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Now Is Everything
Now Is Everything
Amy Giles | 2017 | Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
breathtaking (3 more)
powerful
suspenseful
heartbreaking
Hadley's life looks perfect from the outside. Her family is wealthy, and she's a successful athlete and student. What you don't see is that Hadley's father works at breaking her down, day after day, forcing her into playing lacrosse and taking flying lessons (his two passions), monitoring her whereabouts and food intake, berating and belittling her constantly, and much worse. Hadley endures it all though, if it keeps the spotlight off her beloved spitfire of a little sister, Lila. Hadley would do anything to keep her father's focus off of Lila. Lila's only ten--the age her father targeted his laser beam on her. Hadley's life improves, however, when she secretly starts dating Charlie Simmons. On the surface, Charlie's life isn't anything like hers--he's the son of a poor single mom, but the two quickly find they have more in common than they realize. Even better, Charlie gives Hadley something she hasn't had in a long time: hope. Then, Hadley is in a plane crash, which tragically leaves her family is dead. Only Hadley can tell everyone what happened, but she isn't divulging the details. What happened that day in the plane? And why would it cause Hadley--the only survivor--to want to take her own life?

This book. Oh this book. Wow. I completely overlooked this one on my ARC shelf, and for that, I deeply apologize. But, I'm so, so, so glad I did pick it up! This is an amazing, powerful, and heartbreaking book and easily one of my favorite books I've read this year.

Part of the power comes via its format, which seems simple on the surface. The novel and its details are all a slow build via a "then" and "now" format plus transcripts and bits of evidence from the crash investigator. All of our "then" and "now" portions come from Hadley's point of view and leave us constantly wondering. Why is her dad all over her? What makes him so evil? You are also left in utter confusion and suspense over exactly what happened during the crash (and why it happened). I read the second half in one sitting, staying up late to finish it. I simply had to know what happened to Hadley.

I credit this to Giles' writing, which is superb. You will get sucked in by Hadley extremely early. She's a well-written, compelling character, and it's nearly impossible not to become part of her life. In fact, rarely have I felt so strongly for characters in a novel in a long time. If I could have, I would have gone and rescued those children myself! I simply loved Hadley and her wonderful, feisty sister, Lila. The hate I felt for their horrible, abusive father--and, sometimes, their apathetic, passive mother, was insane. They felt like real people. I was completely involved.

In fact, those poor kids. The book actually made me feel tense just reading about their lives. It was so well-done that I read portions of it with a knot in my stomach. (As a note, there's definitely a trigger for abuse.) Watching Hadley try to protect her sister and live up to adult expectations far beyond her teen years--seriously, guys, it was heartbreaking and yet amazing to read. You will find yourself rooting for Hadley and Lila in an inexplicable way.

The ending on this one is interesting. I'm still pondering it. The fascinating thing about this book is that you know *something* has to have happened up in that plane, but you don't know exactly what, or how it all goes down. The ending made me go "wow." I'm not exactly sure it's what I would have chosen, but it still felt right somehow. Although I was so attached to Hadley, that I wish there was a sequel of sorts, because I still feel bonded to the girl. That's how well-done this novel was!

Overall, this is just a lovely book. Very, very rarely does a book make me cry. This one did. This is not a light read, no, but there are still funny moments, beautiful moments, and heartwarming moments among all the dark ones. You will not regret reading this book. Huge kudos to Amy Giles for writing such a powerful and wonderful novel that so deftly deals with abuse and aspects of mental illness. I feel like Hadley and Lila will stay with me for a long time. 4.5 stars.
  
