, messy at times, not quite as good as chapter 1 :(
It's fair to say that IT Chapter 2 has been one of my most anticipated movies this year. The trailer, which I've probably watched just as many times now as I watched the Endgame trailer, gives me goosebumps every time, and I couldn't wait to rejoin the losers club for another battle with Pennywise the clown. I was lucky enough to secure tickets to the immersive IT experience in London last weekend, adding further fuel to my excitement, and I decided to book the double bill showing of both chapters at the cinema in order to fully enjoy the complete story. Watching chapter 1 up on the big screen again proved to be just as enjoyable for me as the first time I saw it. Sadly though, I feel that chapter 2 didn't quite measure up to chapter 1.
It's now been 27 years since the events of chapter 1. One night, at the Derry funfair, a prolonged and brutal homophobic attack takes place, seemingly serving no other purpose than to provide us with a lengthy setup for the return of Pennywise. Yes, the clown is back and looking for revenge. It falls to Mike (Isaiah Mustafa), the only member of the losers club still living in Derry, to call on the others, to tell them they need to come home and to fulfill the oath they all pledged as children - no matter where they are, if "It" ever comes back, they'll come back to finish it. They all take the call they never thought they'd get and immediately their lives feel the impact - Bill (James McAvoy) is now a famous writer and suddenly starts to regain his stutter, Beverly (Jessica Chastain) clearly hasn't managed to escape a life of abuse, Ben (Jay Ryan) has managed to shed a lot of weight, Richie (Bill Hader) throws up before going on stage to perform stand-up, Eddie (James Ransome) simply refuses to believe what he's hearing. And Stanley (Andy Bean), well he fully appreciates the horror that lies ahead of them all.
The adult versions of the losers club are all perfectly cast, and just as entertaining in adult form as they are as children. Any reviews you read for this movie will no doubt mention Bill Hader as adult Richie, and all praise for him is well deserved. Just as Finn Wolfhard stole the show as the young, wise cracking and potty mouthed Richie in chapter 1, so does Bill Hader here. But the entire adult cast is all simply spot on.
They all meet up at a Chinese restaurant in Derry, gradually recalling forgotten events from their childhood over a meal and falling back into old friendships once again. We get multiple flashbacks of them all as teenagers, new scenes that help to flesh out the story-line, and these continue throughout the entire movie. It's a real nostalgic joy to revisit these younger versions again, and to immediately see how each flashback moment ultimately affects them as adults. The threat of Pennywise constantly lingers though, and they know they have work to do.
They go their separate ways, remaining in Derry but taking time to reacquainte themselves with the town and their own personal history there. Mike has a theory on how to defeat Pennywise once and for all, but first they must face him individually - grow stronger and more confident so that they can hopefully overcome him together as a team.
Unfortunately though, Pennywise never really feels as much of a threat as he did in the first movie. The slow brooding, creepy scares that worked so effectively then are all but lost here. There certainly are still a handful of those in chapter 2, and those do work extremely well, but they're simply outnumbered by a constant barrage of jump scares and CGI monsters. I lost count of the number of times we got a random CGI creature rapidly approaching us and the over-reliance on CGI is noticeably jarring, even more so in the final act. The use of practical, psychological scares is sorely missed and the whole thing is nowhere near as scary as chapter 1.
The run-time clocks in at 2hr 50, compared to a tighter 2hr 15 for chapter 1, and it really notices. Admittedly, the Stephen King source material is pretty hefty anyway (so I hear), but at times this just felt bloated and messy in its interpretation, too much being thrown at you and not enough of it sticking. That CG heavy finale I mentioned is also way too long, and really drags. It's a shame because I really enjoyed the introduction of the adult losers and the interweaving of their lives with the flashbacks from 27 years earlier. There's talk of an extended cut being out there and potentially being released. Personally, I would prefer a much leaner, shorter cut.