Win (The Atlantis Grail Book 3)
Win (The Atlantis Grail Book 3)
Vera Nazarian | 2017 | Romance, Science Fiction/Fantasy, Young Adult (YA)
9
9.5 (2 Ratings)
Book Rating
Romance (3 more)
Action
The Atlantis Grail Games
Awesome storyline
Book 4, Survive, is not out yet ? (0 more)
My favorite in the series so far
Contains spoilers, click to show
I originally downloaded Book 1, Qualify, on my Kindle because it was offered for free. I immediately purchased Book 2 (Compete) and Book 3 (Win) after getting through the third chapter! I knew this was going to be a series to follow because Vera Nazarian's writing has an amazing way of drawing you into the story.
After Qualify, I was completely invested in the fate of Gwen Lark and needed to know what happened, so I continued with Compete. While Compete did not have the same action and urgency as Qualify, it was still an outstanding sequel and made me want to continue the The Atlantis Grail Series.
To be honest, Compete left me right where I wanted to be! Everything I had hoped for Gwen was happening and I had no choice but to continue the story (yes, I am a person who gets emotionally attached to certain fictional characters and therefore live my fantasy life vicariously through them).
Now, on to Win. Oh. My. Lord! Be still my heart, because Aeson has admitted his feelings for Gwen and they are going to get married!!! Yes, regular Earth-girl and winner of an all expense paid trip to Atlantis gets to marry the friggen Crown Prince of Atlantida!!!
Nevermind that Aeson's dad, the Imperator of Atlantida, does not like this one little bit, because what Gwen and Aeson have is real true love and it is so sweet and tender and... I must stop here before I gush all over this review since shit is about to get very real for them (at the hands of the Imperator, of course).
Flashback to that mindnumbing and heartbreaking decision Gwen made in Book 2 to niether become a Civilian or Cadet and instead enter the Atlantis Grail to become a Citizen so she could save her parents and her brother George from the impeding doom of the Asteriod hurtling through space with the purpose of destroying Earth. Well, it just so happens that because she is now the Imperial Bride-to-be, she will be awarded Citizenship when she marries Aeson and thusly inherit the ability to save the rest of her family without having to compete in the horrible and terrifying Atlantis Grail Games. I was literally jumping in my seat and squealing when I learned this!
All that worry and training for the entire year travelling in space to Atlantis was put to a rest and all seemed just hunky-dory. Until....
The Imperial Court Assembly that is held to recognize Gwen as Aeson's choice of Imperial Consort and Bride. Everything goes as planned until the Imperator decides to bestow an unrefusable gift unto Gwen: the "opportunity" to compete in the Atlantis Grail Games. This was such a blow to my heart and I wanted to hold Gwen and tell her it was never going to happen and she could just marry her Prince and have many children and live happily ever after. Alas, that would not have made for a very interesting story, so we must concede to the Imperator's whim and suffer with Aeson as Gwen competes in the stupid Atlantis Grail for her life all because the Imperator is not happy Aeson did not choose Lady Tiri, a proper Atlantean Royal.
Things get intense from this point on as Gwen only has 28 days to train and become a warrior capable of NOT dying in the Games. Thankfully, she has the support of her Bridegroom and the crew of the Astra Diamon to help her with this nearly impossible challenge.
After the 28 days of intense training, it is finally time for Gwen to say her goodbyes and focus on staying alive through all 4 stages of the deadly Grail Games.
During the Games, she is met with unique challenges and ordeals that left me reading into the wee hours of the night to make sure Gwen survived. I seriously could not put this book down I was so worried for Gwen and Aeson.
The Grail Games were more intense and horrible than Katniss Everdeen ever had to endure and although I was confident Gwen would make it through alive, I was unsure just how much of her would make it out at the end.
I cannot wait for Book 4, Survive! I saw an update yesterday from the author mentioning that over 26,000 words had been completed for the book! It cannot come soon enough!
  
Strife: Legacy of the Eternals
Strife: Legacy of the Eternals
2014 | Card Game, Fantasy
I cannot tell you how hard it is to organize a game night with the full group. And I probably don’t have to – I’m sure you understand the struggle too. So for those times when only 2 of us are available, it’s always nice to have 2-player only games to play. But sometimes deciding on a game can cause a bit of strife…

War rages across the land as the Eternals (immortal beings) fight each other for dominance over the realm. Calling forth their chosen Champions, battle after battle is fought until one Eternal emerges victorious. Will your Champions aid you on your quest for supremacy, or will you be forced to cede to another Eternal in the end? Choose your Champions wisely, and may your legacy and power reign supreme!

Strife: Legacy of the Eternals is a competitive two-player game of perfect information – each player has an identical hand of 10 cards from which to play. At its core, Strife is like War – players simultaneously reveal their chosen card and the highest number wins that battle. Players earn Victory Points for battles won. But there’s a twist. Each card has a unique ability (Battle Ability) that, when played, can influence the total power of either your or your opponent’s card for the given turn. And that’s not all – each card also has a secondary ability (Legacy Ability) that can be used the turn after it was initially played to also influence the total power for that next turn. Strategy is key! How can you play your cards in a way that both the initial and secondary powers can benefit you? One power is immediate and one is delayed by a turn, so think carefully about how to best combo your cards/powers! Don’t forget, as a game of perfect information you also know exactly what your opponent is working with too! Use your deduction skills to determine which card they might play and figure out how to use your remaining cards to undermine their total power. The game is played over the course of 3 rounds, and the player with the most Victory Points at the end is the winner!

For a game that seems so simple, Strife actually has a steep learning curve. Every card in your hand has a unique Battle Ability AND Legacy Ability that you have to learn to successfully play. You can’t just pick this game up and play if you don’t know the powers and understand how they work. It might be a little easier to learn if there was a player reference guide for all of the powers so you could just look in one place, but there isn’t one. So I’m left flipping through all of my cards trying to find a power that I thought I saw that could maybe combo with a power on a different card. The rule sheet suggests using ONLY Legacy Abilities your first game to get a feel for the flow, which I appreciate. But when you finally add in the Battle Abilities, you have to be paying attention to 2 different powers on 2 different cards each turn and it can be confusing if you don’t fully know all of those powers.

That being said, I think this game would be great if it used ONLY a Battle Ability or ONLY a Legacy Ability. Having both just feels like too much to me. Until you understand all of the abilities, it’s hard to decide on a strategy since you don’t really know how certain powers will work with each other across different cards. I have played this game multiple times, but since I don’t play 2-player only games often, I haven’t had the opportunity to totally learn all of the powers. And if you play with someone that has never played Strife before, it feels a little unfair if YOU know the abilities and how they work while your opponent is totally in the dark. It would be a much easier game to grasp if there was only 1 power on 1 card to consider for each turn.

I got Strife from Travis when he was doing a small purge of his collection, and I can see why he was getting rid of it. It’s a part of my collection, but I can’t guarantee how long it’ll stay there. In theory, it’s a cool game. But in actual execution, it’s just a little too complicated for what I feel it should be. Give Strife a try if you want, but I don’t really think you’re missing much if you don’t. That’s why Purple Phoenix Games gives Strife a 4/12.

https://purplephoenixgames.wordpress.com/2019/03/20/strife-legacy-of-the-eternals-review/
  
Tales & Games: The Three Little Pigs
Tales & Games: The Three Little Pigs
2013 | Animals, Book, Dice Game, Kids Game
The Wolf always gets a bad rap. Think of all the stories you know that include an anthropomorphic wolf and tell me three that show The Wolf in a positive light. Can’t think of any? Me neither. But they need to eat to survive and it’s tough in these streets! errm, trees! Such is the plight of The Wolf in this one, as he is attempting to wrest the Little Pigs out of their hidey-holes so he can have a nice bacon dinner. And honestly, who can blame him? Bacon!

Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.

To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!

On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.

Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.

Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!

So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.
  
Truly Madly Guilty
Truly Madly Guilty
Liane Moriarty | 2017 | Fiction & Poetry
6
7.4 (14 Ratings)
Book Rating
Erika has the whole event planned: an afternoon tea with her friend, Clementine, Clementine's husband, Sam, and the couple's two young daughters, Holly and Ruby. She even has a glittery art table set up for the youngsters. But the day is derailed when Erika runs into her next-door neighbor, Vid, who invites both couples over for a last minute barbecue. Erika and her husband, Oliver, aren't the last minute types; besides, they had something they needed to talk about with Clementine and Sam. But, Erika feels like obligated to say yes. Clementine and Sam are secretly relieved, as Vid and his beautiful wife Tiffany are far more personable than Erika and Oliver. The afternoon starts off well enough; Tiffany and Vid's daughter, Dakota, is even happy enough to hang out with Holly and Ruby. But by the time the night is over, lives will be changed, and all the adults--Sam and Clementine in particular--will find themselves wishing they never attended this impromptu event.

So we all know the drill by now. Liane Moriarty is a well-known master of dramatic suspense, especially at capturing the tension that hides behind ordinary lives. I went through a period where I read all of Moriarty's books; [b:What Alice Forgot|6469165|What Alice Forgot|Liane Moriarty|https://d.gr-assets.com/books/1377159022s/6469165.jpg|6659752] and her last novel, [b:Big Little Lies|19486412|Big Little Lies|Liane Moriarty|https://d.gr-assets.com/books/1399582436s/19486412.jpg|27570886], rank as two of my particular favorites. Anyway, Moriarty has become rather famous in the book world, with [b:Big Little Lies|19486412|Big Little Lies|Liane Moriarty|https://d.gr-assets.com/books/1399582436s/19486412.jpg|27570886] being made into a 7-episode HBO TV series, starring Reese Witherspoon and Nicole Kidman.