It's now been 27 years since the events of chapter 1. One night, at the Derry funfair, a prolonged and brutal homophobic attack takes place, seemingly serving no other purpose than to provide us with a lengthy setup for the return of Pennywise. Yes, the clown is back and looking for revenge. It falls to Mike (Isaiah Mustafa), the only member of the losers club still living in Derry, to call on the others, to tell them they need to come home and to fulfill the oath they all pledged as children - no matter where they are, if "It" ever comes back, they'll come back to finish it. They all take the call they never thought they'd get and immediately their lives feel the impact - Bill (James McAvoy) is now a famous writer and suddenly starts to regain his stutter, Beverly (Jessica Chastain) clearly hasn't managed to escape a life of abuse, Ben (Jay Ryan) has managed to shed a lot of weight, Richie (Bill Hader) throws up before going on stage to perform stand-up, Eddie (James Ransome) simply refuses to believe what he's hearing. And Stanley (Andy Bean), well he fully appreciates the horror that lies ahead of them all.
The adult versions of the losers club are all perfectly cast, and just as entertaining in adult form as they are as children. Any reviews you read for this movie will no doubt mention Bill Hader as adult Richie, and all praise for him is well deserved. Just as Finn Wolfhard stole the show as the young, wise cracking and potty mouthed Richie in chapter 1, so does Bill Hader here. But the entire adult cast is all simply spot on.
They all meet up at a Chinese restaurant in Derry, gradually recalling forgotten events from their childhood over a meal and falling back into old friendships once again. We get multiple flashbacks of them all as teenagers, new scenes that help to flesh out the story-line, and these continue throughout the entire movie. It's a real nostalgic joy to revisit these younger versions again, and to immediately see how each flashback moment ultimately affects them as adults. The threat of Pennywise constantly lingers though, and they know they have work to do.
They go their separate ways, remaining in Derry but taking time to reacquainte themselves with the town and their own personal history there. Mike has a theory on how to defeat Pennywise once and for all, but first they must face him individually - grow stronger and more confident so that they can hopefully overcome him together as a team.
Unfortunately though, Pennywise never really feels as much of a threat as he did in the first movie. The slow brooding, creepy scares that worked so effectively then are all but lost here. There certainly are still a handful of those in chapter 2, and those do work extremely well, but they're simply outnumbered by a constant barrage of jump scares and CGI monsters. I lost count of the number of times we got a random CGI creature rapidly approaching us and the over-reliance on CGI is noticeably jarring, even more so in the final act. The use of practical, psychological scares is sorely missed and the whole thing is nowhere near as scary as chapter 1.
The run-time clocks in at 2hr 50, compared to a tighter 2hr 15 for chapter 1, and it really notices. Admittedly, the Stephen King source material is pretty hefty anyway (so I hear), but at times this just felt bloated and messy in its interpretation, too much being thrown at you and not enough of it sticking. That CG heavy finale I mentioned is also way too long, and really drags. It's a shame because I really enjoyed the introduction of the adult losers and the interweaving of their lives with the flashbacks from 27 years earlier. There's talk of an extended cut being out there and potentially being released. Personally, I would prefer a much leaner, shorter cut.

Phillip McSween (751 KP) rated Trading Places (1983) in Movies
Apr 7, 2018
Great 80's Comedy
The Duke Brothers, kings of the stock exchange, wager a bet on whether or not a poor man with no experience can succeed in running their brokerage firm. It's a solid comedy that relies on human nature to help tell its story.
Acting: 10
A mixture of familiar faces and a few fresh ones, performances are stellar from top to bottom. It's what you expect when true professionals come together to put on a show. Eddie Murphy's comedic timing is on point as always, playing the role of homeless man Billy Ray Valentine. Just listening to him tell his story in prison about the Quart of Blood Technique had me in stitches. He has a way of being funny in a nonchalant way, reminding me of some of my closest friends.
Denholm Elliott won my heart as the lovable butler Coleman. He's kindhearted, but can be hilariously cruel at the same time. A lot of his laughs came from watching his subtle actions (rolling his eyes after a phone call, sneaking a drink during a party, etc.).