Of course, with such fame comes great responsibility. And pressure. Can a new work live up to the hype and excitement of the previous? This one will divide readers. It certainly has all the hallmarks of a typical Moriarty novel: a cast of women (and men) living ordinary lives on the surface, with a hidden veneer beneath. There's a secret layer to all of Moriarty's characters, though the drama associated with those in [b:Truly Madly Guilty|26247008|Truly Madly Guilty|Liane Moriarty|https://d.gr-assets.com/books/1467061262s/26247008.jpg|49997474] may not live up to some of her other novels.

First of all, this book will frustrate you. The beginning is incredibly maddening, as Moriarty starts leading up to the events that happened at the barbecue... in slow, excruciating detail. As she does so, we alternate chapters with the present, with the point-of-view told from our various characters. We have Erika, a slightly repressed accountant whose life has been formed around her stressful childhood as the only daughter of her hoarder mother, and Erika's husband, Oliver, her equally steady mate, who grew up with alcoholic parents and longs for the same order in life as Erika. Clementine and Erika have been friends since childhood, when Clementine basically felt Erika's friendship was forced upon her by Clementine's social worker mother, who felt bad for Erika and her flea-infested home. Clementine is a cellist and a bit of a free spirit, but she's balanced by her more grounded husband Sam, who works in business at an energy drink company. They are parents to five-year-old Holly and two-year-old, Ruby. And then, finally, we have Erika and Oliver's neighbors, Vid and Tiffany. Swarthy, wealthy Vid is a joyous, open man who loves sharing his home (and his food) with friends and family. His gorgeous wife Tiffany is his pride and joy. Their quiet 10-year-old daughter, Dakota, just loves to read.

See how I just distracted you from the events of the barbecue by a description of the characters? Imagine that, for pages and pages! It's a great technique, don't get me wrong, but there was one point where I truly wanted to fling the book across the room. "JUST TELL ME WHAT HAPPENS!" I actually shouted in my (thankfully empty) bedroom. I've read some reviews that state that the big reveal, when it happens, isn't shocking enough, but I disagree: I think that event would certainly change my life and haunt my dreams (no more than that; a spoiler will truly ruin this book).

So while this novel can be a bit frustrating, it really is a Liane Moriarty book. It's compulsively readable. At first, I thought it was a very detailed look at three self-involved couples, but over time, I realized I had really fallen for Erika and Oliver and eventually, Tiffany and Vid, too (and Dakota, I loved Dakota!). Moriarty has a way of humanizing her characters and differentiating each from another: they all stand as individuals. Even Sam and Clementine, who were my least favorites, were their own people. It's the tiny details and pieces about each that she sticks in that really build your picture of each character in your mind. Much of the book takes place in the rain, and I could truly visualize each character and every event, unspooling, in this torrential Sydney downpour.

Overall, this book connected with me less on a dramatic, "oh my gosh" level (though that exists) but more on an emotional one. It speaks to the guilt we can all feel about life events--adults and kids alike--and potentially carry with us all of our days. Not a lot may happen in the book, per se, yet it's really a strong story of friendship, marriage, life, and loss. When I framed it in that perspective, versus looking purely for moments of dramatic tension, I realized I'd really enjoyed it. A strong 3.5 stars and definitely worth picking up. Just keep an open mind.

<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://twitter.com/mwcmoto">Twitter</a>;
  
GM
Gold Manor Ghost House
8
8.0 (2 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I have to admit that the blurb is what drew me in to this book. While it wasn't really that ghostly, it was still a good book.

Usually any title with the word "ghost" in it captures my attention, and it was no different for this book. The title references the name of the tv show the characters are in. It also reflects real life for them.

I don't like the cover at all. It's not very captivating nor does it tell us anything about the book besides one of the characters is a girl. There's so many different covers this book could've had, so why settle on a boring photo of some girl. I just hope the cover doesn't put others off because this is a good read.

The world building, while believable, was confusing at some points in the book. I don't know if it's because a lot of questions will be revealed in the next book (if there is one) or what. There were times when I had no idea what was going on. I even would go back a few pages and reread them in case I had missed something, but I hadn't. I don't really know how to describe it other than to say the world building was choppy at times. Besides being confused, I found myself drawn to the world which the author created for this book. There were times when I felt like I was even one of the characters.

I enjoyed the pacing. Once you get past the confusing bits of the story, the pacing is done rather well. I was totally immersed in this book, and I could've wait to read the next chapter to find out what the characters would experience next.

The plot was interesting albeit confusing since we don't really know where and what Anna is yet. It's the typical good versus evil story, but written in a very interesting way. We're not sure who to trust yet, and we're left wondering with whether Anna is good or evil. The plot thickens...in the next book. (At least, I hope there's a next boo since so many questions are left unanswered).

I liked the character of Anna. She's been through a traumatizing experience, yet she's a strong person. I felt bad for her with what she was going through, and I loved her feelings for Adam! I enjoyed Adam. He's still a very mysterious character, not because he wasn't written well, but because I think the author wants to save what he's really about for another book (hopefully) and because she wants her audience to make up their own mind about him. I love how protective he is and how sexy he sounds! He's British (like my husband) so he instantly scored points with that one! I felt bad for Corey when it came to his unrequited love from Anna. He's her best friend, yet he yearns for more. I was Team Corey all the way even though I liked Adam. I wanted Anna and Corey to become a couple all throughout the book! He comes across as being a tad more sweet than Adam, and I don't know what it is about Corey, but I just loved him a lot. To me, he was better boyfriend material.

The dialogue didn't really sound like it was teenage like. It sounded more like the way adults would talk, not a bunch of teenagers. However, I did enjoy the dialogue but kept forgetting that Anna was meant to be only sixteen. It annoyed me how Adam kept saying "love" though. I found it to be too stereotypical. Yes, some British people do say "love," but Adam seemed to say it an awful lot. Having lived in England for 6 years, I can tell you that British people do not say "love" all the time. However that's just a me thing and shouldn't affect the book for others. I enjoyed the scenes Corey was in the most though as his dialogue was the most enjoyable in my opinion. I didn't notice any swearing in this book.

Overall, Gold Manor Ghost House by Merry Brown is an enjoyable book despite some of its confusing scenes and minor faults. I really hope there's a second book in the works because I enjoyed the first one and am wanting my questions to be answered. The way the first book is written, it seems like there will be a second book which I will most definitely read!

I'd recommend this book for those aged 14+ who are fans of the paranormal that are also looking for a bit of romance.

I'd give Gold Manor Ghost House by Merry Brown a 3.75 out of 5.

(I received a free ecopy of this book from the tour host in exchange for a fair and honest review).
  
Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
 
What is the background and setting for the game?
 
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
 
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
 
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
 
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
 
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
 
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
 
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
 
Will the game offer multiplayer or DLC?
 
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
 
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
 
 
 
What can you tell us about the music and sound effects in the game?
 
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
 
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
  
Fifty Shades of Grey (2015)
Fifty Shades of Grey (2015)
2015 | Romance
remember thinking, after reading the first couple of chapters of Fifty Shades of Grey two years ago, “Is this guy a vampire?” E.L. James’ description of Christian Grey brought to mind Edward of the Twilight series and the heroine, Anastasia Steele’s clumsy entrance into Grey’s office reminded me of Bella. I was so certain I would find out Grey was a vampire in the following chapters.

So it wasn’t too much of a surprise for me when I learned the book started out as Twilight fan fiction. The hero and heroine were clearly patterned after Bella and Edward. So whenever someone asked me what the book was about, I would tell them, “It’s an awfully written Twilight with a lot of sex and some bondage and spanking. “ That being said, I’m hardly a book snob. I’ll read just about anything, and while I may complain the whole time, I’ll finish the series if one exists. But even casual readers should be able to recognize badly written fiction when it smacks them in the face like Fifty Shades of Grey.

When I heard they were making a movie, I figured it would be a Rated R or NC-17 version Twilight. I played the game along with other millions of women on who should be the leads. I picked Anna Kendrick and Ian Somerhalder. I wasn’t too disappointed with the actual picks (I think that required actually caring), but the trailers did not endear Dakota Johnson to me at all. On the way to the screener, I joked with my husband, Gareth, that I expected to see Dakota Johnson and Jamie Dornan doing a lot of gasping or scowling with mouth agape since that seemed to be their go-to reactions in the book. (James is fond of writing about jaw-drops and sharp intakes of breath in her books).