Dan Aykroyd won me over as well in his role as rich snob Louis Winthorpe III. I hated his guts at first but ultimately came to sympathize with his character which was the whole idea. He wore the role of proud rich kid well, but excelled when it came time for him to get crazy.
Beginning: 7
Characters: 7
Cinematography/Visuals: 8
The film opens with a multitude of shots that captures the heart of Philadelphia so well. I've only visited the city once and seeing those opening shots made me want to go back. Other very memorable scenes include the party at Valentine's home (absolute bedlam) and the calamity that is the trading room floor. Just seeing all those bodies pressing in on each other is enough to make you claustrophobic.
Favorite Still Shot: Valentine laying on the ground with almost a dozen cops pointing their guns just inches from his face. That one shot has been a feature in so many film montages over the years and deservedly so. That smile Murphy delivers saying, "I give up" is timeless.
Conflict: 8
Genre: 6
Memorability: 9
Trading Places still holds up all these years later as a classic comedy. It's hilarious but it also gives you pause for thought as well about the class and race roles in society. Sure it can be absolutely farfetched at times, but it's sole purpose is seemingly not just to entertain, but to raise awareness as well. It's been a few days since I've seen the film yet it still sticks out in my head amongst others.
Pace: 8
Plot: 8
As the plot unfolded, I thought it was absolutely ridiculous...Until I started thinking about today's political landscape and considered, "Hmmm, this is exactly the kind of experiment I could see a rich person with a lot of time on their hands concocting." It isn't all the way believable, but I tend to make exceptions for action films and comedies.
Resolution: 10
Overall: 81
I like Trading Places way more than I expected to. Director John Landis does an excellent job of walking the line between funny and thought-provoking, sometimes even daring to mix the two. Very solid film.
Acting: 10
A mixture of familiar faces and a few fresh ones, performances are stellar from top to bottom. It's what you expect when true professionals come together to put on a show. Eddie Murphy's comedic timing is on point as always, playing the role of homeless man Billy Ray Valentine. Just listening to him tell his story in prison about the Quart of Blood Technique had me in stitches. He has a way of being funny in a nonchalant way, reminding me of some of my closest friends.
Denholm Elliott won my heart as the lovable butler Coleman. He's kindhearted, but can be hilariously cruel at the same time. A lot of his laughs came from watching his subtle actions (rolling his eyes after a phone call, sneaking a drink during a party, etc.).
Dan Aykroyd won me over as well in his role as rich snob Louis Winthorpe III. I hated his guts at first but ultimately came to sympathize with his character which was the whole idea. He wore the role of proud rich kid well, but excelled when it came time for him to get crazy.
Beginning: 7
Characters: 7
Cinematography/Visuals: 8
The film opens with a multitude of shots that captures the heart of Philadelphia so well. I've only visited the city once and seeing those opening shots made me want to go back. Other very memorable scenes include the party at Valentine's home (absolute bedlam) and the calamity that is the trading room floor. Just seeing all those bodies pressing in on each other is enough to make you claustrophobic.
Favorite Still Shot: Valentine laying on the ground with almost a dozen cops pointing their guns just inches from his face. That one shot has been a feature in so many film montages over the years and deservedly so. That smile Murphy delivers saying, "I give up" is timeless.
Conflict: 8
Genre: 6
Memorability: 9
Trading Places still holds up all these years later as a classic comedy. It's hilarious but it also gives you pause for thought as well about the class and race roles in society. Sure it can be absolutely farfetched at times, but it's sole purpose is seemingly not just to entertain, but to raise awareness as well. It's been a few days since I've seen the film yet it still sticks out in my head amongst others.
Pace: 8
Plot: 8
As the plot unfolded, I thought it was absolutely ridiculous...Until I started thinking about today's political landscape and considered, "Hmmm, this is exactly the kind of experiment I could see a rich person with a lot of time on their hands concocting." It isn't all the way believable, but I tend to make exceptions for action films and comedies.
Resolution: 10
Overall: 81
I like Trading Places way more than I expected to. Director John Landis does an excellent job of walking the line between funny and thought-provoking, sometimes even daring to mix the two. Very solid film.