I had to make him promise to refrain from making Mystery Science Theater 3000 commentary during the movie, but within the first 5 minutes he recognized some landmarks and leaned over to ask “Wait. She went to WSU?” When I nodded, Gareth, a proud UW Husky, leaned back, shook his head and muttered, “Already disappointed.” We both actually enjoyed seeing the Seattle backdrop, all shiny and urbane, at least in Grey’s world. I thought Gareth was talking about the ridiculousness of Christian Grey’s wealth when he whispered, “This movie is so full of it.” I raised my eyebrows at him and he said, “You know you can’t find parking that easily in Seattle.”

Being familiar with the books, I knew what to expect and for the most part, director Sam Taylor-Johnson, greatly improved on weak source material. Dakota Johnson was a pleasant surprise, making Anastasia smart, witty and much more relatable than the book Ana. Jamie Dornan was very easy to look at. Listening to? Not so much. It’s been reported that E. L. James’ insisted the dialogue from her books remain unchanged. One wonders if she also insisted Dornan deliver his parts as if he were reading her book. Reluctantly and under great duress.

Fans of the books will notice a few changes, and of course it won’t be as graphic as the book, but there are at least 25 minutes of steamy scenes. All in all, this may be one of those rare times the movie is better than the book. Like the books, now that I’m invested, I will watch the next two in the trilogy. Mainly thanks to Dakota Johnson. If nothing else, I have to give Fifty Shades of Grey credit for inspiring passion – in debates about abusive relationships, true BDSM and the age-old bad boy vs. good men attraction. I don’t think I’ve engaged in this many debates with friends and coworkers about a non-sci-fi movie before. It could very well inspire all kinds of other passion for those who give in and escort their significant other to this movie this weekend. But hopefully, unlike the leads in the movie, those inspired will reach a satisfying finish rather than a stylized fade-out to the morning after.
  
Elysium
Elysium
2015 | Ancient, Card Game, Mythology
Greek Mythology has ALWAYS been a fascination of mine. I remember rewinding and replaying the original “Clash of the Titans” movie over and over on VHS. It’s super warped today but I still enjoy it now digitally. When I saw Elysium was coming out several years ago I knew I had to take a look at it, and I’m glad I did because it shot up my Top 100 Games of All Time and even spent a while in my Top 10. Not so much anymore, but I still love it. Why, you ask?


Elysium is a set collection card drafting game for two to four players. Each player will be attempting to complete the greatest collection of Legends written and subsequently transferred to their Elysium (Ancient Grecian version of heaven) for Victory Points. Whomever weaves the greatest Legendary tapestry will emerge victorious and really have a story to tell.
To setup, follow the instructions in the rulebook, but a three player game should look similar to what is pictured above. Players will receive their own player board, starting VP tokens and gold, and a set of columns. Cards from five different Grecian families will be shuffled and displayed in The Agora (middle of the board and the place to draft the cards). Once setup the game may begin.

Elysium is played over five Epochs (rounds) and each Epoch is divided into four phases. Phase I is Awakening, which is simply setting up The Agora for the new Epoch by removing all existing cards there and revealing more. Phase II is Actions, where players will be using their columns to draft cards from The Agora (as long as the color of column matches one of the icons on the card) and taking at least one Quest tile (also denotes player order for the next Epoch). Phase III is Writing the Legends, where players will redistribute the player order discs, receive gold and VP per their Quest tile, and transfer any cards from their Domain – active holding area – to their Elysium for VP at game end. Phase IV is End of Epoch, where players will perform basic cleanup tasks to prepare for the next Epoch of play. Play will continue in this fashion until the end of the fifth Epoch and players tally their final VP to determine the greatest Legend-crafter in all the land!


I know this is a VERY brief summary of what is done during the game, but Elysium has many card effects and combos to consider that I just cannot detail here for fear of readers falling asleep or my fingers falling off.
Components. Elysium has simply an incredible aesthetic. The non-card components certainly radiate ancient times and the art on the cards is breathtaking. Every piece is very high quality, which is something I have grown to expect from Space Cowboys games. The columns are fun to hold and move, and as a whole is just visually stunning. I love playing this game and seeing it all out on the table.

Obviously we place our ratings on the very first graphic you see so it is no surprise by the time you read down here, but I love Elysium. Like I mentioned in my open it was in my Top 10 for quite a while, and for very good reasons. First, I love games that simply LOOK good. Is that shallow? Maybe, but it’s what I like. Second, I love the card interplay and combo potential in Elysium. Chaining together cards to build small engines is always fun and provides so much replayability by never really being able to experience every card combo in the box. Finally, it has great components and a theme that speaks to me and my personal interests. It feels like a game that was meant to be played by me specifically. When you find a game like that you have to give it high ratings.

So if you are at all like me and enjoy games with a great theme, excellent art and components, and intriguing replayability, then certainly grab a copy of Elysium. Purple Phoenix Games gives it an Olympus-sized 11 / 12. So many Ancient Greece themed games exist and Elysium is simply one of the best.
  
Keep Me Still (Keep Me Still, #1)
Keep Me Still (Keep Me Still, #1)
Caisey Quinn | 2013 | Fiction & Poetry, Medical & Veterinary, Romance
10
10.0 (1 Ratings)
Book Rating
Holy freaking cow. This book sat on my Kindle app for the longest time. Many nights I scanned over it, couldn’t remember if I read it or not, so just avoided it all together. Lately, the eBooks I have downloaded are dwindling, so I got desperate and clicked on practically every book I owned and either hadn’t read or just couldn’t remember reading. I skimmed through a few and just wasn’t feeling it – you ever get that way, start reading the first couple of chapters in several books and just know it’s not what you’re in the mood for? Finally, I clicked on Keep Me Still, though I still couldn’t recall whether or not I had read it. The Kindle version I read had all 3 parts of Keep Me Still. Only after a couple of pages in Let You Leave (part 1), I immediately knew I hadn’t read it and that it was what I was looking for.
From the beginning, I was intrigued with Layla. At first, it sounded as if she had come back from dealing with depression or something of the sort, so I was drawn to figuring out why she felt the way she did and how she overcame it. Then I met Landen; reading his mother beg him to not get into any fights piqued my interest. Who doesn’t love a bad boy, eh? During the first few chapters, if I’m being honest, I was only interested in finding out why the school treated Layla like a pariah. Being a victim of bullying, there was an instant connection with her on that level and I was curious to figure out what could have happened to earn her the nickname “Freaky Flaherty”. Somehow, without my knowing it, that mystery fell to the wayside as I watched Layla’s guard slowly crumble enough to allow Landen in. I’m a sucker for a good romance, it’s pretty much the only thing I read, so their spark inflamed the fire of curiosity within me. I like to guess at what the catalyst will be when it comes to these kinds of stories. There’s always one and I tried my best to figure out what would tear them apart. Watching them come together, watching Layla allow Landen to tear down her walls and show her love, was amazing. Of course, then my heart got crushed when that catalyst occurred.
Immediately, I read the second part, ‘Keep Me Still’, almost with desperation. I needed them to get back together, I needed them to reconcile and let their feelings for each other obliterate all the insecurities and fears they were holding onto. To my delight, there wasn’t much of a fight when they finally came back together, but again, I was waiting for the catalyst – which was a lot more obvious this time around. The end of that section made me ecstatic, but the novella came after and I couldn’t ignore it.
The novella, Hold Us Close, slayed me. Practically from the second or third page, it took my heart and tore it into little tiny pieces, then proceeded to stomp all over it with every heart breaking moment, back to back to back. Many times I had to hold my breath, several moments left me staring at the screen in horrified shock, more often than not, I was shaking my head and mentally berating both Landen and Layla (though Landen got the brunt of my scolding). The ending – the final ending – scared the living daylights out of me. I didn’t know how it would turn out; it was shaping up to be a story without an HEA and I knew I wouldn’t be able to handle it. Before the last page of their story, before reading Landen’s letter, the ending left me in tears. I don’t remember when I downloaded this eBook, but I do know I’m beyond grateful for all those sites that tell you when Amazon is giving them away for free – that’s the only way I could have owned Keep Me Still, because I would remember if I spent money on it, but I’m certainly appreciative to whichever e-mail I received with this title listed for free.

*PS: I really love Corin. She's amazing. Is there a novella with a little more of her and Skylar's story??